Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 13:36:46 Player: Afromullet Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (407) 407 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 2094 Bonus ------- Follower Combat Kills 97 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Light Antimatter Reactor Armored Treads Armored Treads Aluminum Leg Small Laser Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- Particle Gun Assault Rifle Autogun > --- INVENTORY -------- Light Ion Engine Armored Treads Armored Treads Aluminum Leg Aluminum Leg Assault Rifle Light Assault Rifle Light Assault Rifle Autogun [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 23 | 6 6 4 6 . 1 Power 6 | 1 1 3 1 . . Engine 6 | 1 1 3 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . 2 . . Treads . | . . . . . . Leg 4 | 2 . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 4 . . . 1 Device 1 | . . . . . 1 Storage 4 | 1 3 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 1 1 3 . . Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 1 3 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 15 | . 1 1 7 . 6 Power 4 | . 1 1 2 . . Propulsion 4 | . . . 2 . 2 Utility 2 | . . . 1 . 1 Weapon 5 | . . . 2 . 3 Highest Loss Streak 6 | . 1 1 6 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 98 96 80 77 61 Engine 14 | . 13 19 12 11 11 Leg 21 | . 28 22 20 22 14 Storage 11 | . 14 11 11 11 11 Processor 6 | . 13 11 2 . . Energy Gun 5 | . 10 11 2 . . Ballistic Gun 25 | . 17 21 29 33 22 Peak Build Rating 15 | 6 8 15 13 10 14 Average Rating 10 | 3 7 12 10 10 9 On Entrance 7 | . 6 8 13 10 10 Naked Turns . | . . . . . . Heaviest Build 28 | 11 18 28 28 22 22 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 7 | 3 . 1 4 1 7 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 4 9 10 9 6 7 Average Carried 7 | 1 7 9 5 6 6 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | 4 9 9 6 6 7 Class Distribution -------------------- 39% | Gunner 38% | Scavenger-Gunner 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 593 | 40 130 49 287 . 87 Remotely . | . . . . . . Salvage Created 476 | . 130 98 132 . 116 Parts 22 | . 4 7 5 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 3 4 5 . 2 Guns 14 | . 3 4 5 . 2 Classes Destroyed 2 | . 1 1 . . . Swarmer 6 | . . 3 3 . . Grunt 8 | . 3 1 2 . 2 Best Kill Streak 3 | . 2 3 3 . 2 Combat Bots Only 3 | . 2 3 3 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 193 | . 27 27 80 . 59 Missed 51 | . 3 10 19 . 19 Damage Taken 1839 | . 304 144 572 . 819 Core 459 | . 53 30 103 . 273 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 51 | . 18 6 19 . 8 Largest 3 | . 2 3 3 . 3 Hottest 108 | . 85 108 108 . 60 Shots Fired 124 | . 36 18 52 . 18 Gun 124 | . 36 18 52 . 18 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 99 | . 29 12 40 . 18 Thermal 25 | . 7 6 12 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 13 3 7 . 6 Robot Miss Streak 6 | . 3 5 6 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 66 | . 25 6 23 . 12 Core Hits 25 | . 7 5 8 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . 1 . . Burn 2 | . 1 . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 789 | . 284 85 292 . 128 Guns 780 | . 280 82 290 . 128 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 9 | . 4 3 2 . . Kinetic 614 | . 232 40 214 . 128 Thermal 166 | . 48 42 76 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 5 | . 1 3 1 . . Kicked 5 | . 1 3 1 . . Crushed . | . . . . . . Highest Temperature 382 | . 72 126 382 . 46 Average Temperature 112 | . 22 61 223 . 19 Received Heat Transfer 564 | . 165 18 93 . 288 Effects 3 | . . . 3 . . Energy Bleed 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 555 | . 185 111 259 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 140 | . 130 140 137 . . Initial 54 | . . 54 12 . . Average 61 | . 55 74 59 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 8 7 12 . 7 Peak Tracking Total 5 | . 3 4 5 . 4 Tactical Retreats 4 | . . . 3 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 3 Highest-Rated Group 40 | . . . 