Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 19:46:00 Player: Mushboom Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1755) 1755 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 4377 Bonus ------- Follower Combat Kills 136 Friendly Fire -14 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 10/100 System Corruption 2% Temperature Danger (476) Movement Walking (260) Ox2 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Experimental Sensor Array > --- WEAPON (3) ------- Beam Rifle Particle Gun Field Laser > --- INVENTORY (15) --- Improved Ion Engine Improved VTOL Module Improved Heat Sink Medium Storage Unit Large Storage Unit Reactive Plating Reactive Plating Drone Bay (0/2) Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Power Shielding > --- WEAPON ----------- Beam Rifle Spread Laser Shock Bomb Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Airjet Airjet Medium Storage Unit Large Storage Unit Experimental Sensor Array Reactive Plating Reactive Plating [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Drone Bay Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon 1 | . . . . . 1 . Parts Attached 87 | 5 13 11 14 1 6 37 Power 14 | 1 1 1 1 1 4 5 Engine 11 | 1 1 1 1 . 2 5 Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 31 | 2 3 6 7 . . 13 Treads 1 | . . . . . . 1 Leg 22 | 2 1 3 7 . . 9 Wheel 1 | . 1 . . . . . Hover 4 | . 1 1 . . . 2 Flight 3 | . . 2 . . . 1 Utility 12 | . 4 2 1 . . 5 Device 4 | . . . . . . 4 Storage 4 | . 3 . 1 . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 3 | . 1 1 . . . 1 Artifact . | . . . . . . . Weapon 30 | 2 5 2 5 . 2 14 Energy Gun 16 | 2 3 . 4 . 2 5 Energy Cannon 4 | . 1 . . . . 3 Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . 2 1 . . 1 Special Weapon 3 | . 1 . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 31 | . 4 . 2 . . 25 Power 7 | . 1 . . . . 6 Propulsion 11 | . 2 . 1 . . 8 Utility 1 | . . . . . . 1 Weapon 12 | . 1 . 1 . . 10 Highest Loss Streak 9 | . 3 . 2 . . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 87 97 88 100 100 84 Engine 11 | . 10 11 11 1 9 13 Core 2 | . . . . 9 9 2 Leg 25 | . 24 22 34 44 36 23 Hover 2 | . . 5 . . . 3 Device 2 | . . . . . . 5 Storage 8 | . 13 5 2 11 9 9 Processor 2 | . . 8 8 . . . Protection 7 | . 8 14 11 11 9 3 Energy Gun 15 | . 20 25 17 22 27 7 Energy Cannon 4 | . 5 . . . . 6 Ballistic Gun 1 | . . . . . . 2 Naked Turns . | . . . . . . . Heaviest Build 54 | 7 14 14 31 31 41 54 Greatest Support 68 | 20 20 25 68 68 68 68 Greatest Overweight (x) 4 | . 3 4 . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 Average Capacity 10 | 5 5 5 7 15 15 15 Most Carried 13 | 4 5 5 9 11 11 13 Average Carried 7 | 1 4 4 5 10 9 9 Final Capacity 15 | 5 5 5 15 15 15 15 Final Carried 11 | 2 5 5 9 11 11 9 Class Distribution -------------------- 60% | Mutant 20% | Scavenger-Mutant 8% | Scavenger-Tank 4% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Sto Matter Collected 1663 | 250 422 198 133 67 60 533 Remotely . | . . . . . . . Salvage Created 1882 | 45 288 53 129 98 54 1215 Parts 88 | . 7 4 11 5 3 58 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 45 | 1 6 3 5 3 1 26 Melee 2 | . . . . . . 2 Guns 29 | 1 4 3 1 3 1 16 Cannons 9 | . 2 . . . . 7 AOE 5 | . . . 4 . . 1 Classes Destroyed 7 | 1 . 1 3 . 1 1 Worker 1 | . . . . . . 1 Builder 3 | . . . 1 . . 2 Watcher 3 | . . . 1 . . 2 Swarmer 9 | . . 3 2 . . 4 Grunt 26 | 1 6 . 2 3 . 14 Duelist 1 | . . . . . 1 . Sentry 9 | . . . 1 . . 8 Best Kill Streak 9 | 1 2 2 4 3 1 9 Combat Bots Only 4 | 1 2 2 3 3 1 4 Max Kills in Single Turn 3 | 1 1 1 3 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . 2 . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Sto Damage Taken 3592 | 53 435 14 224 103 60 2703 Core 672 | 10 58 6 48 . 32 518 Absorbed by Shields . | . . . . . . . Redirected to Shielding 99 | . . . . 10 . 89 Regen/Repaired (Parts) 29 | . 29 . . . . . Core Remaining (%) 84 | 96 . 70 . 88 . . Volleys Fired 167 | 4 36 8 7 5 6 101 Largest 3 | 2 2 2 2 2 3 3 Hottest 193 | 90 125 115 115 105 145 193 Shots Fired 315 | 8 63 16 13 10 17 188 Gun 236 | 8 44 16 9 10 17 132 Cannon 67 | . 18 . . . . 49 Launcher 9 | . . . 4 . . 5 Special 3 | . 1 . . . . 2 Kinetic 46 | . . . . . . 46 Thermal 248 | 4 60 16 9 10 17 132 Explosive 4 | . . . 4 . . . Electromagnetic 17 | 4 3 . . . . 