Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 18:56:34 Player: Sasha Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (2802) 2802 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (634) 634 TOTAL SCORE: 5986 Bonus ------- High Alert Combat Kills 574 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/550 Matter 104/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Heat Sink Advanced Targeting Computer > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (5) ---- Light Deuterium Engine Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding Improved Weapon Shielding > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Improved Heat Sink Enhanced Autogun [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Shield Generator Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 83 | 7 4 1 13 1 57 Power 16 | 1 1 1 3 . 10 Engine 13 | 1 1 1 3 . 7 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 13 | 2 . . 2 . 9 Treads 11 | 2 . . 2 . 7 Leg 1 | . . . . . 1 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 1 2 . 6 . 19 Device 11 | . . . 4 . 7 Storage 2 | 1 . . . . 1 Processor 6 | . 1 . . . 5 Hackware 1 | . . . 1 . . Protection 8 | . 1 . 1 . 6 Artifact . | . . . . . . Weapon 26 | 3 1 . 2 1 19 Energy Gun 2 | 1 . . . . 1 Energy Cannon 4 | . . . . . 4 Ballistic Gun 12 | 2 . . 2 . 8 Ballistic Cannon 4 | . 1 . . . 3 Launcher 4 | . . . . 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 24 | . . . . . 24 Power 6 | . . . . . 6 Propulsion 4 | . . . . . 4 Utility 9 | . . . . . 9 Weapon 5 | . . . . . 5 Highest Loss Streak 8 | . . . . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 94 100 97 100 91 Engine 11 | . 14 14 11 11 10 Core 2 | . . . . . 4 Treads 18 | . 28 28 22 22 14 Device 9 | . . . 20 22 5 Storage 3 | . 14 14 2 . . Processor 12 | . 6 . . . 21 Hackware 1 | . . . 6 . . Protection 13 | . 1 14 13 22 14 Energy Gun 3 | . 14 14 4 . . Energy Cannon 1 | . . . . . 3 Ballistic Gun 10 | . 12 . 16 18 7 Ballistic Cannon 2 | . 1 14 1 . 2 Launcher 2 | . . . . 3 4 Peak Build Rating 38 | 6 7 7 19 19 38 Average Rating 20 | 4 6 7 15 18 27 On Entrance 9 | . 6 7 7 18 19 Naked Turns . | . . . . . . Heaviest Build 39 | 12 16 16 18 20 39 Greatest Support 44 | 40 40 40 44 44 44 Greatest Overweight (x) 8 | 2 . . . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 5 | 7 8 8 5 5 5 Most Carried 5 | 3 4 5 5 5 5 Average Carried 3 | 1 2 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 5 | 2 4 5 4 5 1 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1663 | 247 43 17 288 32 1036 Remotely . | . . . . . . Salvage Created 3053 | . 230 75 574 . 2174 Parts 199 | . 13 12 52 . 122 Haulers Intercepted 3 | . 1 . . . 2 Recyclers Shooed 3 | . . . 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 72 | . 2 3 16 . 51 Guns 27 | . 1 3 16 . 7 Cannons 19 | . . . . . 19 AOE 24 | . 1 . . . 23 Classes Destroyed 13 | . 4 2 2 . 5 Worker 1 | . . . . . 1 Builder 6 | . . 1 2 . 3 Hauler 3 | . 1 . . . 2 Recycler 3 | . 1 . . . 2 Mechanic 3 | . . . . . 3 Operator 2 | . . . 1 . 1 Watcher 4 | . 1 . . . 3 Swarmer 22 | . . 3 8 . 11 Grunt 31 | . 2 . 5 . 24 Brawler 6 | . . . . . 6 Duelist 5 | . . . . . 5 Protector 1 | . . . . . 1 Sentry 7 | . . . 3 . 4 Best Kill Streak 9 | . 4 3 6 . 9 Combat Bots Only 8 | . 2 3 5 . 8 Max Kills in Single Turn 4 | . 3 1 2 . 4 Gunslinging . | . . . . . . Exploded 3 | . 1 . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 357 | . 12 7 65 . 273 Missed 115 | . 3 3 25 . 84 Damage Taken 3869 | . 121 32 307 . 3409 Core 595 | . 27 6 11 . 551 Absorbed by Shields 273 | . . . 102 . 171 Redirected to Shielding 75 | . . 1 2 . 72 Regen/Repaired (Parts) 18 | . . . 18 . . Core Remaining (%) 94 | 100 . 86 . 97 . Volleys Fired 195 | . 11 6 38 . 140 Largest 2 | . 1 1 2 . 2 Hottest 107 | . 40 40 60 . 107 Shots Fired 288 | . 11 6 72 . 199 Gun 166 | . 11 6 72 . 77 Cannon 101 | . . . . . 101 Launcher 21 | . . . . . 21 Special . | . . . . . . Kinetic 170 | . . . 58 . 112 Thermal 25 | . . . . . 25 Explosive 21 | . . . . . 