Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 01:56:36 Player: MarKhan Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (103) 515 Value Destroyed (1987) 1987 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3224) 3224 TOTAL SCORE: 13206 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 45 Aligned with FarCom 300 Win 3000 Friendly Fire -197 Cogmind --------- Core Integrity 1524/1600 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Machine Analyzer Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Light Ion Engine ECM Suite Enhanced Nova Cannon Rocket Array Improved Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON ----------- Spear > --- INVENTORY -------- Light Ion Engine ECM Suite Enhanced Nova Cannon Rocket Array Improved Plasma Cutter [Rating: 90] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Advanced Hacking Suite Device Advanced Weight Redist. System Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Spear Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 18 | . . . . . 4 2 2 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 119 | 3 14 6 . 5 5 26 10 11 21 4 8 6 Power 9 | . 1 1 . . 1 2 1 2 1 . . . Engine 9 | . 1 1 . . 1 2 1 2 1 . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 57 | 1 2 3 . 2 1 10 9 5 12 2 4 6 Device 15 | 1 1 2 . 1 . 1 3 1 5 . . . Storage . | . . . . . . . . . . . . . Processor 17 | . . . . . 1 6 2 . 1 . 2 5 Hackware 16 | . 1 . . . . 3 2 3 3 1 2 1 Protection 9 | . . 1 . 1 . . 2 1 3 1 . . Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 11 2 . 3 3 14 . 4 8 2 4 . Energy Gun 8 | . 3 1 . 1 1 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | 2 5 . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . 4 . . . . . . Launcher 16 | . 3 1 . 1 2 5 . . 2 . 2 . Special Weapon 4 | . . . . . . . . . 3 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . . . Piercing Weapon 12 | . . . . . . 2 . 4 3 1 2 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 6 | . . . . . . . . . 6 . . . Parts Lost 16 | . . . . 1 1 . 1 1 1 . 9 2 Power 4 | . . . . . . . 1 1 1 . 1 . Propulsion . | . . . . . . . . . . . . . Utility 9 | . . . . . . . . . . . 7 2 Weapon 3 | . . . . 1 1 . . . . . 1 . Highest Loss Streak 8 | . . . . 1 1 . 1 1 1 . 8 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 49 71 71 68 48 78 78 77 80 75 62 59 Engine 4 | . 1 14 14 14 9 7 4 1 3 4 2 . Device 10 | . 14 13 14 12 9 7 7 16 13 14 8 . Processor 12 | . . . . . 3 21 17 11 10 9 12 25 Hackware 27 | . 5 14 14 14 9 26 35 35 37 33 29 29 Protection 3 | . . . . 1 . . 4 5 6 8 4 . Energy Gun 1 | . 1 13 14 13 4 2 . . . . . . Ballistic Gun 3 | . 22 14 14 8 . . . . . . . . Piercing Weapon 3 | . . . . . . 3 6 5 6 3 3 4 Peak Build Rating 90 | 3 9 9 9 9 11 36 41 57 68 75 80 90 Average Rating 43 | 2 4 8 9 8 9 30 37 48 63 67 65 73 On Entrance 29 | . 3 9 9 9 9 10 35 37 57 67 75 59 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 13 | 3 7 9 7 8 8 12 7 13 11 11 11 2 Greatest Support 12 | 3 9 9 9 9 9 12 12 12 12 12 12 3 Greatest Overweight (x) 3 | . 1 2 . 2 . 1 1 3 2 . 3 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 5 5 5 4 4 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 5 4 5 5 5 5 Class Distribution -------------------- 23% | Mutant 21% | Wizard-Ninja 20% | Hacker-Mutant 17% | Wizard-Mutant 11% | Wizard-Assassin 5% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Wizard-Assassin | -5/Factory Wizard-Ninja | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2200 | 250 305 99 . 