Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 15:53:36 Player: Anting Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (342) 1710 Value Destroyed (11062) 11062 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (6114) 6114 TOTAL SCORE: 23506 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4842 Follower Combat Kills 309 Entered Garrisons 200 Acquired ECA 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/700 Matter 155/300 Energy 143/150 System Corruption 24% Temperature Cool (4) Movement Treading (216) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Armored Medium Treads (fused) > --- UTILITY (4) ------ Huge Storage Unit Core Analyzer Improved Medium Armor Plating > --- WEAPON (4) ------- Cooled Particle Cannon Improved Heavy Machine Gun Antimatter Cannon > --- INVENTORY (25) --- Cooled Fission Core Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Enhanced Optical Array Improved Signal Interpreter Encrypted Comm Array Advanced Targeting Computer Improved Kinecellerator Improved Transmission Jammer Hardened Light Armor Plating Improved Light Armor Plating Force Field High-powered Tractor Beam Heart of Steel Peak State ------------ > --- POWER ------------ Cooled Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Core Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Neutron Cannon Improved Heavy Machine Gun KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Cooled Fission Core Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Enhanced Optical Array Improved Signal Interpreter Improved Signal Interpreter Matter Filter Improved Kinecellerator Improved Transmission Jammer Layered Medium Armor Plating Layered Medium Armor Plating Force Field High-powered Tractor Beam Improved EM Pulse Cannon Cooled Particle Cannon Autogun Improved Heavy Machine Gun Antimatter Cannon Proton Missile Launcher Missile Launcher [Rating: 65] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Spread Laser Energy Cannon Neutron Cannon Ballistic Gun Autogun Ballistic Cannon Battle Cannon Launcher Missile Launcher Slashing Weapon Vibroblade Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . . Utility 2 | . . . 1 . . . . 1 . . . . . . Weapon 2 | . . . . . . . 2 . . . . . . . Parts Attached 108 | 7 5 1 11 3 . 3 14 23 23 4 3 6 . 5 Power 10 | 1 . . 1 1 . . . 5 1 . 1 . . . Engine 7 | 1 . . 1 1 . . . 4 . . . . . . Core 3 | . . . . . . . . 1 1 . 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 29 | 2 1 1 6 . . 1 3 4 7 1 . 1 . 2 Treads 23 | . . . 4 . . 1 3 4 7 1 . 1 . 2 Leg 6 | 2 1 1 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 34 | 2 2 . 2 2 . 2 2 6 7 3 1 2 . 3 Device 13 | 1 1 . 1 1 . 1 . 1 4 1 . 1 . 1 Storage 4 | 1 1 . 1 . . . . . . 1 . . . . Processor 3 | . . . . . . 1 . 2 . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 14 | . . . . 1 . . 2 3 3 1 1 1 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 35 | 2 2 . 2 . . . 9 8 8 . 1 3 . . Energy Gun 7 | 2 2 . . . . . 2 . 1 . . . . . Energy Cannon 5 | . . . 2 . . . . 2 1 . . . . . Ballistic Gun 15 | . . . . . . . 4 4 4 . 1 2 . . Ballistic Cannon 3 | . . . . . . . 1 . 1 . . 1 . . Launcher 4 | . . . . . . . 2 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . . 3 1 7 . . . . . Corrupted Parts 3 | . . . . . . . . . . . . . . 3 System Corruption 13 | . . . . . . . . . . . . . . 13 Parts Lost 46 | . . . . 3 . 1 . 11 13 5 1 7 . 5 Power 3 | . . . . 1 . . . 1 1 . . . . . Propulsion 13 | . . . . . . 1 . 2 6 3 . 1 . . Utility 12 | . . . . 2 . . . 5 2 . . 2 . 1 Weapon 18 | . . . . . . . . 3 4 2 1 4 . 4 Highest Loss Streak 8 | . . . . 3 . 1 . 3 8 3 1 6 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 18 | 3 8 13 19 18 17 19 20 19 19 20 24 21 21 16 Power . | . 1 1 1 . . . . . . 1 1 1 1 1 Propulsion 3 | 1 2 2 5 7 5 6 6 5 1 . . 1 2 . Utility 7 | . 2 4 3 3 3 4 6 6 9 11 15 13 13 13 Weapon 6 | . 2 4 8 8 8 8 8 7 7 6 6 3 3 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 44 | . . . 