Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.30 @ 19:39:53 Player: Rubbe Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (24) 120 Value Destroyed (722) 722 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4442 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (2350) Ox46 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Cargo Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (30) --- Light Ion Engine Improved Ion Engine Wheel Armored Huge Wheel High-capacity Storage Unit Huge Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Targeting Computer Energy Filter Particle Charger Particle Charger Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Tractor Beam Beam Rifle Particle Gun Heavy Laser EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Light Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Cargo Storage Unit Advanced Visual Processing Unit Heavy Armor Plating > --- WEAPON ----------- Particle Gun EM Pulse Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Wheel Armored Huge Wheel High-capacity Storage Unit Huge Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Targeting Computer Energy Filter Particle Charger Particle Charger Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Tractor Beam Beam Rifle Particle Gun Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Improved Light Cannon Magnetic Acceleration Cannon [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Slots Evolved 8 | . . 2 . 2 . 2 2 . Power . | . . . . . . . . . Propulsion 3 | . . 2 . . . . 1 . Utility 3 | . . . . 2 . . 1 . Weapon 2 | . . . . . . 2 . . Parts Attached 39 | 6 5 8 5 5 8 2 . . Power 5 | 1 1 1 . 1 1 . . . Engine 3 | 1 1 1 . . . . . . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 12 | 2 . 4 4 . 2 . . . Treads . | . . . . . . . . . Leg 6 | 2 . 4 . . . . . . Wheel 6 | . . . 4 . 2 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 3 1 1 2 1 2 . . Device 1 | . 1 . . . . . . . Storage 5 | 1 2 1 . . . 1 . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 4 | . . . . 2 1 1 . . Artifact . | . . . . . . . . . Weapon 11 | 2 1 2 . 2 4 . . . Energy Gun 2 | . . . . . 2 . . . Energy Cannon 2 | . . . . 1 1 . . . Ballistic Gun 3 | 2 1 . . . . . . . Ballistic Cannon 4 | . . 2 . 1 1 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 13 | . . 2 . 2 3 . . 6 Power 2 | . . . . 1 1 . . . Propulsion 6 | . . 2 . . 1 . . 3 Utility 2 | . . . . . 1 . . 1 Weapon 3 | . . . . 1 . . . 2 Highest Loss Streak 6 | . . 1 . 2 3 . . 6 To Critical Strikes . | . . . . . . . . . Average Backups 15 | 1 5 17 16 17 19 19 23 24 Power 1 | . . . 1 1 1 2 2 2 Propulsion 2 | . . 5 1 2 1 2 2 2 Utility 8 | . 1 8 11 9 10 9 13 13 Weapon 3 | . 1 3 3 4 5 5 6 7 Tool/Special . | . . . . . . . . . Unused Backups 16 | . . 1 . . . . . 15 Power 2 | . . . . . . . . 2 Propulsion 2 | . . . . . . . . 2 Utility 8 | . . 1 . . . . . 7 Weapon 4 | . . . . . . . . 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 83 89 99 96 92 90 83 67 Engine 7 | . 14 11 11 1 . . . . Core 2 | . . . . 6 9 7 6 4 Leg 14 | . 28 36 1 . . . . . Wheel 19 | . . . 42 36 34 30 31 25 Storage 12 | . 14 20 12 9 9 7 6 6 Processor 4 | . . . 9 9 9 7 6 4 Protection 4 | . . . . 17 12 6 5 4 Energy Gun 1 | . . . . . 2 6 6 4 Energy Cannon 2 | . . . . 5 6 7 6 4 Ballistic Gun 8 | . 25 13 . . . . . . Ballistic Cannon 9 | . . 7 22 10 8 14 13 9 Peak Build Rating 38 | 6 8 15 20 28 30 33 38 38 Average Rating 18 | 4 6 12 19 25 28 32 37 30 On Entrance 19 | . 6 8 14 20 28 29 33 38 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 204 | 12 87 57 57 65 72 204 179 179 Greatest Support 58 | 20 20 40 48 48 48 46 58 58 Greatest Overweight (x) 46 | . 4 2 1 1 1 4 3 46 Average Overweight (x) 1 | . 