Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.15 @ 16:55:38 Player: Artackni Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (178) 890 Value Destroyed (4364) 4364 Prototype IDs (46) 920 Alien Tech Used (6) 1200 Bonus (3600) 3600 TOTAL SCORE: 18074 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 223/300 Energy 99/100 System Corruption 0% +Membrane Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter Experimental System Shield Spacefold Activator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Capacitor Advanced Force Field Core Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Cooled Airjet Gravmag Array Antigrav System Combat Gravmag System Cooled Antigrav System > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer ECM Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Guided Plasma Cannon Core Cannon > --- INVENTORY -------- Light Antimatter Reactor Cooled Airjet Cooled Airjet Advanced Heat Sink Seismic Detector Particle Charger Quantum Capacitor Advanced Force Field Improved Recalibrator [Rating: 141] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Cooled Airjet Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Armor Plating Artifact Spacefold Activator Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Scatter Rocket Array Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 2 2 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . 1 . 1 . . . Utility 8 | . . . . . . . 1 2 . . . . 1 1 1 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 144 | 7 7 1 10 1 16 4 38 8 . 3 . 2 12 8 8 8 6 5 Power 17 | 1 1 . 2 1 2 . 3 1 . . . . 1 2 1 1 1 . Engine 10 | 1 1 . 2 . 2 . 1 . . . . . 1 2 . . . . Core 4 | . . . . 1 . . 2 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 1 1 . Propulsion 41 | 2 1 1 1 . 2 3 13 2 . . . 1 6 2 1 2 3 1 Treads 3 | . . . . . 1 . 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 17 | 2 1 1 1 . 1 3 7 . . . . 1 . . . . . . Hover 20 | . . . . . . . 4 2 . . . . 5 2 1 2 3 1 Flight 1 | . . . . . . . . . . . . . 1 . . . . . Utility 53 | 2 3 . 2 . 7 1 8 4 . 2 . 1 4 4 5 5 1 4 Device 22 | 1 2 . 1 . 2 1 2 1 . 1 . . 1 3 2 2 1 2 Storage 7 | 1 1 . 1 . 1 . 1 . . . . 1 . . . 1 . . Processor 7 | . . . . . . . . 3 . 1 . . 1 . 1 1 . . Hackware 10 | . . . . . . . 4 . . . . . 2 1 2 1 . . Protection 5 | . . . . . 4 . 1 . . . . . . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . 2 Weapon 33 | 2 2 . 5 . 5 . 14 1 . 1 . . 1 . 1 . 1 . Energy Gun 9 | 1 . . 3 . . . 5 . . . . . . . . . . . Energy Cannon 3 | . . . . . . . 1 1 . . . . . . . . 1 . Ballistic Gun 16 | 1 2 . 2 . 4 . 7 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . 1 . . . . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 . . . 1 1 . . . . 1 . 2 1 3 . Parts Lost 53 | . 2 . 1 . 8 1 15 1 3 1 . 2 . . 1 . 5 13 Power 4 | . . . . . 1 . 2 . . . . . . . . . . 1 Propulsion 20 | . 1 . . . 2 1 5 1 1 1 . 2 . . . . . 6 Utility 16 | . 1 . . . 3 . 3 . 1 . . . . . . . 3 5 Weapon 13 | . . . 1 . 2 . 5 . 1 . . . . . 1 . 2 1 Highest Loss Streak 9 | . 1 . 1 . 7 1 9 1 3 1 . 2 . . 1 . 4 7 To Critical Strikes 4 | . . . . . 4 . . . . . . . . . . . . . Average Backups 12 | 2 8 9 19 25 10 18 18 13 13 13 14 13 8 8 8 8 8 6 Power 1 | . 1 1 1 2 2 2 1 1 2 3 3 2 1 1 . 1 . . Propulsion 1 | 1 2 2 1 2 . . . 1 . . 1 . 2 4 2 3 1 1 Utility 6 | . 3 4 10 12 5 14 12 7 7 5 5 4 2 1 3 4 4 3 Weapon 2 | . 1 2 5 8 2 2 3 3 2 3 4 3 1 1 1 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 44 | . 3 . 9 . 12 . 4 3 . 1 . 1 4 1 2 1 1 2 Power 5 | . 1 . . . 4 . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . 1 . . . . 2 . . 1 . . Utility 19 | . . . 2 . 6 . 4 1 . 1 . 1 . 1 1 . 1 1 Weapon 13 | . 2 . 7 . 2 . . 1 . . . . 1 . . . . . Tool/Special 3 | . . . . . . . . . . . . . 1 . 1 . . 1 Average Slot Usage (%) 89 | . 99 97 96 100 88 98 87 87 83 75 69 65 83 93 90 94 93 59 Engine 6 | . 14 14 10 4 8 11 3 . . . . . 4 11 7 . . . Core 1 | . . . . 6 . . 3 7 7 7 7 5 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 2 8 9 4 Treads 1 | . . . . . 