Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.03 @ 12:31:00

Player: Tearex

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (34)      170
Value Destroyed (955)      955
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2045

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     224/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (1550) Ox30
Location                   -9/Materials

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (3) ------
             Huge Storage Unit
             Sensor Array
             Targeting Computer
>            --- WEAPON (2) -------
       Light Assault Rifle
>            --- INVENTORY (25) ---
    Improved Heat Sink
             Datajack

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
       Heavy Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
>            --- UTILITY ----------
             Huge Storage Unit
             Signal Interpreter
       Light Armor Plating
>            --- WEAPON -----------
             Beam Cannon
             Autogun
>            --- INVENTORY --------
    Improved Heat Sink
             Sensor Array
             Targeting Computer
             Particle Gun
       Light Assault Rifle
             Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             33   | 5   12  16  
  Power                    8    | 1   3   4   
    Engine                 8    | 1   3   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 .    | .   .   .   
    Leg                    2    | .   1   1   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  8    | .   4   4   
    Device                 2    | .   1   1   
    Storage                3    | .   2   1   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   4   6   
    Energy Gun             4    | 1   1   2   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          5    | 1   1   3   
    Ballistic Cannon       1    | .   1   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 18   | .   1   17  
  Power                    4    | .   .   4   
  Propulsion               5    | .   1   4   
  Utility                  3    | .   .   3   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     79   | .   96  72  
  Engine                   12   | .   14  12  
  Leg                      6    | .   5   6   
  Wheel                    6    | .   21  1   
  Storage                  12   | .   13  12  
  Processor                11   | .   11  10  
  Protection               5    | .   .   6   
  Energy Gun               7    | .   14  5   
  Energy Cannon            5    | .   .   7   
  Ballistic Gun            6    | .   3   7   
  Ballistic Cannon         2    | .   9   .   
Peak Build Rating          12   | 5   9   12  
  Average Rating           8    | 3   7   8   
  On Entrance              4    | .   5   8   
Naked Turns                .    | .   .   .   
Heaviest Build             107  | 7   90  107 
  Greatest Support         20   | 20  20  10  
  Greatest Overweight (x)  35   | .   8   35  
  Average Overweight (x)   6    | .   2   12  
Largest Inventory Capacity 25   | 5   25  25  
  Average Capacity         23   | 5   20  25  
  Most Carried             14   | 2   14  10  
  Average Carried          6    | .   8   5   
  Final Capacity           25   | 5   25  25  
  Final Carried            11   | 1   11  2   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           806  | 256 177 373 
  Remotely                 .    | .   .   .   
Salvage Created            1024 | 37  453 534 
  Parts                    60   | 2   33  25  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  30   | 1   13  16  
  Guns                     16   | 1   6   9   
  Cannons                  13   | .   6   7   
  AOE                      1    | .   1   .   
Classes Destroyed          5    | 1   3   1   
  Builder                  1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  7    | .   3   4   
  Grunt                    22   | 1   10  11  
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 1   4   2   
  Combat Bots Only         3    | 1   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        268  | 2    58   208  
  Missed                   74   | 2    15   57   
Damage Taken               2194 | .    461  1733 
  Core                     502  | .    93   409  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         81   | 100  62   .    
Volleys Fired              134  | 2    46   86   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 60   85   100  
Shots Fired                263  | 4    90   169  
  Gun                      187  | 4    63   120  
  Cannon                   75   | .    26   49   
  Launcher                 1    | .    1    .    
  Special                  .    | .    .    .    
  Kinetic                  118  | 2    43   73   
  Thermal                  124  | .    38   86   
  Explosive                1    | .    1    .    
  Electromagnetic          20   | 2    8    10   
  Robot Hit Streak         11   | 2    7    11   
  Robot Miss Streak        7    | 1    4    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           151  | 3    48   100  
  Core Hits                54   | 2    23   29   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    1    2    
    Burn                   2    | .    1    1    
    Corrupt                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2330 | 36   799  1495 
  Guns                     1356 | 36   399  921  
  Cannons                  820  | .    298  522  
