Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 01:56:36

Player: MarKhan

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (103)     515
Value Destroyed (1987)     1987
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (3224)               3224
              TOTAL SCORE: 13206

 Bonus
-------
High Alert Combat Kills    76
Follower Combat Kills      45
Aligned with FarCom        300
Win                        3000
Friendly Fire              -197

 Cogmind 
---------
Core Integrity             1524/1600
Matter                     300/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (20) -----
           Machine Analyzer
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Salvage Targeting Computer
  Advanced Salvage Targeting Computer
  Advanced Salvage Targeting Computer
  Advanced Salvage Targeting Computer
  Improved Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
           System Shield
           System Shield
  Advanced System Shield
>          --- WEAPON (2) -------
           Spear
>          --- INVENTORY (5) ----
     Light Ion Engine
           ECM Suite
  Enhanced Nova Cannon
           Rocket Array
  Improved Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
           Machine Analyzer
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Salvage Targeting Computer
  Advanced Salvage Targeting Computer
  Advanced Salvage Targeting Computer
  Advanced Salvage Targeting Computer
  Improved Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
           System Shield
           System Shield
  Advanced System Shield
>          --- WEAPON -----------
           Spear
>          --- INVENTORY --------
     Light Ion Engine
           ECM Suite
  Enhanced Nova Cannon
           Rocket Array
  Improved Plasma Cutter
[Rating: 90]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 None
Utility                    Advanced Hacking Suite
  Device                   Advanced Weight Redist. System
  Processor                Advanced Terrain Scan Processor
  Hackware                 Advanced Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Spear
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   .   .   4   2   2   2   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             119  | 3   14  6   .   5   5   26  10  11  21  4   8   6   
  Power                    9    | .   1   1   .   .   1   2   1   2   1   .   .   .   
    Engine                 9    | .   1   1   .   .   1   2   1   2   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   2   3   .   2   1   10  9   5   12  2   4   6   
    Device                 15   | 1   1   2   .   1   .   1   3   1   5   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              17   | .   .   .   .   .   1   6   2   .   1   .   2   5   
    Hackware               16   | .   1   .   .   .   .   3   2   3   3   1   2   1   
    Protection             9    | .   .   1   .   1   .   .   2   1   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   11  2   .   3   3   14  .   4   8   2   4   .   
    Energy Gun             8    | .   3   1   .   1   1   2   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   5   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
    Launcher               16   | .   3   1   .   1   2   5   .   .   2   .   2   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   3   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
    Piercing Weapon        12   | .   .   .   .   .   .   2   .   4   3   1   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   6   .   .   .   
Parts Lost                 16   | .   .   .   .   1   1   .   1   1   1   .   9   2   
  Power                    4    | .   .   .   .   .   .   .   1   1   1   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   .   .   .   .   7   2   
  Weapon                   3    | .   .   .   .   1   1   .   .   .   .   .   1   .   
  Highest Loss Streak      8    | .   .   .   .   1   1   .   1   1   1   .   8   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   49  71  71  68  48  78  78  77  80  75  62  59  
  Engine                   4    | .   1   14  14  14  9   7   4   1   3   4   2   .   
  Device                   10   | .   14  13  14  12  9   7   7   16  13  14  8   .   
  Processor                12   | .   .   .   .   .   3   21  17  11  10  9   12  25  
  Hackware                 27   | .   5   14  14  14  9   26  35  35  37  33  29  29  
  Protection               3    | .   .   .   .   1   .   .   4   5   6   8   4   .   
  Energy Gun               1    | .   1   13  14  13  4   2   .   .   .   .   .   .   
  Ballistic Gun            3    | .   22  14  14  8   .   .   .   .   .   .   .   .   
