Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 17:53:58 Player: derk Result: Destroyed by NW-Y6M(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (130) 650 Value Destroyed (3770) 3770 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (931) 931 TOTAL SCORE: 9851 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 112 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Friendly Fire -571 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 81/1100 System Corruption 3% Temperature Cool (211) Movement Flying (245) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit > --- UTILITY (5) ------ Large Storage Unit Zionite Biocell Advanced Targeting Computer Zionite Weapon Casing Light Regenerative Plating > --- WEAPON (2) ------- Spear > --- INVENTORY (10) --- High-capacity Storage Unit High-capacity Matter Pod (151) Makeshift Terrain Scanner Improved Hacking Suite Makeshift System Shield Latent Energy Streamer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Advanced Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Zionite Laser-S Spear > --- INVENTORY -------- High-capacity Matter Pod Light Regenerative Plating Light Regenerative Plating Improved Shield Generator [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . 1 . . . . Utility 3 | . . . . . 3 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 180 | 7 12 . . 1 13 55 32 19 5 5 31 Power 21 | 1 . . . . 1 5 6 3 . 1 4 Engine 12 | 1 . . . . 1 5 3 1 . 1 . Core 6 | . . . . . . . 3 1 . . 2 Reactor 3 | . . . . . . . . 1 . . 2 Propulsion 45 | 2 3 . . . 5 14 7 5 2 1 6 Treads 33 | 2 1 . . . 2 13 7 5 2 1 . Leg 2 | . 1 . . . 1 . . . . . . Wheel 3 | . 1 . . . 2 . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight 6 | . . . . . . 1 . . . . 5 Utility 49 | 2 3 . . . 4 9 7 8 . 3 13 Device 14 | . . . . . . . 2 5 . 3 4 Storage 9 | 2 3 . . . 1 . . 1 . . 2 Processor 6 | . . . . . 1 2 1 . . . 2 Hackware 4 | . . . . . 1 . 2 . . . 1 Protection 16 | . . . . . 1 7 2 2 . . 4 Artifact . | . . . . . . . . . . . . Weapon 65 | 2 6 . . 1 3 27 12 3 3 . 8 Energy Gun 13 | 2 4 . . . 1 2 . . 1 . 3 Energy Cannon 3 | . . . . . . . 1 . . . 2 Ballistic Gun 25 | . 2 . . . . 13 6 1 2 . 1 Ballistic Cannon 3 | . . . . . . 2 . . . . 1 Launcher 10 | . . . . 1 . 5 2 2 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon 10 | . . . . . 1 5 3 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . 8 1 . . 1 6 Parts Lost 32 | . 3 . . . . . . 3 1 . 25 Power 6 | . . . . . . . . . . . 6 Propulsion 12 | . 1 . . . . . . 2 . . 9 Utility 6 | . . . . . . . . 1 . . 5 Weapon 8 | . 2 . . . . . . . 1 . 5 Highest Loss Streak 14 | . 2 . . . . . . 3 1 . 14 Average Slot Usage (%) 99 | . 98 100 100 100 99 99 100 99 99 100 94 Engine 8 | . 14 14 14 14 9 9 4 4 7 12 2 Core 3 | . . . . . . . 10 8 . . 2 Reactor 1 | . . . . . . . . 1 7 1 7 Treads 24 | . 18 14 14 14 16 25 30 29 30 30 12 Wheel 2 | . 8 14 14 14 9 1 . . . . . Device 3 | . . . . . . . 3 6 7 7 9 Storage 22 | . 28 28 28 28 19 27 23 23 23 23 6 Processor 1 | . . . . . 9 3 . . . . 9 Hackware 1 | . . . . . 7 . 2 . . . 2 Protection 7 | . . . . . 9 14 9 7 7 7 6 Energy Gun 3 | . 23 14 14 14 7 . . . . . 2 Ballistic Gun 10 | . 3 14 14 3 . 12 11 11 13 15 6 Launcher 1 | . . . . 10 . 1 1 2 . . . Piercing Weapon 1 | . . . . . 4 2 1 . . . 