40 40 40 Highest-Rated Ally 16 | . . . 16 16 16 Total Orders . | . . . . . . Ally Attacks 25 | . . . 10 . 15 Total Damage 242 | . . . 107 . 135 Kills 3 | . . . 2 . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1900 | 61 249 539 812 154 85 Spaces Moved 925 | 38 144 273 367 82 21 Core 33 | 19 . . 12 . 2 Treads . | . . . . . . Legs 892 | 19 144 273 355 82 19 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 Average Speed 174 | 115 120 180 191 190 207 Slowest Speed 400 | 200 120 190 250 190 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 28 26 79 11 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1114 | 52 184 310 440 81 47 Wait 74 | 5 6 3 44 . 16 Move 920 | 37 143 272 366 81 21 Hop . | . . . . . . Pick Up 28 | 4 8 12 3 . 1 Fast Attach 9 | 6 1 1 . . 1 Attach 9 | . 1 2 6 . . Detach . | . . . . . . Swap 5 | . 4 1 . . . Drop 13 | . 2 10 1 . . Fire 51 | . 18 6 19 . 8 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . 1 3 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 315 | -9/Materials | Build established: Mutant 638 | -9/Materials | Build established: Gunner 729 | -9/Materials | Discovered new exit (range 13) 850 | -9/Materials | Entered Mines 851 | -9/Mines | Met a Derelict bent on vengeance 1121 | -9/Mines | Lost 6 parts (2p2n1u1w) 1240 | -9/Mines | Identified exit to Materials 1267 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1422 | -9/Mines | Build established: Scavenger-Gunner 1614 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1662 | -9/Mines | Entered Zion 1662 | -7/Zion | Accompanied by 3 allies 1788 | -7/Zion | Discovered new exit (range 16) 1816 | -7/Zion | Entered Proximity Caves 1816 | -6/Proximity Caves | Accompanied by 3 allies 1856 | -6/Proximity Caves | Core integrity fell below 50% 1874 | -6/Proximity Caves | Lost 3 allies 1896 | -6/Proximity Caves | Core integrity fell below 20% 1901 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Assault Rifle destroyed. Hvy. Laser fries itself beyond repair. G-50 Soldier destroyed. Switching to secondary target: G-67 Veteran. Acquired 16 matter. Acquired 4 matter. Lgt. Angular Momentum Engine fries itself beyond repair. G-67 Veteran destroyed. Acquired 4 matter. Acquired Adv. Heat Sink. Acquired Lgt. Antimatter Reactor. Carbon-fiber Leg fries itself beyond repair. Field Laser fries itself beyond repair. Plasma Rifle fries itself beyond repair. Acquired 10 matter. Flexi-carbon Leg fries itself beyond repair. Aluminum Leg destroyed. Adv. Heat Sink destroyed. Lgt. Assault Rifle destroyed. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ??????????##????????????????????????? | | ??????????? ??????## #????????????????????????? | | ??????????? ????## ##???????????????????????? | | ???????????? ??# #???????????????????????? | | ????????????? ??# #???????????????????????? | | ??????????????# ?# ????????????????????????? | | ???????????????# ?# ????????????????????????? | | ???????????????# ## #????????????????????????? | | ???????????????? ##??????##???????????????? | | ?????????????????# #????? ????????????????? | | ????????????????## g #????? ?????????????????? | | ????????????????# gg ##??? #?????????????????? | | ????????????????# ##? #?????????????????? | | ????????????????### ## ##????????????????? | | ??????????????????## ##???????????????? | | ???????????????????## #???????????????? | | ????????????????????# ! ![ ##???????????????? | | ????????????????????#=% %%* ##????????????????? | | ????# ############ @ ##?????????????????? | | ??? g % % #??????????????????? | | ???# % ???????????? | | ????? ############ ##?????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# ### ##??????????????? | | ?????????????????????########??###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberTowerFragment Manual? 0 Play Time 00:16:46 Cumulative 31.2 hours Start 2024.08.10 @ 07:44:40 End 2024.08.10 @ 13:36:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 89 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 21 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b768e71b-7e56-47b1-a7a5-1352f003b1a0