Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.30 @ 06:18:05 Player: rootmos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (136) 680 Value Destroyed (5783) 5783 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (709) 709 TOTAL SCORE: 11532 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 216 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 84/450 System Corruption 6% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Coolant Injector Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Well Triangulator Improved Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Compact Ion Cannon Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg Advanced Weight Redist. System Improved EM Pulse Cannon Phase Cannon Coil Gun [Rating: 72] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Cooling System Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Precision Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Weapon Enhanced Flamer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 5 | . . 1 . 1 1 . . . . 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 179 | . 13 7 3 23 80 4 1 . 6 42 Power 29 | . 5 1 . 2 12 . . . 1 8 Engine 19 | . 5 1 . 1 6 . . . . 6 Core 10 | . . . . 1 6 . . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 41 | . 3 1 2 11 15 . 1 . 3 5 Treads 6 | . . . . 5 1 . . . . . Leg 35 | . 3 1 2 6 14 . 1 . 3 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 60 | . 2 2 1 6 25 3 . . 1 20 Device 39 | . 2 1 1 3 15 2 . . 1 14 Storage 3 | . . 1 . . . . . . . 2 Processor 5 | . . . . . 3 1 . . . 1 Hackware 1 | . . . . . 1 . . . . . Protection 12 | . . . . 3 6 . . . . 3 Artifact . | . . . . . . . . . . . Weapon 49 | . 3 3 . 4 28 1 . . 1 9 Energy Gun 13 | . 1 . . . 12 . . . . . Energy Cannon 12 | . . 1 . 1 5 . . . . 5 Ballistic Gun 15 | . 2 1 . . 7 . . . 1 4 Ballistic Cannon 6 | . . 1 . 3 2 . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . . 1 1 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 7 | . . . . . 6 . . . . 1 Parts Lost 70 | . 2 2 3 2 26 4 1 . . 30 Power 12 | . . 1 . 1 4 . . . . 6 Propulsion 18 | . . . 2 . 8 1 1 . . 6 Utility 22 | . . 1 1 1 7 1 . . . 11 Weapon 18 | . 2 . . . 7 2 . . . 7 Highest Loss Streak 18 | . 2 1 3 1 7 4 1 . . 18 To Critical Strikes 2 | . . . . . 1 . . . . 1 Average Backups 6 | . 5 4 7 7 7 4 3 4 4 4 Power . | . 1 1 2 1 . . . . . . Propulsion . | . 1 1 . . . . . . . 1 Utility 2 | . 1 1 1 1 3 2 1 2 1 . Weapon 2 | . . . 4 3 1 2 1 1 1 2 Tool/Special . | . . . . . . . . . . . Unused Backups 37 | . 8 . 1 8 13 . . . 1 6 Power 6 | . 2 . . 2 2 . . . . . Propulsion 13 | . 6 . . 1 . . . . . 6 Utility 12 | . . . 1 3 8 . . . . . Weapon 4 | . . . . 2 2 . . . . . Tool/Special 2 | . . . . . 1 . . . 1 . Average Slot Usage (%) 96 | . 97 83 95 97 96 98 92 92 99 96 Engine 5 | . 14 10 11 2 7 . . . . 5 Core 6 | . . . . 6 4 15 15 15 15 6 Treads 1 | . . . . 13 . . . . . . Leg 21 | . 28 29 31 13 22 21 15 15 22 19 Device 23 | . 24 18 19 16 21 26 23 23 23 31 Storage 4 | . 2 7 11 9 6 . . . . 3 Processor 3 | . . . . . 4 3 7 7 7 4 Protection 4 | . . . . 8 3 7 7 7 7 4 Energy Gun 3 | . 6 9 . . 5 5 . . . . Energy Cannon 8 | . . 1 11 9 7 7 15 15 15 11 Ballistic Gun 5 | . 20 3 . . 5 7 7 7 7 7 Ballistic Cannon 3 | . . 2 11 17 2 . . . . . Peak Build Rating 72 | . 7 15 16 30 52 51 47 44 51 72 Average Rating 40 | . 6 9 15 23 41 49 44 44 50 64 On Entrance 28 | 6 6 6 15 16 30 51 43 44 44 51 Avg Prop Armor Cover (%) 4 | . . . . 4 5 4 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 11 14 26 26 39 55 37 35 35 38 57 Greatest Support 65 | 20 20 30 30 60 53 53 64 46 62 65 Greatest Overweight (x) 4 | . . . 