4 . 4 . . . . . . . . . . . Wheel 14 | . 27 26 33 33 23 31 26 . . . . 1 . . . . . . Hover 11 | . . . . . . . . 30 29 27 23 20 20 23 26 23 23 14 Device 7 | . 13 14 11 11 . 11 3 3 . . . . 5 15 12 13 13 7 Storage 7 | . 14 14 11 11 7 11 9 7 7 7 7 7 6 5 5 4 4 3 Processor 6 | . . . . . . . . 10 15 17 23 23 14 11 13 14 13 9 Hackware 6 | . . . . . . . 10 15 14 7 7 7 12 6 7 14 14 10 Protection 1 | . . . . . 10 . 1 . . . . . . . . . . . Energy Gun 1 | . 1 . 7 11 . . 7 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 3 4 . 4 3 . Ballistic Gun 13 | . 26 28 23 22 27 22 13 3 . . . . 5 5 3 . . . Launcher 1 | . . . . . 5 11 . . . . . . . . 3 4 3 . Slashing Weapon 2 | . . . . . . . 2 7 7 4 . . 5 5 4 4 4 2 Peak Build Rating 141 | 7 11 11 18 21 26 26 44 51 45 45 40 43 70 82 110 130 141 125 Average Rating 46 | 5 10 10 15 19 18 25 30 44 42 39 40 38 59 79 90 120 126 96 On Entrance 44 | . 7 11 11 18 21 26 26 44 43 40 40 40 33 70 72 110 124 104 Avg Prop Armor Cover (%) 7 | . . . . . 5 . 9 . . . . 23 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 103 | 11 34 34 93 95 103 52 58 40 29 33 26 26 37 46 58 60 73 57 Greatest Support 72 | 20 20 20 30 30 30 36 52 38 36 36 28 28 50 55 63 66 72 72 Greatest Overweight (x) 5 | . 1 3 3 3 5 2 4 1 . . . . 1 . . 1 1 2 Average Overweight (x) . | . . 1 2 3 2 1 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 20 20 15 15 15 15 15 10 10 10 10 10 10 Average Capacity 14 | 7 8 15 23 25 16 20 19 15 15 15 15 14 10 10 10 10 10 9 Most Carried 25 | 6 9 9 25 25 25 20 20 15 15 15 15 15 10 10 10 10 10 10 Average Carried 12 | 3 8 9 19 24 10 19 19 14 14 13 15 13 9 9 9 9 9 8 Final Capacity 25 | 8 15 15 25 25 20 20 15 15 15 15 15 10 10 10 10 10 10 5 Final Carried 25 | 6 9 9 25 25 19 20 15 14 14 15 15 10 10 10 10 10 10 5 Class Distribution -------------------- 18% | Mutant 14% | Hacker-Mutant 12% | Hacker-Ninja 11% | Scavenger-Gunner 11% | Tank 9% | Gunner 8% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Scavenger-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Alien-Mutant | -3/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Matter Collected 4599 | 265 403 118 482 61 733 293 934 156 77 20 . 110 209 72 193 240 225 8 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5800 | 67 458 145 797 61 386 317 1499 232 99 56 . 40 564 230 377 179 293 . Parts 354 | 10 28 5 52 6 52 17 69 14 7 3 . 4 23 9 29 8 18 . Haulers Intercepted 10 | . 2 . 3 . . . 4 . . . . . 1 . . . . . Recyclers Shooed 6 | 1 . 1 . . . 1 2 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 9 3 . 2 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored 2 | . . . . . . . . . . . . . . . 2 . . . Broken 2 | . . . . . . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Combat Hostiles Destroyed 111 | . 11 3 14 4 7 5 29 1 4 3 . 3 7 3 12 . 5 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . Guns 54 | . 11 3 14 4 2 2 14 . 4 . . . . . . . . . Cannons 10 | . . . . . . . . 1 . . . . 6 3 . . . . AOE 45 | . . . . . 5 3 14 . . 3 . 3 . . 12 . 5 . Classes Destroyed 17 | 1 5 1 2 . 3 1 3 . . . . . 1 . . . . . Worker 17 | . 1 1 . . . 2 2 4 . . . . 3 . 2 1 1 . Builder 4 | . . . . . . . 1 . . . . . 1 . 1 . 1 . Tunneler 7 | 4 . . . . . 1 . . . . . . . . 2 . . . Hauler 10 | . 2 . 3 . . . 4 . . . . . 1 . . . . . Recycler 13 | . . 1 2 . . 2 5 1 . . . . . . 1 1 . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . Operator 4 | . . . 1 . . . . . . . . . . 1 . 1 1 . Turret 1 | . . . . . 1 . . . . . . . . . . . . . Watcher 11 | . 1 . 1 . . . . . . . . . 3 1 1 1 3 . Swarmer 51 | . 3 3 6 4 . 4 6 . 4 . . 3 3 . 10 . 5 . Grunt 33 | . 8 . 4 . . . 17 . . 3 . . . 1 . . . . Brawler 2 | . . . . . . . 2 . . . . . . . . . . . Sentry 12 | . . . 4 . . . 4 1 . . . . 2 1 . . . . Hunter 2 | . . . . . . 1 . . . . . . . 1 . . . . Programmer 4 | . . . . . . . . . . . . . 2 . 2 . . . Zionite 3 | . . . . . 3 . . . . . . . . . . . . . Assembled 6 | . . . . . 