Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 23:35:38 Player: Null_error Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (100) 500 Value Destroyed (2875) 2875 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (3586) 3586 TOTAL SCORE: 14721 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 260 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1509/1600 Matter 295/300 Energy 318/400 System Corruption 1% Temperature Cool (10) Movement Hovering (63) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (8) --- Compact Wheel Antigrav System Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (13) ----- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Target Analyzer ECM Suite ECM Suite Graphene Brace Advanced Force Field Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Molecular Scythe > --- INVENTORY (10) --- Micro Fission Core Advanced Medium Treads Advanced Medium Treads Advanced Heat Sink Microactuators ECM Suite Graphene Brace Enhanced Quantum Rifle Enhanced Nova Cannon Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Cryofiber Web Triangulator Enhanced Optical Array Experimental Signal Interpreter Improved Target Analyzer Advanced Transmission Jammer Improved Phase Shifter Cloaking Device Advanced Shield Generator Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Molecular Scythe > --- INVENTORY -------- Light Antimatter Reactor Advanced Heavy Siege Treads Graphene Brace Field Lobotomy Kit [Rating: 155] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Cesium-ion Thruster Treads Improved Treads Leg VSS Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Cryofiber Web Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Molecular Scythe Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Molecular Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 2 . 1 1 . 1 . 1 Utility 11 | . . . . . 2 2 1 1 2 . 2 1 Weapon . | . . . . . . . . . . . . . Parts Attached 243 | 9 16 5 1 4 48 13 17 7 50 11 44 18 Power 35 | 2 3 2 1 1 6 1 1 . 6 2 8 2 Engine 17 | 2 3 2 1 . 4 1 . . 1 . 3 . Core 6 | . . . . 1 2 . 1 . . 1 1 . Reactor 12 | . . . . . . . . . 5 1 4 2 Propulsion 61 | 2 2 3 . . 9 6 2 1 15 5 10 6 Treads 7 | 2 2 . . . 3 . . . . . . . Leg 2 | . . . . . 1 . . . . . 1 . Wheel 6 | . . 3 . . . . . . 1 . 1 1 Hover 14 | . . . . . . . . . 3 . 6 5 Flight 32 | . . . . . 5 6 2 1 11 5 2 . Utility 85 | 3 6 . . . 12 5 10 3 18 3 18 7 Device 49 | 2 1 . . . 4 2 5 3 9 2 14 7 Storage 9 | 1 3 . . . 2 . 1 . 1 . 1 . Processor 15 | . 2 . . . 4 1 2 . 3 . 3 . Hackware 6 | . . . . . . 2 1 . 2 1 . . Protection 6 | . . . . . 2 . 1 . 3 . . . Artifact . | . . . . . . . . . . . . . Weapon 62 | 2 5 . . 3 21 1 4 3 11 1 8 3 Energy Gun 32 | 1 2 . . 2 10 1 3 2 3 1 5 2 Energy Cannon 5 | . . . . . 4 . . . . . . 1 Ballistic Gun 7 | 1 2 . . 1 3 . . . . . . . Ballistic Cannon 3 | . 1 . . . 1 . . . . . 1 . Launcher 2 | . . . . . 2 . . . . . . . Special Weapon 3 | . . . . . . . . . 1 . 2 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 1 . 1 1 7 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . 6 2 1 . 4 . 2 2 Corrupted Parts 2 | . . . . . . . . . . . 2 . System Corruption 7 | . . . . . . . . . . . 7 . Parts Lost 41 | . . 1 . 1 5 . . . 12 . 17 5 Power 6 | . . . . . 1 . . . 1 . 4 . Propulsion 16 | . . 1 . . 3 . . . 4 . 5 3 Utility 15 | . . . . . . . . . 6 . 7 2 Weapon 4 | . . . . 1 1 . . . 1 . 1 . Highest Loss Streak 15 | . . 1 . 1 2 . . . 2 . 15 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 90 100 94 94 100 99 93 89 87 83 95 Engine 4 | . 