Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 16:59:27 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1310) 1310 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3855 Bonus ------- None Cogmind --------- Core Integrity 638/700 Matter 194/300 Energy 290/290 System Corruption 2% Temperature Cool (0) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Target Analyzer Hardened Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Mini Grenade Launcher Katana > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Sensor Array Improved Medium Armor Plating System Restoration Module Arc Projector Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Launcher Guidance Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Precision Grenade Launcher Katana > --- INVENTORY -------- Improved Deuterium Engine VSS Leg Improved Sensor Array Target Analyzer Improved Medium Armor Plating [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 50 | 7 2 4 21 16 Power 5 | 1 . . 3 1 Engine 3 | 1 . . 1 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 17 | 2 . . 8 7 Treads . | . . . . . Leg 17 | 2 . . 8 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 1 2 6 4 Device 6 | 1 . 1 4 . Storage 1 | 1 . . . . Processor 5 | . 1 . . 4 Hackware . | . . . . . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 13 | 2 1 2 4 4 Energy Gun 2 | 1 . . . 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | 1 . 1 2 1 Ballistic Cannon . | . . . . . Launcher 3 | . . . 2 1 Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 8 | . 1 . 4 3 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 3 | . 1 . 2 . Weapon 2 | . . . . 2 Highest Loss Streak 3 | . 1 . 2 3 To Critical Strikes . | . . . . . Average Backups 4 | 2 4 5 4 4 Power . | 1 1 1 . 1 Propulsion . | . . 2 . . Utility 1 | . 1 1 1 3 Weapon 1 | 1 2 1 1 . Tool/Special . | . . . . . Unused Backups 7 | . . 1 2 4 Power 3 | . . . 2 1 Propulsion . | . . . . . Utility 4 | . . 1 . 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 90 99 98 98 Engine 8 | . 14 11 5 7 Leg 29 | . 28 22 35 29 Device 9 | . 5 11 9 9 Storage 3 | . 14 5 . . Processor 12 | . . 11 9 20 Protection 5 | . . 5 7 7 Energy Gun 3 | . 14 5 . 1 Energy Cannon 3 | . . 5 7 . Ballistic Gun 13 | . 13 21 18 6 Launcher 2 | . . . 1 5 Slashing Weapon 2 | . . . . 6 Peak Build Rating 46 | 7 7 10 31 46 Average Rating 23 | 5 6 9 19 43 On Entrance 11 | . 7 7 10 31 Naked Turns . | . . . . . Heaviest Build 31 | 14 14 18 24 31 Greatest Support 74 | 20 20 20 47 74 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 5 | 7 8 6 5 5 Most Carried 8 | 5 8 8 5 5 Average Carried 4 | 3 4 5 4 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 7 | 4 7 5 5 5 Class Distribution -------------------- 45% | Mutant 28% | Skirmisher 9% | Scavenger-Tank 8% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 974 | 285 34 60 311 284 Remotely . | . . . . . Salvage Created 1551 | 111 181 81 662 516 Parts 95 | 10 18 5 41 21 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . 5 1 14 10 Melee 6 | . . . . 6 Guns 18 | . 5 1 10 2 Cannons 4 | . . . 4 . AOE 2 | . . . . 2 Classes Destroyed 12 | 1 4 1 2 4 Worker 1 | . . . . 1 Builder 1 | . 1 . . . Tunneler 5 | 5 . . . . Recycler 2 | . . . 1 1 Watcher 2 | . 1 1 . . Swarmer 7 | . 3 . 4 . Grunt 11 | . 2 . 4 5 Duelist 1 | . . . . 1 Sentry 6 | . . 1 4 1 Specialist 2 | . . . 2 . Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 5 | 3 3 2 5 5 Combat Bots Only 5 | . 3 1 5 4 Max Kills in Single Turn 2 | 1 2 1 1 2 Gunslinging 1 | . 1 . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 219 | . 26 4 93 96 Missed 76 | . 8 1 33 34 Hits 143 | . 18 3 60 62 Projectile 143 | . 18 3 60 62 Critical Strikes 3 | . . . 3 . Damage Taken 1886 | . 192 43 810 841 Core 239 | . 37 . 140 62 Absorbed by Shields 64 | . . . 64 . Core Remaining (%) 89 | 100 85 100 74 . Volleys Fired 100 | 15 16 5 43 21 Largest 3 | 2 2 3 3 2 Hottest 103 | 70 100 100 103 86 Shots Fired 222 | 30 31 15 115 31 Gun 178 | 30 30 11 86 21 Cannon 33 | . . 4 29 . Launcher 10 | . . . . 10 Special 1 | . 1 . . . Kinetic 138 | 15 15 10 86 12 Thermal 65 | 15 16 5 29 . Explosive 10 | . . . . 10 Electromagnetic 9 | . . . . 9 Robot Hit Streak 17 | 4 5 16 17 7 Robot Miss Streak 4 | 2 2 . 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 160 | 18 20 12 72 38 Core Hits 87 | 8 10 5 35 29 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | 1 . . . 4 Burn 1 | 1 . . . . Destroy 1 | . . . . 1 Sever 3 | . . . . 3 Melee Attacks 27 | . . . . 27 Impact . | . . . . . Slashing 27 | . . . . 27 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2764 | 179 215 144 909 1317 Guns 1222 | 179 215 74 543 211 Cannons 436 | . . 70 366 . Explosions 552 | . . . . 552 Melee 554 | . . . . 554 Ramming . | . . . . . Kinetic 876 | 82 64 61 543 126 Thermal 697 | 97 151 83 366 . Explosive 552 | . . . . 552 Electromagnetic 85 | . . . . 85 Impact . | . . . . . Slashing 554 | . . . . 