6 . . . . . . . . . . . . . Best Kill Streak 8 | 2 5 5 3 4 5 4 8 2 4 3 . 3 4 2 7 1 6 . Combat Bots Only 6 | . 5 3 3 4 5 4 6 1 4 3 . 3 3 2 5 . 5 . Max Kills in Single Turn 7 | 1 1 2 1 2 1 3 3 1 1 1 . 3 1 1 7 1 5 . Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . . Exploded 5 | . . . . . 1 3 2 . . 1 . 3 . . 5 . 5 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 4 | . . . . . 4 . . . . . . . . . . . . . 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Hostile Shots Fired 607 | . 30 9 27 20 78 19 134 24 22 8 . 32 8 5 40 7 13 131 Missed 172 | . 7 3 7 4 14 5 26 9 10 2 . 14 3 . 18 3 2 45 Hits 435 | . 23 6 20 16 64 14 108 15 12 6 . 18 5 5 22 4 11 86 Melee 22 | . . . . . 2 . 3 . . 3 . . . . . . . 14 Projectile 413 | . 23 6 20 16 62 14 105 15 12 3 . 18 5 5 22 4 11 72 AOE 1 | . . . . . . . . . . . . . . . . . . 1 Critical Strikes 52 | . 1 . . . 31 . 7 . . 1 . . 1 . 1 . 2 8 Damage Taken 8619 | . 283 45 220 126 1189 96 1770 285 178 54 . 344 80 66 631 77 490 2685 Core 2291 | . . 8 27 13 138 21 371 92 31 . . 154 18 20 82 . 16 1300 Absorbed by Shields 115 | . . . . . . . . . . 8 . . . . . . . 107 Regen/Repaired (Parts) 11 | . . . . . . . . . . . . . 11 . . . . . Core Remaining (%) 78 | 100 . 96 . . . 50 32 . . . . 60 97 98 92 . . . Volleys Fired 405 | 16 40 8 29 6 86 18 78 5 9 5 . 1 34 39 5 10 16 . Largest 3 | 2 2 2 3 3 3 2 3 1 1 1 . 1 1 1 1 1 1 . Hottest 191 | 60 46 46 102 102 69 46 191 120 30 36 . 36 120 120 120 120 120 . Shots Fired 755 | 32 80 16 78 18 183 35 190 5 9 5 . 1 34 38 5 10 16 . Gun 602 | 32 80 16 78 18 165 34 171 . 8 . . . . . . . . . Cannon 106 | . . . . . . . 3 5 . . . . 34 38 1 10 15 . Launcher 47 | . . . . . 18 1 16 . 1 5 . 1 . . 4 . 1 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 490 | 16 80 16 60 12 165 34 99 . 8 . . . . . . . . . Thermal 218 | 16 . . 18 6 . . 75 5 . . . . 34 38 1 10 15 . Explosive 47 | . . . . . 18 1 16 . 1 5 . 1 . . 4 . 1 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 38 | 4 6 6 19 4 38 6 17 . 3 . . 4 6 9 1 5 12 . Robot Miss Streak 7 | 5 6 7 4 3 4 2 6 . 1 . . . . . 7 . 3 . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . Secondary Targets 4 | . . 1 . 2 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . . Shots Hit Robots 486 | 16 65 12 52 10 134 19 119 7 6 2 . 1 14 3 6 7 12 1 Core Hits 356 | 8 29 7 35 4 46 14 98 6 4 9 . 5 17 8 43 4 19 . Critical Kills 2 | . 1 . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . Critical Strikes 10 | . 1 . 2 . 1 . 1 1 . 1 . . 2 . . . . 1 Burn 2 | . . . 1 . . . 1 . . . . . . . . . . . Destroy 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Sever 5 | . . . . . . . . 1 . 1 . . 2 . . . . 1 Melee Attacks 126 | . . . . . . . 4 22 3 5 . . 24 3 18 24 4 19 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 126 | . . . . . . . 4 22 3 5 . . 24 3 18 24 4 19 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . . . 5 . . . . 6 . 3 3 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 15872 | 151 900 156 772 168 2886 426 3205 584 119 453 . 150 1693 811 1493 592 1252 61 Guns 6415 | 151 900 156 772 168 2042 255 1852 . 119 . . . . . . . . . Cannons 2807 | . . . . . . . . 186 . . . . 1105 811 39 284 382 . Explosions 4384 | . . . . . 844 156 1353 . . 389 . 150 . . 1027 . 465 . Melee 2251 | . . . . . . . . 398 . 64 . . 588 . 427 308 405 61 Ramming 15 | . . . . . . 15 . . . . . . . . . . . . Kinetic 5201 | 97 900 156 586 98 2042 255 948 . 119 . . . . . . . . . Thermal 4021 | 54 . . 186 70 . . 904 186 . . . . 1105 811 39 284 382 . Explosive 4384 | . . . . . 844 156 1353 . . 389 . 150 . . 1027 . 465 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2251 | . . . . . . . . 398 . 64 . . 588 . 427 308 405 61 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 2 2 . . 5 7 6 6 6 6 6 6 1 . . . . . Average Corruption 5 | . 1 2 . . 5 5 5 4 6 6 6 6 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 77 | . . 2 . . 11 5 29 11 6 7 1 5 . . . . . . Message Errors 20 | . . . . . 2 2 7 . 