57 80 464 . 171 414 . . 360 Remotely . | . . . . . . . . . . . . . Salvage Created 2828 | 94 454 114 . . 112 425 13 189 566 . 449 412 Parts 190 | 6 37 8 . . 9 26 2 16 40 . 20 26 Haulers Intercepted 4 | . 2 . . . . . . . 1 . 1 . Recyclers Shooed 2 | 1 . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 41 | . 12 5 . . 3 7 . 1 2 . 11 . Melee 1 | . . . . . . . . 1 . . . . Guns 6 | . 4 2 . . . . . . . . . . AOE 34 | . 8 3 . . 3 7 . . 2 . 11 . Classes Destroyed 11 | 2 6 . . . . 2 . 1 . . . . Worker 19 | . 2 1 . . . 4 1 3 4 . . 4 Builder 9 | . 1 . . . . . . 1 1 . 4 2 Tunneler 9 | 2 . 1 . . . 1 . 1 2 . . 2 Hauler 4 | . 2 . . . . . . . 1 . 1 . Recycler 14 | 1 2 . . . 1 4 . . 3 . 1 2 Mechanic 1 | . . . . . . 1 . . . . . . Operator 4 | . 2 . . . . 1 . . 1 . . . Watcher 1 | . . . . . . . . 1 . . . . Swarmer 27 | . 9 3 . . 3 4 . . . . 8 . Grunt 6 | . 3 2 . . . . . 1 . . . . Programmer 9 | . . . . . . 3 . . 2 . 4 . Best Kill Streak 17 | 2 4 4 . . 3 6 1 2 4 . 17 6 Combat Bots Only 11 | . 3 3 . . 3 4 . 1 2 . 11 . Max Kills in Single Turn 6 | 1 3 2 . . 3 6 1 1 2 . 4 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 2 2 . . 3 4 . . 1 . 4 . Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 215 | . 27 20 . . 1 23 6 27 22 18 70 1 Missed 76 | . 9 8 . . . 9 2 9 7 11 21 . Damage Taken 3138 | . 170 129 . 34 65 465 70 360 414 142 1116 173 Core 1367 | . 37 33 . . 28 256 31 157 128 45 576 76 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 250 | . . . . . . . . 64 78 . 108 . Regen/Repaired (Parts) 370 | . . . . . . 26 . . 314 30 . . Core Remaining (%) 84 | 100 . . . 72 94 63 96 84 88 96 60 95 Volleys Fired 124 | 15 65 11 . 4 1 12 . . 6 . 10 . Largest 2 | 2 2 2 . 1 1 1 . . 1 . 1 . Hottest 85 | 40 85 85 . 65 30 48 . . 45 . 45 . Shots Fired 183 | 30 102 18 . 4 1 12 . . 6 . 10 . Gun 142 | 30 96 14 . 2 . . . . . . . . Cannon 4 | . . . . . . 4 . . . . . . Launcher 37 | . 6 4 . 2 1 8 . . 6 . 10 . Special . | . . . . . . . . . . . . . Kinetic 136 | 30 95 7 . . . 4 . . . . . . Thermal 10 | . 1 7 . 2 . . . . . . . . Explosive 37 | . 6 4 . 2 1 8 . . 6 . 10 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 12 | 4 8 12 . 3 . 7 . . 6 . 7 . Robot Miss Streak 7 | 3 4 1 . . . 7 . . 3 . 6 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 161 | 15 58 14 . 2 2 13 1 15 18 . 9 14 Core Hits 205 | 6 34 12 . 2 4 35 1 4 25 . 74 8 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . . . 2 2 . . 3 Impale 7 | . . . . . . . . 2 2 . . 3 Melee Attacks 365 | . . . . . 6 29 16 50 77 4 52 131 Impact . | . . . . . . . . . . . . . Slashing 18 | . . . . . 6 12 . . . . . . Piercing 347 | . . . . . . 17 16 50 77 4 52 131 Sneak Attacks 41 | . . . . . 1 7 1 9 12 . . 11 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8235 | 120 953 466 . 40 219 1389 72 743 1443 . 2035 755 Guns 753 | 120 465 134 . 34 . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 4548 | . 488 332 . 6 140 937 . . 610 . 2035 . Melee 2930 | . . . . . 79 452 72 743 833 . . 751 Ramming 4 | . . . . . . . . . . . . 4 Kinetic 618 | 120 450 48 . . . . . . . . . . Thermal 135 | . 15 86 . 