Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 13:29:26 Player: teag2 Result: Core melted Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (112) 560 Value Destroyed (3897) 3897 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1986) 1986 TOTAL SCORE: 10383 Bonus ------- High Alert Combat Kills 562 Follower Combat Kills 900 Met Imprinter 300 Was Imprinted 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/850 Matter 229/300 Energy 100/100 System Corruption 9% Temperature Critical (519) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (5) --- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Weapon Cycler Hardened Light Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON (3) ------- Force Rifle Heavy Battle Rifle Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Zionite Biocell (600) Hardened Light Armor Plating Improved Field Recycling Unit (50) Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Improved Trap Scanner 0b10 Decoder Chip [Generic] Weapon Mount Zionite Weapon Casing > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Cold Fusion Reactor Zionite Light DM Reactor Armored Treads Advanced Heat Sink Improved Cooling System Experimental Coolant Injector Zionite Biocell Matter Compressor Triangulator Core Analyzer Weapon Cycler Zionite Weapon Casing Hardened Heavy Armor Plating Remote Force Field Hacking Suite Hacking Suite High-powered Tractor Beam Improved Field Recycling Unit Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Missile Launcher GAL Module [Rating: 75] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Thruster Utility Light Armor Plating Device Improved Trap Scanner Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Plasma Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power . | . . . . . . . . . Propulsion 3 | . . 1 . . . 2 . . Utility 4 | . . . . . . 4 . . Weapon 1 | . . 1 . . . . . . Parts Attached 123 | 6 5 26 . 1 2 55 15 13 Power 14 | 1 1 5 . . . 6 . 1 Engine 8 | 1 1 4 . . . 2 . . Core 3 | . . 1 . . . 2 . . Reactor 3 | . . . . . . 2 . 1 Propulsion 33 | 2 1 7 . . . 15 2 6 Treads 25 | 2 . 6 . . . 12 . 5 Leg 3 | . . . . . . 3 . . Wheel 2 | . 1 1 . . . . . . Hover 1 | . . . . . . . . 1 Flight 2 | . . . . . . . 2 . Utility 38 | 1 1 4 . . 1 23 8 . Device 14 | . . . . . . 12 2 . Storage 5 | 1 1 1 . . . 2 . . Processor 3 | . . . . . . 2 1 . Hackware 3 | . . . . . . 1 2 . Protection 13 | . . 3 . . 1 6 3 . Artifact . | . . . . . . . . . Weapon 38 | 2 2 10 . 1 1 11 5 6 Energy Gun 12 | . . 2 . . . 4 3 3 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 21 | 2 2 8 . . 1 6 1 1 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 1 | . . . . . . 1 . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 14 | . . 4 . 1 . 6 . 3 Parts Lost 40 | . 2 5 . . . 25 6 2 Power 4 | . 1 1 . . . 2 . . Propulsion 13 | . 1 3 . . . 7 2 . Utility 10 | . . 1 . . . 6 1 2 Weapon 13 | . . . . . . 10 3 . Highest Loss Streak 14 | . 1 1 . . . 14 5 2 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 16 | 1 6 16 20 19 18 19 9 4 Power 2 | . 1 2 3 3 3 2 . . Propulsion 2 | . 1 4 4 4 4 2 . . Utility 7 | . 1 4 7 7 8 11 7 3 Weapon 3 | 1 2 4 6 5 3 2 1 1 Tool/Special . | . . . . . . . . . Unused Backups 27 | . . 8 . 1 1 4 10 3 Power 5 | . . 2 . . . 2 1 . Propulsion 1 | . . 1 . . . . . . Utility 14 | . . 1 . . . 2 9 2 Weapon 7 | . . 4 . 1 1 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 84 97 100 100 100 95 52 92 Engine 6 | . 13 7 11 11 11 1 2 3 Core 1 | . . 3 . . . 3 . . Treads 27 | . 20 28 33 33 33 29 1 19 Wheel 1 | . 7 3 . . . . . . Device 6 | . . . . . . 