Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.26 @ 15:38:10 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (228) 1140 Value Destroyed (6345) 6345 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 11367 Bonus ------- High Alert Combat Kills 722 Cogmind --------- Core Integrity 285/700 Matter 175/300 Energy 150/150 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -7/Waste Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Long-range Tractor Beam > --- WEAPON (3) ------- Enhanced Autogun Gauss Rifle > --- INVENTORY (5) ---- Improved Deuterium Engine High-capacity Matter Pod (134) Improved Sensor Array Flak Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Medium Reactive Plating > --- WEAPON ----------- Minigun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core Angular Momentum Engine Light Treads Light Treads Improved Cooling System High-capacity Matter Pod Trap Scanner Improved Sensor Array Transport Network Coupler Improved Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Hacking Suite Hacking Suite Long-range Tractor Beam Improved Trap Extractor Improved Assault Rifle Minigun Minigun Gauss Rifle Gauss Rifle Heavy Machine Gun Proton Missile Launcher Plasma Cutter Makeshift Axe [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 1 . 1 2 . Weapon 1 | . . . 1 . . . . Parts Attached 173 | 7 10 . 29 10 36 81 . Power 10 | 1 1 . 3 . 2 3 . Engine 9 | 1 1 . 3 . 2 2 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 35 | 2 2 . 5 2 14 10 . Treads 35 | 2 2 . 5 2 14 10 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 75 | 1 4 . 8 1 12 49 . Device 50 | . . . 6 1 7 36 . Storage 5 | 1 2 . . . 1 1 . Processor 2 | . . . . . . 2 . Hackware 1 | . . . 1 . . . . Protection 17 | . 2 . 1 . 4 10 . Artifact . | . . . . . . . . Weapon 53 | 3 3 . 13 7 8 19 . Energy Gun 2 | 2 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 27 | 1 . . . 3 8 15 . Ballistic Cannon 15 | . 3 . 10 2 . . . Launcher 8 | . . . 3 2 . 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 35 | . . . 4 5 4 21 1 Power 5 | . . . 1 . 1 3 . Propulsion 10 | . . . . 2 1 7 . Utility 12 | . . . 3 1 2 5 1 Weapon 8 | . . . . 2 . 6 . Highest Loss Streak 9 | . . . 2 3 1 9 1 Average Slot Usage (%) 99 | . 96 100 99 99 98 99 100 Engine 10 | . 13 14 10 11 8 6 . Treads 24 | . 27 28 22 21 26 22 23 Device 9 | . . . 13 7 10 14 23 Storage 10 | . 14 14 11 11 9 7 7 Processor 4 | . . . . . . 15 15 Hackware 4 | . . . 3 11 9 2 . Protection 6 | . 11 14 4 3 7 4 . Ballistic Gun 11 | . . . . 8 26 22 23 Ballistic Cannon 15 | . 27 28 32 24 . . . Naked Turns . | . . . . . . . . Heaviest Build 119 | 13 58 56 63 63 101 119 99 Greatest Support 70 | 40 40 40 40 40 60 70 68 Greatest Overweight (x) 4 | 4 1 1 1 1 2 2 1 Average Overweight (x) . | . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 Average Capacity 22 | 7 19 20 20 20 24 25 25 Most Carried 25 | 2 20 20 20 20 25 25 22 Average Carried 20 | 1 15 20 19 18 22 24 22 Final Capacity 25 | 8 20 20 20 20 25 25 5 Final Carried 25 | 2 20 20 20 18 25 22 5 Class Distribution -------------------- 27% | Mutant 20% | Scavenger-Tank 20% | Gunner 15% | Scavenger-Skirmisher 8% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Matter Collected 7319 | 264 611 184 1092 467 1515 3186 . Remotely 1658 | . . . 384 . . 1274 . Salvage Created 8388 | . 549 173 1169 202 2542 3753 . Parts 487 | . 38 11 97 20 120 201 . Haulers Intercepted 17 | . 2 . 6 . 5 4 . Recyclers Shooed 9 | . . . 2 . 3 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 167 | . 15 4 35 24 32 57 . Guns 83 | . . . . 1 32 50 . Cannons 48 | . 15 4 24 5 . . . AOE 36 | . . . 11 18 . 7 . Classes Destroyed 20 | . 6 2 2 4 1 5 . Worker 15 | . . 1 4 . 3 7 . Builder 6 | . . 1 . . 1 4 . Tunneler 3 | . . . . 1 . 2 . Hauler 17 | . 2 . 6 . 5 4 . Recycler 22 | . 2 1 2 . 8 9 . Mechanic 1 | . . . . . . 1 . Operator 5 | . 3 . 2 . . . . Watcher 13 | . 3 . 4 . 3 3 . Swarmer 33 | . 5 3 13 4 5 3 . Grunt 72 | . 10 1 13 2 16 30 . Brawler 4 | . . . 1 . 1 2 . Duelist 4 | . . . . 1 1 2 . Protector 1 | . . . . . . 1 . Sentry 18 | . . . 8 . 8 2 . Demolisher 2 | . . . . 2 . . . Specialist 4 | . . . . . . 