Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 14:19:44 Player: Dull Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (172) 860 Value Destroyed (7493) 7493 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1024) 1024 TOTAL SCORE: 16837 Bonus ------- High Alert Combat Kills 287 Follower Combat Kills 503 Met Data Miner 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/1450 Matter 260/300 Energy 100/100 System Corruption 50% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Antigrav System Improved Antigrav System Advanced ECM Suite Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced VSS Leg Biometal Leg Biometal Leg Biometal Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Network Compact Matter Pod Matter Compressor Structural Scanner Advanced Sensor Array Advanced Targeting Computer Antimissile System Component Analysis Suite Improved Component Analysis Suite > --- WEAPON ----------- Dispersion Rifle Heavy Machine Gun Lance > --- INVENTORY -------- Antimatter Reactor Experimental Myomer Leg Experimental Myomer Leg Guided EMP Blaster [Rating: 151] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Slots Evolved 16 | . . . 2 . 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . . 1 . 1 Utility 10 | . . . . . 2 1 1 . . . . 2 1 2 1 Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 359 | 6 9 7 20 . 22 33 54 7 3 . 6 68 25 12 87 Power 50 | 1 1 2 2 . 2 6 4 . . . 1 9 4 2 16 Engine 19 | 1 1 2 2 . 1 1 4 . . . 1 3 2 . 1 Core 12 | . . . . . 1 5 . . . . . 6 . . . Reactor 19 | . . . . . . . . . . . . . 2 2 15 Propulsion 93 | 2 4 1 7 . 6 8 14 2 1 . 3 14 10 2 19 Treads 21 | 2 . . . . . 4 8 . . . 3 3 1 . . Leg 59 | . 4 1 7 . 6 2 6 2 1 . . 7 7 2 14 Wheel 11 | . . . . . . 2 . . . . . 4 . . 5 Hover . | . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . 2 . . Utility 102 | 1 2 1 3 . 7 8 15 3 2 . 1 24 3 6 26 Device 59 | . . . 1 . 2 3 8 2 1 . 1 14 3 4 20 Storage 12 | 1 1 . 1 . 1 . 4 . . . . 2 . . 2 Processor 14 | . . . . . . 1 2 1 . . . 6 . 2 2 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 16 | . 1 1 1 . 4 4 1 . 1 . . 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 114 | 2 2 3 8 . 7 11 21 2 . . 1 21 8 2 26 Energy Gun 27 | 1 1 2 2 . 2 1 4 . . . . 6 2 . 6 Energy Cannon 16 | . . . 2 . 2 . 1 . . . . 1 1 1 8 Ballistic Gun 19 | 1 1 1 2 . . 1 3 . . . . 2 3 . 5 Ballistic Cannon 18 | . . . 1 . 2 5 6 . . . . 3 1 . . Launcher 15 | . . . 1 . . 1 5 1 . . 1 2 . . 4 Special Weapon 2 | . . . . . . . . . . . . . . . 2 Impact Weapon 6 | . . . . . 1 1 2 1 . . . 1 . . . Slashing Weapon 3 | . . . . . . 2 . . . . . 1 . . . Piercing Weapon 8 | . . . . . . . . . . . . 5 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . 1 3 5 . . . . . . 1 1 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . System Corruption 2 | . . . . . . 2 . . . . . . . . . Parts Lost 132 | . . 2 1 . 11 2 8 . 1 . 6 29 15 . 57 Power 18 | . . 1 . . 1 . . . . . 1 4 4 . 7 Propulsion 35 | . . . . . 6 . . . 1 . 3 7 3 . 15 Utility 47 | . . 1 . . 1 1 6 . . . 2 12 2 . 22 Weapon 32 | . . . 1 . 3 1 2 . . . . 6 6 . 13 Highest Loss Streak 20 | . . 1 1 . 2 1 3 . 1 . 4 5 13 . 20 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 99 100 97 90 97 99 99 100 90 92 85 95 75 Engine 6 | . 14 13 11 11 5 . 12 13 13 13 12 4 . . . Core 2 | . . . . . 2 6 . . . . . 5 6 . . Treads 6 | . 6 . . . . 8 21 . . . 18 9 . . . Leg 19 | . 20 28 44 44 35 20 4 26 25 26 6 5 14 21 17 Wheel 1 | . . . . . . . . . . . . 4 . . 3 Device 13 | . . . 1 . 17 12 8 19 21 20 18 20 14 29 23 Storage 8 | . 14 14 11 11 9 7 7 6 6 6 6 6 10 9 5 Processor 7 | . . . . . . 