34 . . . . . . . . Explosive 4541 | . 488 332 . 6 140 930 . . 610 . 2035 . Electromagnetic 7 | . . . . . . 7 . . . . . . Impact . | . . . . . . . . . . . . . Slashing 232 | . . . . . 79 153 . . . . . . Piercing 2698 | . . . . . . 299 72 743 833 . . 751 Highest Corruption 12 | . . . . . . 3 . . 9 . 12 2 Average Corruption 5 | . . . . . . 2 . . 7 . 10 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 56 | . . . . . . 10 . . 35 . 10 1 Message Errors 9 | . . . . . . 1 . . 7 . . 1 Matter Fused 15 | . . . . . . 3 . . 9 . 3 . Heat Flow Errors 6 | . . . . . . . . . 6 . . . Energy Discharges 10 | . . . . . . . . . 6 . 4 . Data Loss (minor) 13 | . . . . . . 5 . . 5 . 3 . Data Loss (major) 2 | . . . . . . 1 . . 1 . . . Alerts 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 666 | . . 5 . 3 . 50 . 318 38 . 9 243 Projectiles . | . . . . . . . . . . . . . Explosions 20 | . . 5 . 3 . 3 . . . . 9 . Melee 646 | . . . . . . 47 . 318 38 . . 243 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 276 | . . 4 . 34 . 174 . . 17 . 45 2 Shots 13 | . . 1 . 2 . 6 . . 1 . 3 . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 236 | . 44 223 . 24 . 1 . . 236 . . . Average Temperature 77 | . 12 95 . 13 . 1 . . 98 . . . Received Heat Transfer 388 | . 63 69 . . 9 18 18 144 12 46 9 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 333 | . 37 222 . 74 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 599 | 15 442 287 . 41 169 357 169 204 347 121 599 372 Initial 304 | . 9 103 . . 15 72 120 79 26 80 65 304 Average 172 | 7 256 206 . 10 137 191 145 97 117 99 273 286 Maximum Alert Level 2 | . 2 1 . . . 1 . 1 1 . 2 1 Low Security (%) 61 | 100 19 65 . 100 100 47 100 83 79 100 55 11 Level 1 35 | . 77 34 . . . 52 . 16 20 . 5 88 Level 2 3 | . 3 . . . . . . . . . 39 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . 3 . . . 1 8 . 4 7 1 4 3 Investigation 11 | . 1 . . . 1 4 . 1 3 1 . . Extermination 10 | . . . . . . 3 . 1 2 . 2 2 Reinforcement 9 | . 2 . . . . 1 . 2 2 . 1 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 14 | . 2 . . . . 1 1 2 1 . 6 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 120 | . 29 7 . 2 2 14 7 7 11 8 29 4 Peak Tracking Total 10 | . 6 3 . 2 3 6 4 3 4 5 10 5 Tactical Retreats 15 | . . 1 . . . 1 2 2 3 1 5 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 12 | . . . . . . 5 1 . 5 . 1 . Indirectly 1 | . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 13 | . . . . . . . . . 3 . 4 6 Reused 3 | . . . . . . . . . . . 1 2 Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 1 2 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 20 | . 1 . . . . 11 . . 7 1 . . Max in Single Turn 4 | . 1 . . . . 4 . . 2 1 . . Garrison Access 3 | . . . . . . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . 2 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 70 | . 5 . 2 1 4 18 2 8 16 5 4 5 Terminals 37 | . 4 . . . 3 8 1 4 7 2 3 5 Fabricators 10 | . . . . . . 4 . 1 3 2 . . Repair Stations 6 | . . . . . . 1 . . 4 1 . . Recycling Units 8 | . 1 . . . . 3 1 1 1 . 1 . Scanalyzers 3 | . . . . . 1 1 . 1 . . . . Garrison Access 3 | . . . . . . 1 . 1 1 . . . Total Hacks 292 | . 19 . 2 1 9 67 6 42 76 28 24 18 Successful 228 | . 8 . 2 1 6 48 5 31 69 27 19 12 Failed 63 | . 11 . . . 3 19 1 11 6 1 5 6 Catastrophic 3 | . . . . . . 1 . 