Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 22:04:14 Player: b00n1n Result: Destroyed by X-72 Disruptor with Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1601) 1601 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (753) 753 TOTAL SCORE: 5904 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 198 Met Imprinter 300 Was Imprinted 300 Friendly Fire -47 Cogmind --------- Core Integrity 0/850 Matter 180/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Gravmag System Gravmag System Cooled Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved System Shield > --- WEAPON ----------- EM Shotgun Antimatter Cannon Enhanced Flamer > --- INVENTORY -------- Makeshift Power Source Seismic Detector Microactuators Drone Bay Phasing AFG Plasma Rifle Antimatter Cannon Long-range Missile Launcher [Rating: 54] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Small Storage Unit Device Microactuators Storage Small Storage Unit Hackware Improved System Shield Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 5 | . . 2 . . . 3 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Parts Attached 73 | 7 8 9 4 6 11 28 Power 11 | 1 1 1 1 1 1 5 Engine 11 | 1 1 1 1 1 1 5 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 23 | 2 . 4 . 1 5 11 Treads 6 | . . 1 . . 4 1 Leg 11 | 2 . 3 . 1 1 4 Wheel 3 | . . . . . . 3 Hover 2 | . . . . . . 2 Flight 1 | . . . . . . 1 Utility 12 | 2 1 . 1 1 1 6 Device 7 | 1 . . . 1 1 4 Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 3 | . 1 . 1 . . 1 Artifact . | . . . . . . . Weapon 27 | 2 6 4 2 3 4 6 Energy Gun 11 | 2 4 2 . 1 . 2 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 2 | . . 2 . . . . Ballistic Cannon 3 | . . . . . 1 2 Launcher 7 | . 1 . 2 1 2 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . 2 Parts Lost 28 | . . . . . 4 24 Power 4 | . . . . . . 4 Propulsion 14 | . . . . . 3 11 Utility 3 | . . . . . . 3 Weapon 7 | . . . . . 1 6 Highest Loss Streak 18 | . . . . . 2 18 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 100 100 100 98 75 Engine 11 | . 14 11 11 11 10 10 Treads 6 | . . . . . 24 2 Leg 29 | . 28 43 44 44 18 11 Hover 1 | . . . . . . 5 Device 6 | . 4 . . 5 11 8 Storage 10 | . 14 11 11 11 11 5 Protection 4 | . 9 11 11 5 . . Energy Gun 10 | . 25 13 11 11 4 5 Ballistic Gun 1 | . . 8 . . . . Ballistic Cannon 1 | . . . . . 1 5 Launcher 4 | . 2 . 11 10 4 . Slashing Weapon 2 | . . . . . 10 . Naked Turns 8 | . . . . . . 8 Heaviest Build 51 | 13 19 19 29 45 45 51 Greatest Support 99 | 20 20 43 43 53 99 71 Greatest Overweight (x) 14 | 2 . . . . 2 14 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 4 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 7 . Class Distribution -------------------- 66% | Mutant 17% | Scavenger-Mutant 16% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1077 | 247 113 125 22 70 364 136 Remotely . | . . . . . . . Salvage Created 1395 | 12 186 486 46 . 476 189 Parts 105 | 3 19 34 15 . 16 18 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . Prevented 14 | . . . . . 14 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 44 | . 6 9 10 . 14 5 Melee 1 | . . . . . 1 . Guns 14 | . 3 9 1 . 1 . Cannons 5 | . . . . . 1 4 AOE 24 | . 3 . 9 . 11 1 Classes Destroyed 13 | 1 5 1 . . 4 2 Worker 1 | . 1 . . . . . Tunneler 1 | 1 . . . . . . Hauler 1 | . 1 . . . . . Drone 1 | . . . . . 1 . Watcher 3 | . 1 1 . . . 1 Swarmer 15 | . 5 . 10 . . . Grunt 15 | . 1 5 . . 9 . Brawler 2 | . . . . . 2 . Duelist 1 | . . . . . 1 . Protector 1 | . . . . . 1 . Sentry 5 | . . 4 . . . 1 Specialist 2 | . . . . . . 2 Programmer 2 | . . . . . . 2 Best Kill Streak 5 | 1 4 4 4 . 5 2 Combat Bots Only 5 | . 3 4 4 . 5 2 Max Kills in Single Turn 4 | 1 4 1 4 . 3 1 Gunslinging . | . . . . . . . Exploded 4 | . 3 . 4 . 3 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 383 | . 19 65 13 . 47 239 Missed 133 | . 8 33 3 . 16 73 Damage Taken 4024 | . 96 398 93 . 818 2619 Core 1029 | . 8 48 21 . 