Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 14:40:31

Player: Zoe

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (170)     850
Value Destroyed (7107)     7107
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1017)               1017
              TOTAL SCORE: 15414

 Bonus
-------
High Alert Combat Kills    324
Follower Combat Kills      416
Met Data Miner             300
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/1300
Matter                     152/300
Energy                     100/100
System Corruption          32%
Temperature                Cool (12)
Movement                   Immobile (Siege) Ox1
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
     Heavy Treads
>          --- UTILITY (13) -----
           Huge Storage Unit
  Advanced Signal Interpreter
  Improved Target Analyzer
  Advanced Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
       Improved Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
   Experimental Cooling System
       Improved Coolant Injector
       Advanced Coolant Injector
         Medium Storage Unit
       Advanced Signal Interpreter
       Improved Target Analyzer
       Advanced Target Analyzer
          Heavy Armor Plating
                Dynamic Insulation System
       Advanced Recalibrator
>               --- WEAPON -----------
                Gamma Rifle
                Phase Gun
>               --- INVENTORY --------
                Fusion Compressor
       Improved Fusion Compressor
          Heavy Treads
          Heavy Treads
          Heavy Treads
  Hypervelocity Railgun
                Fusion Bomb Launcher
[Rating: 131]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Diametric Drive
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   .   .   2   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  11   | .   .   2   2   1   .   .   .   .   .   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             277  | 6   10  3   23  49  5   16  36  6   .   .   38  17  68  
  Power                    39   | 1   1   .   1   8   .   4   4   .   .   .   7   .   13  
    Engine                 18   | 1   1   .   1   7   .   4   3   .   .   .   1   .   .   
    Core                   14   | .   .   .   .   1   .   .   1   .   .   .   6   .   6   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Propulsion               51   | 2   2   .   1   4   .   2   10  .   .   .   7   6   17  
    Treads                 24   | .   2   .   1   4   .   .   6   .   .   .   4   .   7   
    Leg                    8    | 2   .   .   .   .   .   .   2   .   .   .   .   1   3   
    Wheel                  6    | .   .   .   .   .   .   2   2   .   .   .   .   2   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   2   .   5   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   1   3   2   
  Utility                  99   | 1   3   3   12  22  .   8   16  2   .   .   11  6   15  
    Device                 41   | .   1   1   3   10  .   3   5   1   .   .   6   3   8   
    Storage                10   | 1   2   .   .   .   .   .   .   .   .   .   2   3   2   
    Processor              7    | .   .   .   1   .   .   2   1   .   .   .   .   .   3   
    Hackware               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Protection             39   | .   .   2   7   12  .   3   9   1   .   .   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   88   | 2   4   .   9   15  5   2   6   4   .   .   13  5   23  
    Energy Gun             42   | 1   2   .   6   6   1   1   3   1   .   .   4   3   14  
    Energy Cannon          12   | .   .   .   1   5   1   1   2   .   .   .   .   .   2   
    Ballistic Gun          9    | 1   .   .   .   .   .   .   .   .   .   .   2   2   4   
    Ballistic Cannon       3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   .   .   2   3   3   .   1   3   .   .   4   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   2   1   .   1   .   .   .   1   1   2   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Parts Lost                 97   | .   1   1   8   5   6   .   4   .   .   .   32  3   37  
  Power                    17   | .   1   .   1   1   1   .   2   .   .   .   5   .   6   
  Propulsion               24   | .   .   .   2   .   1   .   .   .   .   .   9   3   9   
  Utility                  33   | .   .   1   1   3   3   .   1   .   .   .   12  .   12  
  Weapon                   23   | .   .   .   4   1   1   .   1   .   .   .   6   .   10  
  Highest Loss Streak      15   | .   1   1   4   3   5   .   3   .   .   .   12  2   15  
  To Critical Strikes      3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   
Average Slot Usage (%)     86   | .   95  99  96  98  64  88  93  100 100 100 74  37  55  
  Engine                   8    | .   13  11  9   13  4   13  8   6   6   6   2   .   .   
