Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 22:16:40 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (3902) 3902 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (341) 341 TOTAL SCORE: 8293 Bonus ------- High Alert Combat Kills 41 Met Data Miner 300 Cogmind --------- Core Integrity 494/700 Matter 299/300 Energy 72/100 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Cooling System (fused) High-capacity Storage Unit Seismic Detector Advanced Targeting Computer > --- WEAPON (3) ------- Beam Rifle Heavy Laser > --- INVENTORY (20) --- Improved Deuterium Engine Cooling System Cooling System Large Storage Unit Large Battery (200) Improved Medium Armor Plating Improved Assault Rifle Improved Assault Rifle EMP Blaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Improved Medium Laser Heavy Laser Cooled Pulse Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Carbon-fiber Leg Cooling System Cooling System High-capacity Storage Unit Large Battery Improved Medium Armor Plating Beam Rifle Spread Laser Heavy Laser Improved Assault Rifle Improved Assault Rifle EMP Blaster Advanced EMP Blaster [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . 1 . . . . Utility 2 | . . . 1 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 103 | 8 13 38 24 13 1 4 1 1 Power 19 | 1 4 8 4 1 . 1 . . Engine 17 | 1 4 8 2 1 . 1 . . Core 2 | . . . 2 . . . . . Reactor . | . . . . . . . . . Propulsion 38 | 2 6 10 11 7 . 1 1 . Treads . | . . . . . . . . . Leg 38 | 2 6 10 11 7 . 1 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 2 1 7 3 2 . . . . Device 8 | 1 . 6 . 1 . . . . Storage 5 | 1 1 1 1 1 . . . . Processor 2 | . . . 2 . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 31 | 3 2 13 6 3 1 2 . 1 Energy Gun 23 | 2 1 9 5 3 1 1 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 1 4 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 . . Parts Lost 21 | . . 5 3 1 1 3 . 8 Power 4 | . . 1 1 . . 1 . 1 Propulsion 10 | . . 3 2 1 . 1 . 3 Utility 1 | . . 1 . . . . . . Weapon 6 | . . . . . 1 1 . 4 Highest Loss Streak 3 | . . 1 2 1 1 2 . 3 To Critical Strikes 2 | . . . . . . . . 2 Average Backups 12 | . 8 12 14 14 14 12 12 10 Power 1 | . 1 2 1 1 2 1 1 1 Propulsion 1 | . . . 3 2 1 . 1 . Utility 3 | . 1 3 4 4 5 5 5 5 Weapon 5 | . 3 5 5 6 6 5 5 4 Tool/Special . | . . . . . . . . . Unused Backups 13 | . 1 4 1 3 . 1 . 3 Power 3 | . 1 . . 1 . . . 1 Propulsion . | . . . . . . . . . Utility 6 | . . 1 1 2 . . . 2 Weapon 4 | . . 3 . . . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 92 98 99 99 99 100 94 Engine 8 | . 14 10 3 7 7 6 7 7 Core 1 | . . . 5 . . . . . Leg 35 | . 28 37 35 37 38 37 38 33 Device 12 | . 14 10 9 14 15 15 15 15 Storage 9 | . 14 11 9 7 7 7 7 7 Processor 4 | . . . 8 7 7 7 7 7 Energy Gun 19 | . 14 17 18 22 22 22 23 21 Ballistic Gun 5 | . 14 4 8 . . . . . Peak Build Rating 49 | 7 10 17 28 49 49 48 47 48 Average Rating 23 | 6 9 13 24 33 48 46 46 41 On Entrance 27 | . 7 10 16 27 49 48 47 46 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 14 22 35 38 44 44 45 44 63 Greatest Support 94 | 20 20 43 55 94 94 94 94 91 Greatest Overweight (x) 1 | 1 1 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 20 15 15 15 20 Average Capacity 13 | 7 9 12 15 15 15 15 15 16 Most Carried 15 | 1 10 15 15 15 15 14 12 13 Average Carried 12 | . 8 12 14 14 14 12 12 10 Final Capacity 20 | 8 10 15 15 15 15 15 15 20 Final Carried 15 | 1 10 15 15 15 14 12 12 9 Class Distribution -------------------- 37% | Scavenger-Mutant 31% | Scavenger-Gunner 19% | Gunner 11% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1989 | 343 322 535 402 195 12 100 . 80 Remotely . | . . . . . . . . . Salvage Created 4879 | 302 585 1505 1126 569 164 365 . 263 Parts 258 | 26 33 91 51 17 11 12 . 17 Haulers Intercepted 3 | . . 2 1 . . . . . Recyclers Shooed 3 | . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 40 | . . . . . 11 12 . 17 Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 99 | . 16 30 19 12 7 8 . 