Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 17:55:35 Player: Wyvern Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (67) 335 Value Destroyed (2475) 2475 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1411) 1411 TOTAL SCORE: 9381 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 649 Met Imprinter 300 Was Imprinted 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/1150 Matter 131/300 Energy 50/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Antigrav System Improved Heat Sink Weight Redist. System Improved Kinecellerator Reaction Control System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Light Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Antigrav System Antigrav System Gyrokinetic Inverter Linear Gravjet > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Advanced Heat Sink Advanced Weight Redist. System Improved Hacking Suite > --- WEAPON ----------- Tesla Rifle Plasma Rifle Wave Gun Phase Gun Enhanced Hardcell Cannon Advanced Datajack > --- INVENTORY -------- Light Quantum Reactor Antigrav System Weight Redist. System Improved Kinecellerator Reaction Control System [Rating: 108] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Machine Analyzer Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Neutron Missile Launcher Special Weapon Welding Torch Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 . . . 6 2 2 . . Power 2 | . . . . . . 2 . . . . Propulsion 3 | . . 1 . . . 1 1 . . . Utility 3 | . . 1 . . . 1 1 . . . Weapon 4 | . . . . . . 2 . 2 . . Parts Attached 107 | 6 5 11 . 2 9 34 15 4 1 20 Power 23 | 1 1 2 . . 2 9 2 . . 6 Engine 13 | 1 1 2 . . 2 6 . . . 1 Core 9 | . . . . . . 3 2 . . 4 Reactor 1 | . . . . . . . . . . 1 Propulsion 35 | 2 2 6 . . 4 8 5 2 . 6 Treads . | . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel 1 | . . . . . . . . . . 1 Hover 13 | . 2 . . . . 2 5 2 . 2 Flight 19 | . . 6 . . 4 6 . . . 3 Utility 23 | 1 2 1 . 2 1 8 4 . . 4 Device 16 | . 2 . . 1 1 5 3 . . 4 Storage 2 | 1 . . . . . 1 . . . . Processor 1 | . . . . . . 1 . . . . Hackware 2 | . . . . . . 1 1 . . . Protection 2 | . . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 . 2 . . 2 9 4 2 1 4 Energy Gun 10 | 1 . . . . . 5 2 1 . 1 Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 9 | 1 . 2 . . 2 2 1 . . 1 Ballistic Cannon 3 | . . . . . . 2 . . 1 . Launcher 1 | . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes 6 | . . 1 . 1 . 1 2 . . 1 Parts Lost 59 | . 1 1 . . 5 13 11 . . 28 Power 12 | . 1 . . . 1 4 . . . 6 Propulsion 20 | . . . . . 1 5 6 . . 8 Utility 10 | . . . . . . 3 2 . . 5 Weapon 17 | . . 1 . . 3 1 3 . . 9 Highest Loss Streak 10 | . 1 1 . . 2 4 5 . . 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | . 2 7 7 8 7 7 5 5 5 5 Power 1 | . . 1 1 1 . 1 1 1 1 . Propulsion 1 | . 1 2 3 3 2 1 . . . . Utility 3 | . . 2 3 4 3 3 2 3 3 3 Weapon . | . . 1 . . . 1 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . 1 1 1 1 . 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . Utility 6 | . . . 1 1 . 2 . . . 2 Weapon 1 | . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 97 99 100 100 91 80 69 80 97 43 Engine 7 | . 13 11 11 11 9 9 . . . . Core 2 | . . . . . . 2 7 11 15 4 Leg 2 | . 26 . . . . . . . . . Hover 3 | . 1 . . . . . 10 19 26 11 Flight 19 | . . 32 33 33 31 25 7 . . 2 Device 12 | . 12 11 11 11 10 12 17 21 21 9 Storage 7 | . 14 11 11 11 10 6 1 . . . Hackware 1 | . . . . . . 2 7 5 5 2 Protection 4 | . . 10 11 11 10 . . . . . Energy Gun 8 | . 14 11 11 11 8 4 3 11 15 7 Ballistic Gun 6 | . 14 11 11 11 9 2 3 5 5 . Ballistic Cannon 2 | . . . . . . 8 4 . 