Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.27 @ 19:02:07 Player: puncake Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (2974) 2974 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 7333 Bonus ------- Follower Combat Kills 285 Friendly Fire -6 Cogmind --------- Core Integrity 0/850 Matter 212/300 Energy 42/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Terrain Scan Processor Experimental Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Shock Maul Scythe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Structural Scanner Terrain Scan Processor Experimental Terrain Scan Processor Core Shielding Hacking Suite > --- WEAPON ----------- Shock Maul Shock Maul Shock Maul > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Heavy Particle Gun Ion Burst Cannon High-powered Shotgun Coil Gun Antimatter Cannon Scythe [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Core Shielding Weapon Shock Maul Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 5 | . . . . 2 1 2 . Weapon 1 | . . . . . 1 . . Parts Attached 133 | 6 3 20 29 22 4 29 20 Power 11 | 1 . 3 3 1 . 2 1 Engine 9 | 1 . 3 3 1 . . 1 Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 45 | 2 1 11 13 5 2 4 7 Treads 13 | . . 2 9 . . . 2 Leg 28 | 2 1 9 3 3 1 4 5 Wheel 2 | . . . . 1 1 . . Hover 2 | . . . 1 1 . . . Flight . | . . . . . . . . Utility 26 | 1 1 1 5 7 1 9 1 Device 15 | . 1 1 2 5 1 4 1 Storage 2 | 1 . . 1 . . . . Processor 5 | . . . 2 2 . 1 . Hackware 1 | . . . . . . 1 . Protection 3 | . . . . . . 3 . Artifact . | . . . . . . . . Weapon 51 | 2 1 5 8 9 1 14 11 Energy Gun 12 | 2 1 . 1 2 . 4 2 Energy Cannon 7 | . . . 1 3 1 1 1 Ballistic Gun 15 | . . 3 4 2 . 4 2 Ballistic Cannon 4 | . . . . 1 . 2 1 Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon 8 | . . . 1 1 . 3 3 Slashing Weapon 4 | . . 1 1 . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . . . 5 1 . 3 2 Parts Lost 51 | . 1 5 4 10 . 8 23 Power 6 | . . 2 . 1 . 1 2 Propulsion 14 | . . . 3 2 . 1 8 Utility 11 | . . . 1 3 . 2 5 Weapon 20 | . 1 3 . 4 . 4 8 Highest Loss Streak 10 | . 1 2 1 10 . 5 6 Average Slot Usage (%) 92 | . 98 97 99 87 95 91 81 Engine 6 | . 14 10 11 9 7 1 1 Core 1 | . . . . . . 4 3 Treads 8 | . . 10 23 12 . . 1 Leg 15 | . 28 32 17 6 21 13 13 Wheel 2 | . . . . 2 7 6 . Hover 1 | . . . 2 7 . . . Device 13 | . 12 11 8 11 20 17 12 Storage 8 | . 14 11 11 9 7 6 5 Processor 6 | . . . 2 11 7 7 13 Hackware 2 | . . . . . . 3 6 Protection 3 | . . . . . . 9 3 Energy Gun 4 | . 28 8 . 6 7 3 . Energy Cannon 2 | . . . 4 2 15 2 . Ballistic Gun 3 | . . 6 6 1 . 2 1 Ballistic Cannon 1 | . . . . 1 . 4 . Impact Weapon 5 | . . . 2 5 . 5 13 Slashing Weapon 2 | . . 1 8 . . . 1 Naked Turns . | . . . . . . . . Heaviest Build 49 | 10 11 11 28 25 32 49 30 Greatest Support 70 | 20 20 30 60 60 28 28 70 Greatest Overweight (x) 8 | . . . 2 7 3 1 8 Average Overweight (x) . | . . . . . 2 . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 8 7 Most Carried 8 | 5 6 6 8 8 8 8 8 Average Carried 7 | 2 4 5 6 7 7 7 6 Final Capacity 8 | 6 6 6 8 8 8 8 4 Final Carried 8 | 4 6 5 8 8 8 8 2 Class Distribution -------------------- 51% | Scavenger-Mutant 17% | Scavenger-Tank 13% | Mutant 9% | Commander-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Matter Collected 2108 | 153 53 266 378 337 50 557 314 Remotely . | . . . . . . . . Salvage Created 4097 | . 87 373 956 554 154 1324 649 Parts 180 | . 5 17 58 26 6 46 22 Haulers Intercepted 10 | . . . 5 3 . 2 . Recyclers Shooed 6 | . . 1 3 . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 23 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Combat Hostiles Destroyed 71 | . 4 11 14 8 3 17 14 Melee 20 | . . . 10 . . 3 7 Guns 32 | . 2 7 4 4 . 9 6 Cannons 14 | . . 4 . 4 3 3 . AOE 2 | . 2 . . . . . . Classes Destroyed 12 | . 2 3 2 3 . 2 . Worker 3 | . . . 1 . . 2 . Builder 2 | . . . . 2 . . . Hauler 10 | . . . 5 3 . 2 . Recycler 5 | . . 1 2 . . 2 . Watcher 1 | . . . . . . 