  Core                     1    | .   .   .   .   1   .   .   2   6   6   6   5   .   1   
  Treads                   11   | .   2   22  17  14  9   .   10  26  26  26  13  .   4   
  Leg                      1    | .   25  .   .   .   .   .   2   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   14  9   .   .   .   .   6   .   
  Device                   17   | .   10  22  13  19  22  22  19  13  13  13  11  6   17  
  Storage                  4    | .   14  11  9   7   5   .   .   .   .   .   5   4   3   
  Processor                6    | .   .   .   8   7   7   12  6   6   6   6   5   5   10  
  Hackware                 2    | .   .   .   6   4   .   .   2   6   6   6   3   .   .   
  Protection               10   | .   .   10  15  11  4   10  17  20  20  20  12  .   .   
  Energy Gun               7    | .   8   22  13  7   5   6   4   6   6   6   7   6   5   
  Energy Cannon            2    | .   .   .   3   4   .   6   4   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   11  .   .   1   .   .   .   .   .   .   .   .   .   
Peak Build Rating          131  | 6   12  14  27  50  49  45  63  63  62  62  73  61  131 
  Average Rating           47   | 4   7   13  22  43  30  39  56  61  62  62  55  41  84  
  On Entrance              33   | .   6   12  14  25  49  12  45  58  62  62  62  11  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 11  32  36  50  68  60  50  58  53  50  50  87  55  120 
  Greatest Support         145  | 20  46  46  46  50  50  24  108 108 108 108 108 25  145 
  Greatest Overweight (x)  13   | .   1   .   1   1   2   2   2   .   .   .   3   5   13  
  Average Overweight (x)   .    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  5   5   5   5   5   20  20  25  
  Average Capacity         11   | 7   9   15  15  15  12  5   5   5   5   5   13  15  12  
  Most Carried             15   | 3   13  13  15  15  15  5   5   5   5   5   10  12  11  
  Average Carried          9    | 1   7   11  13  14  12  4   4   4   5   5   6   8   7   
  Final Capacity           25   | 8   15  15  15  15  5   5   5   5   5   5   5   10  25  
  Final Carried            15   | 3   12  12  15  15  5   4   5   5   5   5   5   10  4   

 Class Distribution 
--------------------
 83% | Mutant
 10% | Scavenger-Mutant
  5% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
       Skirmisher | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -4/Factory
 Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  
Matter Collected           4432 | 271  52   137  260  712  166  335  505  95   .    59   611  165  1064 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7492 | 136  165  365  1155 736  450  42   1551 49   .    209  1039 73   1522 
  Parts                    348  | 6    11   20   67   37   .    .    52   3    .    14   67   2    69   
Haulers Intercepted        2    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    .    .    .    .    2    .    .    .    5    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    1    .    7    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res 
Combat Hostiles Destroyed  132  | .   7   6   20  17  3   1   18  4   .   9   25  1   21  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     58   | .   5   4   10  3   .   .   9   1   .   2   9   .   15  
  Cannons                  17   | .   2   .   .   9   .   1   5   .   .   .   .   .   .   
  AOE                      43   | .   .   2   7   4   3   .   1   3   .   7   16  .   .   
Classes Destroyed          18   | 2   2   2   3   2   1   .   2   .   .   .   3   .   1   
  Worker                   5    | .   .   .   2   .   .   .   1   .   .   .   1   .   1   
  Builder                  9    | .   .   .   1   1   .   .   1   .   .   .   6   .   .   
  Tunneler                 3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Recycler                 9    | 1   .   1   1   .   .   .   3   .   .   .   3   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   2   2   2   .   .   1   .   .   .   1   .   .   