6 12 13 10 6 6 13 15 12 4 Protection 5 | . 13 14 9 11 8 7 7 . . 6 . . 3 . 1 Energy Gun 3 | . 14 14 9 . . 1 3 . . . . 4 2 . 1 Energy Cannon 2 | . . . 2 11 6 . . . . . . . 1 4 2 Ballistic Gun 5 | . 14 14 3 11 2 1 3 13 13 13 13 1 5 4 1 Ballistic Cannon 2 | . . . 6 . 5 7 5 . . . . 3 . . . Piercing Weapon 1 | . . . . . . . . . . . . 3 2 1 2 Peak Build Rating 151 | 6 8 11 18 18 25 52 72 66 66 64 64 82 97 130 151 Average Rating 55 | 2 7 9 15 18 22 39 63 64 65 64 57 72 84 115 113 On Entrance 45 | . 6 8 11 18 18 25 50 61 66 64 64 60 69 87 128 Naked Turns 74 | . . . . . . . . . . . . . . . 74 Heaviest Build 133 | 12 30 36 43 43 72 76 96 62 62 62 65 76 79 89 133 Greatest Support 159 | 40 40 20 40 40 40 80 98 75 75 75 76 99 80 110 159 Greatest Overweight (x) 15 | . 2 1 1 1 2 3 2 . . . 4 6 15 1 4 Average Overweight (x) . | . . 1 . 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 15 15 15 15 15 15 15 20 Average Capacity 15 | 6 12 15 15 15 19 20 19 15 15 15 15 15 15 15 5 Most Carried 20 | 7 15 15 15 15 20 20 20 15 15 14 14 15 15 15 15 Average Carried 14 | 5 10 14 14 15 17 19 18 14 14 14 11 14 13 14 5 Final Capacity 20 | 8 15 15 15 15 20 20 15 15 15 15 15 15 15 15 5 Final Carried 20 | 4 15 15 15 15 20 20 15 15 14 14 11 15 13 15 4 Class Distribution -------------------- 41% | Scavenger-Mutant 28% | Mutant 12% | Tank 4% | Skirmisher 3% | Scavenger-Assassin 3% | Scavenger-Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Scavenger-Assassin | -6/Lower Caves Assassin | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Matter Collected 6377 | 260 171 111 318 58 385 583 893 337 105 . 211 1539 306 305 795 Remotely 1811 | . . . 50 . . 304 . . . . . 1128 24 305 . Salvage Created 7431 | . 360 171 485 95 637 570 777 210 109 . 263 2211 238 36 1269 Parts 333 | . 19 4 24 7 38 30 32 2 5 . 18 83 9 2 60 Haulers Intercepted 5 | . 1 . . . . 1 2 . . . . 1 . . . Recyclers Shooed 6 | . 1 . . . . . 1 . . . . 4 . . . Parts Field Recycled 34 | . . . . . . . . . . . . 33 1 . . Retrieved Matter 140 | . . . . . . . . . . . . 140 . . . Parts Self-Destructed 19 | . . . . . . . . 2 5 . 12 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Combat Hostiles Destroyed 149 | . 7 4 11 5 22 12 16 2 2 . 7 37 3 1 20 Melee 10 | . . . . . . 8 . . . . . . . . 2 Guns 63 | . 7 4 6 2 7 1 4 2 2 . 3 15 2 1 7 Cannons 58 | . . . 3 3 14 3 10 . . . . 17 . . 8 AOE 12 | . . . 1 . . . . . . . 4 5 1 . 1 Classes Destroyed 15 | . 4 . 2 1 1 3 1 1 . . 1 1 . . . Worker 5 | . . . . . . . 1 . . . . 2 . . 2 Builder 5 | . . . . . 1 . 1 . . . . 3 . . . Hauler 5 | . 1 . . . . 1 2 . . . . 1 . . . Recycler 4 | . 1 . . . . . . . . . . 3 . . . Operator 2 | . . . 1 . . . . . . . . . 1 . . Watcher 2 | . . . . . . 1 . . . . . 1 . . . Swarmer 32 | . 2 . . 3 12 . . 2 . . 1 4 . 1 7 Grunt 59 | . 5 4 8 1 8 1 7 . 1 . 1 15 2 . 6 Brawler 1 | . . . . . . . . . . . . 1 . . . Duelist 4 | . . . . 1 . . . . . . . 3 . . . Sentry 20 | . . . 3 . 2 2 3 . 1 . 1 6 1 . 1 Hunter 8 | . . . . . . 2 . . . . 2 4 . . . Programmer 24 | . . . . . . 7 6 . . . 1 4 . . 6 Behemoth 1 | . . . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . Samaritan 2 | . . . . . . . . 2 . . . . . . . Best Kill Streak 12 | . 5 2 3 2 12 2 3 2 2 . 3 6 3 1 4 Combat Bots Only 11 | . 4 2 3 2 11 2 3 2 2 . 3 4 2 1 4 Max Kills in Single Turn 3 | . 1 1 2 1 2 1 1 1 1 . 2 2 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . . . . . 2 2 1 . 1 Melee 1 | . . . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Hostile Shots Fired 1781 | . 38 34 75 19 135 181 262 7 75 . 59 320 128 5 443 Missed 460 | . 9 9 13 1 25 53 71 2 29 . 14 94 26 3 111 Damage Taken 23624 | . 