14 . 2 . 4 3 7 . . 3 . 11 Power 4 | . . . 2 . 1 . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 . . . . . . Utility 15 | . . . . . 1 . 1 1 2 . . 2 . 8 Weapon 21 | . . . 11 . . . 3 1 5 . . 1 . . Tool/Special 3 | . . . 1 . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 99 100 97 98 77 99 99 97 97 99 83 72 69 86 Engine 7 | . 14 14 11 11 11 11 9 5 2 . . . . . Core 2 | . . . . . . . . 1 4 7 7 7 7 7 Treads 21 | . . . 21 33 33 32 27 29 28 29 15 8 7 24 Leg 4 | . 28 28 9 . . . . . . . . . . . Device 10 | . 14 14 22 11 11 11 9 6 7 7 7 7 7 6 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 7 Processor 2 | . . . . . . . . 1 7 7 7 7 7 7 Protection 5 | . . . . 8 11 11 9 11 6 6 6 2 . 6 Energy Gun 8 | . 27 28 21 22 . 20 . . . . . . . . Energy Cannon 1 | . . . . . . 1 1 1 . 1 7 1 . 6 Ballistic Gun 13 | . . . . . . . 19 22 27 27 22 22 23 8 Launcher 3 | . . . . . . . 14 5 2 . . . . . Peak Build Rating 65 | 7 10 10 17 19 20 21 33 39 60 65 61 61 45 53 Average Rating 31 | 4 8 10 14 18 15 20 31 32 50 60 56 48 45 49 On Entrance 28 | . 7 10 10 16 19 20 21 32 38 59 52 56 45 45 Avg Prop Armor Cover (%) 7 | . . . 7 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 131 | 14 32 32 57 59 59 60 76 79 84 128 131 120 104 117 Greatest Support 90 | 20 20 20 60 60 60 60 62 82 82 87 47 47 27 90 Greatest Overweight (x) 4 | 4 1 1 2 . . . 1 . 1 2 2 4 3 3 Average Overweight (x) . | . . 1 . . . . . . . 1 2 2 3 1 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 25 25 25 25 25 Average Capacity 20 | 7 14 15 19 20 20 20 20 20 20 22 25 25 25 25 Most Carried 25 | 4 13 14 20 20 20 20 20 20 20 23 25 25 23 23 Average Carried 18 | 3 8 13 19 18 17 19 19 19 19 20 24 23 23 18 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 25 25 25 25 25 Final Carried 25 | 4 13 14 20 18 19 20 20 20 20 23 25 23 23 18 Class Distribution -------------------- 28% | Scavenger-Tank 25% | Gunner 23% | Scavenger-Mutant 14% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Matter Collected 9376 | 170 163 228 145 94 149 134 3457 1339 1397 935 211 400 68 486 Remotely 314 | . . . . . . 10 . . 304 . . . . . Salvage Created 15166 | 17 542 176 685 198 . 126 6992 2089 1650 1153 373 485 72 608 Parts 873 | 3 30 7 47 14 . 5 479 103 71 58 16 18 3 19 Haulers Intercepted 14 | . 2 . 4 . . . 4 2 1 1 . . . . Recyclers Shooed 30 | 1 . . . . . 1 25 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . . 10 24 . 17 Prevented 7 | . . . . . . . . . . . 2 . . 5 Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 227 | . 15 4 15 12 . 2 53 32 46 18 6 9 1 14 Melee 1 | . . . . . . . . . . 1 . . . . Guns 118 | . 15 4 15 12 . 2 7 20 24 11 . 5 1 2 Cannons 21 | . . . . . . . 2 2 . 3 1 1 . 12 AOE 83 | . . . . . . . 44 9 20 3 4 3 . . Classes Destroyed 21 | 1 5 1 3 2 . 2 3 1 1 . . 1 . 1 Worker 86 | . . . . . . 1 81 3 . 1 . . . . Builder 62 | . 1 . 1 1 . . 55 2 . 2 . . . . Tunneler 6 | 1 . . 2 . . . 3 . . . . . . . Hauler 14 | . 2 . 4 . . . 4 2 1 1 . . . . Recycler 38 | . . 1 1 1 . . 27 4 . 4 . . . . Mechanic 7 | . . . . . . . 6 . 1 . . . . . Operator 2 | . . . 1 . . . . 1 . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 Watcher 8 | . 3 . 3 . . . . . . 2 . . . . Swarmer 47 | . 8 2 5 3 . . . . 19 6 4 . . . Grunt 104 | . 7 2 7 3 . 1 38 19 11 8 . . . 8 Brawler 9 | . . . 1 . . . 5 1 . . . . . 2 Duelist 10 | . . . . . . . 7 2 . . . . . 1 Protector 4 | . . . . . . . 1 . 2 1 . . . . Sentry 13 | . . . 2 . . . 1 4 4 . 1 . . 1 Demolisher 1 | . . . . 1 . . . . . . . . . . Specialist 1 | . . . . . . . . . 1 . . . . . Hunter 13 | . . . . . . 1 1 2 6 1 . 2 . . Programmer 11 | . . . . . . . . 4 3 2 1 1 . . Assembled 5 | . . . . 5 . . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . Butcher 5 | . . . . . . . . . . . . 4 1 . Mutant 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 17 | 1 3 2 5 3 . 2 13 5 17 7 4 5 1 6 Combat Bots Only 17 | . 