  Swarmer                  26   | .   3   .   3   .   .   .   .   4   .   4   12  .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    59   | .   4   4   12  8   .   .   13  .   .   5   3   .   10  
  Brawler                  3    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   16   | .   .   2   5   4   .   .   .   .   .   .   1   1   3   
  Hunter                   6    | .   .   .   .   .   .   .   1   .   .   .   4   .   1   
  Programmer               14   | .   .   .   .   5   .   1   3   .   .   .   2   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Compactor                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 3   3   6   6   3   3   1   6   4   .   5   12  1   4   
  Combat Bots Only         7    | .   3   4   5   3   3   1   3   4   .   5   7   1   4   
Max Kills in Single Turn   5    | 1   1   3   5   2   1   1   2   3   .   2   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   2   2   1   .   1   3   .   2   4   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  
Hostile Shots Fired        1595  | .    33   16   98   278  3    2    201  6    16   27   292  49   574  
  Missed                   443   | .    18   3    28   85   .    .    63   3    2    11   79   10   141  
Damage Taken               21352 | .    142  300  1008 2117 519  22   1702 33   529  279  4102 847  9752 
  Core                     3303  | .    30   41   61   228  151  10   113  7    185  29   907  238  1303 
  Absorbed by Shields      1331  | .    .    .    .    .    .    8    683  34   121  102  383  .    .    
  Reduced by Siege Mode    331   | .    .    .    .    .    .    .    .    .    .    .    .    .    331  
  Regen/Repaired (Parts)   1122  | .    .    .    .    262  .    .    860  .    .    .    .    .    .    
Core Remaining (%)         69    | 100  88   89   88   .    .    44   .    .    .    60   9    79   .    
Volleys Fired              471   | 11   16   12   64   87   11   2    76   2    .    16   52   2    120  
  Largest                  2     | 2    2    2    2    2    2    2    2    2    .    1    2    2    2    
  Hottest                  176   | 70   70   90   113  160  72   145  145  149  .    69   149  176  176  
Shots Fired                781   | 22   32   24   103  143  22   5    138  3    1    17   80   4    187  
  Gun                      541   | 22   20   24   87   62   .    3    62   2    .    9    67   4    179  
  Cannon                   168   | .    12   .    10   74   .    2    63   .    .    .    .    .    7    
  Launcher                 72    | .    .    .    6    7    22   .    13   1    1    8    13   .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  120   | 11   22   .    .    29   .    .    .    .    .    .    19   .    39   
  Thermal                  436   | 11   10   .    .    100  .    5    125  2    .    9    48   4    122  
  Explosive                59    | .    .    .    6    7    22   .    .    1    1    8    13   .    1    
  Electromagnetic          166   | .    .    24   97   7    .    .    13   .    .    .    .    .    25   
  Robot Hit Streak         28    | 4    16   28   14   10   11   12   18   2    .    4    16   2    16   
  Robot Miss Streak        8     | 2    1    1    2    8    2    2    6    1    .    2    3    1    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        5     | .    .    1    2    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           592   | 13   28   20   74   91   18   5    102  2    .    10   66   15   148  
  Core Hits                381   | 5    12   10   42   66   8    2    75   5    .    15   83   4    54   
  Critical Kills           4     | .    .    .    .    1    .    .    1    .    .    .    .    .    2    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Critical Strikes         36    | .    1    2    3    2    .    .    1    .    .    1    1    2    23   
    Burn                   10    | .    .    .    .    1    .    .    .    .    .    1    1    .    7    
    Meltdown               2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    
    Destroy                13    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
    Blast                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                8     | .    .    2    3    .    .    .    .    .    .    .    .    .    3    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              25    | .    .    .    .    .    .    .    .    .    .    .    11   14   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 25    | .    .    .    .    .    .    .    .    .    .    .    11   14   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    .    2    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22305 | 141  361  606  1961 2604 3110 133  3323 298  .    1118 4576 583  3491 
  Guns                     8862  | 141  171  291  979  888  .    66   1551 10   .    111  1407 99   3148 
  Cannons                  2914  | .    190  .    241  1136 .    67   1189 .    .    .    .    .    91   
  Explosions               9791  | .    .    315  741  571  3110 .    578  288  .    1007 2961 .    220  
  Melee                    687   | .    .    .    .    .    .    .    .    .    .    .    203  484  .    
