Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.31 @ 04:06:22 Player: Humppa Result: Destroyed by P-80 Master via exploding Deuterium Array Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (139) 695 Value Destroyed (5675) 5675 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3252) 3252 TOTAL SCORE: 15182 Bonus ------- High Alert Combat Kills 812 Follower Combat Kills 439 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 736 Friendly Fire -335 Cogmind --------- Core Integrity 0/1000 Matter 252/300 Energy 100/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg High-capacity Storage Unit Advanced Sensor Array Vortex Driver Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Weapon Cycler Transmission Jammer Makeshift Armor Plating > --- WEAPON ----------- Tesla Rifle Vortex Driver Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink High-capacity Matter Pod Makeshift Armor Plating Layered Heavy Armor Plating Heavy Machine Gun KE Penetrator KE Penetrator [Rating: 84] Favorites ----------- Power Neutrino Core Engine Makeshift Power Source Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Makeshift Armor Plating Weapon Bore Cannon Energy Gun Tesla Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . Utility 6 | . . 1 . 1 1 . . . . 1 2 . . . Weapon 1 | . . . . . . . . . . 1 . . . . Parts Attached 195 | 6 14 10 8 14 27 8 8 6 10 11 39 15 3 16 Power 21 | 1 2 2 . 1 3 2 1 . 3 . 5 . . 1 Engine 15 | 1 1 2 . 1 2 2 1 . 2 . 2 . . 1 Core 6 | . 1 . . . 1 . . . 1 . 3 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 70 | 2 7 2 7 5 7 3 1 2 5 6 14 5 . 4 Treads 6 | . . . . . . . 1 . 5 . . . . . Leg 63 | 2 7 2 7 5 7 3 . 1 . 6 14 5 . 4 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . . . Utility 54 | 1 2 2 1 5 11 2 3 2 2 3 12 5 . 3 Device 31 | . 1 . . 2 6 . 2 2 1 2 9 4 . 2 Storage 5 | 1 1 . . 1 1 . . . . 1 . . . . Processor 8 | . . 2 1 1 2 . 1 . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 10 | . . . . 1 2 2 . . . . 3 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 50 | 2 3 4 . 3 6 1 3 2 . 2 8 5 3 8 Energy Gun 10 | 1 1 . . . . . . . . 1 . 2 2 3 Energy Cannon 15 | . . 2 . 1 3 1 1 . . . 5 . . 2 Ballistic Gun 14 | 1 2 1 . . 2 . . . . 1 1 2 1 3 Ballistic Cannon 10 | . . 1 . 2 1 . 1 2 . . 2 1 . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . . 1 . . 1 Parts Lost 80 | . 7 4 1 4 2 17 . . 2 . 17 6 . 20 Power 11 | . 2 1 . . . 4 . . . . 2 . . 2 Propulsion 25 | . 2 1 . 2 . 7 . . 1 . 5 2 . 5 Utility 19 | . . . 1 1 . 3 . . 1 . 5 . . 8 Weapon 25 | . 3 2 . 1 2 3 . . . . 5 4 . 5 Highest Loss Streak 9 | . 2 2 1 3 1 9 . . 1 . 6 4 . 8 Average Slot Usage (%) 91 | . 91 99 99 94 97 88 33 75 87 98 98 96 100 94 Engine 5 | . 4 7 11 9 9 6 6 7 7 13 1 . . . Core 5 | . 9 2 . . 5 5 . . 3 . 8 11 11 9 Treads 1 | . . . . . . . 3 7 7 . . . . . Leg 21 | . 27 33 33 32 28 27 . 3 6 25 22 22 23 22 Device 19 | . 6 11 11 8 7 5 14 28 26 21 28 29 29 25 Storage 6 | . 14 11 11 9 14 14 . . . 3 5 5 5 4 Processor 6 | . . 11 10 14 7 6 . 7 10 13 5 5 5 4 Protection 3 | . . . . 2 7 6 . . . . 4 5 5 5 Energy Gun 3 | . 12 4 . . . . . . . 6 2 1 2 8 Energy Cannon 3 | . . 6 11 10 6 . 2 . . . 8 1 . 1 Ballistic Gun 3 | . 15 4 . . 6 5 . . . . 3 4 8 . Ballistic Cannon 5 | . . 6 11 7 1 5 2 13 15 12 . 4 5 4 Naked Turns 51 | . . . . . . 27 12 . . . . . . 12 Heaviest Build 94 | 13 26 32 32 50 69 72 17 27 49 82 94 87 79 90 Greatest Support 96 | 20 20 30 36 48 68 68 28 28 96 96 80 78 73 83 Greatest Overweight (x) 15 | . 1 1 1 1 1 2 2 . 2 2 2 1 1 15 Average Overweight (x) . | . . . . . . . . . 