10 Robot Hit Streak 12 | 3 12 2 7 11 10 9 Robot Miss Streak 5 | 2 4 3 5 2 5 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 203 | 4 40 4 9 8 13 125 Core Hits 118 | 2 11 3 14 11 8 69 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 4 | . 1 . . . . 3 Burn 2 | . 1 . . . . 1 Destroy 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3741 | 53 549 55 364 133 144 2443 Guns 2188 | 53 382 55 83 133 144 1338 Cannons 873 | . 156 . . . . 717 Explosions 573 | . . . 281 . . 292 Melee 96 | . . . . . . 96 Ramming . | . . . . . . . Kinetic 470 | . . . . . . 470 Thermal 2483 | 25 533 55 83 133 144 1510 Explosive 281 | . . . 281 . . . Electromagnetic 411 | 28 16 . . . . 367 Impact . | . . . . . . . Slashing 96 | . . . . . . 96 Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . . . 17 Message Errors 2 | . . . . . . 2 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 4 | . . . . . . 4 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 26 | . 4 . . . . 22 Projectiles 18 | . 4 . . . . 14 Explosions . | . . . . . . . Melee 8 | . . . . . . 8 Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 111 | . . . 29 . . 82 Shots 6 | . . . 1 . . 5 Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 679 | 150 562 162 234 237 338 679 Average Temperature 185 | 79 215 57 132 122 135 200 Received Heat Transfer 1755 | 30 279 . 102 57 18 1269 Effects 59 | . 15 . . . . 44 Shutdowns 25 | . 5 . . . . 20 Energy Bleed 9 | . 2 . . . . 7 Interference 6 | . 3 . . . . 3 Matter Decay 3 | . 2 . . . . 1 Short Circuit 5 | . 2 . . . . 3 Damage (minor) 5 | . 1 . . . . 4 Damage (major) 5 | . . . . . . 5 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 17 | . 5 1 . . . 11 Heat Transferred 5443 | 74 1443 148 144 215 270 3149 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Peak Influence 292 | 20 244 101 199 147 160 292 Initial 77 | . 13 16 . 77 57 67 Average 120 | 3 100 79 171 143 115 137 Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 88 | 100 78 100 100 100 100 83 Level 1 11 | . 21 . . . . 16 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 4 . 1 . . 6 Investigation 4 | . 2 . . . . 2 Extermination . | . . . . . . . Reinforcement 5 | . 2 . 1 . . 2 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Distress Signals 4 | . . . 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | 1 14 4 11 3 4 35 Peak Tracking Total 6 | 1 5 3 4 3 3 6 Tactical Retreats 2 | . 1 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Traps Triggered 4 | . 2 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Sto Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Machines Accessed 9 | . 4 2 . . 1 2 Terminals 4 | . 2 . . . 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 9 2 . . 1 3 Successful 6 | . 3 2 . . . 1 Failed 9 | . 6 . . . 1 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 4 | . 3 . . . . 1 Terminals 6 | . 4 . . . 1 1 Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 3 | . 1 . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 2 . . . 1 Open Door 3 | . . 2 . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 4 . . . 1 1 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Sto Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 1 Highest-Rated Group 43 | . . . . 43 43 31 Highest-Rated Ally 31 | . . . . 31 31 31 Total Orders . | . . . . . . . Ally Attacks 17 | . . . . . 13 4 Total Damage 292 | . . . . . 210 82 Kills 4 | . . . . . 3 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 6 | . . . . . . 6 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Sto Turns Passed 2901 | 91 487 473 262 162 72 1354 Spaces Moved 1562 | 69 297 323 162 110 32 569 Core 29 | 22 6 1 . . . . Treads 33 | . . . . . . 33 Legs 1494 | 47 286 321 162 110 32 536 Wheels 5 | . 5 . . . . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Fastest Speed 50 | 50 80 120 120 130 130 120 Average Speed 142 | 97 120 130 124 130 130 173 Slowest Speed 400 | 120 200 280 130 130 130 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 7 54 57 18 27 5 84 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 33 | . . . 33 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 33 | . . . 33 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Total 1933 | 84 358 359 209 119 47 757 Wait 7 | . 1 . . . . 6 Move 1556 | 68 296 322 161 109 31 569 Hop . | . . . . . . . Pick Up 73 | 7 9 6 15 3 3 30 Fast Attach 13 | . 