4 . Hunter 3 | . . . . . . 3 . Programmer 9 | . . . . . . 9 . Heavy 2 | . . . . . 1 1 . Assembled 15 | . . . . 15 . . . Best Kill Streak 15 | . 5 3 7 15 8 12 . Combat Bots Only 15 | . 5 3 5 15 5 11 . Max Kills in Single Turn 6 | . 1 1 4 4 2 6 . Gunslinging . | . . . . . . . . Exploded 4 | . . . 4 4 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Damage Taken 8204 | . 491 92 946 930 1530 4158 57 Core 895 | . 72 . 110 89 209 415 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 70 | 100 . 71 . 50 62 . . Volleys Fired 480 | . 62 11 72 21 115 190 9 Largest 3 | . 2 2 3 3 3 3 3 Hottest 117 | . 78 78 117 117 75 78 78 Shots Fired 1314 | . 124 22 206 44 345 546 27 Gun 912 | . . . . 2 345 538 27 Cannon 381 | . 124 22 201 34 . . . Launcher 21 | . . . 5 8 . 8 . Special . | . . . . . . . . Kinetic 1293 | . 124 22 201 36 345 538 27 Thermal . | . . . . . . . . Explosive 21 | . . . 5 8 . 8 . Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | . 9 5 16 9 20 25 8 Robot Miss Streak 6 | . 3 2 5 4 6 3 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 26 | . . . . . 7 19 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 850 | . 66 11 100 21 242 388 22 Core Hits 418 | . 26 6 58 49 97 182 . Critical Kills 3 | . . . . . 1 2 . Critical Parts Destroyed 3 | . . . . . 1 2 . Critical Strikes 17 | . 2 1 8 . 2 4 . Destroy 6 | . . . . . 2 4 . Blast 11 | . 2 1 8 . . . . Melee Attacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Slashing 1 | . . . . . . 1 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 19823 | . 1585 264 3280 1791 4044 8424 435 Guns 11406 | . . . . 13 3923 7035 435 Cannons 4340 | . 1510 228 2235 367 . . . Explosions 3654 | . . . 989 1394 . 1271 . Melee . | . . . . . . . . Ramming 423 | . 75 36 56 17 121 118 . Kinetic 15746 | . 1510 228 2235 380 3923 7035 435 Thermal . | . . . . . . . . Explosive 3654 | . . . 989 1394 . 1271 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 6 11 Average Corruption 3 | . . . . . . 3 10 Corruption Purged . | . . . . . . . . Effects 58 | . . . . . . 55 3 Message Errors 13 | . . . . . . 12 1 Matter Fused 16 | . . . . . . 15 1 Heat Flow Errors 7 | . . . . . . 7 . Energy Discharges 9 | . . . . . . 8 1 Data Loss (minor) 5 | . . . . . . 5 . Data Loss (major) 2 | . . . . . . 2 . Weapon Failures 6 | . . . . . . 6 . Overload Shots . | . . . . . . . . Overflow Damage 239 | . 31 . 152 36 . 20 . Projectiles 77 | . 31 . 46 . . . . Explosions 156 | . . . 106 36 . 14 . Melee 6 | . . . . . . 6 . Knockbacks 39 | . 13 2 18 6 . . . Impact . | . . . . . . . . Kinetic 33 | . 11 2 15 5 . . . Secondary 6 | . 2 . 3 1 . . . Self-Inflicted Damage 322 | . . . 171 151 . . . Shots 9 | . . . 2 7 . . . Rammed 46 | . 10 5 10 3 11 7 . Targets Rammed 54 | . 12 6 12 3 11 10 . Kicked . | . . . . . . . . Crushed 8 | . 2 1 2 . . 3 . Highest Temperature 349 | . 225 135 282 48 22 349 . Average Temperature 71 | . 70 56 82 20 7 88 . Received Heat Transfer 2725 | . 204 27 243 52 720 1479 . Effects 2 | . . . . . . 2 . Shutdowns 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 3 | . 1 . 1 . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Peak Influence 1109 | . 272 122 533 163 403 1109 381 Initial 381 | . . 87 . 163 2 65 381 Average 217 | . 126 41 299 89 115 410 381 Maximum Alert Level 4 | . 1 . 2 . 2 4 1 Low Security (%) 62 | 100 79 100 18 100 87 36 . Level 1 16 | . 20 . 57 . 6 3 100 Level 2 17 | . . . 23 . 5 44 . Level 3 3 | . . . . . . 14 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 35 | . 5 . 3 . 6 21 . Investigation 6 | . 3 . 1 . . 2 . Extermination 8 | . . . . . . 8 . Reinforcement 16 | . 2 . 2 . 3 9 . Assault 2 | . . . . . . 2 . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Distress Signals 8 | . . . 4 . 2 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 236 | . 26 5 52 26 45 81 1 Peak Tracking Total 15 | . 3 3 5 15 8 9 1 Tactical Retreats 12 | . 5 1 1 2 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Traps Triggered 5 | . 1 . 1 . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Disabled 12 | . 3 . 8 . 1 . . Max in Single Turn 2 | . 1 . 2 . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Accessed 37 | . 