Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.06 @ 20:56:18 Player: Fulminus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1621) 1621 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 5884 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 851/1000 Matter 138/300 Energy 51/100 System Corruption 5% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Small Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Target Analyzer > --- WEAPON (5) ------- Heavy Plasma Cannon > --- INVENTORY (8) ---- Advanced Signal Interpreter Particle Charger Phase Shifter Advanced Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Target Analyzer > --- WEAPON ----------- Beam Cannon Shotgun Minigun Light Cannon Rocket Launcher > --- INVENTORY -------- Advanced Signal Interpreter Particle Charger Phase Shifter Improved EM Pulse Cannon Heavy Plasma Cannon Advanced Assault Cannon Mini Grenade Launcher [Rating: 33] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . . 1 1 . 1 . Utility 3 | . . . . 1 . 1 1 Weapon 3 | . . . 1 . 1 . 1 Parts Attached 46 | . 2 2 17 10 5 6 4 Power 8 | . . 1 3 1 1 2 . Engine 5 | . . 1 2 . 1 1 . Core 3 | . . . 1 1 . 1 . Reactor . | . . . . . . . . Propulsion 12 | . . . 5 7 . . . Treads . | . . . . . . . . Leg 12 | . . . 5 7 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | . 1 . 1 2 1 4 1 Device 3 | . . . . 1 . 1 1 Storage 1 | . . . . . . 1 . Processor 6 | . 1 . 1 1 1 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 16 | . 1 1 8 . 3 . 3 Energy Gun 2 | . . 1 1 . . . . Energy Cannon 4 | . . . 1 . 1 . 2 Ballistic Gun 5 | . 1 . 3 . 1 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 4 | . . . 3 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 5 | . . . . . . . 5 Parts Lost 24 | . . 1 3 7 . 2 11 Power 5 | . . 1 1 1 . . 2 Propulsion 7 | . . . . 3 . 1 3 Utility 2 | . . . . 1 . 1 . Weapon 10 | . . . 2 2 . . 6 Highest Loss Streak 11 | . . 1 1 6 . 2 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 88 99 97 90 88 86 63 Engine 7 | . 14 13 8 . 7 6 3 Core 2 | . . . 1 8 . 3 2 Leg 27 | . 28 28 31 34 30 23 12 Device 1 | . . . . 3 . 3 . Storage 9 | . 14 14 11 9 7 6 5 Processor 12 | . 3 14 11 9 12 16 17 Energy Gun 4 | . 14 14 3 8 . . . Energy Cannon 4 | . . . 8 . 6 6 4 Ballistic Gun 15 | . 14 14 18 17 15 13 7 Ballistic Cannon 2 | . . . . . 7 6 4 Naked Turns . | . . . . . . . . Heaviest Build 36 | 10 12 13 23 24 24 32 36 Greatest Support 43 | 20 20 20 33 43 40 40 30 Greatest Overweight (x) 5 | . . . . . . 1 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 8 8 Most Carried 8 | 6 7 8 8 8 7 8 8 Average Carried 7 | 6 4 7 7 7 5 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 6 6 7 8 8 6 8 5 Class Distribution -------------------- 25% | Gunner 23% | Mutant 15% | Scavenger-Tank 14% | Scavenger-Gunner 10% | Skirmisher 7% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 1127 | 200 32 27 417 188 . 124 139 Remotely . | . . . . . . . . Salvage Created 1698 | . 43 88 838 289 . 147 293 Parts 133 | . 3 12 76 16 . 13 13 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 45 | . 1 6 24 6 . 3 5 Guns 28 | . 1 5 14 6 . 1 1 Cannons 9 | . . . 4 . . 2 3 AOE 7 | . . 1 5 . . . 1 Classes Destroyed 11 | . 1 1 7 . . 2 . Worker 1 | . . . 1 . . . . Builder 1 | . . . 1 . . . . Tunneler 1 | . . . 1 . . . . Watcher 3 | . . . 3 . . . . Swarmer 13 | . . 6 7 . . . . Grunt 21 | . 1 . 11 5 . . 4 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 7 | . . . 4 1 . 1 1 Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . . 1 . Best Kill Streak 6 | . 1 4 6 3 . 