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 99 | 16 56 56 56 59 83 93 97 99 99 97 89 Greatest Support 101 | 40 40 16 16 16 16 68 96 89 101 101 95 Greatest Overweight (x) 6 | . 3 3 3 3 6 5 1 1 1 . 4 Average Overweight (x) 1 | . 1 3 3 3 5 1 . . . . . Largest Inventory Capacity 30 | 8 18 18 18 18 24 24 24 30 24 24 24 Average Capacity 21 | 5 15 18 18 18 18 24 24 24 24 24 10 Most Carried 24 | 7 15 17 18 18 23 24 24 24 24 24 24 Average Carried 20 | 4 9 15 17 17 17 23 23 23 23 23 9 Final Capacity 24 | 8 18 18 18 18 24 24 24 24 24 24 10 Final Carried 24 | 7 15 15 18 18 23 24 24 24 24 24 6 Class Distribution -------------------- 63% | Hauler-Mutant 26% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Matter Collected 4071 | 268 212 278 32 120 130 1123 613 401 349 35 510 Remotely . | . . . . . . . . . . . . Salvage Created 4706 | 123 528 . . 111 356 1665 665 456 341 . 461 Parts 227 | 3 25 . . 17 14 87 31 15 9 . 26 Haulers Intercepted 7 | . . . . . 3 4 . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 14 14 . . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 91 | . 13 . . 9 2 29 12 10 6 . 10 Melee 6 | . . . . . 2 . 1 . . . 3 Guns 50 | . 12 . . . . 15 8 4 6 . 5 Cannons 1 | . . . . . . 1 . . . . . AOE 33 | . 1 . . 9 . 13 3 6 . . 1 Classes Destroyed 18 | 2 3 . . 1 2 3 1 1 2 . 3 Worker 6 | 1 2 . . . . 3 . . . . . Builder 1 | . . . . . . 1 . . . . . Tunneler 2 | . . . . 2 . . . . . . . Hauler 7 | . . . . . 3 4 . . . . . Recycler 7 | 1 . . . . 1 4 1 . . . . Minesweeper 1 | . . . . . . . . . 1 . . Operator 2 | . . . . . . 1 1 . . . . Drone 1 | . . . . . . . . . . . 1 Watcher 6 | . 2 . . . . 2 2 . . . . Swarmer 18 | . 3 . . 6 . 4 3 2 . . . Grunt 39 | . 10 . . 3 . 16 4 3 3 . . Brawler 4 | . . . . . . 1 . 3 . . . Duelist 1 | . . . . . . . . 1 . . . Sentry 15 | . . . . . 2 8 2 1 2 . . Programmer 5 | . . . . . . . 3 1 1 . . Behemoth 1 | . . . . . . . . . 1 . . Z-Technician 4 | . . . . . . . . . . . 4 Z-Light 4 | . . . . . . . . . . . 4 Assembled 5 | . . . . . . . . . . . 5 Best Kill Streak 5 | 1 5 . . 4 2 5 4 5 2 . 4 Combat Bots Only 5 | . 4 . . 3 1 4 4 5 2 . 3 Max Kills in Single Turn 3 | 1 3 . . 3 1 3 1 3 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 3 | . 1 . . 3 . 3 1 3 . . 1 Melee 1 | . . . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Damage Taken 7912 | . 617 . . 100 148 1105 775 1195 532 . 3440 Core 993 | . 121 . . 17 29 117 35 102 71 . 501 Absorbed by Shields 500 | . . . . . . . 128 265 . . 107 Core Remaining (%) 72 | 100 . . . 44 . 73 . . . . . Volleys Fired 337 | 6 47 1 . 13 7 81 80 40 22 . 40 Largest 2 | 2 2 1 . 1 2 2 2 2 2 . 2 Hottest 90 | 80 90 40 . 40 90 76 65 61 53 . 88 Shots Fired 525 | 8 66 1 . 13 11 138 133 58 41 . 56 Gun 463 | 8 66 1 . 3 11 115 119 52 38 . 50 Cannon 27 | . . . . . . 10 11 . . . 6 Launcher 35 | . . . . 10 . 13 3 6 3 . . Special . | . . . . . . . . . . . . Kinetic 378 | . 10 . . . . 125 119 52 38 . 34 Thermal 50 | 2 19 . . . . . 11 . . . 18 Explosive 35 | . . . . 10 . 13 3 6 3 . . Electromagnetic 62 | 6 37 1 . 3 11 . . . . . 4 Robot Hit Streak 26 | 1 13 . . 5 8 26 16 7 19 . 8 Robot Miss Streak 5 | 2 2 1 . 1 1 2 3 4 4 . 5 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 5 | . 2 . . . . 1 . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 . . Shots Hit Robots 409 | 4 51 . . 