  Ramming                  51    | .    .    .    .    9    .    .    5    .    .    .    5    .    32   
  Kinetic                  1400  | 53   259  .    .    487  .    .    .    .    .    .    375  .    226  
  Thermal                  8608  | 88   102  73   224  1488 .    133  2740 10   .    111  1032 99   2508 
  Explosive                8841  | .    .    242  517  496  3110 .    .    288  .    1007 2961 .    220  
  Electromagnetic          2718  | .    .    291  1220 124  .    .    578  .    .    .    .    .    505  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 687   | .    .    .    .    .    .    .    .    .    .    .    203  484  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32    | .    1    .    .    4    4    4    3    3    3    3    3    1    32   
  Average Corruption       3     | .    1    .    .    2    4    4    1    3    3    3    2    1    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  130   | .    2    .    .    53   2    16   8    2    4    8    1    .    34   
    Message Errors         34    | .    .    .    .    13   1    4    3    1    1    .    .    .    11   
    Matter Fused           28    | .    1    .    .    10   .    3    2    .    1    3    1    .    7    
    Heat Flow Errors       15    | .    .    .    .    7    .    4    .    .    .    2    .    .    2    
    Energy Discharges      16    | .    .    .    .    9    .    1    2    .    1    1    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    8    1    1    1    1    .    .    .    .    3    
    Data Loss (major)      6     | .    1    .    .    1    .    1    .    .    .    1    .    .    2    
    Misfires               6     | .    .    .    .    1    .    1    .    .    1    1    .    .    2    
    Alerts                 3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    1    .    .    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            288   | .    .    16   7    6    52   .    10   13   .    42   57   6    79   
  Projectiles              14    | .    .    .    .    6    .    .    8    .    .    .    .    .    .    
  Explosions               262   | .    .    16   7    .    52   .    2    13   .    42   51   .    79   
  Melee                    12    | .    .    .    .    .    .    .    .    .    .    .    6    6    .    
Knockbacks                 9     | .    4    .    .    5    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    3    .    .    4    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1054  | .    .    128  34   14   390  .    .    29   9    94   263  .    93   
  Shots                    26    | .    .    2    2    1    9    .    .    1    1    2    7    .    1    
  Rammed                   9     | .    .    .    .    2    .    .    1    .    .    .    3    .    3    
Targets Rammed             13    | .    .    .    .    2    .    .    1    .    .    .    3    .    7    
  Kicked                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        414   | 40   92   30   108  273  .    199  118  21   .    247  48   90   414  
  Average Temperature      56    | 20   35   12   25   89   .    84   31   14   .    124  16   46   119  
  Received Heat Transfer   3334  | .    33   66   531  660  .    .    579  .    .    60   147  117  1141 
  Effects                  3     | .    .    .    .    1    .    .    .    .    .    .    .    .    2    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Total Turns              151   | .    .    .    .    .    .    .    .    .    .    .    .    .    151  
  Longest Duration         49    | .    .    .    .    .    .    .    .    .    .    .    .    .    49   
Robots Corrupted           6     | .    .    .    3    .    .    .    1    .    .    .    .    .    2    
  Combat Hostiles          6     | .    .    .    3    .    .    .    1    .    .    .    .    .    2    
  Parts Fried              13    | .    .    .    7    .    .    .    1    .    .    .    .    .    5    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    1    .    .    2    .    .    .    .    .    4    
  Combat Hostiles          7     | .    .    .    .    1    .    .    2    .    .    .    .    .    4    
  Parts Melted             41    | .    2    .    .    4    .    .    21   .    .    .    5    .    9    
  Heat Transferred         15762 | 259  296  100  200  2178 .    199  5066 25   .    296  2355 111  4677 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    2    3    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res 
Peak Influence             758  | 15  163 329 492 758 281 195 280 .   .   .   634 335 480 
  Initial                  283  | .   9   33  138 200 265 165 4   .   .   .   126 283 60  
  Average                  224  | 6   64  147 307 241 252 89  126 .   .   .   387 294 294 
Maximum Alert Level        3    | .   .   1   2   3   1   .   1   .   .   .   2   1   2   
  Low Security (%)         47   | 100 100 58  21  40  .   100 86  .   .   .   15  10  11  
  Level 1                  36   | .   .   41  49  41  100 .   13  .   .   .   17  89  76  
  Level 2                  13   | .   .   .   28  10  .   .   .   .   .   .   67  .   11  
  Level 3                  2    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   1   1   4   11  .   1   9   .   .   .   8   1   9   
  Investigation            6    | .   1   1   1   1   .   .   1   .   .   .   .   .   1   
  Extermination            13   | .   .   .   .   4   .   1   3   .   .   .   2   1   2   
  Reinforcement            18   | .   .   .   1   4   .   .   4   .   .   .   4   .   5   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison                 6    | .   .   .   2   2   .   .   1   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res 
Distress Signals           7    | .   .   2   .   .   .   .   1   .   .   .   1   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              261  | .   15  9   24  39  6   1   27  4   4   9   57  4   62  
  Peak Tracking Total      12   | .   5   4   5   5   4   1   5   4   4   5   10  3   12  
  Tactical Retreats        27   | .   2   .   2   2   .   .   2   .   .   .   6   .   13  

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res 
Traps Triggered            9    | .   .   .   .   4   .   .   3   .   .   .   1   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res 
Machines Disabled          39   | .   .   4   2   18  .   .   6   .   1   .   8   .   .   