2 1 1 1 1 2 3 4 Largest Inventory Capacity 30 | 8 25 20 20 20 20 30 30 30 Average Capacity 21 | 6 21 20 20 20 20 26 30 30 Most Carried 27 | 2 16 20 20 20 20 26 27 26 Average Carried 15 | 1 5 17 16 17 19 21 24 25 Final Capacity 30 | 8 20 20 20 20 20 30 30 30 Final Carried 26 | 2 15 20 17 20 20 26 25 26 Class Distribution -------------------- 77% | Mutant 11% | Hauler-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -6/Waste Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Matter Collected 1149 | 165 47 186 173 251 282 45 . . Remotely . | . . . . . . . . . Salvage Created 806 | . 47 186 22 234 257 60 . . Parts 41 | . 3 12 5 4 17 . . . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Combat Hostiles Destroyed 16 | . 1 3 3 4 4 1 . . Guns 4 | . 1 3 . . . . . . Cannons 9 | . . . 3 3 2 1 . . AOE 3 | . . . . 1 2 . . . Classes Destroyed 10 | . 1 1 2 2 4 . . . Worker 1 | . . . . . 1 . . . Tunneler 1 | . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . Recycler 1 | . . . . 1 . . . . Operator 1 | . . . . . 1 . . . Watcher 3 | . . 3 . . . . . . Swarmer 3 | . . . 3 . . . . . Grunt 8 | . 1 3 . 2 1 1 . . Sentry 4 | . . . . 2 2 . . . Hunter 1 | . . . . . 1 . . . Best Kill Streak 5 | . 1 2 3 5 2 1 . . Combat Bots Only 4 | . 1 2 3 4 1 1 . . Max Kills in Single Turn 2 | . 1 1 1 2 2 1 . . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Hostile Shots Fired 263 | . 10 64 24 43 77 10 . 35 Missed 58 | . 3 13 3 12 26 1 . . Hits 205 | . 7 51 21 31 51 9 . 35 Melee 35 | . . . . . . . . 35 Projectile 170 | . 7 51 21 31 51 9 . . Critical Strikes 22 | . . . . . 1 1 . 20 Damage Taken 3877 | . 74 703 178 487 821 140 . 1474 Core 1065 | . 20 63 29 60 16 . . 877 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 79 | . . . . . 79 . . . Core Remaining (%) 91 | 100 92 . 77 . 86 100 . . Volleys Fired 97 | . 7 23 13 19 24 3 . 8 Largest 4 | . 2 2 2 2 2 1 . 4 Hottest 194 | . 40 40 66 66 130 63 . 194 Shots Fired 157 | . 14 46 26 25 29 3 . 14 Gun 73 | . 14 46 . . 10 . . 3 Cannon 84 | . . . 26 25 19 3 . 11 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 114 | . 14 46 26 16 9 . . 3 Thermal 13 | . . . . . 10 . . 3 Explosive . | . . . . . . . . . Electromagnetic 30 | . . . . 9 10 3 . 8 Robot Hit Streak 17 | . 2 7 3 5 6 3 . 17 Robot Miss Streak 4 | . 2 4 2 3 2 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 93 | . 7 24 13 14 18 3 . 14 Core Hits 36 | . 2 11 3 7 10 2 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 1 2 . . . Corrupt 3 | . . . . 1 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2229 | . 88 295 310 543 787 78 . 128 Guns 508 | . 88 295 . . 79 . . 46 Cannons 1212 | . . . 310 385 357 78 . 82 Explosions 470 | . . . . 119 351 . . . Melee . | . . . . . . . . . Ramming 39 | . . . . 39 . . . . Kinetic 1116 | . 88 295 310 204 153 . . 66 Thermal 356 | . . . . 119 191 . . 46 Explosive 239 | . . . . . 239 . . . Electromagnetic 479 | . . . . 181 204 78 . 16 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 2 2 . . 14 Average Corruption 3 | . . . . 2 2 . . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . 6 . . 4 Message Errors 1 | . . . . . 1 . . . Matter Fused 5 | . . . . . 2 . . 3 Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 1 | . . . . . 1 . . . Parts Rejected 1 | . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . . 44 9 4 . . . Projectiles 44 | . . . 44 . . . . . Explosions 4 | . . . . . 4 . . . Melee 9 | . . . . 9 . . . . Knockbacks 5 | . . . 2 1 2 . . . Impact 1 | . . . . 1 . . . . Kinetic 4 | . . . 2 . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 19 | . . . . 19 . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 300 | . . 5 . 257 300 72 . 197 Average Temperature 88 | . . 5 . 121 77 33 . 75 Received Heat Transfer 822 | . 42 285 . 162 234 99 . . Effects 3 | . . . . 3 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 646 | . . . . 200 335 . . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 115 | . 30 55 61 115 90 28 2 . Initial 28 | . . . . . 