1 1 . . . Database Lockouts 1 | . . . . . . . . . 1 . . . Manual 163 | . 19 . 1 . 8 38 5 26 26 16 15 9 Terminals 184 | . 16 . . . 8 35 3 29 38 17 20 18 Fabricators 41 | . . . . . . 14 . 3 15 9 . . Repair Stations 23 | . . . . . . 2 . . 19 2 . . Recycling Units 21 | . 3 . . . . 7 3 2 2 . 4 . Scanalyzers 16 | . . . . . 1 8 . 7 . . . . Garrison Access 4 | . . . . . . 1 . 1 2 . . . Terminal Hacks 79 | . . . 2 1 . 11 2 8 25 9 10 11 Record 3 | . . . 1 . . . . . 1 1 . . Part Schematic 17 | . . . . . . 7 2 2 3 3 . . Robot Analysis 7 | . . . . . . . . . 4 1 2 . Prototype ID Bank 1 | . . . . . . . . . 1 . . . Open Door 2 | . . . . 1 . . . . . . . 1 Level Access Points 6 | . . . . . . 1 . 1 1 1 1 1 Branch Access Points 2 | . . . . . . 1 . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . Machine Index 3 | . . . . . . . . . 2 1 . . Terminal Index 3 | . . . . . . 1 . . . . 1 1 Fabricator Index 1 | . . . . . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . . 1 . . . Garrison Index 2 | . . . . . . . . 1 . . 1 . Alert Level 1 | . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . . . 1 Reprogram Traps 3 | . . . . . . . . . 1 . 1 1 Dispatch Records 1 | . . . . . . . . 1 . . . . Maintenance Status 2 | . . . . . . . . . . 1 1 . Recall Investigation 5 | . . . . . . 1 . 1 3 . . . Recall Extermination 3 | . . . . . . . . 1 1 . . 1 Recall Reinforcements 3 | . . . . . . . . 1 1 . . 1 Hauler Manifests 2 | . . . . . . . . . 2 . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . Zone Layout 6 | . . . . . . . . . 1 . 2 3 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 23 | . . . . . . 7 . 2 10 4 . . Network Status 2 | . . . . . . . . . . 2 . . Load Schematic 13 | . . . . . . 5 . 1 6 1 . . Build 8 | . . . . . . 2 . 1 4 1 . . Repair Station Hacks 22 | . . . . . . 2 . . 18 2 . . Scan Component 11 | . . . . . . 1 . . 9 1 . . Repair 11 | . . . . . . 1 . . 9 1 . . Recycling Unit Hacks 8 | . . . . . . 2 1 1 2 . 2 . Report Inventory 2 | . . . . . . 1 . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . Retrieve Components 5 | . . . . . . 1 1 1 1 . 1 . Scanalyzer 14 | . . . . . . 8 . 6 . . . . Insert Component 7 | . . . . . . 4 . 3 . . . . Analyze 7 | . . . . . . 4 . 3 . . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 1 . . . Seal Access 3 | . . . . . . 1 . 1 1 . . . Unauthorized Hacks 79 | . 8 . . . 6 17 2 13 13 12 7 1 Terminals 57 | . 6 . . . 6 10 . 13 9 7 5 1 Track 1 | . . . . . . . . 1 . . . . Assimilate 9 | . . . . . . 2 . 3 1 1 2 . Botnet 16 | . 2 . . . 3 2 . 3 2 2 2 . Disrupt 2 | . . . . . . . . 1 . 1 . . Operators 7 | . 1 . . . 1 1 . 1 1 1 . 1 Skim 22 | . 3 . . . 2 5 . 4 5 2 1 . Fabricators 12 | . . . . . . 3 . . 4 5 . . Report 1 | . . . . . . . . . . 1 . . Prioritize 7 | . . . . . . 3 . . 3 1 . . Liberate 2 | . . . . . . . . . 1 1 . . Fabnet 1 | . . . . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 10 | . 2 . . . . 4 2 . . . 2 . Reject 4 | . 1 . . . . 1 1 . . . 1 . Recyclers 5 | . 1 . . . . 2 1 . . . 1 . Mask 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 58 | . 5 . . . 4 16 2 6 12 5 4 4 Full Trace Events 11 | . 1 . . . 1 4 . 1 3 1 . . Feedback Events 2 | . . . . . . 2 . . . . . . Corruption 2 | . . . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . 10 2 5 3 3 . . Parts Built 9 | . . . . . . 