1 . . . 1 . Largest Inventory Capacity 16 | 6 10 10 10 16 16 16 4 4 4 12 12 12 12 12 Average Capacity 9 | 5 6 10 10 10 15 15 4 4 4 8 12 12 12 11 Most Carried 16 | 2 10 10 10 10 16 16 4 4 4 7 12 12 12 12 Average Carried 8 | . 6 8 9 8 13 14 3 3 3 4 9 11 11 11 Final Capacity 16 | 6 10 10 10 10 16 4 4 4 4 12 12 12 12 4 Final Carried 16 | 2 10 10 10 10 16 4 4 4 4 7 10 12 12 4 Class Distribution -------------------- 29% | Mutant 16% | Derelict-Mutant 13% | Scavenger-Mutant 12% | Skirmisher 6% | Scavenger-Skirmisher 6% | Scavenger-Tank 5% | Derelict-Gunner 4% | Infiltrator-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Skirmisher | -5/Warlord Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Matter Collected 4470 | 234 427 287 281 142 716 17 117 81 446 66 815 483 72 286 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6018 | . 572 302 298 279 1149 72 . . 250 66 2030 820 . 180 Parts 300 | . 28 26 15 27 61 6 . . 11 3 87 30 . 6 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . Recyclers Shooed 4 | . 2 . . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 179 | . . . . . . 8 . . 22 . . 22 . 127 Prevented 23 | . . . . . . 1 1 . 4 . . 6 . 11 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Combat Hostiles Destroyed 117 | . 12 10 13 7 17 2 . . 5 1 28 17 . 5 Guns 47 | . 12 5 . . 6 1 . . . . 10 10 . 3 Cannons 55 | . . 1 13 7 9 1 . . 5 1 12 5 . 1 AOE 11 | . . 4 . . 2 . . . . . 5 . . . Classes Destroyed 18 | . 3 2 2 2 4 . . . 1 . 3 . . 1 Worker 6 | . 1 . . . 4 . . . . . 1 . . . Builder 4 | . . . . . 1 . . . . . 3 . . . Hauler 1 | . . . . . . . . . . . 1 . . . Recycler 5 | . . . . . 2 . . . . . 3 . . . Operator 2 | . . . . 1 . . . . . . 1 . . . Watcher 10 | . 2 2 . 1 3 . . . . . 2 . . . Swarmer 27 | . . 7 . 3 . 1 . . 3 . 6 7 . . Grunt 44 | . 12 2 4 . 9 . . . 1 . 9 7 . . Brawler 4 | . . . . . . . . . . . 1 1 . 2 Duelist 6 | . . . 1 . . . . . 1 . 3 1 . . Protector 2 | . . . . . 1 . . . . . . . . 1 Sentry 10 | . . 1 . 3 3 . . . . 1 1 1 . . Hunter 5 | . . . . 1 1 . . . . . 2 . . 1 Programmer 10 | . . . . . 3 1 . . . . 6 . . . Striker 1 | . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . 1 . . Assembled 8 | . . . 8 . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 4 4 4 4 5 2 . . 3 1 5 6 . 2 Combat Bots Only 6 | . 3 4 4 4 4 2 . . 3 1 4 6 . 2 Max Kills in Single Turn 4 | . 1 3 2 1 3 1 . . 2 1 4 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 3 . . 1 . . . . . 4 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Damage Taken 13703 | . 1027 500 393 430 1748 2103 . . 477 46 3071 1082 . 2826 Core 2059 | . 205 135 29 74 216 270 . . 94 . 247 158 . 631 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 63 | 100 18 . 59 86 . . . . 17 100 . . . . Volleys Fired 408 | . 73 32 26 20 70 10 . . 20 2 87 39 . 29 Largest 3 | . 2 2 2 2 2 2 . . 2 3 3 3 . 3 Hottest 277 | . 70 102 102 126 117 111 . . 114 195 277 207 . 222 Shots Fired 907 | . 138 64 52 35 140 18 . . 40 6 251 87 2 74 Gun 470 | . 138 48 . . 65 7 . . . 2 123 37 1 49 Cannon 437 | . . 16 52 35 75 11 . . 40 4 128 50 1 25 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 506 | . 97 32 26 16 86 15 . . 40 4 83 58 2 47 Thermal 188 | . 33 . . . . . . . . 2 145 8 . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 200 | . 8 32 26 19 54 3 . . . . 23 21 . 14 Entropic 13 | . . . . . . . . . . . . . . 13 Robot Hit Streak 15 | . 15 7 4 15 12 5 . . 2 4 6 5 . 8 Robot Miss Streak 10 | . 8 5 5 3 4 3 . . 10 1 7 5 1 2 Penetration Max 1 | . . . . . 1 1 . . 1 . 1 1 . 