5 1 1 2 . . . . . . Matter Fused 14 | . . 1 . . 1 2 4 2 . 2 . 2 . . . . . . Heat Flow Errors 17 | . . . . . 4 . 7 3 1 2 . . . . . . . . Energy Discharges 7 | . . . . . . 1 1 3 . 1 . 1 . . . . . . Parts Rejected 5 | . . 1 . . . . 3 1 . . . . . . . . . . Data Loss (minor) 6 | . . . . . 3 . 1 1 . 1 . . . . . . . . Data Loss (major) 2 | . . . . . . . 1 1 . . . . . . . . . . Misfires 4 | . . . . . . . 4 . . . . . . . . . . . Alerts 2 | . . . . . 1 . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 748 | . . . . . 31 . 16 54 . 29 . . 73 23 112 208 202 . Projectiles 68 | . . . . . . . . . . . . . 31 23 . . 14 . Explosions 118 | . . . . . 31 . 16 . . 29 . . . . 22 . 20 . Melee 562 | . . . . . . . . 54 . . . . 42 . 90 208 168 . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 624 | . . . . . . 30 198 . . . . 44 . . 113 . 239 . Shots 24 | . . . . . . 1 6 . . . . 1 . . 6 . 10 . Rammed 1 | . . . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 497 | 40 23 . 76 152 163 . 497 308 235 185 . . 420 274 58 185 350 . Average Temperature 81 | 16 4 . 25 77 54 . 81 140 121 68 . . 120 97 36 74 176 . Received Heat Transfer 1769 | . 174 . 57 . . . 774 84 . 40 . 27 . 9 45 9 409 141 Effects 7 | . . . . . . . 4 1 . . . . . 2 . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . . . . 1 . . . . Interference 3 | . . . . . . . 2 . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Parts Melted 14 | . . . 3 . . . 4 . . . . . 5 . . 2 . . Heat Transferred 8800 | 125 . . 482 148 . . 1885 400 . . . . 2320 1840 80 640 880 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . 2 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Maximum Alert Level 1 | . . . . . . . 1 . . . . . . . 1 . . 1 Low Security (%) 86 | 100 100 100 100 100 . 100 56 100 . . . . 100 100 37 100 100 93 Level 1 13 | . . . . . . . 43 . . . . . . . 62 . . 6 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 352 | 5 96 65 198 145 . 99 313 107 . . . . 113 77 352 184 170 210 Initial 184 | . . 13 21 55 . . 9 107 . . . . 2 39 . 184 27 54 Average 87 | . 36 17 86 117 . 67 169 39 . . . . 37 24 171 108 83 79 Influence Increases 4438 | 20 296 80 476 90 . 154 1000 116 90 100 . 115 354 185 631 88 299 344 Destroy 0b10 Robot/C 2080 | . 220 60 280 80 . 100 580 20 80 60 . 60 140 60 240 . 100 . Destroy 0b10 Robot/NC 335 | 20 20 10 35 . . 25 65 25 . . . . 40 10 35 20 30 . Destroy Leader 472 | . 46 10 78 10 . 20 138 10 10 10 . 10 58 22 32 2 16 . Successful Hack 124 | . 10 . 8 . . . 11 2 . . . . 32 16 . . 45 . Disable Machine 255 | . . . 15 . . . 30 . . . . . 30 15 30 30 60 45 Destroy Structure 452 | . . . . . . 9 86 14 . . . . 9 32 204 36 48 14 Partial Spotted 150 | . . . . . . . . 15 . . . . 45 15 75 . . . Lose Combat Pursuer 570 | . . . 60 . . . 90 30 . 30 . 45 . 15 15 . . 285 Influence Decreases 4253 | 20 262 59 387 129 105 130 786 354 10 126 54 110 279 265 279 390 253 255 Entered New Map 742 | . . 21 34 89 105 . 15 131 . 16 54 . 3 41 . 168 23 42 Time Decay 2963 | 20 242 38 343 40 . 120 471 218 10 100 . 90 276 224 269 222 180 100 Lost Part 398 | . 20 . 10 . . 10 150 5 . 10 . 20 . . 10 . 50 113 Purge Threat 150 | . . . . . . . 150 . . . . . . . . . . . Squads Dispatched 24 | . . . . . . . 9 3 . . . . 3 4 2 1 1 1 Investigation 3 | . . . . . . . 2 1 . . . . . . . . . . Extermination 9 | . . . . . . . . 1 . . . . 2 2 2 1 1 . Reinforcement 9 | . . . . . . . 4 1 . . . . 1 2 . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Distress Signals 12 | . 3 . 3 . . . 2 . . . . . 1 . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 242 | . 16 3 25 3 38 2 47 9 5 7 . 8 7 4 20 6 12 30 Peak Tracking Total 20 | . 4 3 5 3 9 1 8 4 5 3 . 6 3 3 5 3 5 20 Tactical Retreats 34 | . . . 3 . 8 . 4 3 . 1 . 2 . 1 3 1 2 6 ECM-based Alert Blocks 14 | . . . . . . . . 2 . . . . . . 3 3 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Traps Triggered 16 | . 4 . . . . . 3 5 . . . . 1 . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . . . . . 4 . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Machines Disabled 26 | . . . 1 . 9 . 2 . . . . . 2 1 2 2 4 3 Max in Single Turn 2 | . . . 1 . 1 . 1 . . . . . 1 1 2 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Machines Accessed 51 | . 6 . 4 . 1 . 6 5 . . 4 . 6 7 3 2 6 1 Terminals 29 | . 6 . 3 . . . 4 1 . . . . 2 3 2 1 6 1 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . Repair Stations 5 | . . . . . . . . 1 . . . . 2 . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 1 . . . 2 1 . . . . 1 3 . . . . Garrison Access 3 | . . . . . . . . 1 . . . . 1 1 . . . . Total Hacks 147 | . 14 . 9 . 1 . 15 21 . . 29 . 18 14 5 5 14 2 Successful 83 | . 6 . 6 . 1 . 8 10 . . 29 . 7 3 2 2 7 2 Failed 63 | . 8 . 3 . . . 7 11 . . . . 11 10 3 3 7 . Catastrophic 17 | . . . 1 . . . 2 5 . . . . 2 2 1 3 1 . Database Lockouts 1 | . . . . . . . . . . . . . . 1 . . . . Manual 34 | . 14 . 3 . 1 . 7 . . . . . 2 5 . . 2 . Terminals 59 | . 14 . 3 . . . 8 2 . . . . 5 7 3 1 14 2 Fabricators 4 | . . . . . . . . 4 . . . . . . . . . . Repair Stations 15 | . . . . . . . . 4 . . . . 5 . 2 4 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 34 | . . . 6 . . . 7 10 . . . . 5 6 . . . . Garrison Access 5 | . . . . . . . . 1 . . . . 3 1 . . . . Terminal Hacks 45 | . . . 1 . 1 . 3 . . . 29 . . . 1 1 7 2 Record 15 | . . . . . . . . . . . 11 . . . . . 4 . Part Schematic 11 | . . . . . . . . . . . 11 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . 1 . Disarm Traps 1 | . . . . . . . . . . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 1 . . . . 3 . 1 1 . . Scan Component 5 | . . . . . . . . 1 . . . . 2 . 1 1 . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 22 | . . . 5 . . . 4 8 . . . . 3 2 . . . . Insert Component 7 | . . . . . . . 3 3 . . . . 1 . . . . . Analyze 7 | . . . . . . . 1 4 . . . . 2 . . . . . Retrieve Study 8 | . . . 5 . . . . 1 . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . . . . . . . 1 1 . . . . Unauthorized Hacks 7 | . 6 . . . . . 1 . . . . . . . . . . . Terminals 7 | . 6 . . . . . 1 . . . . . . . . . . . Operators 2 | . 1 . . . . . 1 . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . 1 . Hacking Detections 32 | . 2 . 3 . . . 5 5 . . . . 6 6 2 1 2 . Full Trace Events 4 | . 1 . . . . . 2 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 2 . . 11 . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . 5 . . . . 1 . . . . . 2 . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . Time 68 | . . . . . . . . . . . . . 68 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 1 2 . . . . 1 . . . . . Part Schematics Acquired 3 | . . . . . . . . 2 . . . . 1 . . . . . Parts Damaged 2 | . . . . . . . 1 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Active Infowar (turns) 7265 | 85 701 130 1015 80 22 253 282 548 259 208 37 184 1044 551 779 473 375 239 Optics 2817 | . . . . . . . . 304 259 208 37 184 152 . 586 473 375 239 Sensors 2808 | . . . . . . . . . . . . . 891 541 681 473 222 . Seismic 2990 | 85 701 130 1015 80 22 253 282 . . . . . . . 92 25 147 158 Machine Analysis 4299 | . . . . . . . . 421 259 208 37 184 1044 551 779 473 343 . Jamming 2039 | . . . . . . . . . . . . . . 550 662 473 354 . ECM 1477 | . . . . . . . . 244 . . . . . 4 327 415 371 116 Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Turns Passed 9867 | 126 708 130 1015 80 1599 253 1255 552 259 208 37 184 1044 551 779 473 375 239 Spaces Moved 10624 | 83 599 107 662 51 1115 210 836 962 485 383 76 308 1225 858 981 663 604 416 Core 40 | 7 . . . . . . . . . . . . . . . . . 33 Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 3641 | 76 599 107 662 51 1115 210 821 . . . . . . . . . . . Hover 6794 | . . . . . . . 15 962 485 383 76 308 1225 858 981 663 604 234 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 43 | 50 80 95 80 115 70 85 48 45 45 45 48 48 43 43 44 44 44 44 Average Speed 66 | 77 82 96 117 115 107 92 101 47 45 46 48 51 53 44 44 45 44 56 Slowest Speed 220 | 80 95 125 125 115 145 100 145 108 45 48 48 70 111 50 44 107 102 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Spacefolds 11 | . . . . . . . . . . . . . . . . . . 