14 14 14 . 4 7 . . 1 4 1 . Core 2 | . . . . 13 4 . 5 5 1 2 . 1 Reactor 1 | . . . . . . . . . 2 1 5 6 Treads 7 | . 27 17 14 14 20 . . . . . . . Leg 1 | . . . . . 6 . . . . . 1 . Wheel 1 | . . 2 14 14 1 . . . . . . . Hover 3 | . . . . . . . . . . . 3 26 Flight 12 | . . . . . 2 30 33 29 23 21 13 . Device 13 | . 7 . . . 2 15 16 16 19 19 24 23 Storage 4 | . 11 14 14 14 8 . . . . . . 4 Processor 15 | . 8 14 14 14 24 23 18 11 11 14 12 16 Hackware 7 | . . . . . . 7 7 11 13 14 11 8 Protection 1 | . . . . . . . 2 5 3 . . . Energy Gun 6 | . 13 14 14 17 4 15 12 5 3 3 2 . Energy Cannon 1 | . . . . . 7 . . . . . . 3 Ballistic Gun 1 | . 9 . . 5 5 . . . . . . . Ballistic Cannon 1 | . 3 14 14 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 4 4 4 4 4 Peak Build Rating 155 | 11 11 10 11 14 35 51 67 80 104 129 155 154 Average Rating 69 | 7 8 9 10 12 26 48 62 74 92 116 135 145 On Entrance 49 | . 11 9 10 11 13 35 51 67 80 104 129 126 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 90 | 15 29 29 29 31 90 18 21 25 37 37 52 77 Greatest Support 109 | 40 40 40 10 10 75 22 28 35 41 54 71 109 Greatest Overweight (x) 9 | 1 1 2 2 3 6 . . . 9 1 4 1 Average Overweight (x) . | . . . 2 2 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 5 5 5 5 5 10 10 Average Capacity 8 | 7 8 15 15 15 14 5 5 5 5 5 5 10 Most Carried 15 | 2 10 15 15 15 15 5 5 5 5 5 5 10 Average Carried 8 | . 7 14 14 14 14 4 4 4 4 4 4 9 Final Capacity 15 | 5 15 15 15 15 5 5 5 5 5 5 10 10 Final Carried 15 | 2 10 15 15 15 5 5 5 5 5 5 5 10 Class Distribution -------------------- 25% | Hacker-Sprinter 21% | Mutant 15% | Hacker-Mutant 14% | Scavenger-Mutant 10% | Skirmisher 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scout | -7/Factory Scout | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3070 | 316 287 88 . 46 708 50 178 26 708 110 387 166 Remotely 100 | . . . . . . . . . . . 70 30 Salvage Created 4041 | 197 537 49 . 124 1495 137 28 26 371 194 702 181 Parts 232 | 13 44 . . 8 75 6 2 4 27 12 31 10 Haulers Intercepted 5 | . . . . . 4 1 . . . . . . Recyclers Shooed 4 | . . . . . 1 . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 52 | . 11 4 . 4 21 2 . . 1 2 5 2 Melee 7 | . . . . . . . . . 1 2 4 . Guns 30 | . 7 3 . 4 13 2 . . . . 1 . Cannons 10 | . 4 1 . . 3 . . . . . . 2 AOE 5 | . . . . . 5 . . . . . . . Classes Destroyed 15 | 3 4 1 . . 4 1 . . . . 2 . Worker 11 | 2 2 . . . 2 . . . 3 . . 2 Builder 3 | . . . . . 3 . . . . . . . Tunneler 5 | 4 1 . . . . . . . . . . . Hauler 5 | . . . . . 4 1 . . . . . . Recycler 8 | 1 2 . . . 2 . . . 1 . 2 . Mechanic 1 | . . . . . . . . . . . 1 . Operator 4 | . 2 . . . . . . . 1 . 1 . Watcher 15 | . 3 . . . 4 . 1 1 3 1 2 . Swarmer 10 | . 6 . . 2 2 . . . . . . . Cutter 2 | . . . . . . . . . . . 2 . Grunt 23 | . 5 . . 2 15 1 . . . . . . Sentry 1 | . . . . . 1 . . . . . . . Hunter 5 | . . . . . 3 . . . . 2 . . Programmer 7 | . . . . . . 1 . . 1 . 3 2 Assembled 4 | . . 4 . . . . . . . . . . Best Kill Streak 9 | 6 5 2 . 2 9 2 1 1 2 2 6 2 Combat Bots Only 7 | . 5 2 . 2 7 1 . . 1 2 2 2 Max Kills in Single Turn 3 | 1 1 1 . 1 3 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 583 | . 60 8 . 21 143 28 . 2 95 20 162 44 Missed 204 | . 16 2 . 6 35 9 . 1 44 4 64 23 Damage Taken 7168 | . 371 88 . 250 1356 210 . 19 1299 318 2360 897 Core 1451 | . 46 20 . 51 205 55 . . 302 61 620 91 Absorbed by Shields 238 | . . . . . . 53 . . 55 . 51 79 Regen/Repaired (Parts) 211 | . . . . . 35 . . . 