Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.23 @ 23:00:55 // Winter2019/RPGLIKE

Player: Rumbl3

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (66)      330
Value Destroyed (1450)     1450
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (136)                136
              TOTAL SCORE: 3916

 Bonus
-------
High Alert Combat Kills    136

 Cogmind 
---------
Core Integrity             0/1300
Matter                     150/300
Energy                     263/265
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (76)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
    Combat Airjet
    Combat Airjet
>          --- UTILITY (5) ------
  Improved Heat Sink
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Terrain Scanner
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Assault Rifle
           Bore Cannon
>          --- INVENTORY (2) ----
           Protomatter-28
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
    Combat Airjet
    Combat Airjet
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Terrain Scanner
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Assault Rifle
           Bore Cannon
>          --- INVENTORY --------
           Missile Launcher
           Mining Laser
[Rating: 31]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Combat Airjet
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Seismic Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              6    | 3   .   1   .   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   
  Utility                  4    | 1   .   1   .   .   2   
  Weapon                   1    | 1   .   .   .   .   .   
Parts Attached             41   | 5   5   12  .   9   10  
  Power                    2    | .   .   1   .   .   1   
    Engine                 2    | .   .   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   2   3   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  5    | .   2   3   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 2   .   2   .   2   7   
    Device                 8    | 1   .   1   .   2   4   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | 1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 1   3   6   .   7   2   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   .   2   .   
    Ballistic Cannon       3    | .   .   1   .   1   1   
    Launcher               7    | .   .   3   .   3   1   
    Special Weapon         4    | .   1   2   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 1    | .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   .   
Average Slot Usage (%)     99   | .   100 100 100 98  97  
  Engine                   12   | .   14  12  12  12  11  
  Wheel                    1    | .   14  .   .   .   .   
  Hover                    23   | .   14  25  25  25  22  
  Device                   24   | .   14  22  25  27  28  
  Processor                3    | .   14  3   .   .   4   
  Protection               7    | .   .   8   12  8   7   
  Ballistic Gun            10   | .   15  11  .   9   11  
  Ballistic Cannon         5    | .   .   1   12  9   10  
  Launcher                 3    | .   .   7   .   3   .   
  Special Weapon           3    | .   10  5   12  .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             33   | 8   9   20  20  21  33  
  Greatest Support         49   | 25  25  49  49  49  49  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 2    | 2   2   2   2   2   2   
  Average Capacity         1    | 1   2   2   2   2   2   
  Most Carried             2    | 2   2   2   2   2   2   
  Average Carried          1    | 1   2   1   2   2   1   
  Final Capacity           2    | 2   2   2   2   2   2   
  Final Carried            2    | 2   2   2   2   2   2   

 Class Distribution 
--------------------
 82% | Scavenger-Mutant
  9% | Mutant
  8% | Scavenger-Scout