3 2 Peak Build Rating 108 | 6 8 18 18 26 21 56 74 97 107 108 Average Rating 33 | 4 6 11 18 18 17 41 51 83 104 50 On Entrance 36 | . 6 8 18 18 19 17 46 66 97 107 Avg Prop Armor Cover (%) 3 | . . . . . 3 4 3 . . 3 Naked Turns 51 | . . . . . 5 . . . . 46 Heaviest Build 60 | 10 11 16 16 16 20 32 40 43 56 60 Greatest Support 60 | 20 20 21 21 21 21 31 43 60 60 60 Greatest Overweight (x) 2 | . 1 . . . . 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 7 8 5 5 5 5 Most Carried 8 | 3 8 8 8 8 8 8 7 5 5 5 Average Carried 6 | . 2 7 7 7 7 7 5 4 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | . 8 8 8 8 7 7 5 5 5 5 Class Distribution -------------------- 44% | Mutant 23% | Scavenger-Sprinter 9% | Scavenger-Mutant 7% | Scavenger-Tank 5% | Scavenger-Gunner 5% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Executioner | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Matter Collected 2578 | 203 138 127 28 20 215 1127 267 45 77 331 Remotely . | . . . . . . . . . . . Salvage Created 2483 | . 381 226 . . 247 675 406 45 . 503 Parts 124 | . 22 8 . . 11 38 17 2 . 26 Haulers Intercepted 7 | . 1 3 . . . 2 1 . . . Recyclers Shooed 2 | . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . . . . Prevented 2 | . . . . . 2 . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Combat Hostiles Destroyed 45 | . 7 5 . . 6 10 5 . . 12 Guns 25 | . 7 5 . . 6 2 3 . . 2 Cannons 11 | . . . . . . 8 . . . 3 AOE 9 | . . . . . . . 2 . . 7 Classes Destroyed 14 | . 5 . . . 1 6 1 . . 1 Worker 1 | . . . . . . 1 . . . . Builder 1 | . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . . 1 Hauler 7 | . 1 3 . . . 2 1 . . . Recycler 2 | . 1 . . . . . . . . 1 Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 8 | . 2 . . . . 4 1 1 . . Swarmer 16 | . 3 4 . . 3 3 . . . 3 Grunt 11 | . 4 1 . . 1 1 2 . . 2 Brawler 1 | . . . . . . 1 . . . . Duelist 3 | . . . . . 2 1 . . . . Hunter 8 | . . . . . . 1 3 . . 4 Programmer 6 | . . . . . . 3 . . . 3 Best Kill Streak 4 | . 4 4 . . 3 4 3 1 . 4 Combat Bots Only 4 | . 4 4 . . 3 4 3 . . 3 Max Kills in Single Turn 3 | . 1 1 . . 1 2 2 1 . 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . 2 . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Hostile Shots Fired 809 | . 48 58 . . 83 205 135 . . 280 Missed 337 | . 4 24 . . 43 90 36 . . 140 Hits 472 | . 44 34 . . 40 115 99 . . 140 Melee 3 | . . . . . 1 . . . . 2 Projectile 469 | . 44 34 . . 39 115 99 . . 138 Critical Strikes 11 | . 1 . . . 1 6 . . . 3 Damage Taken 7328 | . 423 348 . . 791 1632 1354 . . 2780 Core 2302 | . 118 85 . . 291 374 278 . . 1156 Absorbed by Shields 177 | . . . . . . 177 . . . . Redirected to Shielding 50 | . . 20 . . 30 . . . . . Ignored by Resistances 173 | . . . . . . . 173 . . . Regen/Repaired (Parts) 23 | . . . . . . 23 . . . . Core Remaining (%) 57 | 100 52 . . . 6 56 72 . . . Volleys Fired 255 | . 36 43 1 . 24 79 40 5 6 21 Largest 5 | . 2 2 2 . 2 3 3 3 5 5 Hottest 367 | . 60 60 60 . 68 204 140 184 330 367 Shots Fired 554 | . 72 83 2 . 48 181 63 13 30 62 Gun 402 | . 72 83 2 . 48 67 52 13 24 41 Cannon 146 | . . . . . . 114 11 . 6 15 Launcher 6 | . . . . . . . . . . 6 Special . | . . . . . . . . . . . Kinetic 303 | . 36 43 1 . 24 139 26 5 13 16 Thermal 235 | . 36 40 1 . 24 40 37 8 17 32 Explosive 6 | . . . . . . . . . . 6 Electromagnetic 10 | . . . . . . 2 . . . 8 Robot Hit Streak 12 | . 11 10 . . 5 8 10 3 12 5 Robot Miss Streak 9 | . 9 7 . . 6 8 4 5 3 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 1 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . Shots Hit Robots 293 | . 44 48 . . 25 89 30 4 21 32 Core Hits 141 | . 21 19 . . 14 40 12 3 3 29 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 8 | . . . . . . 2 2 . 