1 Secondary Targets 5 | . 4 . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 Shots Hit Robots 514 | . 92 32 24 25 89 10 . . 9 5 138 43 . 47 Core Hits 245 | . 29 14 16 13 48 4 . . 8 1 75 23 . 14 Critical Hits 29 | . 1 1 . 1 1 . . . 7 1 7 6 . 4 Critical Kills 13 | . 1 1 . 1 . . . . 4 1 1 4 . . Critical Parts Destroyed 13 | . . . . . . . . . 3 . 6 2 . 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15932 | . 1165 576 619 678 2921 317 . . 322 69 6131 1344 19 1771 Guns 5660 | . 1128 277 . . 930 126 . . . 24 1782 557 19 817 Cannons 7086 | . . 179 619 615 1247 191 . . 322 45 2132 787 . 949 Explosions 3181 | . 37 120 . 63 744 . . . . . 2217 . . . Melee . | . . . . . . . . . . . . . . . Ramming 5 | . . . . . . . . . . . . . . 5 Kinetic 5929 | . 720 164 203 223 1257 295 . . 322 45 1067 777 19 837 Thermal 4143 | . 351 120 . 63 366 . . . . 24 3161 58 . . Explosive 1738 | . . . . . 378 . . . . . 1360 . . . Electromagnetic 3412 | . 94 292 416 392 920 22 . . . . 543 509 . 224 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Entropic 705 | . . . . . . . . . . . . . . 705 Highest Corruption 42 | . 7 . 4 . 6 8 8 8 . . 18 18 18 42 Average Corruption 10 | . 5 . 4 . 4 6 8 8 . . 9 18 18 24 Corruption Purged . | . . . . . . . . . . . . . . . Effects 245 | . 13 . 8 . 26 17 12 5 . . 46 57 33 28 Message Errors 36 | . 1 . 2 . 6 1 1 1 . . 7 9 5 3 Matter Fused 46 | . 5 . 1 . 3 3 5 2 . . 11 7 6 3 Heat Flow Errors 28 | . 2 . . . 4 5 1 1 . . 5 6 3 1 Energy Discharges 22 | . 1 . 1 . 2 4 2 . . . 5 6 1 . Parts Rejected 2 | . . . . . . . . . . . . 1 . 1 Data Loss (minor) 16 | . 2 . 1 . 3 . 1 . . . 2 4 3 . Data Loss (major) 11 | . 1 . . . 1 1 2 1 . . . 2 2 1 Misfires 10 | . 1 . . . 1 . . . . . 2 1 2 3 Alerts 1 | . . . . . . . . . . . . 1 . . Misdirections 25 | . . . . . . . . . . . 3 6 10 6 Targeting Errors 42 | . . . 3 . 6 3 . . . . 7 13 1 9 Weapon Failures 6 | . . . . . . . . . . . 4 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 888 | . . 18 3 7 241 . . . . . 590 . . 29 Projectiles 224 | . . 18 3 7 58 . . . . . 109 . . 29 Explosions 664 | . . . . . 183 . . . . . 481 . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 11 | . . 1 4 . . . . . . . 1 3 . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 9 | . . 1 2 . . . . . . . 1 3 . 2 Secondary 2 | . . . 2 . . . . . . . . . . . Self-Inflicted Damage 552 | . . 24 . . 241 . . . . . 285 . . 2 Shots 12 | . . 1 . . 6 . . . . . 5 . . . Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 557 | . 262 72 216 135 285 403 179 185 2 24 297 329 99 557 Average Temperature 91 | . 72 24 78 45 71 166 99 105 2 15 53 152 63 229 Received Heat Transfer 2880 | . 591 111 48 54 543 621 . . 63 12 489 309 . 39 Effects 8 | . . . . . . 1 . . . . . . . 7 Shutdowns 2 | . . . . . . . . . . . . . . 2 Energy Bleed 3 | . . . . . . 1 . . . . . . . 2 Interference 2 | . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 1 2 . 1 Combat Hostiles 4 | . . . . . . . . . . . 1 2 . 1 Parts Fried 12 | . . 1 1 3 3 . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . 2 . . . Heat Transferred 4909 | . 975 50 . 50 300 . . . . 37 3386 111 . . Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 2 . 1 2 . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Peak Influence 1012 | . 350 288 173 168 693 . . . . 46 1012 . . . Initial 66 | . . 1 48 66 13 . . . . 10 22 . . . Average 294 | . 122 156 111 77 392 . . . . 19 596 . . . Maximum Alert Level 3 | . 1 1 . . 2 . . . . . 3 . . . Low Security (%) 51 | 100 75 63 100 100 21 . . . . 100 11 . . . Level 1 17 | . 