  Max in Single Turn       16   | .   .   2   1   16  .   .   1   .   1   .   2   .   .   
  Garrison Access          6    | .   .   .   1   3   .   .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res 
Machines Accessed          52   | .   4   2   6   12  .   3   8   1   4   .   3   5   4   
  Terminals                30   | .   4   2   5   4   .   1   5   .   .   .   3   4   2   
  Fabricators              3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   3   .   1   2   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   1   3   .   .   .   .   .   .   .   1   2   
Total Hacks                142  | .   6   4   15  26  .   7   32  1   28  .   7   10  6   
  Successful               82   | .   2   1   7   11  .   4   22  1   28  .   1   4   1   
  Failed                   60   | .   4   3   8   15  .   3   10  .   .   .   6   6   5   
    Catastrophic           18   | .   1   .   .   4   .   2   2   .   .   .   1   3   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   5   4   10  9   .   2   12  .   .   .   7   7   2   
  Terminals                59   | .   6   4   14  7   .   2   10  .   .   .   7   7   2   
  Fabricators              6    | .   .   .   .   4   .   .   2   .   .   .   .   .   .   
  Repair Stations          30   | .   .   .   .   8   .   2   20  .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   1   7   .   .   .   .   .   .   .   3   4   
Terminal Hacks             36   | .   1   .   5   .   .   .   1   1   28  .   .   .   .   
  Record                   12   | .   .   .   .   .   .   .   .   1   11  .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       23   | .   .   .   .   4   .   1   18  .   .   .   .   .   .   
  Scan Component           12   | .   .   .   .   2   .   1   9   .   .   .   .   .   .   
  Repair                   11   | .   .   .   .   2   .   .   9   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   1   3   .   .   .   .   .   .   .   1   1   
  Seal Access              6    | .   .   .   1   3   .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         12   | .   1   1   1   2   .   1   2   .   .   .   1   3   .   
  Terminals                12   | .   1   1   1   2   .   1   2   .   .   .   1   3   .   
    Botnet                 12   | .   1   1   1   2   .   1   2   .   .   .   1   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   3   1   5   9   .   3   8   .   .   .   3   4   4   
  Full Trace Events        5    | .   2   1   1   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robots Built             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   67  .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             11   | .   .   .   .   2   .   .   9   .   .   .   .   .   .   
  Time                     492  | .   .   .   .   76  .   .   416 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Retrieved Matter         4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   4   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmers              4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  
Total Allies               3    | .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Largest Group            2    | .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Highest-Rated Group      64   | .    .    .    .    64   31   .    .    .    .    .    .    .    .    
  Highest-Rated Ally       32   | .    .    .    .    32   31   .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               43   | .    .    .    .    37   6    .    .    .    .    .    .    .    .    
  Total Damage             1461 | .    .    .    .    1336 125  .    .    .    .    .    .    .    .    
  Kills                    14   | .    .    .    .    14   .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Res 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  
Turns Passed               12803 | 152  610  382  911  3888 185  761  2146 235  130  308  1189 449  1457 
Spaces Moved               6530  | 95   369  148  379  1435 142  585  911  141  84   177  744  406  914  
  Core                     333   | 6    .    .    .    .    84   53   .    .    .    .    172  17   1    
  Treads                   3385  | .    26   148  379  1435 58   .    287  141  84   177  402  .    248  
  Legs                     589   | 89   343  .    .    .    .    .    .    .    .    .    .    35   122  
  Wheels                   1406  | .    .    .    .    .    .    532  624  .    .    .    .    250  .    
