Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 17:20:32 Player: potator Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (137) 685 Value Destroyed (5172) 5172 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 9341 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 0/850 Matter 6/300 Energy 11/100 System Corruption 4% Temperature Cool (18) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Targeting Computer Core Analyzer Armor Integrity Analyzer Force Field > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Targeting Computer Advanced Targeting Computer Target Analyzer Core Analyzer Core Analyzer Armor Integrity Analyzer Improved Reaction Control System > --- WEAPON ----------- Heavy Ion Cannon Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Target Analyzer Advanced ECM Suite Phase Shifter Component Analysis Suite Heavy Missile Launcher [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Core Analyzer Device Improved Sensor Array Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Weapon Minigun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 5 | . . 2 1 . 1 1 Weapon 1 | . . . 1 . . . Parts Attached 140 | 5 14 8 28 8 50 27 Power 30 | 1 3 2 5 3 8 8 Engine 20 | 1 3 2 3 1 4 6 Core 10 | . . . 2 2 4 2 Reactor . | . . . . . . . Propulsion 23 | 2 3 2 8 . 6 2 Treads 6 | . . . 6 . . . Leg 16 | 2 3 2 1 . 6 2 Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 39 | . 4 3 7 . 14 11 Device 28 | . 3 1 5 . 9 10 Storage 1 | . 1 . . . . . Processor 9 | . . 1 2 . 5 1 Hackware 1 | . . 1 . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 48 | 2 4 1 8 5 22 6 Energy Gun 4 | . . . 1 . 1 2 Energy Cannon 10 | . . . 1 . 9 . Ballistic Gun 25 | 2 2 1 6 4 8 2 Ballistic Cannon 4 | . 2 . . . 2 . Launcher 4 | . . . . 1 1 2 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 Parts Lost 57 | . . . 15 1 16 25 Power 10 | . . . 1 1 2 6 Propulsion 7 | . . . 3 . 1 3 Utility 20 | . . . 4 . 7 9 Weapon 20 | . . . 7 . 6 7 Highest Loss Streak 16 | . . . 11 1 6 16 To Critical Strikes 2 | . . . 1 . . 1 Average Slot Usage (%) 92 | . 99 100 90 88 92 90 Engine 8 | . 14 11 6 . 7 9 Core 2 | . . . 2 7 5 . Leg 13 | . 28 22 6 . 9 17 Wheel 1 | . . . . 9 2 . Device 13 | . 13 16 15 18 12 11 Storage 3 | . 13 11 5 . . . Processor 24 | . . 11 15 27 30 33 Hackware 1 | . . 5 4 . . . Energy Cannon 4 | . . . 1 . 6 5 Ballistic Gun 12 | . 16 11 18 25 13 4 Ballistic Cannon 4 | . 11 11 3 . . 5 Peak Build Rating 59 | 5 9 13 35 36 48 59 Average Rating 35 | 3 8 11 20 34 41 51 On Entrance 19 | . 5 8 13 34 34 44 Naked Turns . | . . . . . . . Heaviest Build 44 | 6 17 20 27 20 44 42 Greatest Support 54 | 20 20 20 43 28 38 54 Greatest Overweight (x) 7 | . . . 1 . 7 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 5 5 5 Average Capacity 5 | 5 7 8 6 5 5 5 Most Carried 8 | 4 8 8 8 5 5 5 Average Carried 4 | 1 6 6 5 4 4 4 Final Capacity 8 | 5 8 8 5 5 5 5 Final Carried 7 | 2 7 7 4 4 5 . Class Distribution -------------------- 33% | Gunner 30% | Mutant 28% | Scavenger-Gunner 4% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 3381 | 155 425 445 578 492 797 489 Remotely . | . . . . . . . Salvage Created 5071 | . 582 370 979 943 1417 780 Parts 326 | . 51 35 48 49 97 46 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 108 | . 21 11 20 17 23 16 Guns 59 | . 8 6 15 16 11 3 Cannons 41 | . 13 5 5 . 12 6 AOE 8 | . . . . 1 . 7 Classes Destroyed 13 | . 4 1 2 3 3 . Worker 5 | . . . 1 1 3 . Builder 4 | . . . . 1 3 . Recycler 3 | . . . . 1 2 . Operator 4 | . 1 1 . . . 2 Watcher 13 | . 3 3 . 1 3 3 Swarmer 19 | . 9 3 3 2 1 1 Grunt 52 | . 12 5 10 12 6 7 Brawler 2 | . . . . 1 . 1 Duelist 4 | . . . . . 3 1 Sentry 13 | . . 3 5 2 2 1 Specialist 2 | . . . 