1 2 2 1 . . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | . 5 7 8 8 7 5 5 5 5 5 Most Carried 8 | . 7 8 8 8 8 5 4 4 5 5 Average Carried 6 | . 4 4 7 7 7 4 3 4 4 4 Final Capacity 8 | 8 5 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 5 8 8 8 5 2 4 4 5 . Class Distribution -------------------- 32% | Gunner 19% | Scavenger-Gunner 17% | Tank 13% | Scavenger-Tank 6% | Mutant 6% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 4320 | 182 225 50 60 580 2036 192 65 . 146 784 Remotely . | . . . . . . . . . . . Salvage Created 5606 | . 291 102 109 630 2252 153 218 . 114 1737 Parts 282 | . 22 7 3 34 129 11 8 . 1 67 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 13 5 . 15 . Prevented 5 | . . . . . . 2 3 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 123 | . 8 5 1 19 52 5 4 . 2 27 Guns 44 | . 8 5 . . 13 4 1 . . 13 Cannons 71 | . . . . 16 36 1 3 . 2 13 AOE 5 | . . . . 3 2 . . . . . Classes Destroyed 12 | . 3 1 . 3 5 . . . . . Worker 4 | . . . . . 3 . . . . 1 Builder 2 | . . . . 1 1 . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 3 | . 1 . 1 . . . . . . 1 Operator 1 | . . . . . 1 . . . . . Watcher 2 | . . . . . 1 . . . . 1 Swarmer 24 | . 3 4 . 4 7 4 . . . 2 Grunt 58 | . 5 . . 9 22 1 3 . 2 16 Brawler 4 | . . . . . 3 . . . . 1 Sentry 12 | . . 1 . 3 5 . . . . 3 Hunter 8 | . . . . 3 3 . . . . 2 Programmer 16 | . . . . . 12 . 1 . . 3 Best Kill Streak 9 | . 3 5 1 6 7 4 3 . 2 9 Combat Bots Only 8 | . 3 5 1 6 6 4 3 . 2 8 Max Kills in Single Turn 5 | . 2 1 1 5 2 1 1 . 1 2 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . . . 3 2 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 1163 | . 77 37 10 83 509 47 16 . 9 375 Missed 358 | . 24 11 4 25 161 18 6 . 4 105 Hits 805 | . 53 26 6 58 348 29 10 . 5 270 Melee 5 | . . . . . 4 . . . . 1 Projectile 800 | . 53 26 6 58 344 29 10 . 5 269 AOE 11 | . . . 9 . 2 . . . . . Critical Strikes 21 | . 1 . . 1 11 . . . . 8 Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 11249 | . 541 220 262 798 4484 446 146 . 107 4245 Core 1800 | . 118 37 50 157 482 74 14 . 14 854 Absorbed by Shields 340 | . . . . 9 331 . . . . . Ignored by Resistances 52 | . . . . . . . . . . 52 Core Remaining (%) 63 | 100 52 . 78 71 . . . . 16 . Volleys Fired 342 | . 28 15 5 38 159 8 8 . 4 77 Largest 3 | . 2 1 2 3 3 3 3 . 3 3 Hottest 210 | . 60 40 97 134 195 163 127 . 129 210 Shots Fired 895 | . 54 15 10 113 420 28 22 . 14 219 Gun 391 | . 54 15 . . 202 16 8 . 5 91 Cannon 500 | . . . 10 113 216 10 14 . 9 128 Launcher . | . . . . . . . . . . . Special 4 | . . . . . 2 2 . . . . Kinetic 421 | . 45 . 5 75 182 10 8 . 5 91 Thermal 409 | . 9 15 5 38 198 8 8 . 4 124 Explosive . | . . . . . . . . . . . Electromagnetic 63 | . . . . . 38 10 6 . 5 4 Robot Hit Streak 24 | . 10 4 3 9 24 4 5 . 7 15 Robot Miss Streak 9 | . 4 1 2 8 9 3 2 . 1 5 Penetration Max 2 | . . . . . 1 1 . . . 2 Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 542 | . 34 10 5 62 268 12 12 . 8 131 Core Hits 280 | . 17 6 2 45 136 6 7 . 4 57 Critical Kills 4 | . . . 1 . 1 . . . . 2 Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 12 | . . . 1 3 6 . . . . 2 Burn 1 | . . . . . 1 . . . . . Meltdown 3 | . . . 1 . 1 . . . . 1 Destroy 2 | . . . . . 1 . . . . 1 Blast 6 | . . . . 3 3 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12910 | . 372 131 117 1699 5872 276 293 . 212 3938 Guns 4259 | . 372 131 . . 2016 173 83 . 69 1415 Cannons 7929 | . . . 117 1256 3577 103 210 . 