296 358 786 159 1306 1583 2859 73 441 . 991 4945 2196 122 7509 Core 3773 | . 51 61 149 19 158 135 380 . 85 . 111 668 460 39 1457 Absorbed by Shields 393 | . . . . . . . . . . . 21 204 . . 168 Redirected to Shielding 50 | . 27 23 . . . . . . . . . . . . . Ignored by Resistances 197 | . . . . . . . 32 . . . . 165 . . . Regen/Repaired (Parts) 438 | . 19 . . . . 67 . . . . . 352 . . . Core Remaining (%) 65 | 100 . 55 . 58 71 80 . . . . 32 33 60 97 . Volleys Fired 545 | . 27 18 42 12 66 26 67 3 8 . 15 130 27 5 99 Largest 3 | . 2 2 2 2 2 3 3 2 2 . 3 3 3 2 3 Hottest 315 | . 70 85 133 91 136 145 192 56 56 . 101 178 114 114 315 Shots Fired 976 | . 54 36 74 24 119 44 116 7 16 . 35 241 46 10 154 Gun 577 | . 54 36 50 12 43 13 60 7 16 . 30 140 39 5 72 Cannon 371 | . . . 23 12 76 31 54 . . . . 95 7 5 68 Launcher 20 | . . . 1 . . . 2 . . . 5 6 . . 6 Special 8 | . . . . . . . . . . . . . . . 8 Kinetic 518 | . 27 18 25 12 56 38 75 7 16 . 30 122 33 5 54 Thermal 423 | . 27 18 48 12 63 6 39 . . . . 113 13 . 84 Explosive 9 | . . . 1 . . . 2 . . . 5 1 . . . Electromagnetic 18 | . . . . . . . . . . . . 5 . 5 8 Robot Hit Streak 19 | . 8 11 8 6 13 12 9 2 11 . 16 19 15 4 12 Robot Miss Streak 9 | . 1 2 3 9 6 6 8 1 1 . 3 3 3 2 4 Penetration Max 2 | . . . . . . . . . . . . . 1 2 . Secondary Targets 5 | . 1 1 . . . . . . 1 . . 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . 1 . . . Shots Hit Robots 697 | . 40 26 43 7 81 56 90 7 14 . 24 157 33 7 112 Core Hits 355 | . 18 10 16 5 43 24 43 2 5 . 25 104 14 2 44 Critical Kills 4 | . . . 1 . . . . . . . . 1 . 1 1 Critical Parts Destroyed 3 | . . . . . . . 2 1 . . . . . . . Critical Strikes 35 | . 1 2 4 . . 5 5 1 . . . 11 . 1 5 Burn 13 | . 1 2 3 . . . . . . . . 6 . . 1 Meltdown 2 | . . . 1 . . . . . . . . . . . 1 Destroy 2 | . . . . . . . . . . . . 1 . 1 . Blast 5 | . . . . . . . 1 . . . . 4 . . . Smash 5 | . . . . . . . 4 1 . . . . . . . Sever 5 | . . . . . . 5 . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . 3 Melee Attacks 118 | . . . . . 4 43 20 4 . . . 8 . 1 38 Impact 29 | . . . . . 4 . 20 4 . . . 1 . . . Slashing 43 | . . . . . . 43 . . . . . . . . . Piercing 46 | . . . . . . . . . . . . 7 . 1 38 Sneak Attacks 7 | . . . . . . 1 1 4 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20222 | . 490 359 730 116 1500 2253 2588 394 262 . 888 5569 755 80 4238 Guns 7033 | . 490 359 445 56 384 145 925 82 262 . 364 1776 603 33 1109 Cannons 7747 | . . . 238 60 1116 446 1123 . . . . 2450 152 47 2115 Explosions 2357 | . . . 47 . . . 136 . . . 524 1254 . . 396 Melee 3085 | . . . . . . 1662 404 312 . . . 89 . . 618 Ramming . | . . . . . . . . . . . . . . . . Kinetic 7995 | . 278 160 255 56 583 534 1457 82 262 . 364 2683 440 33 808 Thermal 7181 | . 212 199 428 60 917 57 591 . . . . 1773 315 . 2629 Explosive 1238 | . . . 47 . . . 136 . . . 524 531 . . . Electromagnetic 723 | . . . . . . . . . . . . 493 . 47 183 Impact 716 | . . . . . . . 404 312 . . . . . . . Slashing 1662 | . . . . . . 1662 . . . . . . . . . Piercing 707 | . . . . . . . . . . . . 89 . . 618 Highest Corruption 50 | . . . . . . 12 6 6 6 2 2 5 . . 50 Average Corruption 6 | . . . . . . 6 2 6 5 2 2 4 . . 17 Corruption Purged 6 | . . . . . . . . . 6 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 186 | . . . . . . 40 21 23 11 . 6 29 . . 56 Message Errors 33 | . . . . . . 5 4 4 3 . 2 2 . . 13 Matter Fused 46 | . . . . . . 13 2 4 2 . 2 12 . . 11 Heat Flow Errors 25 | . . . . . . 4 5 5 2 . . 5 . . 4 Energy Discharges 25 | . . . . . . 6 3 4 3 . 1 . . . 8 Parts Rejected 4 | . . . . . . 1 . 1 . . . 