3 2 4 3 . 1 9 4 17 6 4 5 1 6 Max Kills in Single Turn 6 | 1 2 1 2 2 . 1 6 2 4 2 3 1 1 1 Gunslinging 1 | . . . 1 1 . . . . 1 . . . . . Exploded 4 | . . . . . . . 4 2 4 1 3 1 . . Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Hostile Shots Fired 961 | . 52 6 34 23 . 11 43 249 219 109 55 52 . 108 Missed 309 | . 16 1 13 4 . 2 17 85 69 30 20 9 . 43 Hits 652 | . 36 5 21 19 . 9 26 164 150 79 35 43 . 65 Melee 39 | . . . . 6 . . 2 3 . 7 . 21 . . Projectile 613 | . 36 5 21 13 . 9 24 161 150 72 35 22 . 65 AOE 2 | . . . . 1 . . . . . 1 . . . . Critical Strikes 24 | . 1 . . . . . . 3 4 5 1 8 . 2 Part Disruptions 2 | . . . . . . . . . . . 1 1 . . Damage Taken 10053 | . 367 67 234 368 . 142 471 2022 2191 1467 441 1289 . 994 Core 891 | . 54 12 49 36 . 13 14 116 162 209 70 49 . 107 Absorbed by Shields 84 | . . . . . . . . . 84 . . . . . Ignored by Resistances 23 | . . . . . . . . 23 . . . . . . Regen/Repaired (Parts) 125 | . 72 . 53 . . . . . . . . . . . Core Remaining (%) 86 | 100 . 73 . . . 75 97 . . . . . . . Volleys Fired 832 | 5 47 7 45 26 . 10 361 94 85 39 15 20 2 76 Largest 4 | 2 2 2 2 2 . 2 4 4 4 4 4 4 3 4 Hottest 184 | 90 130 130 130 130 . 130 173 159 114 171 179 184 89 150 Shots Fired 1868 | 10 96 14 88 54 . 21 718 281 236 119 23 53 8 147 Gun 1574 | 10 96 14 86 54 . 20 607 260 210 110 8 44 6 49 Cannon 149 | . . . 2 . . 1 16 7 . 5 12 6 2 98 Launcher 145 | . . . . . . . 95 14 26 4 3 3 . . Special . | . . . . . . . . . . . . . . . Kinetic 1332 | . . . . . . . 598 260 210 110 8 44 8 94 Thermal 363 | 10 96 14 88 54 . 21 25 2 . 3 2 6 . 42 Explosive 86 | . . . . . . . 54 4 23 4 1 . . . Electromagnetic 87 | . . . . . . . 41 15 3 2 12 3 . 11 Robot Hit Streak 24 | 3 14 8 24 11 . 10 22 20 18 9 7 19 2 9 Robot Miss Streak 14 | 2 8 11 7 14 . 4 4 2 4 4 1 1 3 5 Penetration Max 1 | . . . . . . . . 1 . 1 . . . 1 Secondary Targets 16 | . 2 . 2 2 . 1 . 4 4 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . 1 1 1 . . . . Shots Hit Robots 1146 | 6 72 10 79 44 . 18 437 190 132 59 12 36 3 48 Core Hits 885 | 1 56 16 107 63 . 33 306 92 107 44 11 21 1 27 Critical Kills 7 | . . . . . . . 1 1 1 2 . 1 1 . Critical Parts Destroyed 5 | . . . . . . . 3 1 1 . . . . . Critical Strikes 16 | 1 1 . . . . . 4 2 2 2 . 1 1 2 Burn 2 | 1 1 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . Destroy 11 | . . . . . . . 3 2 2 2 . 1 1 . Blast 2 | . . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 32682 | 70 854 130 1159 634 . 364 13624 4633 5622 2350 543 1213 52 1434 Guns 17269 | 70 846 127 1105 598 . 286 6013 3114 2044 1863 21 659 28 495 Cannons 2143 | . . . 41 . . 21 268 199 . 158 294 199 24 939 Explosions 13007 | . . . . . . . 7311 1269 3578 266 228 355 . . Melee . | . . . . . . . . . . . . . . . Ramming 263 | . 8 3 13 36 . 57 32 51 . 63 . . . . Kinetic 14862 | . . . . . . . 5894 3114 2044 1863 21 659 52 1215 Thermal 5029 | 70 846 127 1146 598 . 307 1067 274 . 96 148 350 . . Explosive 8692 | . . . . . . . 4487 606 3333 266 . . . . Electromagnetic 3836 | . . . . . . . 2144 588 245 62 374 204 . 219 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 24 | . 2 2 . 7 7 7 . 2 5 6 6 11 11 24 Average Corruption 7 | . 2 2 . 6 7 7 . 2 3 5 6 9 11 22 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 355 | . 11 12 . 24 26 32 . 7 35 33 38 66 12 59 Message Errors 80 | . 3 4 . 5 9 8 . 2 8 6 10 11 5 9 Matter Fused 92 | . 2 2 . 6 6 10 . . 6 10 11 19 3 17 Heat Flow Errors 38 | . 3 2 . 1 4 3 . 1 8 4 . 7 1 4 Energy Discharges 40 | . . 1 . 1 . 4 . 1 6 1 7 11 1 7 Parts Rejected 3 | . . . . 1 . . . . . . . . . 2 Parts Fused 2 | . . . . . 1 . . . . . . . . 1 Data Loss (minor) 41 | . . 2 . 4 3 4 . 1 2 4 6 9 . 6 Data Loss (major) 19 | . . 1 . 3 1 1 . . 3 2 . 6 . 2 Misfires 17 | . 2 . . 2 . 2 . . 2 . 3 2 2 2 Alerts 7 | . 1 . . 1 2 . . . . 3 . . . . Weapon Failures 16 | . . . . . . . . 2 . 3 1 1 . 9 Overload Shots 3 | . . . . . . . . 1 . . . . . 