1 3 Burn 6 | . . . . . . . 2 . 1 3 Destroy 1 | . . . . . . 1 . . . . Blast 1 | . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8128 | . 408 502 . . 345 2325 941 87 591 2929 Guns 3822 | . 408 502 . . 345 744 730 87 377 629 Cannons 2305 | . . . . . . 1581 . . 214 510 Explosions 2001 | . . . . . . . 211 . . 1790 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3461 | . 178 181 . . 202 1885 161 18 326 510 Thermal 2791 | . 230 321 . . 143 412 780 69 265 571 Explosive 1790 | . . . . . . . . . . 1790 Electromagnetic 86 | . . . . . . 28 . . . 58 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . 5 . . 9 12 Average Corruption 5 | . . . . . . 1 . . 9 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 35 | . . . . . . 7 . . 4 24 Message Errors 9 | . . . . . . 2 . . 2 5 Matter Fused 6 | . . . . . . 1 . . . 5 Heat Flow Errors 3 | . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . 1 . . . 1 Parts Rejected 2 | . . . . . . 1 . . . 1 Data Loss (minor) 3 | . . . . . . 1 . . . 2 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . 1 1 Alerts 2 | . . . . . . 1 . . . 1 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 197 | . . . . . . 13 52 . . 132 Projectiles 54 | . . . . . . 13 . . . 41 Explosions 143 | . . . . . . . 52 . . 91 Melee . | . . . . . . . . . . . Knockbacks 13 | . . . . . . 10 . . . 3 Impact . | . . . . . . . . . . . Kinetic 13 | . . . . . . 10 . . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 367 | . . . . . . . 105 . . 262 Shots 5 | . . . . . . . 1 . . 4 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 435 | . 201 144 6 . 73 240 384 . 435 426 Average Temperature 83 | . 55 44 5 . 26 72 165 . 207 154 Received Heat Transfer 923 | . 165 93 . . 96 292 210 . . 67 Effects 4 | . . . . . . . 1 . 2 1 Energy Bleed 1 | . . . . . . . . . 1 . Interference 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . 2 . . . . . . 1 . 1 Heat Transferred 5543 | . 525 725 . . 325 946 1212 124 546 1140 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Maximum Alert Level 3 | . . . . . . 3 1 . . 2 Low Security (%) 65 | 100 100 100 100 . . 29 46 100 100 85 Level 1 13 | . . . . . . 9 53 . . 6 Level 2 17 | . . . . . . 49 . . . 7 Level 3 4 | . . . . . . 12 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 767 | . 82 123 47 . . 767 373 155 43 533 Initial 373 | . . 12 47 . . 18 373 154 43 . Average 221 | . 38 61 17 . . 430 240 143 18 142 Influence Increases 3457 | . 206 260 . . 256 1449 326 11 2 947 Destroy 0b10 Robot/C 1300 | . 140 100 . . 120 600 100 . . 240 Destroy 0b10 Robot/NC 125 | . 20 15 . . . 60 15 5 . 10 Destroy Leader 290 | . 26 16 . . 10 142 34 2 . 60 Allied During Kill 142 | . . . . . 6 136 . . . . Successful Hack 86 | . 5 24 . . . 54 3 . . . Disable Machine 225 | . . . . . . 60 15 . . 150 Destroy Structure 299 | . . . . . . 37 84 4 2 172 Partial Spotted 105 | . . 45 . . . 45 . . . 15 Lose Combat Pursuer 885 | . 15 60 . . 120 315 75 . . 300 Influence Decreases 3000 | . 176 167 123 . 226 716 772 203 127 490 Entered New Map 741 | . . 18 76 . . 12 390 163 82 . Time Decay 1469 | . 166 139 47 . 136 434 262 40 25 220 Lost Part 580 | . 10 10 . . 50 130 110 . . 270 Lost Ally 210 | . . . . . 40 140 10 . 20 . Squads Dispatched 20 | . . 1 . . 1 9 5 1 . 3 Investigation 3 | . . . . . . 1 1 . . 1 Extermination 3 | . . . . . . 2 1 . . . Reinforcement 9 | . . 1 . . . 3 2 1 . 2 Assault 4 | . . . . . 1 3 . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . 1 Haulers Reinforced 4 | . . . . . . 2 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Distress Signals 4 | . 1 2 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 178 | . 11 26 . . 25 59 12 1 6 38 Peak Tracking Total 11 | . 