Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.24 @ 16:41:49 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1266) 1266 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4521 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 300/300 Energy 288/290 System Corruption 0% Temperature Cool (2) Movement Hovering (56) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Gravmag System Gravmag Array > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- Heavy Assault Rifle Assault Cannon Great Axe Great Axe > --- INVENTORY (8) ---- Micro Nuclear Core Wheel Gravmag System Weapon Shielding Light EM Pulse Cannon Heavy Assault Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag Array > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Great Axe Great Axe > --- INVENTORY -------- Micro Nuclear Core Wheel Gravmag System Weapon Shielding Light EM Pulse Cannon Heavy Assault Rifle Rocket Launcher Rocket Launcher [Rating: 45] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Assault Cannon Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . . 2 2 1 Weapon 2 | . . 1 . . 1 Parts Attached 55 | 5 2 10 5 27 6 Power 4 | . . 1 1 2 . Engine 1 | . . . . 1 . Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 11 | 2 . 3 . 2 4 Treads 5 | . . 3 . 2 . Leg 2 | 2 . . . . . Wheel 1 | . . . . . 1 Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 16 | 1 1 1 3 10 . Device 6 | . . . 1 5 . Storage 3 | 1 . 1 . 1 . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 5 | . . . 1 4 . Artifact . | . . . . . . Weapon 24 | 2 1 5 1 13 2 Energy Gun . | . . . . . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 14 | 2 1 4 . 6 1 Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . . 3 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 4 | . . . . 4 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . 2 . Weapon . | . . . . . . Highest Loss Streak 3 | . . . . 3 . Average Slot Usage (%) 89 | . 78 86 99 91 76 Engine 1 | . . . . 1 6 Core 5 | . . 6 9 5 . Treads 15 | . . 10 27 17 2 Leg 3 | . 28 14 . . . Device 9 | . . . 9 13 13 Storage 8 | . 14 11 9 7 6 Processor 14 | . 7 11 17 15 13 Protection 3 | . . . . 6 . Energy Cannon 3 | . . 4 9 2 . Ballistic Gun 12 | . 28 27 9 9 3 Ballistic Cannon 5 | . . . 8 7 6 Slashing Weapon 2 | . . . . 2 13 Naked Turns . | . . . . . . Heaviest Build 41 | 7 7 22 28 41 37 Greatest Support 69 | 20 20 69 69 69 39 Greatest Overweight (x) 3 | . . 1 . 1 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 6 6 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 Most Carried 8 | 2 5 8 8 8 8 Average Carried 7 | 1 3 6 7 8 7 Final Capacity 8 | 6 6 8 8 8 8 Final Carried 8 | 2 5 8 8 8 8 Class Distribution -------------------- 29% | Tank 28% | Mutant 25% | Skirmisher 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1549 | 250 43 298 171 697 90 Remotely . | . . . . . . Salvage Created 2050 | . 43 426 397 1034 150 Parts 108 | . 4 29 24 47 4 Haulers Intercepted 5 | . . 1 . 4 . Recyclers Shooed 4 | . . . . 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 29 | . 3 7 6 13 . Guns 12 | . 3 6 . 3 . Cannons 14 | . . 1 6 7 . AOE 3 | . . . . 3 . Classes Destroyed 11 | . 1 5 4 1 . Worker 5 | . . 1 1 3 . Builder 1 | . . 1 . . . Hauler 5 | . . 1 . 4 . Recycler 6 | . . . 1 4 1 Watcher 1 | . . . 1 . . Swarmer 6 | . 3 . . 3 . Grunt 11 | . . 4 1 6 . Brawler 1 | . . . 1 . . Sentry 8 | . . 3 3 2 . Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 5 | . 3 4 3 5 1 Combat Bots Only 4 | . 3 4 3 4 . Max Kills in Single Turn 4 | . 1 1 1 4 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 1579 | . 