  Piercing Weapon          3    | .   .   .   .   .   .   3   6   5   6   3   3   4   
Peak Build Rating          90   | 3   9   9   9   9   11  36  41  57  68  75  80  90  
  Average Rating           43   | 2   4   8   9   8   9   30  37  48  63  67  65  73  
  On Entrance              29   | .   3   9   9   9   9   10  35  37  57  67  75  59  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             13   | 3   7   9   7   8   8   12  7   13  11  11  11  2   
  Greatest Support         12   | 3   9   9   9   9   9   12  12  12  12  12  12  3   
  Greatest Overweight (x)  3    | .   1   2   .   2   .   1   1   3   2   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 1   4   4   5   5   5   4   4   4   4   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   5   5   5   5   5   5   5   4   5   5   5   5   

 Class Distribution 
--------------------
 23% | Mutant
 21% | Wizard-Ninja
 20% | Hacker-Mutant
 17% | Wizard-Mutant
 11% | Wizard-Assassin
  5% | Wizard-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
   Hacker-Mutant | -7/Factory
   Hacker-Mutant | -6/Factory
 Wizard-Assassin | -5/Factory
    Wizard-Ninja | -4/Factory
    Wizard-Ninja | -3/Research
    Wizard-Ninja | -2/Research
   Wizard-Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           2200 | 250 305 99  .   57  80  464 .   171 414 .   .   360 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2828 | 94  454 114 .   .   112 425 13  189 566 .   449 412 
  Parts                    190  | 6   37  8   .   .   9   26  2   16  40  .   20  26  
Haulers Intercepted        4    | .   2   .   .   .   .   .   .   .   1   .   1   .   
Recyclers Shooed           2    | 1   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  41   | .   12  5   .   .   3   7   .   1   2   .   11  .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     6    | .   4   2   .   .   .   .   .   .   .   .   .   .   
  AOE                      34   | .   8   3   .   .   3   7   .   .   2   .   11  .   
Classes Destroyed          11   | 2   6   .   .   .   .   2   .   1   .   .   .   .   
  Worker                   19   | .   2   1   .   .   .   4   1   3   4   .   .   4   
  Builder                  9    | .   1   .   .   .   .   .   .   1   1   .   4   2   
  Tunneler                 9    | 2   .   1   .   .   .   1   .   1   2   .   .   2   
  Hauler                   4    | .   2   .   .   .   .   .   .   .   1   .   1   .   
  Recycler                 14   | 1   2   .   .   .   1   4   .   .   3   .   1   2   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 4    | .   2   .   .   .   .   1   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  27   | .   9   3   .   .   3   4   .   .   .   .   8   .   
  Grunt                    6    | .   3   2   .   .   .   .   .   1   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   3   .   .   2   .   4   .   
Best Kill Streak           17   | 2   4   4   .   .   3   6   1   2   4   .   17  6   
  Combat Bots Only         11   | .   3   3   .   .   3   4   .   1   2   .   11  .   
Max Kills in Single Turn   6    | 1   3   2   .   .   3   6   1   1   2   .   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   .   .   3   4   .   .   1   .   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        215  | .    27   20   .    .    1    23   6    27   22   18   70   1    
  Missed                   76   | .    9    8    .    .    .    9    2    9    7    11   21   .    
Damage Taken               3138 | .    170  129  .    34   65   465  70   360  414  142  1116 173  
  Core                     1367 | .    37   33   .    .    28   256  31   157  128  45   576  76   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  250  | .    .    .    .    .    .    .    .    64   78   .    108  .    
  Regen/Repaired (Parts)   370  | .    .    .    .    .    .    26   .    .    314  30   .    .    
Core Remaining (%)         84   | 100  .    .    .    72   94   63   96   84   88   96   60   95   
Volleys Fired              124  | 15   65   11   .    4    1    12   .    .    6    .    10   .    
  Largest                  2    | 2    2    2    .    1    1    1    .    .    1    .    1    .    
  Hottest                  85   | 40   85   85   .    65   30   48   .    .    45   .    45   .    
Shots Fired                183  | 30   102  18   .    4    1    12   .    .    6    .    10   .    
  Gun                      142  | 30   96   14   .    2    .    .    .    .    .    .    .    .    
  Cannon                   4    | .    .    .    .    .    .    4    .    .    .    .    .    .    
  Launcher                 37   | .    6    4    .    2    1    8    .    .    6    .    10   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  136  | 30   95   7    .    .    .    4    .    .    .    .    .    .    
