Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 18:56:34

Player: Sasha

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (94)      470
Value Destroyed (2802)     2802
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (634)                634
              TOTAL SCORE: 5986

 Bonus
-------
High Alert Combat Kills    574
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/550
Matter                     104/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
           Heat Sink
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Gauss Rifle
>          --- INVENTORY (5) ----
     Light Deuterium Engine

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
       Micro Nuclear Core
>            --- PROPULSION -------
     Armored Huge Wheel
>            --- UTILITY ----------
    Advanced Targeting Computer
    Advanced Targeting Computer
    Advanced Targeting Computer
    Improved Utility Shielding
    Improved Weapon Shielding
>            --- WEAPON -----------
             Gauss Rifle
             Gauss Rifle
>            --- INVENTORY --------
       Light Deuterium Engine
       Light Nuclear Core
       Light Treads
    Improved Heat Sink
    Enhanced Autogun
[Rating: 38]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Advanced Targeting Computer
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             83   | 7   4   1   13  1   57  
  Power                    16   | 1   1   1   3   .   10  
    Engine                 13   | 1   1   1   3   .   7   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   2   .   9   
    Treads                 11   | 2   .   .   2   .   7   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  28   | 1   2   .   6   .   19  
    Device                 11   | .   .   .   4   .   7   
    Storage                2    | 1   .   .   .   .   1   
    Processor              6    | .   1   .   .   .   5   
    Hackware               1    | .   .   .   1   .   .   
    Protection             8    | .   1   .   1   .   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 3   1   .   2   1   19  
    Energy Gun             2    | 1   .   .   .   .   1   
    Energy Cannon          4    | .   .   .   .   .   4   
    Ballistic Gun          12   | 2   .   .   2   .   8   
    Ballistic Cannon       4    | .   1   .   .   .   3   
    Launcher               4    | .   .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   
Parts Lost                 24   | .   .   .   .   .   24  
  Power                    6    | .   .   .   .   .   6   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  9    | .   .   .   .   .   9   
  Weapon                   5    | .   .   .   .   .   5   
  Highest Loss Streak      8    | .   .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   94  100 97  100 91  
  Engine                   11   | .   14  14  11  11  10  
  Core                     2    | .   .   .   .   .   4   
  Treads                   18   | .   28  28  22  22  14  
  Device                   9    | .   .   .   20  22  5   
  Storage                  3    | .   14  14  2   .   .   
  Processor                12   | .   6   .   .   .   21  
  Hackware                 1    | .   .   .   6   .   .   
  Protection               13   | .   1   14  13  22  14  
  Energy Gun               3    | .   14  14  4   .   .   
  Energy Cannon            1    | .   .   .   .   .   3   
  Ballistic Gun            10   | .   12  .   16  18  7   
  Ballistic Cannon         2    | .   1   14  1   .   2   
  Launcher                 2    | .   .   .   .   3   4   
Peak Build Rating          38   | 6   7   7   19  19  38  
  Average Rating           20   | 4   6   7   15  18  27  
  On Entrance              9    | .   6   7   7   18  19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 12  16  16  18  20  39  
  Greatest Support         44   | 40  40  40  44  44  44  
  Greatest Overweight (x)  8    | 2   .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   
  Average Capacity         5    | 7   8   8   5   5   5   
  Most Carried             5    | 3   4   5   5   5   5   
  Average Carried          3    | 1   2   4   4   4   3   
  Final Capacity           8    | 8   8   8   5   5   5   
  Final Carried            5    | 2   4   5   4   5   1   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           1663 | 247  43   17   288  32   1036 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3053 | .    230  75   574  .    2174 
  Parts                    199  | .    13   12   52   .    122  
Haulers Intercepted        3    | .    1    .    .    .    2    
Recyclers Shooed           3    | .    .    .    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  72   | .   2   3   16  .   51  
  Guns                     27   | .   1   3   16  .   7   
  Cannons                  19   | .   .   .   .   .   19  
  AOE                      24   | .   1   .   .   .   23  
Classes Destroyed          13   | .   4   2   2   .   5   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  6    | .   .   1   2   .   3   
  Hauler                   3    | .   1   .   .   .   2   
  Recycler                 3    | .   1   .   .   .   2   
  Mechanic                 3    | .   .   .   .   .   3   
  Operator                 2    | .   .   .   1   .   1   
  Watcher                  4    | .   1   .   .   .   3   
  Swarmer                  22   | .   .   3   8   .   11  
  Grunt                    31   | .   2   .   5   .   24  
  Brawler                  6    | .   .   .   .   .   6   
  Duelist                  5    | .   .   .   .   .   5   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   7    | .   .   .   3   .   4   
Best Kill Streak           9    | .   4   3   6   .   9   
  Combat Bots Only         8    | .   2   3   5   .   8   
Max Kills in Single Turn   4    | .   3   1   2   .   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        357  | .    12   7    65   .    273  
  Missed                   115  | .    3    3    25   .    84   
Damage Taken               3869 | .    121  32   307  .    3409 