82 261 196 1040 . Core 253 | . 22 56 23 152 . Absorbed by Shields 102 | . . . . 102 . Core Remaining (%) 90 | 100 91 86 95 78 . Volleys Fired 91 | . 11 22 16 42 . Largest 3 | . 2 3 3 3 . Hottest 123 | . 40 99 123 123 . Shots Fired 262 | . 22 66 48 126 . Gun 166 | . 22 56 16 72 . Cannon 92 | . . 10 32 50 . Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 224 | . 22 56 32 114 . Thermal . | . . . . . . Explosive 4 | . . . . 4 . Electromagnetic 34 | . . 10 16 8 . Robot Hit Streak 21 | . 9 12 11 21 . Robot Miss Streak 3 | . 3 3 2 3 . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 183 | . 15 40 32 92 4 Core Hits 80 | . 5 17 16 41 1 Critical Hits 3 | . . . . 2 1 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 13 | . . . . 7 6 Impact . | . . . . . . Slashing 13 | . . . . 7 6 Piercing . | . . . . . . Sneak Attacks 5 | . . . . 1 4 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 3893 | . 151 532 658 2074 478 Guns 1330 | . 151 360 130 689 . Cannons 1435 | . . 140 528 767 . Explosions 474 | . . 32 . 442 . Melee 654 | . . . . 176 478 Ramming . | . . . . . . Kinetic 2174 | . 151 360 360 1303 . Thermal 32 | . . 32 . . . Explosive 442 | . . . . 442 . Electromagnetic 591 | . . 140 298 153 . Impact . | . . . . . . Slashing 654 | . . . . 176 478 Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Effects 7 | . . . . 7 . Message Errors 2 | . . . . 2 . Energy Discharges 4 | . . . . 4 . Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 277 | . . . 7 104 166 Projectiles 11 | . . . 7 4 . Explosions . | . . . . . . Melee 266 | . . . . 100 166 Knockbacks 5 | . . . . 5 . Impact . | . . . . . . Kinetic 5 | . . . . 5 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 305 | . . 177 147 305 . Average Temperature 57 | . . 57 61 54 . Received Heat Transfer 400 | . . 123 63 214 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 1 . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 266 | . 85 262 238 266 43 Average Influence 113 | . 32 136 148 122 38 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 84 | 100 100 82 47 89 100 Level 1 15 | . . 17 52 10 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 . 5 . Investigation 1 | . . 1 . . . Extermination 3 | . . . . 3 . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 5 9 10 17 . Peak Tracking Total 6 | . 6 6 3 6 . Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 12 | . 1 1 4 2 4 Terminals 5 | . 1 1 3 . . Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . . . 1 Recycling Units 2 | . . . . 2 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 31 | . 2 4 15 2 8 Successful 15 | . . 2 9 1 3 Failed 16 | . 2 2 6 1 5 Catastrophic 3 | . 2 1 . . . Database Lockouts . | . . . . . . Manual 10 | . . 4 6 . . Terminals 15 | . 2 4 9 . . Fabricators 4 | . . . . . 4 Repair Stations 2 | . . . . . 2 Recycling Units 2 | . . . . 2 . Scanalyzers 6 | . . . 6 . . Garrison Access 2 | . . . . . 2 Terminal Hacks 3 | . . 1 2 . . Branch Access Points 1 | . . . 1 . . Terminal Index 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 3 | . . . . . 3 Load Schematic 2 | . . . . . 2 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 5 | . . . 5 . . Insert Component 3 | . . . 3 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 1 2 . . Terminals 3 | . . 1 2 . . Assimilate 1 | . . . 1 . . Botnet 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 1 4 1 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built 2 | . . . . . 2 Matter 124 | . . . . . 124 Time 62 | . . . . . 62 Total Part Build Rating 4 | . . . . . 4 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 10 | . . . 