101 851 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 79 | . . . . . . 79 Core Remaining (%) 84 | 100 96 . . . 57 . Volleys Fired 104 | 1 12 27 4 . 21 39 Largest 3 | 2 2 2 2 . 1 3 Hottest 165 | 80 90 90 75 . 48 165 Shots Fired 163 | 2 24 54 5 . 24 54 Gun 117 | 2 23 54 1 . 8 29 Cannon 17 | . . . . . 3 14 Launcher 20 | . 1 . 4 . 13 2 Special 9 | . . . . . . 9 Kinetic 35 | . . 18 . . 3 14 Thermal 35 | 2 13 . . . . 20 Explosive 20 | . 1 . 4 . 13 2 Electromagnetic 73 | . 10 36 1 . 8 18 Robot Hit Streak 20 | 1 3 16 3 . 11 20 Robot Miss Streak 4 | . 3 2 2 . 1 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 128 | 1 12 41 4 . 22 48 Core Hits 115 | 1 12 18 8 . 41 35 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 1 . . . 1 Burn 1 | . . . . . . 1 Corrupt 2 | . 1 1 . . . . Melee Attacks 5 | . . . . . 1 4 Impact . | . . . . . . . Slashing 5 | . . . . . 1 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5329 | 10 227 632 528 . 1872 2060 Guns 1311 | 10 163 614 16 . 102 406 Cannons 513 | . . . . . 31 482 Explosions 3221 | . 64 . 512 . 1694 951 Melee 172 | . . . . . 45 127 Ramming 43 | . . 18 . . . 25 Kinetic 710 | . . 197 . . 31 482 Thermal 348 | 10 92 . . . . 246 Explosive 3221 | . 64 . 512 . 1694 951 Electromagnetic 835 | . 71 417 16 . 102 229 Impact . | . . . . . . . Slashing 172 | . . . . . 45 127 Piercing . | . . . . . . . Highest Corruption 13 | . . . . . 7 13 Average Corruption 5 | . . . . . 5 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . 29 1 Message Errors 8 | . . . . . 8 . Matter Fused 5 | . . . . . 4 1 Heat Flow Errors 5 | . . . . . 5 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 4 | . . . . . 4 . Data Loss (major) 2 | . . . . . 2 . Misfires 3 | . . . . . 3 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 73 | . 12 . 27 . 25 9 Projectiles 9 | . . . . . . 9 Explosions 64 | . 12 . 27 . 25 . Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 97 | . . . 17 . 56 24 Shots 5 | . . . 2 . 1 2 Rammed 7 | . . . . . . 7 Targets Rammed 14 | . . 7 . . . 7 Kicked 7 | . . 7 . . . . Crushed . | . . . . . . . Highest Temperature 267 | 18 117 186 15 . 267 262 Average Temperature 57 | 12 38 45 7 . 65 77 Received Heat Transfer 564 | . 24 174 . . 168 198 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 2 . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1265 | 25 200 . . . . 1040 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 471 | 5 222 285 471 . . 198 Initial 98 | . 3 18 98 . . 63 Average 109 | 2 96 125 321 . . 62 Maximum Alert Level 2 | . 1 1 2 . . . Low Security (%) 88 | 100 91 86 32 . . 100 Level 1 8 | . 8 13 29 . . . Level 2 3 | . . . 37 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 2 . . 1 2 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 3 | . 1 2 . . . . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 7 | . . 6 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 12 26 13 . 23 28 Peak Tracking Total 12 | . 4 7 4 . 12 11 Tactical Retreats 12 | . 1 2 2 . 4 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 3 | . 1 1 . . 1 . Max in Single Turn 1 | . 1 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 3 2 1 1 . 4 Terminals 6 | . 3 2 . . . 1 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 6 3 1 7 . 8 Successful 17 | . 2 2 1 7 . 5 Failed 8 | . 4 1 . . . 3 Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 6 | . . . . . . 6 Terminals 11 | . 6 3 . . . 2 Fabricators 4 | . . . . . . 4 Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 2 2 1 7 . 1 Part Schematic 7 | . . . . 7 . . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 2 . . . 3 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . . 7 . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 73 | . . . . . . 73 Total Part Build Rating 3 | . . . . . . 3 Parts Repaired 1 | . . . . . . 1 Time 50 | . . . . . . 50 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 157 | . . . . 157 157 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders . | . . . . . . . Ally Attacks 27 | . . . . . 