2 Overflow Damage 260 | . . . . . . . 84 53 45 42 . 14 . 22 Projectiles 22 | . . . . . . . . . . . . . . 22 Explosions 238 | . . . . . . . 84 53 45 42 . 14 . . Melee . | . . . . . . . . . . . . . . . Knockbacks 7 | . 1 . . . . . . 2 . 1 . . 1 2 Impact 4 | . 1 . . . . . . 2 . 1 . . . . Kinetic 3 | . . . . . . . . . . . . . 1 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 291 | . . . . . . . . 41 26 . 42 182 . . Shots 11 | . . . . . . . . 2 3 . 1 5 . . Rammed 27 | . . . 1 2 . 8 3 5 . 8 . . . . Targets Rammed 35 | . 2 2 3 3 . 8 3 5 . 9 . . . . Kicked 6 | . 2 2 2 . . . . . . . . . . . Crushed 2 | . . . . 1 . . . . . 1 . . . . Highest Temperature 312 | 90 312 258 102 176 184 228 217 103 248 254 171 311 234 202 Average Temperature 65 | 37 88 63 31 57 85 62 66 18 62 90 89 118 126 35 Received Heat Transfer 2259 | . 123 27 63 42 . 36 207 531 264 408 30 180 . 348 Effects 6 | . 3 . . . . . . . 3 . . . . . Interference 6 | . 3 . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 1 2 . 1 . . . Combat Hostiles 4 | . . . . . . . . 1 2 . 1 . . . Parts Fried 12 | . . . . . . . 4 3 2 . 2 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . 2 . 1 . . . . . . . . . . . Heat Transferred 7041 | 248 1845 160 1474 730 . 387 1647 200 . . 100 250 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 36 | . . . . . . . 31 2 . . 1 2 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Maximum Alert Level 5 | . 1 . 1 . . . 5 4 5 4 . . . . Low Security (%) 54 | 100 93 100 99 100 . 100 35 . . . . . . . Level 1 2 | . 6 . . . . . 3 . . . . . . . Level 2 4 | . . . . . . . 15 . . . . . . . Level 3 4 | . . . . . . . 14 4 . . . . . . Level 4 21 | . . . . . . . 13 95 24 100 . . . . Level 5 10 | . . . . . . . 7 . 74 . . . . . High Security 2 | . . . . . . . 8 . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . Peak Influence 2619 | 5 229 114 203 132 . 78 1940 1575 2619 1577 . . . . Initial 1374 | . . 88 . 42 . . . 1100 1106 1374 . . . . Average 649 | . 69 27 97 22 . 7 735 1308 1951 1355 . . . . Influence Increases 8170 | 5 525 161 709 170 . 122 2474 1143 1643 657 155 60 . 346 Destroy 0b10 Robot/C 4400 | . 300 120 380 140 . 80 1060 640 880 340 120 60 . 280 Destroy 0b10 Robot/NC 1180 | 5 30 5 70 10 . 10 890 60 30 55 5 . . 10 Destroy Leader 826 | . 80 20 108 20 . 20 188 184 80 86 20 . . 20 Allied During Kill 85 | . . 16 24 . . 12 2 . . . 10 . . 21 Successful Hack 109 | . 25 . 22 . . . . 62 . . . . . . Select Force Hacks 150 | . 60 . 60 . . . 30 . . . . . . . Disable Machine 300 | . . . . . . . 30 165 45 60 . . . . Anti-Garrison Action 450 | . . . . . . . . . 450 . . . . . Destroy Structure 460 | . . . . . . . 259 32 143 26 . . . . Lose Combat Pursuer 210 | . 30 . 45 . . . 15 . 15 90 . . . 15 Influence Decreases 8388 | 5 298 388 600 279 . 122 534 1721 604 1741 1077 673 . 346 Entered New Map 3670 | . . 139 . 67 . . . 1058 474 1245 569 118 . . Time Decay 4181 | 5 298 249 560 182 . 122 534 553 . 446 498 485 . 249 Lost Part 450 | . . . . 30 . . . 110 130 50 10 70 . 50 Lost Ally 87 | . . . 40 . . . . . . . . . . 47 Squads Dispatched 61 | . 4 . 4 . . . 20 22 . 10 . . . 1 Investigation 14 | . 3 . 3 . . . 1 6 . 1 . . . . Extermination 7 | . . . . . . . . 4 . 3 . . . . Reinforcement 18 | . 1 . 1 . . . 10 4 . 2 . . . . Assault 19 | . . . . . . . 8 6 . 4 . . . 1 Garrison 3 | . . . . . . . 1 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . . 9 1 . 1 . . . . Haulers Reinforced 3 | . . . . . . . . 2 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Distress Signals 11 | . 2 . 3 1 . . 4 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 327 | . 28 7 28 24 . 4 64 41 48 41 6 9 3 24 Peak Tracking Total 10 | . 4 3 4 7 . 3 5 5 9 10 4 5 1 7 Tactical Retreats 9 | . 2 . 2 . . . 1 . 1 2 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Traps Triggered 9 | . 1 . 1 . . . . 3 4 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Machines Disabled 27 | . . . . . . . 