Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.05.10 @ 20:43:12 Player: Lee Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (3751) 3751 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8506 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 899/900 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (5) -------- Hybrid Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Hybrid Fission Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Terrain Scanner Advanced Targeting Computer Improved Power Shielding > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Phase Cannon High-powered Shotgun > --- INVENTORY -------- Tesla Rifle Heavy Laser Heavy Laser [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Targeting Computer Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon High-powered Shotgun Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 11 | . 1 . 2 . 2 2 2 2 Power 4 | . 1 . 1 . . 1 . 1 Propulsion 3 | . . . 1 . . 1 . 1 Utility 2 | . . . . . 1 . 1 . Weapon 2 | . . . . . 1 . 1 . Parts Attached 64 | 8 3 . 8 1 17 7 3 17 Power 18 | 1 1 . 2 1 5 2 2 4 Engine 12 | 1 1 . 2 1 3 1 1 2 Core 5 | . . . . . 2 1 . 2 Reactor 1 | . . . . . . . 1 . Propulsion 14 | 2 . . 5 . 3 . . 4 Treads 9 | 2 . . 4 . 3 . . . Leg . | . . . . . . . . . Wheel 5 | . . . 1 . . . . 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 3 . . . . 2 3 . 2 Device 2 | . . . . . . 2 . . Storage 1 | . . . . . 1 . . . Processor 3 | 1 . . . . 1 . . 1 Hackware . | . . . . . . . . . Protection 4 | 2 . . . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 2 . 1 . 7 2 1 7 Energy Gun 11 | . 1 . . . 2 1 . 7 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 6 | 2 . . 1 . 3 . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . . . 1 . . . Special Weapon 2 | . . . . . 1 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 37 | . . . . . 5 2 4 26 Power 11 | . . . . . 2 1 3 5 Propulsion 9 | . . . . . 1 1 . 7 Utility 5 | . . . . . 1 . 1 3 Weapon 12 | . . . . . 1 . . 11 Highest Loss Streak 9 | . . . . . 3 1 2 9 To Critical Strikes . | . . . . . . . . . Average Backups 2 | . . 3 4 5 3 2 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 2 2 2 2 . Utility . | . . . . . . . . . Weapon 1 | . . 3 3 3 1 . . 1 Tool/Special . | . . . . . . . . . Unused Backups 1 | . . . . . . 1 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . 1 . . Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 100 100 98 100 98 86 76 65 Engine 17 | . 25 25 28 30 21 9 10 8 Core 6 | . . . . . 3 14 10 11 Treads 18 | . 25 25 28 30 24 19 12 2 Wheel 1 | . . . 1 . . . . 6 Device 3 | . . . . . . 3 12 9 Storage 1 | . . . . . 7 1 . . Processor 8 | . 12 12 10 10 11 10 . 5 Protection 6 | . 12 12 10 10 4 5 5 1 Energy Gun 6 | . . 12 10 10 9 1 6 8 Energy Cannon 1 | . . . . . . . 4 3 Ballistic Gun 11 | . 18 12 10 10 10 18 12 5 Peak Build Rating 56 | 7 9 9 18 18 26 33 41 56 Average Rating 25 | 5 8 9 15 18 21 29 34 43 On Entrance 17 | . 7 9 9 18 18 26 31 37 Avg Prop Armor Cover (%) 2 | . . . 2 . . . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 6 13 13 20 18 46 46 57 67 Greatest Support 66 | 40 40 40 66 66 66 60 40 42 Greatest Overweight (x) 22 | . . . . . . 1 1 22 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 15 | 5 5 5 5 5 15 15 5 5 Average Capacity 7 | 5 5 5 5 5 14 6 5 5 Most Carried 6 | 3 3 5 5 5 6 5 3 4 Average Carried 2 | 1 . 3 4 5 3 2 2 2 Final Capacity 15 | 5 5 5 5 5 15 5 5 5 Final Carried 5 | 1 3 5 5 5 2 2 3 2 Class Distribution -------------------- 35% | Hacker-Mutant 26% | Scavenger-Gunner 15% | Scavenger-Tank 13% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 2090 | 232 111 10 147 12 532 312 217 517 Remotely . | . . . . . . . . . Salvage Created 4086 | . 139 57 482 24 1002 522 251 1609 Parts 245 | . 9 4 36 2 64 32 13 85 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . . . . . . 2 . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 73 | . 2 . 14 2 20 6 5 24 Guns 62 | . 2 . 14 2 19 6 2 17 Cannons 9 | . . . . . . . 3 6 AOE 1 | . . . . . 1 . . . Classes Destroyed 14 | . 