8 17 114 93 39 34 . 49 Core Hits 236 | 3 26 . . 16 6 65 30 32 23 . 35 Critical Hits 6 | . . . . . . 1 1 1 1 . 2 Critical Kills 2 | . . . . . . 1 . . 1 . . Critical Parts Destroyed 3 | . . . . . . . 1 . . . 2 Melee Attacks 64 | . . . . . 9 21 14 . . . 20 Impact . | . . . . . . . . . . . . Slashing 7 | . . . . . 7 . . . . . . Piercing 57 | . . . . . 2 21 14 . . . 20 Sneak Attacks 16 | . . . . . 1 8 1 . . . 6 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . . Damage Inflicted 12034 | 62 1032 . . 785 503 3870 1959 1434 834 . 1555 Guns 6126 | 62 651 . . 40 150 1619 1603 683 660 . 658 Cannons 225 | . . . . . . 110 . . . . 115 Explosions 3832 | . 381 . . 745 44 1329 191 751 174 . 217 Melee 1851 | . . . . . 309 812 165 . . . 565 Ramming . | . . . . . . . . . . . . Kinetic 5169 | . 54 . . . . 1729 1603 683 660 . 440 Thermal 875 | . 545 . . . 44 . . . . . 286 Explosive 3190 | . . . . 745 . 1329 191 751 174 . . Electromagnetic 949 | 62 433 . . 40 150 . . . . . 264 Impact . | . . . . . . . . . . . . Slashing 279 | . . . . . 279 . . . . . . Piercing 1572 | . . . . . 30 812 165 . . . 565 Highest Corruption 3 | . . . . . . . 2 2 2 2 3 Average Corruption 1 | . . . . . . . 1 1 2 2 3 Corruption Purged 3 | . . . . . . . 3 . . . . Effects 49 | . . . . . . . 10 19 12 . 8 Message Errors 14 | . . . . . . . 5 6 2 . 1 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 8 | . . . . . . . 1 3 3 . 1 Energy Discharges 11 | . . . . . . . 3 3 4 . 1 Data Loss (minor) 8 | . . . . . . . 1 3 2 . 2 Targeting Errors 5 | . . . . . . . . 3 1 . 1 Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 213 | . 69 . . 24 . 60 . 46 14 . . Projectiles . | . . . . . . . . . . . . Explosions 161 | . 69 . . 24 . 8 . 46 14 . . Melee 52 | . . . . . . 52 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 170 | . . . . . 29 8 . 95 38 . . Shots 6 | . . . . . 1 1 . 3 1 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 413 | 36 272 . . 10 54 227 214 215 236 . 413 Average Temperature 72 | 24 65 . . 5 22 53 55 69 78 . 142 Received Heat Transfer 2304 | . 279 . . 42 27 414 200 241 189 . 912 Effects 4 | . . . . . . . 1 . . . 3 Interference 3 | . . . . . . . 1 . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 5 | . . . . . 2 . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . 1 . . . . . . . 6 . 3 Heat Transferred 1242 | . 872 . . . . . . . . . 370 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 3 . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Latent Energy Used 200 | . . . . . . . . . . . 200 LE Corruption 3 | . . . . . . . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Peak Influence 529 | 10 266 29 . 145 138 529 288 . . . . Initial 240 | . 6 29 . . 56 2 240 . . . . Average 134 | 1 107 29 . 55 56 269 100 . . . . Maximum Alert Level 2 | . 1 . . . . 2 1 . . . . Low Security (%) 74 | 100 82 100 . 100 100 35 81 . . . . Level 1 17 | . 17 . . . . 31 18 . . . . Level 2 8 | . . . . . . 32 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 5 . . 1 . 2 5 . . . . Investigation 6 | . 4 . . 1 . 1 . . . . . Extermination 4 | . . . . . . . 4 . . . . Reinforcement 3 | . 1 . . . . 1 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Distress Signals 6 | . . . . . . 