27 28 2 . Average 15 | . 1 10 11 55 43 9 . . Influence Increases 637 | . 30 108 76 126 247 50 . . Destroy 0b10 Robot/C 320 | . 20 60 60 80 80 20 . . Destroy 0b10 Robot/NC 40 | . . 15 5 5 15 . . . Destroy Leader 88 | . 10 16 10 20 32 . . . Successful Hack 19 | . . 2 . . 17 . . . Disable Machine 60 | . . . . 15 45 . . . Destroy Structure 35 | . . . 1 6 28 . . . Lose Combat Pursuer 75 | . . 15 . . 30 30 . . Influence Decreases 637 | . 30 108 76 61 250 107 5 . Entered New Map 75 | . . . . . 38 34 3 . Time Decay 522 | . 30 98 76 61 182 73 2 . Lost Part 40 | . . 10 . . 30 . . . Squads Dispatched 7 | . 1 1 . . 5 . . . Investigation 1 | . . . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 1 . . 1 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Distress Signals 3 | . . 1 . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 51 | . 4 13 3 6 16 4 . 5 Peak Tracking Total 7 | . 2 7 3 4 5 2 . 5 Tactical Retreats 5 | . . 1 . . 2 2 . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Traps Triggered 5 | . 2 . . . 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Machines Disabled 4 | . . . . 1 3 . . . Max in Single Turn 2 | . . . . 1 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Machines Accessed 7 | . 1 2 . . 4 . . . Terminals 4 | . . 1 . . 3 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 4 6 . . 8 . . . Successful 13 | . 2 6 . . 5 . . . Failed 5 | . 2 . . . 3 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . . 2 . . 6 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . 2 . . 3 . . . Record 2 | . . 2 . . . . . . Part Schematic 1 | . . . . . 1 . . . Open Door 2 | . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 2 | . . 2 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 1 . . 1 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 32 | . . . . . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 Total Damage 81 | . . . . . . . . 81 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Active Infowar (turns) 1380 | . 36 . 379 180 413 203 68 101 Optics 1344 | . . . 379 180 413 203 68 101 Sensors 36 | . 36 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Turns Passed 2611 | 57 540 596 428 180 413 203 68 126 Spaces Moved 1629 | 42 173 264 399 129 340 164 52 66 Core 11 | 9 . . . . . . . 2 Treads . | . . . . . . . . . Legs 472 | 33 173 264 2 . . . . . Wheels 1146 | . . . 397 129 340 164 52 64 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 95 95 95 95 125 110 Average Speed 137 | 105 286 191 95 95 95 111 125 192 Slowest Speed 2350 | 120 400 260 190 95 95 140 125 2350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 24 21 72 11 50 5 2 61 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 32 | . . . 2 5 25 . . . Melee . | . . . . . . . . . Projectile 3 | . . . 2 1 . . . . AOE 29 | . . . . 4 25 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Total 1870 | 55 204 313 421 160 403 183 56 75 Wait 15 | . . . . 1 14 . . . Move 1622 | 41 172 263 398 128 339 163 52 66 Hop . | . . . . . . . . . Pick Up 68 | 8 18 14 1 6 10 9 1 1 Fast Attach . | . . . . . . . . . Attach 38 | 6 5 6 5 4 6 4 2 . Detach 4 | . . . 1 . 1 1 1 . Swap 8 | . 1 2 . 1 4 . . . Drop 17 | . 1 5 3 . 5 3 . . Fire 97 | . 7 23 13 19 24 3 . 8 Melee . | . . . . . . . . . Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Met a group of wandering Federalists 303 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 14) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Propulsion x2 1175 | -9/Materials | Discovered new exit (range 11) 1194 | -9/Materials | Entered Mines 1196 | -9/Mines | Met a Derelict bent on vengeance 1399 | -9/Mines | Learned location of Zion (-6) 1609 | -9/Mines | Discovered new exit (range 9) 1622 | -9/Mines | Entered Materials 1622 | -8/Materials | Evolved 2 slots: Utility x2 1641 | -8/Materials | Discovered new exit (range 16) 