Cogmind - Beta 12 *** ADVENTURER MODE // 2023.12.02 @ 19:09:16 Player: Orshelack Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (2769) 2769 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1452) 1452 TOTAL SCORE: 9166 Bonus ------- High Alert Combat Kills 270 Follower Combat Kills 625 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -243 Cogmind --------- Core Integrity 52/1000 Matter 151/300 Energy 6/600 System Corruption 8% Temperature Cool (0) Movement Hovering (120) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Antigrav System > --- UTILITY (6) ------ Improved Cryofiber Web Advanced Energy Well Visual Processing Unit Advanced Targeting Computer Improved Weapon Cycler Cloaking Device > --- WEAPON (4) ------- Mass Driver > --- INVENTORY (5) ---- Stasis Canceller Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved VSS Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Energy Well Visual Processing Unit Advanced Targeting Computer Improved Weapon Cycler > --- WEAPON ----------- Improved Heavy Laser Advanced Plasma Cannon Neutron Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Antigrav System VTOL Module Stasis Canceller Cloaking Device [Rating: 90] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Visual Processing Unit Device Improved Cryofiber Web Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Power Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Neutron Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Guided Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 2 | . . 1 . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 4 | . . . . . . 2 . . 2 Weapon 2 | . . . . . . 2 . . . Parts Attached 95 | 4 7 5 1 1 4 26 7 20 20 Power 14 | 1 . 1 1 . 1 3 2 3 2 Engine 7 | 1 . 1 1 . . 3 . . 1 Core 5 | . . . . . 1 . . 3 1 Reactor 2 | . . . . . . . 2 . . Propulsion 29 | 2 2 1 . 1 . 14 2 2 5 Treads 2 | . . . . 1 . 1 . . . Leg 18 | . 2 1 . . . 10 2 2 1 Wheel 5 | 2 . . . . . 3 . . . Hover 3 | . . . . . . . . . 3 Flight 1 | . . . . . . . . . 1 Utility 24 | 1 2 1 . . . 4 2 7 7 Device 16 | . 1 . . . . 3 . 6 6 Storage 4 | 1 1 . . . . . 1 1 . Processor 2 | . . 1 . . . . . . 1 Hackware . | . . . . . . . . . . Protection 2 | . . . . . . 1 1 . . Artifact . | . . . . . . . . . . Weapon 28 | . 3 2 . . 3 5 1 8 6 Energy Gun 9 | . 2 2 . . 1 . . 2 2 Energy Cannon 7 | . . . . . 1 . 1 3 2 Ballistic Gun 5 | . 1 . . . . 2 . 2 . Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 2 | . . . . . 1 1 . . . Special Weapon 2 | . . . . . . 1 . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 6 | . . 1 . . 1 . 2 2 . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 3 | . . . . . . 3 . . . Parts Lost 33 | . 2 . 2 . . 4 10 . 15 Power 8 | . . . 1 . . . 3 . 4 Propulsion 8 | . . . 1 . . . 3 . 4 Utility 5 | . 1 . . . . 1 2 . 1 Weapon 12 | . 1 . . . . 3 2 . 6 Highest Loss Streak 10 | . 2 . 2 . . 1 10 . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 92 100 87 95 91 85 89 92 88 Engine 13 | . 14 22 21 22 12 16 9 . 2 Core 5 | . . . . . 9 3 . 16 11 Treads 3 | . . . . 6 11 . . . . Leg 21 | . 22 33 22 22 22 22 25 26 15 Device 6 | . 8 . . . . 7 7 11 17 Storage 8 | . 14 11 11 11 11 6 10 8 5 Processor 8 | . . 11 11 11 11 6 6 6 9 Energy Gun 11 | . 21 22 22 22 4 2 . 9 7 Energy Cannon 2 | . . . . . 1 5 3 4 6 Ballistic Gun 1 | . 5 . . . . 2 11 5 . Ballistic Cannon 1 | . . . . . . . . . 4 Launcher 1 | . . . . . 7 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 87 | 8 27 32 32 32 44 68 87 56 59 Greatest Support 83 | 32 32 30 20 22 20 58 58 83 83 Greatest Overweight (x) 2 | . 2 1 1 1 2 1 1 . 1 Average Overweight (x) . | . . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 12 | 7 13 15 15 15 15 15 15 6 5 Most Carried 10 | 6 7 5 8 8 9 9 10 5 5 Average Carried 5 | 2 4 3 7 6 7 5 7 3 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 8 | 6 6 3 8 8 8 7 5 4 1 Class Distribution -------------------- 57% | Mutant 20% | Scavenger-Mutant 11% | Scavenger-Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Matter Collected 1972 | 176 139 . 50 10 165 354 330 109 639 Remotely . | . . . . . . . . . . Salvage Created 2536 | . 245 . 185 . 202 482 121 169 1132 Parts 129 | . 12 . 8 . 13 18 5 9 64 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . 3 17 . . . . Prevented 2 | . . . . . 2 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Combat Hostiles Destroyed 67 | . 5 . 5 . 10 12 5 4 26 Guns 27 | . 4 . 4 . 1 1 5 2 10 Cannons 24 | . . . . . . 7 . 2 15 AOE 15 | . 1 . . . 9 4 . . 1 Classes Destroyed 11 | . 4 . . . 2 1 . 1 3 Worker 4 | . . . . . . . . . 4 Builder 1 | . . . . . . . . . 1 Recycler 3 | . 1 . 1 . . . . . 1 Drone 1 | . . . . . 1 . . . . Watcher 6 | . 1 . . . . 1 . . 4 Swarmer 36 | . 3 . 3 . 6 2 4 2 16 Grunt 18 | . 2 . 2 . 2 6 1 . 5 Duelist 1 | . . . . . . . . 1 . Sentry 4 | . . . . . . 2 . 1 1 Hunter 3 | . . . . . 1 2 . . . Programmer 4 | . . . . . . . . . 4 Best Kill Streak 6 | . 4 . 4 . 3 3 3 3 6 Combat Bots Only 6 | . 3 . 3 . 3 3 3 3 6 Max Kills in Single Turn 3 | . 2 . 1 . 3 1 1 1 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . 1 . . . 3 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Damage Taken 5652 | . 257 44 216 . 59 702 1530 136 2708 Core 1445 | . 76 10 68 . 15 94 224 10 948 Absorbed by Shields 176 | . . . . . . . . 53 123 Redirected to Shielding 64 | . . . . . . 64 . . . Regen/Repaired (Parts) 141 | . . . . 1 . . . 140 . Core Remaining (%) 76 | 100 69 . . . 76 . . 61 . Volleys Fired 171 | . 14 . 19 . 11 35 19 7 66 Largest 4 | . 2 . 2 . 2 3 3 4 4 Hottest 310 | . 80 . 96 . 96 150 148 243 310 Shots Fired 367 | . 28 . 33 . 13 50 34 28 181 Gun 200 | . 28 . 33 . 4 14 24 21 76 Cannon 142 | . . . . . . 27 3 7 105 Launcher 18 | . . . . . 9 9 . . . Special 7 | . . . . . . . 7 . . Kinetic 105 | . 5 . . . . 10 24 7 59 Thermal 167 | . 9 . 33 . 4 27 3 14 77 Explosive 18 | . . . . . 9 9 . . . Electromagnetic 70 | . 14 . . . . 4 . 7 45 Robot Hit Streak 24 | . 9 . 4 . 2 9 12 10 24 Robot Miss Streak 6 | . 3 . 2 . 2 3 6 1 4 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 4 | . 2 . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . Shots Hit Robots 226 | . 19 . 21 . 2 29 22 18 115 Core Hits 144 | . 9 . 8 . 26 25 19 8 49 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . Critical Strikes 16 | . 1 . 3 . . . 2 . 10 Burn 4 | . . . 3 . . . . . 1 Destroy 3 | . 1 . . . . . 2 . . Blast 8 | . . . . . . . . . 8 Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7898 | . 313 . 318 . 1179 1657 364 478 3589 Guns 2263 | . 219 . 318 . 27 145 288 288 978 Cannons 3354 | . . . . . . 676 76 190 2412 Explosions 2254 | . 94 . . . 1152 836 . . 172 Melee . | . . . . . . . . . . Ramming 27 | . . . . . . . . . 27 Kinetic 1942 | . 24 . . . . 113 288 73 1444 Thermal 3154 | . 162 . 318 . 27 676 76 291 1604 Explosive 1988 | . . . . . 1152 836 . . . Electromagnetic 787 | . 127 . . . . 32 . 114 514 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 3 3 3 8 Average Corruption 2 | . . . . . . 3 3 3 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . . . . 12 5 7 8 Message Errors 8 | . . . . . . 4 . 1 3 Matter Fused 9 | . . . . . . 3 . 5 1 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 6 | . . . . . . 2 3 . 1 Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . 2 . . Data Loss (major) 2 | . . . . . . . . 1 1 Misfires 2 | . . . . . . 2 . . . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 244 | . 2 . . . 30 63 . . 149 Projectiles 159 | . . . . . . 12 . . 147 Explosions 83 | . 2 . . . 30 51 . . . Melee 2 | . . . . . . . . . 