4 11 . . 11 7 4 1 5 11 Tactical Retreats 31 | . 1 2 . . 5 12 4 . . 7 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Traps Triggered 6 | . . . . . . 3 1 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Machines Disabled 15 | . . . . . . 4 1 . . 10 Max in Single Turn 4 | . . . . . . 1 1 . . 4 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Machines Accessed 17 | . 2 4 . . . 6 3 1 . 1 Terminals 9 | . 1 4 . . . 3 1 . . . Fabricators 2 | . . . . . . 1 . 1 . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 4 | . 1 . . . . . 2 . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 49 | . 5 18 . . . 14 6 2 . 4 Successful 24 | . 3 8 . . . 7 5 . . 1 Failed 25 | . 2 10 . . . 7 1 2 . 3 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 33 | . . . . . . 16 9 2 . 6 Terminals 29 | . 2 18 . . . 8 1 . . . Fabricators 4 | . . . . . . 2 . 2 . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 12 | . 3 . . . . . 5 . . 4 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 12 | . 1 8 . . . 2 1 . . . Record 2 | . . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 3 | . . . . . . 2 1 . . . Alert Level 1 | . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 7 | . 2 . . . . . 4 . . 1 Report Inventory 6 | . 2 . . . . . 3 . . 1 Retrieve Matter 1 | . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Coupler Status 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 4 . . . 5 1 1 . 1 Full Trace Events 3 | . 1 . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 12 | . . . . . . 12 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Total Allies 14 | . . . . 4 . 8 1 . 1 . Largest Group 4 | . . . . 4 4 3 1 . 1 . Highest-Rated Group 210 | . . . . 159 159 210 31 . 46 . Highest-Rated Ally 96 | . . . . 41 41 96 31 . 46 . Zionite Dispatches 3 | . . . . . . 2 1 . . . Light 1 | . . . . . . 1 . . . . Hacker 1 | . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 143 | . . . . . 21 115 . . 7 . Total Damage 5162 | . . . . . 1088 3882 . . 192 . Kills 27 | . . . . . 2 24 . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Active Infowar (turns) 855 | . 385 . . . . 470 . . . . Sensors 385 | . 385 . . . . . . . . . Machine Analysis 470 | . . . . . . 470 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . 3 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . 2 1 . . 1 Emergency Access 1 | . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Turns Passed 4512 | 55 423 311 151 852 390 1074 574 88 105 489 Spaces Moved 6561 | 41 269 431 429 906 620 1989 699 158 193 826 Core 87 | 8 . . . . 3 . 2 . . 74 Treads . | . . . . . . . . . . . Legs 270 | 33 237 . . . . . . . . . Wheels 8 | . . . . . . . . . . 8 Hover 1297 | . 32 . . . . 41 553 158 193 320 Flight 4899 | . . 431 429 906 617 1948 144 . . 424 Fastest Speed 29 | 50 56 34 34 34 30 29 38 40 40 32 Average Speed 41 | 106 112 34 34 34 33 31 59 41 40 43 Slowest Speed 195 | 120 120 34 34 34 50 109 120 45 40 195 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 36 | . . 5 6 . 4 9 . . . 12 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 3 32 43 85 83 79 32 19 4 80 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 9 | . . . . . . . 9 . . . Known Exits Taken 2 | . . . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . Scrap Searched 5 | . . . 1 2 2 . . . . . Spaces Dug 7 | . . . . . . 1 6 . . . Terrain Destroyed 162 | . . . . . . 16 46 . 1 99 Melee . | . . . . . . . . . . . Projectile 28 | . . . . . . 16 6 . 1 5 AOE 134 | . . . . . . . 40 . . 94 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Total 7879 | 52 324 516 425 1450 753 2288 799 169 204 899 Wait 823 | . . 21 . 535 75 128 34 . 