16 8 12 Storage 8 | . 14 11 11 11 11 6 1 . Processor 1 | . . . . . . 5 1 . Protection 8 | . . 9 11 11 11 6 5 13 Energy Gun 1 | . . . . . . 2 6 6 Ballistic Gun 24 | . 28 32 33 33 33 16 1 6 Peak Build Rating 75 | 6 7 19 19 23 21 75 73 69 Average Rating 32 | 4 6 18 19 19 20 56 36 60 On Entrance 23 | . 6 7 19 19 20 21 66 52 Avg Prop Armor Cover (%) 10 | . 12 14 . . . 4 4 4 Naked Turns 123 | . . . . . . . 123 . Heaviest Build 134 | 10 27 59 59 59 59 128 134 41 Greatest Support 140 | 40 40 60 60 60 60 124 50 140 Greatest Overweight (x) 6 | . 1 2 . . . 5 6 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 15 20 20 20 20 25 25 5 Average Capacity 18 | 6 14 17 20 20 20 22 9 5 Most Carried 25 | 5 13 20 20 20 20 25 25 5 Average Carried 16 | 2 6 16 20 19 19 20 9 4 Final Capacity 25 | 8 15 20 20 20 20 25 5 5 Final Carried 24 | 2 12 20 20 20 20 24 5 4 Class Distribution -------------------- 72% | Scavenger-Tank 11% | Mutant 5% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Hacker-Mutant | -6/Waste Hacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Matter Collected 4576 | 260 269 1463 . 29 83 1985 96 391 Remotely . | . . . . . . . . . Salvage Created 5029 | . 426 1747 11 . 126 2369 . 350 Parts 291 | . 34 103 . . 8 132 . 14 Haulers Intercepted 11 | . 2 5 . . . 3 . 1 Recyclers Shooed 3 | . . 1 . . . 2 . . Parts Field Recycled 5 | . . . . . . . 5 . Retrieved Matter 170 | . . . . . . . 170 . Parts Self-Destructed 9 | . . . . . 9 . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 82 | . 12 29 1 . 2 32 . 6 Guns 76 | . 12 29 1 . 2 29 . 3 Cannons 3 | . . . . . . . . 3 AOE 3 | . . . . . . 3 . . Classes Destroyed 17 | . 5 2 1 . 1 8 . . Worker 6 | . 1 . . . . 5 . . Builder 1 | . . . . . . 1 . . Tunneler 1 | . . . . . . 1 . . Hauler 11 | . 2 5 . . . 3 . 1 Recycler 3 | . . . . . . 3 . . Operator 3 | . . 3 . . . . . . Watcher 6 | . 1 4 . . . . . 1 Swarmer 11 | . 8 . . . . 3 . . Grunt 33 | . 4 20 . . . 8 . 1 Duelist 3 | . . . . . . 3 . . Protector 3 | . . . . . . 3 . . Sentry 12 | . . 9 . . 1 2 . . Specialist 3 | . . . . . . 3 . . Hunter 8 | . . . . . 1 3 . 4 Programmer 7 | . . . . . . 6 . 1 Heavy 1 | . . . . . . 1 . . Assembled 1 | . . . 1 . . . . . Best Kill Streak 9 | . 9 6 1 . 1 7 . 4 Combat Bots Only 8 | . 8 6 1 . 1 5 . 3 Max Kills in Single Turn 2 | . 2 2 1 . 1 2 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 644 | . 93 108 . . 30 327 7 79 Missed 191 | . 33 33 . . 10 92 2 21 Hits 453 | . 60 75 . . 20 235 5 58 Melee 32 | . . . . . . 27 5 . Projectile 421 | . 60 75 . . 20 208 . 58 Critical Strikes 29 | . 1 4 . . . 18 3 3 Actively Blocked 2 | . . . . . . 1 . 1 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 8391 | . 603 1022 . . 264 4822 517 1163 Core 1262 | . 204 128 . . 17 557 118 238 Absorbed by Shields 101 | . . . . . . 101 . . Redirected to Shielding 411 | . . . . . . 304 . 107 Ignored by Resistances 25 | . . . . . . 25 . . Regen/Repaired (Parts) 106 | . . 106 . . . . . . Core Remaining (%) 60 | 100 18 . . . 63 . . . Volleys Fired 332 | . 59 94 1 . 7 126 11 34 Largest 3 | . 2 3 3 . 3 3 2 3 Hottest 178 | . 40 69 69 . 69 178 138 157 Shots Fired 884 | . 118 282 3 . 21 344 19 97 Gun 843 | . 118 282 3 . 21 340 16 63 Cannon 37 | . . . . . . . 3 34 Launcher 4 | . . . . . . 4 . . Special . | . . . . . . . . . Kinetic 787 | . 118 282 3 . 21 295 3 65 Thermal 82 | . . . . . . 35 15 32 Explosive 4 | . . . . . . 4 . . Electromagnetic 11 | . . . . . . 10 1 . Robot Hit Streak 32 | . 8 28 4 . 13 32 11 11 Robot Miss Streak 8 | . 4 5 . . 2 8 1 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 21 | . 