9 1 10 1 9 7 . Terminals 25 | . 6 1 7 . 6 5 . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . 2 . 1 . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 3 | . . . . . 1 2 . Total Hacks 125 | . 36 3 26 1 45 14 . Successful 74 | . 21 . 13 1 36 3 . Failed 50 | . 15 3 13 . 8 11 . Catastrophic 4 | . 1 . 2 . . 1 . Database Lockouts 1 | . . . . . 1 . . Manual 58 | . 18 3 10 . 24 3 . Terminals 81 | . 22 3 17 . 28 11 . Fabricators . | . . . . . . . . Repair Stations 23 | . 12 . 5 . 6 . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 12 | . . . 4 . 8 . . Garrison Access 6 | . . . . . 3 3 . Terminal Hacks 26 | . 7 . 3 1 14 1 . Part Schematic 3 | . . . . . 3 . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 8 | . 3 . . . 5 . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . Alert Level 2 | . . . 1 . 1 . . Unreport Threat 4 | . . . 1 . 3 . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 20 | . 10 . 4 . 6 . . Scan Component 10 | . 5 . 2 . 3 . . Repair 10 | . 5 . 2 . 3 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 12 | . . . 4 . 8 . . Insert Component 6 | . . . 2 . 4 . . Analyze 6 | . . . 2 . 4 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 15 | . 4 . 2 . 7 2 . Terminals 13 | . 2 . 2 . 7 2 . Botnet 12 | . 2 . 2 . 6 2 . Disrupt 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Tunnel 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 31 | . 7 1 10 . 7 6 . Full Trace Events 2 | . . . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . . 2 . 7 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 10 | . 5 . 2 . 3 . . Time 315 | . 136 . 64 . 115 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . 2 . 4 . . Part Schematics Acquired 6 | . . . 2 . 4 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Turns Passed 14047 | 83 2118 1525 2546 1433 2600 3658 84 Spaces Moved 4870 | 55 716 614 878 559 819 1215 14 Core 26 | 26 . . . . . . . Treads 4844 | 29 716 614 878 559 819 1215 14 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 235 240 Average Speed 237 | 129 233 240 240 240 240 239 240 Slowest Speed 320 | 250 240 240 240 240 320 320 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 4 97 99 86 90 62 34 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 5 | . 2 1 . 2 . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 14 | . 1 . . 8 . 5 . Terrain Destroyed 183 | . 7 3 67 73 . 33 . Melee 1 | . . . . . . 1 . Projectile 33 | . 7 3 10 11 . 2 . AOE 149 | . . . 57 62 . 30 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Total 6444 | 63 1019 636 1156 609 1207 1700 54 Wait 685 | . 198 4 117 12 188 135 31 Move 4864 | 54 715 613 877 558 818 1215 14 Hop . | . . . . . . . . Pick Up 104 | 2 19 1 22 4 17 39 . Fast Attach 32 | 6 8 . 6 . 9 3 . Attach 36 | . . . 5 5 4 22 . Detach . | . . . . . . . . Swap 105 | 1 2 . 18 5 23 56 . Drop 83 | . 3 1 27 1 22 29 . Fire 480 | . 62 11 72 21 115 190 9 Melee 1 | . . . . . . 1 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 54 | . 12 6 12 3 11 10 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 15) 1090 | -10/Materials | Repaired Lgt. Treads 1117 | -10/Materials | Repaired Lgt. Treads 1145 | -10/Materials | Repaired Lgt. Armor Plating 1269 | -10/Materials | Repaired Ion Engine 1302 | -10/Materials | Repaired Imp. Light Cannon 1461 | -10/Materials | Discovered new exit (range 16) 1840 | -10/Materials | Discovered new exit (range 16) 1930 | -10/Materials | Discovered new exit (range 16) 2202 | -10/Materials | Entered Mines 2219 | -10/Mines | Met a Derelict bent on vengeance 2236 | -10/Mines | Learned location of Zion (-6) 2284 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3208 | -10/Mines | Found a hidden stash of uninstalled traps 3232 | -10/Mines | Discovered new exit (range 9) 3352 | -10/Mines | Discovered new exit (range 6) 3727 | -10/Mines | Entered Materials 3727 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4340 | -9/Materials | Repaired Imp. Light Cannon 4639 | -9/Materials | Discovered new exit (range 15) 4647 | -9/Materials | Build established: Gunner 4886 | -9/Materials | Repaired Imp. Light Cannon 