  Explosions               154  | .    102  52   
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  973  | 10   408  555  
  Thermal                  1105 | .    245  860  
  Explosive                102  | .    102  .    
  Electromagnetic          150  | 26   44   80   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            9    | .    .    9    
  Projectiles              9    | .    .    9    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    1    1    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    1    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        470  | .    270  470  
  Average Temperature      111  | .    67   131  
  Received Heat Transfer   999  | .    201  798  
  Effects                  10   | .    1    9    
    Shutdowns              5    | .    .    5    
    Energy Bleed           4    | .    1    3    
    Matter Decay           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             5    | .    .    5    
  Heat Transferred         2788 | .    814  1974 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             231  | 20  231 177 
  Initial                  13   | .   13  13  
  Average                  74   | 2   129 56  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         95   | 100 82  100 
  Level 1                  4    | .   17  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   3   4   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   1   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | 1   17  25  
  Peak Tracking Total      4    | 1   4   4   
  Tactical Retreats        8    | .   1   7   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   3   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   11  8   
  Successful               10   | .   6   4   
  Failed                   9    | .   5   4   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                17   | .   9   8   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   5   4   
  Record                   9    | .   5   4   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        4    | .   2   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               3530 | 75   890  2565 
Spaces Moved               714  | 81   382  251  
  Core                     64   | 23   .    41   
  Treads                   .    | .    .    .    
  Legs                     257  | .    52   205  
  Wheels                   388  | 58   330  .    
  Hover                    .    | .    .    .    
  Flight                   5    | .    .    5    
  Fastest Speed            50   | 50   80   680  
  Average Speed            429  | 71   189  910  
  Slowest Speed            1880 | 80   680  1880 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       27   | 6    58   19   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          19   | .    10   9    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      19   | .    10   9    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      917  | 93  460 364 
  Wait                     .    | .   .   .   
  Move                     712  | 80  381 251 
  Hop                      .    | .   .   .   
  Pick Up                  31   | 6   17  8   
  Fast Attach              .    | .   .   .   
  Attach                   23   | 5   3   15  
  Detach                   .    | .   .   .   
  Swap                     10   | .   9   1   
  Drop                     6    | .   4   2   
  Fire                     134  | 2   46  86  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   58 | -11/Scrapyard | Discovered new exit (range 8)
   76 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  393 | -10/Materials | Discovered new exit (range 8)
  421 | -10/Materials | Identified exit to Mines
  728 | -10/Materials | Discovered new exit (range 10)
  959 | -10/Materials | Identified exit to Materials
  966 | -10/Materials | Entered another Materials area
  966 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1283 | -9/Materials  | Lost 6 parts (2p2n1u1w)
 2231 | -9/Materials  | Discovered new exit (range 9)
 2455 | -9/Materials  | Identified exit to Mines
 2941 | -9/Materials  | Core integrity fell below 50%
 2993 | -9/Materials  | Lost 3 parts (2u1w)
 3321 | -9/Materials  | Core integrity fell below 20%
 3531 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
G-47 Trooper destroyed.
Power failure, Rnf. Ion Engine shutdown.
Overheating: Matter decay (-54).
Overheating: Energy bleed (-89).
R-06 Scavenger collects Particle Gun.
Hvy. Ion Engine destroyed.
Sml. Laser melted.
G-34 Mercenary destroyed.
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Sml. Laser.
R-06 Scavenger collects Ion Engine.
R-06 Scavenger collects Heat Sink.
R-06 Scavenger collects Aluminum Leg.
S-10 Pest destroyed.
Acquired Flight Unit.
Flying robots can pass through spaces occupied
  by others, even hostile robots.
Particle Gun destroyed.
Acquired 14 matter.
Flight Unit destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          21
Energy Capacity            445
Matter Stores              308
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
One Hack Too Far
Risk Taker
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              ComponentDeepActivator
  Manual?         0
Play Time         00:21:18
  Cumulative      0.8 hours
  Start           2024.12.03 @ 12:11:43
  End             2024.12.03 @ 12:31:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15c4b140-465d-471f-b0ac-e2555a71d782