7 7 . . . 7 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . Shots Hit Robots 593 | . 70 177 2 . 17 245 14 68 Core Hits 259 | . 31 73 3 . 8 123 4 17 Critical Kills 5 | . . 1 . . . 4 . . Critical Parts Destroyed 6 | . . 1 . . . 4 . 1 Critical Strikes 14 | . . 2 . . . 9 . 3 Burn 2 | . . . . . . 1 . 1 Destroy 11 | . . 2 . . . 8 . 1 Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11196 | . 630 2651 41 . 223 5989 248 1414 Guns 9774 | . 630 2645 41 . 223 5126 248 861 Cannons 553 | . . . . . . . . 553 Explosions 794 | . . . . . . 794 . . Melee . | . . . . . . . . . Ramming 75 | . . 6 . . . 69 . . Kinetic 8784 | . 630 2645 41 . 223 4274 . 971 Thermal 1638 | . . . . . . 948 247 443 Explosive 589 | . . . . . . 589 . . Electromagnetic 110 | . . . . . . 109 1 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 3 9 9 Average Corruption 4 | . . . . . . 1 7 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . . . . . 13 16 15 Message Errors 9 | . . . . . . 3 4 2 Matter Fused 8 | . . . . . . . 3 5 Heat Flow Errors 8 | . . . . . . 1 5 2 Energy Discharges 4 | . . . . . . 3 . 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . 3 1 3 Data Loss (major) 2 | . . . . . . . 2 . Misfires 3 | . . . . . . . 1 2 Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 24 | . . . . . . 24 . . Projectiles . | . . . . . . . . . Explosions 24 | . . . . . . 24 . . Melee . | . . . . . . . . . Knockbacks 12 | . . 1 . . . 1 . 10 Impact 2 | . . 1 . . . 1 . . Kinetic 9 | . . . . . . . . 9 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 216 | . . . . . . 216 . . Shots 5 | . . . . . . 5 . . Rammed 2 | . . 1 . . . 1 . . Targets Rammed 5 | . . 1 . . . 4 . . Kicked 1 | . . . . . . 1 . . Crushed 2 | . . . . . . 2 . . Highest Temperature 531 | . 24 84 12 . 48 197 190 531 Average Temperature 65 | . 8 23 8 . 22 56 88 154 Received Heat Transfer 1569 | . 186 489 . . 24 681 . 189 Effects 8 | . . . . . . . . 8 Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . . 3 . 4 Heat Transferred 3232 | . . . . . . 1752 518 962 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Maximum Alert Level 3 | . . 1 . . . 3 1 . Low Security (%) 63 | 100 100 75 100 . . 37 71 100 Level 1 20 | . . 24 . . . 27 28 . Level 2 4 | . . . . . . 9 . . Level 3 11 | . . . . . . 26 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 909 | . 145 300 112 . . 909 311 88 Initial 310 | . . . 112 . . . 310 . Average 214 | . 65 133 112 . . 359 131 25 Influence Increases 3492 | . 358 940 . . 112 1859 24 199 Destroy 0b10 Robot/C 2020 | . 240 580 . . 60 1020 . 120 Destroy 0b10 Robot/NC 180 | . 20 60 . . . 90 . 10 Destroy Leader 568 | . 56 198 . . 20 260 . 34 Allied During Kill 374 | . . . . . 32 334 . 8 Successful Hack 88 | . 42 22 . . . 24 . . Disable Machine 90 | . . 30 . . . 60 . . Destroy Structure 97 | . . 5 . . . 56 24 12 Lose Combat Pursuer 75 | . . 45 . . . 15 . 15 Influence Decreases 3473 | . 358 652 176 112 112 972 911 180 Entered New Map 865 | . . . 176 112 . . 577 . Time Decay 1936 | . 338 608 . . 112 580 160 138 Lost Part 394 | . 20 44 . . . 250 60 20 Lost Ally 278 | . . . . . . 142 114 22 Squads Dispatched 28 | . 1 4 . . . 20 . 3 Investigation 4 | . . 1 . . . 3 . . Extermination 9 | . . . . . . 8 . 1 Reinforcement 12 | . 1 3 . . . 6 . 2 Assault 1 | . . . . . . 1 . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Distress Signals 9 | . 1 3 . . . 5 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 175 | . 23 40 10 . 3 78 10 11 Peak Tracking Total 20 | . 7 5 20 . 1 11 6 4 Tactical Retreats 8 | . . 3 . . . 