176 . . . Core Remaining (%) 82 | 100 . . . 53 62 92 100 100 73 95 57 94 Volleys Fired 226 | 12 40 6 . 7 105 15 3 3 8 . 18 9 Largest 2 | 2 2 2 . 2 2 2 2 2 1 . 1 1 Hottest 166 | 70 91 91 . 91 143 130 130 166 88 . 75 120 Shots Fired 390 | 24 78 12 . 10 188 30 6 4 10 . 19 9 Gun 293 | 24 60 6 . 9 130 30 6 4 7 . 17 . Cannon 84 | . 18 6 . 1 50 . . . . . . 9 Launcher 8 | . . . . . 8 . . . . . . . Special 5 | . . . . . . . . . 3 . 2 . Kinetic 123 | 12 40 6 . 3 62 . . . . . . . Thermal 244 | 12 38 6 . 5 115 30 6 4 7 . 12 9 Explosive 8 | . . . . . 8 . . . . . . . Electromagnetic 10 | . . . . 2 3 . . . . . 5 . Robot Hit Streak 14 | 5 13 5 . 4 14 8 6 1 9 . 12 3 Robot Miss Streak 5 | 3 4 1 . 2 4 4 2 1 . . 5 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 279 | 13 43 7 . 3 120 18 4 3 27 7 28 6 Core Hits 138 | 7 25 6 . 6 61 5 2 1 10 5 8 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | . 3 . . . 5 1 . . 2 . . . Burn 9 | . 3 . . . 5 1 . . . . . . Sever 2 | . . . . . . . . . 2 . . . Melee Attacks 136 | . . . . . 2 . 1 18 53 9 39 14 Impact . | . . . . . . . . . . . . . Slashing 136 | . . . . . 2 . 1 18 53 9 39 14 Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 1 4 . 2 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8223 | 167 732 109 . 105 2798 350 78 162 1429 356 1549 388 Guns 3211 | 164 488 71 . 62 1403 350 78 25 159 . 411 . Cannons 1390 | . 236 38 . 20 836 . . . . . . 260 Explosions 537 | . . . . . 537 . . . . . . . Melee 2982 | . . . . . . . . 137 1261 356 1138 90 Ramming 103 | 3 8 . . 23 22 . . . 9 . . 38 Kinetic 1045 | 76 378 38 . 20 533 . . . . . . . Thermal 3309 | 88 346 71 . 30 1668 350 78 25 159 . 234 260 Explosive 537 | . . . . . 537 . . . . . . . Electromagnetic 247 | . . . . 32 38 . . . . . 177 . Impact . | . . . . . . . . . . . . . Slashing 2982 | . . . . . . . . 137 1261 356 1138 90 Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 3 2 1 . 8 . 20 1 Average Corruption 3 | . . . . . 2 2 1 . 4 . 7 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 108 | . . . . . 36 3 1 . 46 . 15 7 Message Errors 30 | . . . . . 10 1 . . 11 . 5 3 Matter Fused 23 | . . . . . 6 1 . . 12 . 2 2 Heat Flow Errors 13 | . . . . . 3 . 1 . 7 . 2 . Energy Discharges 15 | . . . . . 6 . . . 5 . 3 1 Parts Rejected 2 | . . . . . 1 . . . 1 . . . Parts Fused 1 | . . . . . 1 . . . . . . . Data Loss (minor) 13 | . . . . . 6 1 . . 6 . . . Data Loss (major) 5 | . . . . . 1 . . . 2 . 1 1 Misfires 3 | . . . . . . . . . 2 . 1 . Alerts 1 | . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 624 | . . . . . 52 . . 71 229 3 204 65 Projectiles 30 | . . . . . 28 . . . . . . 2 Explosions 24 | . . . . . 24 . . . . . . . Melee 570 | . . . . . . . . 71 229 3 204 63 Knockbacks 6 | . 5 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . 3 1 . . . . . . . . . . Secondary 2 | . 2 . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . 11 6 . . . 4 . . 19 Shots 1 | . . . . . 1 . . . . . . . Rammed 13 | 1 3 . . 2 5 . . . 1 . . 1 Targets Rammed 14 | 1 3 . . 2 6 . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . Highest Temperature 329 | 27 276 60 . 68 329 198 68 24 251 . 244 322 Average Temperature 77 | 10 74 26 . 28 87 101 29 24 75 . 115 92 Received Heat Transfer 676 | . 54 . . 54 423 36 . 9 66 9 21 4 Effects 5 | . . . . . 5 . . . . . . . Interference 5 | . . . . . 5 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . . 2 . 4 2 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 13 | . 1 . . . 7 3 1 . . . . 