2 . 1 5 1 . . Authchips 1 | . . . . . . . . . 1 . . . Time 324 | . . . . . . 59 . 35 199 31 . . Total Part Build Rating 49 | . . . . . . 8 . 6 28 7 . . Parts Repaired 11 | . . . . . . 1 . . 9 1 . . Time 300 | . . . . . . 44 . . 244 12 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . 3 . 3 2 . . . Parts Scanalyzed 6 | . . . . . . 3 . 3 . . . . Part Schematics Acquired 6 | . . . . . . 3 . 3 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 . Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 2 . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 1 Autooverrided 2 | . . . . . . . . . . . 2 . Robots Rewired 2 | . . . . . . 1 1 . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 16 | . . 1 . 5 . 2 1 1 1 1 4 . Largest Group 6 | . . . 1 6 . 1 1 1 1 2 1 . Highest-Rated Group 178 | . . . 31 114 . 34 32 10 10 20 178 . Highest-Rated Ally 178 | . . . 31 31 . 34 32 10 10 10 178 . Total Orders 4 | . . . . . . . . . . 4 . . STAY 2 | . . . . . . . . . . 2 . . FOLLOW 2 | . . . . . . . . . . 2 . . Ally Attacks 15 | . . . . 6 . 3 4 . . . 2 . Total Damage 287 | . . . . 51 . 91 122 . . . 23 . Kills 4 | . . . . 2 . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 7 | . . . . . . . . . 4 1 2 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6594 | 87 610 290 147 203 101 1274 269 672 1510 265 538 628 Spaces Moved 8103 | 75 742 480 210 327 139 2133 368 545 1558 387 583 556 Core 8103 | 75 742 480 210 327 139 2133 368 545 1558 387 583 556 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 56 | 50 55 51 50 52 50 50 54 92 63 50 54 50 Slowest Speed 200 | 50 100 150 50 150 50 100 100 200 150 50 200 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . 1 3 Exploration Rate (%) 35 | 4 78 95 60 64 16 44 16 9 27 9 19 14 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . 1 . . . . . . Known Exits Taken 6 | . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 181 | . . . . . 2 24 10 19 51 3 36 36 Terrain Destroyed 546 | . 30 38 . 11 11 96 10 19 131 3 161 36 Melee 158 | . . . . . 2 13 10 19 39 3 36 36 Projectile 4 | . . . . . . 4 . . . . . . AOE 384 | . 30 38 . 11 9 79 . . 92 . 125 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 9315 | 98 855 505 251 350 155 2266 414 617 1954 442 704 704 Wait 432 | 3 16 6 42 15 4 15 8 10 236 41 30 6 Move 8088 | 74 741 479 209 326 138 2132 367 544 1557 386 582 553 Hop . | . . . . . . . . . . . . . Pick Up 32 | 3 9 1 . . . 6 2 . 7 . 2 2 Fast Attach 48 | 3 5 . . 1 1 9 2 5 10 2 4 6 Attach 15 | . 1 . . . . 2 3 2 4 . 3 . Detach 14 | . . . . . . 4 3 2 2 . 3 . Swap 56 | . 8 6 . 4 4 15 5 4 7 2 1 . Drop 33 | . 10 2 . . 1 9 4 . 3 . 2 2 Fire 124 | 15 65 11 . 4 1 12 . . 6 . 10 . Melee 351 | . . . . . 6 29 16 50 63 4 52 131 Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 92 | . . . . . . 30 . . 45 . 15 2 Rewire 9 | . . . . . . 3 4 . 2 . . . Trap . | . . . . . . . . . . . . . Miscellaneous 19 | . . . . . . . . . 