24 36 . . 22 . . . . . 19 . . . Level 2 16 | . . . . . 56 . . . . . 17 . . . Level 3 13 | . . . . . . . . . . . 51 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 2 . . 9 . . . . . 10 . . . Investigation 3 | . . 1 . . 1 . . . . . 1 . . . Extermination 6 | . . . . . 2 . . . . . 4 . . . Reinforcement 9 | . 2 1 . . 3 . . . . . 3 . . . Assault 5 | . . . . . 3 . . . . . 2 . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Distress Signals 9 | . 5 1 . 1 . . . . . . 1 . . 1 Communications Jammed 34 | . . . . . . . . . . . 34 . . . Distress Signals 34 | . . . . . . . . . . . 34 . . . Times Spotted 219 | . 31 18 21 10 32 8 . . 14 1 42 15 . 27 Peak Tracking Total 9 | . 7 4 9 4 6 8 . . 4 1 5 4 . 9 Tactical Retreats 24 | . 4 2 3 . 5 . . . 1 . 4 . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Traps Triggered 14 | . 4 1 . . 2 . . . . 2 4 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 30 | . . . . . . . 4 . . . . 1 . 25 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Machines Disabled 46 | . . 2 . . 16 . . . . . 26 1 . 1 Max in Single Turn 7 | . . 1 . . 7 . . . . . 7 1 . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Machines Accessed 31 | . 8 2 . 5 3 2 . 1 . . 2 1 1 6 Terminals 13 | . 6 2 . 3 2 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 4 | . 1 . . 1 1 . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 79 | . 13 4 . 15 8 7 . 6 . . 9 1 1 15 Successful 63 | . 6 1 . 12 5 7 . 6 . . 9 1 1 15 Failed 16 | . 7 3 . 3 3 . . . . . . . . . Catastrophic 2 | . 2 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 10 | . 1 . . 1 . . . 1 . 3 3 . . 1 Terminals 21 | . 10 4 . 3 4 . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . Repair Stations 21 | . 2 . . 9 4 . . . . . 6 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 37 | . 3 1 . 2 1 7 . 6 . . . 1 1 15 Record 14 | . . . . . 1 6 . . . . . . . 7 Part Schematic 6 | . . . . . . . . 6 . . . . . . Prototype ID Bank 6 | . . . . . . . . . . . . . . 6 Open Door 5 | . . . . . . 1 . . . . . 1 1 2 Alert Level 1 | . 1 . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 19 | . 2 . . 7 4 . . . . . 6 . . . Scan Component 10 | . 1 . . 4 2 . . . . . 3 . . . Repair 9 | . 1 . . 3 2 . . . . . 3 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 6 2 . 3 3 . . . . . 1 . . . Full Trace Events 2 | . . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 1 . . . 6 . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . Matter 146 | . . . . . . . . . . . 146 . . . Time 73 | . . . . . . . . . . . 73 . . . Total Part Build Rating 3 | . . . . . . . . . . . 3 . . . Parts Repaired 8 | . 1 . . 3 1 . . . . . 3 . . . Time 354 | . 26 . . 96 82 . . . . . 150 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Total Allies 7 | . . . . . . . . 4 . . 3 . . . Largest Group 4 | . . . . . . . . 4 4 . 3 . . . Highest-Rated Group 210 | . . . . . . . . 151 151 . 210 . . . Highest-Rated Ally 70 | . . . . . . . . 40 40 . 70 . . . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . . . 38 . 23 . . . Total Damage 1155 | . . . . . . . . . 673 . 482 . . . Kills 13 | . . . . . . . . . 9 . 4 . . . Allies Corrupted 2 | . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 . 2 1 . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Turns Passed 12870 | 42 1151 599 290 603 1437 453 418 1315 873 798 1838 800 540 1713 Spaces Moved 7260 | 28 633 343 153 283 743 304 307 804 464 558 818 434 352 1036 Core 253 | 2 . . . . . 54 175 . . . . . . 22 Treads 1129 | . . . . . . . 