11 Microwarps 4 | . . . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 46 | 4 91 35 64 8 89 70 65 16 61 64 72 51 25 25 30 16 59 30 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . . Known Exits Taken 8 | . . 1 1 . . 1 . . . . . . 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 . . 1 1 . 1 1 1 1 1 1 . . . . . . Scrap Searched 4 | . . . . . . 1 . . 1 2 . . . . . . . . Spaces Dug 135 | . . . . . . . 4 15 2 2 . . 8 14 65 18 . 7 Terrain Destroyed 400 | . . . . . 31 11 106 15 6 16 . 10 9 14 111 18 46 7 Melee 71 | . . . . . . . 4 15 2 2 . . 7 3 13 18 . 7 Projectile 13 | . . . . . . . . . . . . . 2 11 . . . . AOE 316 | . . . . . 31 11 102 . 4 14 . 10 . . 98 . 46 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Sec Total 12517 | 112 736 116 847 59 1372 236 1079 1022 512 402 75 331 1546 987 1291 784 685 325 Wait 1004 | . 70 1 101 . 73 . 81 8 10 . . 16 221 67 253 65 35 3 Move 10472 | 82 598 106 661 50 1114 209 835 961 484 382 75 307 1224 857 980 662 603 282 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 137 | 7 8 . 29 1 37 1 10 5 2 3 . 2 9 4 11 3 3 2 Fast Attach 84 | 6 6 1 3 . 5 1 21 4 . 1 . . 14 2 3 3 6 8 Attach 50 | 1 . . 2 . 8 . 7 3 3 2 . 2 4 3 7 2 1 5 Detach 24 | . . . 1 . 3 . 2 4 1 2 . 1 5 2 1 . . 2 Swap 77 | . 5 . 6 1 7 3 25 3 . . . 1 . 5 4 9 8 . Drop 137 | . 9 . 15 1 39 3 16 7 . 2 . 1 11 5 9 6 9 4 Fire 405 | 16 40 8 29 6 86 18 78 5 9 5 . 1 34 39 5 10 16 . Melee 126 | . . . . . . . 4 22 3 5 . . 24 3 18 24 4 19 Ram 1 | . . . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 5) 491 | -10/Materials | Discovered new exit (range 15) 627 | -10/Materials | Derelicts attacked the area 661 | -10/Materials | Discovered new exit (range 15) 661 | -10/Materials | Discovered new exit (range 7) 751 | -10/Materials | Learned Storage stockpile data 815 | -10/Materials | Discovered new exit (range 9) 835 | -10/Materials | Entered Mines 836 | -10/Mines | Identified exit to Materials 965 | -10/Mines | Entered Materials 965 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 966 | -9/Materials | Identified exit to Materials 1610 | -9/Materials | Identified exit to Mines 1746 | -9/Materials | Build established: Gunner 1807 | -9/Materials | Discovered exit to Materials (range 10) 1980 | -9/Materials | Entered Mines 2014 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2018 | -9/Mines | Found Prototype Device 2055 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2056 | -9/Mines | Discovered new exit (range 5) 2060 | -9/Mines | Entered Exiles 2098 | -9/Exiles | Met 8R-AWN 2116 | -9/Exiles | Met EX-HEX 2149 | -9/Exiles | Met EX-BIN 2162 | -9/Exiles | Aligned with FarCom system 2163 | -9/Exiles | Given EX-Vault access code 2191 | -9/Exiles | Opened EX-Vault 2200 | -9/Exiles | Found 0b10 Alert Chip 2206 | -9/Exiles | Found Gui. Plasma Cannon 2230 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2262 | -9/Exiles | Met EX-DEC 2510 | -9/Exiles | Build established: Tank 2574 | -9/Exiles | Visited The Gauntlet 2789 | -9/Exiles | Attacked by the Exiles 2977 | -9/Exiles | Destroyed 8R-AWN 3005 | -9/Exiles | Lost 7 parts (1p2n2u2w) 3121 | -9/Exiles | Destroyed EX-DEC 3143 | -9/Exiles | Destroyed EX-BIN 3153 | -9/Exiles | Destroyed EX-HEX 3188 | -9/Exiles | Found Deploy-a-Sentry 3229 | -9/Exiles | Found Prototype Processor 3239 | -9/Exiles | Identified Exp. Core Analyzer 3353 | -9/Exiles | Discovered new exit (range 15) 3659 | -9/Exiles | Stole two prototypes: Gui. Plasma Cannon, Deploy-a-Sentry 3659 | -9/Exiles | Entered Mines 3674 | -8/Mines | Build established: Scavenger-Gunner 3908 | -8/Mines | Discovered exit to Materials (range 5) 3912 | -8/Mines | Entered Materials 3912 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4247 | -8/Materials | Garrison activated, responded to threat 