12 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 9 exits: *Res x4 / Upp x2 / Ext x2 / Arm) -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research (discovered 4 exits: *Acc x3 / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 14) 255 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 698 | -10/Materials | Entered Mines 790 | -10/Mines | Learned Materials security intel 816 | -10/Mines | Discovered new exit (range 8) 816 | -10/Mines | Discovered new exit (range 12) 823 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 983 | -10/Mines | Received a Mining Laser from a helpful Derelict 986 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 986 | -10/Mines | Discovered new exit (range 5) 988 | -10/Mines | Entered Exiles 988 | -10/Exiles | Accompanied by 1 ally 1001 | -10/Exiles | Met 8R-AWN 1008 | -10/Exiles | Met EX-HEX 1023 | -10/Exiles | Met EX-BIN 1029 | -10/Exiles | Aligned with FarCom system 1030 | -10/Exiles | Given EX-Vault access code 1041 | -10/Exiles | Opened EX-Vault 1053 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1069 | -10/Exiles | Met EX-DEC 1074 | -10/Exiles | Learned location of Zion (-6) 1088 | -10/Exiles | Discovered new exit (range 11) 1135 | -10/Exiles | Entered Mines 1135 | -9/Mines | Accompanied by 1 ally 1137 | -9/Mines | Learned Materials terminal intel 1139 | -9/Mines | Met a Derelict bent on vengeance 1184 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1241 | -9/Mines | Excavation squad dispatched 1241 | -9/Mines | A large section of the Mines collapsed 1319 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1319 | -9/Mines | Discovered new exit (range 5) 1338 | -9/Mines | Entered Materials 1338 | -8/Materials | Evolved 4 slots: Utility x4 1340 | -8/Materials | Loaded intel: 12 terminal locations 1438 | -8/Materials | Discovered new exit (range 3) 1439 | -8/Materials | Entered Factory 1439 | -7/Factory | Evolved 2 slots: Utility x2 1545 | -7/Factory | Found Prototype Launcher 1545 | -7/Factory | Identified Rocket Array 1727 | -7/Factory | Discovered new exit (range 14) 1733 | -7/Factory | Identified exit to Lower Caves 1790 | -7/Factory | Fabricated Hacking Suite (x1) 1841 | -7/Factory | Build established: Hacker-Mutant 2053 | -7/Factory | Identified exit to Factory 2290 | -7/Factory | Learned location of Warlord (-5) 2348 | -7/Factory | Learned Hub_04(d) garrison access intel 2359 | -7/Factory | Fabricated Imp. Hacking Suite? 2398 | -7/Factory | Learned Extension terminal intel 2524 | -7/Factory | Learned location of 3 exits from Factory 2552 | -7/Factory | Repaired Spear? 2713 | -7/Factory | Entered another Factory area 2713 | -6/Factory | Evolved 2 slots: Utility x2 2714 | -6/Factory | Identified exit to Factory 2714 | -6/Factory | Identified exit to Lower Caves 2972 | -6/Factory | Discovered exit to Factory (range 13) 2982 | -6/Factory | Entered another Factory area 2982 | -5/Factory | Evolved 2 slots: Utility x2 3059 | -5/Factory | Fabricated Adv. Hacking Suite? 3085 | -5/Factory | Identified exit to Factory 3558 | -5/Factory | Build established: Wizard-Assassin 3654 | -5/Factory | Entered another Factory area 3654 | -4/Factory | Evolved 2 slots: Utility x2 3747 | -4/Factory | Fabricated Imp. Plasma Cutter (x2) 3830 | -4/Factory | Identified exit to Research 3876 | -4/Factory | Fabricated Adv. System Shield (x1) 3935 | -4/Factory | Build established: Wizard-Scout 4264 | -4/Factory | Repaired Imp. Utility Shielding? 4299 | -4/Factory | Repaired Imp. Terrain Scanner? 4336 | -4/Factory | Repaired Spear 4418 | -4/Factory | Repaired Rocket Array 4438 | -4/Factory | Repaired Adv. Weight Redist. System? 