  Thermal                  10   | .    1    7    .    2    .    .    .    .    .    .    .    .    
  Explosive                37   | .    6    4    .    2    1    8    .    .    6    .    10   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 4    8    12   .    3    .    7    .    .    6    .    7    .    
  Robot Miss Streak        7    | 3    4    1    .    .    .    7    .    .    3    .    6    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           161  | 15   58   14   .    2    2    13   1    15   18   .    9    14   
  Core Hits                205  | 6    34   12   .    2    4    35   1    4    25   .    74   8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    .    .    .    2    2    .    .    3    
    Impale                 7    | .    .    .    .    .    .    .    .    2    2    .    .    3    
Melee Attacks              365  | .    .    .    .    .    6    29   16   50   77   4    52   131  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18   | .    .    .    .    .    6    12   .    .    .    .    .    .    
  Piercing                 347  | .    .    .    .    .    .    17   16   50   77   4    52   131  
  Sneak Attacks            41   | .    .    .    .    .    1    7    1    9    12   .    .    11   
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8235 | 120  953  466  .    40   219  1389 72   743  1443 .    2035 755  
  Guns                     753  | 120  465  134  .    34   .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4548 | .    488  332  .    6    140  937  .    .    610  .    2035 .    
  Melee                    2930 | .    .    .    .    .    79   452  72   743  833  .    .    751  
  Ramming                  4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  618  | 120  450  48   .    .    .    .    .    .    .    .    .    .    
  Thermal                  135  | .    15   86   .    34   .    .    .    .    .    .    .    .    
  Explosive                4541 | .    488  332  .    6    140  930  .    .    610  .    2035 .    
  Electromagnetic          7    | .    .    .    .    .    .    7    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 232  | .    .    .    .    .    79   153  .    .    .    .    .    .    
  Piercing                 2698 | .    .    .    .    .    .    299  72   743  833  .    .    751  
Highest Corruption         12   | .    .    .    .    .    .    3    .    .    9    .    12   2    
  Average Corruption       5    | .    .    .    .    .    .    2    .    .    7    .    10   2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  56   | .    .    .    .    .    .    10   .    .    35   .    10   1    
    Message Errors         9    | .    .    .    .    .    .    1    .    .    7    .    .    1    
    Matter Fused           15   | .    .    .    .    .    .    3    .    .    9    .    3    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    .    6    .    .    .    
    Energy Discharges      10   | .    .    .    .    .    .    .    .    .    6    .    4    .    
    Data Loss (minor)      13   | .    .    .    .    .    .    5    .    .    5    .    3    .    
    Data Loss (major)      2    | .    .    .    .    .    .    1    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            666  | .    .    5    .    3    .    50   .    318  38   .    9    243  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               20   | .    .    5    .    3    .    3    .    .    .    .    9    .    
  Melee                    646  | .    .    .    .    .    .    47   .    318  38   .    .    243  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      276  | .    .    4    .    34   .    174  .    .    17   .    45   2    
  Shots                    13   | .    .    1    .    2    .    6    .    .    1    .    3    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        236  | .    44   223  .    24   .    1    .    .    236  .    .    .    
  Average Temperature      77   | .    12   95   .    13   .    1    .    .    98   .    .    .    
  Received Heat Transfer   388  | .    63   69   .    .    9    18   18   144  12   46   9    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         333  | .    37   222  .    74   .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             599  | 15  442 287 .   41  169 357 169 204 347 121 599 372 
  Initial                  304  | .   9   103 .   .   15  72  120 79  26  80  65  304 
  Average                  172  | 7   256 206 .   10  137 191 145 97  117 99  273 286 
Maximum Alert Level        2    | .   2   1   .   .   .   1   .   1   1   .   2   1   
  Low Security (%)         61   | 100 19  65  .   100 100 47  100 83  79  100 55  11  
  Level 1                  35   | .   77  34  .   .   .   52  .   16  20  .   5   88  
  Level 2                  3    | .   3   .   .   .   .   .   .   .   .   .   39  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   3   .   .   .   1   8   .   4   7   1   4   3   
  Investigation            11   | .   1   .   .   .   1   4   .   1   3   1   .   .   
