Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.19 @ 17:21:10

Player: Faeren

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (14)      70
Value Destroyed (351)      351
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2741

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     299/300
Energy                     100/100
System Corruption          36%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Targeting Computer
  Improved Targeting Computer
           PSU Rigger
           Grenade Launcher
           Great Maul

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
     Light Armor Plating
           PSU Rigger
>          --- WEAPON -----------
           EM Pulse Gun
           EM Pulse Gun
>          --- INVENTORY --------
  Improved Signal Interpreter
  Improved Targeting Computer
  Hardened Light Armor Plating
           Assault Rifle
           Grenade Launcher
           Mining Laser
           Great Maul
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   PSU Rigger
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             24   | 6   3   1   2   .   12  
  Power                    2    | 1   .   .   .   .   1   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    4    | 2   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   1   .   2   .   5   
    Device                 2    | .   .   .   1   .   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             4    | .   1   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   2   1   .   .   4   
    Energy Gun             5    | 2   1   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 11   | .   .   .   .   .   11  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   97  100 100 100 69  
  Engine                   11   | .   14  14  14  14  6   
  Leg                      26   | .   28  28  28  28  22  
  Storage                  11   | .   14  14  14  14  6   
  Processor                1    | .   .   .   .   .   4   
  Hackware                 1    | .   .   .   .   .   3   
  Protection               12   | .   11  14  14  14  10  
  Energy Gun               14   | .   28  16  14  14  10  
  Launcher                 6    | .   .   11  14  14  .   
  Special Weapon           1    | .   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             23   | 14  17  18  18  18  23  
  Greatest Support         40   | 20  20  20  20  20  40  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   
  Most Carried             8    | 5   4   4   5   6   8   
  Average Carried          5    | 1   2   4   4   5   6   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            6    | 2   4   4   5   6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           502  | 245 55  .   .   108 94  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            294  | .   84  .   .   68  142 
  Parts                    19   | .   11  .   .   3   5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  11   | .   4   .   .   5   2   
  Guns                     3    | .   1   .   .   1   1   
  AOE                      7    | .   3   .   .   4   .   
Classes Destroyed          4    | .   3   .   .   1   .   
  Tunneler                 1    | .   .   .   .   1   .   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  5    | .   3   .   .   2   .   
  Grunt                    6    | .   1   .   .   3   2   
Best Kill Streak           3    | .   3   .   .   3   1   
  Combat Bots Only         3    | .   3   .   .   3   1   
Max Kills in Single Turn   3    | .   3   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1650 | .    54   .    .    134  1462 
  Core                     580  | .    6    .    .    8    566  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         97   | 100  .    .    .    94   .    
Volleys Fired              49   | .    5    .    .    10   34   
  Largest                  2    | .    2    .    .    1    2    
  Hottest                  100  | .    80   .    .    40   100  
Shots Fired                61   | .    9    .    .    10   42   
  Gun                      35   | .    8    .    .    1    26   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 10   | .    1    .    .    9    .    
  Special                  16   | .    .    .    .    .    16   
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  16   | .    .    .    .    .    16   
  Explosive                10   | .    1    .    .    9    .    
  Electromagnetic          35   | .    8    .    .    1    26   
  Robot Hit Streak         8    | .    3    .    .    2    8    
  Robot Miss Streak        4    | .    1    .    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           22   | .    6    .    .    2    14   
  Core Hits                22   | .    5    .    .    12   5    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           873  | .    212  .    .    379  282  
  Guns                     316  | .    74   .    .    13   229  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               549  | .    138  .    .    358  53   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  8    | .    .    .    .    8    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  53   | .    .    .    .    .    53   
  Explosive                496  | .    138  .    .    358  .    
  Electromagnetic          316  | .    74   .    .    13   229  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         36   | .    .    .    .    .    36   
  Average Corruption       28   | .    .    .    .    .    28   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            14   | .    10   .    .    .    4    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               14   | .    10   .    .    .    4    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    .    .    62   22   
  Shots                    3    | .    .    .    .    2    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    .    3    1    
  Kicked                   4    | .    .    .    .    3    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        99   | .    99   .    .    14   60   
  Average Temperature      20   | .    44   .    .    10   16   
  Received Heat Transfer   147  | .    18   .    .    21   108  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              4    | .    .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             311  | .   203 78  .   311 174 
  Initial                  120  | .   .   78  .   .   120 
  Average                  100  | .   83  78  .   176 86  
Maximum Alert Level        1    | .   1   .   .   1   .   
  Low Security (%)         91   | 100 75  100 .   79  100 
  Level 1                  8    | .   24  .   .   20  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              18   | .   6   .   .   7   5   
  Peak Tracking Total      4    | .   3   .   .   4   2   
  Tactical Retreats        2    | .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Power Sources Rigged       1    | .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          8    | .   2   .   1   .   5   
  Terminals                5    | .   1   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                53   | .   3   .   23  .   27  
  Successful               40   | .   2   .   23  .   15  
  Failed                   13   | .   1   .   .   .   12  
    Catastrophic           4    | .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   .   .   1   .   9   
  Terminals                25   | .   2   .   .   .   23  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             35   | .   1   .   23  .   11  
  Record                   24   | .   .   .   23  .   1   
  Emergency Access Points  2    | .   .   .   .   .   2   
  Dispatch Records         2    | .   .   .   .   .   2   
  Surveillance Status      1    | .   .   .   .   .   1   
  Transport Status         2    | .   .   .   .   .   2   
  Investigation Status     2    | .   .   .   .   .   2   
  Registered Components    1    | .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   5   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      50   | .   .   50  50  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               2023 | 62  265 130 511 318 737 
Spaces Moved               1238 | 47  162 102 422 245 260 
  Core                     11   | 11  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1227 | 36  162 102 422 245 260 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 
  Average Speed            124  | 103 120 120 120 120 143 
  Slowest Speed            190  | 120 120 120 120 120 190 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       8    | .   .   .   .   .   8   
Exploration Rate (%)       32   | 3   29  19  92  40  14  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .   .   1   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 27   | .   .   .   .   11  16  
Terrain Destroyed          94   | .   12  .   .   62  20  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               16   | .   .   .   .   .   16  
  AOE                      78   | .   12  .   .   62  4   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1624 | 60  222 109 425 258 550 
  Wait                     283  | .   50  7   1   .   225 
  Move                     1230 | 46  161 101 421 244 257 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  24   | 8   3   .   1   1   11  
  Fast Attach              1    | .   .   .   .   .   1   
  Attach                   13   | 6   1   .   .   .   6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     10   | .   2   1   2   .   5   
  Drop                     6    | .   .   .   .   .   6   
  Fire                     49   | .   5   .   .   10  34  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   3   1   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   3   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     1    | .   .   .   .   .   1   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 14)
   63 | -11/Scrapyard | Entered Materials
  137 | -10/Materials | Discovered new exit (range 9)
  305 | -10/Materials | Build established: Mutant
  307 | -10/Materials | Discovered new exit (range 11)
  328 | -10/Materials | Entered Mines
  427 | -10/Mines     | Learned location of Zion (-7)
  440 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  442 | -10/Mines     | Discovered new exit (range 5)
  458 | -10/Mines     | Entered Exiles
  458 | -10/Exiles    | Accompanied by 2 allies
  475 | -10/Exiles    | Discovered new exit (range 15)
  488 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  493 | -10/Exiles    | Met 8R-AWN
  524 | -10/Exiles    | Met EX-HEX
  559 | -10/Exiles    | Met EX-BIN
  574 | -10/Exiles    | Aligned with FarCom system
  575 | -10/Exiles    | Given EX-Vault access code
  605 | -10/Exiles    | Opened EX-Vault
  613 | -10/Exiles    | Found Prototype Device
  614 | -10/Exiles    | Identified PSU Rigger
  641 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  720 | -10/Exiles    | Met EX-DEC
  752 | -10/Exiles    | Visited The Gauntlet
  955 | -10/Exiles    | Discovered new exit (range 14)
  969 | -10/Exiles    | Left Exiles lab with PSU Rigger
  969 | -10/Exiles    | Entered Mines
 1032 | -9/Mines      | Discovered new exit (range 7)
 1093 | -9/Mines      | Learned location of Storage (-7)
 1171 | -9/Mines      | Learned Materials stockpile data
 1287 | -9/Mines      | Entered Materials
 1287 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1805 | -8/Materials  | Crushed by falling debris
 1836 | -8/Materials  | Crushed by falling debris
 1837 | -8/Materials  | Core integrity fell below 50%
 1837 | -8/Materials  | System corruption reached 10%
 1842 | -8/Materials  | Crushed by falling debris
 1843 | -8/Materials  | System corruption reached 30%
 1852 | -8/Materials  | Crushed by falling debris
 1857 | -8/Materials  | Crushed by falling debris
 1857 | -8/Materials  | Core integrity fell below 20%
 1883 | -8/Materials  | Lost 7 parts (1p1n4u1w)
 1993 | -8/Materials  | Crushed by falling debris
 2017 | -8/Materials  | Crushed by falling debris
 2025 | -8/Materials  | Crushed by falling debris
 2025 | -8/Materials  | Smashed by cave-in