1802 | -8/Materials | Entered Storage 1923 | -8/Storage | Allied Derelicts emerged from ambush trap array 1978 | -8/Storage | Lost 3 parts (1p1n1u) 1981 | -8/Storage | Garrison activated, responded to threat 2018 | -8/Storage | Repaired Arm. Wheel+ 2175 | -8/Storage | Lost 3 allies 2195 | -8/Storage | Discovered new exit (range 16) 2215 | -8/Storage | Entered Factory 2215 | -7/Factory | Evolved 2 slots: Weapon x2 2385 | -7/Factory | Discovered new exit (range 9) 2418 | -7/Factory | Entered another Factory area 2418 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2486 | -6/Factory | Sucked down chute 2486 | -6/Factory | Entered Waste 2487 | -6/Waste | Met a frightened Derelict 2496 | -6/Waste | Spotted C-40 Crusher 2496 | -6/Waste | Spotted C-40 Crusher 2501 | -6/Waste | EMP discharged 2513 | -6/Waste | Spotted C-40 Crusher 2513 | -6/Waste | Spotted C-40 Crusher 2528 | -6/Waste | Spotted C-40 Crusher 2575 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2578 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2581 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2581 | -6/Waste | Crushed by Compactor (1 part destroyed) 2584 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2584 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2587 | -6/Waste | Crushed by Compactor (1 part destroyed) 2587 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2598 | -6/Waste | Core integrity fell below 50% 2601 | -6/Waste | EMP discharged 2601 | -6/Waste | System corruption reached 10% 2607 | -6/Waste | Core integrity fell below 20% 2612 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Imp. Light Cannon crushed. Arm. Wheel+ crushed. 2 Matter crushed. Arm. Wheel+ crushed. Critical hit (Destroy). Hvy. Armor Plating destroyed. Arm. Wheel+ crushed. EM Pulse Cannon crushed. Wheel crushed. Arm. Wheel+ crushed. Acquired EM Pulse Cannon. Particle Gun crushed. Arm. Wheel+ crushed. Adv. Visual Processing Unit crushed. ALERT: Foreign system detected. Charging EMP. Imp. Light Cannon crushed. Nuclear Core crushed. Arm. Wheel+ crushed. System corrupted (+7). System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# CC #?????????????????? | | ??????????????????????# CC #?????????????????? | | ??????????????????????#CC CC #?????????????????? | | ??????????????????????#CC CC #????######???????? | | ??????????????????????###@CC ###????# #???????? | | ????????????????????????# CC #??????# #???????? | | ????????????????????????# #??????# [#???????? | | ????????????????????????# #??????# #???????? | | ????????????????????????# ######## #???????? | | ????????????? ???????#CC #???????? | | ???????????? #??????#CC #???????? | | ???????????? #??????# #???????? | | ???????????? #??????# #???????? | | ????????????# #??????# ######## #???????? | | ????????????# #??????# #??????# #???????? | | ????????????# #??????# #??????# #???????? | | ????????????# #??????# #??????# #???????? | | ??????????### ######## ######## #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# #???????? | | ????????????# #?###### ######## #???????? | | ##########??# #??????# #??????# #???????? | | #??# #??????# #??????# #???????? | | ] #??# #??????# #??????# #???????? | | #### ######## #??????# #???????? | | #??????# ???????? | | ! #??????# ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed EM Disruption Field | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 21% | -8/Storage Studied --------- Arm. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots For Emergencies Only Item+ Overwhelming Resistances Are Futile Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed LobotomyProjectionSpiker Manual? 0 Play Time 00:30:16 Cumulative 11.5 hours Start 2026.10.30 @ 19:10:07 End 2026.10.30 @ 19:39:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0268c3a3-1dd7-446f-94ec-046181c16236