3 27 Move 6481 | 40 268 420 416 905 611 1970 698 158 192 803 Hop 35 | . . 5 6 . 4 9 . . . 11 Pick Up 80 | 6 11 8 1 4 14 24 7 1 1 3 Fast Attach 54 | . 3 . . . 3 13 9 4 1 21 Attach 52 | 6 2 3 . 1 11 19 6 1 . 3 Detach 8 | . . . . . 1 6 . . . 1 Swap 25 | . . 8 . 1 5 8 1 . . 2 Drop 56 | . 4 8 1 4 5 22 4 . 1 7 Fire 255 | . 36 43 1 . 24 79 40 5 6 21 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 784 | -9/Materials | Discovered new exit (range 12) 790 | -9/Materials | Entered Mines 856 | -9/Mines | Learned location of 1 exit from Proximity Caves 897 | -9/Mines | Discovered new exit (range 11) 930 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 941 | -9/Mines | Entered Zion 960 | -7/Zion | Given the Hacking Drone Bay 962 | -7/Zion | Found Prototype Device 963 | -7/Zion | Identified Hacking Drone Bay 1024 | -7/Zion | Received a visual enhancement algorithm 1176 | -7/Zion | Given A8's code to call for help 1243 | -7/Zion | Met Imprinter 1248 | -7/Zion | Imprinted 1250 | -7/Zion | Declared Zion's savior 1744 | -7/Zion | Discovered new exit (range 10) 1793 | -7/Zion | Entered Proximity Caves 1793 | -6/Proximity Caves | Accompanied by 4 allies 1794 | -6/Proximity Caves | Identified exit to Factory 1833 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1876 | -6/Proximity Caves | Lost 4 allies 1958 | -6/Proximity Caves | Core integrity fell below 50% 1996 | -6/Proximity Caves | Released all parts (7) 2077 | -6/Proximity Caves | Learned location of 2 exits from Factory 2155 | -6/Proximity Caves | Core integrity fell below 20% 2177 | -6/Proximity Caves | Spotted B-75 Beast 2183 | -6/Proximity Caves | Entered Factory 2183 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 2184 | -6/Factory | Identified exit to Lower Caves 2184 | -6/Factory | Identified exit to Factory 2211 | -6/Factory | Zion Light squad teleported in 2277 | -6/Factory | Fabricated Imp. Shield Generator (x2) 2331 | -6/Factory | Spotted B-75 Beast 2339 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2339 | -6/Factory | Ran a visual enhancement algorithm 2438 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2442 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2468 | -6/Factory | Build established: Scavenger-Sprinter 2800 | -6/Factory | Zion Hacker squad teleported in 2883 | -6/Factory | First assault squad dispatched 2911 | -6/Factory | Lost 4 parts (2p1n1w) 2974 | -6/Factory | Repaired Adv. Weight Redist. System 3043 | -6/Factory | Retrieved Zion intel report: Emergency Access 3178 | -6/Factory | Discovered exit to Factory (range 16) 3250 | -6/Factory | Lost 4 parts (1p3n) 3257 | -6/Factory | Entered another Factory area 3257 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3258 | -5/Factory | Identified exit to Extension 3289 | -5/Factory | Spotted B-75 Beast 3486 | -5/Factory | Lost 5 parts (2n2u1w) 3574 | -5/Factory | Zion Thermal Resupply teleported in 3574 | -5/Factory | Lost 3 parts (1n2w) 3578 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 3765 | -5/Factory | Garrison activated, responded to threat 3826 | -5/Factory | Discovered new exit (range 8) 3831 | -5/Factory | Entered another Factory area 3831 | -4/Factory | Evolved 2 slots: Weapon x2 3919 | -4/Factory | Sucked down chute 3919 | -4/Factory | Entered Waste 3920 | -4/Waste | Met a frightened Derelict 3934 | -4/Waste | EMP discharged 3942 | -4/Waste | Spotted C-40 Crusher 3962 | -4/Waste | Spotted C-40 Crusher 3964 | -4/Waste | Allies destroyed C-40 Crusher 3979 | -4/Waste | Spotted C-40 Crusher 3983 | -4/Waste | Spotted C-40 Crusher 3994 | -4/Waste | Spotted C-40 Crusher 3996 | -4/Waste | Spotted C-40 Crusher 4017 | -4/Waste | Discovered new exit (range 16) 4024 | -4/Waste | Entered Factory 4049 | -4/Factory | System corruption reached 10% 4147 | -4/Factory | Ran a visual enhancement algorithm 4221 | -4/Factory | Released all parts (9) 4247 | -4/Factory | Lost 7 parts (1p2n4w) 4247 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 4431 | -4/Factory | Core integrity fell below 50% 4465 | -4/Factory | Lost 10 parts (2p3n3u2w) 4488 | -4/Factory | Core integrity fell below 20% 4513 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- K-01 Serf collects debris. Slug penetrates Earth. Acquired Arm. Wheel. The unstable cave ceiling collapses. Slug penetrates Wall. Acquired Reaction Control System. Slug penetrates Earth. Slug penetrates Wall. Penetrated by Slug. Acquired Imp. Recalibrator. System corrupted: Matter fused (-5). The unstable cave ceiling collapses. Reaction Control System destroyed. K-01 Serf collects debris. Arm. Wheel destroyed. Penetrated by Slug. Imp. Recalibrator destroyed. K-01 Serf collects debris. Gyrokinetic Inverter destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????# #?????????????# % #??? | | ### ############### #??? | | + * == # #??? | | ### == # #??? | | ??????# = # #??? | | ??????# + #??? | | ??????# """"""""" # #??? | | ??????# # ###########+#### #??? | | ??????# """"""""" =# # ! #?# #??? | | ??????# # # #?# #??? | | ??????# """"""""" # # #?# #??? | | ??????# # # """ #?# #### | | ??????############## + """ #?# # | | ???????????????????# # """ #?# # " | | ??????????##???????# #/ #?# # " | | ?????############### # """ #?# # " | | ?????# # """"" #?# # | | ?????# # """"" #?# # " | | ?????# # #?# /* " | | ?????+ # #?# # " | | ?????# % % #####"########?# # | | ?????# ##########+#####??# #????????##### # | | ###### % #????# #??# #????????????# # | | #????# """ """ #??# #????????????# # | | #????# """ """ #??# #????????????# #### | | #????# """ """@#### ############## #??? | | #????# p #??? | | #????# p ################### #### | | #????# #?????????????????# ## | | ##???# #????????????????## ## | | ###??#+#########????????????????# # | | "#??# # #??????????????????+ + | | "#??# # #??????????????????# !!# | | T"#??# # #??????????????????## ## | | ""#??# # ! #???????????????????# ##/# | | "#### #! ! #???????????????????# # | | #### # # ! ##??????????????????#### # | | #??# # #?????????????????????# # | | #??# #??#######??????????### # | | #??# # # #####??????# | | """ """ #### " ######## | | """%""" / T | | """ """ ! ##### ## | | #???# ## | | """ """ ! % #???# ### | | """ """ * #???# #?# | | """ """ % % #???# #?# | | # #?### ### | | ! ! #?# # | | #+############+##### # ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 44 Energy Capacity 290 Matter Stores 379 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 150 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 64 Offensive Hacking 22 Item Schematics ----------------- Imp. Shield Generator | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Imp. Shield Generator | x2 | -6/Factory Repaired ---------- Adv. Weight Redist. System | 4% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call DIY Cooler GoHome() Help From High Places I'm Back, Baby! Just What I Needed Live, Flee, And Rebuild Maybe Next Time I'll Detach My Launcher Respectable Loadout Robot Respite Serviceable Loadout Significant Disruption The One Tourist Troublemaker Challenges ------------ None Game ------ Seed MiningAssaultLauncher Manual? 0 Play Time 01:53:38 Cumulative 5.2 hours Start 2026.02.12 @ 16:00:04 End 2026.02.12 @ 17:55:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: d8d40606-86cb-4e7b-b7b9-256bcf2799cf