4524 | -4/Factory | Repaired Rocket Array 4553 | -4/Factory | Repaired Adv. Weight Redist. System 4687 | -4/Factory | Fabricated Adv. System Shield (x1) 4713 | -4/Factory | Central database locked down 4756 | -4/Factory | Fabricated Rocket Array? 4843 | -4/Factory | Repaired Imp. Utility Shielding 4864 | -4/Factory | Build established: Wizard-Ninja 5005 | -4/Factory | Repaired Imp. Terrain Scanner 5006 | -4/Factory | Identified exit to Upper Caves 5006 | -4/Factory | Identified exit to Armory 5047 | -4/Factory | Learned location of 1 exit from Proximity Caves 5078 | -4/Factory | Learned location of 1 exit from Quarantine 5080 | -4/Factory | Identified exit to Extension 5097 | -4/Factory | Learned location of 2 exits from Upper Caves 5108 | -4/Factory | Learned Research repair station intel 5110 | -4/Factory | Learned location of 1 exit from Research 5111 | -4/Factory | Learned location of 1 exit from Upper Caves 5128 | -4/Factory | Learned 4 Proximity Caves zone layouts 5149 | -4/Factory | Learned 4 Proximity Caves zone layouts 5164 | -4/Factory | Entered Research 5164 | -3/Research | Accompanied by 1 ally 5164 | -3/Research | Evolved 2 slots: Utility x2 5165 | -3/Research | Identified exit to Research 5166 | -3/Research | Loaded intel: 4 repair station locations 5310 | -3/Research | Repaired Imp. Utility Shielding 5328 | -3/Research | Discovered new exit (range 12) 5404 | -3/Research | Fabricated Exp. Hacking Suite (x1) 5429 | -3/Research | Entered another Research area 5429 | -2/Research | Evolved 2 slots: Utility x2 5501 | -2/Research | Identified exit to Access 5749 | -2/Research | Garrison activated, responded to threat 5764 | -2/Research | Discovered new exit (range 14) 5770 | -2/Research | Destroyed 11 combat bots 5787 | -2/Research | Lost 8 parts (1p6u1w) 5792 | -2/Research | Crushed by falling debris 5792 | -2/Research | System corruption reached 10% 5950 | -2/Research | Spotted B-90 Cyclops 5967 | -2/Research | Entered Access 5967 | -1/Access | Evolved 2 slots: Utility x2 6016 | -1/Access | Identified exit to Surface 6019 | -1/Access | Build established: Wizard-Mutant 6535 | -1/Access | Crushed by falling debris 6547 | -1/Access | Crushed by falling debris 6578 | -1/Access | Crushed by falling debris 6595 | *** | Escaped! Last Messages --------------- 06535_ Crushed by falling debris. 06543_ The unstable cave ceiling collapses. 06547_ Crushed by falling debris. 06547_ Adv. Signal Interpreter destroyed. 06547_ System corrupted by crushing effect (+2). 06555_ KOY7HHLKADQ HN1ZMXE%= 2W 06572_ W-44 Eye sends out distress signal. 06578_ The unstable cave ceiling collapses. 06578_ Crushed by falling debris. 06583_ Imp. Hacking Suite destroyed. 06584_ Slammed into L-61 Swordsman. 06585_ The unstable cave ceiling collapses. 06585_ L-61 Swordsman crushed by falling debris. 06585_ K-01 Serf collects debris. 06585_ Slammed into K-01 Serf. 06590_ Connecting with Terminal... 06592_ The Access Shell folds into the floor. [Achievement: Inspector Gadget] [Achievement: The Little Core That Could] Map ----- +----------------------------------------------------+ | ######### # ???????????????????? | | # # "" "" # ?????????????????""" | | # # ""T"" ##########?????????????????""" | | # # """ #???????????????????""" | | # + #???????????????????""" | | # # #???????????????????""" | | # # #?????????????????????? | | # ####+########## #?????????????????????? | | ###### #????