2 Knockbacks 17 | . . . . . . . . . 17 Impact . | . . . . . . . . . . Kinetic 16 | . . . . . . . . . 16 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 75 | . 55 . . . . . . . 20 Shots 3 | . 2 . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . 2 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 956 | . 85 . 297 . 84 381 387 610 956 Average Temperature 213 | . 47 . 146 . 25 136 143 285 306 Received Heat Transfer 1123 | . 87 18 72 . 9 339 159 18 421 Effects 69 | . . . 3 . . 2 2 2 60 Shutdowns 17 | . . . . . . 1 1 . 15 Energy Bleed 10 | . . . 2 . . 1 1 1 5 Interference 20 | . . . 1 . . . . 1 18 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 8 | . . . . . . . . . 8 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 6 | . . . 4 . . . . . 2 Heat Transferred 3851 | . 250 . 929 . 62 1050 . 148 1412 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Peak Influence 664 | . 155 75 138 . . 629 664 359 607 Initial 395 | . . 48 24 . . 274 395 272 66 Average 304 | . 57 53 107 . . 407 542 293 354 Maximum Alert Level 2 | . . . . . . 2 2 1 2 Low Security (%) 33 | 100 100 100 100 . . . . 3 23 Level 1 29 | . . . . . . 49 10 96 21 Level 2 36 | . . . . . . 50 89 . 55 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 . . . . 10 . . 4 Investigation 2 | . 1 . . . . . . . 1 Extermination 2 | . . . . . . . . . 2 Reinforcement 3 | . . . . . . 3 . . . Assault . | . . . . . . . . . . Garrison 8 | . . . . . . 7 . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Distress Signals 2 | . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 118 | . 10 1 6 . 15 21 21 4 40 Peak Tracking Total 11 | . 4 1 4 . 7 5 11 3 6 Tactical Retreats 8 | . . . . . . 1 3 . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Traps Triggered 4 | . . . . . . . 1 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Machines Disabled 14 | . . . 1 . 3 3 1 . 6 Max in Single Turn 3 | . . . 1 . 3 1 1 . 2 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Machines Accessed 8 | . 1 3 . . . 1 . 1 2 Terminals 5 | . 1 3 . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 17 | . 3 8 . . . 1 . 3 2 Successful 14 | . 3 6 . . . 1 . 3 1 Failed 3 | . . 2 . . . . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . . . . . . 3 3 5 3 Terminals 12 | . 3 8 . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 10 | . 3 6 . . . . . . 1 Record 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . Open DSF 1 | . . . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 2 | . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 3 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Refit 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 2 . . . 1 . . 2 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 89 | . . . . . . . . 89 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . . Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . 2 . . Robot Hacks Applied 2 | . . . . . . . 2 . . parse_system 2 | . . . . . . . 2 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Total Allies 9 | . . . 3 4 . 2 . . . Largest Group 7 | . . . 3 7 7 7 2 . . Highest-Rated Group 198 | . . . 40 198 198 198 185 . . Highest-Rated Ally 96 | . . . 16 40 40 96 96 . . Zionite Dispatches 1 | . . . . . . . . 1 . Recon 1 | . . . . . . . . 1 . Total Orders 4 | . . . . . . . . 4 . EXPLORE 4 | . . . . . . . . 4 . Ally Attacks 113 | . . . . . 31 68 14 . . Total Damage 2771 | . . . . . 346 1762 663 . . Kills 21 | . . . . . 7 9 5 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . . . Drone Launches 4 | . . . . . . . . 4 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Turns Passed 5451 | 62 282 99 445 1283 738 695 325 414 1108 Spaces Moved 3000 | 49 134 72 204 668 354 330 152 309 728 Core 1 | 1 . . . . . . . . . Treads 4 | . . . . 