2 . . . Parts Fused 3 | . . . . . . . 1 . . . . 1 . . 1 Data Loss (minor) 21 | . . . . . . 4 3 1 1 . 1 4 . . 7 Data Loss (major) 7 | . . . . . . 2 2 1 . . . 1 . . 1 Misfires 4 | . . . . . . 3 . 1 . . . . . . . Alerts 7 | . . . . . . 2 . 2 . . . . . . 3 Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 10 | . . . . . . . 1 . . . . 2 . . 7 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 795 | . . . . . 21 77 152 218 . . 15 133 . . 179 Projectiles 284 | . . . . . 21 15 2 . . . . 132 . . 114 Explosions 16 | . . . . . . . . . . . 15 1 . . . Melee 495 | . . . . . . 62 150 218 . . . . . . 65 Knockbacks 64 | . . . 1 . 7 10 25 2 . . . 15 4 . . Impact 2 | . . . . . . . . 2 . . . . . . . Kinetic 60 | . . . 1 . 7 10 24 . . . . 14 4 . . Secondary 2 | . . . . . . . 1 . . . . 1 . . . Self-Inflicted Damage 513 | . . . . . . . 127 . . . 102 208 . . 76 Shots 10 | . . . . . . . 2 . . . 5 2 . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 726 | . 205 265 426 174 286 271 726 215 248 . 16 471 307 . 428 Average Temperature 132 | . 65 116 164 78 73 76 182 84 109 . 8 121 152 . 129 Received Heat Transfer 4137 | . 123 201 348 6 432 111 753 . 126 . 24 791 637 9 576 Effects 58 | . . 1 8 . 1 . 35 . . . . 6 1 . 6 Shutdowns 18 | . . . 2 . . . 13 . . . . 1 . . 2 Energy Bleed 7 | . . 1 1 . 1 . 3 . . . . . 1 . . Interference 15 | . . . 3 . . . 4 . . . . 4 . . 4 Matter Decay 3 | . . . 1 . . . 2 . . . . . . . . Short Circuit 6 | . . . 1 . . . 4 . . . . 1 . . . Damage (major) 8 | . . . . . . . 8 . . . . . . . . Damage (core) 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 3 3 . . . . . . 1 Combat Hostiles 3 | . . . . . . . 2 . . . . . . . 1 Parts Fried 6 | . . . . . . . 4 1 . . . . . . 1 Impact Corruptions 13 | . . . . . . . 5 8 . . . . . . . Robots Melted 3 | . . . 1 . 1 . . . . . . . . . 1 Combat Hostiles 3 | . . . 1 . 1 . . . . . . . . . 1 Parts Melted 16 | . . . 2 . 1 . 4 . . . . 7 . . 2 Heat Transferred 11751 | . 703 666 1221 111 1665 111 1091 . . . . 3456 481 . 2246 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 1 . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Peak Influence 642 | . 127 159 224 130 375 196 203 . . . . 642 453 419 394 Initial 291 | . . 49 . 75 . 112 40 . . . . 46 291 138 149 Average 179 | . 67 89 120 42 233 63 75 . . . . 402 342 265 216 Maximum Alert Level 2 | . . . 1 . 1 . 1 . . . . 2 2 2 1 Low Security (%) 65 | 100 100 100 83 100 28 100 99 . . . . 20 3 23 44 Level 1 22 | . . . 16 . 71 . . . . . . 24 54 76 55 Level 2 11 | . . . . . . . . . . . . 55 41 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 2 . 2 . 1 5 6 . . . . 12 3 1 6 Investigation 6 | . . . . . . 1 . . . . . 2 2 1 . Extermination 15 | . . . . . . 4 4 . . . . 2 1 . 4 Reinforcement 13 | . 2 . 2 . 1 . 2 . . . . 4 . . 2 Assault 1 | . . . . . . . . . . . . 1 . . . Garrison 3 | . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . . . . . . 2 . . . Haulers Reinforced 4 | . . . . . . . 2 . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Distress Signals 12 | . 1 . 2 . 6 . . . . . . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 250 | . 16 5 20 6 34 17 18 3 3 . 7 47 12 11 51 Peak Tracking Total 8 | . 5 2 4 2 6 2 3 3 2 . 3 6 5 4 8 Tactical Retreats 21 | . . . 1 1 2 1 2 . . . . 4 1 1 8 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Traps Triggered 11 | . . . . . . 3 1 . . . . 1 . . 6 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 10 | . 4 . 6 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Machines Disabled 11 | . . . 1 . 1 . 3 . . . . 3 2 . 1 Max in Single Turn 2 | . . . 1 . 1 . 2 . . . . 2 . . 