10 . . Highest-Rated Ally 10 | . . . 10 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2701 | 58 150 423 399 1439 232 Spaces Moved 1515 | 47 96 224 203 740 205 Core 10 | 10 . . . . . Treads 1050 | . . 61 203 740 46 Legs 296 | 37 96 163 . . . Wheels 61 | . . . . . 61 Hover 98 | . . . . . 98 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 56 Average Speed 145 | 105 120 138 160 162 101 Slowest Speed 260 | 120 120 160 160 180 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 30 26 28 24 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . 3 1 Terrain Destroyed 28 | . . 6 1 20 1 Melee 4 | . . . . 3 1 Projectile 4 | . . . 1 3 . AOE 20 | . . 6 . 14 . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1783 | 53 110 292 242 864 222 Wait 73 | . . 18 13 42 . Move 1510 | 46 95 223 202 739 205 Hop . | . . . . . . Pick Up 15 | 2 2 8 1 1 1 Fast Attach 31 | 5 1 5 4 12 4 Attach 3 | . . 1 1 . 1 Detach 5 | . . . 2 . 3 Swap 21 | . 1 4 . 15 1 Drop 25 | . . 11 3 8 3 Fire 91 | . 11 22 16 42 . Melee 9 | . . . . 5 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 10) 120 | -10/Materials | Discovered new exit (range 4) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 318 | -9/Materials | Discovered new exit (range 16) 400 | -9/Materials | Discovered new exit (range 10) 534 | -9/Materials | Discovered new exit (range 7) 566 | -9/Materials | Build established: Gunner 628 | -9/Materials | Discovered new exit (range 4) 632 | -9/Materials | Entered another Materials area 632 | -8/Materials | Evolved 2 slots: Utility x2 928 | -8/Materials | Build established: Skirmisher 1017 | -8/Materials | Discovered new exit (range 8) 1030 | -8/Materials | Identified exit to Factory 1031 | -8/Materials | Entered Factory 1031 | -7/Factory | Evolved 2 slots: Utility x2 1493 | -7/Factory | Build established: Tank 1979 | -7/Factory | Discovered new exit (range 3) 1983 | -7/Factory | Identified exit to Lower Caves 2315 | -7/Factory | Lost 3 parts (1n2u) 2334 | -7/Factory | Discovered new exit (range 12) 2361 | -7/Factory | Identified exit to Factory 2470 | -7/Factory | Entered another Factory area 2470 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2567 | -6/Factory | Found Hvy. Insulated Plating 2609 | -6/Factory | Discovered new exit (range 14) 2622 | -6/Factory | Identified exit to Factory 2661 | -6/Factory | Fabricated Hvy. Assault Rifle (x2) 2702 | -6/Factory | Self-destructed Last Messages --------------- >>Build Building Hvy. Assault Rifle... ETC: 62 02600_ T-07 Excavator is excavating. 02609_ EXIT=FOUND 02622_ EXIT=IDENTIFIED: FACTORY 02638_ Dropped Hvy. Insulated Plating. 02639_ Acquired Gravmag Array. 02659_ Sneak attack on R-10 Processor. 02659_ Great Axe follow-up attack on R-10 Processor. 02659_ Destroyed Com. Wheel. 02660_ T-07 Excavator is excavating. 02661_ Fabricator completes Hvy. Assault Rifle. 02664_ Acquired Hvy. Assault Rifle. 02676_ Connecting with Repair Station... 02684_ K-01 Serf cleans the Assembly Bed. 02687_ Sneak attack on R-10 Processor. 02687_ R-10 Processor suffers critical hit. 02687_ R-10 Processor destroyed. 02690_ Acquired 90 matter. 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Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainGreatReconstructor Manual? 0 Play Time 00:26:23 Cumulative 284.4 hours Start 2020.06.24 @ 16:12:09 End 2020.06.24 @ 16:41:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 96 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 36 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 545acbca-d8d4-44c4-a28e-b20ed1e3d66b