2 . . . Hunter 5 | . . . . . 5 . Programmer 11 | . . . . . 6 5 Best Kill Streak 10 | . 3 4 6 10 7 4 Combat Bots Only 5 | . 3 4 5 5 3 4 Max Kills in Single Turn 4 | . 1 1 1 2 4 3 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . . . 1 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 938 | . 84 51 203 39 255 306 Missed 322 | . 26 17 49 8 92 130 Damage Taken 9326 | . 554 419 2424 406 2486 3037 Core 1981 | . 160 59 481 41 390 850 Absorbed by Shields 170 | . . . . . 147 23 Regen/Repaired (Parts) 133 | . 46 . . 87 . . Core Remaining (%) 54 | 100 36 85 . 5 44 . Volleys Fired 305 | . 57 36 63 36 70 43 Largest 3 | . 2 2 3 3 3 3 Hottest 209 | . 59 59 167 75 209 152 Shots Fired 728 | . 114 72 142 101 204 95 Gun 474 | . 66 36 110 99 132 31 Cannon 243 | . 48 36 32 . 67 60 Launcher 10 | . . . . 2 4 4 Special 1 | . . . . . 1 . Kinetic 565 | . 114 72 91 99 134 55 Thermal 128 | . . . 51 . 41 36 Explosive 10 | . . . . 2 4 4 Electromagnetic 24 | . . . . . 24 . Robot Hit Streak 19 | . 8 9 19 16 14 13 Robot Miss Streak 7 | . 7 4 3 3 3 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 1 4 1 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 427 | . 52 45 105 61 112 52 Core Hits 228 | . 35 20 40 37 61 35 Critical Kills 3 | . . . . . 2 1 Critical Parts Destroyed 4 | . 2 . 1 . . 1 Critical Strikes 13 | . 4 3 1 . 3 2 Destroy 7 | . 2 . 1 . 2 2 Blast 6 | . 2 3 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10672 | . 846 768 1855 1257 3209 2737 Guns 4707 | . 398 322 1232 1053 1345 357 Cannons 3665 | . 448 446 623 . 1168 980 Explosions 2300 | . . . . 204 696 1400 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5748 | . 846 768 1030 1053 1401 650 Thermal 2932 | . . . 825 . 661 1446 Explosive 1442 | . . . . 204 597 641 Electromagnetic 550 | . . . . . 550 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 5 . . . 3 5 Average Corruption 2 | . 4 . . . 1 3 Corruption Purged 8 | . . . . . 3 5 Corruption Blocked . | . . . . . . . Effects 47 | . 9 . . . 10 28 Message Errors 10 | . 3 . . . 2 5 Matter Fused 11 | . 2 . . . 2 7 Heat Flow Errors 4 | . 1 . . . . 3 Energy Discharges 8 | . 1 . . . . 7 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 6 | . 2 . . . 1 3 Data Loss (major) 3 | . . . . . 2 1 Misfires 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 404 | . . 4 8 . 180 212 Projectiles 41 | . . 4 8 . . 29 Explosions 363 | . . . . . 180 183 Melee . | . . . . . . . Knockbacks 11 | . 3 5 . . . 3 Impact . | . . . . . . . Kinetic 10 | . 3 4 . . . 3 Secondary 1 | . . 1 . . . . Self-Inflicted Damage 701 | . . . . . 431 270 Shots 10 | . . . . . 6 4 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 484 | . 244 42 484 96 440 276 Average Temperature 97 | . 55 19 145 25 112 81 Received Heat Transfer 2971 | . 174 177 1089 207 448 876 Effects 18 | . . . 13 . 5 . Shutdowns 6 | . . . 3 . 3 . Energy Bleed 2 | . . . 2 . . . Interference 2 | . . . 1 . 1 . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Damage (major) 6 | . . . 5 . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 1 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 2 . . 3 Heat Transferred 3536 | . . . 1332 . 827 1377 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Peak Influence 605 | . 434 463 375 380 605 327 Initial 287 | . . 161 124 22 172 287 Average 254 | . 249 257 196 207 372 129 Maximum Alert Level 2 | . 2 2 1 1 2 1 Low Security (%) 40 | 100 21 11 65 43 12 84 Level 1 47 | . 77 85 34 56 57 15 Level 2 11 | . 1 3 . . 30 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 38 | . 5 3 9 3 12 6 Investigation 20 | . 5 3 4 2 4 2 Extermination 10 | . . . . . 6 4 Reinforcement 4 | . . . 2 1 1 . Assault 1 | . . . . . 