  Core                     595  | .    27   6    11   .    551  
  Absorbed by Shields      273  | .    .    .    102  .    171  
  Redirected to Shielding  75   | .    .    1    2    .    72   
  Regen/Repaired (Parts)   18   | .    .    .    18   .    .    
Core Remaining (%)         94   | 100  .    86   .    97   .    
Volleys Fired              195  | .    11   6    38   .    140  
  Largest                  2    | .    1    1    2    .    2    
  Hottest                  107  | .    40   40   60   .    107  
Shots Fired                288  | .    11   6    72   .    199  
  Gun                      166  | .    11   6    72   .    77   
  Cannon                   101  | .    .    .    .    .    101  
  Launcher                 21   | .    .    .    .    .    21   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  170  | .    .    .    58   .    112  
  Thermal                  25   | .    .    .    .    .    25   
  Explosive                21   | .    .    .    .    .    21   
  Electromagnetic          72   | .    11   6    14   .    41   
  Robot Hit Streak         36   | .    2    6    7    .    36   
  Robot Miss Streak        4    | .    3    .    4    .    2    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        5    | .    .    .    4    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           199  | .    5    6    39   .    149  
  Core Hits                150  | .    7    4    26   1    112  
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    .    2    
    Blast                  2    | .    .    .    .    .    2    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6650 | .    202  67   618  3    5760 
  Guns                     1872 | .    90   67   552  .    1163 
  Cannons                  2028 | .    .    .    .    .    2028 
  Explosions               2721 | .    111  .    60   .    2550 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  29   | .    1    .    6    3    19   
  Kinetic                  2343 | .    .    .    468  .    1875 
  Thermal                  797  | .    111  .    60   .    626  
  Explosive                2377 | .    .    .    .    .    2377 
  Electromagnetic          1104 | .    90   67   84   .    863  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    11   
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  40   | .    .    .    .    .    40   
    Message Errors         8    | .    .    .    .    .    8    
    Matter Fused           11   | .    .    .    .    .    11   
    Heat Flow Errors       6    | .    .    .    .    .    6    
    Energy Discharges      3    | .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      6    | .    .    .    .    .    6    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            132  | .    .    .    14   .    118  
  Projectiles              36   | .    .    .    .    .    36   
  Explosions               96   | .    .    .    14   .    82   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      301  | .    .    .    .    .    301  
  Shots                    8    | .    .    .    .    .    8    
  Rammed                   7    | .    1    .    1    2    3    
Targets Rammed             7    | .    1    .    1    2    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        444  | .    51   .    13   .    444  
  Average Temperature      129  | .    34   .    9    .    133  
  Received Heat Transfer   1308 | .    84   .    66   .    1158 
  Effects                  16   | .    .    .    .    .    16   
    Shutdowns              5    | .    .    .    .    .    5    
    Energy Bleed           3    | .    .    .    .    .    3    
    Interference           6    | .    .    .    .    .    6    
    Short Circuit          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         1140 | .    50   .    100  .    990  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    1    .    2    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             916  | .   127 124 401 156 916 
  Initial                  156  | .   .   49  48  156 60  
  Average                  397  | .   66  119 184 156 656 
Maximum Alert Level        3    | .   .   .   2   .   3   
  Low Security (%)         41   | 100 100 100 42  100 4   
  Level 1                  11   | .   .   .   52  .   2   
  Level 2                  21   | .   .   .   5   .   39  
  Level 3                  26   | .   .   .   .   .   52  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   
Squads Dispatched          12   | .   1   .   2   .   9   
  Investigation            5    | .   1   .   1   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   1   
  Assault                  5    | .   .   .   .   .   5   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           9    | .   .   .   3   .   6   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              111  | .   5   2   29  .   75  
  Peak Tracking Total      8    | .   2   2   8   .   6   
  Tactical Retreats        5    | .   .   .   3   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            2    | .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          6    | .   .   .   .   .   6   
  Max in Single Turn       2    | .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          15   | .   3   .   3   .   9   
  Terminals                12   | .   2   .   2   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                45   | .   9   .   8   .   28  
  Successful               25   | .   7   .   3   .   15  
  Failed                   20   | .   2   .   5   .   13  
    Catastrophic           4    | .   1   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   20   | .   3   .   2   .   15  
  Terminals                39   | .   7   .   6   .   26  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             15   | .   4   .   1   .   10  
  Record                   1    | .   1   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              4    | .   .   .   .   .   4   
  Unreport Threat          3    | .   .   .   .   .   3   
  Dispatch Records         1    | .   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   .   .   5   