  Hover                    513   | .    .    .    .    .    .    .    .    .    .    .    139  .    374  
  Flight                   304   | .    .    .    .    .    .    .    .    .    .    .    31   104  169  
  Fastest Speed            30    | 50   120  160  160  232  50   50   105  156  156  156  40   30   32   
  Average Speed            147   | 115  140  160  170  232  97   109  128  156  156  156  127  88   96   
  Slowest Speed            700   | 120  190  160  240  240  232  150  240  156  156  156  320  300  700  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32    | 4    54   22   42   38   75   13   23   23   74   39   15   6    26   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Terrain Destroyed          425   | .    .    51   42   58   52   .    9    21   12   94   66   .    20   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Projectile               15    | .    .    .    .    2    .    .    9    .    .    .    4    .    .    
  AOE                      408   | .    .    51   42   56   52   .    .    21   12   94   60   .    20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Dat  Pro  Fac  Fac  Res  
Total                      8844 | 114  426  270  542  1854 162  699  1723 152  83   192  869  468  1290 
  Wait                     1297 | .    18   102  45   223  2    80   673  .    .    .    9    16   129  
  Move                     6512 | 94   368  147  378  1435 141  584  910  140  83   176  743  405  908  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Pick Up                  118  | 3    11   4    19   24   .    8    7    2    .    .    9    6    25   
  Fast Attach              93   | 6    2    1    3    5    2    7    15   .    .    .    14   11   27   
  Attach                   67   | .    .    2    8    7    .    4    7    1    .    .    12   3    23   
  Detach                   18   | .    .    .    .    1    1    1    2    .    .    .    2    4    7    
  Swap                     117  | .    8    .    12   37   3    5    14   5    .    .    12   3    18   
  Drop                     100  | .    3    2    13   29   2    8    10   2    .    .    3    4    24   
  Fire                     471  | 11   16   12   64   87   11   2    76   2    .    16   52   2    120  
  Melee                    24   | .    .    .    .    .    .    .    .    .    .    .    10   14   .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kick                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crush                    6    | .    .    .    .    2    .    .    1    .    .    .    .    .    3    
  Escape Stasis            12   | .    .    .    .    4    .    .    8    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory
-7/Waste
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory
-3/Research

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 16)
   153 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Identified exit to Mines
   325 | -10/Materials      | Build established: Mutant
   661 | -10/Materials      | Discovered new exit (range 8)
   763 | -10/Materials      | Entered another Materials area
   763 | -9/Materials       | Evolved 2 slots: Utility x2
  1089 | -9/Materials       | Discovered new exit (range 15)
  1145 | -9/Materials       | Entered another Materials area
  1145 | -8/Materials       | Evolved 2 slots: Utility x2
  1224 | -8/Materials       | Discovered new exit (range 13)
  1231 | -8/Materials       | Garrison activated, responded to threat
  1296 | -8/Materials       | Identified exit to Storage
  1650 | -8/Materials       | Lost 4 parts (1p1n1u1w)
  1758 | -8/Materials       | Identified exit to Factory
  2056 | -8/Materials       | Entered Factory
  2056 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  2314 | -7/Factory         | Repaired Hvy. Armor Plating
  2649 | -7/Factory         | Garrison activated, responded to threat
  3486 | -7/Factory         | Fabricated Y-54 Guardian (x2)
  4212 | -7/Factory         | Garrison activated, responded to threat
  4334 | -7/Factory         | Lost 3 parts (2u1w)
  4749 | -7/Factory         | Discovered new exit (range 6)
  4769 | -7/Factory         | Identified exit to Lower Caves
  5085 | -7/Factory         | Repaired Adv. Treads
  5944 | -7/Factory         | Sucked down chute
  5944 | -7/Factory         | Entered Waste
  5945 | -7/Waste           | Met a frightened Derelict
  5956 | -7/Waste           | Spotted C-40 Crusher
  5984 | -7/Waste           | Spotted C-40 Crusher
  6009 | -7/Waste           | Spotted C-40 Crusher