2 1 3 . 4 3 1 . Worker 14 | . . . 1 . . 3 3 7 Builder 6 | . . . . . 1 3 . 2 Tunneler 1 | . . . . . . . 1 . Recycler 7 | . . 1 . . 1 2 . 3 Mechanic 3 | . . . . . 1 1 1 . Operator 1 | . . . . . . 1 . . Watcher 10 | . 2 . 2 . 4 1 . 1 Swarmer 23 | . . . 5 2 3 . 2 11 Grunt 30 | . 2 . 8 . 10 2 2 6 Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . Sentry 6 | . . . 1 . 4 1 . . Hunter 5 | . . . . . 2 1 . 2 Programmer 7 | . . . . . . 1 1 5 Best Kill Streak 7 | . 2 1 5 2 5 5 7 7 Combat Bots Only 5 | . 1 . 5 2 4 3 2 4 Max Kills in Single Turn 5 | . 1 1 2 1 2 2 5 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 553 | . 18 . 48 5 91 90 65 236 Missed 163 | . 6 . 16 2 16 28 17 78 Hits 390 | . 12 . 32 3 75 62 48 158 Melee 1 | . . . . . . 1 . . Projectile 389 | . 12 . 32 3 75 61 48 158 Critical Strikes 14 | . 1 . . . 2 1 1 9 Actively Blocked 2 | . . . . . . . . 2 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 4525 | . 114 . 194 14 844 464 522 2373 Core 1314 | . 39 . 19 . 146 12 93 1005 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 118 | . 2 . 9 . 22 . . 85 Ignored by Resistances 2426 | . 72 . 129 10 511 302 311 1091 Regen/Repaired (Parts) 14 | . . . . . 14 . . . Core Remaining (%) 89 | 100 . 84 . 95 73 98 89 . Volleys Fired 207 | . 14 1 30 2 47 31 10 72 Largest 4 | . 2 2 2 2 3 3 4 4 Hottest 263 | . 50 76 79 79 126 75 190 263 Shots Fired 491 | . 28 2 58 4 124 82 29 164 Gun 434 | . 27 2 58 4 114 82 19 128 Cannon 46 | . . . . . . . 10 36 Launcher 10 | . 1 . . . 9 . . . Special 1 | . . . . . 1 . . . Kinetic 246 | . 27 1 28 2 54 82 13 39 Thermal 163 | . . 1 30 2 39 . 10 81 Explosive 10 | . 1 . . . 9 . . . Electromagnetic 72 | . . . . . 22 . 6 44 Robot Hit Streak 34 | . 15 17 31 6 25 18 7 34 Robot Miss Streak 5 | . 1 . 2 . 3 4 3 5 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 2 . 5 . 2 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . 1 Shots Hit Robots 375 | . 27 2 46 3 96 64 18 119 Core Hits 225 | . 11 2 26 2 61 41 12 70 Critical Kills 3 | . . . 1 . 1 . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . . 3 . 4 . 1 5 Burn 9 | . . . 2 . 3 . . 4 Destroy 3 | . . . 1 . 1 . 1 . Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9079 | . 259 21 606 42 2015 1636 1163 3337 Guns 6179 | . 215 21 606 42 1478 1450 227 2140 Cannons 1040 | . . . . . . . 251 789 Explosions 1859 | . 44 . . . 536 186 685 408 Melee . | . . . . . . . . . Ramming 1 | . . . . . 1 . . . Kinetic 3413 | . 215 7 209 12 770 1450 161 589 Thermal 3813 | . . 14 397 30 455 . 936 1981 Explosive 580 | . 44 . . . 536 . . . Electromagnetic 1272 | . . . . . 253 186 66 767 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 1 . . . 1 2 3 Average Corruption 1 | . 1 1 . . . 1 2 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . 1 . . . 3 7 3 Message Errors 3 | . . . . . . 1 1 1 Matter Fused 4 | . . 1 . . . 1 1 1 Heat Flow Errors 2 | . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . 1 1 Weapon Failures 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 193 | . . . . . 21 . 154 18 Projectiles 6 | . . . . . . . 6 . Explosions 187 | . . . . . 21 . 148 18 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 251 | . 8 . . . 146 86 . 11 Shots 10 | . 1 . . . 5 3 . 1 Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 759 | . 101 46 384 45 657 486 701 759 Average Temperature 174 | . 44 24 139 23 156 162 231 257 Received Heat Transfer 1248 | . 117 . 114 . 468 105 102 342 Effects 108 | . . . 4 . 24 22 10 48 Shutdowns 44 | . . . 3 . 8 9 3 21 Energy Bleed 13 | . . . . . 6 3 . 4 Interference 14 | . . . . . 4 . 4 6 Matter Decay 8 | . . . . . 2 . 2 4 Short Circuit 3 | . . . . . . 1 . 2 Damage (minor) 6 | . . . 1 . . 1 1 3 Damage (major) 16 | . . . . . 4 8 . 4 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 1 . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 7 | . . . . . 1 . 1 5 Heat Transferred 6302 | . . 37 1147 74 1221 . 796 3027 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . 2 . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 94 | 100 100 100 100 100 68 100 100 100 Level 1 5 | . . . . . 31 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 275 | . 35 5 110 50 275 114 187 129 Initial 52 | . . . . 9 1 52 . 47 Average 49 | . 6 . 33 8 154 21 39 37 Influence Increases 2399 | . 77 5 349 50 691 328 262 637 Destroy 0b10 Robot/C 1460 | . 40 . 280 40 400 120 100 480 Destroy 0b10 Robot/NC 210 | . 10 5 15 . 35 55 25 65 Destroy Leader 350 | . 14 . 54 10 128 42 30 72 Successful Hack 30 | . . . . . 4 26 . . Disable Machine 164 | . . . . . 4 80 76 4 Destroy Structure 125 | . 13 . . . 60 5 31 16 Lose Combat Pursuer 60 | . . . . . 60 . . . Influence Decreases 2399 | . 77 5 314 80 535 489 130 769 Entered New Map 224 | . . . . 26 4 109 . 85 Time Decay 1866 | . 77 5 314 54 481 360 90 485 Lost Part 309 | . . . . . 50 20 40 199 Squads Dispatched 14 | . . . 2 . 5 3 . 4 Investigation 4 | . . . 1 . 1 1 . 1 Extermination 4 | . . . . . . 2 . 2 Reinforcement 5 | . . . 1 . 3 . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 6 | . 1 . 1 . 3 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 4 . 19 2 29 9 5 37 Peak Tracking Total 6 | . 3 . 4 1 4 3 2 6 Tactical Retreats 3 | . . . . . 3 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 5 | . 3 . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 41 | . . . . . 1 20 19 1 Max in Single Turn 19 | . . . . . 1 15 19 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 6 | . . . 2 . 2 2 . . Terminals 5 | . . . 2 . 1 2 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . . . 5 . 11 5 . . Successful 17 | . . . 5 . 8 4 . . Failed 4 | . . . . . 3 1 . . Catastrophic 2 | . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 17 | . . . 5 . 7 5 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . . 5 . 4 4 . . Record 10 | . . . 3 . 4 3 . . Prototype ID Bank 1 | . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 2 | . . . . . 2 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 5 | . . . 1 . 2 2 . . Full Trace Events 3 | . . . 1 . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 58 | . . . . . 58 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Active Infowar (turns) 1140 | . . . . . . 280 379 481 Terrain 1140 | . . . . . . 280 379 481 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 3893 | 156 246 108 579 181 709 799 379 736 Spaces Moved 1897 | 95 127 65 320 120 346 410 143 271 Core 28 | 11 . . . . . . . 17 Treads 1665 | 84 127 65 320 120 346 410 143 50 Legs . | . . . . . . . . . Wheels 204 | . . . . . . . . 204 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 160 160 93 Average Speed 165 | 147 160 160 149 145 150 166 238 185 Slowest Speed 1150 | 160 160 160 160 145 160 240 240 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 5 29 19 35 35 43 16 6 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 133 | . 11 . . . 79 4 31 8 Melee . | . . . . . . . . . Projectile 9 | . . . . . . . 1 8 AOE 124 | . 11 . . . 79 4 30 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 2250 | 112 146 67 368 123 435 461 159 379 Wait . | . . . . . . . . . Move 1889 | 94 126 64 319 119 345 409 142 271 Hop . | . . . . . . . . . Pick Up 61 | 9 3 2 3 . 15 8 4 17 Fast Attach 3 | . . . 3 . . . . . Attach 45 | 8 1 . 2 . 9 5 3 17 Detach 2 | . . . . . 1 1 . . Swap 18 | . 2 . 4 1 8 2 . 1 Drop 24 | 1 . . 7 1 9 5 . 1 Fire 207 | . 14 1 30 2 47 31 10 72 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 157 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Evolved 1 slot: Power x1 307 | -10/Materials | Build established: Hacker-Mutant 390 | -10/Materials | Identified exit to Mines 390 | -10/Materials | Discovered exit to Mines (range 7) 403 | -10/Materials | Entered Mines 501 | -10/Mines | Identified exit to Materials 501 | -10/Mines | Discovered exit to Materials (range 6) 511 | -10/Mines | Entered Materials 511 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 880 | -9/Materials | Identified exit to Storage 880 | -9/Materials | Discovered exit to Storage (range 6) 1080 | -9/Materials | Identified exit to Mines 1080 | -9/Materials | Discovered exit to Mines (range 8) 1090 | -9/Materials | Entered Mines 1099 | -9/Mines | Found a hidden stash of uninstalled traps 1241 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1257 | -9/Mines | Identified exit to Materials 1257 | -9/Mines | Discovered exit to Materials (range 10) 1271 | -9/Mines | Entered Materials 1271 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1392 | -8/Materials | Repaired Lgt. Assault Rifle 1424 | -8/Materials | Repaired Beam Rifle? 