2 11 7 4 . 1 1 1 Max in Single Turn 5 | . . . . . . . 1 5 1 1 . 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . Garrison Relay 4 | . . . . . . . . . 4 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Machines Accessed 35 | . 9 . 10 . 1 . 3 8 2 1 . 1 . . Terminals 21 | . 6 . 6 . . . 2 5 2 . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 3 | . 1 . 1 . . . . 1 . . . . . . Recycling Units 5 | . 2 . 2 . . . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . . Total Hacks 87 | . 26 . 26 . 1 . 5 22 3 3 . 1 . . Successful 44 | . 14 . 15 . 1 . 4 8 1 . . 1 . . Failed 42 | . 12 . 10 . . . 1 14 2 3 . . . . Catastrophic 10 | . 2 . 1 . . . . 4 1 2 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 40 | . 15 . 18 . . . 4 3 . . . . . . Terminals 57 | . 19 . 16 . . . 4 15 3 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . Repair Stations 6 | . 3 . 2 . . . . 1 . . . . . . Recycling Units 8 | . 4 . 3 . . . 1 . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 4 . 3 . . . . Terminal Hacks 14 | . 4 . 1 . 1 . 2 4 1 . . 1 . . Record 1 | . . . . . 1 . . . . . . . . . Part Schematic 2 | . 1 . . . . . . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . Emergency Access Points 2 | . . . . . . . . 1 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . . . . . Repair 2 | . 1 . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . Retrieve Study 4 | . . . 4 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks 19 | . 8 . 8 . . . 2 1 . . . . . . Terminals 14 | . 6 . 6 . . . 1 1 . . . . . . Botnet 1 | . . . . . . . . 1 . . . . . . Skim 13 | . 6 . 6 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 2 . . . 1 . . . . . . . Tunnel 5 | . 2 . 2 . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . 1 . . . . . . Hacking Detections 28 | . 9 . 7 . . . 1 8 2 1 . . . . Full Trace Events 8 | . 1 . . . . . . 5 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . . 1 . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 95 | . . . . . . . . 95 . . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . . Part Studies Acquired 4 | . . . 4 . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . . . . Time 64 | . 32 . 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . . . 18 . . . . . Machine Destruction 18 | . . . . . . . . . 18 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 2 . 2 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Total Allies 10 | . . 2 . 3 . . . . . . 1 2 . 2 Largest Group 3 | . . 2 2 3 2 2 2 . . . 1 2 2 2 Highest-Rated Group 135 | . . 45 45 40 32 32 32 . . . 135 62 62 59 Highest-Rated Ally 135 | . . 31 31 16 16 16 16 . . . 135 31 31 31 Initial Warlord ECA Mod 6 | . . . . . . . . . . 6 6 6 6 5 Total Orders 2 | . . . . . 2 . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . Ally Attacks 118 | . . 13 23 23 . 13 12 . . . . . 12 22 Total Damage 1475 | . . 205 276 267 . 160 135 . . . . . 144 288 Kills 23 | . . 2 6 5 . 2 2 . . . . . 4 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Active Infowar (turns) 4701 | 21 2160 . 2319 177 . . . . . . . 24 . . Seismic 4677 | 21 2160 . 2319 177 . . . . . . . . . . Jamming 24 | . . . . . . . . . . . . 24 . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 3 . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Turns Passed 23809 | 81 2364 1054 2319 1026 1000 1105 5345 1618 1851 1100 1332 2155 347 1112 Spaces Moved 8912 | 46 771 540 879 554 616 655 1315 813 794 451 451 539 84 404 Core 16 | 16 . . . . . . . . . . . . . . Treads 7226 | . . . 550 554 616 655 1315 813 794 451 451 539 84 404 Legs 1670 | 30 771 540 329 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 160 160 160 160 160 156 156 206 285 285 410 216 Average Speed 202 | 111 189 190 177 160 160 160 205 156 188 208 285 378 410 222 Slowest Speed 490 | 250 190 190 260 160 160 160 208 160 208 285 285 490 410 410 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 98 97 60 98 59 100 45 27 82 14 56 72 9 51 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 12 | . 