143 2523 Explosions 675 | . . . . 423 252 . . . . . Melee . | . . . . . . . . . . . Ramming 47 | . . . . 20 27 . . . . . Kinetic 4944 | . 293 . 21 720 2208 135 83 . 69 1415 Thermal 6648 | . 79 131 96 536 3182 27 146 . 53 2398 Explosive 423 | . . . . 423 . . . . . . Electromagnetic 848 | . . . . . 455 114 64 . 90 125 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . . 1 21 21 21 21 21 9 Average Corruption 11 | . . . . 1 8 21 21 21 21 5 Corruption Purged 5 | . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . Effects 283 | . . . . . 159 41 20 5 34 24 Message Errors 67 | . . . . . 41 10 2 . 9 5 Matter Fused 61 | . . . . . 36 10 5 2 4 4 Heat Flow Errors 27 | . . . . . 18 2 4 1 . 2 Energy Discharges 40 | . . . . . 19 8 4 1 6 2 Parts Rejected 4 | . . . . . 2 . . . 1 1 Parts Fused 4 | . . . . . 1 1 . . 1 1 Data Loss (minor) 34 | . . . . . 18 3 3 1 9 . Data Loss (major) 18 | . . . . . 9 3 1 . 2 3 Misfires 13 | . . . . . 6 4 . . 2 1 Alerts 6 | . . . . . 3 . 1 . . 2 Misdirections 1 | . . . . . 1 . . . . . Weapon Failures 8 | . . . . . 5 . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 208 | . . . . 51 47 16 . . 1 93 Projectiles 156 | . . . . 19 27 16 . . 1 93 Explosions 52 | . . . . 32 20 . . . . . Melee . | . . . . . . . . . . . Knockbacks 29 | . . . . 12 17 . . . . . Impact . | . . . . . . . . . . . Kinetic 29 | . . . . 12 17 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 262 | . . . . 70 192 . . . . . Shots 4 | . . . . 1 3 . . . . . Rammed 2 | . . . . 2 . . . . . . Targets Rammed 14 | . . . . 3 11 . . . . . Kicked 12 | . . . . 1 11 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 584 | . 56 1 . 199 584 195 417 154 12 198 Average Temperature 117 | . 18 1 . 72 141 92 215 89 6 99 Received Heat Transfer 3129 | . 240 9 . 144 1400 18 36 . 27 1255 Effects 24 | . . . . . 22 . 2 . . . Shutdowns 6 | . . . . . 6 . . . . . Interference 6 | . . . . . 4 . 2 . . . Damage (major) 12 | . . . . . 12 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . 1 . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . 1 . 1 . . . . 1 Combat Hostiles 3 | . . . 1 . 1 . . . . 1 Parts Melted 18 | . . 1 . 1 4 . 1 . . 11 Heat Transferred 9279 | . 175 300 148 851 4451 37 185 . 74 3058 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . . . . . 3 . . . . 1 Low Security (%) 44 | . 100 100 100 100 10 . . . . 82 Level 1 36 | . . . . . 56 . . . . 17 Level 2 16 | . . . . . 28 . . . . . Level 3 2 | . . . . . 4 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 746 | . 80 90 15 174 746 . . . . 321 Initial 73 | . . 18 15 . 73 . . . . 21 Average 239 | . 23 47 1 76 363 . . . . 80 Influence Increases 4036 | . 205 120 6 587 1703 125 100 . 212 978 Destroy 0b10 Robot/C 2560 | . 160 100 . 380 1040 100 80 . 160 540 Destroy 0b10 Robot/NC 65 | . 5 . 5 10 30 . . . . 15 Destroy Leader 616 | . 40 20 . 92 302 10 20 . 10 122 Allied During Kill 42 | . . . . . . . . . 42 . Successful Hack 26 | . . . . 2 12 . . . . 12 Disable Machine 225 | . . . . 45 135 . . . . 45 Anti-Garrison Action 150 | . . . . . . . . . . 150 Destroy Structure 112 | . . . 1 43 49 . . . . 19 Lose Combat Pursuer 240 | . . . . 15 135 15 . . . 75 Influence Decreases 3787 | . 161 124 46 424 1120 679 246 46 177 764 Entered New Map 516 | . . 26 25 . 90 277 38 46 . 14 Time Decay 2609 | . 145 88 21 404 770 362 198 . 157 464 Lost Part 642 | . 16 10 . 20 260 40 10 . . 286 Lost Ally 20 | . . . . . . . . . 20 . Squads Dispatched 43 | . 3 . 1 4 22 . . . . 13 Investigation 11 | . 1 . . 2 5 . . . . 3 Extermination 13 | . . . . . 