Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 18:56:48 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (104) 520 Value Destroyed (2535) 2535 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (943) 943 TOTAL SCORE: 5878 Bonus ------- High Alert Combat Kills 243 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 430/550 Matter 300/300 Energy 66/100 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (4) ------ Advanced Heat Sink Improved Targeting Computer Transmission Jammer Hacking Suite > --- WEAPON (4) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (4) ---- Advanced Treads Advanced Weight Redist. System Shield Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Improved Targeting Computer Transmission Jammer Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Shotgun > --- INVENTORY -------- Advanced Weight Redist. System Improved ECM Suite Shield Generator [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Hacking Suite Device Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Shotgun Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 2 | . . 1 1 . Parts Attached 55 | 6 13 17 19 . Power 7 | 1 1 5 . . Engine 7 | 1 1 5 . . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 5 5 . Treads 10 | 2 . 5 3 . Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 2 6 . Device 7 | . 1 2 4 . Storage 1 | 1 . . . . Processor 2 | . . . 2 . Hackware 1 | . 1 . . . Protection . | . . . . . Artifact . | . . . . . Weapon 25 | 2 10 5 8 . Energy Gun 8 | 2 6 . . . Energy Cannon 5 | . . . 5 . Ballistic Gun 10 | . 2 5 3 . Ballistic Cannon . | . . . . . Launcher 2 | . 2 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 10 | . 1 4 1 4 Power 2 | . . 1 . 1 Propulsion 3 | . . 2 . 1 Utility . | . . . . . Weapon 5 | . 1 1 1 2 Highest Loss Streak 3 | . 1 2 1 3 Average Slot Usage (%) 96 | . 96 96 98 91 Engine 10 | . 14 10 9 8 Treads 18 | . 28 20 13 17 Leg 1 | . . . 4 . Device 16 | . . 21 12 18 Storage 1 | . 12 . . . Processor 4 | . . . 13 9 Hackware 10 | . 12 11 9 9 Energy Gun 2 | . 19 . . . Energy Cannon 2 | . . . 3 30 Ballistic Gun 27 | . 2 32 31 . Naked Turns . | . . . . . Heaviest Build 28 | 13 15 23 28 28 Greatest Support 44 | 40 40 40 44 44 Greatest Overweight (x) 7 | . . 1 7 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 Average Capacity 4 | 5 5 4 4 4 Most Carried 6 | . 6 4 3 3 Average Carried 3 | . 3 3 2 3 Final Capacity 6 | 6 4 4 4 4 Final Carried 4 | . 3 4 3 3 Class Distribution -------------------- 41% | Tank 32% | Gunner 15% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 2592 | . 394 1446 752 . Remotely . | . . . . . Salvage Created 4022 | . 442 2278 1063 239 Parts 226 | . 24 145 53 4 Haulers Intercepted 8 | . 1 5 2 . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 61 | . 4 43 10 4 Melee 3 | . 3 . . . Guns 52 | . 1 43 8 . Cannons 4 | . . . 2 2 Classes Destroyed 14 | . 6 6 2 . Worker 6 | . . 5 1 . Builder 6 | . 2 2 2 . Tunneler 1 | . . 1 . . Hauler 8 | . 1 5 2 . Recycler 11 | . 3 4 4 . Mechanic 1 | . . . 1 . Operator 2 | . 1 1 . . Watcher 8 | . 1 4 3 . Swarmer 8 | . . 8 . . Grunt 35 | . 4 24 4 3 Brawler 3 | . . 3 . . Duelist 2 | . . 1 . 1 Sentry 12 | . . 7 5 . Hunter 1 | . . . 1 . Best Kill Streak 6 | . 5 6 4 2 Combat Bots Only 5 | . 2 5 2 2 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2685 | . 317 1124 707 537 Core 318 | . 43 155 16 104 Absorbed by Shields 545 | . . 369 176 . Core Remaining (%) 81 | 100 82 61 . . Volleys Fired 207 | . 27 120 50 10 Largest 4 | . 2 3 4 4 Hottest 231 | . 112 69 231 231 Shots Fired 623 | . 53 351 186 33 Gun 568 | . 49 351 168 . Cannon 51 | . . . 18 33 Launcher 4 | . 4 . . . Special . | . . . . . Kinetic 523 | . 4 351 168 . Thermal 45 | . 45 . . . Explosive 4 | . 4 . . . Electromagnetic 51 | . . . 18 33 Robot Hit Streak 19 | . 5 19 14 14 Robot Miss Streak 5 | . 4 5 5 2 Penetration Max . | . . . . . Secondary Targets 7 | . . 6 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 415 | . 26 234 128 27 Core Hits 194 | . 14 120 53 7 Critical Hits 7 | . . 4 2 1 Critical Kills 4 | . . 3 1 . Critical Parts Destroyed 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6187 | 2 465 3216 1838 666 Guns 5139 | . 370 3216 1553 . Cannons 899 | . . . 285 614 Explosions 127 | . 75 . . 52 Melee . | . . . . . Ramming 22 | 2 20 . . . Kinetic 4822 | . 53 3216 1553 . Thermal 369 | . 317 . . 52 Explosive 75 | . 75 . . . Electromagnetic 899 | . . . 285 614 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 47 | . 34 . . 13 Projectiles 13 | . . . . 13 Explosions 34 | . 34 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 11 | 1 10 . . . Targets Rammed 14 | 1 13 . . . Kicked . | . . . . . Crushed 3 | . 3 . . . Highest Temperature 306 | . 306 25 116 117 Average Temperature 40 | . 111 7 28 41 Received Heat Transfer 929 | . 180 338 141 270 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 9 | . . . 2 7 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 864 | . 814 . . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 782 | . 187 782 490 326 Average Influence 331 | . 83 367 378 277 Maximum Alert Level 3 | . . 3 2 1 Low Security (%) 24 | 100 100 22 . . Level 1 35 | . . 22 65 100 Level 2 38 | . . 51 34 . Level 3 1 | . . 3 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 9 1 . Investigation 6 | . . 5 1 . Extermination . | . . . . . Reinforcement 4 | . 1 3 . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . 1 2 . . Communications Jammed 1 | . . . 