3 . 4 1 1 . 1 . . . 2 . . . Known Exits Taken 6 | . . 1 1 . . 1 1 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 . . . . . 1 1 1 . Scrap Searched 10 | . . 2 . 2 . 1 . . . . 3 2 . . Spaces Dug 32 | . . . . . . . 18 . 5 . . 5 . 4 Terrain Destroyed 586 | . . . . . . . 327 39 125 25 17 14 . 39 Melee . | . . . . . . . . . . . . . . . Projectile 70 | . . . . . . . . . 13 6 6 6 . 39 AOE 516 | . . . . . . . 327 39 112 19 11 8 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Total 13304 | 62 1576 553 1558 639 636 688 3368 994 1025 522 479 616 85 503 Wait 3113 | 1 744 . 562 53 . 2 1654 26 62 6 1 1 . 1 Move 8899 | 45 770 539 878 553 615 654 1314 813 793 450 450 538 83 404 Hop . | . . . . . . . . . . . . . . . Pick Up 105 | 4 6 2 28 . 8 3 5 14 19 6 5 4 . 1 Fast Attach 53 | 7 1 . 6 2 2 4 7 5 12 . 1 5 . 1 Attach 45 | . . . 3 2 . 1 2 11 10 2 3 4 . 7 Detach 5 | . . . . . 2 . . . 3 . . . . . Swap 70 | . 5 1 7 . . 1 8 14 19 7 3 4 . 1 Drop 100 | . 1 2 26 . 9 5 14 12 21 3 1 6 . . Fire 832 | 5 47 7 45 26 . 10 361 94 85 39 15 20 2 76 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 6 | . 2 2 2 . . . . . . . . . . . Crush 29 | . . . 1 3 . 8 3 5 . 9 . . . . Escape Stasis 1 | . . . . . . . . . 1 . . . . . Rewire 46 | . . . . . . . . . . . . 34 . 12 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Fac) -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 1226 | -10/Materials | Discovered new exit (range 13) 1573 | -10/Materials | Discovered new exit (range 7) 1695 | -10/Materials | Discovered new exit (range 5) 2096 | -10/Materials | Discovered new exit (range 8) 2109 | -10/Materials | Learned Storage emergency access door positions 2152 | -10/Materials | Identified exit to Materials 2152 | -10/Materials | Learned location of 1 exit from Materials 2212 | -10/Materials | Learned Storage emergency access door positions 2246 | -10/Materials | Learned 2 Storage zone layouts 2275 | -10/Materials | Learned location of Mines (-9) 2361 | -10/Materials | Repaired Spread Laser 2446 | -10/Materials | Entered Mines 2453 | -10/Mines | Met a Derelict bent on vengeance 2465 | -10/Mines | Discovered exit to Materials (range 16) 2508 | -10/Mines | Learned 2 Materials zone layouts 2555 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2710 | -10/Mines | Discovered exit to Materials (range 15) 2856 | -10/Mines | Discovered new exit (range 12) 3500 | -10/Mines | Entered Materials 3500 | -9/Materials | Accompanied by 2 allies 3500 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3501 | -9/Materials | Identified exit to Mines 3502 | -9/Materials | Identified exit to Materials 3505 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3809 | -9/Materials | Build established: Scavenger-Mutant 4130 | -9/Materials | Discovered exit to Materials (range 9) 4489 | -9/Materials | Central database locked down 4566 | -9/Materials | Discovered exit to Materials (range 11) 4847 | -9/Materials | Learned location of 1 exit from Storage 4890 | -9/Materials | Learned location of 2 exits from Materials 4940 | -9/Materials | Learned 2 Materials zone layouts 4947 | -9/Materials | Learned 4 Recycling zone layouts 4948 | -9/Materials | Learned location of Recycling (-7) 4949 | -9/Materials | Learned location of Zion (-7) 5644 | -9/Materials | Repaired Spread Laser+ 5819 | -9/Materials | Entered Mines 5929 | -9/Mines | Learned Materials terminal intel 5981 | -9/Mines | Assembled infested the area 6044 | -9/Mines | Lost 3 parts (1p2u) 6224 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6224 | -9/Mines | Discovered new exit (range 5) 6279 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6407 | -9/Mines | Learned 2 Materials zone layouts 6412 | -9/Mines | Learned Materials trap positions 6548 | -9/Mines | Learned location of