4253 | -8/Materials | Lost 9 parts (1p3n1u4w) 4471 | -8/Materials | Core integrity fell below 50% 4688 | -8/Materials | Lost 3 parts (1p2u) 4746 | -8/Materials | Discovered new exit (range 13) 4764 | -8/Materials | Identified Exp. Sensor Array 5167 | -8/Materials | Entered Factory 5167 | -7/Factory | Evolved 2 slots: Utility x2 5212 | -7/Factory | Build established: Hacker-Mutant 5216 | -7/Factory | Discovered new exit (range 12) 5719 | -7/Factory | Entered Lower Caves 5742 | -7/Lower Caves | Spotted B-75 Beast 5794 | -7/Lower Caves | Learned Factory emergency access door positions 5820 | -7/Lower Caves | Learned 4 Factory zone layouts 5970 | -7/Lower Caves | Discovered new exit (range 17) 5975 | -7/Lower Caves | Lost 3 parts (1n1u1w) 5978 | -7/Lower Caves | Entered another Lower Caves area 5980 | -7/Lower Caves | Encountered a Master Thief 5981 | -7/Lower Caves | Encountered a Master Thief 5981 | -7/Lower Caves | Deploy-a-Sentry stolen by Master Thief 5983 | -7/Lower Caves | Broken Exp. Core Analyzer stolen by Master Thief 5987 | -7/Lower Caves | Discovered new exit (range 11) 6184 | -7/Lower Caves | Discovered new exit (range 4) 6186 | -7/Lower Caves | Entered Data Miner 6186 | -7/Data Miner | Discovered new exit (range 6) 6194 | -7/Data Miner | Met Data Miner 6204 | -7/Data Miner | Learned location of Section 7 (-3) 6204 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6211 | -7/Data Miner | Received God Mode back door access code from Data Miner 6223 | -7/Data Miner | Entered Proximity Caves 6259 | -6/Proximity Caves | Build established: Mutant 6259 | -6/Proximity Caves | Learned Factory stockpile data 6402 | -6/Proximity Caves | Discovered new exit (range 7) 6407 | -6/Proximity Caves | Entered Factory 6407 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6560 | -6/Factory | Repaired Broken Exp. Sensor Array 6688 | -6/Factory | Discovered new exit (range 5) 6690 | -6/Factory | Identified exit to Factory 6705 | -6/Factory | Discovered new exit (range 8) 6709 | -6/Factory | Identified exit to Lower Caves 6798 | -6/Factory | Found Prototype Launcher 6798 | -6/Factory | Identified Scatter Rocket Array 6990 | -6/Factory | Build established: Hacker-Scout 7451 | -6/Factory | Entered another Factory area 7451 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7663 | -5/Factory | Central database locked down 7926 | -5/Factory | Gui. Plasma Cannon suddenly broke down 7992 | -5/Factory | Discovered new exit (range 12) 8001 | -5/Factory | Identified exit to Factory 8002 | -5/Factory | Entered another Factory area 8002 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8003 | -4/Factory | Identified exit to Extension 8356 | -4/Factory | Found Prototype Hackware 8502 | -4/Factory | Found Quantum Capacitor 8665 | -4/Factory | Identified Exp. System Shield 8774 | -4/Factory | Discovered new exit (range 10) 8781 | -4/Factory | Identified exit to Research 8781 | -4/Factory | Entered Research 8781 | -3/Research | Evolved 2 slots: Utility x2 8966 | -3/Research | Build established: Hacker-Ninja 9119 | -3/Research | Found Prototype Device 9119 | -3/Research | Identified Exp. Thermal Shield 9252 | -3/Research | Discovered new exit (range 8) 9254 | -3/Research | Identified exit to Quarantine 9254 | -3/Research | Entered Quarantine 9352 | -3/Quarantine | Found Alien Energy Cannon 9352 | -3/Quarantine | Identified Core Cannon 9512 | -3/Quarantine | Found Alien Artifact 9575 | -3/Quarantine | Found Alien Artifact 9575 | -3/Quarantine | Identified Core Reset Matrix 9575 | -3/Quarantine | Identified Subatomic Replicator 9575 | -3/Quarantine | Used Core Reset Matrix 9579 | -3/Quarantine | Detected hypermatrix surge 9579 | -3/Quarantine | Sensed 12 artifacts in vicinity 9592 | -3/Quarantine | Spotted Fortress 9626 | -3/Quarantine | Discovered new exit (range 6) 9626 | -3/Quarantine | Discovered new exit (range 6) 9628 | -3/Quarantine | Identified exit to Section 7 9629 | -3/Quarantine | Entered Section 7 9630 | -3/Section 7 | Detected hypermatrix surge 9630 | -3/Section 7 | Sensed 20 artifacts in vicinity 9639 | -3/Section 7 | Lost 4 parts (2u2w) 9670 | -3/Section 7 | Found Integrated Dissipator 9670 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 9710 | -3/Section 7 | Found Spacefold Activator 9716 | -3/Section 7 | Spotted S7 Guard 9723 | -3/Section 7 | Found Core Membrane 9723 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 9727 | -3/Section 7 | Discovered new exit (range 12) 9780 | -3/Section 7 | Found Microwarp Drive 9786 | -3/Section 7 | Core integrity fell below 50% 9794 | -3/Section 7 | Lost 7 parts (1p4n2u) 9801 | -3/Section 7 | Spotted Alpha 7 9803 | -3/Section 7 | Spotted Alpha 7 9806 | -3/Section 7 | Spotted B-99 Colossus 9807 | -3/Section 7 | Spotted Executioner 9807 | -3/Section 7 | Spotted Executioner 9852 | -3/Section 7 | Core integrity fell below 20% 9868 | -3/Section 7 | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09804_ Seismic Detector destroyed. 09804_ W-44 Eye sends out distress signal. 09804_ Microwarped (distance 21). 09805_ K-01 Serf collects debris. 09807_ Molecular Scythe destroyed. 09807_ Microwarped (distance 67). 09816_ Sigix Exoskeleton lights up in response to your presence. 09822_ Connecting with Exoskeleton Controls... 09826_ Spacefolded through Suspension Chamber. 09833_ Cld. Airjet destroyed. 09836_ Core Membrane filtered system corruption (1). 09837_ Machine disabled. 09839_ Cmb. Gravmag System destroyed. 09839_ Dropped Med. Storage Unit. 09840_ Exoskeleton Controls disabled. 09845_ Core Membrane filtered system corruption (1). 09849_ Machine disabled. 09851_ Core Membrane filtered system corruption (1). 09856_ Microwarp Drive destroyed. 09860_ Core Membrane filtered system corruption (1). Map ----- +----------------------------------------------------+ | ?????????"""" ?????" #?????? | | ?????????? ????" #??????? | | ????????? " """"" """#??????? | | ???????? " """#??????? | | ?????? ? """ """"#??????? | | ????? " """"#??????? | | ????? """#??????? | | """#??????? | | ????? """#??????? | | ???? """"#??????? | | ????? """"""" """"#??????? | | ?????????""" ### """"""" """#??????? | | ??????????????????# """"""" """#??????? | | ??????????????????####+++###############??????? | | ??????????????????#""" """#?????????????????? | | ??????????????????#"""p """#?????????????????? | | ??????????????????#""" """#?????????????????? | | ??????????????????#""" p ""#?????????????????? | | ??????????????????#""" """#?????????????????? | | ??????????????????#""" ""#?????????????????? | | ??????????????????#"" ""#?????????????????? | | ??????????????????#" "#?????????????????? | | ??????????????????#" "#?????????????????? | | ??????????????????#" "#?????????????????? | | ??????????????????#"" "#?????????????????? | | ??????????????????#" """@ "#?????????????????? | | ??????????????????#" "X"!!"#?????????????????? | | ??????????????????#" "#"! "#?????????????????? | | ??????????????????#" "###" #?????????????????? | | ??????????????????#####?#####?????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 65 Energy Generation 33 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Armor Coverage 450 Resistance: TH 30 Evasion (%) 56 Armor Integrity Analysis 40 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -6/Factory | Broken Studied --------- None Alien Tech Used ----------------- Core Cannon Core Reset Matrix Integrated Dissipator Spacefold Activator Core Membrane Microwarp Drive Achievements -------------- Walls Are Suggestions Challenges ------------ None Game ------ Seed CompactAntimatterRigger Manual? 0 Play Time 02:43:39 Cumulative 222.0 hours Start 2026.06.14 @ 23:20:53 End 2026.06.15 @ 16:55:38 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/1/1/0/0/0/0/0/0/1 Lore% 74 Gallery% 70 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1db19e98-fac5-4927-bee9-80fb5424a2cd