1 . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 9 | . 2 1 2 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 166 | . 24 17 22 27 44 32 Peak Tracking Total 8 | . 3 6 6 6 6 8 Tactical Retreats 15 | . 1 3 1 1 7 2 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 13 | . 3 1 2 1 1 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 34 | . 4 2 2 2 18 6 Max in Single Turn 6 | . 1 1 1 1 6 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 41 | . 9 5 5 5 8 9 Terminals 37 | . 8 5 5 4 7 8 Fabricators 2 | . . . . . 1 1 Repair Stations 2 | . 1 . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 128 | . 36 20 18 15 21 18 Successful 73 | . 25 10 9 10 10 9 Failed 55 | . 11 10 9 5 11 9 Catastrophic 7 | . 1 1 . . 3 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 113 | . 31 20 18 10 19 15 Fabricators 5 | . . . . . 2 3 Repair Stations 10 | . 5 . . 5 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 64 | . 21 10 9 7 8 9 Record 3 | . . . 2 . 1 . Robot Analysis 3 | . 3 . . . . . Prototype ID Bank 4 | . 2 1 . . 1 . Open Door 1 | . . . . 1 . . Open DSF 4 | . . . . . 1 3 Branch Access Points 1 | . . 1 . . . . Emergency Access Points 7 | . 2 1 1 . 2 1 Recycling Unit Index 1 | . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . Alert Level 8 | . 3 1 2 2 . . Unreport Threat 2 | . . 1 1 . . . Locate Traps 6 | . 2 . 1 1 . 2 Dispatch Records 4 | . 2 . 1 . . 1 Maintenance Status 1 | . 1 . . . . . Transport Status 2 | . . . . 1 . 1 Investigation Status 1 | . . . . . 1 . Reinforcement Status 1 | . . 1 . . . . Hauler Manifests 4 | . 2 . 1 1 . . Registered Components 2 | . 1 . . . 1 . Zone Layout 8 | . 3 2 . 1 1 1 Fabricator Hacks 2 | . . . . . 2 . Network Status 2 | . . . . . 2 . Repair Station Hacks 7 | . 4 . . 3 . . Scan Component 5 | . 3 . . 2 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 4 | . 1 1 . . . 2 Used 1 | . . . . . . 1 Hacking Detections 33 | . 8 4 5 4 7 5 Full Trace Events 20 | . 7 3 3 2 4 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 64 | . 26 . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 9879 | 59 1134 731 1212 494 3672 2577 Spaces Moved 6358 | 39 674 456 596 312 2366 1915 Core 110 | 12 . . . . 6 92 Treads 313 | . . . 313 . . . Legs 4492 | 27 674 456 243 . 1269 1823 Wheels 1443 | . . . 40 312 1091 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 100 100 100 50 Average Speed 127 | 98 120 120 159 100 130 123 Slowest Speed 400 | 120 120 120 190 100 400 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 3 95 41 56 52 46 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 16 | . . . . . 15 1 Terrain Destroyed 259 | . 4 1 5 33 147 69 Melee . | . . . . . . . Projectile 25 | . 4 1 5 1 5 9 AOE 234 | . . . . 32 142 60 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 7552 | 59 891 567 739 435 2815 2046 Wait 592 | 9 121 59 27 72 274 30 Move 6352 | 38 673 455 595 311 2365 1915 Hop . | . . . . . . . Pick Up 104 | 7 15 5 17 5 34 21 Fast Attach 13 | . . . 7 2 3 1 Attach 63 | 5 3 2 11 3 18 21 Detach 1 | . . . . . 1 . Swap 64 | . 11 6 10 3 29 5 Drop 53 | . 11 4 8 3 21 6 Fire 305 | . 57 36 63 36 70 43 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 9) 770 | -10/Materials | Discovered new exit (range 15) 807 | -10/Materials | Discovered new exit (range 14) 1043 | -10/Materials | Repaired Assault Rifle 1050 | -10/Materials | Core integrity fell below 50% 1194 | -10/Materials | Entered another Materials area 1194 | -9/Materials | Evolved 2 slots: Utility x2 1345 | -9/Materials | Identified exit to Mines 1432 | -9/Materials | Discovered new exit (range 14) 1925 | -9/Materials | Entered another Materials area 1925 