1 . Swarmer 19 | . 3 3 4 . . 4 5 Grunt 30 | . 1 6 5 5 3 6 4 Brawler 4 | . . . . 1 . . 3 Duelist 3 | . . 1 . . . 1 1 Sentry 11 | . . 1 5 1 . 3 1 Hunter 3 | . . . . 1 . 2 . Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | . 3 3 4 5 3 4 3 Combat Bots Only 4 | . 3 3 4 4 3 3 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . . . Melee 1 | . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Damage Taken 7306 | . 121 559 1274 1038 51 1433 2830 Core 1194 | . 29 124 93 88 . 148 712 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 88 . 45 84 100 . . Volleys Fired 177 | . 4 34 25 35 4 48 27 Largest 3 | . 2 2 2 2 3 3 3 Hottest 213 | . 80 120 46 113 181 213 95 Shots Fired 343 | . 8 60 30 59 12 113 61 Gun 246 | . 8 50 30 36 4 77 41 Cannon 87 | . . . . 23 8 36 20 Launcher . | . . . . . . . . Special 10 | . . 10 . . . . . Kinetic 211 | . . 24 30 44 . 60 53 Thermal 108 | . 5 36 . 8 8 43 8 Explosive . | . . . . . . . . Electromagnetic 24 | . 3 . . 7 4 10 . Robot Hit Streak 15 | . 8 12 9 9 10 15 6 Robot Miss Streak 5 | . . 2 2 4 1 4 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 372 | . 8 41 63 53 12 103 92 Core Hits 149 | . 5 23 25 29 6 38 23 Critical Hits 9 | . . . 2 1 1 2 3 Critical Kills 4 | . . . 1 1 . . 2 Critical Parts Destroyed 5 | . . . 1 . 1 2 1 Melee Attacks 173 | . . 1 63 6 . 34 69 Impact 93 | . . . 1 6 . 34 52 Slashing 80 | . . 1 62 . . . 17 Piercing . | . . . . . . . . Sneak Attacks 18 | . . 1 9 1 . 6 1 Combat Hostiles 3 | . . . . . . 2 1 Follow-up Attacks 21 | . . . . . . 3 18 Damage Inflicted 9107 | . 176 608 2263 979 204 2676 2201 Guns 2609 | . 79 350 264 350 80 1098 388 Cannons 1154 | . . . . 492 124 383 155 Explosions 126 | . 97 . . 29 . . . Melee 5050 | . . 90 1999 108 . 1195 1658 Ramming . | . . . . . . . . Kinetic 2253 | . . 137 264 581 . 840 431 Thermal 1432 | . 96 381 . 174 124 545 112 Explosive . | . . . . . . . . Electromagnetic 372 | . 80 . . 116 80 96 . Impact 2572 | . . . 60 108 . 1195 1209 Slashing 2478 | . . 90 1939 . . . 449 Piercing . | . . . . . . . . Highest Corruption 13 | . 1 . . 13 . . 2 Average Corruption 6 | . 1 . . 12 . . 2 Corruption Purged . | . . . . . . . . Effects 20 | . . . . 17 . . 3 Message Errors 4 | . . . . 3 . . 1 Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 4 | . . . . 4 . . . Data Loss (minor) 3 | . . . . 2 . . 1 Misfires 1 | . . . . 1 . . . Targeting Errors 7 | . . . . 6 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 635 | . 13 . 266 28 . 136 192 Projectiles 18 | . . . . . . . 18 Explosions 13 | . 13 . . . . . . Melee 604 | . . . 266 28 . 136 174 Knockbacks 23 | . . . . 12 . 8 3 Impact 8 | . . . . . . 6 2 Kinetic 15 | . . . . 12 . 2 1 Secondary . | . . . . . . . . Self-Inflicted Damage 116 | . 76 . . 40 . . . Shots 3 | . 2 . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 240 | . 66 108 . 202 240 234 3 Average Temperature 53 | . 28 32 . 54 130 71 3 Received Heat Transfer 2052 | . . 201 483 249 27 447 645 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 12 | . . . . 1 . 11 . Impact Corruptions 18 | . . . 1 1 . 10 6 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . Heat Transferred 2826 | . 150 850 . 309 222 1073 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Peak Influence 398 | . 75 339 350 158 85 398 . Initial 71 | . . 27 58 66 71 41 . Average 125 | . 39 192 112 104 25 163 . Maximum Alert Level 1 | . . 1 1 . . 1 . Low Security (%) 78 | 100 100 47 85 100 100 65 . Level 1 21 | . . 52 14 . . 34 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 2 4 2 1 3 . Investigation 3 | . . . 2 . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 8 | . 1 2 1 2 . 2 . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Distress Signals 6 | . . 2 2 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 7 17 33 13 3 34 29 Peak Tracking Total 8 | . 3 3 4 3 4 5 8 Tactical Retreats 19 | . . 1 2 . 1 7 8 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Traps Triggered 8 | . 1 4 . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . 6 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Machines Disabled 9 | . 1 . 4 . . 4 . Max in Single Turn 2 | . 1 . 1 . . 2 . Garrison Access 2 | . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Machines Accessed 30 | . 3 2 12 6 1 6 . Terminals 27 | . 3 2 11 5 1 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 55 | . 7 3 25 9 2 9 . Successful 27 | . 4 2 12 4 1 4 . Failed 28 | . 3 1 13 5 1 5 . Catastrophic 6 | . 1 . 1 . . 4 . Database Lockouts . | . . . . . . . . Manual 17 | . 5 . 8 . . 4 . Terminals 50 | . 7 3 24 7 2 7 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . Terminal Hacks 24 | . 4 2 10 4 1 3 . Record 1 | . . . . 1 . . . Open Door 3 | . . . 3 . . . . Branch Access Points 5 | . 1 1 1 1 . 1 . Terminal Index 1 | . . . . . . 1 . Alert Level 2 | . 1 . . 1 . . . Unreport Threat 4 | . 1 . 2 . 1 . . Locate Traps 1 | . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . Zone Layout 6 | . 1 1 2 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Seal Access 2 | . . . 1 . . 1 . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 3 . 8 5 1 4 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Total Allies 12 | . . . 10 . . . 2 Largest Group 10 | . . . 10 8 . . 2 Highest-Rated Group 86 | . . . 86 70 . . 49 Highest-Rated Ally 29 | . . . 14 14 . . 29 Total Orders 17 | . . . 17 . . . . EXPLORE 16 | . . . 16 . . . . RETURN 1 | . . . 1 . . . . Ally Attacks 76 | . . . 39 31 . . 6 Total Damage 829 | . . . 422 293 . . 114 Kills 13 | . . . 10 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches 15 | . . . 15 . . . . Drone Recoveries 5 | . . . 5 . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Turns Passed 6697 | 58 268 401 1721 631 382 2098 1138 Spaces Moved 3790 | 44 203 169 805 364 326 1235 644 Core 82 | 15 . . . 1 . . 66 Treads 572 | . . . 328 166 . . 78 Legs 1285 | 29 203 169 477 . . . 407 Wheels 1787 | . . . . 133 326 1235 93 Hover 64 | . . . . 64 . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 100 50 Average Speed 123 | 96 120 120 145 130 105 109 133 Slowest Speed 450 | 120 120 120 180 400 110 110 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 40 13 96 38 7 24 65 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 38 | . 3 2 . 3 . 11 19 Melee . | . . . . . . . . Projectile 32 | . . 2 . . . 11 19 AOE 6 | . 3 . . 3 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Total 5246 | 59 220 288 1240 452 354 1840 793 Wait 835 | . 6 49 273 6 9 462 30 Move 3783 | 43 202 168 804 363 325 1234 644 Hop . | . . . . . . . . Pick Up 76 | 10 4 11 15 13 1 14 8 Fast Attach 39 | . . 6 8 6 2 16 1 Attach 54 | 6 2 9 3 12 1 6 15 Detach 7 | . . . 2 . . 1 4 Swap 40 | . 1 5 18 4 1 7 4 Drop 71 | . 1 5 26 7 3 24 5 Fire 177 | . 4 34 25 35 4 48 27 Melee 146 | . . 1 63 6 . 28 48 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . 8 . . Rewire 7 | . . . . . . . 7 Trap . | . . . . . . . . Miscellaneous 3 | . . . 3 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 7) 259 | -10/Materials | Identified exit to Mines 284 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Propulsion x2 600 | -9/Materials | Discovered new exit (range 13) 618 | -9/Materials | Identified exit to Mines 618 | -9/Materials | Identified exit to Storage 728 | -9/Materials | Entered Storage 983 | -9/Storage | Build established: Scavenger-Mutant 1855 | -9/Storage | Identified exit to Recycling 1864 | -9/Storage | Core integrity fell below 50% 2000 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2143 | -9/Storage | Garrison activated, responded to threat 2291 | -9/Storage | Build established: Commander-Mutant 2431 | -9/Storage | Discovered new exit (range 8) 2449 | -9/Storage | Entered Materials 2449 | -8/Materials | Accompanied by 8 allies 2449 | -8/Materials | Evolved 2 slots: Utility x2 2848 | -8/Materials | System corruption reached 10% 2932 | -8/Materials | Lost 10 parts (1p2n3u4w) 3058 | -8/Materials | Discovered new exit (range 11) 3080 | -8/Materials | Entered Factory 3080 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3136 | -7/Factory | Discovered new exit (range 11) 3378 | -7/Factory | Build established: Scavenger-Skirmisher 3462 | -7/Factory | Entered another Factory area 3462 | -6/Factory | Evolved 2 slots: Utility x2 3770 | -6/Factory | Build established: Scavenger-Tank 4163 | -6/Factory | Build established: Scavenger-Mutant 4204 | -6/Factory | Lost 5 parts (1p1u3w) 4359 | -6/Factory | Identified exit to Lower Caves 4359 | -6/Factory | Identified exit to Extension 4465 | -6/Factory | Build established: Scavenger-Tank 5248 | -6/Factory | Found Prototype Processor 5248 | -6/Factory | Identified Exp. Terrain Scan Processor 5288 | -6/Factory | Build established: Scavenger-Mutant 5560 | -6/Factory | Entered Lower Caves 5561 | -6/Lower Caves | Encountered a Warlord checkpoint 5652 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6172 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6237 | -6/Lower Caves | Lost 6 parts (1p3n1u1w) 6380 | -6/Lower Caves | Learned Factory garrison access intel 6425 | -6/Lower Caves | Core integrity fell below 50% 6457 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 6585 | -6/Lower Caves | Lost 6 parts (1n2u3w) 6689 | -6/Lower Caves | Core integrity fell below 20% 6698 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06542_ G-50 Soldier destroyed. 06545_ Destroyed VTOL Module. 06551_ Structural Scanner destroyed. 06551_ S-27 Virus destroyed. 06554_ Antimatter Cannon destroyed. 06554_ S-27 Virus destroyed. 06563_ VTOL Module fries itself beyond repair. 06564_ Acquired 13 matter. 06568_ Acquired 28 matter. 06574_ Acquired 13 matter. 06576_ Acquired 15 matter. 06597_ System corrupted: Component data lost. 06685_ SYNCKQXD73ZF,FVLJNVZUW 06685_ Hvy. Particle Gun destroyed. 06685_ Med. Storage Unit destroyed. 06691_ Destroyed VTOL Module. 06691_ S-27 Virus system corrupted by crushing effect. 06691_ Mace destroyed. 06692_ S-27 Virus system terminally corrupted. 06694_ Shock Maul destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ??????????????????? ????????????????????????????## | | ?????????????????? ????????????????????????????# | | ?????????????????? ????????????????????????????#% | | ?????????????????? #????????? ?????????????????## | | ??????????????#??? ###????? ????????????????? | | ??????????????# ??? #???? ????????????????? | | ??????????????? ?? #??? ???????????????# | | ??????????????? ?? #??? ???????????????## | | ???????????????? ?# ### ????????????####?# | | ????????????????? ## ## ????????????## #### | | ?????????????????? ?????????##### #?# | | ?????????????????? ???????### #?? | | ??????????????????? ?????## ##? | | ???????????????????? ###??# ## | | ????????????????????# #???# ### ## | | ?????????????????#### #?????# ### #### | | ?????????????????# [% ###???# #### ##??# | | ?????????????????# # ##??## ### ##???# | | ?????????????????# s @#### ] #????# | | ?????????????????##### s # #????# | | ????????????#####????## #### ### #????# | | ???????????## ##????## ########## ###??# | | ?????????### ####?## ##?### #??## | | ????????## ## ## ### ##???### | | ????????# # #??????? | | ????????### ##### ####???? | | ??????????#### #?# #;; #???? | | ?????????????## ### ###; #???? | | ??????????????# #### #??? | | ??????????????# ### #?# ##??? | | ??????????????# ##?## #?# ##???? | | ??????????????# ##???# #?## ####????? | | ??????????????### ####????####??########???????? | | ????????????????#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 1085 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularShadingElectrolaser Manual? 0 Play Time 01:02:20 Cumulative 26.6 hours Start 2021.06.27 @ 17:59:45 End 2021.06.27 @ 19:02:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 42 Achievement% 25 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9857363c-5a07-4308-aa5d-d71170215dfc