  Extermination            10   | .   .   .   .   .   .   3   .   1   2   .   2   2   
  Reinforcement            9    | .   2   .   .   .   .   1   .   2   2   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   2   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           14   | .   2   .   .   .   .   1   1   2   1   .   6   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   29  7   .   2   2   14  7   7   11  8   29  4   
  Peak Tracking Total      10   | .   6   3   .   2   3   6   4   3   4   5   10  5   
  Tactical Retreats        15   | .   .   1   .   .   .   1   2   2   3   1   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            12   | .   .   .   .   .   .   5   1   .   5   .   1   .   
  Indirectly               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             13   | .   .   .   .   .   .   .   .   .   3   .   4   6   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   1   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   1   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          20   | .   1   .   .   .   .   11  .   .   7   1   .   .   
  Max in Single Turn       4    | .   1   .   .   .   .   4   .   .   2   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   2   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          70   | .   5   .   2   1   4   18  2   8   16  5   4   5   
  Terminals                37   | .   4   .   .   .   3   8   1   4   7   2   3   5   
  Fabricators              10   | .   .   .   .   .   .   4   .   1   3   2   .   .   
  Repair Stations          6    | .   .   .   .   .   .   1   .   .   4   1   .   .   
  Recycling Units          8    | .   1   .   .   .   .   3   1   1   1   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   1   1   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   1   .   .   .   
Total Hacks                292  | .   19  .   2   1   9   67  6   42  76  28  24  18  
  Successful               228  | .   8   .   2   1   6   48  5   31  69  27  19  12  
  Failed                   63   | .   11  .   .   .   3   19  1   11  6   1   5   6   
    Catastrophic           3    | .   .   .   .   .   .   1   .   1   1   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Manual                   163  | .   19  .   1   .   8   38  5   26  26  16  15  9   
  Terminals                184  | .   16  .   .   .   8   35  3   29  38  17  20  18  
  Fabricators              41   | .   .   .   .   .   .   14  .   3   15  9   .   .   
  Repair Stations          23   | .   .   .   .   .   .   2   .   .   19  2   .   .   
  Recycling Units          21   | .   3   .   .   .   .   7   3   2   2   .   4   .   
  Scanalyzers              16   | .   .   .   .   .   1   8   .   7   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   1   2   .   .   .   
Terminal Hacks             79   | .   .   .   2   1   .   11  2   8   25  9   10  11  
  Record                   3    | .   .   .   1   .   .   .   .   .   1   1   .   .   
  Part Schematic           17   | .   .   .   .   .   .   7   2   2   3   3   .   .   
  Robot Analysis           7    | .   .   .   .   .   .   .   .   .   4   1   2   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
  Level Access Points      6    | .   .   .   .   .   .   1   .   1   1   1   1   1   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   2   1   .   .   
  Terminal Index           3    | .   .   .   .   .   .   1   .   .   .   .   1   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reprogram Traps          3    | .   .   .   .   .   .   .   .   .   1   .   1   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Maintenance Status       2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Recall Investigation     5    | .   .   .   .   .   .   1   .   1   3   .   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   1   1   .   .   1   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   .   1   1   .   .   1   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              6    | .   .   .   .   .   .   .   .   .   1   .   2   3   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           23   | .   .   .   .   .   .   7   .   2   10  4   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           13   | .   .   .   .   .   .   5   .   1   6   1   .   .   
  Build                    8    | .   .   .   .   .   .   2   .   1   4   1   .   .   
Repair Station Hacks       22   | .   .   .   .   .   .   2   .   .   18  2   .   .   
  Scan Component           11   | .   .   .   .   .   .   1   .   .   9   1   .   .   
  Repair                   11   | .   .   .   .   .   .   1   .   .   9   1   .   .   
Recycling Unit Hacks       8    | .   .   .   .   .   .   2   1   1   2   .   2   .   
  Report Inventory         2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      5    | .   .   .   .   .   .   1   1   1   1   .   1   .   
Scanalyzer                 14   | .   .   .   .   .   .   8   .   6   .   .   .   .   