1514 | -8/Materials | Garrison activated, responded to threat 1675 | -8/Materials | Lost 3 parts (1p1n1u) 1704 | -8/Materials | Build established: Hacker-Gunner 1942 | -8/Materials | Identified exit to Factory 1942 | -8/Materials | Discovered exit to Factory (range 12) 1980 | -8/Materials | Entered Factory 1980 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2084 | -7/Factory | Build established: Scavenger-Gunner 2088 | -7/Factory | Found Powered Armor 2090 | -7/Factory | Found Powered Armor 2753 | -7/Factory | Identified exit to Factory 2753 | -7/Factory | Discovered exit to Factory (range 11) 2779 | -7/Factory | Entered another Factory area 2779 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2793 | -6/Factory | Build established: Scavenger-Tank 3077 | -6/Factory | Identified exit to Factory 3077 | -6/Factory | Discovered exit to Factory (range 15) 3158 | -6/Factory | Entered another Factory area 3158 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3345 | -5/Factory | Lost 5 parts (1p2n2w) 3737 | -5/Factory | Core integrity fell below 50% 3767 | -5/Factory | Lost 9 parts (2p1n2u4w) 3823 | -5/Factory | Lost 4 parts (2p2w) 3880 | -5/Factory | Cargo convoy interrupted 3888 | -5/Factory | Core integrity fell below 20% 3894 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03884_ R-10 Processor collects Com. Wheel. 03884_ K-01 Serf collects debris. 03884_ Hvy. Laser destroyed. 03885_ K-01 Serf collects debris. 03885_ U-05 Engineer lays Concrete. 03887_ Penetrated by Slug. 03887_ Tesla Rifle destroyed. 03887_ Penetrated by Slug. 03888_ Slug penetrates X-67 Chaingunner. 03888_ U-05 Engineer lays Concrete. 03888_ R-10 Processor collects Welding Torch. 03889_ U-05 Engineer lays Concrete. 03889_ Penetrated by Slug. 03890_ Assembly Bed disabled. 03891_ Penetrated by Slug. 03891_ U-05 Engineer builds a Wall. 03893_ Penetrated by Slug. 03893_ Hvy. Laser destroyed. 03893_ Penetrated by Slug. 03894_ R-10 Processor collects Autogun. 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R m A #?#????????? | | ????????? ################%i A k #??????????? | | ????????????????##??????## % % ############ | | ??????????#########????### | | ??????????# #?????## % | | ??????????# ####??## | | ??????????# ######## | | ????? ??? # """ + % % | | ?????????## """ # % % %k ############+###### | | ??????????# """ # %%%" % ##????????????????? | | ??????????# # ""% ! ! #???#??#? ????????# | | ??????????# # """ !!! #???? ???????? ?? | | ????"??#??# + "%% !!! !#?? ??????????????? | | ????????#?# "" # #?????????????????? | | ??????????# "" + #?????????????????? | | ??????????# """ ####+### #?????????????????? | | ??????????# """ #? # #?????????????????? | | ??????????# """ ## """ # #?????????????????? | | ??????????# ## """ # +??"?"????????????? | | ??????????# ## "S + #?????????????????? | | ????? ????# ## """ # #?????????????????? | | ??????????########## "" # #?????????????????? | | ??????????????????## ? #######?????????????????? | | ???????????????????# ??? #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 67 Energy Capacity 1260 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Rifle | 81% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra It Was An Accident, I Swear Jackpot Troublemaker Challenges ------------ None Game ------ Seed AlphaPartitionBasin Manual? 0 Play Time 00:49:58 Cumulative 4.5 hours Start 2026.02.17 @ 01:32:10 End 2026.05.10 @ 20:43:12 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b8033da-acbb-451b-a16d-09aa45a32a28