  6011 | -7/Waste           | Spotted C-40 Crusher
  6023 | -7/Waste           | Destroyed C-40 Crusher
  6030 | -7/Waste           | Destroyed C-40 Crusher
  6036 | -7/Waste           | Destroyed C-40 Crusher
  6047 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6050 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6072 | -7/Waste           | Spotted C-40 Crusher
  6081 | -7/Waste           | Lost 5 parts (1p3u1w)
  6084 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  6085 | -7/Waste           | Core integrity fell below 50%
  6087 | -7/Waste           | Spotted C-40 Crusher
  6114 | -7/Waste           | Discovered new exit (range 11)
  6128 | -7/Waste           | Identified exit to Factory
  6129 | -7/Waste           | Entered Factory
  6556 | -7/Factory         | Discovered new exit (range 12)
  6575 | -7/Factory         | Identified exit to Factory
  6616 | -7/Factory         | Build established: Skirmisher
  6890 | -7/Factory         | Entered another Factory area
  6890 | -6/Factory         | Evolved 2 slots: Propulsion x2
  7285 | -6/Factory         | Repaired Hrd. Medium Armor Plating
  7392 | -6/Factory         | Garrison activated, responded to threat
  7456 | -6/Factory         | Build established: Mutant
  7881 | -6/Factory         | Lost 3 parts (2p1w)
  8052 | -6/Factory         | Identified exit to Lower Caves
  8184 | -6/Factory         | Repaired Imp. Light Armor Plating
  8229 | -6/Factory         | Repaired Lyr. Light Armor Plating
  8301 | -6/Factory         | Repaired Cld. Deuterium Engine
  8352 | -6/Factory         | Repaired Adv. Sensor Array
  8398 | -6/Factory         | Repaired Gatling Laser
  8449 | -6/Factory         | Repaired Imp. Medium Treads
  8489 | -6/Factory         | Repaired Adv. Treads
  8534 | -6/Factory         | Repaired Hvy. Ion Cannon
  9036 | -6/Factory         | Entered Lower Caves
  9238 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  9256 | -6/Lower Caves     | Identified exit to Data Miner
  9271 | -6/Lower Caves     | Entered Data Miner
  9271 | -6/Data Miner      | Discovered new exit (range 6)
  9301 | -6/Data Miner      | Met Data Miner
  9343 | -6/Data Miner      | Learned location of Section 7 (-3)
  9343 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9367 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9384 | -6/Data Miner      | Data Conduit disabled
  9399 | -6/Data Miner      | Identified exit to Proximity Caves
  9401 | -6/Data Miner      | Entered Proximity Caves
  9645 | -5/Proximity Caves | Learned Factory stockpile data
  9699 | -5/Proximity Caves | Discovered new exit (range 8)
  9708 | -5/Proximity Caves | Identified exit to Factory
  9709 | -5/Proximity Caves | Entered Factory
  9709 | -5/Factory         | Evolved 2 slots: Utility x2
 10009 | -5/Factory         | First assault squad dispatched
 10123 | -5/Factory         | Lost 3 parts (1n2u)
 10125 | -5/Factory         | Destroyed 7 combat bots
 10584 | -5/Factory         | Lost 9 parts (3p1n4u1w)
 10629 | -5/Factory         | Found Prototype Device
 10629 | -5/Factory         | Identified Active Sensor Suite
 10670 | -5/Factory         | Lost 12 parts (1p2n5u4w)
 10843 | -5/Factory         | Core integrity fell below 50%
 10884 | -5/Factory         | Lost 4 parts (1p2n1w)
 10885 | -5/Factory         | Discovered new exit (range 10)
 10893 | -5/Factory         | Core integrity fell below 20%
 10897 | -5/Factory         | Identified exit to Factory
 10898 | -5/Factory         | Entered another Factory area
 10898 | -4/Factory         | Evolved 2 slots: Utility x2
 10945 | -4/Factory         | Discovered new exit (range 4)
 11005 | -4/Factory         | Identified exit to Research
 11347 | -4/Factory         | Entered Research
 11347 | -3/Research        | Evolved 2 slots: Utility x2
 11787 | -3/Research        | Lost 3 parts (1n1u1w)
 11842 | -3/Research        | Found Fusion Bomb Launcher
 11946 | -3/Research        | Build established: Scavenger-Mutant
 12097 | -3/Research        | Search patrols dispatched
 12187 | -3/Research        | Core integrity fell below 50%
 12439 | -3/Research        | System corruption reached 10%
 12464 | -3/Research        | Lost 11 parts (2p2n5u2w)
 12752 | -3/Research        | Garrison activated, responded to threat
 12762 | -3/Research        | Core integrity fell below 20%
 12797 | -3/Research        | System corruption reached 30%
 12804 | -3/Research        | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
12787_ System corrupted: Adv. Coolant Injector
  rejected.