132 804 182 11 . . . . Legs 5878 | 26 633 343 153 283 743 250 . . 282 547 818 434 352 1014 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 50 50 160 150 120 120 120 150 50 Average Speed 143 | 115 127 133 120 126 141 134 132 160 168 132 147 149 150 148 Slowest Speed 800 | 120 150 150 150 150 152 180 160 160 210 180 180 150 150 800 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 98 32 26 23 23 47 53 87 55 14 25 59 50 89 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . 2 . 1 . . . . . . Known Exits Taken 6 | . . 1 . . . . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . . . . . Scrap Searched 15 | . . . 1 . . 3 4 2 1 . . 1 3 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 340 | . 3 7 . 4 84 2 . . 18 1 183 18 . 20 Melee . | . . . . . . . . . . . . . . . Projectile 122 | . . 1 . 1 6 2 . . 18 1 55 18 . 20 AOE 218 | . 3 6 . 3 78 . . . . . 128 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Total 8900 | 35 838 421 209 492 984 331 318 833 514 615 1254 530 361 1165 Wait 871 | . 98 27 10 167 123 8 . 15 7 30 285 34 . 67 Move 7246 | 27 632 342 152 282 742 303 306 803 463 557 817 433 351 1036 Hop . | . . . . . . . . . . . . . . . Pick Up 80 | 2 15 6 4 6 10 . 2 4 3 5 16 4 2 1 Fast Attach 78 | 6 3 2 1 3 5 1 4 5 7 10 16 7 2 6 Attach 66 | . 6 6 1 7 5 7 4 1 1 1 17 1 . 9 Detach 24 | . . 2 . 2 3 1 2 1 . 2 5 . 1 5 Swap 51 | . 5 2 6 4 17 . . . 2 . 6 7 1 1 Drop 71 | . 6 2 9 1 9 1 . 4 8 8 4 5 4 10 Fire 408 | . 73 32 26 20 70 10 . . 20 2 87 39 . 29 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . 3 . 1 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Build established: Mutant 461 | -10/Materials | Core integrity fell below 20% 636 | -10/Materials | Discovered new exit (range 3) 750 | -10/Materials | Discovered new exit (range 16) 872 | -10/Materials | Repaired Aluminum Leg 1003 | -10/Materials | Discovered new exit (range 12) 1158 | -10/Materials | Discovered new exit (range 11) 1194 | -10/Materials | Entered another Materials area 1194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1496 | -9/Materials | Build established: Scavenger-Mutant 1514 | -9/Materials | Discovered new exit (range 16) 1790 | -9/Materials | Identified exit to Mines 1793 | -9/Materials | Entered Mines 1845 | -9/Mines | Build established: Mutant 1874 | -9/Mines | Assembled infested the area 1879 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2071 | -9/Mines | Discovered new exit (range 5) 2083 | -9/Mines | Entered Materials 2083 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2336 | -8/Materials | Discovered new exit (range 13) 2371 | -8/Materials | Build established: Scavenger-Skirmisher 2470 | -8/Materials | Lost 3 parts (1n1u1w) 2571 | -8/Materials | Repaired Aluminum Leg 2599 | -8/Materials | Repaired Aluminum Leg 2644 | -8/Materials | Repaired Broken Imp. Light Cannon 2686 | -8/Materials | Entered Factory 2686 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2713 | -7/Factory | Build established: Mutant 3227 | -7/Factory | Build established: Scavenger-Mutant 3829 | -7/Factory | Build established: Mutant 3886 | -7/Factory | First assault squad dispatched 3904 | -7/Factory | Repaired Carbon-fiber Leg 4096 | -7/Factory | Discovered new exit (range 4) 4123 | -7/Factory | Entered Lower Caves 4265 | -7/Lower Caves | Build established: Scavenger-Mutant 4338 | -7/Lower Caves | Learned location of Extension (-6) 4342 | -7/Lower Caves | Learned Extension stockpile data 4342 | -7/Lower Caves | Learned Research terminal intel 4461 | -7/Lower Caves | Attracted the