1 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 9 | . . 7 . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 6 | . . 2 . . . 4 . . Max in Single Turn 1 | . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 24 | . 8 9 . . . 6 . 1 Terminals 13 | . 8 5 . . . . . . Fabricators 3 | . . . . . . 2 . 1 Repair Stations 2 | . . 1 . . . 1 . . Recycling Units 3 | . . 1 . . . 2 . . Scanalyzers 3 | . . 2 . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 84 | . 28 35 . . . 20 . 1 Successful 51 | . 16 23 . . . 11 . 1 Failed 33 | . 12 12 . . . 9 . . Catastrophic 5 | . 3 . . . . 2 . . Database Lockouts . | . . . . . . . . . Manual 68 | . 22 18 . . . 25 . 3 Terminals 49 | . 28 21 . . . . . . Fabricators 9 | . . . . . . 8 . 1 Repair Stations 5 | . . 3 . . . 2 . . Recycling Units 8 | . . 1 . . . 7 . . Scanalyzers 13 | . . 10 . . . 3 . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 7 1 . . . . . . Part Schematic 2 | . 2 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . 5 . 1 Load Schematic 3 | . . . . . . 3 . . Build 3 | . . . . . . 2 . 1 Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 4 | . . 1 . . . 3 . . Report Inventory 3 | . . 1 . . . 2 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 12 | . . 10 . . . 2 . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 10 | . . 8 . . . 2 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 19 | . 9 9 . . . 1 . . Terminals 17 | . 9 8 . . . . . . Botnet 4 | . 2 2 . . . . . . Operators 1 | . . 1 . . . . . . Skim 12 | . 7 5 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Mechanics 1 | . . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . Recyclers 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 7 7 . . . 6 . . Full Trace Events 4 | . 1 . . . . 3 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built 2 | . . . . . . 2 . . Authchips 1 | . . . . . . 1 . . Time 67 | . . . . . . 67 . . Total Robot Build Rating 8 | . . . . . . 8 . . Part Schematics Acquired 31 | . 2 1 . 15 . 13 . . Parts Built 3 | . . . . . . 1 . 2 Authchips . | . . . . . . . . . Time 157 | . . . . . . 51 . 106 Total Part Build Rating 13 | . . . . . . 1 . 12 Part Studies Acquired 9 | . . 7 . . . 2 . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total Allies 37 | . . . . 4 . 11 19 3 Largest Group 19 | . . . . 4 4 10 19 3 Highest-Rated Group 684 | . . . . 154 154 557 684 210 Highest-Rated Ally 70 | . . . . 41 41 70 50 70 Zionite Dispatches 4 | . . . . . . 3 . 1 Light 4 | . . . . . . 3 . 1 Total Orders 3 | . . . . . . 3 . . EXPLORE 3 | . . . . . . 3 . . Ally Attacks 257 | . . . . . 5 145 97 10 Total Damage 6724 | . . . . . 64 2791 3731 138 Kills 35 | . . . . . 1 25 9 . Allies Corrupted 2 | . . . . . . 2 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Active Infowar (turns) 3329 | . . . . . . 3220 109 . Optics 2 | . . . . . . 2 . . Traps 2216 | . . . . . . 2216 . . Decoding 3329 | . . . . . . 3220 109 . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches 3 | . . . . . . 3 . . Drone Recoveries 1 | . . . . . . 1 . . Decoded 0b10 Intel 94 | . . . . . . 91 3 . Traps 6 | . . . . . . 6 . . Items 71 | . . . . . . 68 3 . Machines 10 | . . . . . . 10 . . Patrols 2 | . . . . . . 2 . . Guards 4 | . . . . . . 4 . . Exits 1 | . . . . . . 1 . . Zionite Intel Received 4 | . . . . . . 4 . . Emergency Access 1 | . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . 1 . . Component Schematics 1 | . . . . . . 1 . . Unaware Analyses 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Turns Passed 10287 | 76 971 2169 10 2295 566 3223 488 489 Spaces Moved 5684 | 41 593 948 5 1424 325 1459 510 379 Core 324 | 2 . . . . . . 