Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 15:10:24 Player: cleoBot Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (118) 590 Value Destroyed (3238) 3238 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (591) 591 TOTAL SCORE: 6099 Bonus ------- High Alert Combat Kills 591 Cogmind --------- Core Integrity 0/550 Matter 36/300 Energy 125/125 System Corruption 1% Temperature Warning (384) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Targeting Computer Hardened Medium Armor Plating Reactive Plating > --- WEAPON (4) ------- Heavy Laser Light Assault Rifle > --- INVENTORY (5) ---- Hardlight Generator System Shield Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Hardlight Generator Shield Generator > --- WEAPON ----------- Beam Rifle Improved Light Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Improved Treads Targeting Computer Medium Armor Plating Reactive Plating Shield Generator EMP Blaster Datajack [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 2 | . . 1 1 Parts Attached 105 | 7 20 41 37 Power 15 | 1 2 5 7 Engine 7 | 1 2 2 2 Core 8 | . . 3 5 Reactor . | . . . . Propulsion 28 | 2 6 8 12 Treads 20 | 2 1 8 9 Leg 7 | . 4 . 3 Wheel . | . . . . Hover . | . . . . Flight 1 | . 1 . . Utility 30 | 1 7 12 10 Device 8 | . 2 2 4 Storage 7 | 1 3 3 . Processor 2 | . 1 . 1 Hackware 1 | . . 1 . Protection 12 | . 1 6 5 Artifact . | . . . . Weapon 32 | 3 5 16 8 Energy Gun 13 | 1 1 7 4 Energy Cannon . | . . . . Ballistic Gun 11 | 2 4 4 1 Ballistic Cannon 1 | . . 1 . Launcher 3 | . . 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon 3 | . . 2 1 Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 4 | . 1 3 . System Corruption 19 | . 5 14 . Parts Lost 33 | . 3 10 20 Power 5 | . . 2 3 Propulsion 9 | . 1 2 6 Utility 9 | . 1 3 5 Weapon 10 | . 1 3 6 Highest Loss Streak 6 | . 2 3 6 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 86 | . 94 90 70 Engine 5 | . 14 2 1 Core 4 | . . 6 6 Treads 16 | . 12 20 12 Leg 5 | . 15 . 5 Device 4 | . 5 3 8 Storage 10 | . 13 10 7 Processor 5 | . 4 8 1 Protection 4 | . 1 6 5 Energy Gun 8 | . 7 10 7 Ballistic Gun 10 | . 20 10 1 Ballistic Cannon 1 | . . 1 2 Launcher 3 | . . 6 3 Slashing Weapon 1 | . . . 4 Peak Build Rating 23 | 6 9 19 23 Average Rating 13 | 4 7 14 17 On Entrance 5 | . 6 7 10 Naked Turns . | . . . . Heaviest Build 34 | 13 22 32 34 Greatest Support 69 | 40 46 43 69 Greatest Overweight (x) 9 | 2 1 7 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 9 9 Most Carried 10 | 5 10 10 10 Average Carried 7 | 2 5 9 6 Final Capacity 10 | 8 10 10 5 Final Carried 9 | 1 9 8 2 Class Distribution -------------------- 34% | Mutant 24% | Scavenger-Mutant 22% | Tank 12% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2510 | 251 614 939 706 Remotely . | . . . . Salvage Created 3860 | . 920 1632 1308 Parts 252 | . 61 125 66 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 82 | . 21 34 27 Melee 4 | . . . 4 Guns 49 | . 21 18 10 Cannons 8 | . . . 8 AOE 21 | . . 16 5 Classes Destroyed 14 | . 6 6 2 Worker 9 | . . 5 4 Builder 8 | . 1 5 2 Tunneler 1 | . . . 1 Hauler 4 | . 2 2 . Recycler 5 | . 1 1 3 Mechanic 1 | . . 1 . Operator 2 | . . 1 1 Watcher 6 | . 2 4 . Swarmer 21 | . 6 13 2 Grunt 44 | . 15 10 19 Brawler 1 | . . 1 . Duelist 3 | . . 2 1 Sentry 11 | . . 8 3 Hunter 2 | . . . 2 Best Kill Streak 6 | . 4 6 6 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 1 . Exploded 2 | . . 2 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 595 | . 123 182 290 Missed 172 | . 28 66 78 Damage Taken 6110 | . 1140 1983 2987 Core 1063 | . 207 304 552 Absorbed by Shields 387 | . . 21 366 Ignored by Resistances 82 | . . . 82 Regen/Repaired (Parts) 142 | . 70 72 . Core Remaining (%) 47 | 100 17 24 . Volleys Fired 283 | . 78 111 94 Largest 3 | . 2 3 3 Hottest 154 | . 60 123 154 Shots Fired 562 | . 143 242 177 Gun 457 | . 143 191 123 Cannon 43 | . . 10 33 Launcher 62 | . . 41 21 Special . | . . . . Kinetic 300 | . 116 128 56 Thermal 167 | . 27 40 100 Explosive 36 | . . 17 19 Electromagnetic 59 | . . 57 2 Robot Hit Streak 14 | . 13 14 10 Robot Miss Streak 8 | . 8 6 5 Penetration Max . | . . . . Secondary Targets 7 | . 2 3 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 333 | . 87 133 113 Core Hits 206 | . 45 82 79 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . 3 5 Burn 7 | . . 3 4 Sever 1 | . . . 1 Melee Attacks 22 | . . 3 19 Impact . | . . . . Slashing 15 | . . . 15 Piercing . | . . . . Sneak Attacks 5 | . . . 5 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7503 | . 1150 3069 3284 Guns 3968 | . 1130 1696 1142 Cannons 458 | . . 42 416 Explosions 2631 | . . 1310 1321 Melee 392 | . . . 392 Ramming 54 | . 20 21 13 Kinetic 2568 | . 998 1068 502 Thermal 1537 | . 132 349 1056 Explosive 1801 | . . 529 1272 Electromagnetic 1151 | . . 1102 49 Impact . | . . . . Slashing 392 | . . . 392 Piercing . | . . . . Highest Corruption 22 | . 5 22 1 Average Corruption 6 | . 5 10 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 65 | . 28 32 5 Message Errors 13 | . 2 8 3 Matter Fused 21 | . 10 11 . Heat Flow Errors 9 | . 6 2 1 Energy Discharges 11 | . 6 5 . Parts Rejected 1 | . . 1 . Data Loss (minor) 4 | . 1 2 1 Data Loss (major) 2 | . 2 . . Misfires 1 | . . 1 . Alerts 1 | . 1 . . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 60 | . . 40 20 Projectiles . | . . . . Explosions 42 | . . 40 2 Melee 18 | . . . 18 Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage 515 | . . 371 144 Shots 21 | . . 16 5 Rammed 10 | . 2 7 1 Targets Rammed 14 | . 4 7 3 Kicked 4 | . 2 . 2 Crushed . | . . . . Highest Temperature 1035 | . 276 270 1035 Average Temperature 139 | . 44 63 238 Received Heat Transfer 2204 | . 600 312 1292 Effects 38 | . 1 . 37 Shutdowns 6 | . . . 6 Energy Bleed 6 | . 1 . 5 Interference 4 | . . . 4 Matter Decay 7 | . . . 7 Short Circuit 4 | . . . 4 Damage (minor) 6 | . . . 6 Damage (major) 4 | . . . 4 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . . 1 6 Heat Transferred 4061 | . 300 1063 2698 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . . 5 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 913 | . 254 841 913 Initial 354 | . . 84 354 Average 361 | . 140 316 710 Maximum Alert Level 3 | . 1 3 3 Low Security (%) 47 | 100 74 55 . Level 1 18 | . 25 17 13 Level 2 8 | . . 10 15 Level 3 24 | . . 16 71 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 15 | . 7 3 5 Investigation 6 | . 5 1 . Extermination . | . . . . Reinforcement 7 | . 2 1 4 Assault 2 | . . 1 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 2 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 142 | . 35 56 51 Peak Tracking Total 7 | . 4 5 7 Tactical Retreats 9 | . . 4 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 5 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . 1 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 14 | . . 9 5 Max in Single Turn 2 | . . 2 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 2 2 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 8 7 . Successful 10 | . 4 6 . Failed 5 | . 4 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations 10 | . 5 5 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Prototype ID Bank 1 | . 1 . . Disarm Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 3 5 . Scan Component 4 | . 1 3 . Repair 3 | . 1 2 . Refit 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 2 . Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 84 | . 26 58 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . 1 2 Non-combat 2 | . . . 2 Combat 1 | . . 1 . Robot Hacks Applied 4 | . . 2 2 parse_system 2 | . . 2 . no_distress 2 | . . . 2 Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5502 | 68 1465 2634 1335 Spaces Moved 2799 | 47 873 1382 497 Core 31 | 22 . 1 8 Treads 1945 | 25 303 1322 295 Legs 823 | . 570 59 194 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 154 | 119 134 158 181 Slowest Speed 500 | 160 240 400 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 4 99 82 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 39 | . . 39 . Terrain Destroyed 329 | . . 221 108 Melee . | . . . . Projectile . | . . . . AOE 329 | . . 221 108 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3451 | 58 1022 1617 754 Wait 61 | . . . 61 Move 2796 | 46 872 1381 497 Hop . | . . . . Pick Up 101 | 5 32 37 27 Fast Attach 25 | 2 . 17 6 Attach 52 | 4 6 13 29 Detach 2 | . . 1 1 Swap 28 | 1 14 11 2 Drop 67 | . 16 36 15 Fire 283 | . 78 111 94 Melee 22 | . . 3 19 Ram . | . . . . Kick 4 | . 2 . 2 Crush 10 | . 