1 . Distress Signals . | . . . . . Times Spotted 116 | . 10 73 25 8 Peak Tracking Total 6 | . 4 6 3 6 Tactical Retreats 9 | . . 1 5 3 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 6 | . . 1 5 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 14 | . 1 9 4 . Terminals 8 | . 1 6 1 . Fabricators . | . . . . . Repair Stations 3 | . . 2 1 . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 48 | . 4 27 17 . Successful 40 | . 2 22 16 . Failed 8 | . 2 5 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 4 10 2 . Fabricators . | . . . . . Repair Stations 15 | . . 10 5 . Recycling Units . | . . . . . Scanalyzers 16 | . . 7 9 . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . 2 5 1 . Record 1 | . . . 1 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Locate Traps 1 | . 1 . . . Registered Prototypes 1 | . . 1 . . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 15 | . . 10 5 . Scan Component 9 | . . 6 3 . Repair 6 | . . 4 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 16 | . . 7 9 . Insert Component 8 | . . 4 4 . Analyze 8 | . . 3 5 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 5 3 . Full Trace Events 6 | . . 4 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . 3 4 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . . 4 2 . Time 186 | . . 122 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 7 | . . 3 4 . Part Schematics Acquired 7 | . . 3 4 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 4569 | 59 505 2476 1351 178 Spaces Moved 2131 | 33 223 1148 653 74 Core 6 | 3 . . 3 . Treads 1930 | 30 223 1148 455 74 Legs 195 | . . . 195 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 145 Average Speed 155 | 150 160 161 142 145 Slowest Speed 400 | 160 160 180 400 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 33 79 46 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 22 | . 19 . . 3 Melee . | . . . . . Projectile . | . . . . . AOE 22 | . 19 . . 3 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2914 | 39 309 1496 949 121 Wait 469 | . 18 203 211 37 Move 2127 | 32 222 1147 652 74 Hop . | . . . . . Pick Up 12 | . 7 3 2 . Fast Attach 39 | 6 7 12 14 . Attach 6 | . . 2 4 . Detach 2 | . . . 2 . Swap 10 | . 6 3 1 . Drop 28 | . 9 6 13 . Fire 207 | . 27 120 50 10 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 14 | 1 13 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 10) 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 862 | -9/Materials | Build established: Tank 1332 | -9/Materials | Discovered new exit (range 7) 1622 | -9/Materials | Discovered new exit (range 15) 2035 | -9/Materials | Repaired Shotgun 2069 | -9/Materials | Repaired Shield Generator 2353 | -9/Materials | Discovered new exit (range 16) 2701 | -9/Materials | Repaired Shotgun 2729 | -9/Materials | Repaired Lgt. Treads 2965 | -9/Materials | First assault squad dispatched 2983 | -9/Materials | Discovered new exit (range 8) 3041 | -9/Materials | Entered another Materials area 3041 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3127 | -8/Materials | Repaired Shield Generator 3160 | -8/Materials | Repaired Hvy. Assault Rifle 3339 | -8/Materials | Build established: Gunner 3711 | -8/Materials | Discovered new exit (range 16) 4278 | -8/Materials | Discovered new exit (range 14) 4391 | -8/Materials | Identified exit to Garrison 4392 | -8/Materials | Entered Garrison 4400 | -8/Garrison | Installed Relay Interface Framework 4570 | -8/Garrison | Self-destructed Last Messages --------------- 04422_ G-47 Trooper unfolds itself. 04455_ G-47 Trooper destroyed. 04461_ EM Pulse Cannon destroyed. 04469_ G-50 Soldier destroyed. 04478_ Destroyed Particle Gun. 04490_ G-47 Trooper suffers critical hit. 04490_ Chain reaction triggered in Lgt. Nuclear Core. 04490_ Destroyed Aluminum Leg. 04491_ G-47 Trooper system terminally corrupted. 04491_ Aluminum Leg fried. 04491_ Imp. Heat Sink fried. Garrison Door opened remotely. 04558_ Adv. Treads destroyed. 04563_ L-31 Rogue system terminally corrupted. 04563_ Core Shielding fried. 04563_ Imp. Ion Engine fried. 04563_ Melee Analysis Suite fried. 04563_ Imp. Aluminum Leg fried. 04565_ Lgt. EM Pulse Cannon destroyed. 04567_ Hvy. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ??????????? ## ############????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ?????????????????######## #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #??###???????????????? | | ????????????????????????# #?g #???????????????? | | ????????????????????????#gg ## ##### ?????????? | | ????????????????????????# g ^ ????????? | | ????????????????????????+% ????????? | | ????????????????????????#% ############?????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# ;#???????????????????? | | ????????????????????????# %;#???????????????????? | | ????????????????????????# ;#???????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# =########?????????????? | | ????????????????????????# =%%#""""#?????????????? | | ????????????????????????# =* "#?????????????? | | ????????????????????????# #""""#?????????????? | | ????????????????????????############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Imp. ECM Suite | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageMomentumPropulsion Manual? 0 Play Time 00:43:37 Cumulative 43.3 hours Start 2020.06.17 @ 10:57:19 End 2020.06.27 @ 18:56:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc55ef4f-5fe0-4ac4-9cac-bef11e7d9699