1 Heat Transferred 6438 | 259 1073 185 . 74 3367 666 148 37 185 . 259 185 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 493 | 35 245 100 . 125 493 324 138 86 281 289 242 183 Initial 224 | . 22 95 . . 48 224 89 28 16 144 162 144 Average 101 | 16 92 55 . 58 145 261 66 45 84 207 130 68 Maximum Alert Level 2 | . 1 . . . 2 1 . . 1 1 1 . Low Security (%) 83 | 100 83 100 . 100 70 5 100 100 87 50 81 100 Level 1 14 | . 16 . . . 18 94 . . 12 49 18 . Level 2 1 | . . . . . 10 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 36 | . 4 . . . 5 4 2 1 9 1 3 7 Investigation 8 | . 2 . . . 2 1 2 . . . . 1 Extermination 12 | . . . . . . 1 . . 5 1 2 3 Reinforcement 14 | . 2 . . . 2 2 . 1 3 . 1 3 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . 1 . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . . 1 . . 1 . . . 1 . 1 3 Communications Jammed 6 | . . . . . . . . . 1 . 5 . Distress Signals 5 | . . . . . . . . . . . 5 . Times Spotted 181 | . 19 5 . 7 34 10 2 2 46 5 32 19 Peak Tracking Total 7 | . 5 1 . 4 4 6 1 1 6 2 7 7 Tactical Retreats 29 | . 1 1 . 1 2 1 . . 8 . 7 8 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 23 | . 6 . . . 3 6 . . 6 1 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 2 | . . . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . . . 2 . . . . . . . Triggered 3 | . . . . 1 2 . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . 1 1 . . 1 . . . 3 . . . Max in Single Turn 1 | . 1 1 . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 43 | . 2 . 2 1 5 2 5 5 11 5 2 3 Terminals 34 | . 2 . . 1 4 2 5 5 7 3 2 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . 1 1 . . Total Hacks 112 | . 4 . 2 1 15 4 12 9 44 11 4 6 Successful 58 | . 4 . 2 1 7 2 3 4 25 6 2 2 Failed 54 | . . . . . 8 2 9 5 19 5 2 4 Catastrophic 14 | . . . . . 3 . 4 2 4 . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 40 | . 4 . 1 3 8 2 3 1 14 4 . . Terminals 92 | . 4 . . 1 12 4 12 9 32 8 4 6 Fabricators . | . . . . . . . . . . . . . Repair Stations 14 | . . . . . 3 . . . 11 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . . 1 2 . . Terminal Hacks 37 | . 3 . 2 1 4 2 3 3 13 2 2 2 Record 5 | . . . 1 . . . 1 . 2 . . 1 Robot Analysis 7 | . 3 . . . 1 . . . 3 . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 2 | . . . . . . 1 . 1 . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . Emergency Access Points 3 | . . . . . . . . . 1 1 1 . Alert Level 5 | . . . . . . . . . 5 . . . Locate Traps 6 | . . . . . 1 . 2 . 1 1 1 . Maintenance Status 1 | . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Zone Layout 2 | . . . . 1 . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 12 | . . . . . 2 . . . 10 . . . Scan Component 6 | . . . . . 1 . . . 5 . . . Repair 6 | . . . . . 1 . . . 5 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . . . 1 . . 1 2 3 . . Terminals 8 | . 1 . . . 1 . . 1 2 3 . . Track 4 | . 1 . . . . . . 1 1 1 . . Assimilate 4 | . . . . . 1 . . . 1 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . 1 . Hacking Detections 36 | . 1 . . . 4 2 5 4 10 5 2 3 Full Trace Events 5 | . . . . . 2 . 2 . . . . 1 Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . . . 1 . . . 4 . . . Time 352 | . . . . . 38 . . . 314 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . . . . . 3 . 2 . Largest Group 1 | . . . . . . . . . 1 . 1 . Highest-Rated Group 116 | . . . . . . . . . 116 . 82 . Highest-Rated Ally 116 | . . . . . . . . . 116 . 82 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 36 | . . . . . . . . . 