1 Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Machines Accessed 27 | . 3 . 2 . 2 4 3 . . 4 . 6 2 1 . Terminals 12 | . 2 . 2 . 1 1 3 . . . . 2 1 . . Fabricators 3 | . . . . . . 1 . . . . . 1 1 . . Repair Stations 5 | . 1 . . . . 1 . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . 1 . Total Hacks 82 | . 6 . 4 . 3 11 8 . . 28 . 13 6 3 . Successful 61 | . 3 . 2 . 3 7 3 . . 28 . 11 3 1 . Failed 21 | . 3 . 2 . . 4 5 . . . . 2 3 2 . Catastrophic 4 | . . . . . . 1 1 . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . 2 . 4 . . 2 . . . 2 . 5 3 2 . Terminals 25 | . 4 . 4 . 1 2 8 . . . . 3 3 . . Fabricators 7 | . . . . . . 3 . . . . . 1 3 . . Repair Stations 14 | . 2 . . . . 3 . . . . . 9 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . Garrison Access 6 | . . . . . . 3 . . . . . . . 3 . Terminal Hacks 37 | . 1 . 1 . 1 2 3 . . 28 . 1 . . . Record 14 | . . . . . 1 1 1 . . 11 . . . . . Part Schematic 10 | . . . . . . . 1 . . 9 . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . Open DSF 2 | . . . . . . . 1 . . . . 1 . . . Disarm Traps 2 | . 1 . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . . . . . 1 2 . . Load Schematic 3 | . . . . . . 1 . . . . . 1 1 . . Build 2 | . . . . . . 1 . . . . . . 1 . . Repair Station Hacks 12 | . 2 . . . . 2 . . . . . 8 . . . Scan Component 6 | . 1 . . . . 1 . . . . . 4 . . . Repair 6 | . 1 . . . . 1 . . . . . 4 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 4 | . . . 1 . . . . . . . . 1 1 1 . Terminals 3 | . . . 1 . . . . . . . . 1 1 . . Assimilate 3 | . . . 1 . . . . . . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 1 . . 4 2 . . . . 2 2 1 . Full Trace Events 6 | . . . . . . 1 . . . . . 2 2 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . 93 . . Total Robot Build Rating 14 | . . . . . . . . . . . . . 14 . . Part Schematics Acquired 11 | . . . . . 1 . 1 . . 9 . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 62 | . . . . . . 62 . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . Parts Repaired 6 | . 1 . . . . 1 . . . . . 4 . . . Time 235 | . 26 . . . . 13 . . . . . 196 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Total Allies 3 | . . . . . . . . . . . 1 . 2 . . Largest Group 2 | . . . . . . . . . . . 1 1 2 2 2 Highest-Rated Group 112 | . . . . . . . . . . . 96 96 112 112 112 Highest-Rated Ally 96 | . . . . . . . . . . . 96 96 56 56 56 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 60 | . . . . . . . . . . . 6 7 13 24 10 Total Damage 2140 | . . . . . . . . . . . 287 236 308 954 355 Kills 12 | . . . . . . . . . . . . 1 4 7 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Turns Passed 15888 | 89 665 578 755 1176 1149 2159 2148 832 449 102 630 2436 691 472 1557 Spaces Moved 7402 | 61 276 268 311 579 429 950 853 648 311 84 346 850 280 310 846 Core 166 | 20 . . . . . . . . . . . . 2 . 144 Treads 1846 | 41 71 . . . . 287 619 . . . 343 485 . . . Legs 5038 | . 205 268 311 579 429 629 234 648 311 84 3 222 278 310 527 Wheels 352 | . . . . . . 34 . . . . . 143 . . 175 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 190 190 115 122 122 122 122 163 101 120 108 50 Average Speed 160 | 123 178 190 167 190 190 182 187 122 122 122 165 178 165 131 95 Slowest Speed 800 | 160 260 190 190 190 260 410 330 122 123 122 400 450 800 190 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 1 . . . . 2 . . . Exploration Rate (%) 38 | 4 51 42 24 99 34 23 18 85 49 72 65 19 6 9 15 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . Known Exits Taken 9 | . . . 1 . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . 1 . Scrap Searched 8 | . . 2 . 