4 . . . . . Legs 2736 | . 89 72 204 664 354 274 152 309 618 Wheels 149 | 48 45 . . . . 56 . . . Hover 110 | . . . . . . . . . 110 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 120 190 190 190 105 105 112 52 Average Speed 158 | 98 160 128 190 190 199 167 172 112 118 Slowest Speed 260 | 100 260 190 190 225 260 190 185 112 185 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 31 10 58 68 58 8 35 12 23 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 3 | . . . . 1 2 . . . . Spaces Dug 11 | . . . . . 11 . . . . Terrain Destroyed 128 | . 6 . . . 50 35 . 1 36 Melee . | . . . . . . . . . . Projectile 35 | . . . . . . 5 . 1 29 AOE 93 | . 6 . . . 50 30 . . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Total 3453 | 62 179 79 229 682 377 429 187 360 869 Wait 45 | . 8 . . 7 . . . . 30 Move 2992 | 48 133 71 203 667 353 330 151 308 728 Hop . | . . . . . . . . . . Pick Up 83 | 10 8 2 6 3 4 22 6 11 11 Fast Attach 9 | . . . . 1 . 1 . 4 3 Attach 59 | 4 7 4 1 . 4 14 5 10 10 Detach 12 | . 4 . . . 1 3 . 3 1 Swap 27 | . . 1 . . . 11 2 6 7 Drop 51 | . 5 1 . 4 4 13 4 11 9 Fire 171 | . 14 . 19 . 11 35 19 7 66 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -6/Factory -5/Factory History --------- Turn | Location | Event 32 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 420 | -9/Materials | Discovered new exit (range 8) 444 | -9/Materials | Entered Mines 516 | -9/Mines | Discovered new exit (range 11) 819 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 877 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 889 | -9/Mines | Entered Zion 889 | -7/Zion | Accompanied by 3 allies 935 | -7/Zion | Learned Factory emergency access door positions 1116 | -7/Zion | Given A8's code to call for help 1588 | -7/Zion | Imprinted 1590 | -7/Zion | Declared Zion's savior 1963 | -7/Zion | Discovered new exit (range 14) 2013 | -7/Zion | Found Prototype Launcher 2172 | -7/Zion | Entered Proximity Caves 2172 | -6/Proximity Caves | Accompanied by 7 allies 2175 | -6/Proximity Caves | Spotter reported a threat 2194 | -6/Proximity Caves | Identified exit to Factory 2245 | -6/Proximity Caves | Learned Factory emergency access door positions 2261 | -6/Proximity Caves | Identified Gui. Missile Launcher 2367 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2910 | -6/Proximity Caves | Entered Factory 2910 | -6/Factory | Accompanied by 7 allies 2910 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3084 | -6/Factory | Garrison activated, responded to threat 3293 | -6/Factory | Build established: Scavenger-Mutant 3482 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3482 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3540 | -6/Factory | Garrison activated, responded to threat 3605 | -6/Factory | Identified exit to Garrison 3605 | -6/Factory | Entered Garrison 3605 | -6/Garrison | Accompanied by 2 allies 3664 | -6/Garrison | Triggered checkpoint 3819 | -6/Garrison | Attempted to install RIF, but system incompatible 3823 | -6/Garrison | Attempted to install RIF, but system incompatible 3861 | -6/Garrison | Spotted B-75 Beast 3917 | -6/Garrison | Discovered new exit (range 8) 3930 | -6/Garrison | Entered Factory 3946 | -6/Factory | Lost 10 parts (3p3n2u2w) 4080 | -6/Factory | Repaired Neutron Cannon? 4255 | -6/Factory | Zion Recon squad teleported in 4271 | -6/Factory | Discovered new exit (range 32) 4344 | -6/Factory | Entered another Factory area 4344 | -5/Factory | Evolved 2 slots: Utility x2 4417 | -5/Factory | Noticed a derelict Sapper rigging charges 4597 | -5/Factory | Build established: Scavenger-Tank 4619 | -5/Factory | Spotted B-75 Beast 5086 | -5/Factory | Core integrity fell below 50% 5134 | -5/Factory | Lost 4 parts (1p1n1u1w) 5363 | -5/Factory | Garrison activated, responded to threat 5407 | -5/Factory | Core integrity fell below 20% 5451 | -5/Factory | Lost 4 parts (2p1n1w) 5452 | -5/Factory | Self-destructed Last Messages --------------- 05419_ Acquired 11 matter. 