27 . Total Damage 1138 | . . . . . 1138 . Kills 9 | . . . . . 9 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5141 | 72 458 680 249 1458 1140 1084 Spaces Moved 3156 | 47 306 460 190 1123 576 454 Core 13 | 11 . . . . . 2 Treads 379 | . . . . . 320 59 Legs 2668 | 36 306 460 190 1123 256 297 Wheels 84 | . . . . . . 84 Hover 12 | . . . . . . 12 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 100 Average Speed 134 | 113 120 120 120 124 150 174 Slowest Speed 750 | 150 120 120 120 125 260 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 40 37 39 86 77 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 139 | . 3 . 68 . 40 28 Melee . | . . . . . . . Projectile 3 | . . . . . 2 1 AOE 136 | . 3 . 68 . 38 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3872 | 60 375 534 207 1186 829 681 Wait 442 | . 32 19 1 49 212 129 Move 3150 | 46 305 459 189 1122 575 454 Hop . | . . . . . . . Pick Up 32 | 6 8 4 3 3 1 7 Fast Attach 37 | 7 2 4 2 2 5 15 Attach 17 | . . 2 . . 4 11 Detach 10 | . . 1 . . 5 4 Swap 19 | . 6 3 2 4 2 2 Drop 42 | . 10 8 6 6 3 9 Fire 104 | 1 12 27 4 . 21 39 Melee 5 | . . . . . 1 4 Ram 7 | . . . . . . 7 Kick 7 | . . 7 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 13) 73 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 16) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Propulsion x2 852 | -9/Materials | Identified exit to Mines 1211 | -9/Materials | Entered Mines 1251 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1361 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1455 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1460 | -9/Mines | Entered Zion 1541 | -7/Zion | Learned location of Warlord (-5) 1599 | -7/Zion | Given A8's code to call for help 1628 | -7/Zion | Learned location of 1 exit from Proximity Caves 1680 | -7/Zion | Learned Factory emergency access door positions 1874 | -7/Zion | Imprinted 1876 | -7/Zion | Declared Zion's savior 2216 | -7/Zion | Found Prototype Device 2216 | -7/Zion | Identified Phasing AFG 2876 | -7/Zion | Discovered new exit (range 15) 2918 | -7/Zion | Entered Proximity Caves 2918 | -6/Proximity Caves | Accompanied by 4 allies 2919 | -6/Proximity Caves | Identified exit to Factory 3199 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3260 | -6/Proximity Caves | Lost 3 allies 3534 | -6/Proximity Caves | Build established: Scavenger-Mutant 3645 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4058 | -6/Proximity Caves | Entered Factory 4058 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x1, Weapon x1 4176 | -6/Factory | Fabricated Enh. Flamer? 4231 | -6/Factory | Lost 6 parts (5n1w) 4554 | -6/Factory | Build established: Scavenger-Skirmisher 4847 | -6/Factory | Repaired Angular Momentum Engine 5074 | -6/Factory | Cargo convoy interrupted 5108 | -6/Factory | Core integrity fell below 50% 5112 | -6/Factory | System corruption reached 10% 5137 | -6/Factory | Core integrity fell below 20% 5142 | -6/Factory | Destroyed by X-72 Disruptor with Arc Projector Last Messages --------------- Slammed into X-72 Disruptor. The unstable cave ceiling collapses. Slug penetrates Earth. Imp. Deuterium Engine destroyed. Slug penetrates Earth. The unstable cave ceiling collapses. 26 Matter crushed. Slammed into X-72 Disruptor. K-01 Serf collects debris. Slammed into X-72 Disruptor. Destabilizing: System corrupted (+1). K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer lays Concrete. Slammed into X-72 Disruptor. U-05 Engineer builds a Wall. Slammed into X-72 Disruptor. K-01 Serf collects debris. Slammed into X-72 Disruptor. 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Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Enh. Flamer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed GatlingDeliveryRedirector Manual? 0 Play Time 01:19:57 Cumulative 22.7 hours Start 2024.04.09 @ 19:56:05 End 2024.04.09 @ 22:04:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ecc3a0ef-4b64-409d-a173-b381190f082c