5017 | -9/Materials | Discovered new exit (range 16) 5678 | -9/Materials | Identified exit to Mines 5909 | -9/Materials | Build established: Scavenger-Tank 6041 | -9/Materials | Discovered new exit (range 15) 6273 | -9/Materials | Entered Mines 6670 | -9/Mines | Discovered new exit (range 13) 6710 | -9/Mines | Assembled infested the area 6778 | -9/Mines | Destroyed 15 combat bots 6834 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7013 | -9/Mines | Discovered new exit (range 7) 7036 | -9/Mines | Build established: Gunner 7307 | -9/Mines | Lost 3 parts (1n2w) 7521 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 7706 | -9/Mines | Entered Materials 7706 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8174 | -8/Materials | Build established: Scavenger-Gunner 8465 | -8/Materials | Discovered new exit (range 11) 8540 | -8/Materials | Build established: Scavenger-Tank 8822 | -8/Materials | Repaired Minigun 8875 | -8/Materials | Repaired Imp. Assault Rifle 8902 | -8/Materials | Repaired Lgt. Armor Plating 9073 | -8/Materials | Central database locked down 9300 | -8/Materials | Garrison activated, responded to threat 9505 | -8/Materials | Discovered new exit (range 14) 10063 | -8/Materials | Identified exit to Factory 10306 | -8/Materials | Entered Factory 10306 | -7/Factory | Evolved 2 slots: Utility x2 10591 | -7/Factory | Build established: Scavenger-Skirmisher 10635 | -7/Factory | Discovered new exit (range 13) 10706 | -7/Factory | Identified exit to Storage 11483 | -7/Factory | Cargo convoy interrupted 11660 | -7/Factory | Lost 5 parts (2n1u2w) 12052 | -7/Factory | Build established: Skirmisher 12370 | -7/Factory | Lost 4 parts (1p2u1w) 12372 | -7/Factory | Destroyed 11 combat bots 12670 | -7/Factory | Build established: Scavenger-Skirmisher 13506 | -7/Factory | First assault squad dispatched 13599 | -7/Factory | Core integrity fell below 50% 13686 | -7/Factory | Lost 9 parts (1p3n2u3w) 13938 | -7/Factory | Build established: Scavenger-Gunner 13964 | -7/Factory | Sucked down chute 13964 | -7/Factory | Entered Waste 13979 | -7/Waste | EMP discharged 13979 | -7/Waste | System corruption reached 10% 14048 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14048 | -7/Waste | Self-destructed Last Messages --------------- 13860_ System corrupted: Substantial component data lost. 13861_ Acquired 48 matter. 13866_ Acquired 59 matter. 13875_ P-60 Hacker destroyed. 13878_ System corrupted: Heat flow error (+187). 13961_ System corrupted: Heat flow error (+148). 13964_ Triggered Chute Trap. 13964_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 13969_ ALERT: Foreign system detected. Charging EMP. 13979_ System corrupted (+5). 13996_ 2RM FOQIOXJA>J#%JZZ8&RDX7JRQDKV%7> 14019_ System corrupted: Matter fused (-5). 14029_ Slug penetrates C-40 Crusher. 14035_ System corrupted: Energy discharge (-45). 14035_ Slug penetrates Wall. 14040_ Slug penetrates C-40 Crusher. 14048_ Huge Storage Unit crushed. 14048_ Enh. Autogun crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????#???????? | | ?????????????############?????? #???????? | | ?????????????# #????? #???????? | | ?????????????# #???? #???????? | | ?????????????# #### #???????? | | ?????????????# #???????? | | ?????????????# [[] #???????? | | ?????????????# !!CC #???????? | | ?????????????#[!@CC #???????? | | ?????????????#!!|! #### #???????? | | ?????????????# !!] #????? #???????? | | ?????????????# #???????#???????? | | ?????????????############???????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Hacked Imp. Sensor Array | -8/Materials | Hacked Trap Scanner | -8/Materials | Hacked Plasma Cutter | -8/Materials | Scanalyzed Imp. Trap Extractor | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormGrenadeRigger Manual? 0 Play Time 01:09:53 Cumulative 1348.7 hours Start 2021.10.26 @ 14:26:47 End 2021.10.26 @ 15:38:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 466 Rogue 466 Adventurer 0 Explorer 0 Win Type - Total 95 Types 21/12/37/5/1/2/15/1/1 Lore% 94 Gallery% 95 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a05629b7-ee7e-4482-8a68-d5e8aaec5261