3 5 5 . . . Attach 45 | 5 4 3 4 . 2 27 Detach . | . . . . . . . Swap 29 | . 6 3 5 1 4 10 Drop 38 | . 3 11 12 1 1 10 Fire 167 | 4 36 8 7 5 6 101 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 62 | -11/Junkyard | Discovered new exit (range 8) 92 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 352 | -10/Materials | Repaired Lgt. Ion Engine 511 | -10/Materials | Lost 3 parts (1p2n) 541 | -10/Materials | Discovered new exit (range 11) 579 | -10/Materials | Entered Mines 655 | -10/Mines | Found a hidden stash of uninstalled traps 720 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 811 | -10/Mines | Learned location of Storage (-8) 894 | -10/Mines | Found the Drone Emporium 897 | -10/Mines | Learned location of Zion (-7) 902 | -10/Mines | Found Prototype Device 918 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 948 | -10/Mines | Discovered new exit (range 10) 1052 | -10/Mines | Entered Materials 1052 | -9/Materials | Evolved 2 slots: Propulsion x2 1245 | -9/Materials | Discovered new exit (range 13) 1314 | -9/Materials | Entered Mines 1366 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1369 | -9/Mines | Found Prototype Device 1394 | -9/Mines | Discovered new exit (range 12) 1476 | -9/Mines | Entered Materials 1476 | -8/Materials | Accompanied by 2 allies 1476 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1481 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1486 | -8/Materials | Discovered new exit (range 15) 1548 | -8/Materials | Entered Storage 1548 | -8/Storage | Accompanied by 1 ally 1779 | -8/Storage | Core integrity fell below 50% 1833 | -8/Storage | Lost 9 parts (3p2n1u3w) 2348 | -8/Storage | Lost 3 parts (1p2w) 2668 | -8/Storage | Identified Exp. Sensor Array 2687 | -8/Storage | Core integrity fell below 20% 2902 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Overheating: Energy bleed (-19). Y-45 Defender heat spikes uncontrollably. Y-45 Defender heat damages Imp. Ion Engine. Lgt. Treads melted. Imp. Ion Engine melted. Lgt. Treads melted. Heat Sink melted. Hvy. Assault Rifle melted. Y-45 Defender destroyed. Aluminum Leg destroyed. Y-45 Defender destroyed. Overheating: Aluminum Leg damaged (-16). Overheating: Particle Gun damaged (-20). Overheating: Aluminum Leg damaged (-3). Overheating: Lrg. Storage Unit damaged (-204). Overheating: System interference. Field Laser temporarily disabled. Y-45 Defender emerges from the garrison. Aluminum Leg destroyed. Acquired Beam Rifle. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????###### | | ??????????????????????????????????????# | | ??????????????????????????????????????# " | | ??????????????????????????????????????# " | | ??????????????????????????????????????# " | | ????????????????????????????#+#???????# | | ????????????????????????????# #???????# " | | ????????????????????????????# #??????## " | | ??????????????????########### #??????# %= " | | ??????????????????# # #??????##! | | ???????????????#### # #############/ | | ???????????????#"""@ # ? | | ???????????????#"GY== + | | ???????????????#"""!""""" # | | ???????????????####%""""" ###+#+######"""T | | ??????????????????# """"" # #?##### | | ?????????????????# # #?????? | | ?????????????????####"T"##### """" #?????? | | ????????????????????#####???# "???" #?????? | | ????????????????????????????# "????" #?????? | | ????????????????????????????# ""???? #?????? | | ????????????????????????????# ""??? #?????? | | ????????????????????????????# """" #?????? | | ????????????????????????????# #?????? | | ????????????????????????????##########?????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????########?? | | ?????????????????????????#######??# ##!### | | ?????????????????????????# ?# #!%* | | ?????????????????????????# ""?# # ! | | ?????????#######?????????# """# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 415 Matter Stores 493 Matter Capacity 500 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Power Shielding 66 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- One Hack Too Far Part-time Mechanic Risk Taker Storm Trooper Tourist Challenges ------------ None Game ------ Seed ArmorCompositeSteel Manual? 0 Play Time 00:59:39 Cumulative 1.9 hours Start 2023.03.12 @ 03:13:33 End 2023.03.12 @ 19:46:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b3dca5d4-5e4e-443f-be32-ce532a78a06f