05420_ Overheating: Energy bleed (-38). 05420_ Antigrav System destroyed. 05421_ Overheating: Core damaged (-130). 05421_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05421_ K-01 Serf cleans the DSF Access. 05422_ P-70 Sage knocked back. 05423_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05424_ Overheating: System interference. 05424_ Visual Processing Unit temporarily disabled. 05426_ K-01 Serf cleans the DSF Access. 05428_ R-10 Processor collects Antigrav System. 05429_ K-01 Serf cleans the DSF Access. 05430_ =LR28C/FVF:KA F/R4,SP=MH7= 05433_ Overheating: System interference. 05433_ Adv. Targeting Computer temporarily disabled. 05434_ U-05 Engineer builds a Wall. 05435_ Dropped Broken Enh. Gauss Cannon. 05451_ Imp. Arc Projector destroyed. 05451_ Antigrav System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# #???#%# # | | ?????????????????????????#####+####+###### # = # | | ?????????????????????????????# #! ^ # # # | | ?????????????????????????????# # """" !# # # | | ?????????????????????????????# # ! """" # # # | | ?????????????????????????????# # """" + / # | | ?????????????????????????????# + """" # # ] # | | ?????????????????????????????# # """" # ######% | | ?????????????????????????????# # ! """" + =[*+% | | ?????????????????????????????# # #+###### | | ???????????????????????? ????# ########### ? [### | | ???????????????????????? ????# #?????????# ] ??? | | ???????????????????????? ????# #?????????# ??? | | ???????????????????????? ????# #?????????# """ ??? | | ???????????????????????? ????# #?????????# """???? | | ??????????????????????? ????# #########?# """???? | | ???????????????????????? ????# #?# ??? | | ????????????????????#+##k##### #?######??? | | ????????????????????# ku #?????????? | | ????????????????????# #?????????? | | ????????????????????# "" u #?????????? | | ????????????????????# "" #??######## | | ??????????? ???????# "T #??# | | ?????????? ### "" % #??# ! | | ???????????" "" p #### | | ???????????" @ ####### / | | ???????????" =// #?????######### | | ?????????? "" =// #?????????????# | | ??????????????F" =// #?????????????# | | ?????????????? " #??????????##?# | | ???????????? "" ;??????????# ?# !] | | ???????????? BB??????###########/## | | ??????????? != BB??????# | | ?????????????# u != ###?????# | | ?????????????# !#???????# | | ?????????????# ! u######### | | ?????????????# % | | ?????????????# %# T##### | | ?????????????# """" """" """" ####???? | | ????????????? """" """" """" #??????? | | ???????????????????"""" """" """" ** #??????? | | ??????????????????? !** #??????? | | ????????????????????""" """" """ ** #??????? | | ???????????????????"""" """" """ #??????? | | ?????????????????????"" """" """ #??????? | | ????????????????????????? #??????? | | ?????????????????????????? #??????? | | ?????????????????????????? +??????? | | ?????????????????????????##### #??????? | | ?????????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 50 Energy Capacity 1100 Matter Stores 327 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Cycling 20 Evasion (%) 59 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Please Form A Line Robot Respite The More The Merrier The One Troublemaker Challenges ------------ None Game ------ Seed AerolevIonTendrils Manual? 0 Play Time 01:46:12 Cumulative 8.5 hours Start 2023.05.12 @ 01:59:52 End 2023.12.02 @ 19:09:16 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 7 Adventurer 4 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23c21a61-959a-418b-9042-47176353b8d3