1 3 Combat Bots Only 6 | . 1 4 6 3 . 1 3 Max Kills in Single Turn 3 | . 1 1 3 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 3 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 3011 | . 77 206 766 723 23 289 927 Core 502 | . . 61 117 149 . 26 149 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 . 75 70 72 100 96 . Volleys Fired 121 | . 6 11 50 24 . 12 18 Largest 5 | . 2 2 3 3 . 4 5 Hottest 176 | . 63 63 124 102 . 143 176 Shots Fired 329 | . 12 22 143 71 . 41 40 Gun 238 | . 12 22 102 71 . 17 14 Cannon 83 | . . . 35 . . 24 24 Launcher 8 | . . . 6 . . . 2 Special . | . . . . . . . . Kinetic 203 | . 6 11 88 48 . 29 21 Thermal 99 | . 6 3 48 23 . 12 7 Explosive 8 | . . . 6 . . . 2 Electromagnetic 19 | . . 8 1 . . . 10 Robot Hit Streak 14 | . 2 3 14 12 . 5 11 Robot Miss Streak 8 | . 8 3 6 7 . 5 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 164 | . 3 11 59 46 . 20 25 Core Hits 88 | . 3 6 37 16 . 10 16 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . 1 2 2 . . 2 Burn 2 | . . . . 2 . . . Meltdown 1 | . . . 1 . . . . Destroy 1 | . . . 1 . . . . Blast 1 | . . . . . . . 1 Corrupt 2 | . . 1 . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3471 | . 37 215 1481 646 . 359 733 Guns 1713 | . 37 167 614 646 . 112 137 Cannons 940 | . . . 349 . . 247 344 Explosions 812 | . . 48 518 . . . 246 Melee . | . . . . . . . . Ramming 6 | . . . . . . . 6 Kinetic 1537 | . 25 134 495 429 . 265 189 Thermal 1026 | . 12 60 468 217 . 94 175 Explosive 672 | . . . 518 . . . 154 Electromagnetic 230 | . . 21 . . . . 209 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 49 | . . . . . . . 49 Projectiles . | . . . . . . . . Explosions 49 | . . . . . . . 49 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 128 | . . . 16 . . . 112 Shots 3 | . . . 1 . . . 2 Rammed 5 | . . . . . . . 5 Targets Rammed 7 | . . . . . . . 7 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 494 | . 40 9 494 472 . 144 258 Average Temperature 124 | . 15 4 122 205 . 58 122 Received Heat Transfer 991 | . 12 . 303 414 6 12 244 Effects 7 | . . . 3 4 . . . Energy Bleed 2 | . . . 1 1 . . . Interference 4 | . . . 1 3 . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 3 | . . . 3 . . . . Heat Transferred 1963 | . 25 25 888 629 . 185 211 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 602 | . 90 185 602 385 176 116 148 Initial 254 | . . 34 72 254 161 86 39 Average 188 | . 21 124 331 311 161 66 87 Maximum Alert Level 2 | . . . 2 1 . . . Low Security (%) 63 | 100 100 100 21 . 100 100 100 Level 1 28 | . . . 54 100 . . . Level 2 7 | . . . 24 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . 3 1 . 4 . Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . . . 3 1 . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 7 | . . . 6 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 73 | . 7 5 38 12 1 5 5 Peak Tracking Total 7 | . 4 3 7 5 1 2 4 Tactical Retreats 4 | . . . 3 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 7 | . 1 . 3 2 . 1 . Terminals 7 | . 1 . 3 2 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 1 . 6 3 . 2 . Successful 7 | . . . 3 3 . 1 . Failed 5 | . 1 . 3 . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . 1 . 6 3 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . . . 3 3 . 1 . Record 2 | . . . 1 1 . . . Open DSF 1 | . . . . . . 1 . Alert Level 2 | . . . 1 1 . . . Zone Layout 2 | . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . 2 . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 2965 | 2 233 303 941 347 167 773 199 Spaces Moved 1921 | 2 173 221 603 183 133 545 61 Core 3 | . . . . . . . 