# #?????????????????????? | | #?####### #?#### ###???????????????????? | | # #?# ???????????????????? | | #= " #?# ???????????????????? | | # """ #?# ???????????????????? | | "" "" # """ #?# ???????????????????? | | ""T"" # " #?# BB BB ???????????????????? | | """ # #?# BB BB ???????????????????? | | # ### ???????????????????? | | #########"##""""""""""???????????????????? | | ????????????????## #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????###""""""""""#??????????????????? | | ?????????????????# # #??????????????????? | | ?????????????????# # #??????????????????? | | ?????????????????# # #??????????????????? | | ?????????????????### "" #??????????????????? | | ?????????????????# # "@ #??????????????????? | | ?????????????????### #??????????????????? | | ?????????????????# # #??????????????????? | | ????????????????## # #??????????????????? | | ????????????????#### ##?????????????????? | | ????????????????### #?????????????????? | | ????????????????####"" ##?????????????????? | | ????????????????## #"" #??????????????????? | | ?????????????????# #"" #??????????????????? | | ????????????w????#l#T #??????????????????? | | ?????????????????###"" #??????????????????? | | ?????????????????#%#"" #??????????????????? | | ?????????# #####%#"" #??????????????????? | | ???? ???????????? | | ???? ???????????? | | ???????###### #######################????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 11 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 610 ECM Strength 1 Additional Mass Support 9 Corruption Block 8 Armor Coverage 80 Utility Shielding 66 Evasion (%) 50 Melee Accuracy 5 Core Analysis 6 Salvage Targeting 12 Offensive Hacking 70 Defensive Hacking 38 Authchip Count 1 Item Schematics ----------------- Imp. Utility Shielding | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked Plasma Cutter | -7/Factory | Hacked System Shield | -7/Factory | Hacked Rocket Array | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed ECM Suite | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Lance | -7/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Exp. Utility Shielding | -5/Factory | Hacked Hvy. Pick | -5/Factory | Scanalyzed Imp. Proton Missile Launcher | -5/Factory | Scanalyzed Spear | -5/Factory | Scanalyzed Imp. Plasma Cutter | -5/Factory | Hacked Lrn. Terrain Scanner | -4/Factory | Hacked Antimissile System | -4/Factory | Hacked Imp. Force Field | -4/Factory | Hacked Enh. Nova Cannon | -3/Research | Hacked Exp. Hacking Suite | -3/Research | Hacked Exp. System Shield | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -5/Factory Imp. Plasma Cutter | x2 | -4/Factory Adv. System Shield | x1 | -4/Factory Adv. System Shield | x1 | -4/Factory | Authchip Rocket Array | x1 | -4/Factory Exp. Hacking Suite | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Inspector Gadget The Little Core That Could Challenges ------------ None Game ------ Seed MetafieldKineticMagmablaster Manual? 0 Play Time 02:19:52 Cumulative 109.4 hours Start 2024.11.15 @ 20:45:22 End 2024.11.16 @ 01:56:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55be2ae7-9602-407e-b5d5-278b1c9a97d0