4 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 138 | . 22 . . 6 4 45 24 15 8 . 14 Peak Tracking Total 6 | . 5 . . 3 1 5 3 5 3 . 6 Tactical Retreats 9 | . 3 . . . . 1 2 1 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Traps Triggered 9 | . 2 . . . . 7 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 3 | . . . . . . . . . 3 . . Traps Extracted . | . . . . . . . . . . . . Installed 9 | . . . . . . . . . 7 . 2 Triggered 3 | . . . . . . . . . 3 . . Exploded 2 | . . . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Disabled 13 | . 4 . . 1 1 6 . . . . 1 Max in Single Turn 4 | . 4 . . 1 1 1 . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Accessed 37 | . 4 . 2 1 4 13 10 2 . 1 . Terminals 22 | . 3 . . . 2 11 6 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 4 | . 1 . . . 2 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Total Hacks 118 | . 21 . 2 1 16 43 27 2 . 6 . Successful 86 | . 15 . 2 1 14 30 16 2 . 6 . Failed 32 | . 6 . . . 2 13 11 . . . . Catastrophic 4 | . . . . . 1 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 52 | . 9 . 1 . 3 24 11 . . 4 . Terminals 81 | . 15 . . . 6 40 20 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 18 | . 6 . . . 10 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Terminal Hacks 38 | . 5 . 2 1 2 13 7 2 . 6 . Record 2 | . . . 1 . . . . 1 . . . Part Schematic 10 | . 1 . . . . 1 2 . . 6 . Open Door 4 | . . . . 1 . 2 . 1 . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Terminal Index 2 | . . . . . . 1 1 . . . . Unreport Threat 4 | . . . . . . 2 2 . . . . Locate Traps 4 | . 2 . . . 1 1 . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . Zone Layout 7 | . 1 . . . 1 3 2 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 2 | . . . . . . . 2 . . . . Repair Station Hacks 18 | . 6 . . . 10 2 . . . . . Scan Component 10 | . 3 . . . 6 1 . . . . . Repair 8 | . 3 . . . 4 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . Insert Component 2 | . . . . . . . 2 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 23 | . 4 . . . 2 14 3 . . . . Terminals 23 | . 4 . . . 2 14 3 . . . . Track 8 | . 2 . . . 1 4 1 . . . . Assimilate 1 | . . . . . . . 1 . . . . Botnet 8 | . . . . . 1 6 1 . . . . Disrupt 3 | . 1 . . . . 2 . . . . . Operators 3 | . 1 . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 3 . . . 4 10 10 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . Matter 186 | . . . . . . . 186 . . . . Time 49 | . . . . . . . 49 . . . . Total Robot Build Rating 6 | . . . . . . . 6 . . . . Part Schematics Acquired 11 | . 1 . . . . 1 3 . . 6 . Parts Built 1 | . . . . . . . 1 . . . . Matter 190 | . . . . . . . 190 . . . . Time 47 | . . . . . . . 47 . . . . Total Part Build Rating 5 | . . . . . . . 5 . . . . Parts Repaired 8 | . 3 . . . 4 1 . . . . . Time 242 | . 78 . . . 104 60 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total Allies 5 | . . . . . . . 4 1 . . . Largest Group 3 | . . . . . . . 3 3 1 . . Highest-Rated Group 32 | . . . . . . . 30 32 32 . . Highest-Rated Ally 32 | . . . . . . . 10 32 32 . . Total Orders 1 | . . . . . . . . . . . 1 STAY 1 | . . . . . . . . . . . 1 Ally Attacks 38 | . . . . . . . 2 31 5 . . Total Damage 582 | . . . . . . . 23 368 191 . . Kills 3 | . . . . . . . . 2 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . 2 . 2 . Drone Launches 1 | . . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Turns Passed 12744 | 111 917 78 593 633 828 1796 2334 1839 1036 1641 938 Spaces Moved 7054 | 53 475 57 453 457 455 771 1197 1047 575 1057 457 Core 4 | 4 . . . . . . . . . . . Treads 5002 | 49 229 . . . . 633 1197 1047 575 1057 215 Legs . | . . . . . . . . . . . . Wheels 1806 | . 246 57 453 457 455 138 . . . . . Hover 219 | . . . . . . . . . . . 219 Flight 23 | . . . . . . . . . . . 23 Fastest Speed 29 | 50 120 130 130 130 140 150 145 145 156 152 29 Average Speed 154 | 151 146 130 130 130 141 170 161 163 164 153 154 Slowest Speed 315 | 160 200 130 130 130 150 192 176 168 172 156 315 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 60 | 4 85 18 87 97 26 95 23 98 63 85 44 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 . 1 1 1 1 1 . Scrap Searched 13 | . . 2 . 2 . . . 5 1 3 . Spaces Dug 84 | . . . . 34 . 29 11 . 10 . . Terrain Destroyed 320 | . 49 . . 66 2 103 30 29 22 . 19 Melee 12 | . . . . . . 5 7 . . . . Projectile 12 | . . . . . . 3 5 . 1 . 3 AOE 296 | . 49 . . 66 2 95 18 29 21 . 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total 8415 | 72 628 61 457 489 623 1127 1491 1131 640 1084 612 Wait 496 | . 81 . . 5 107 129 125 13 10 . 26 Move 7043 | 52 474 56 452 456 454 770 1196 1046 574 1056 457 Hop . | . . . . . . . . . . . . Pick Up 138 | 7 11 2 4 7 22 25 18 5 10 10 17 Fast Attach 63 | 7 3 . . . 2 20 6 5 1 3 16 Attach 35 | . 3 . . . 6 2 7 4 1 . 12 Detach 3 | . . . . . 1 1 . 1 . . . Swap 82 | . 6 . . 1 5 33 19 10 3 2 3 Drop 145 | . 3 2 1 7 12 45 26 5 12 13 19 Fire 337 | 6 47 1 . 13 7 81 80 40 22 . 40 Melee 62 | . . . . . 7 21 14 . . . 20 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . Trap 9 | . . . . . . . . . 7 . 2 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 36 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 8) 545 | -10/Materials | Discovered new exit (range 16) 620 | -10/Materials | Repaired Med. Laser 648 | -10/Materials | Repaired Lgt. Treads 675 | -10/Materials | Repaired EM Pulse Gun 1029 | -10/Materials | Entered Mines 1102 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1102 | -10/Mines | Discovered new exit (range 5) 1107 | -10/Mines | Entered Exiles 1143 | -10/Exiles | Met 8R-AWN 1164 | -10/Exiles | Met EX-HEX 1246 | -10/Exiles | Met EX-DEC 1279 | -10/Exiles | Learned location of Zion (-7) 1380 | -10/Exiles | Met EX-BIN 1398 | -10/Exiles | Aligned with FarCom system 1399 | -10/Exiles | Given EX-Vault access code 1429 | -10/Exiles | Opened EX-Vault 1437 | -10/Exiles | Found Latent Energy Streamer 1466 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1539 | -10/Exiles | Visited The Gauntlet 1684 | -10/Exiles | Discovered new exit (range 14) 1700 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1700 | -10/Exiles | Entered Mines 1701 | -9/Mines | Learned location of Storage (-8) 1736 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1742 | -9/Mines | Met a Derelict bent on vengeance 1979 | -9/Mines | Discovered new exit (range 10) 2069 | -9/Mines | Discovered new exit (range 7) 2152 | -9/Mines | Met a Derelict shopkeep closing up shop 2185 | -9/Mines | Core integrity fell below 50% 2333 | -9/Mines | Entered Materials 2333 