  Insert Component         7    | .   .   .   .   .   .   4   .   3   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   .   4   .   3   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   1   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   1   1   .   .   .   
Unauthorized Hacks         79   | .   8   .   .   .   6   17  2   13  13  12  7   1   
  Terminals                57   | .   6   .   .   .   6   10  .   13  9   7   5   1   
    Track                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             9    | .   .   .   .   .   .   2   .   3   1   1   2   .   
    Botnet                 16   | .   2   .   .   .   3   2   .   3   2   2   2   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
    Operators              7    | .   1   .   .   .   1   1   .   1   1   1   .   1   
    Skim                   22   | .   3   .   .   .   2   5   .   4   5   2   1   .   
  Fabricators              12   | .   .   .   .   .   .   3   .   .   4   5   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Prioritize             7    | .   .   .   .   .   .   3   .   .   3   1   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   .   .   .   4   2   .   .   .   2   .   
    Reject                 4    | .   1   .   .   .   .   1   1   .   .   .   1   .   
    Recyclers              5    | .   1   .   .   .   .   2   1   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         58   | .   5   .   .   .   4   16  2   6   12  5   4   4   
  Full Trace Events        11   | .   1   .   .   .   1   4   .   1   3   1   .   .   
  Feedback Events          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   .   .   .   10  2   5   3   3   .   .   
  Parts Built              9    | .   .   .   .   .   .   2   .   1   5   1   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Time                   324  | .   .   .   .   .   .   59  .   35  199 31  .   .   
  Total Part Build Rating  49   | .   .   .   .   .   .   8   .   6   28  7   .   .   
Parts Repaired             11   | .   .   .   .   .   .   1   .   .   9   1   .   .   
  Time                     300  | .   .   .   .   .   .   44  .   .   244 12  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   3   .   3   2   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   3   .   3   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   3   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   3   1   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Robots Rewired             2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               16   | .   .   1   .   5   .   2   1   1   1   1   4   .   
  Largest Group            6    | .   .   .   1   6   .   1   1   1   1   2   1   .   
  Highest-Rated Group      178  | .   .   .   31  114 .   34  32  10  10  20  178 .   
  Highest-Rated Ally       178  | .   .   .   31  31  .   34  32  10  10  10  178 .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Ally Attacks               15   | .   .   .   .   6   .   3   4   .   .   .   2   .   
  Total Damage             287  | .   .   .   .   51  .   91  122 .   .   .   23  .   
  Kills                    4    | .   .   .   .   2   .   2   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       7    | .   .   .   .   .   .   .   .   .   4   1   2   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               6594 | 87   610  290  147  203  101  1274 269  672  1510 265  538  628  
Spaces Moved               8103 | 75   742  480  210  327  139  2133 368  545  1558 387  583  556  
  Core                     8103 | 75   742  480  210  327  139  2133 368  545  1558 387  583  556  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   50   50   50   50   50   50   50   50   50   
  Average Speed            56   | 50   55   51   50   52   50   50   54   92   63   50   54   50   
  Slowest Speed            200  | 50   100  150  50   150  50   100  100  200  150  50   200  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4    | .    .    .    .    .    .    .    .    .    .    .    1    3    
Exploration Rate (%)       35   | 4    78   95   60   64   16   44   16   9    27   9    19   14   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 181  | .    .    .    .    .    2    24   10   19   51   3    36   36   
Terrain Destroyed          546  | .    30   38   .    11   11   96   10   19   131  3    161  36   
  Melee                    158  | .    .    .    .    .    2    13   10   19   39   3    36   36   
  Projectile               4    | .    .    .    .    .    .    4    .    .    .    .    .    .    
  AOE                      384  | .    30   38   .    11   9    79   .    .    92   .    125  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      9315 | 98   855  505  251  350  155  2266 414  617  1954 442  704  704  
  Wait                     432  | 3    16   6    42   15   4    15   8    10   236  41   30   6    
  Move                     8088 | 74   741  479  209  326  138  2132 367  544  1557 386  582  553  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  32   | 3    9    1    .    .    .    6    2    .    7    .    2    2    
  Fast Attach              48   | 3    5    .    .    1    1    9    2    5    10   2    4    6    
  Attach                   15   | .    1    .    .    .    .    2    3    2    4    .    3    .    