1 . . . 3 1 . 1 . . . . Spaces Dug 57 | . . . . . 4 8 7 . . . . 26 . . 12 Terrain Destroyed 336 | . . . 12 . 4 12 59 2 1 . 118 87 1 1 39 Melee 35 | . . . . . 4 8 7 . . . . 6 . . 10 Projectile 74 | . . . . . . 4 10 2 1 . 1 34 1 . 21 AOE 226 | . . . 12 . . . 42 . . . 117 47 . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Total 10284 | 73 398 305 481 631 636 1266 1265 674 364 83 368 1520 468 366 1386 Wait 1389 | . 56 . 72 41 84 134 190 10 42 . . 391 112 19 238 Move 7387 | 60 275 267 310 578 428 949 852 647 310 83 345 849 279 309 846 Hop . | . . . . . . . . . . . . . . . . Pick Up 216 | 7 20 5 14 . 21 26 28 1 . . 2 45 17 10 20 Fast Attach 118 | 3 1 1 7 . 3 9 17 2 2 . . 20 3 4 46 Attach 135 | 3 3 1 5 . 13 12 12 1 1 . 5 34 17 4 24 Detach 7 | . . . . . 1 1 2 . . . . 1 . . 2 Swap 108 | . 5 5 8 . 7 12 26 4 . . 1 14 5 4 17 Drop 230 | . 11 8 23 . 9 39 51 2 1 . . 28 8 10 40 Fire 545 | . 27 18 42 12 66 26 67 3 8 . 15 130 27 5 99 Melee 118 | . . . . . 4 43 20 4 . . . 8 . 1 38 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . 15 . . . . . . . . 16 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 356 | -10/Materials | Repaired Aluminum Leg 691 | -10/Materials | Discovered new exit (range 8) 755 | -10/Materials | Entered Mines 969 | -10/Mines | Discovered new exit (range 9) 1016 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1230 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1333 | -10/Mines | Entered Materials 1333 | -9/Materials | Evolved 2 slots: Propulsion x2 1334 | -9/Materials | Identified exit to Mines 1355 | -9/Materials | Build established: Scavenger-Mutant 1894 | -9/Materials | Discovered new exit (range 10) 1975 | -9/Materials | Discovered new exit (range 11) 2088 | -9/Materials | Entered Mines 2198 | -9/Mines | Assembled infested the area 2203 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2281 | -9/Mines | Learned Materials terminal intel 2353 | -9/Mines | Discovered new exit (range 13) 2551 | -9/Mines | Found a hidden stash of uninstalled traps 2785 | -9/Mines | Discovered new exit (range 6) 3264 | -9/Mines | Entered Materials 3264 | -8/Materials | Evolved 2 slots: Utility x2 3265 | -8/Materials | Loaded intel: 12 terminal locations 3480 | -8/Materials | Destroyed 11 combat bots 4328 | -8/Materials | Discovered new exit (range 16) 4413 | -8/Materials | Entered Factory 4413 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4738 | -7/Factory | Repaired Aluminum Leg 5006 | -7/Factory | Build established: Mutant 6296 | -7/Factory | Fabricated Hvy. Assault Rifle? 6407 | -7/Factory | System corruption reached 10% 6470 | -7/Factory | Build established: Tank 6548 | -7/Factory | Discovered new exit (range 6) 6570 | -7/Factory | Identified exit to Factory 6572 | -7/Factory | Entered another Factory area 6572 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7687 | -6/Factory | Discovered new exit (range 17) 7809 | -6/Factory | Identified exit to Factory 8068 | -6/Factory | Discovered new exit (range 6) 8193 | -6/Factory | Lost 3 parts (1u2w) 8303 | -6/Factory | Found Prototype Launcher 8304 | -6/Factory | Identified Rocket Array 8678 | -6/Factory | Crushed by falling debris 8718 | -6/Factory | Identified exit to Lower Caves 8720 | -6/Factory | Entered Lower Caves 9106 | -6/Lower Caves | Build established: Scavenger-Assassin 9501 | -6/Lower Caves | Discovered new exit (range 22) 9525 | -6/Lower Caves | Identified exit to Lower Caves 9552 | -6/Lower Caves | Entered another Lower Caves area 9723 | -6/Lower Caves | Build established: Assassin 9820 | -6/Lower Caves | Learned Factory trap