21 Electromagnetic 72 | . 11 6 14 . 41 Robot Hit Streak 36 | . 2 6 7 . 36 Robot Miss Streak 4 | . 3 . 4 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . . 4 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 199 | . 5 6 39 . 149 Core Hits 150 | . 7 4 26 1 112 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . . . 2 Blast 2 | . . . . . 2 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6650 | . 202 67 618 3 5760 Guns 1872 | . 90 67 552 . 1163 Cannons 2028 | . . . . . 2028 Explosions 2721 | . 111 . 60 . 2550 Melee . | . . . . . . Ramming 29 | . 1 . 6 3 19 Kinetic 2343 | . . . 468 . 1875 Thermal 797 | . 111 . 60 . 626 Explosive 2377 | . . . . . 2377 Electromagnetic 1104 | . 90 67 84 . 863 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . . . . . 40 Message Errors 8 | . . . . . 8 Matter Fused 11 | . . . . . 11 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 6 | . . . . . 6 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 132 | . . . 14 . 118 Projectiles 36 | . . . . . 36 Explosions 96 | . . . 14 . 82 Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 301 | . . . . . 301 Shots 8 | . . . . . 8 Rammed 7 | . 1 . 1 2 3 Targets Rammed 7 | . 1 . 1 2 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 444 | . 51 . 13 . 444 Average Temperature 129 | . 34 . 9 . 133 Received Heat Transfer 1308 | . 84 . 66 . 1158 Effects 16 | . . . . . 16 Shutdowns 5 | . . . . . 5 Energy Bleed 3 | . . . . . 3 Interference 6 | . . . . . 6 Short Circuit 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1140 | . 50 . 100 . 990 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . 1 . 2 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 916 | . 127 124 401 156 916 Initial 156 | . . 49 48 156 60 Average 397 | . 66 119 184 156 656 Maximum Alert Level 3 | . . . 2 . 3 Low Security (%) 41 | 100 100 100 42 100 4 Level 1 11 | . . . 52 . 2 Level 2 21 | . . . 5 . 39 Level 3 26 | . . . . . 52 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 12 | . 1 . 2 . 9 Investigation 5 | . 1 . 1 . 3 Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault 5 | . . . . . 5 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 9 | . . . 3 . 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 5 2 29 . 75 Peak Tracking Total 8 | . 2 2 8 . 6 Tactical Retreats 5 | . . . 3 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . . . . . 6 Max in Single Turn 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 15 | . 3 . 3 . 9 Terminals 12 | . 2 . 2 . 8 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 45 | . 9 . 8 . 28 Successful 25 | . 7 . 3 . 15 Failed 20 | . 2 . 5 . 13 Catastrophic 4 | . 1 . 1 . 2 Database Lockouts . | . . . . . . Manual 20 | . 3 . 2 . 15 Terminals 39 | . 7 . 6 . 26 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 15 | . 4 . 1 . 10 Record 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Alert Level 4 | . . . . . 4 Unreport Threat 3 | . . . . . 3 Dispatch Records 1 | . . . . . 1 Patrol Status 1 | . . . . . 1 Recall Investigation 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 1 . . . 5 Terminals 6 | . 1 . . . 5 Track 1 | . . . . . 1 Botnet 5 | . 1 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 . 3 . 7 Full Trace Events 5 | . 1 . 1 . 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter 76 | . 76 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . 2 . 1 . Largest Group 2 | . . 2 2 1 1 Highest-Rated Group 39 | . . 39 39 31 31 Highest-Rated Ally 31 | . . 31 31 31 31 Total Orders . | . . . . . . Ally Attacks 22 | . . . 6 . 16 Total Damage 413 | . . . 42 . 371 Kills 3 | . . . 1 . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3302 | 88 328 282 614 323 1667 Spaces Moved 1718 | 51 185 166 285 219 812 Core 14 | 8 . . . . 6 Treads 1547 | 43 185 166 285 219 649 Legs 1 | . . . . . 1 Wheels 156 | . . . . . 156 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 145 145 100 Average Speed 149 | 148 160 160 150 145 146 Slowest Speed 450 | 160 160 160 160 145 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 44 51 29 59 63 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 121 | . 