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2232 | -8/Materials | Build established: Skirmisher 2493 | -8/Materials | Garrison activated, responded to threat 2657 | -8/Materials | Core integrity fell below 50% 2692 | -8/Materials | Core integrity fell below 20% 2716 | -8/Materials | Lost 11 parts (1p2n4u4w) 2862 | -8/Materials | Discovered new exit (range 4) 2884 | -8/Materials | Met 7R-MNS 2924 | -8/Materials | Discovered new exit (range 9) 3137 | -8/Materials | Entered Storage 3234 | -8/Storage | Met 01-MTF 3411 | -8/Storage | Build established: Gunner 3499 | -8/Storage | Repaired Minigun 3599 | -8/Storage | Discovered new exit (range 5) 3631 | -8/Storage | Entered Factory 3631 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3950 | -7/Factory | Lost 6 parts (1p2u3w) 4983 | -7/Factory | Lost 3 parts (1p1n1u) 5269 | -7/Factory | Build established: Scavenger-Gunner 6305 | -7/Factory | Core integrity fell below 50% 6306 | -7/Factory | Lost 3 parts (1u2w) 6503 | -7/Factory | Discovered new exit (range 8) 6870 | -7/Factory | Discovered new exit (range 9) 6927 | -7/Factory | Build established: Gunner 7231 | -7/Factory | First assault squad dispatched 7303 | -7/Factory | Entered another Factory area 7303 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7333 | -6/Factory | Identified exit to DSF 7595 | -6/Factory | Build established: Mutant 8193 | -6/Factory | Build established: Gunner 8806 | -6/Factory | Build established: Scavenger-Gunner 8898 | -6/Factory | Discovered new exit (range 15) 9780 | -6/Factory | Core integrity fell below 50% 9805 | -6/Factory | Lost 16 parts (2p3n6u5w) 9874 | -6/Factory | Core integrity fell below 20% 9880 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Hvy. Deuterium Engine destroyed. M-28 Smith repairs G-67 Veteran. System corrupted: Matter fused (-6). M-28 Smith repairs Flexi-carbon Leg. Fusion Modulator explodes. [Achievement: Remodeling] Hvy. Missile Launcher destroyed. Destroyed Hvy. Missile Launcher. Hvy. Deuterium Engine destroyed. Destroyed Hvy. Deuterium Engine. Destroyed Hvy. Laser. G-50 Soldier destroyed. Destroyed Flexi-carbon Leg. Destroyed Lgt. Deuterium Engine. Destroyed Wheel. Fusion Modulator explodes. Destroyed Carbon-fiber Leg. G-50 Soldier destroyed. K-01 Serf collects debris. Adv. ECM Suite destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ###########################?###############??????? | | """ """ """ ## ** #;;;;;## #??????? | | """ """ """ ## T ** ; ; #??????? | | """ """ """ ## ; g ; #??????? | | ## ; ; ! #??????? | | ## ; #??????? | | ! ######+;; #??????? | | ######+#########??# #?###### | | #??# [% ### | | #?## @ # # | | #?# % # | | #?# g Y m # | | #?# # g ;;####+###### | | ######+### #?# # ] # | | # ### ## ;; #### # # | | ! # #######??# # # | | # #??????### # | | # #????### # | | # ###### # # | | """" # # # | | """" ## % % # " | | """" ## "" # # " | | % """" ## """ """ """ """ % ####/ ## | | /"""" ## "F """ """ """ | | ! """" + """ """ """ """ | | != # "" | | ########## | | ?????????# | | ?????????# | | ?????????# | | ?????????# ########## | | ##???????# """" """" ########## ###????????? | | #????#### """" """" ########## ###########? | | #????# """" """" # * # # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 36 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 19 Target Analysis 5 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Close Call Dynamic Key Remodeling Challenges ------------ None Game ------ Seed CompositeBehemothMembrane Manual? 0 Play Time 01:58:15 Cumulative 8.4 hours Start 2025.03.15 @ 15:20:48 End 2025.03.15 @ 17:20:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cb2adb02-71ee-47fb-8b47-00792e8663fb