  Detach                   14   | .    .    .    .    .    .    4    3    2    2    .    3    .    
  Swap                     56   | .    8    6    .    4    4    15   5    4    7    2    1    .    
  Drop                     33   | .    10   2    .    .    1    9    4    .    3    .    2    2    
  Fire                     124  | 15   65   11   .    4    1    12   .    .    6    .    10   .    
  Melee                    351  | .    .    .    .    .    6    29   16   50   63   4    52   131  
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            92   | .    .    .    .    .    .    30   .    .    45   .    15   2    
  Rewire                   9    | .    .    .    .    .    .    3    4    .    2    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            19   | .    .    .    .    .    .    .    .    .    12   7    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 4 exits: *Fac x2 / Low x2)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 9 exits: *Res x4 / Upp x2 / Ext x2 / Arm)
-3/Research (discovered 4 exits: *Res x3 / [*Tes])
-2/Research (discovered 4 exits: *Acc x3 / [*Qua])
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 14)
   88 | -11/Scrapyard | Entered Materials
  205 | -10/Materials | Discovered new exit (range 14)
  255 | -10/Materials | Discovered new exit (range 15)
  312 | -10/Materials | Build established: Mutant
  698 | -10/Materials | Entered Mines
  790 | -10/Mines     | Learned Materials security intel
  816 | -10/Mines     | Discovered new exit (range 8)
  816 | -10/Mines     | Discovered new exit (range 12)
  823 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  983 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  986 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  986 | -10/Mines     | Discovered new exit (range 5)
  988 | -10/Mines     | Entered Exiles
  988 | -10/Exiles    | Accompanied by 1 ally
 1001 | -10/Exiles    | Met 8R-AWN
 1008 | -10/Exiles    | Met EX-HEX
 1023 | -10/Exiles    | Met EX-BIN
 1029 | -10/Exiles    | Aligned with FarCom system
 1030 | -10/Exiles    | Given EX-Vault access code
 1041 | -10/Exiles    | Opened EX-Vault
 1053 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1069 | -10/Exiles    | Met EX-DEC
 1074 | -10/Exiles    | Learned location of Zion (-6)
 1088 | -10/Exiles    | Discovered new exit (range 11)
 1135 | -10/Exiles    | Entered Mines
 1135 | -9/Mines      | Accompanied by 1 ally
 1137 | -9/Mines      | Learned Materials terminal intel
 1139 | -9/Mines      | Met a Derelict bent on vengeance
 1184 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1241 | -9/Mines      | Excavation squad dispatched
 1241 | -9/Mines      | A large section of the Mines collapsed
 1319 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1319 | -9/Mines      | Discovered new exit (range 5)
 1338 | -9/Mines      | Entered Materials
 1338 | -8/Materials  | Evolved 4 slots: Utility x4
 1340 | -8/Materials  | Loaded intel: 12 terminal locations
 1438 | -8/Materials  | Discovered new exit (range 3)
 1439 | -8/Materials  | Entered Factory
 1439 | -7/Factory    | Evolved 2 slots: Utility x2
 1545 | -7/Factory    | Found Prototype Launcher
 1545 | -7/Factory    | Identified Rocket Array
 1727 | -7/Factory    | Discovered new exit (range 14)
 1733 | -7/Factory    | Identified exit to Lower Caves
 1790 | -7/Factory    | Fabricated Hacking Suite (x1)
 1841 | -7/Factory    | Build established: Hacker-Mutant
 2053 | -7/Factory    | Identified exit to Factory
 2290 | -7/Factory    | Learned location of Warlord (-5)
 2348 | -7/Factory    | Learned Hub_04(d) garrison access intel
 2359 | -7/Factory    | Fabricated Imp. Hacking Suite?
 2398 | -7/Factory    | Learned Extension terminal intel
 2524 | -7/Factory    | Learned location of 3 exits from Factory
 2552 | -7/Factory    | Repaired Spear?