attention of an 0b10 base 4535 | -7/Lower Caves | Lost 9 parts (3p2n2u2w) 4544 | -7/Lower Caves | Core integrity fell below 50% 4549 | -7/Lower Caves | Released all parts (3) 4571 | -7/Lower Caves | Discovered new exit (range 9) 4576 | -7/Lower Caves | Entered another Lower Caves area 4580 | -7/Lower Caves | Lost 8 parts (1p5n1u1w) 4582 | -7/Lower Caves | Discovered new exit (range 10) 4595 | -7/Lower Caves | Encountered a Warlord checkpoint 4768 | -7/Lower Caves | Build established: Mutant 4942 | -7/Lower Caves | Discovered new exit (range 5) 4994 | -7/Lower Caves | Entered Zion 5078 | -7/Zion | Given the Hacking Drone Bay 5078 | -7/Zion | Found Prototype Device 5078 | -7/Zion | Identified Hacking Drone Bay 5193 | -7/Zion | Discovered new exit (range 10) 5250 | -7/Zion | Build established: Derelict-Mutant 5264 | -7/Zion | System corruption cleaned by Quarantine Array 5404 | -7/Zion | Learned location of 1 exit from Factory 5612 | -7/Zion | Learned Factory garrison access intel 5748 | -7/Zion | Imprinted 5750 | -7/Zion | Declared Zion's savior 6309 | -7/Zion | Entered Proximity Caves 6309 | -6/Proximity Caves | Accompanied by 4 allies 6370 | -6/Proximity Caves | Learned Factory garrison access intel 6576 | -6/Proximity Caves | Core integrity fell below 20% 6790 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7161 | -6/Proximity Caves | Discovered new exit (range 14) 7180 | -6/Proximity Caves | Identified exit to Factory 7182 | -6/Proximity Caves | Entered Factory 7182 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7183 | -6/Factory | Identified exit to Factory 7184 | -6/Factory | Loaded intel: 4 garrison access locations 7857 | -6/Factory | Build established: Derelict-Gunner 7980 | -6/Factory | Entered another Factory area 7980 | -5/Factory | Evolved 2 slots: Utility x2 7981 | -5/Factory | Loaded intel: 4 garrison access locations 8411 | -5/Factory | Repaired Hvy. Phase Cannon 8456 | -5/Factory | Repaired Imp. Deuterium Engine 8508 | -5/Factory | Repaired Flexi-carbon Leg 8711 | -5/Factory | Build established: Infiltrator-Tank 8739 | -5/Factory | Lost 6 parts (1p4n1w) 8972 | -5/Factory | Zion Light squad teleported in 9016 | -5/Factory | Build established: Scavenger-Tank 9288 | -5/Factory | System corruption reached 10% 9305 | -5/Factory | Terminal network hard line cut 9374 | -5/Factory | Fabricated Adv. Sensor Array (x1) 9529 | -5/Factory | First assault squad dispatched 9555 | -5/Factory | Found Prototype Protection 9562 | -5/Factory | Lost 3 parts (2u1w) 9803 | -5/Factory | Discovered new exit (range 6) 9816 | -5/Factory | Identified exit to Upper Caves 9818 | -5/Factory | Entered Upper Caves 10012 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10057 | -5/Upper Caves | Lost 4 parts (1n3w) 10454 | -5/Upper Caves | Build established: Mutant 10569 | -5/Upper Caves | Discovered new exit (range 14) 10606 | -5/Upper Caves | Identified exit to Upper Caves 10618 | -5/Upper Caves | Entered another Upper Caves area 10630 | -5/Upper Caves | Encountered a Warlord checkpoint 10641 | -5/Upper Caves | Learned Factory terminal intel 10957 | -5/Upper Caves | Build established: Derelict-Skirmisher 11131 | -5/Upper Caves | Discovered new exit (range 11) 11149 | -5/Upper Caves | Identified exit to Warlord 11158 | -5/Upper Caves | Entered Warlord 11277 | -5/Warlord | System corruption cleaned by Quarantine Array 11556 | -5/Warlord | Rebuked by Warlord 11581 | -5/Warlord | Warlord's base attacked by MAIN.C 11584 | -5/Warlord | Build established: Skirmisher 11931 | -5/Warlord | Warlord forces counterattacked 12202 | -5/Warlord | Found Prototype Energy Cannon 12202 | -5/Warlord | Identified Vortex Driver 12206 | -5/Warlord | Found Vortex Driver 12372 | -5/Warlord | Opened side exit 12512 | -5/Warlord | Spotted Striker 12543 | -5/Warlord | Destroyed Striker 12580 | -5/Warlord | Lost 3 parts (1p2u) 12632 | -5/Warlord | Spotted Executioner 12636 | -5/Warlord | Core integrity fell below 50% 12778 | -5/Warlord | Lost 8 parts (1p1n4u2w) 12800 | -5/Warlord | System corruption reached 30% 12858 | -5/Warlord | Core integrity fell below 20% 12871 | -5/Warlord | Destroyed by P-80 Master via exploding Deuterium Array Last Messages --------------- 12833_ System corruption misinterpreted. 12833_ Triggered Fire Trap. 12833_ Burning plasma bursts from the floor. 12836_ Critical hit. 12836_ Flexi-carbon Leg destroyed. 12842_ Door malfunctions. 12845_ Antigrav System fries itself beyond repair. 12845_ Carbon-fiber Leg destroyed. 12846_ System corrupted: Vortex Driver targeting data glitched. 12848_ Mak. Armor Plating destroyed. 12851_ System corrupted: Matter fused (-7). 12857_ Dropped Lyr. Heavy Armor Plating. 12857_ Dropped Hcp. Matter Pod. 12858_ Dropped Enh. Flexi-carbon Leg. 12858_ Dropped Flexi-carbon Leg. 12860_ Door malfunctions. 12868_ Slammed into P-70 Sage. 12871_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 12871_ Deuterium Array explodes. Map ----- +----------------------------------------------------+ | # """ %######## ## !] % % % % %* | | %%!% %%! *%[ # "" " | | # " ""["%##### # # "" " | | # =% %= # # "" " | | # """"=|##### ! #### #######""#### | | # !#??##*%[ #??# #?????#""#??? | | ############ ### + +###### #?????#""#??? | | ### #????#[//=?# #??# # #??????""???? | | ?? ??????#[ =?# #*##??# ! %% # #???????????? | | ?????????? ??###%#???# %=*! # ###???????????? | | ####?????? ??### ##### =!% #?????????????? | | #??????#+#??# ## ! %=!]# #?????????????? | | #??????# #??# ## ==!# #?????????????? | | #??????# #??# [[[ ## !!%!# ##????????????? | | #??????# ### ## =! + #????????????? | | X#??????# % ]]] ########### ##????????????? | | ""##??????# # #?# #?# #?????????????? | | ????####### #### ##?# #?# #?????????????? | | ????# """ #* ##??# #??# ! #?# #?????????????? | | ????# """ # #???# #??# ! ! #?# #?????????????? | | ????# """ #= #???# #??# ! ! #?# #?????????????? | | ????# [+ ##?## ##?# =! #?# #?????????????? | | ????# =# #?# ###p##/##### #?????????????? | | ????# # #?# p g=g #?????????????? | | ????# # #?# ###/;#g#####+####??????????? | | ########### # ### ##?#@ ## #??????????? | | """ #????#%[ ###?# #??# ## """#??????????? | | """ #????#= #???# #??# ## """#??????????? | | """ #????#! #?###/#### ## """#??????????? | | #????#%! #?# # ## #??????????? | | #????#= #?# !! # ## #??????????? | | #??### #?# ] ! # #########??????????? | | ######### ### ]] #######??????????????????? | | / #????????????????????????? | | ###### #????????????????????????? | | ############????########????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 110 Jamming Range 8 Cloak Strength 2 Armor Coverage 600 Resistance: EM 25 Thermal Conversion 60 Weapon Cycling 20 Evasion (%) 50 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer I'm Back, Baby! Challenges ------------ None Game ------ Seed GrenadeTrapSink Manual? 0 Play Time 02:58:03 Cumulative 53.2 hours Start 2021.03.30 @ 22:34:26 End 2021.03.31 @ 04:06:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58aaecb1-d80e-4483-830f-b7977d9b5531