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           1585 | 292 60  332 .   350 551 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1426 | 193 60  41  .   365 767 
  Parts                    98   | 10  8   13  .   33  34  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  54   | .   3   13  .   19  19  
  Guns                     15   | .   .   4   .   4   7   
  Cannons                  21   | .   3   1   .   7   10  
  AOE                      18   | .   .   8   .   8   2   
Classes Destroyed          10   | 2   3   2   .   2   1   
  Worker                   1    | .   .   .   .   .   1   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   2   
  Swarmer                  28   | .   3   9   .   10  6   
  Grunt                    19   | .   .   .   .   8   11  
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   1   .   .   2   
  Assembled                3    | .   .   3   .   .   .   
Best Kill Streak           6    | 5   3   6   .   4   4   
  Combat Bots Only         6    | .   3   6   .   4   4   
Max Kills in Single Turn   4    | 1   1   2   .   4   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   4   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2295 | .    126  816  .    276  1077 
  Core                     1726 | .    99   660  .    177  790  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Core       1241 | .    78   431  .    125  607  
Core Remaining (%)         68   | 100  .    .    .    36   .    
Volleys Fired              158  | 25   21   25   .    27   60   
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  157  | 40   120  157  .    157  77   
Shots Fired                307  | 50   40   48   .    54   115  
  Gun                      169  | 50   21   22   .    21   55   
  Cannon                   87   | .    .    3    .    26   58   
  Launcher                 20   | .    .    15   .    3    2    
  Special                  31   | .    19   8    .    4    .    
  Kinetic                  256  | 50   21   25   .    47   113  
  Thermal                  31   | .    19   8    .    4    .    
  Explosive                20   | .    .    15   .    3    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | 8    7    9    .    6    11   
  Robot Miss Streak        6    | 3    2    2    .    6    4    
  Penetration Max          1    | .    .    .    .    1    1    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           184  | 30   27   24   .    31   72   
  Core Hits                93   | 8    8    20   .    25   32   
  Critical Hits            39   | .    .    3    .    14   22   
  Critical Kills           14   | .    .    1    .    4    9    
  Critical Parts Destroyed 21   | .    .    1    .    10   10   
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4243 | 247  401  836  .    1259 1500 
  Guns                     1155 | 247  113  114  .    193  488  
  Cannons                  1544 | .    .    85   .    582  877  
  Explosions               1160 | .    .    565  .    460  135  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2699 | 247  113  199  .    775  1365 
  Thermal                  384  | .    288  72   .    24   .    
  Explosive                1160 | .    .    565  .    460  135  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            18   | .    4    8    .    6    .    
  Projectiles              10   | .    4    .    .    6    .    
  Explosions               8    | .    .    8    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    6    6    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    6    6    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      188  | .    .    154  .    19   15   
  Shots                    8    | .    .    6    .    1    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        454  | .    220  237  .    350  454  
  Average Temperature      121  | .    78   65   .    110  184  
  Received Heat Transfer   612  | .    .    36   .    117  459  
  Effects                  12   | .    .    .    .    5    7    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           4    | .    .    .    .    1    3    
    Interference           6    | .    .    .    .    3    3    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         800  | .    600  150  .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             748  | 25  170 311 .   415 748 
  Average Influence        249  | 8   104 192 .   257 472 
Maximum Alert Level        3    | .   .   1   .   2   3   
  Low Security (%)         43   | 100 100 57  .   18  6   
  Level 1                  39   | .   .   42  .   69  26  
  Level 2                  15   | .   .   .   .   11  59  
  Level 3                  1    | .   .   .   .   .   7   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   1   5   
  Investigation            3    | .   1   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   1   2   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           4    | .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              85   | .   5   26  .   20  34  
  Peak Tracking Total      8    | .   5   3   .   4   8   
  Tactical Retreats        7    | .   .   1   .   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          6    | .   1   .   .   2   3   
  Max in Single Turn       1    | .   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          7    | .   1   1   1   .   4   
  Terminals                5    | .   1   1   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                29   | .   8   2   9   .   10  
  Successful               16   | .   2   1   9   .   4   
  Failed                   13   | .   6   1   .   .   6   
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   8   2   .   .   7   
  Terminals                18   | .   8   2   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             10   | .   .   .   9   .   1   
  Record                   9    | .   .   .   9   .   .   
  Alert Level              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         17   | .   6   3   .   .   8   
  Terminals                5    | .   2   1   .   .   2   
    Botnet                 3    | .   1   .   .   .   2   
    Disrupt                1    | .   .   1   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   1   .   .   3   
  Full Trace Events        3    | .   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               2435 | 107  250  885  99   617  477  
Spaces Moved               2300 | 36   222  1010 130  594  308  
  Core                     .    | .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1    | 1    .    .    .    .    .    
  Wheels                   113  | 35   78   .    .    .    .    
  Hover                    2186 | .    144  1010 130  594  308  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            56   | 80   56   56   76   76   76   
  Average Speed            73   | 81   64   72   76   76   76   
  Slowest Speed            120  | 120  80   76   76   76   76   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 4    38   98   51   97   35   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    2    1    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             4    | .    .    1    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          254  | .    4    161  .    46   43   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               49   | .    4    2    .    12   31   
  AOE                      205  | .    .    159  .    34   12   

