Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.31 @ 00:31:39 Player: heebs Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1869) 1869 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4904 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 61/100 System Corruption 7% Temperature Cool (46) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (5) ---- Huge Storage Unit Improved Sensor Array Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit High-capacity Battery Improved Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Shock Rifle Shock Rifle Gauss Rifle > --- INVENTORY -------- Compact Wheel Huge Storage Unit Improved Sensor Array Improved Terrain Scan Processor Reactive Plating Assault Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Improved Titanium Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Protection Reactive Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . 2 . . Weapon 2 | . . 1 . 1 . Parts Attached 72 | 8 4 6 23 25 6 Power 7 | 1 . 2 3 1 . Engine 4 | 1 . 1 2 . . Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 21 | 4 . 1 1 13 2 Treads . | . . . . . . Leg 13 | 2 . . . 10 1 Wheel 8 | 2 . 1 1 3 1 Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 1 1 9 5 1 Device 4 | . . . 4 . . Storage 8 | 1 . . 3 4 . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . 1 1 2 1 1 Artifact . | . . . . . . Weapon 26 | 2 3 2 10 6 3 Energy Gun 9 | 2 . 1 4 1 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | . 3 . 1 2 . Ballistic Cannon 7 | . . 1 4 1 1 Launcher 4 | . . . 1 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . . 1 4 6 13 Power 4 | . . 1 1 2 . Propulsion 5 | . . . . . 5 Utility 5 | . . . . 1 4 Weapon 10 | . . . 3 3 4 Highest Loss Streak 11 | . . 1 2 3 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 87 99 94 92 37 Engine 9 | . 14 11 11 6 . Core 4 | . . 10 3 4 . Leg 5 | . . . . 14 12 Wheel 15 | . 28 22 18 6 2 Device 5 | . . . 10 7 2 Storage 13 | . 14 11 13 15 7 Protection 7 | . 2 11 11 6 1 Energy Gun 12 | . 4 10 15 16 . Ballistic Gun 8 | . 23 22 1 3 3 Ballistic Cannon 1 | . . 1 2 1 1 Launcher 3 | . . . 5 6 4 Naked Turns 14 | . . . . . 14 Heaviest Build 118 | 13 17 29 40 118 26 Greatest Support 54 | 32 32 32 41 54 52 Greatest Overweight (x) 7 | . . . 1 7 . Average Overweight (x) . | . . . . 2 . Largest Inventory Capacity 25 | 8 8 8 25 25 8 Average Capacity 10 | 6 8 8 8 16 6 Most Carried 9 | 5 8 8 8 9 7 Average Carried 6 | 3 7 7 7 6 4 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 7 3 Class Distribution -------------------- 44% | Mutant 38% | Tank 12% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Gar Matter Collected 1432 | 227 170 146 401 400 88 Remotely . | . . . . . . Salvage Created 1652 | . 207 227 526 511 181 Parts 117 | . 23 17 35 36 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Combat Hostiles Destroyed 40 | . 5 5 12 12 6 Guns 20 | . 5 5 6 3 1 Cannons 3 | . . . 2 . 1 AOE 17 | . . . 4 9 4 Classes Destroyed 11 | . 5 1 2 1 2 Worker 5 | . 1 . 2 2 . Builder 4 | . 1 . 2 1 . Tunneler 1 | . . . 1 . . Watcher 5 | . 3 . 2 . . Swarmer 8 | . 2 . 3 3 . Grunt 20 | . 3 3 7 3 4 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 6 | . . 2 1 3 . Hunter 1 | . . . 1 . . Programmer 3 | . . . . 3 . Best Kill Streak 6 | . 4 3 6 4 5 Combat Bots Only 5 | . 2 3 3 2 5 Max Kills in Single Turn 4 | . 1 1 4 3 3 Gunslinging . | . . . . . . Exploded 2 | . . . 2 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Damage Taken 3779 | . 159 220 856 931 1613 Core 894 | . 51 9 124 112 598 Absorbed by Shields 9 | . . . . . 9 Redirected to Shielding 40 | . . . 40 . . Core Remaining (%) 88 | 100 79 97 77 . . Volleys Fired 109 | . 20 7 32 30 20 Largest 4 | . 2 3 3 4 2 Hottest 186 | . 46 91 140 186 72 Shots Fired 250 | . 40 21 73 89 27 Gun 196 | . 40 21 43 81 11 Cannon 37 | . . . 26 . 11 Launcher 17 | . . . 4 8 5 Special . | . . . . . . Kinetic 114 | . 40 14 28 13 19 Thermal 3 | . . . . . 3 Explosive 17 | . . . 4 8 5 Electromagnetic 116 | . . 7 41 68 . Robot Hit Streak 10 | . 4 9 10 6 5 Robot Miss Streak 9 | . 7 2 8 9 3 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 130 | . 25 13 32 44 16 Core Hits 123 | . 19 11 35 34 24 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4491 | . 351 220 1446 1530 944 Guns 1587 | . 313 194 396 530 154 Cannons 430 | . . . 259 . 171 Explosions 2339 | . . 22 745 991 581 Melee . | . . . . . . Ramming 135 | . 38 4 46 9 38 Kinetic 1177 | . 313 116 290 159 299 Thermal 848 | . . 22 537 263 26 Explosive 1517 | . . . 208 728 581 Electromagnetic 814 | . . 78 365 371 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 4 . 1 4 7 Average Corruption 2 | . 3 . 1 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . 7 . 2 13 4 Message Errors 7 | . 1 . . 5 1 Matter Fused 5 | . 3 . . 1 1 Heat Flow Errors 3 | . 1 . 1 1 . Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . 1 . Parts Fused 2 | . . . . 2 . Data Loss (minor) 4 | . 2 . . 2 . Misfires 1 | . . . 1 . . Alerts 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 193 | . . . 103 37 53 Projectiles . | . . . . . . Explosions 192 | . . . 102 37 53 Melee 1 | . . . 1 . . Knockbacks 5 | . 1 . 3 . 1 Impact 1 | . 1 . . . . Kinetic 4 | . . . 3 . 1 Secondary . | . . . . . . Self-Inflicted Damage 343 | . 