Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 16:44:49 Player: mehbruh Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (127) 635 Value Destroyed (3615) 3615 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 6905 Bonus ------- High Alert Combat Kills 75 Cogmind --------- Core Integrity 529/700 Matter 257/300 Energy 280/280 System Corruption 8% Temperature Cool (0) Movement Treading (238) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Armored Treads Advanced Treads > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit Seismic Detector Advanced Targeting Computer Improved Shield Generator System Shield > --- WEAPON (2) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (25) --- Improved Treads Armored Treads Armored Wheel Advanced Heat Sink Hardened Heavy Armor Plating Layered Light Armor Plating Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Improved Grenade Launcher Improved Datajack Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Seismic Detector Advanced Targeting Computer Improved Shield Generator System Shield > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Treads Armored Treads Armored Wheel Advanced Heat Sink Hardened Heavy Armor Plating Layered Light Armor Plating Improved Shield Generator Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Improved Grenade Launcher Improved Datajack Katana [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 132 | 7 19 33 40 33 Power 10 | 1 3 1 4 1 Engine 10 | 1 3 1 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 38 | 2 2 16 14 4 Treads 30 | 2 2 8 14 4 Leg 4 | . . 4 . . Wheel 4 | . . 4 . . Hover . | . . . . . Flight . | . . . . . Utility 27 | 2 4 3 10 8 Device 11 | 1 1 1 3 5 Storage 5 | 1 2 . 1 1 Processor 4 | . . 2 1 1 Hackware 5 | . . . 4 1 Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 57 | 2 10 13 12 20 Energy Gun 29 | 1 5 9 6 8 Energy Cannon . | . . . . . Ballistic Gun 15 | 1 2 3 4 5 Ballistic Cannon 2 | . . . . 2 Launcher 4 | . 3 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . . . 4 Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . 2 1 Unidentified Prototypes 8 | . . 5 2 1 Parts Lost 11 | . . 2 5 4 Power 1 | . . . . 1 Propulsion 3 | . . 2 1 . Utility 6 | . . . 3 3 Weapon 1 | . . . 1 . Highest Loss Streak 2 | . . 2 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 100 99 98 98 Engine 9 | . 14 11 9 6 Treads 25 | . 28 19 26 29 Leg 2 | . . 11 . . Device 10 | . 10 11 8 11 Storage 9 | . 14 11 9 7 Processor 9 | . . 11 9 14 Hackware 8 | . . . 17 9 Energy Gun 14 | . 17 21 13 8 Ballistic Gun 4 | . 10 . 4 4 Peak Build Rating 47 | 9 11 25 37 47 Average Rating 26 | 5 9 18 31 40 On Entrance 14 | . 9 11 19 35 Naked Turns . | . . . . . Heaviest Build 101 | 11 34 36 38 101 Greatest Support 88 | 40 40 60 66 88 Greatest Overweight (x) 2 | 1 1 2 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 Average Capacity 15 | 7 13 15 15 19 Most Carried 23 | 7 15 15 15 23 Average Carried 14 | 3 12 14 14 15 Final Capacity 25 | 8 15 15 15 25 Final Carried 21 | 3 15 15 15 21 Class Distribution -------------------- 57% | Mutant 42% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2050 | 279 235 320 627 589 Remotely . | . . . . . Salvage Created 4190 | 103 299 1043 2020 725 Parts 238 | 14 27 64 98 35 Haulers Intercepted 11 | . 2 5 4 . Recyclers Shooed 4 | 1 . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 99 | . 14 28 42 15 Guns 82 | . 6 26 38 12 Cannons 3 | . . . . 3 AOE 9 | . 7 2 . . Classes Destroyed 15 | 1 5 3 4 2 Worker 4 | . 1 2 1 . Builder 2 | . . . 2 . Tunneler 6 | 5 . . . 1 Hauler 11 | . 2 5 4 . Recycler 2 | . . . 1 1 Operator 3 | . . 2 1 . Watcher 4 | . 1 . 2 1 Swarmer 26 | . 12 8 6 . Grunt 36 | . 2 10 22 2 Brawler 2 | . . . 2 . Duelist 3 | . . 