3 Treads . | . . . . . . . . Legs 1918 | 2 173 221 603 183 133 545 58 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 Average Speed 123 | 120 120 120 120 120 120 125 182 Slowest Speed 300 | 120 120 120 120 120 120 190 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 2 38 78 47 18 4 13 1 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 75 | . . 2 40 . . . 33 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 75 | . . 2 40 . . . 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 2259 | 1 189 236 709 256 140 610 118 Wait 120 | . . 1 21 31 1 38 28 Move 1914 | 1 172 220 602 182 132 544 61 Hop . | . . . . . . . . Pick Up 24 | . 4 2 7 3 2 6 . Fast Attach 17 | . 1 . 7 5 1 2 1 Attach 14 | . 1 1 2 1 4 2 3 Detach 2 | . 1 . 1 . . . . Swap 15 | . . 1 8 4 . 2 . Drop 25 | . 4 . 11 6 . 4 . Fire 121 | . 6 11 50 24 . 12 18 Melee . | . . . . . . . . Ram 5 | . . . . . . . 5 Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 11) 236 | -10/Materials | Entered Mines 307 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 313 | -10/Mines | Build established: Mutant 471 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 527 | -10/Mines | Discovered new exit (range 8) 539 | -10/Mines | Entered Materials 539 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 925 | -9/Materials | Build established: Gunner 1471 | -9/Materials | Discovered new exit (range 9) 1480 | -9/Materials | Entered another Materials area 1480 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1823 | -8/Materials | Discovered new exit (range 4) 1827 | -8/Materials | Entered Factory 1827 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1849 | -7/Factory | Lost 6 parts (1p3n2w) 1982 | -7/Factory | Discovered new exit (range 10) 1994 | -7/Factory | Entered another Factory area 1994 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2281 | -6/Factory | Build established: Scavenger-Tank 2740 | -6/Factory | Build established: Scavenger-Gunner 2758 | -6/Factory | Discovered new exit (range 4) 2767 | -6/Factory | Entered another Factory area 2767 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2966 | -5/Factory | Self-destructed Last Messages --------------- 02932_ Chain reaction triggered in Lgt. Antimatter Reactor. 02932_ Destroyed Field Laser. 02932_ Terminal disabled. 02932_ Minigun destroyed. 02932_ Destroyed Minigun. 02934_ G-67 Veteran misfires. 02940_ Lgt. Cannon destroyed. 02944_ Kicked G-67 Veteran out of the way. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 02946_ Kicked G-67 Veteran. 02946_ Aluminum Leg destroyed. 02948_ Slammed into G-67 Veteran. 02948_ Imp. EM Pulse Cannon destroyed. 02950_ Slammed into G-67 Veteran. 02955_ Adv. Heat Sink fried. 02955_ G-67 Veteran destroyed. 02957_ Acquired 85 matter. 02962_ Acquired Corrupted Adv. Heat Sink. 02962_ Integrated Corrupted Adv. Heat Sink (+5). Map ----- +----------------------------------------------------+ | ?????? 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""" #???? | | ???????????????????? #???? | | ???????????????????# #???? | | ???????????????????+ #???? | | ???????????????????##########+####???? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 85 Resistance: EX 25 Evasion (%) 59 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressAngularPerforator Manual? 0 Play Time 00:46:52 Cumulative 11.0 hours Start 2022.12.31 @ 19:54:54 End 2023.01.06 @ 20:56:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75a2be10-2f28-4915-aec2-32993c5c21b4