18 41 131 81 72 Shots 7 | . . 1 2 3 1 Rammed 29 | . 7 1 4 1 16 Targets Rammed 29 | . 7 1 4 1 16 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 520 | . 117 246 371 520 66 Average Temperature 117 | . 27 84 117 147 22 Received Heat Transfer 1369 | . 60 21 324 219 745 Effects 11 | . . . 3 8 . Shutdowns 1 | . . . 1 . . Interference 6 | . . . 2 4 . Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . . 2 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 774 | . . 50 450 200 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 1 2 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Peak Influence 270 | . 167 206 270 193 269 Initial 100 | . . . 20 91 100 Average 113 | . 49 92 161 113 182 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 83 | 100 100 94 55 100 35 Level 1 16 | . . 5 44 . 64 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 3 3 2 8 . Investigation 5 | . 2 1 2 . . Extermination 2 | . . . . 2 . Reinforcement 6 | . 1 2 . 3 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 3 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 13 14 18 18 14 Peak Tracking Total 9 | . 3 4 4 5 9 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Gar Machines Disabled 10 | . . . 5 4 1 Max in Single Turn 2 | . . . 2 2 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Machines Accessed 10 | . 4 2 3 1 . Terminals 7 | . 2 2 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 40 | . 18 9 11 2 . Successful 24 | . 13 2 7 2 . Failed 16 | . 5 7 4 . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 11 9 11 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 7 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 15 | . 6 2 7 . . Record 7 | . 2 1 4 . . Prototype ID Bank 1 | . . 1 . . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Security Status 1 | . 1 . . . . Surveillance Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 7 | . 7 . . . . Recycle Component 1 | . 1 . . . . Process 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 2 3 . . Full Trace Events 7 | . 3 2 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 70 | . 70 . . . . Retrieved Matter 70 | . 70 . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Gar Turns Passed 3998 | 148 637 553 1186 1298 176 Spaces Moved 2571 | 129 539 414 751 649 89 Core 16 | 15 . . . . 1 Treads . | . . . . . . Legs 324 | 16 . . . 259 49 Wheels 2231 | 98 539 414 751 390 39 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 100 50 Average Speed 119 | 96 100 100 111 162 113 Slowest Speed 335 | 120 100 100 115 335 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 8 63 30 34 14 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 154 | . . 2 62 46 44 Melee . | . . . . . . Projectile 11 | . . . 9 1 1 AOE 143 | . . 2 53 45 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Total 3289 | 154 597 540 1041 819 138 Wait 407 | . 14 99 195 98 1 Move 2566 | 128 538 413 750 648 89 Hop . | . . . . . . Pick Up 66 | 14 10 8 21 11 2 Fast Attach . | . . . . . . Attach 43 | 8 1 2 15 11 6 Detach 3 | . . . 2 1 . Swap 29 | . 3 4 8 14 . Drop 33 | 4 4 6 14 5 . Fire 109 | . 20 7 32 30 20 Melee . | . . . . . . Ram 29 | . 7 1 4 1 16 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 149 | -11/Junkyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 14) 297 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 8) 786 | -10/Materials | Entered another Materials area 786 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1051 | -9/Materials | Build established: Tank 1248 | -9/Materials | Discovered new exit (range 3) 1339 | -9/Materials | Entered another Materials area 1339 | -8/Materials | Evolved 2 slots: Utility x2 1922 | -8/Materials | Discovered new exit (range 16) 2123 | -8/Materials | Build established: Mutant 2525 | -8/Materials | Entered Factory 2525 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2815 | -7/Factory | Build established: Tank 3045 | -7/Factory | Discovered new exit (range 16) 3399 | -7/Factory | Build established: Scavenger-Tank 3588 | -7/Factory | Garrison activated, responded to threat 3668 | -7/Factory | Lost 3 parts (3w) 3759 | -7/Factory | Identified exit to Garrison 3823 | -7/Factory | Entered Garrison 3853 | -7/Garrison | Lost 3 parts (2p1u) 3870 | -7/Garrison | Triggered checkpoint 3962 | -7/Garrison | Lost 11 parts (3n4u4w) 3970 | -7/Garrison | Triggered checkpoint 3974 | -7/Garrison | Core integrity fell below 50% 3986 | -7/Garrison | Triggered checkpoint 3988 | -7/Garrison | Core integrity fell below 20% 3999 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Destabilizing: System corrupted (+1). Slammed into G-47 Trooper. Com. Wheel destroyed. Slammed into G-47 Trooper. Destabilizing: System corrupted (+1). Slammed into G-47 Trooper. Beams of light sweep through the air. An alarm sounds. Slammed into G-47 Trooper. Destabilizing: Core damaged (-21). System corrupted: Energy discharge (-24). Slammed into G-47 Trooper. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Acquired Aluminum Leg. Acquired 60 matter. Slug penetrates Wall. Acquired Particle Gun. Penetrated by Slug. Aluminum Leg destroyed. Slug penetrates G-47 Trooper. 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