 2713 | -7/Factory    | Entered another Factory area
 2713 | -6/Factory    | Evolved 2 slots: Utility x2
 2714 | -6/Factory    | Identified exit to Factory
 2714 | -6/Factory    | Identified exit to Lower Caves
 2972 | -6/Factory    | Discovered exit to Factory (range 13)
 2982 | -6/Factory    | Entered another Factory area
 2982 | -5/Factory    | Evolved 2 slots: Utility x2
 3059 | -5/Factory    | Fabricated Adv. Hacking Suite?
 3085 | -5/Factory    | Identified exit to Factory
 3558 | -5/Factory    | Build established: Wizard-Assassin
 3654 | -5/Factory    | Entered another Factory area
 3654 | -4/Factory    | Evolved 2 slots: Utility x2
 3747 | -4/Factory    | Fabricated Imp. Plasma Cutter (x2)
 3830 | -4/Factory    | Identified exit to Research
 3876 | -4/Factory    | Fabricated Adv. System Shield (x1)
 3935 | -4/Factory    | Build established: Wizard-Scout
 4264 | -4/Factory    | Repaired Imp. Utility Shielding?
 4299 | -4/Factory    | Repaired Imp. Terrain Scanner?
 4336 | -4/Factory    | Repaired Spear
 4418 | -4/Factory    | Repaired Rocket Array
 4438 | -4/Factory    | Repaired Adv. Weight Redist. System?
 4524 | -4/Factory    | Repaired Rocket Array
 4553 | -4/Factory    | Repaired Adv. Weight Redist. System
 4687 | -4/Factory    | Fabricated Adv. System Shield (x1)
 4713 | -4/Factory    | Central database locked down
 4756 | -4/Factory    | Fabricated Rocket Array?
 4843 | -4/Factory    | Repaired Imp. Utility Shielding
 4864 | -4/Factory    | Build established: Wizard-Ninja
 5005 | -4/Factory    | Repaired Imp. Terrain Scanner
 5006 | -4/Factory    | Identified exit to Upper Caves
 5006 | -4/Factory    | Identified exit to Armory
 5047 | -4/Factory    | Learned location of 1 exit from Proximity Caves
 5078 | -4/Factory    | Learned location of 1 exit from Quarantine
 5080 | -4/Factory    | Identified exit to Extension
 5097 | -4/Factory    | Learned location of 2 exits from Upper Caves
 5108 | -4/Factory    | Learned Research repair station intel
 5110 | -4/Factory    | Learned location of 1 exit from Research
 5111 | -4/Factory    | Learned location of 1 exit from Upper Caves
 5128 | -4/Factory    | Learned 4 Proximity Caves zone layouts
 5149 | -4/Factory    | Learned 4 Proximity Caves zone layouts
 5164 | -4/Factory    | Entered Research
 5164 | -3/Research   | Accompanied by 1 ally
 5164 | -3/Research   | Evolved 2 slots: Utility x2
 5165 | -3/Research   | Identified exit to Research
 5166 | -3/Research   | Loaded intel: 4 repair station locations
 5310 | -3/Research   | Repaired Imp. Utility Shielding
 5328 | -3/Research   | Discovered new exit (range 12)
 5404 | -3/Research   | Fabricated Exp. Hacking Suite (x1)
 5429 | -3/Research   | Entered another Research area
 5429 | -2/Research   | Evolved 2 slots: Utility x2
 5501 | -2/Research   | Identified exit to Access
 5749 | -2/Research   | Garrison activated, responded to threat
 5764 | -2/Research   | Discovered new exit (range 14)
 5770 | -2/Research   | Destroyed 11 combat bots
 5787 | -2/Research   | Lost 8 parts (1p6u1w)
 5792 | -2/Research   | Crushed by falling debris
 5792 | -2/Research   | System corruption reached 10%
 5950 | -2/Research   | Spotted B-90 Cyclops
 5967 | -2/Research   | Entered Access
 5967 | -1/Access     | Evolved 2 slots: Utility x2
 6016 | -1/Access     | Identified exit to Surface
 6019 | -1/Access     | Build established: Wizard-Mutant
 6535 | -1/Access     | Crushed by falling debris
 6547 | -1/Access     | Crushed by falling debris
 6578 | -1/Access     | Crushed by falling debris
 6595 | ***           | Escaped!