1 1 1 Protector 1 | . . . 1 . Sentry 23 | . . 9 10 4 Programmer 4 | . . . . 4 Assembled 4 | . . . . 4 Best Kill Streak 8 | 4 5 8 8 4 Combat Bots Only 8 | . 4 8 6 4 Max Kills in Single Turn 3 | 1 3 2 2 1 Gunslinging 1 | . . 1 . . Exploded 3 | . 3 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 464 | . 56 74 170 164 Missed 146 | . 15 16 46 69 Damage Taken 4394 | . 433 763 1950 1248 Core 495 | . 62 115 147 171 Absorbed by Shields 169 | . . . . 169 Regen/Repaired (Parts) 1019 | . . . 763 256 Core Remaining (%) 79 | 100 75 71 73 . Volleys Fired 275 | 9 33 63 117 53 Largest 2 | 2 2 2 2 2 Hottest 130 | 60 100 130 130 96 Shots Fired 540 | 18 61 125 232 104 Gun 518 | 18 58 124 232 86 Cannon 18 | . . . . 18 Launcher 4 | . 3 1 . . Special . | . . . . . Kinetic 146 | 9 23 . 53 61 Thermal 390 | 9 35 124 179 43 Explosive 4 | . 3 1 . . Electromagnetic . | . . . . . Robot Hit Streak 34 | 8 7 28 34 20 Robot Miss Streak 6 | 2 4 6 4 4 Penetration Max . | . . . . . Secondary Targets 12 | . 1 5 5 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 430 | 10 35 109 204 72 Core Hits 377 | 5 22 151 166 33 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . . 1 7 2 Burn 9 | . . 1 7 1 Blast 1 | . . . . 1 Melee Attacks 5 | . . . . 5 Impact . | . . . . . Slashing 5 | . . . . 5 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8105 | 103 797 1857 3812 1536 Guns 7160 | 103 351 1749 3755 1202 Cannons 331 | . . . . 331 Explosions 493 | . 420 73 . . Melee . | . . . . . Ramming 121 | . 26 35 57 3 Kinetic 1706 | 27 121 . 705 853 Thermal 5785 | 76 230 1749 3050 680 Explosive 493 | . 420 73 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . 7 8 Average Corruption 5 | . . . 6 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 99 | . . . 74 25 Message Errors 24 | . . . 17 7 Matter Fused 19 | . . . 13 6 Heat Flow Errors 9 | . . . 8 1 Energy Discharges 17 | . . . 14 3 Parts Rejected 1 | . . . 1 . Data Loss (minor) 15 | . . . 12 3 Data Loss (major) 6 | . . . 3 3 Misfires 3 | . . . 3 . Alerts 3 | . . . 2 1 Weapon Failures 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 25 | . 25 . . . Projectiles . | . . . . . Explosions 25 | . 25 . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 64 | . 64 . . . Shots 2 | . 2 . . . Rammed 14 | . 4 3 6 1 Targets Rammed 20 | . 4 6 9 1 Kicked 2 | . . 2 . . Crushed 4 | . . 1 3 . Highest Temperature 218 | 40 194 64 218 132 Average Temperature 51 | 21 83 19 79 48 Received Heat Transfer 1571 | . 72 300 945 254 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 5 | . 1 . 4 . Combat Hostiles 5 | . 1 . 4 . Parts Melted 18 | . . 1 10 7 Heat Transferred 9923 | 175 584 2474 5358 1332 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 567 | 25 165 470 567 195 Initial 121 | . 16 32 91 121 Average 185 | 9 74 246 265 75 Maximum Alert Level 2 | . . 2 2 . Low Security (%) 55 | 100 100 34 21 100 Level 1 37 | . . 52 67 . Level 2 7 | . . 13 10 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 2 2 5 6 Investigation 3 | . 1 . 1 1 Extermination 5 | . . . . 5 Reinforcement 5 | . 1 2 2 . Assault 1 | . . . 1 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 12 | . 2 4 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 150 | . 24 49 59 18 Peak Tracking Total 10 | . 5 10 7 5 Tactical Retreats 4 | . 1 . 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 10 | . 3 . 4 3 Indirectly . | . . . . . Trap Hack Attempts 37 | . . . 32 5 Triggered . | . . . . . Disarmed 4 | . . 3 1 . Reprogrammed 5 | . . . 4 1 Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 38 | . 8 13 10 7 Terminals 27 | . 7 10 7 3 Fabricators 1 | . . . . 1 Repair Stations 7 | . 1 2 2 2 Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 138 | . 24 41 59 14 Successful 75 | . 