Storage (-7) 6845 | -9/Mines | Entered Exiles 6845 | -9/Exiles | Accompanied by 2 allies 6883 | -9/Exiles | Met 8R-AWN 6910 | -9/Exiles | Met EX-HEX 6974 | -9/Exiles | Met EX-DEC 7161 | -9/Exiles | Discovered new exit (range 10) 7845 | -9/Exiles | Entered Mines 7845 | -8/Mines | Accompanied by 2 allies 8583 | -8/Mines | Discovered exit to Materials (range 5) 8777 | -8/Mines | Discovered exit to Materials (range 7) 8950 | -8/Mines | Entered Materials 8950 | -8/Materials | Accompanied by 2 allies 8950 | -8/Materials | Evolved 2 slots: Weapon x2 8951 | -8/Materials | Identified exit to Factory 8953 | -8/Materials | Loaded intel: 20 trap records 8954 | -8/Materials | Loaded intel: 12 terminal locations 8972 | -8/Materials | Garrison activated, responded to threat 9280 | -8/Materials | Build established: Scavenger-Tank 9497 | -8/Materials | Met 7R-MNS 9556 | -8/Materials | Discovered exit to Factory (range 8) 12150 | -8/Materials | First assault squad dispatched 13842 | -8/Materials | High security lockdown imminent 13864 | -8/Materials | Sterilization system engaged 13864 | -8/Materials | Non-combat units ordered to evacuate 13870 | -8/Materials | Destroyed 9 combat bots 13964 | -8/Materials | Combat units ordered to evacuate 14164 | -8/Materials | Ambient heat levels rising (+10) 14295 | -8/Materials | Entered Factory 14295 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14296 | -7/Factory | Caught up to 7R-MNS 14296 | -7/Factory | Identified exit to Storage 14427 | -7/Factory | Fabricated Enh. Optical Array (x2) 15095 | -7/Factory | First assault squad dispatched 15635 | -7/Factory | Lost 3 parts (2u1w) 15760 | -7/Factory | Discovered new exit (range 10) 15762 | -7/Factory | Discovered new exit (range 15) 15777 | -7/Factory | Identified exit to Factory 15791 | -7/Factory | Identified exit to Lower Caves 15801 | -7/Factory | Garrison activated, responded to threat 15913 | -7/Factory | Identified exit to Garrison 15913 | -7/Factory | Entered Garrison 15970 | -7/Garrison | Build established: Scavenger-Gunner 15991 | -7/Garrison | Triggered checkpoint 16016 | -7/Garrison | Garrison Relay disabled 16325 | -7/Garrison | Triggered checkpoint 16332 | -7/Garrison | Triggered checkpoint 16373 | -7/Garrison | Triggered checkpoint 16407 | -7/Garrison | Triggered checkpoint 16433 | -7/Garrison | Destroyed 17 combat bots 16592 | -7/Garrison | Lost 8 parts (4n1u3w) 16786 | -7/Garrison | Discovered new exit (range 14) 17091 | -7/Garrison | Triggered checkpoint 17142 | -7/Garrison | Garrison Relay disabled 17160 | -7/Garrison | Build established: Gunner 17307 | -7/Garrison | Discovered new exit (range 10) 17561 | -7/Garrison | Discovered new exit (range 8) 17638 | -7/Garrison | Triggered checkpoint 17764 | -7/Garrison | Entered Factory 17776 | -7/Factory | Discovered exit to Storage (range 15) 18164 | -7/Factory | First assault squad dispatched 18624 | -7/Factory | Core integrity fell below 50% 18680 | -7/Factory | Discovered exit to Lower Caves (range 16) 18864 | -7/Factory | Entered Lower Caves 18870 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 18886 | -7/Lower Caves | Lost 3 parts (2n1w) 18958 | -7/Lower Caves | AD-0RF showed up to help 18960 | -7/Lower Caves | AD-0RF revealed a hidden path 19117 | -7/Lower Caves | Met a Warlord Commander 19118 | -7/Lower Caves | Learned location of Warlord (-4) 19119 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 19124 | -7/Lower Caves | Found Encrypted Comm Array 19860 | -7/Lower Caves | Discovered new exit (range 7) 19935 | -7/Lower Caves | Encountered a Warlord checkpoint 20196 | -7/Lower Caves | Entered another Lower Caves area 20222 | -7/Lower Caves | Learned Factory stockpile data 20252 | -7/Lower Caves | Ambushed by research squad 20527 | -7/Lower Caves | Found Prototype Device 20672 | -7/Lower Caves | System corruption reached 10% 20699 | -7/Lower Caves | Core