11 . . . . 2 Reinforcement 11 | . 2 . . 2 4 . . . . 3 Assault 5 | . . . 1 . 2 . . . . 2 Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 2 Construction Impeded 3 | . . . . . 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 6 | . 1 . . 2 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 196 | . 14 7 3 28 81 6 4 . 9 44 Peak Tracking Total 13 | . 3 5 2 7 7 5 3 . 5 13 Tactical Retreats 15 | . 3 1 . 1 7 1 . . . 2 ECM-based Alert Blocks 5 | . 3 2 . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 8 | . 1 . . . 5 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled 16 | . . . . 3 9 . . . . 4 Max in Single Turn 4 | . . . . 1 4 . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 21 | . 2 1 . 4 5 1 . 4 1 3 Terminals 14 | . 2 1 . 3 4 . . . 1 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 72 | . 2 1 . 13 13 1 . 27 5 10 Successful 48 | . 1 . . 8 3 1 . 27 5 3 Failed 24 | . 1 1 . 5 10 . . . . 7 Catastrophic 4 | . . . . . 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 14 | . . . . 5 3 . . . . 6 Terminals 37 | . 2 1 . 9 10 . . . 5 10 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . . 4 3 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 43 | . 1 . . 4 2 1 . 27 5 3 Record 18 | . . . . 3 1 . . 6 5 3 Part Schematic 13 | . . . . . . . . 13 . . Robot Schematic 6 | . . . . . 1 . . 5 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 1 | . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . 4 1 . . . . . Insert Component 4 | . . . . 3 1 . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . . 1 . 3 5 . . . 1 3 Full Trace Events 7 | . . . . 2 3 . . . . 2 Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 1 . . 5 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 1 . . . 13 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . . parse_system 2 | . . . . . 2 . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Total Allies 2 | . . . 1 . . . . . 1 . Largest Group 1 | . . . 1 . . . . . 1 . Highest-Rated Group 96 | . . . 31 . . . . . 96 . Highest-Rated Ally 96 | . . . 31 . . . . . 96 . Total Orders . | . . . . . . . . . . . Ally Attacks 16 | . . . 2 . . . . . 14 . Total Damage 473 | . . . . . . . . . 473 . Kills 6 | . . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 8605 | . 515 194 103 803 3717 819 412 108 681 1253 Sensors 6247 | . 515 49 . . 2410 819 412 108 681 1253 Terrain 2110 | . . . . 803 1307 . . . . . Triangulation 211 | . . . . . . . . . . 211 ECM 770 | . 473 194 103 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 10410 | . 554 194 370 1018 4964 823 412 108 681 1286 Spaces Moved 6179 | 1 344 109 277 514 2835 576 284 81 464 694 Core 3 | . . . . . . . . . . 3 Treads 317 | . . . . 299 18 . . . . . Legs 5859 | 1 344 109 277 215 2817 576 284 81 464 691 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 123 125 135 126 50 Average Speed 139 | 120 120 120 122 154 146 135 134 135 128 129 Slowest Speed 260 | 120 120 120 190 260 260 195 135 135 135 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 45 | 2 45 9 59 40 58 76 61 68 68 16 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 4 2 . 2 . Spaces Dug 1 | . . . . . . . . . . 1 Terrain Destroyed 114 | . . . 5 41 42 3 . . 3 20 Melee . | . . . . . . . . . . . Projectile 54 | . . . 5 15 8 3 . . 3 20 AOE 60 | . . . . 26 34 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Total 7331 | . 443 154 297 663 3344 596 296 80 539 919 Wait 371 | . 38 19 10 40 157 2 2 . 56 47 Move 6169 | . 343 108 276 513 2834 575 283 80 463 694 Hop . | . . . . . . . . . . . Pick Up 80 | . 