  Terminals                6    | .   1   .   .   .   5   
    Track                  1    | .   .   .   .   .   1   
    Botnet                 5    | .   1   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   3   .   7   
  Full Trace Events        5    | .   1   .   1   .   3   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     32   | .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          76   | .   76  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               3    | .   .   2   .   1   .   
  Largest Group            2    | .   .   2   2   1   1   
  Highest-Rated Group      39   | .   .   39  39  31  31  
  Highest-Rated Ally       31   | .   .   31  31  31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   6   .   16  
  Total Damage             413  | .   .   .   42  .   371 
  Kills                    3    | .   .   .   1   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               3302 | 88   328  282  614  323  1667 
Spaces Moved               1718 | 51   185  166  285  219  812  
  Core                     14   | 8    .    .    .    .    6    
  Treads                   1547 | 43   185  166  285  219  649  
  Legs                     1    | .    .    .    .    .    1    
  Wheels                   156  | .    .    .    .    .    156  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  145  145  100  
  Average Speed            149  | 148  160  160  150  145  146  
  Slowest Speed            450  | 160  160  160  160  145  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    44   51   29   59   63   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          121  | .    4    .    2    .    115  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      120  | .    4    .    2    .    114  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  
Total                      2161 | 62   206  177  399  224  1093 
  Wait                     49   | .    .    .    40   .    9    
  Move                     1713 | 50   184  165  284  218  812  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  57   | 4    4    3    10   2    34   
  Fast Attach              23   | 4    .    .    2    .    17   
  Attach                   23   | 3    2    .    2    .    16   
  Detach                   2    | 1    .    .    .    .    1    
  Swap                     38   | .    2    1    9    1    25   
  Drop                     53   | .    2    2    13   1    35   
  Fire                     195  | .    11   6    38   .    140  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    6    | .    1    .    1    2    2    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 12)
  417 | -10/Materials | Entered Mines
  459 | -10/Mines     | Discovered new exit (range 6)
  486 | -10/Mines     | Learned Materials interactive machine intel
  678 | -10/Mines     | Discovered new exit (range 13)
  699 | -10/Mines     | Entered Materials
  699 | -9/Materials  | Accompanied by 2 allies
  699 | -9/Materials  | Evolved 2 slots: Utility x2
  700 | -9/Materials  | Loaded intel: 16 interactive machine locations
  704 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1162 | -9/Materials  | Repaired Shield Generator
 1235 | -9/Materials  | Discovered new exit (range 7)
 1313 | -9/Materials  | Entered Mines
 1376 | -9/Mines      | Learned Materials stockpile data
 1510 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1613 | -9/Mines      | Discovered new exit (range 13)
 1628 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1636 | -9/Mines      | Entered Materials
 1636 | -8/Materials  | Accompanied by 1 ally
 1636 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1786 | -8/Materials  | Lost 3 parts (2u1w)
 2036 | -8/Materials  | First assault squad dispatched
 2565 | -8/Materials  | Lost 3 parts (2p1w)
 2837 | -8/Materials  | Lost 3 parts (1n1u1w)
 2846 | -8/Materials  | Destroyed 8 combat bots
 2988 | -8/Materials  | Discovered new exit (range 15)
 3206 | -8/Materials  | System corruption reached 10%
 3243 | -8/Materials  | Lost 3 parts (3u)
 3265 | -8/Materials  | Core integrity fell below 50%
 3271 | -8/Materials  | Sterilization system engaged
 3271 | -8/Materials  | Non-combat units ordered to evacuate
 3300 | -8/Materials  | Core integrity fell below 20%
 3303 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
03271_ ALERT: Persistent threat exposed,
  engaging Materials sterilization system.
03271_ ALERT: All non-combat units evacuate.
03271_ Mic. Nuclear Core destroyed.
03277_ Critical hit (Burn: +37). <x2>
03290_ Penetrated by Slug.
03290_ Lgt. Treads destroyed.
03291_ Acquired 1 matter.
03293_ Slug penetrates Wall.
03295_ Lgt. Treads destroyed.
03295_ Heat Sink destroyed.
03295_ Knocked back.
03297_ Penetrated by Slug.
03297_ Rnf. Ion Engine destroyed.
03297_ Critical hit (Blast).
03298_ Imp. Heat Sink destroyed.
03299_ Knocked back.
03303_ Penetrated by Slug.
03303_ Gauss Rifle destroyed.
03303_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
|         #        #                     + """ """ # |
|         #        #                     #         # |
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|         ?????????????##""#######*=%=/#???????????? |
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|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          22
Energy Capacity            430
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         24
Recoil Reduction           6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line
Quantum Hacking
Significant Disruption
System Compromised
root@

 Challenges 
------------
None

 Game 
------
Seed              AutogunJunkRedistributor
  Manual?         0
Play Time         00:41:10
  Cumulative      6.9 hours
  Start           2025.02.04 @ 18:16:12
  End             2025.02.04 @ 18:56:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           11
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          13
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c881b51e-02f4-4593-9931-010505743158