 Last Messages 
---------------
01852_ System corrupted by crushing effect (+2).
01857_ The unstable cave ceiling collapses.
01857_ Crushed by falling debris.
01886_ The unstable cave ceiling collapses.
01886_ Hrd. Light Armor Plating crushed.
01887_ System corrupted: Energy discharge (-13).
01899_ U-05 Engineer builds a Wall.
01902_ System corrupted: Matter fused (-6).
01918_ JC%G:FWI/ KH88:S%=O7,6 TESC4Z
01958_ PBX<5E7%RRVW%PPH0GG:  G6CZFRC
01990_ System corrupted: Component data lost.
01993_ The unstable cave ceiling collapses.
01993_ Crushed by falling debris.
01993_ Mining Laser destroyed.
01993_ System corrupted by crushing effect (+4).
02006_ System corrupted: Substantial component data lost.
02017_ The unstable cave ceiling collapses.
02017_ Crushed by falling debris.
02025_ The unstable cave ceiling collapses.
02025_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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| ????????????#               #      #?????????????? |
| ????????????#               #   *  #?????????????? |
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| ????????????#              gg """  #?????????????? |
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|                T  #    ##                        ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         6
Defensive Hacking          10

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -8/Materials | Scanalyzed
             EM Pulse Gun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              NetworkShrapnelChainsword
  Manual?         0
Play Time         00:42:20
  Cumulative      12.6 hours
  Start           2022.10.18 @ 12:49:55
  End             2022.10.19 @ 17:21:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          13
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/Smallcaps
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60cebdb4-457a-4b31-8ac2-22a898c98f95