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2334 | -8/Materials | Identified exit to Storage 2441 | -8/Materials | Discovered exit to Storage (range 11) 2549 | -8/Materials | Repaired Lgt. Treads 2575 | -8/Materials | Repaired Lgt. Treads 2908 | -8/Materials | Repaired Lgt. Armor Plating 2935 | -8/Materials | Repaired Wheel 2956 | -8/Materials | Discovered new exit (range 16) 3161 | -8/Materials | Entered Storage 3182 | -8/Storage | Identified exit to Recycling 3331 | -8/Storage | Build established: Hauler-Mutant 4139 | -8/Storage | Discovered new exit (range 16) 4345 | -8/Storage | Found Prototype Protection 4345 | -8/Storage | Identified Lgt. Regenerative Plating 4349 | -8/Storage | Found Lgt. Regenerative Plating 4361 | -8/Storage | Found Lgt. Regenerative Plating 4364 | -8/Storage | Found Lgt. Regenerative Plating 4367 | -8/Storage | Found Lgt. Regenerative Plating 4370 | -8/Storage | Found Lgt. Regenerative Plating 4734 | -8/Storage | Repaired Enh. Autogun 4957 | -8/Storage | Entered Factory 4957 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6286 | -7/Factory | Discovered new exit (range 6) 6755 | -7/Factory | Fabricated Imp. Hacking Suite? 7047 | -7/Factory | Identified exit to Factory 7158 | -7/Factory | Discovered new exit (range 5) 7227 | -7/Factory | Fabricated B-36 Bruiser (x3) 7291 | -7/Factory | Entered Lower Caves 7291 | -7/Lower Caves | Accompanied by 3 allies 7506 | -7/Lower Caves | Adv. Treads stolen by Master Thief 7510 | -7/Lower Caves | Lrn. Sensor Array stolen by Master Thief 7781 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8072 | -7/Lower Caves | Encountered a Warlord checkpoint 8236 | -7/Lower Caves | Discovered new exit (range 14) 8628 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8664 | -7/Lower Caves | Lost 3 parts (2n1u) 8826 | -7/Lower Caves | Learned Factory emergency access door positions 9130 | -7/Lower Caves | Entered another Lower Caves area 9130 | -7/Lower Caves | Accompanied by 1 ally 9436 | -7/Lower Caves | Spotted B-75 Beast 9782 | -7/Lower Caves | Destroyed B-75 Beast 9982 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10077 | -7/Lower Caves | Discovered new exit (range 14) 10151 | -7/Lower Caves | Build established: Scavenger-Mutant 10166 | -7/Lower Caves | Entered Zion 10235 | -7/Zion | Given A8's code to call for help 10271 | -7/Zion | System corruption cleaned by Quarantine Array 10296 | -7/Zion | Learned Factory stockpile data 10424 | -7/Zion | Discovered new exit (range 15) 10735 | -7/Zion | Given the Hacking Drone Bay 10735 | -7/Zion | Found Prototype Device 10908 | -7/Zion | Build established: Hauler-Mutant 10968 | -7/Zion | Learned Factory interactive machine intel 11315 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11411 | -7/Zion | Identified Hacking Drone Bay 11782 | -7/Zion | Opened final containment barrier to the Deep Caves 11804 | -7/Zion | Discovered new exit (range 3) 11804 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11807 | -7/Zion | Entered Deep Caves 12096 | -7/Deep Caves | Build established: Mutant 12169 | -7/Deep Caves | Attacked by Z-Imprinter 12222 | -7/Deep Caves | Core integrity fell below 50% 12244 | -7/Deep Caves | Destroyed Z-Imprinter 12265 | -7/Deep Caves | Lost 14 parts (3p6n2u3w) 12535 | -7/Deep Caves | Build established: Scavenger-Mutant 12577 | -7/Deep Caves | Z-Facility disabled 12735 | -7/Deep Caves | Core integrity fell below 20% 12737 | -7/Deep Caves | Found Prototype Protection 12737 | -7/Deep Caves | Identified Zio. Weapon Casing 12745 | -7/Deep Caves | Destroyed by NW-Y6M(z) with Zionite Laser-S Last Messages --------------- 12675_ Discarded Imp. Terrain Scan Processor. 