6 22 39 8 Failed 61 | . 18 18 19 6 Catastrophic 13 | . 4 3 4 2 Database Lockouts 2 | . . 1 1 . Manual 82 | . 23 18 37 4 Terminals 105 | . 23 36 43 3 Fabricators 3 | . . . . 3 Repair Stations 25 | . 1 3 14 7 Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 2 1 Terminal Hacks 29 | . . 14 15 . Part Schematic 1 | . . . 1 . Robot Analysis 9 | . . 3 6 . Prototype ID Bank 4 | . . 4 . . Branch Access Points 1 | . . . 1 . Alert Level 4 | . . 2 2 . Unreport Threat 5 | . . 2 3 . Locate Traps 4 | . . 2 2 . Disarm Traps 1 | . . 1 . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 21 | . . 1 14 6 Scan Component 11 | . . 1 7 3 Repair 10 | . . . 7 3 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 22 | . 6 7 9 . Terminals 22 | . 6 7 9 . Botnet 6 | . 1 2 3 . Skim 16 | . 5 5 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 35 | . 8 12 10 5 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 25 | . . . . 25 Total Part Build Rating 1 | . . . . 1 Parts Repaired 10 | . . . 7 3 Time 440 | . . . 268 172 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 9 | . . 3 6 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7929 | 96 1336 1965 2857 1675 Spaces Moved 3845 | 43 668 1140 1245 749 Core 18 | 18 . . . . Treads 3332 | 25 668 645 1245 749 Legs 438 | . . 438 . . Wheels 57 | . . 57 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 90 160 158 Average Speed 159 | 129 160 141 162 184 Slowest Speed 240 | 160 240 190 163 238 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 4 92 96 87 25 Regions Visited 4 Branch Regions . Pre-discovered Areas 4 | . . 3 1 . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 37 | . 24 8 . 5 Melee 4 | . . . . 4 Projectile 1 | . . . . 1 AOE 32 | . 24 8 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5098 | 66 877 1374 1844 937 Wait 621 | 1 116 64 364 76 Move 3841 | 42 667 1139 1244 749 Hop . | . . . . . Pick Up 78 | 7 20 29 13 9 Fast Attach 46 | 3 7 13 16 7 Attach 28 | 4 . 10 7 7 Detach 2 | . . . . 2 Swap 58 | . 12 10 17 19 Drop 87 | . 18 40 25 4 Fire 275 | 9 33 63 117 53 Melee 5 | . . . . 5 Ram . | . . . . . Kick 2 | . . 2 . . Crush 18 | . 4 4 9 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap 37 | . . . 32 5 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 15) 520 | -10/Materials | Discovered new exit (range 13) 753 | -10/Materials | Discovered new exit (range 16) 817 | -10/Materials | Learned location of 2 exits from Mines 872 | -10/Materials | Identified exit to Materials 872 | -10/Materials | Identified exit to Mines 918 | -10/Materials | Loaded intel: 8 terminal locations 956 | -10/Materials | Learned Storage emergency access door positions 968 | -10/Materials | Discovered new exit (range 5) 996 | -10/Materials | Learned location of 2 exits from Subcaves 1022 | -10/Materials | Learned Storage stockpile data 1060 | -10/Materials | Learned Recycling recycling unit intel 1241 | -10/Materials | Discovered exit to Materials (range 15) 1297 | -10/Materials | Derelicts attacked the area 1433 | -10/Materials | Entered another Materials area 1433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1434 | -9/Materials | Identified exit to Mines 1435 | -9/Materials | Discovered new exit (range 11) 1720 | -9/Materials | Destroyed 8 combat bots 1956 | -9/Materials | Discovered new exit (range 13) 2141 | -9/Materials | Central database locked down 2182 | -9/Materials | Discovered new exit (range 13) 2395 | -9/Materials | Learned 2 Storage zone layouts 2468 | -9/Materials | Learned location of Zion (-7) 2510 | -9/Materials | Discovered new exit (range 7) 2622 | -9/Materials | Learned location of Recycling (-9) 2653 | -9/Materials | Loaded intel: 10 trap records 2692 | -9/Materials | Learned