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Total                      2690 | 71   254  1105 129  693  438  
  Wait                     145  | 3    2    49   .    47   44   
  Move                     2295 | 35   221  1009 129  593  308  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  6    | 2    1    1    .    .    2    
  Fast Attach              19   | 5    3    5    .    1    5    
  Attach                   .    | .    .    .    .    .    .    
  Detach                   2    | .    .    2    .    .    .    
  Swap                     22   | .    2    7    .    8    5    
  Drop                     21   | 1    4    7    .    1    8    
  Fire                     158  | 25   21   25   .    27   60   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            22   | .    .    .    .    16   6    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    5 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    5 | -11/Scrapyard | Upgraded with Utility slot (x1)
    5 | -11/Scrapyard | Upgraded with Weapon slot (x1)
  108 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Discovered new exit (range 8)
  358 | -10/Materials | Entered Mines
  381 | -10/Mines     | Reached level 2
  385 | -10/Mines     | Core integrity fell below 50%
  409 | -10/Mines     | Assembled infested the area
  414 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  423 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  545 | -10/Mines     | Core integrity fell below 20%
  556 | -10/Mines     | Build established: Scavenger-Mutant
  557 | -10/Mines     | Learned location of Storage (-8)
  592 | -10/Mines     | Upgraded with Utility slot (x1)
  984 | -10/Mines     | Discovered new exit (range 5)
  986 | -10/Mines     | Learned Materials terminal intel
 1103 | -10/Mines     | Discovered new exit (range 15)
 1123 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1123 | -10/Mines     | Discovered new exit (range 5)
 1137 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1243 | -10/Mines     | Entered Exiles
 1253 | -10/Exiles    | Discovered new exit (range 15)
 1264 | -10/Exiles    | Met 8R-AWN
 1275 | -10/Exiles    | Met EX-HEX
 1307 | -10/Exiles    | Met EX-DEC
 1312 | -10/Exiles    | Learned location of Zion (-7)
 1333 | -10/Exiles    | Discovered new exit (range 14)
 1342 | -10/Exiles    | Entered Mines
 1344 | -9/Mines      | Reached level 3
 1440 | -9/Mines      | Identified exit to Materials
 1628 | -9/Mines      | Reached level 4
 1725 | -9/Mines      | Learned Materials machine intel
 1779 | -9/Mines      | Discovered exit to Materials (range 10)
 1959 | -9/Mines      | Entered Materials
 1960 | -8/Materials  | Loaded intel: 53 machine locations
 1960 | -8/Materials  | Core integrity fell below 50%
 1961 | -8/Materials  | Loaded intel: 10 terminal locations
 1961 | -8/Materials  | Reached level 5
 2071 | -8/Materials  | Reached level 6
 2080 | -8/Materials  | Core integrity fell below 20%
 2106 | -8/Materials  | Upgraded with Utility slot (x1)
 2303 | -8/Materials  | Reached level 7
 2326 | -8/Materials  | Upgraded with Utility slot (x1)
 2359 | -8/Materials  | First assault squad dispatched
 2436 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02377_ G-47 Trooper destroyed.
02381_ Dropped Mining Laser.
02382_ Acquired Protomatter-28.
02390_ Upgraded: Core Integrity (+50)
02402_ G-47 Trooper knocked back.
02405_ G-47 Trooper suffers critical hit.
02405_ G-47 Trooper destroyed.
02408_ HV Slug penetrates G-47 Trooper. <x2>
02411_ G-47 Trooper destroyed.
02414_ U-05 Engineer builds a Wall.
02415_ Acquired 65 matter.
02417_ U-05 Engineer builds a Wall.
02420_ Dropped Adv. Terrain Scanner.
02426_ HV Slug penetrates Y-45 Defender.
02426_ HV Slug penetrates Wall.
02429_ HV Slug penetrates Y-45 Defender.
02432_ Upgraded: KI Damage % (+5)
02435_ HV Slug penetrates Y-45 Defender.
02435_ Y-45 Defender suffers critical hit.
02435_ HV Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                     ??????##                 #???? |
|                     ?????#?#     #######     ##??? |
|                     ######?##   ##???#?### ####? ? |
|                     #      ?#   #???#?#??# #?????? |
|                     #  "   ?#   #??#??####+###???? |
|                     #  ""   #   #????##      ###?? |
|                     #  ""   #   #??#?##      /     |
|                     # """   +   ##????#  " " #???# |
|                     # ""    #   #???#?#  "G" ##? # |
|                     # """   #   #????##  ="  ##  # |
|                     ? """   #   #?????#  [ * ##  # |
|                     ? """  ?#   ###########/##     |
|                     ?  "   ?#                      |
|                     #     ??#                      |
|                     #########       ###+###+##     |
|                     #       #       ##      #?#### |
|                     #       #       ##"""   #????? |
|                     #       #u  ######"""   #???#? |
|                     #     a #|  #    #"""   ###### |
|                     #       #   #    #      #      |
|                     #    =! # !%#    #      /      |
|                     #    =* + = +    ########      |
|                     #       # =[*    ###????###### |
|                     #       ### #    ##??????????? |
|                     #       ### #    #?????????#?? |
|                     #!   @Y ; # +    #?#???#?????? |
|                     ####### #####    #??????????#? |
|                     ???????##???#######??????????? |
|                     #???#??????????#????#???????#? |
|                     ?????????????#????????????#??? |
|                     ????????????????#?????#??????? |
|                     ??????#??????#??#????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       60
Armor Coverage             600
Resistance: KI             5
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  
Levels Raised              6     | .    .    1    .    2    3    
  XP Earned                12508 | 3000 595  1685 200  2901 4127 
  XP Spent                 7920  | 2950 .    1280 .    .    3690 
Upgrades                   30    | 9    .    9    .    .    12   
  Propulsion Slot          1     | 1    .    .    .    .    .    
  Utility Slot             4     | 1    .    1    .    .    2    
  Weapon Slot              1     | 1    .    .    .    .    .    
  Core Integrity           14    | .    .    8    .    .    6    
  Heat Dissipation         3     | .    .    .    .    .    3    
  Mass Support             1     | 1    .    .    .    .    .    
  Inventory Capacity       2     | 2    .    .    .    .    .    
  Sensor Range             1     | 1    .    .    .    .    .    
  Ranged Accuracy          1     | 1    .    .    .    .    .    
  KI Resistance %          1     | 1    .    .    .    .    .    
  KI Damage %              1     | .    .    .    .    .    1    
Protomatter Created        167   | .    .    -1   .    101  67   
  Integrity Restored       414   | .    .    .    .    303  111  
    Core                   414   | .    .    .    .    303  111  
Protomatter Decayed        56    | .    .    49   .    .    7    

 Game 
------
Seed              GreatKineticScreen
  Manual?         0
Play Time         00:38:57
  Cumulative      396.5 hours
  Start           2020.01.23 @ 22:25:08
  End             2020.01.23 @ 23:00:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           9/1/1/2/0/0/0
Lore%             92
Gallery%          87
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f0b39cc-70ff-4d69-92ef-0bad5c807e35