 Last Messages 
---------------
06535_ Crushed by falling debris.
06543_ The unstable cave ceiling collapses. <x2>
06547_ Crushed by falling debris.
06547_ Adv. Signal Interpreter destroyed.
06547_ System corrupted by crushing effect (+2).
06555_ KOY7HHLKADQ HN1ZMXE%= 2W<Y4
06555_ The unstable cave ceiling collapses. <x2>
06572_ W-44 Eye sends out distress signal.
06578_ The unstable cave ceiling collapses.
06578_ Crushed by falling debris.
06583_ Imp. Hacking Suite destroyed.
06584_ Slammed into L-61 Swordsman.
06585_ The unstable cave ceiling collapses.
06585_ L-61 Swordsman crushed by falling debris.
06585_ K-01 Serf collects debris.
06585_ Slammed into K-01 Serf.
06590_ Connecting with Terminal...
06592_ The Access Shell folds into the floor.
[Achievement: Inspector Gadget]
[Achievement: The Little Core That Could]

 Map 
-----
+----------------------------------------------------+
| #########           #         ???????????????????? |
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|    #    #                  #???????????????????""" |
|    #    #                  #?????????????????????? |
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|    ######        #????#    #?????????????????????? |
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|  ""T""  #    "   #?# BB    BB ???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          11
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       610
ECM Strength               1
Additional Mass Support    9
Corruption Block           8
Armor Coverage             80
Utility Shielding          66
Evasion (%)                50
Melee Accuracy             5
Core Analysis              6
Salvage Targeting          12
Offensive Hacking          70
Defensive Hacking          38
Authchip Count             1

 Item Schematics 
-----------------
       Imp. Utility Shielding | -7/Factory  | Hacked
                Hacking Suite | -7/Factory  | Hacked
                Plasma Cutter | -7/Factory  | Hacked
                System Shield | -7/Factory  | Hacked
                 Rocket Array | -7/Factory  | Scanalyzed
             Missile Launcher | -7/Factory  | Scanalyzed
                    ECM Suite | -7/Factory  | Scanalyzed
           Imp. Hacking Suite | -7/Factory  | Hacked
           Imp. System Shield | -7/Factory  | Hacked
                        Lance | -7/Factory  | Hacked
           Adv. Hacking Suite | -6/Factory  | Hacked
           Adv. System Shield | -6/Factory  | Hacked
       Exp. Utility Shielding | -5/Factory  | Hacked
                    Hvy. Pick | -5/Factory  | Scanalyzed
 Imp. Proton Missile Launcher | -5/Factory  | Scanalyzed
                        Spear | -5/Factory  | Scanalyzed
           Imp. Plasma Cutter | -5/Factory  | Hacked
         Lrn. Terrain Scanner | -4/Factory  | Hacked
           Antimissile System | -4/Factory  | Hacked
             Imp. Force Field | -4/Factory  | Hacked
             Enh. Nova Cannon | -3/Research | Hacked
           Exp. Hacking Suite | -3/Research | Hacked
           Exp. System Shield | -3/Research | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
      Hacking Suite | x1 | -7/Factory  
 Imp. Hacking Suite | x1 | -7/Factory  
 Adv. Hacking Suite | x1 | -5/Factory  
 Imp. Plasma Cutter | x2 | -4/Factory  
 Adv. System Shield | x1 | -4/Factory  
 Adv. System Shield | x1 | -4/Factory  | Authchip
       Rocket Array | x1 | -4/Factory  
 Exp. Hacking Suite | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Inspector Gadget
The Little Core That Could

 Challenges 
------------
None

 Game 
------
Seed              MetafieldKineticMagmablaster
  Manual?         0
Play Time         02:19:52
  Cumulative      109.4 hours
  Start           2024.11.15 @ 20:45:22
  End             2024.11.16 @ 01:56:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           108
  Adventurer      0
  Explorer        0
Win Type          0
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          52
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 55be2ae7-9602-407e-b5d5-278b1c9a97d0