positions 9907 | -6/Lower Caves | Discovered new exit (range 15) 9908 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9934 | -6/Lower Caves | Core integrity fell below 50% 10000 | -6/Lower Caves | Identified exit to Data Miner 10001 | -6/Lower Caves | Entered Data Miner 10001 | -6/Data Miner | Discovered new exit (range 6) 10025 | -6/Data Miner | Met Data Miner 10054 | -6/Data Miner | Learned location of Section 7 (-2) 10054 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10075 | -6/Data Miner | Received God Mode back door access code from Data Miner 10102 | -6/Data Miner | Identified exit to Proximity Caves 10103 | -6/Data Miner | Entered Proximity Caves 10154 | -5/Proximity Caves | Lost 4 parts (3n1u) 10211 | -5/Proximity Caves | Escorted by Enhanced Grunt 10298 | -5/Proximity Caves | Learned Factory stockpile data 10410 | -5/Proximity Caves | Build established: Skirmisher 10467 | -5/Proximity Caves | Spotted B-75 Beast 10483 | -5/Proximity Caves | Destroyed B-75 Beast 10641 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10721 | -5/Proximity Caves | Discovered exit to Factory (range 6) 10733 | -5/Proximity Caves | Entered Factory 10733 | -5/Factory | Accompanied by 1 ally 10733 | -5/Factory | Evolved 2 slots: Utility x2 10734 | -5/Factory | Loaded intel: 112 trap records 10963 | -5/Factory | Lost 3 parts (3w) 11330 | -5/Factory | Repaired Med. Treads 11594 | -5/Factory | Lost 5 parts (2n2u1w) 11876 | -5/Factory | Repaired Antimatter Cannon 11935 | -5/Factory | Crushed by falling debris 11975 | -5/Factory | Build established: Scavenger-Mutant 11997 | -5/Factory | Repaired Carbon-fiber Leg 12054 | -5/Factory | Repaired Lance 12075 | -5/Factory | Crushed by falling debris 12122 | -5/Factory | Discovered new exit (range 7) 12280 | -5/Factory | Core integrity fell below 50% 12320 | -5/Factory | Lost 3 parts (1p2u) 12382 | -5/Factory | Build established: Mutant 12477 | -5/Factory | Lost 3 parts (1n1u1w) 12900 | -5/Factory | Discovered new exit (range 9) 12920 | -5/Factory | Lost 3 parts (1n1u1w) 13042 | -5/Factory | Lost 4 parts (1p1n2u) 13091 | -5/Factory | Build established: Scavenger-Mutant 13167 | -5/Factory | Identified exit to Factory 13169 | -5/Factory | Entered another Factory area 13169 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13226 | -4/Factory | Incoming investigation squad redirected 13653 | -4/Factory | Fabricated H-77 Assassin (x2) 13698 | -4/Factory | Lost 13 parts (4p3n2u4w) 13833 | -4/Factory | Discovered new exit (range 15) 13849 | -4/Factory | Identified exit to Research 13860 | -4/Factory | Entered Research 13860 | -3/Research | Accompanied by 2 allies 13860 | -3/Research | Evolved 2 slots: Utility x2 14328 | -3/Research | Discovered new exit (range 3) 14332 | -3/Research | Entered another Research area 14332 | -2/Research | Accompanied by 2 allies 14332 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14988 | -2/Research | Lost 3 parts (2u1w) 15176 | -2/Research | Spotted B-90 Cyclops 15258 | -2/Research | Lost 6 parts (5u1w) 15288 | -2/Research | System corruption reached 10% 15384 | -2/Research | Core integrity fell below 50% 15420 | -2/Research | Lost 20 parts (4p9n4u3w) 15717 | -2/Research | System corruption reached 30% 15787 | -2/Research | Lost 19 parts (1p6n8u4w) 15818 | -2/Research | Core integrity fell below 20% 15835 | -2/Research | Lost 5 parts (2p3w) 15889 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15797_ Destroyed Imp. Antigrav System. 15799_ System corrupted: Phase Gun failed to cycle. 15801_ Particle Reactor destroyed. 15801_ Phase Gun destroyed. 