554 Piercing . | . . . . . Highest Corruption 5 | . . . 5 2 Average Corruption 3 | . . . 5 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . 6 2 Message Errors 3 | . . . 2 1 Matter Fused 2 | . . . 2 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . . 1 Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 6 | . . . . 6 Projectiles . | . . . . . Explosions 6 | . . . . 6 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 23 | . . . . 23 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 348 | 110 206 198 348 72 Average Temperature 95 | 42 67 92 141 22 Received Heat Transfer 462 | . 66 18 219 159 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 2 . . 1 . Heat Transferred 1776 | 370 444 185 777 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 98 | 100 100 100 95 100 Level 1 1 | . . . 4 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 211 | 5 70 37 211 157 Initial 72 | . . 20 . 72 Average 52 | 1 34 5 122 54 Influence Increases 1000 | 25 152 52 421 350 Destroy 0b10 Robot/C 600 | . 100 20 280 200 Destroy 0b10 Robot/NC 55 | 25 10 5 5 10 Destroy Leader 154 | . 22 12 70 50 Successful Hack 25 | . 5 15 5 . Disable Machine 45 | . 15 . 15 15 Destroy Structure 46 | . . . 1 45 Lose Combat Pursuer 75 | . . . 45 30 Influence Decreases 884 | 25 102 102 260 395 Entered New Map 119 | . . 30 . 89 Time Decay 695 | 25 102 72 220 276 Lost Part 70 | . . . 40 30 Squads Dispatched 3 | . . . 1 2 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 7 3 20 15 Peak Tracking Total 6 | . 4 1 6 6 Tactical Retreats 4 | . . . 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . 1 . 1 1 Max in Single Turn 1 | . 1 . 1 1 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 1 3 3 2 Terminals 7 | . 1 3 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 22 | . 2 12 4 4 Successful 11 | . 1 6 2 2 Failed 11 | . 1 6 2 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 9 | . 1 6 1 1 Terminals 20 | . 2 12 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Terminal Hacks 6 | . . 4 1 1 Robot Analysis 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Terminal Index 2 | . . 1 1 . Locate Traps 1 | . . . . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 3 | . 1 2 . . Terminals 3 | . 1 2 . . Botnet 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 3 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1910 | 30 102 485 400 893 Sensors 1629 | . . 485 251 893 Structural 149 | . . . 149 . Seismic 132 | 30 102 . . . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2335 | 168 290 487 497 893 Spaces Moved 1541 | 104 186 380 301 570 Core 23 | 23 . . . . Treads . | . . . . . Legs 1518 | 81 186 380 301 570 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 90 90 Average Speed 118 | 104 120 120 105 125 Slowest Speed 190 | 120 120 120 190 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 36 32 31 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 50 | . . . . 50 Melee 1 | . . . . 1 Projectile 2 | . . . . 2 AOE 47 | . . . . 47 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1834 | 134 222 402 401 675 Wait 58 | 2 14 8 11 23 Move 1537 | 103 185 379 300 570 Hop . | . . . . . Pick Up 29 | 7 4 3 9 6 Fast Attach 11 | 4 . . 3 4 Attach 13 | 3 1 2 5 2 Detach . | . . . . . Swap 31 | . 2 2 16 11 Drop 28 | . . 3 14 11 Fire 100 | 15 16 5 43 21 Melee 27 | . . . . 27 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 11) 458 | -10/Materials | Identified exit to Materials 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 635 | -9/Materials | Discovered new exit (range 15) 722 | -9/Materials | Identified exit to Mines 743 | -9/Materials | Build established: Skirmisher 935 | -9/Materials | Discovered new exit (range 10) 945 | -9/Materials | Identified exit to Materials 946 | -9/Materials | Entered another Materials area 946 | -8/Materials | Evolved 2 slots: Propulsion x2 1427 | -8/Materials | Discovered new exit (range 15) 1442 | -8/Materials | Identified exit to Factory 1443 | -8/Materials | Entered Factory 1443 | -7/Factory | Evolved 2 slots: Utility x2 1992 | -7/Factory | Build established: Mutant 2166 | -7/Factory | Lost 3 parts (1n2w) 2336 | -7/Factory | Self-destructed Last Messages --------------- 02215_ Slug penetrates Wall. 02215_ W-25 Informer suffers critical hit (Destroy). 02215_ Destroyed Imp. Hover Unit. 02236_ Dropped Carbon-fiber Leg. 02239_ System corrupted: Energy discharge (-60). 02248_ R-06 Scavenger collects Carbon-fiber Leg. 02253_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5Z. 02273_ Acquired Mni. Grenade Launcher. 02278_ Dropped Imp. Carbon-fiber Leg. 02296_ Slug penetrates Wall. 02302_ Slug penetrates Y-54 Guardian. 02305_ Y-54 Guardian destroyed. 02313_ The unstable cave ceiling collapses. 02327_ Connecting with Garrison Access... >>Seal Access door sealed. 02332_ Dropped Imp. Heat Sink. 02333_ Acquired Arc Projector. 02336_ The unstable cave ceiling collapses. 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