4 . 2 . 115 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 120 | . 4 . 2 . 114 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2161 | 62 206 177 399 224 1093 Wait 49 | . . . 40 . 9 Move 1713 | 50 184 165 284 218 812 Hop . | . . . . . . Pick Up 57 | 4 4 3 10 2 34 Fast Attach 23 | 4 . . 2 . 17 Attach 23 | 3 2 . 2 . 16 Detach 2 | 1 . . . . 1 Swap 38 | . 2 1 9 1 25 Drop 53 | . 2 2 13 1 35 Fire 195 | . 11 6 38 . 140 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 6 | . 1 . 1 2 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 12) 417 | -10/Materials | Entered Mines 459 | -10/Mines | Discovered new exit (range 6) 486 | -10/Mines | Learned Materials interactive machine intel 678 | -10/Mines | Discovered new exit (range 13) 699 | -10/Mines | Entered Materials 699 | -9/Materials | Accompanied by 2 allies 699 | -9/Materials | Evolved 2 slots: Utility x2 700 | -9/Materials | Loaded intel: 16 interactive machine locations 704 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1162 | -9/Materials | Repaired Shield Generator 1235 | -9/Materials | Discovered new exit (range 7) 1313 | -9/Materials | Entered Mines 1376 | -9/Mines | Learned Materials stockpile data 1510 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1613 | -9/Mines | Discovered new exit (range 13) 1628 | -9/Mines | Received a Mining Laser from a helpful Derelict 1636 | -9/Mines | Entered Materials 1636 | -8/Materials | Accompanied by 1 ally 1636 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1786 | -8/Materials | Lost 3 parts (2u1w) 2036 | -8/Materials | First assault squad dispatched 2565 | -8/Materials | Lost 3 parts (2p1w) 2837 | -8/Materials | Lost 3 parts (1n1u1w) 2846 | -8/Materials | Destroyed 8 combat bots 2988 | -8/Materials | Discovered new exit (range 15) 3206 | -8/Materials | System corruption reached 10% 3243 | -8/Materials | Lost 3 parts (3u) 3265 | -8/Materials | Core integrity fell below 50% 3271 | -8/Materials | Sterilization system engaged 3271 | -8/Materials | Non-combat units ordered to evacuate 3300 | -8/Materials | Core integrity fell below 20% 3303 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03271_ ALERT: Persistent threat exposed, engaging Materials sterilization system. 03271_ ALERT: All non-combat units evacuate. 03271_ Mic. Nuclear Core destroyed. 03277_ Critical hit (Burn: +37). 03290_ Penetrated by Slug. 03290_ Lgt. Treads destroyed. 03291_ Acquired 1 matter. 03293_ Slug penetrates Wall. 03295_ Lgt. Treads destroyed. 03295_ Heat Sink destroyed. 03295_ Knocked back. 03297_ Penetrated by Slug. 03297_ Rnf. Ion Engine destroyed. 03297_ Critical hit (Blast). 03298_ Imp. Heat Sink destroyed. 03299_ Knocked back. 03303_ Penetrated by Slug. 03303_ Gauss Rifle destroyed. 03303_ Critical hit (Blast). 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"""; ; """ +" ???????????? | | ??????? R"; #= """ # ??????????? | | ??????? """# # ########?????????? | | ???????[ # ########????????????????? | | ????????###### #???????????????????????? | | ????????????? ???????????????????????? | | ???????????? ???????????????????????? | | ??????????? H ???????????????????????? | | ???????????a ???????????????????????? | | ??????????###! ???????????????????????? | | ????????????## ##??????????????????????? | | ?????????????# ????????????????????????? | | ?????????????# ????????????????????????? | | ?????????????# ????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 22 Energy Capacity 430 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 24 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Quantum Hacking Significant Disruption System Compromised root@ Challenges ------------ None Game ------ Seed AutogunJunkRedistributor Manual? 0 Play Time 00:41:10 Cumulative 6.9 hours Start 2025.02.04 @ 18:16:12 End 2025.02.04 @ 18:56:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c881b51e-02f4-4593-9931-010505743158