12679_ Acquired 15 matter. 12689_ System corrupted: Matter fused (-6). 12709_ Zio. Laser-S destroyed. 12710_ Discarded Mak. Hacking Suite. 12728_ Zio. Glidesys I destroyed. 12731_ Lgt. Regenerative Plating destroyed. 12732_ Riot Gun destroyed. 12733_ 2U-S9S(z) destroyed. 12733_ Imp. Shield Generator destroyed. 12736_ Imp. Flight Unit destroyed. 12737_ Acquired Prototype Protection. 12737_ Identified Zio. Weapon Casing. 12737_ D4-XYK(z) IFF system glitched. 12738_ D4-XYK(z) destroyed. 12741_ Exp. Heat Sink destroyed. 12742_ Zio. Light DM Reactor destroyed. 12743_ Imp. Flight Unit destroyed. 12743_ Acquired Prototype Storage. 12743_ Identified Zio. Biocell. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????###???????????????## | | ????????????????????????????? #### ??????# ## | | ????????????????????????????? " ##????# | | ????????????????????????????? ?? | | ????????????????????????????? ? | | ????????????????????????????? ? | | ???????????????????????????## | | ???????????????????????????# " | | ??????????????????????????## " | | ?????????????????????????? # " | | ?????????????????????????? " | | ??????????????????????????? " | | ???????????????????????????# " | | ??????????????????????????## " | | ??????????????????????????# " | | ??????????????????????????#" " | | ????????????????????????###;z " | | ???????????????????????##@%! z | | ???????????????????????# =z | | ???????????????????????# !%! | | ???????????????????????# z! | | ???????????????????????## | | ????????????????????????### | | ??????????????????????????# | | ??????????????????????????## | | ???????????????????????????# | | ???????????????????????????#; | | ???????????????????????????## | | ???????????????????????????#" | | ?????????????????????????? " | | ???????????????????????? | | ???????????????????????? | | ??????????????????????? | | ??????????????????????? | | ???????????????????????? | | ????????????????????????? | | ???????????????????????????? ??? | | ?????????????????????????????? ????? | | ????????????????????????????????? ???????? | | ??????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 49 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 110 Armor Coverage 375 Weapon Shielding 100 Evasion (%) 61 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Hacking Suite | -8/Storage | Hacked Mic. Nuclear Core | -7/Factory | Hacked Hacking Suite | -7/Factory | Scanalyzed Hvy. Treads | -7/Factory | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory B-36 Bruiser | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Challenges ------------ None Game ------ Seed DerelictTerrainMegatreads Manual? 0 Play Time 01:47:28 Cumulative 185.1 hours Start 2020.10.13 @ 16:03:56 End 2020.10.13 @ 17:53:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 78 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71c47642-659e-4144-a2cc-f743ca7c508d