2 7 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 11) 254 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 10) 669 | -10/Materials | Discovered new exit (range 3) 700 | -10/Materials | Core integrity fell below 50% 967 | -10/Materials | Discovered new exit (range 8) 1024 | -10/Materials | Build established: Scavenger-Mutant 1102 | -10/Materials | Identified exit to Mines 1332 | -10/Materials | Repaired Med. Storage Unit 1374 | -10/Materials | Core integrity fell below 20% 1533 | -10/Materials | Identified exit to Materials 1534 | -10/Materials | Entered another Materials area 1534 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1771 | -9/Materials | Discovered new exit (range 4) 1776 | -9/Materials | Identified exit to Mines 2276 | -9/Materials | Repaired Lgt. Armor Plating 2308 | -9/Materials | Repaired Hvy. Assault Rifle 2396 | -9/Materials | Discovered new exit (range 15) 2417 | -9/Materials | Identified exit to Materials 2736 | -9/Materials | Discovered exit to Mines (range 7) 3084 | -9/Materials | Discovered exit to Materials (range 16) 3141 | -9/Materials | Build established: Tank 3534 | -9/Materials | First assault squad dispatched 3637 | -9/Materials | Core integrity fell below 50% 3646 | -9/Materials | System corruption reached 10% 3676 | -9/Materials | Lost 3 parts (1n1u1w) 3860 | -9/Materials | Build established: Mutant 4168 | -9/Materials | Entered another Materials area 4168 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4646 | -8/Materials | Lost 6 parts (1p2n1u2w) 4814 | -8/Materials | Core integrity fell below 50% 4879 | -8/Materials | Lost 6 parts (2p1n2u1w) 5213 | -8/Materials | Build established: Scavenger-Mutant 5225 | -8/Materials | Core integrity fell below 20% 5258 | -8/Materials | Lost 4 parts (1n2u1w) 5503 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05456_ Power failure, Cld. Ion Engine shutdown. 05457_ Overheating: Matter decay (-10). 05458_ Overheating: Energy bleed (-28). 05460_ Overheating: Energy bleed (-26). 05461_ Titanium Leg broken. 05461_ Overheating: Short circuit. 05462_ Overheating: Matter decay (-22). 05463_ Cld. Ion Engine broken. 05463_ Overheating: Short circuit. 05464_ Overheating: Hvy. Laser damaged (-20). 05465_ Dropped Broken Cld. Ion Engine. 05465_ Dropped Broken Titanium Leg. 05466_ System corrupted: Heat flow error (+202). 05468_ Lgt. Treads broken. 05468_ Overheating: Short circuit. 05471_ Power failure, Lgt. Ion Engine shutdown. 05486_ Particle Gun destroyed. 05488_ Acquired Lgt. Treads. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????? ???????????????# | | ?????? ???????????????# | | ?????? ???????????????# | | ?????? ???????????????# | | ?????? ???????????????####/#### | | ?????# #?????????????????# #### | | ?????+%#?????????????????# | | ?????#*"?????????????????###### | | ?????#!"??????????????????##### | | ?????#!#??????????????????# """ | | ?????#%#??????????????????# """ | | ?????+=#??????????????????# """ | | ?????#%#??????????????????# | | ?????#=#??????????????????# | | ?????#=#??????????????????# | | ?????#%#???????????????######## | | ?????#=#???????????????# | | ?????# #??????????????##+#### # | | ?????# #??????????????# # # | | ?????# #??????????????# " " | | ?????# #??????######### # # | | ?????#!#??????# # ?? # + | | ?????#%#??????# #??? ?# # | | ???###+######## ! #?? ?# # | | ???#*[== ## #? ??# # | | ???#* @ / ## !####### # | | ???# ! ## *+%! % # | | ???# ## |####### # | | ???# ! = ## #?????# # | | ???# * ## #?????# # | | ???# s ## #?????# # | | ???# % ## #?????# # | | ???#+###+#########+####?????# # | | ???# %% ######### # | | ???# / # | | ???# [ #######??+? | | ??############+## #?????????? | | ?# ## #?????????? | | ?# # #????????? | | ?# """ """ """ # #????????? | | ?# """ """ """ # T +????????? | | ?# """ """ """ # #????????? | | ?# # #????????? | | ?################ ##????????? | | ????????????????# #?????????? | | ????????????????# #?????????? | | ????????????????# #?????????? | | ????????????????? ??????????? | | ????????????????? ???????????? | | ????????????????? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Part-time Mechanic Remodeling Significant Disruption Challenges ------------ None Game ------ Seed RingLobotomyTerminator Manual? 0 Play Time 00:56:41 Cumulative 3.9 hours Start 2024.08.08 @ 14:13:40 End 2024.08.08 @ 15:10:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 490856a1-9113-4b78-b194-798398535ea8