7 Guns 92 | . 16 29 18 10 7 6 . 6 AOE 2 | . . . . . . 2 . . Classes Destroyed 13 | 3 3 3 2 2 . . . . Worker 2 | 2 . . . . . . . . Tunneler 8 | 7 . 1 . . . . . . Hauler 3 | . . 2 1 . . . . . Recycler 9 | 1 1 5 2 . . . . . Operator 1 | . . . . 1 . . . . Watcher 8 | . 1 3 4 . . . . . Swarmer 32 | . 6 10 . 3 7 2 . 4 Grunt 43 | . 10 10 13 5 . 3 . 2 Brawler 2 | . . . 1 . . . . 1 Duelist 3 | . . 1 . . . 2 . . Sentry 15 | . . 9 4 1 . 1 . . Hunter 1 | . . . 1 . . . . . Programmer 3 | . . . . 3 . . . . Best Kill Streak 6 | 2 6 5 6 3 4 4 . 4 Combat Bots Only 5 | . 5 4 4 3 4 4 . 4 Max Kills in Single Turn 2 | 1 2 1 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 518 | . 65 151 64 54 40 69 . 75 Missed 153 | . 13 41 14 19 10 30 . 26 Hits 365 | . 52 110 50 35 30 39 . 49 Melee 7 | . . 1 2 . . 1 . 3 Projectile 358 | . 52 109 48 35 30 38 . 46 AOE 1 | . . 1 . . . . . . Critical Strikes 13 | . 3 4 2 . . 1 . 3 Damage Taken 4897 | . 619 1393 800 505 461 434 . 685 Core 782 | . 184 269 123 29 50 59 . 68 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 58 | 100 26 32 77 . . . . . Volleys Fired 298 | 21 47 96 54 34 10 15 . 21 Largest 3 | 2 2 2 3 3 3 3 . 3 Hottest 194 | 60 79 130 153 145 154 154 . 194 Shots Fired 710 | 42 94 192 162 96 29 45 . 50 Gun 705 | 42 94 192 162 96 29 40 . 50 Cannon . | . . . . . . . . . Launcher 5 | . . . . . . 5 . . Special . | . . . . . . . . . Kinetic 144 | 21 47 22 54 . . . . . Thermal 561 | 21 47 170 108 96 29 40 . 50 Explosive . | . . . . . . . . . Electromagnetic 5 | . . . . . . 5 . . Robot Hit Streak 31 | 9 8 15 23 14 17 10 . 31 Robot Miss Streak 5 | 2 4 4 5 2 3 3 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 1 2 3 . 3 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . 1 Shots Hit Robots 514 | 30 62 135 123 72 17 32 . 43 Core Hits 324 | 11 29 87 107 25 18 34 . 13 Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 16 | . 2 5 2 6 . . . 1 Burn 14 | . 2 4 1 6 . . . 1 Destroy 2 | . . 1 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8392 | 349 897 2029 1987 1311 291 776 . 752 Guns 8083 | 349 896 2002 1978 1310 291 505 . 752 Cannons . | . . . . . . . . . Explosions 271 | . . . . . . 271 . . Melee . | . . . . . . . . . Ramming 38 | . 1 27 9 1 . . . . Kinetic 1377 | 163 495 156 563 . . . . . Thermal 6751 | 186 401 1846 1415 1310 291 550 . 752 Explosive . | . . . . . . . . . Electromagnetic 226 | . . . . . . 226 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 . . . . . . 5 Average Corruption 1 | . 1 . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . 8 . . . . . . 6 Message Errors 3 | . 3 . . . . . . . Matter Fused 4 | . 2 . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 Parts Fused 2 | . 1 . . . . . . 1 Data Loss (minor) 2 | . 1 . . . . . . 1 Data Loss (major) 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . 23 . . Shots 2 | . . . . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed 9 | . 3 3 2 1 . . . . Kicked 9 | . 3 3 2 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 189 | . 189 36 102 12 . 18 . 162 Average Temperature 34 | . 48 13 27 4 . 12 . 56 Received Heat Transfer 1473 | . 321 447 369 117 . 99 . 120 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . 1 1 2 . . . 1 Combat Hostiles 5 | . . 1 1 2 . . . 1 Parts Melted 26 | . 2 11 3 9 . . . 1 Heat Transferred 14775 | 425 1150 4328 2602 3108 551 931 . 1680 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Maximum Alert Level 2 | . . 2 1 . . . . . Low Security (%) 67 | 100 100 55 16 100 . . . . Level 1 27 | . . 31 83 . . . . . Level 2 4 | . . 13 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 473 | 10 162 473 304 140 . . . . Initial 194 | . . 37 194 115 . . . . Average 130 | 1 63 190 226 38 . . . . Influence Increases 3026 | 50 454 1022 588 332 160 185 . 235 Destroy 0b10 Robot/C 1980 | . 320 600 380 240 140 160 . 140 Destroy 0b10 Robot/NC 155 | 50 10 55 35 5 . . . . Destroy Leader 462 | . 82 160 110 60 20 10 . 20 Successful Hack 61 | . 27 22 . 