15801_ Acquired Adv. Remote Datajack. 15804_ Adv. Remote Datajack destroyed. 15806_ ONG7CWYJZ61VH2C30VGE J%XK|RXZQSUUJ< 15811_ Acquired Enh. Nova Cannon. 15814_ Acquired Adv. ECM Suite. 15818_ System corrupted: Enh. Nova Cannon failed to cycle. 15822_ System corrupted: IFF burst signal emitted. 15824_ Destroyed Adv. Heat Sink. 15826_ Destroyed Gamma Rifle. 15832_ ALERT: Rogue bot located, Programmers report to Research Zone 2C. 15840_ System corrupted: Energy discharge (-10). 15849_ Enh. Nova Cannon destroyed. 15864_ System corrupted: Energy discharge (-33). [Achievement: Z1$+NX3F=JRE3_ZNQR] 15884_ PTQ TQ<2|Z|6NH3750%TSE86QHI [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????#????????????#??????# #??# ! # | | #?????????????????????????# #### # | | ????????#????????#????????# """ + + == # | | ????#??????????##????#???## """ ###" =[ # | | ?????????##??#????#???????# """ #?## = !# | | ???????????????????????#??# #??# * # | | ?????????????????#????????# ##?# # | | ???????????????#????##########+#############+##### | | ?????????############## ???? | | ??#?##???# # ??? | | ????????## =# ??? | | ????????## """"" # % ??? | | ??????#?## """"" # ###/################??? | | ?????????# """"" # # #??#???????? ? | | ?????#???# # # % % #?##?????#???? | | ?????????# # # ##??????????? | | ?????????# """"" + #% #????#?###???? | | ??????#??# """"" # # #????????????? | | ?????????# """"" # # #????????????? | | ????????## # # ! #????????????? | | ????????## # # #?????#????#?? | | ??????#?##########+#### # #???#????????? | | ???????????## # ####"#####??????????#?? | | ????????????# # ####"#"###????????????? | | ?????#??????# # p + #????????????? | | ?????#????#?# "" "" + @ # ! #????????????? | | ???#????????# ""S"" # # ##???????????? | | ????????????# """" # # *#????????????? | | ????????????# # # #????????????? | | ????????????# # # #????????????? | | ?#??????????########### # #????????????? | | ??#?#???????#?????## ## # #????????????? | | ??????????##?########"# + #????????????? | | ??????#????### ; ###"+######???????????? | | ?????????????# # # #???????????? | | ????????????## # # #???????????? | | ?????????????# # R#!%! """ #?########### | | ????????#????# """ # # ! """" #?# = | | ??????#?????## """ # "! """" #?#! | | ?????????????# """ + %+]! """" #?# | | ?????????????# # =! #?# """ | | ?????????#???# # # #?# """ | | ?????????????#####/#### #####+####### """ "" | | ???????????????# + """ """ | | ???????????????# ###### """ R" | | ???????????????# #????# """ | | ???????????????# #????# "" | | ???????????????######## ########????# | | ??????????????###?????# #???????????# | | ????????????###"####### ###################+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Energy Generation 45 Energy Capacity 900 Matter Stores 565 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 25 Propulsion Shielding 33 Point Defense Rating 240 Evasion (%) 56 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 12 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Defensive Hacking 14 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Lance | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Hvy. Assault Rifle | x2 | -7/Factory H-77 Assassin | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Just Browsing Part-time Excavator Rockin' Loadout True Hacker Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ActiveGammaEngine Manual? 0 Play Time 02:37:28 Cumulative 23.1 hours Start 2024.09.08 @ 11:43:53 End 2024.09.08 @ 14:19:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ddd66d7-954b-492e-80d0-e26fb161a53b