322 . Treads 4321 | 39 225 727 5 1424 325 1456 . 120 Legs 31 | . . . . . . 3 28 . Wheels 589 | . 368 221 . . . . . . Hover 419 | . . . . . . . 160 259 Flight . | . . . . . . . . . Fastest Speed 50 | 50 115 115 160 160 160 160 50 65 Average Speed 148 | 154 132 153 160 160 160 178 74 95 Slowest Speed 570 | 160 160 240 160 160 160 570 540 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 47 | 5 71 67 6 88 59 39 89 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . 1 2 . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched 5 | . . . . 3 2 . . . Spaces Dug 6 | . . . . . . . 3 3 Terrain Destroyed 55 | . . . . . . 44 3 8 Melee . | . . . . . . . . . Projectile 15 | . . . . . . 4 3 8 AOE 40 | . . . . . . 40 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total 6848 | 54 687 1459 5 1442 355 1804 593 449 Wait 452 | . 12 302 . 10 18 54 45 11 Move 5677 | 40 592 947 4 1423 324 1459 509 379 Hop . | . . . . . . . . . Pick Up 135 | 8 14 43 . 3 2 59 6 . Fast Attach 45 | . . 12 . 1 . 11 8 13 Attach 75 | 6 5 19 . 1 . 38 5 1 Detach 8 | . 3 2 . . . 3 . . Swap 37 | . . 11 . . 2 18 6 . Drop 82 | . 2 28 . 4 2 32 3 11 Fire 332 | . 59 94 1 . 7 126 11 34 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . 1 . . Crush 4 | . . 1 . . . 3 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Waste -6/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Core integrity fell below 50% 292 | -10/Materials | Destroyed 8 combat bots 311 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 15) 395 | -10/Materials | Identified exit to Mines 621 | -10/Materials | Core integrity fell below 20% 830 | -10/Materials | Discovered new exit (range 3) 858 | -10/Materials | Learned Storage trap positions 912 | -10/Materials | Learned Storage emergency access door positions 926 | -10/Materials | Loaded intel: 1 repair station location 931 | -10/Materials | Learned location of Mines (-10) 932 | -10/Materials | Learned Storage stockpile data 939 | -10/Materials | Learned Recycling recycling unit intel 955 | -10/Materials | Identified exit to Materials 979 | -10/Materials | Learned 2 Storage zone layouts 1048 | -10/Materials | Entered another Materials area 1048 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1390 | -9/Materials | Repaired Lgt. Treads 1691 | -9/Materials | Build established: Scavenger-Tank 1900 | -9/Materials | Discovered new exit (range 12) 2064 | -9/Materials | Discovered new exit (range 7) 2322 | -9/Materials | Identified exit to Materials 2384 | -9/Materials | Identified exit to Storage 2407 | -9/Materials | Learned Storage terminal intel 2409 | -9/Materials | Learned Storage garrison access intel 2410 | -9/Materials | Loaded intel: 52 machine locations 2458 | -9/Materials | Learned Materials security intel 3217 | -9/Materials | Entered Mines 3218 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3218 | -9/Mines | Assembled infested the area 3223 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3227 | -9/Mines | Entered Zion 3256 | -7/Zion | Given A8's code to call for help 3648 | -7/Zion | Learned Factory emergency access door positions 4002 | -7/Zion | Learned Factory recycling unit intel 4131 | -7/Zion | Met Imprinter 4158 | -7/Zion | Imprinted 4161 | -7/Zion | Declared Zion's savior 4461 | -7/Zion | Found Prototype Special Weapon 4461 | -7/Zion | Identified RU-N14's Throwing Claymores 4888 | -7/Zion | Found GAL Module 5259 | -7/Zion | Discovered new exit (range 13) 5522 | -7/Zion | Entered Proximity Caves 5522 | -6/Proximity Caves | Accompanied by 4 allies 5564 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6052 | -6/Proximity Caves | Discovered new exit (range 12) 6088 | -6/Proximity Caves | Entered Factory 6088 | -6/Factory | Accompanied by 4 allies 6088 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 6089 | -6/Factory | Identified exit to Extension 6091 | -6/Factory | Loaded intel: 8 recycling unit locations 6414 | -6/Factory | P-60 Hacker assimilated allied R2-PDH(M) 6685 | -6/Factory | Retrieved Zion intel report: Component Schematics 6686 | -6/Factory | Zion Light squad teleported in 6902 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7123 | -6/Factory | Retrieved Zion intel report: Emergency Access 7124 | -6/Factory | Zion Light squad teleported in 7297 | -6/Factory | Discovered new exit (range 8) 7541 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7542 | -6/Factory | Zion Light squad teleported in 7685 | -6/Factory | Terminal network hard line cut 7760 | -6/Factory | Fabricated Y-54 Guardian? 7794 | -6/Factory | Fabricated Huge Storage Unit (x1) 8136 | -6/Factory | Cargo convoy interrupted 8145 | -6/Factory | P-60 Hacker assimilated allied PQ-01D(z) 8171 | -6/Factory | P-60 Hacker assimilated allied FS-C1B(z) 8188 | -6/Factory | First assault squad dispatched 8191 | -6/Factory | Found Prototype Protection 8195 | -6/Factory | Lost 3 allies 8197 | -6/Factory | Found Prototype Protection 8198 | -6/Factory | Identified Zio. Weapon Casing (x2) 8243 | -6/Factory | Found Prototype Processor 8244 | -6/Factory | Identified Spectral Analyzer 8290 | -6/Factory | P-60 Hacker assimilated allied Guardian 5b 8508 | -6/Factory | Lost 3 parts (2n1u) 8626 | -6/Factory | Core integrity fell below 50% 8668 | -6/Factory | Lost 14 parts (2p2n3u7w) 8973 | -6/Factory | Identified exit to Lower Caves 9001 | -6/Factory | Build established: Scavenger-Gunner 9139 | -6/Factory | Garrison activated, responded to threat 9147 | -6/Factory | Lost 3 parts (1n2w) 9298 | -6/Factory | Garrison activated, responded to threat 9311 | -6/Factory | Sucked down chute 9311 | -6/Factory | Entered Waste 9364 | -6/Waste | Spotted C-40 Crusher 9374 | -6/Waste | Spotted C-40 Crusher 9412 | -6/Waste | Crushed by falling debris 9415 | -6/Waste | Crushed by Compactor (1 part destroyed) 9420 | -6/Waste | Released all parts (8) 9434 | -6/Waste | Spotted C-40 Crusher 9436 | -6/Waste | Spotted C-40 Crusher 9439 | -6/Waste | Spotted C-40 Crusher 9449 | -6/Waste | Lost 5 parts (2n1u2w) 9454 | -6/Waste | Discovered new exit (range 16) 9494 | -6/Waste | Spotted C-40 Crusher 9589 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9599 | -6/Waste | Found Fusion Bomb Launcher 9603 | -6/Waste | Warlord forces began an assault 9753 | -6/Waste | Lost 3 allies 9799 | -6/Waste | Entered Factory 9911 | -6/Factory | Fabricated Thunder Leg? 9946 | -6/Factory | Zion Light squad teleported in 10068 | -6/Factory | Core integrity fell below 20% 10079 | -6/Factory | Lost 3 allies 10289 | -6/Factory | Core melted Last Messages --------------- Force Rifle temporarily disabled. Magnetic Acceleration Cannon temporarily disabled. Weapon Cycler temporarily disabled. U-05 Engineer builds a Wall. R-10 Processor collects Faulty Force Rifle. Critical hit (Burn: +37). R-10 Processor collects Force Rifle. Acquired 7 matter. R-10 Processor collects Prototype Impact Weapon. G-50 Soldier destroyed. Critical hit (Burn: +37). G-50 Soldier knocked back. Med. Treads broken. Overheating: Short circuit. U-05 Engineer builds a Door. Overheating: Core damaged (-102). Overheating: Med. Treads damaged (-28). Overheating: Energy bleed (-12). Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ???# +!=*+%[ #???????????????? | | ???# *#* #% #???????????????? | | ???# #!==# #######?????????? | | ???# #!%!# + ??? | | ???# ##[## ##### #?????????? | | ???# ## ## #???????????????? | | ???# ## ######+########???????????????? | | ???###############%#????# #??????????????????????? | | ?????????????????#%#????# #??????????????????????? | | ?????????????????#%#????# #??????????????????????? | | ?????????????????#%#????# #??????????????????????? | | ?????????????????#%#????# #??????????????????????? | | ???????????????### ###### ###????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# % #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# [ #????????????????????? | | ???????????????# ###+###############?????????? | | ???????????????# # % #?????????? | | ??????????????## # """g #?????????? | | ??????????????# # """ g #?????????? | | ??????????????#T # """ #?????????? | | ??????????????## % # "" #?????????? | | ??????????????## # "" """ """ #?????????? | | ??????????????## # @ """" """" #?????????? | | ???????#####+### #################"###???????? | | ] # #???????? | | / # #???????? | | ! # """"""" #???????? | | ? ^^% # """"""" #???????? | | ? ^ # """"""" #???????? | | ??##################### # """"""" #???????? | | ???????????##?????????# % # #???????? | | ??????????????????????# # """ #???????? | | ??????????????????????# # """ #???????? | | ??????????????????????# # """ #???????? | | ??????????????????????# + #???????? | | ??????????????????????# # #???????? | | ??????????????????????# ###################### | | ??????????????????????# ############### """" | | ??????????????????????# # "F " = | | ??????????????????????# # | | ??????????????????????/ # """ "" | | ??????????????????????# + """ "" | | ??????????????????????# # """ "" | | ??????????????????????# ######### # | | ??????????????????????# #???????# # | | ??????????????????????# #???????############## | | ??????????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 120 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 52 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Tractor Beam | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Lyr. Light Armor Plating | -7/Zion | Archive Force Field | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive System Guard | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive EM Shield | -6/Factory | Z-intel Propulsion Shielding | -6/Factory | Z-intel Field Laser | -6/Factory | Z-intel Adv. Sensor Array | -6/Factory | Z-intel Corruption Screen | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Adv. Assault Cannon | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Med. Reactive Plating | -6/Factory | Z-intel Thermic Laser | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Y-54 Guardian | x2 | -6/Factory | Authchip Huge Storage Unit | x1 | -6/Factory Thunder Leg | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Treads | 24% | -9/Materials Studied --------- Com. Wheel | -9/Materials | Hacked Wheel | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Fission Core | -6/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Hydra Challenges ------------ None Game ------ Seed MappingMinesnifferStorm Manual? 0 Play Time 01:30:47 Cumulative 34.0 hours Start 2026.07.03 @ 22:03:11 End 2026.07.04 @ 13:29:26 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 26 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d343471a-657f-4113-8323-51a5728c8daa