12 . . . . Disable Machine 45 | . . 15 30 . . . . . Destroy Structure 8 | . . 5 3 . . . . . Lose Combat Pursuer 315 | . 15 165 30 15 . 15 . 75 Influence Decreases 3011 | 50 364 651 795 549 127 174 81 220 Entered New Map 569 | . . 53 267 139 15 14 81 . Time Decay 2272 | 50 364 548 498 400 112 160 . 140 Lost Part 170 | . . 50 30 10 . . . 80 Squads Dispatched 11 | . 5 1 2 3 . . . . Investigation 2 | . 2 . . . . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 6 | . 3 1 2 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 9 | . 3 5 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 25 52 27 19 7 10 . 12 Peak Tracking Total 6 | . 6 6 4 3 4 4 . 4 Tactical Retreats 18 | . 1 9 2 1 . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 4 | . 3 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 3 | . . 1 2 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 14 | . 4 5 . 1 . . 4 . Terminals 9 | . 4 5 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 9 6 . 3 . . 31 . Successful 41 | . 4 5 . 1 . . 31 . Failed 8 | . 5 1 . 2 . . . . Catastrophic 2 | . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 6 6 . . . . . . Terminals 15 | . 9 6 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 1 . . . . . 31 . Record 11 | . . . . . . . 11 . Part Schematic 13 | . . . . . . . 13 . Robot Schematic 4 | . . . . . . . 4 . Prototype ID Bank 4 | . 1 . . . . . 3 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 3 5 . . . . . . Terminals 8 | . 3 5 . . . . . . Skim 8 | . 3 5 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 3 2 . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 4243 | 205 1243 49 . 1368 246 708 102 322 Seismic 4243 | 205 1243 49 . 1368 246 708 102 322 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 7786 | 305 1243 2112 1330 1418 246 708 102 322 Spaces Moved 4610 | 176 625 1169 820 891 156 504 82 187 Core 1 | 1 . . . . . . . . Treads . | . . . . . . . . . Legs 4609 | 175 625 1169 820 891 156 504 82 187 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 124 124 124 120 Average Speed 130 | 122 162 129 123 124 124 124 124 122 Slowest Speed 190 | 190 190 190 190 190 124 125 124 124 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 7 86 94 60 25 31 64 69 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 3 . . . . 1 . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . 1 . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 1 | . . . . . . 1 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 5776 | 219 764 1581 1026 1133 186 550 82 235 Wait 630 | 12 56 229 103 167 20 23 . 20 Move 4602 | 175 624 1168 819 890 155 503 81 187 Hop . | . . . . . . . . . Pick Up 29 | 2 8 8 4 6 . 1 . . Fast Attach 14 | 7 . 6 . . . 1 . . Attach 19 | . . 3 5 3 1 3 . 4 Detach . | . . . . . . . . . Swap 100 | 1 14 39 21 17 . 4 1 3 Drop 75 | 1 12 29 18 15 . . . . Fire 298 | 21 47 96 54 34 10 15 . 21 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 9 | . 3 3 2 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 306 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 6) 633 | -10/Materials | Discovered new exit (range 9) 638 | -10/Materials | Discovered new exit (range 16) 806 | -10/Materials | Derelicts attacked the area 845 | -10/Materials | Discovered new exit (range 5) 978 | -10/Materials | Core integrity fell below 50% 1041 | -10/Materials | Build established: Scavenger-Mutant 1088 | -10/Materials | Discovered new exit (range 15) 1549 | -10/Materials | Entered another Materials area 1549 | -9/Materials | Evolved 2 slots: Propulsion x2 2095 | -9/Materials | Discovered new exit (range 16) 2574 | -9/Materials | Discovered new exit (range 6) 2577 | -9/Materials | Learned location of Zion (-6) 2670 | -9/Materials | Loaded intel: 16 trap records 2703 | -9/Materials | Learned Storage stockpile data 2737 | -9/Materials | Identified exit to Materials 3122 | -9/Materials | Core integrity fell below 50% 3661 | -9/Materials | Entered another Materials area 3661 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4008 | -8/Materials | Build established: Scavenger-Gunner 4172 | -8/Materials | Discovered new exit (range 10) 4671 | -8/Materials | Discovered new exit (range 5) 4991 | -8/Materials | Entered Factory 4991 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6239 | -7/Factory | Discovered new exit (range 9) 6365 | -7/Factory | Discovered new exit (range 11) 6409 | -7/Factory | Entered Lower Caves 6510 | -7/Lower Caves | Build established: Gunner 6639 | -7/Lower Caves | Discovered new exit (range 13) 6655 | -7/Lower Caves | Entered another Lower Caves area 6677 | -7/Lower Caves | Learned Factory stockpile data 6962 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7043 | -7/Lower Caves | Identified exit to Data Miner 7363 | -7/Lower Caves | Entered Data Miner 7363 | -7/Data Miner | Discovered new exit (range 6) 7387 | -7/Data Miner | Met Data Miner 7424 | -7/Data Miner | Learned location of Section 7 (-2) 7424 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7435 | -7/Data Miner | Received God Mode back door access code from Data Miner 7465 | -7/Data Miner | Entered Proximity Caves 7574 | -6/Proximity Caves | Learned location of 1 exit from Factory 7685 | -6/Proximity Caves | Lost 3 parts (2n1w) 7724 | -6/Proximity Caves | Learned Factory interactive machine intel 7775 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7787 | -6/Proximity Caves | Self-destructed Last Messages --------------- fused. 07707_ Adv. Heat Sink fries itself beyond repair. 07708_ Carbon-fiber Leg fries itself beyond repair. 07708_ Acquired 20 matter. 07724_ System corrupted: Energy discharge (-81). 07724_ Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. 07751_ System corrupted: Matter fused (-10). 07769_ System corrupted: Matter fused (-6). 07775_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 07778_ Spread Laser destroyed. 07778_ Imp. Carbon-fiber Leg destroyed. 07781_ Imp. Deuterium Engine destroyed. 07782_ Y-54 Guardian heat damages Flak Gun. 07785_ Y-54 Guardian heat short circuits Flak Gun. 07787_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????## ##????????????????????? | | ???????????????????????## ####?????????????????? | | ???????????????????????# ##????????######### | | ???????????????????????# #??????### | | ???????????????????????# #?????## | | ???????????????????????# #??????# #### | | ????????????????????????# #???????# ##??## | | ????????????????????##### ###?????## ####??# | | ?????????? #### #??????# #### #?? | | ?????????? ##?????# #?# ## | | ?????????? ####### #?# | | ?????????? ##Y #### | | ?????????? ??#@ #?## | | ???????? ??## ???# ### #??## | | ???????? ???## ?????# ##?# ####???# | | ???????# ????### ??????####?## ### #??????# | | ???????# ??????##?????????## ?####?# #??????# | | ???????# ????????????????## #?????## ##???## | | ???????# ???????????????## ??????## ##??# | | ???????# ??????????###### ??????### #??## | | ???????# ###???????# ????######%##??## % | | ???????# #???????# #?# #?### ###%##### | | ???????? #???????# #????# ## | | ????????# #???????# #?????# | | ????????# #???????# ####??#### ## ###### | | ????????# ######### # ##????# #######????## | | ###?????# % ###### ###?##???#### | | # ###???#= ## ##?## | | ##??# ########## ### | | ####%## ### ######### ### | | ##???????## #### | | % ##### #?????????#### ##?# | | #### ##???### #????????????####?# ## | | ???## ##??????####???????????????? #?## | | ????########??????????????????????????## #???# | | ???????????????????????????????????????#### ????## | | ??????????????????????????????????????????#??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Lance | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JunkSmartMembrane Manual? 0 Play Time 00:41:56 Cumulative 153.8 hours Start 2025.10.10 @ 21:08:49 End 2025.10.10 @ 22:16:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 269 Rogue 267 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c6b4ef0-2301-4ffe-9c95-339318caebd4