6 5 2 16 26 2 2 . 2 19 Fast Attach 39 | . 2 3 2 2 20 . 1 . 1 8 Attach 38 | . 1 2 1 2 12 5 . . 1 14 Detach . | . . . . . . . . . . . Swap 154 | . 10 2 . 22 73 2 . . 7 38 Drop 123 | . 15 . 1 27 52 2 . . 4 22 Fire 342 | . 28 15 5 38 159 8 8 . 4 77 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 12 | . . . . 1 11 . . . . . Crush 2 | . . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 10) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 695 | -9/Materials | Discovered new exit (range 15) 749 | -9/Materials | Entered Mines 750 | -9/Mines | Met a Derelict testing a Signal Generator 810 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 857 | -9/Mines | Destroyed YI-UF0 887 | -9/Mines | Lost 3 parts (2n1u) 965 | -9/Mines | Learned 8 Materials zone layouts 1104 | -9/Mines | Discovered new exit (range 14) 1119 | -9/Mines | Entered Materials 1119 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1120 | -8/Materials | Identified exit to Factory 1493 | -8/Materials | Build established: Scavenger-Tank 2128 | -8/Materials | Build established: Tank 2137 | -8/Materials | Entered Factory 2137 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2935 | -7/Factory | Lost 4 parts (1p2n1w) 3122 | -7/Factory | Build established: Scavenger-Tank 3435 | -7/Factory | Lost 6 parts (1p3u2w) 3499 | -7/Factory | Core integrity fell below 50% 3535 | -7/Factory | Lost 7 parts (1p2n2u2w) 3779 | -7/Factory | Build established: Scavenger-Gunner 3934 | -7/Factory | Discovered new exit (range 15) 4330 | -7/Factory | Discovered new exit (range 5) 5062 | -7/Factory | System corruption reached 10% 5247 | -7/Factory | Found Powered Armor 5517 | -7/Factory | Build established: Gunner 6247 | -7/Factory | Discovered new exit (range 16) 6537 | -7/Factory | First assault squad dispatched 7039 | -7/Factory | Discovered new exit (range 8) 7056 | -7/Factory | Discovered new exit (range 13) 7101 | -7/Factory | Entered Lower Caves 7173 | -7/Lower Caves | Build established: Tank 7576 | -7/Lower Caves | Encountered a Warlord checkpoint 7693 | -7/Lower Caves | Spotted B-75 Beast 7820 | -7/Lower Caves | Build established: Gunner 7825 | -7/Lower Caves | Lost 4 parts (1n1u2w) 7860 | -7/Lower Caves | Discovered new exit (range 12) 7893 | -7/Lower Caves | Learned location of 1 exit from Factory 7924 | -7/Lower Caves | Entered another Lower Caves area 7964 | -7/Lower Caves | Core integrity fell below 20% 8005 | -7/Lower Caves | Learned location of 1 exit from Factory 8088 | -7/Lower Caves | Learned 8 Factory zone layouts 8320 | -7/Lower Caves | Discovered new exit (range 10) 8336 | -7/Lower Caves | Entered Data Miner 8336 | -7/Data Miner | Discovered new exit (range 6) 8362 | -7/Data Miner | Met Data Miner 8400 | -7/Data Miner | Learned location of Section 7 (-2) 8411 | -7/Data Miner | Received God Mode back door access code from Data Miner 8444 | -7/Data Miner | Entered Proximity Caves 8512 | -6/Proximity Caves | Learned Factory garrison access intel 8622 | -6/Proximity Caves | Escorted by Enhanced Grunt 8826 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9095 | -6/Proximity Caves | Discovered new exit (range 12) 9106 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9107 | -6/Proximity Caves | Learned location of 1 exit from Research 9107 | -6/Proximity Caves | Learned Factory emergency access door positions 9107 | -6/Proximity Caves | Learned Factory terminal intel 9125 | -6/Proximity Caves | Entered Factory 9125 | -6/Factory | Evolved 2 slots: Utility x2 9126 | -6/Factory | Identified exit to Factory 9127 | -6/Factory | Identified exit to Extension 9129 | -6/Factory | Loaded intel: 28 terminal locations 9130 | -6/Factory | Loaded intel: 4 garrison access locations 9275 | -6/Factory | Lost 3 parts (1n1u1w) 9450 | -6/Factory | Incoming investigation squad redirected 9536 | -6/Factory | Build established: Scavenger-Gunner 9593 | -6/Factory | Crushed by falling debris 9624 | -6/Factory | Lost 3 parts (3u) 9726 | -6/Factory | Discovered exit to Factory (range 14) 9731 | -6/Factory | Lost 3 parts (2p1n) 9977 | -6/Factory | Garrison activated, responded to threat 10369 | -6/Factory | Incoming assault squad redirected 10391 | -6/Factory | Core integrity fell below 50% 10404 | -6/Factory | Core integrity fell below 20% 10411 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10388_ System corrupted: IFF burst signal emitted. 10388_ Coil Gun destroyed. 10388_ Carbon-fiber Leg destroyed. 10393_ G-50 Soldier destroyed. 10394_ S-27 Virus destroyed. 10396_ Phase Cannon destroyed. 10397_ Carbon-fiber Leg destroyed. 10397_ Critical hit (Burn: +37). 10399_ K-01 Serf collects debris. 10403_ G-50 Soldier destroyed. 10403_ Com. Ion Cannon destroyed. 10404_ K-01 Serf collects debris. 10405_ Acquired Lgt. Angular Momentum Engine. 10406_ System corrupted: Adv. Weight Redist. System rejected. 10407_ K-01 Serf collects debris. 10409_ Lgt. Angular Momentum Engine destroyed. 10410_ K-01 Serf collects debris. 10410_ Acquired Adv. Heat Sink. Map ----- +----------------------------------------------------+ | """" """" # """"" !##T # # | | """" """" # """"" % #?# # !%! # """" | | """" """" # / #?# # " + """" | | """" """" #####+########## # G" # """" != | | """" """" + "" # """" == | | """" """" # # | | """" """" ###+####^"""" """" | | """ """ """ ###????? # """" """" | | "?" !!! """ """ """ #??????? # """" """" | | "?? !!! """ """ """ #??????? # """" """" | | ??? !! #?#????? # | | +#???#####+#### """ """ """ #?# ??"" # | | ??????????????# """ """ """ ### """" #######+### | | ??????????????# ?""" """ """ ## """" #?# | | ??????????????# ?? ? ## """" #?# | | ??????????????#???? 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"%" # #? | | ""???????????????????????# """" """"" # #? | | ""???????????????????????# """" """"" # #? | | "T???????????????????????# " " """ # #? | | ""???????????????????????# # #? | | ""???????????????????????# """"" """"" # #? | | ""???????????????????????# """"" """"" # #? | | ""???????????????????????# """ """ /# #? | | "????????????????????????# ???? #? ???? | | ?????????????????????????#####?####?????###??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 65 Energy Generation 31 Energy Capacity 835 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 550 Resistance: EM 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Flak Cannon | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Hacking Suite | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Imp. Point Defense System | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Robot Schematics ------------------ L-31 Rogue | -7/Factory | Hacked S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlExpertNetwork Manual? 0 Play Time 02:42:07 Cumulative 100.9 hours Start 2026.01.24 @ 12:37:24 End 2026.01.30 @ 06:18:05 Sessions 25 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 11 Adventurer 0 Explorer 35 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x62 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4efdf24a-40b9-4c2f-becc-76a2422cffc6