26 . 10 . Total Damage 1258 | . . . . . . . . . 821 . 437 . Kills 5 | . . . . . . . . . 4 . 1 . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . 1 . . . Field Lobotomies 5 | . . . . . . . . . 3 . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 6 | . 3 . . . 1 . . . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 12054 | 204 1126 699 302 328 1950 425 734 597 2990 349 1064 1286 Spaces Moved 14439 | 86 593 347 272 263 1080 916 1297 1102 4442 924 1562 1555 Core 21 | 10 1 . . . . . . . 4 . 6 . Treads 1610 | 76 592 271 . . 671 . . . . . . . Legs 12 | . . . . . 7 . . . . . 5 . Wheels 832 | . . 76 272 263 178 . . . 39 . 4 . Hover 1904 | . . . . . . . . . 165 . 184 1555 Flight 10060 | . . . . . 224 916 1297 1102 4234 924 1363 . Fastest Speed 12 | 50 100 110 110 110 29 26 23 23 12 26 34 46 Average Speed 53 | 148 159 188 110 113 128 26 23 23 34 28 40 49 Slowest Speed 510 | 160 160 240 110 125 510 29 23 24 500 101 195 124 Overloaded Moves 255 | . . . . . . . . . 255 . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 93 | . . . . . 2 19 14 5 34 . 19 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 79 68 63 38 48 31 24 26 50 17 27 18 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 4 | . . 1 . 3 . . . . . . . . Spaces Dug 70 | . . . . . 2 . 1 15 28 1 10 13 Terrain Destroyed 122 | . . . . . 48 . 1 15 28 1 12 17 Melee 70 | . . . . . 2 . 1 15 28 1 10 13 Projectile 8 | . . . . . 2 . . . . . 2 4 AOE 44 | . . . . . 44 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 18077 | 133 690 382 274 282 1458 1052 1707 1414 5766 994 1887 2038 Wait 2843 | 25 20 10 . 3 181 55 395 285 1181 41 223 424 Move 14247 | 86 592 346 271 262 1075 878 1268 1091 4376 923 1525 1554 Hop 87 | . . . . . 2 18 14 5 31 . 17 . Pick Up 80 | 1 11 8 1 1 13 3 4 2 17 4 7 8 Fast Attach 78 | 7 6 1 . 1 10 1 . 1 24 3 20 4 Attach 29 | . . . . . 4 1 2 1 9 3 7 2 Detach 10 | . . . . . 1 . . . 4 . 3 2 Swap 137 | 2 10 4 1 3 35 11 15 5 17 5 17 12 Drop 101 | . 8 7 1 3 22 8 5 3 23 6 7 8 Fire 226 | 12 40 6 . 7 105 15 3 3 8 . 18 9 Melee 136 | . . . . . 2 . 1 18 53 9 39 14 Ram 4 | . . . . 2 . . . . 1 . . 1 Kick . | . . . . . . . . . . . . . Crush 9 | . 3 . . . 6 . . . . . . . Escape Stasis 88 | . . . . . . 62 . . 22 . 4 . Rewire . | . . . . . . . . . . . . . Trap 2 | . . . . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Sto / [*Low]) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res / *Upp x2 / *Arm) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 205 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 7) 621 | -10/Materials | Identified exit to Materials 837 | -10/Materials | Discovered exit to Materials (range 15) 1008 | -10/Materials | Discovered exit to Materials (range 5) 1316 | -10/Materials | Discovered new exit (range 6) 1329 | -10/Materials | Identified exit to Mines 1331 | -10/Materials | Entered Mines 1368 | -10/Mines | Learned location of Storage (-7) 1401 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1409 | -10/Mines | Assembled infested the area 1578 | -10/Mines | Found a hidden stash of uninstalled traps 2021 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2021 | -10/Mines | Discovered new exit (range 5) 2026 | -10/Mines | Identified exit to Exiles 2030 | -10/Mines | Entered Exiles 2048 | -10/Exiles | Discovered new exit (range 14) 2061 | -10/Exiles | Identified exit to Mines 2088 | -10/Exiles | Met 8R-AWN 2104 | -10/Exiles | Met EX-HEX 2146 | -10/Exiles | Met EX-DEC 2151 | -10/Exiles | Learned location of Zion (-7) 2170 | -10/Exiles | Met EX-BIN 2187 | -10/Exiles | Aligned with FarCom system 2188 | -10/Exiles | Given EX-Vault access code 2217 | -10/Exiles | Opened EX-Vault 2224 | -10/Exiles | Found Field Lobotomy Kit 2249 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2323 | -10/Exiles | Discovered exit to Mines (range 10) 2332 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2332 | -10/Exiles | Entered Mines 2636 | -9/Mines | Discovered new exit (range 6) 2658 | -9/Mines | Identified exit to Materials 2660 | -9/Mines | Entered Materials 2660 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2747 | -8/Materials | Repaired Lgt. Nuclear Core 3410 | -8/Materials | Build established: Skirmisher 4015 | -8/Materials | Garrison activated, responded to threat 4069 | -8/Materials | Destroyed 7 combat bots 4114 | -8/Materials | Discovered new exit (range 12) 4564 | -8/Materials | Identified exit to Factory 4610 | -8/Materials | Entered Factory 4610 | -7/Factory | Evolved 2 slots: Utility x2 4833 | -7/Factory | Build established: Scout 4848 | -7/Factory | Identified exit to Factory 4887 | -7/Factory | Discovered new exit (range 11) 4893 | -7/Factory | Identified exit to Storage 4906 | -7/Factory | Discovered new exit (range 8) 5035 | -7/Factory | Entered another Factory area 5035 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5667 | -6/Factory | Discovered new exit (range 12) 5670 | -6/Factory | Identified exit to Lower Caves 5756 | -6/Factory | Discovered new exit (range 6) 5757 | -6/Factory | Identified exit to Factory 5769 | -6/Factory | Entered another Factory area 5769 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5880 | -5/Factory | Build established: Hacker-Sprinter 6023 | -5/Factory | Identified exit to Factory 6366 | -5/Factory | Entered another Factory area 6366 | -4/Factory | Evolved 2 slots: Utility x2 6478 | -4/Factory | Spotted B-86 Titan 6495 | -4/Factory | Discovered new exit (range 15) 6592 | -4/Factory | Identified exit to Research 7069 | -4/Factory | Discovered new exit (range 8) 7070 | -4/Factory | Identified exit to Upper Caves 7125 | -4/Factory | Repaired Imp. Light Armor Plating 7207 | -4/Factory | Repaired Cld. Cesium-ion Thruster? 7237 | -4/Factory | Identified exit to Armory 7475 | -4/Factory | Garrison activated, responded to threat 8536 | -4/Factory | Repaired Cld. VTOL Module 8606 | -4/Factory | Repaired Imp. Cesium-ion Thruster 8774 | -4/Factory | Assimilated B-86 Titan with FLK Orb 8981 | -4/Factory | Assimilated P-70 Sage with FLK Orb 9022 | -4/Factory | Build established: Hacker-Mutant 9166 | -4/Factory | Assimilated P-70 Sage with FLK Orb 9356 | -4/Factory | Entered Research 9356 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9427 | -3/Research | Spotted B-86 Titan 9501 | -3/Research | Build established: Hacker-Sprinter 9672 | -3/Research | Discovered new exit (range 13) 9705 | -3/Research | Identified exit to Research 9705 | -3/Research | Entered another Research area 9705 | -2/Research | Evolved 2 slots: Utility x2 9730 | -2/Research | Spotted B-90 Cyclops 9764 | -2/Research | Assimilated Y-72 Warden with FLK Orb 9864 | -2/Research | Build established: Hacker-Mutant 9952 | -2/Research | Found Prototype Processor 9952 | -2/Research | Identified Exp. Signal Interpreter 10234 | -2/Research | Assimilated P-80 Master with FLK Orb 10250 | -2/Research | Spotted B-90 Cyclops 10523 | -2/Research | System corruption reached 