location of Mines (-9) 2739 | -9/Materials | Learned Storage garrison access intel 2794 | -9/Materials | Learned Storage security intel 3398 | -9/Materials | Entered another Materials area 3398 | -8/Materials | Evolved 2 slots: Utility x2 3720 | -8/Materials | Build established: Hacker-Mutant 3865 | -8/Materials | Garrison activated, responded to threat 4090 | -8/Materials | Discovered new exit (range 11) 4381 | -8/Materials | Discovered new exit (range 10) 4588 | -8/Materials | Repaired Imp. Assault Rifle 4628 | -8/Materials | Repaired Arm. Treads 4680 | -8/Materials | Repaired Hvy. Ion Engine 4713 | -8/Materials | Repaired Spread Laser 5398 | -8/Materials | First assault squad dispatched 5446 | -8/Materials | Central database locked down 5756 | -8/Materials | Learned Storage security intel 5825 | -8/Materials | Identified exit to Factory 5846 | -8/Materials | Learned Factory stockpile data 5858 | -8/Materials | Learned Storage stockpile data 5859 | -8/Materials | Learned 4 Lower Caves zone layouts 5870 | -8/Materials | Learned location of 1 exit from Recycling 5888 | -8/Materials | Learned location of 1 exit from Storage 6113 | -8/Materials | Repaired Imp. Treads 6175 | -8/Materials | Repaired Arm. Treads 6203 | -8/Materials | Repaired Lgt. Treads 6255 | -8/Materials | Entered Factory 6255 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6256 | -7/Factory | Identified exit to Factory 6466 | -7/Factory | Repaired Cld. Pulse Rifle 6543 | -7/Factory | Repaired Cld. Pulse Rifle 6941 | -7/Factory | Fabricated Huge Storage Unit? 7208 | -7/Factory | Repaired Imp. Treads 7262 | -7/Factory | Build established: Mutant 7930 | -7/Factory | Self-destructed Last Messages --------------- 07786_ Acquired Mni. Assault Cannon. 07803_ MGLK=5V FWQKYO/YHR%K9OPINTMAQTSE 07820_ System corrupted: Energy discharge (-67). 07824_ Connecting with Garrison Access... 07854_ Nuclear Reactor explodes. 07854_ R-06 Scavenger destroyed. 07854_ Imp. Shield Generator destroyed. 07858_ P-60 Hacker destroyed. 07859_ Nuclear Reactor explodes. 07863_ B2S%XW>E4E>JABL&MEMLYPC 07889_ System corrupted: Matter fused (-9). 07890_ Acquired 84 matter. 07892_ Acquired 26 matter. 07897_ Acquired 9 matter. 07909_ OD/G5QUSCWMR8B8:T8MT%CU6F1LXKIO Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????##############?????## | | ????######### ####### | | ???? ^ # | | ???# # | | ???# ^ + | | ???# ^ # | | ???# * # | | ???# %! #### | | ????????# " ##### | | ????????# """ %## | | ????????# G ## | | ????????## """ ## | | ?????????# " ## | | ?????????# ! ## | | ?????????# =%! = ##### | | ?????????# [%#######" ##### #???? | | ?????????# *=########"##### #???? | | ?????????+ %# # #???? | | ?????????# # % # #???? | | ?????????# # """ # #???? | | ?????????# # ! """"" # #???? | | ?????????# # """"" # ???? | | ??######## # # ???? | | # + + """ # ???? | | # @# # """"" # ???? | | # """ # # """"" # ???? | | # """ # # #? ???? | | # """ # # #? ???? | | # # # ! #? ???? | | # # ##############?????? | | # # #??????????????????? | | # **! # #??????????????????? | | # ** # #??????????????????? | | # *! # +??????????????????? | | # # #??????????????????? | | # # #??????????????????? | | # # #??????????????????? | | # # #??????????????????? | | # ! # #??????????????????? | | ########## #??????????????????? | | ?????????# #??????????????????? | | ?????????? ???????????????????? | | ?????????? ???????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingCarbideAccelerator Manual? 0 Play Time 01:03:43 Cumulative 66.5 hours Start 2024.11.29 @ 19:31:36 End 2024.11.30 @ 16:44:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 43 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9b4e745-5e5a-470f-b214-a8f90ad696b3