integrity fell below 20% 20747 | -7/Lower Caves | Lost 6 parts (1n1u4w) 20920 | -7/Lower Caves | Attacked by a faux Warlord 21806 | -7/Lower Caves | Discovered new exit (range 15) 21963 | -7/Lower Caves | Encountered a Warlord checkpoint 22351 | -7/Lower Caves | Entered Zion 22351 | -7/Zion | Accompanied by 2 allies 22421 | -7/Zion | Attacked by Zionites 22636 | -7/Zion | Discovered new exit (range 15) 22698 | -7/Zion | Entered Proximity Caves 22698 | -6/Proximity Caves | Accompanied by 1 ally 22700 | -6/Proximity Caves | Spotter reported a threat 22701 | -6/Proximity Caves | Spotter reported a threat 22739 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 22859 | -6/Proximity Caves | Spotter reported a threat 22912 | -6/Proximity Caves | Spotter reported a threat 23129 | -6/Proximity Caves | Spotter reported a threat 23133 | -6/Proximity Caves | Learned Factory garrison access intel 23200 | -6/Proximity Caves | Spotted B-75 Beast 23331 | -6/Proximity Caves | Build established: Scavenger-Gunner 23799 | -6/Proximity Caves | Discovered exit to Factory (range 12) 23810 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 23614_ System corrupted: Substantial component data lost. 23629_ System corrupted: Component data lost. 23640_ Acquired 1 matter. 23647_ System corrupted: Matter fused (-9). 23655_ System corrupted: Cld. Particle Cannon failed to cycle. 23686_ System corrupted: FCS attempts to trigger Antimatter Cannon. 23686_ System corrupted: Antimatter Cannon misfires. 23704_ System corrupted: Matter fused (-6). 23725_ /&0BTGMSI1 U HBT:XGXCQG1MOM=:RR&IORK/BK# 23748_ V7AIVB 56Q2JE3%6M6SWHTW 23769_ System corrupted: Energy discharge (-48). 23787_ System corrupted: Substantial component data lost. 23799_ EXIT=FOUND: FACTORY 23805_ System corrupted: Imp. Heat Sink rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? # ?????????????????????? | | ???????????? ???????????# ???????????????????? | | ????????????# ?????????? ????????????????????? | | ??????????? ? #????##??? ????????????????????? | | ???????????? ? ##### #?# ?????????????????????? | | ????????????? # # ??????????????????????? | | ????????????? # #??????????????????????? | | ??????????????? ???????????????????????? | | ??#?????????????# # #???????????????????????? | | ? ?????????????# ##??????????????????????? | | ? #?????????????# #s# ##?????????????????????? | | ?# #?????????##### s #?????????????????????? | | ?# ????????## ### # #### ###????????????????? | | ?? ????????# # ## s @ #????????????????? | | ?? #????????# ##s < #???????????????? | | ??# #????????# # # ##### #?????????????? | | ??# ##???##### # # ##?????? #????????????? | | ?## ##??# # ##?????????? #????????????? | | ## #??# #?????????????????????????? | | # ##?# ## #????????????????????????? | | #?# ####### # #???????????????????????? | | #?# #?????# #???????????????????????? | | ### #?????## ??????????????????????? | | #??????## #?????????????????????? | | #????????### # ?????????????????????? | | #############???????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Resistance: TH 10 Phase Shifting 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Enh. Optical Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x2 | -7/Factory Repaired ---------- Spread Laser | 10% | -10/Materials Spread Laser | 33% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Autogun | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Like You, Cogmind My Business Is Booming Network Effect Challenges ------------ None Game ------ Seed ChromaticGravmagNetwork Manual? 0 Play Time 01:51:15 Cumulative 324.8 hours Start 2025.10.24 @ 11:03:36 End 2025.10.24 @ 15:53:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 232 Adventurer 0 Explorer 0 Win Type - Total 20 Types 9/0/6/1/1/0/1/1/0/1 Lore% 82 Gallery% 76 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95bffc55-1219-43d5-91b1-78c13b839859