10% 10553 | -2/Research | Lost 15 parts (3p5n6u1w) 10724 | -2/Research | Discovered new exit (range 14) 10766 | -2/Research | Identified exit to Access 10769 | -2/Research | Entered Access 10769 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11059 | -1/Access | Build established: Scavenger-Mutant 11956 | -1/Access | Lost 3 parts (3n) 12052 | -1/Access | Discovered new exit (range 6) 12054 | -1/Access | Identified exit to Surface 12055 | *** | Escaped! Last Messages --------------- 11925_ Slug penetrates Wall. 11925_ Imp. Antigrav System destroyed. 11934_ Knocked back. 11934_ Acquired 10 matter. 11937_ Acquired 1 matter. 11964_ Acquired Com. Wheel. 11976_ K-01 Serf cleans the Wave Collapse Detector. 12012_ The unstable cave ceiling collapses. 12019_ AZMJXYCI739ERJ0,UENA/TKAX5ULE%PQ2 12019_ ALERT: Rogue bot located, Programmers report to Access Zone 8L. 12039_ Cryofiber Web destroyed. 12050_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 12052_ The Access Shell folds into the floor. 12052_ EXIT=FOUND 12054_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#+###+### | | ????????????????????????????????????????# | | ????????????????????????????????????????+ | | ????????????????????????????????????????# | | ????????????????????????????????????????+ " | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# """ | | ???????????????????????????????????????## " | | ???????????# ########################## ! | | ???????????# | | ???????????# | | ??????????????#+##### ""######### ##### | | ????????????????????# ""#???????##+#######+ | | ????????????????????# ""#???????# | | ????????????????????# T#???????# | | ????????????????????# ""#???????# | | ????????????????????# ""#???????# | | ???????????????????## ""##????### | | ???????????????????# #????# # | | ???????????????????## ##????### " | | ????????????????????# #???????# """ | | ????????????????????# #???????# """ | | ????????????????????# #???????# " | | ????????????????????# @" #???????# ! | | ????????????????????# "" #???????# | | ????????????????????# #???????##"#####+## | | ????????????????????# #????????###?### #? | | ????????????????????# #????????????###+## | | ????????????????????#""""""""""#?????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# " | | ?????????????????????????????????????????????# "" | | ??????????????????????BB????BB???????????????# " | | ??????????????????????BB????BB??????????????## | | ???????????????????????????????????????????##" | | ??????????????????????????????????????????##"##### | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# " + | | ??????????????????????????????????????????# "" + | | ??????????????????????????????????????????# "" # | | ??????????????????????????????????????????# "" # | | ??????????????????????????????????????????# "" # | | ??????????????????????????????????????????# "" # | | ??????????????????????????????????????????# "" # | | ??????????????????????????????????????????# " # | | ??????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 65 Energy Generation 45 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 150 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Denied? Epsilon Run GoHome() Challenges ------------ None Game ------ Seed MultinovaInertialMultirail Manual? 0 Play Time 04:21:33 Cumulative 53.2 hours Start 2024.09.12 @ 09:51:18 End 2024.09.12 @ 23:35:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,20,15) Steam 1 RUN: b553a5ba-1345-4529-831b-6c38fd979b27