12789_ Biometal Medium Treads destroyed.
12793_ Connecting with Garrison Access...
>>Seal
Access door sealed.
12795_ Integrated Corrupted Lgt. Antimatter
  Reactor (+7).
12795_ Com. HERF Cannon destroyed.
12795_ Unknown Hackware tumbles out of Garrison
  Access.
12796_ Imp. Fusion Compressor destroyed.
12798_ Activated siege mode.
12799_ Destroyed Imp. Antigrav System.
12799_ Fusion Bomb Launcher destroyed.
12799_ Destroyed Fusion Bomb Launcher.
12799_ P-80 Master resets G-67 Veteran, system
  corruption cleaned.
12801_ Lgt. Antimatter Reactor destroyed.
12802_ CVMRH 5&DW LFGP0VH3B3WSBNNEAT354B

 Map 
-----
+----------------------------------------------------+
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|  =    #??????????????????????????????????????????? |
|     = #??????????????????????????????????????????? |
|    = =#??????????????????????????????????????????? |
|    == #??????????????????????????????????????????? |
|    =  #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
| #######??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| ???????????   ???????????????????????????????????? |
| ???????????   ???????????????????????????????????? |
| ???????????   ???????????????????????????????????? |
| ???????????   ????????#"?????????????????????????? |
| ???????????   ????????#"?????????????????????????? |
| ???????????   ?????????"?????????????????????????? |
| ???????????   ?????????"#??#####?????????????????? |
| ???????????   ??????#### ## #  #?????????????????? |
| ??????????##+########          #######???????????? |
| ??????????#       ! #                #???????????? |
| ??????????#         #                +???????????? |
| ??????????#         #    @           #???????????? |
| ####??????#         #     p          #???????????? |
|  ! ########         #     g          #???????????? |
|           +[ [      #     p          #???????????? |
|      [    #         #          ##+####???????????? |
|           +         #       #   o   #????????????? |
|           #         ###          T  ### #????????? |
|           #         #?##          !     #????????? |
|    ########         #??#       !!=*|### #????????? |
| #########?#         #??#    ### [ !=#????????????? |
|         #?#         ####   %#####+#####??????????? |
|         #?#         /     *%+[= [[[!  #??????????? |
|         #?#         #########=[] [    #??????????? |
|         #?#         #???????#         #??????????? |
|         #?###########???????#   =  !  #??????????? |
| #########???????????????????###########??????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Coolant Potential          180
Energy Generation          51
Energy Capacity            710
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       110
Jamming Range              12
Base Temperature (-)       200
EM Shielding               2
Armor Coverage             1200
Evasion (%)                64
Targeting Accuracy         6
Target Analysis            11
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
  Imp. Thermal Defense Suite | -6/Data Miner | Free
          Imp. KE Penetrator | -6/Data Miner | Free
   Imp. Gyrokinetic Inverter | -6/Data Miner | Free
        Adv. Target Analyzer | -6/Data Miner | Free
       Hvy. Disruptor Cannon | -6/Data Miner | Free

 Robot Schematics 
------------------
    H-66 Slayer | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free
 M-36 Artificer | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
 Y-54 Guardian | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityThermicDesublimator
  Manual?         0
Play Time         01:52:51
  Cumulative      82.2 hours
  Start           2025.03.24 @ 12:50:25
  End             2025.03.24 @ 14:40:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          55
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3bb3fb96-99ae-4f65-bce4-5d519f2d66b3