Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.22 @ 09:27:21 // Winter2019/RPGLIKE Player: Xeram Result: Destroyed Tau Ceti IV! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (491) 2455 Value Destroyed (27525) 27525 Prototype IDs (91) 1820 Alien Tech Used (6) 1200 Bonus (49979) 49979 TOTAL SCORE: 95079 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9080 Follower Combat Kills 1939 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1902 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Met Sigix 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Started Test 138-C 8000 Destroyed A8 300 Destroyed A6 400 Destroyed A2 1000 Win 3000 Friendly Fire -9142 Cogmind --------- Core Integrity 894/1750 Matter 300/300 Energy 1900/1900 System Corruption 13% Temperature Cool (0) Movement Hovering (40) Location Subspace Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Advanced Power Amplifier Experimental Energy Well Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Nanoactuators Experimental Actuator Array Reaction Control System Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Longsword +1 Enhanced Force Lance Enhanced Force Lance CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Experimental Energy Well (1000) EM Dispersion Field Advanced Micro-nuke Launcher Plasma Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Experimental Energy Well Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Nanoactuators Experimental Actuator Array Reaction Control System Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Advanced Micro-nuke Launcher Enhanced Force Lance Enhanced Force Lance CR-A16's Behemoth Slayer > --- INVENTORY -------- Experimental Energy Well EM Dispersion Field Longsword +1 Plasma Lance [Rating: 217] Favorites ----------- Power Vortex Chain Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Combat Linear Gravjet Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved VTOL Module Utility Advanced Signal Interpreter Device Microactuators Storage Improved Energy Well Processor Advanced Signal Interpreter Hackware Ghost Barrier Protection Layered Medium Armor Plating Weapon Longsword +1 Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Heavy Shock Bomb Launcher Impact Weapon Heavy Mace Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 20 | 4 . . . . . 1 2 1 2 . 3 . . . . 2 . . . 1 . . . 1 . . 2 . . . 1 . . . . . . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | 1 . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Utility 11 | 2 . . . . . 1 1 1 1 . 1 . . . . 1 . . . . . . . 1 . . 1 . . . 1 . . . . . . . Weapon 3 | 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 268 | 5 4 . 3 4 2 4 7 10 6 2 8 6 3 . 1 3 2 . 1 3 21 4 . 4 3 12 9 17 8 7 8 11 7 13 12 14 24 20 Power 8 | 1 1 . . . . . . . 2 . . . . . . 1 . . . 1 . 1 . . . 1 . . . . . . . . . . . . Engine 3 | 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . 1 . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 43 | 2 . . . . . . . 4 . . 3 . . . . 1 . . . . 9 1 . . . 3 . 9 6 . . . . . 1 . 3 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 40 | . . . . . . . . 3 . . 3 . . . . 1 . . . . 9 1 . . . 3 . 9 6 . . . . . 1 . 3 1 Flight 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 124 | . 1 . 1 3 1 1 4 4 4 2 3 2 3 . 1 1 . . 1 . 6 1 . 1 1 6 3 1 . 7 1 8 7 11 11 8 12 8 Device 81 | . 1 . 1 2 . . 2 1 1 2 2 1 2 . . 1 . . . . 2 . . . 1 5 3 . . 5 . 6 4 10 8 5 10 6 Storage 10 | . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . . . . . 1 . . 2 3 1 . Processor 14 | . . . . . 1 1 . 2 1 . 1 . . . . . . . . . . . . 1 . 1 . . . . . . 2 1 1 . . 2 Hackware 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Protection 16 | . . . . 1 . . 2 1 1 . . 1 1 . . . . . 1 . 3 . . . . . . . . 1 1 1 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 93 | 2 2 . 2 1 1 3 3 2 . . 2 4 . . . . 2 . . 2 6 1 . 3 2 2 6 7 2 . 7 3 . 2 . 6 9 11 Energy Gun 5 | . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ballistic Gun 3 | 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 30 | . . . . . . 1 . . . . . 2 . . . . 1 . . . 3 . . 1 1 1 3 3 1 . 3 . . 1 . 2 4 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 35 | . . . . . 1 . 2 1 . . 1 2 . . . . 1 . . 1 2 1 . 1 1 1 3 4 1 . 3 1 . 1 . 2 2 3 Piercing Weapon 16 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . . 1 . . . . . . 1 1 . . . 2 3 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . . 1 . . . . 3 . 1 1 1 . . 1 . . . . . 6 . . . . 6 . . . 4 . 7 1 5 1 2 9 4 Parts Lost 4 | . . . 1 . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 65 75 84 96 100 100 83 99 96 99 95 91 87 88 90 92 95 95 94 95 94 84 90 90 94 96 93 93 95 94 95 95 95 96 95 95 92 91 Engine 1 | . 8 . . . . . . . 5 7 6 5 5 5 5 3 . . . . . . . . . . . . . . . . . . . . . . Core 4 | . 3 12 12 12 12 11 9 8 7 7 6 5 5 5 5 6 10 10 10 9 9 4 9 9 9 4 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 4 3 3 3 3 3 3 3 3 Wheel 3 | . 25 25 25 25 25 22 18 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . 25 21 21 19 22 22 22 22 20 25 25 25 23 22 18 19 18 18 21 20 23 25 24 23 23 23 23 23 23 23 23 Device 23 | . 3 12 22 25 21 11 9 10 14 13 16 22 22 27 27 30 30 30 30 28 32 33 33 32 31 29 29 29 29 26 26 27 27 26 26 26 25 21 Storage 3 | . . . . . . . . . . . . . . . 1 5 5 5 5 4 4 3 4 4 4 4 4 4 4 4 3 5 7 7 6 6 4 3 Processor 13 | . . . . . 3 22 18 26 22 28 25 16 14 11 11 10 10 10 10 9 4 4 4 6 9 11 12 12 12 12 11 11 13 15 15 15 15 20 Protection 4 | . . . . 9 12 11 11 9 7 7 6 4 5 5 5 5 5 5 4 4 3 4 4 4 4 4 4 3 . . 1 3 2 3 3 3 3 3 Energy Gun 1 | . 14 25 24 14 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 3 11 15 17 14 14 10 10 11 11 11 10 9 10 10 9 8 9 9 9 12 12 12 10 11 12 8 4 3 2 3 3 2 2 Piercing Weapon 4 | . . . . . . . . . . . 2 . . . . . . . . 4 4 4 4 3 4 4 4 4 4 4 6 9 11 11 11 10 9 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 7 11 11 13 21 21 23 29 29 33 33 39 47 49 41 45 46 48 42 42 45 53 51 51 51 58 81 88 94 86 80 104 105 100 99 96 103 115 112 Greatest Support 192 | 26 26 26 26 26 26 26 26 33 33 33 46 46 46 46 46 60 60 60 60 60 73 73 59 59 59 82 82 94 192 192 192 192 192 192 192 177 192 192 Greatest Overweight (x) 2 | . . . . . . . 1 2 . . 1 1 1 . . . . . . . . 1 . . . 1 1 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . . . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 5 5 5 5 5 Average Capacity 3 | . . . 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 5 5 5 5 Most Carried 5 | . . . 1 3 3 3 3 3 2 3 3 3 3 3 3 3 3 3 3 2 3 3 2 2 3 3 3 3 3 3 3 3 3 5 5 5 5 5 Average Carried 2 | . . . . 1 2 3 3 2 1 2 2 2 2 3 3 3 3 3 2 1 2 2 2 2 2 2 2 2 2 2 2 2 2 4 4 4 4 4 Final Capacity 5 | . . . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 5 5 5 5 5 Final Carried 5 | . . . 1 2 3 3 3 2 2 3 3 2 3 3 3 3 3 3 2 1 3 2 2 2 3 3 3 2 2 3 3 2 2 4 5 4 4 4 Class Distribution -------------------- 28% | Scavenger-Scout 18% | Alien-Scout 13% | Scout 10% | Assassin 9% | Mutant 5% | Hacker-Scout 4% | Commander-Scout 3% | Scavenger-Assassin 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Assassin | -8/Materials Scout | -8/Storage Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Waste Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Warlord Scavenger-Assassin | -4/Proximity Caves Assassin | -4/Factory Hacker-Scout | -4/Armory Hacker-Scout | -4/Lab Hacker-Scout | -3/Research Scout | -3/Testing Scavenger-Scout | -2/Research Alien-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Scout | -1/Command Scavenger-Scout | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 4649 | 166 97 71 53 40 . 75 40 143 60 20 80 141 30 . 30 20 10 . . 101 130 . 187 124 89 204 202 401 115 . 179 138 90 253 150 251 494 465 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25590 | . 216 53 119 . . 88 1086 836 111 . 787 612 29 . 215 645 370 . . 496 944 . 363 509 1303 1007 1115 2420 1151 314 1009 449 1200 949 1592 3511 1112 979 Parts 1360 | . 23 . 7 . . 5 47 68 6 . 38 31 13 . 10 19 18 . . 18 59 . 10 42 77 29 84 77 66 12 42 46 72 22 48 219 64 88 Haulers Intercepted 17 | . . . . . . . 2 3 . . 1 . . . . 1 . . . . 3 . . . . . . 1 . . 1 . 1 . 2 2 . . Recyclers Shooed 8 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 182 | . . . . . . . . . . . . 12 5 . 9 . 16 2 . 15 . . . 25 47 15 36 . . . . . . . . . . . Prevented 102 | . . . . . . . . . . . . 13 . . . . 3 . . 2 . . . 10 20 27 27 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 409 | . 4 2 3 . . 5 20 24 1 . 8 16 2 . 9 8 9 . . 5 19 . 5 16 22 17 21 27 18 6 18 8 15 8 12 51 15 15 Melee 257 | . . . . . . 1 19 24 1 . 8 1 2 . 9 8 6 . . 4 5 . 4 6 10 2 9 6 13 6 9 8 14 5 12 37 13 15 Guns 7 | . 4 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 107 | . . . 2 . . 4 . . . . . 13 . . . . 3 . . . 13 . . 6 9 9 8 15 5 . 8 . . 3 . 9 . . Classes Destroyed 30 | . 3 1 . . . 2 3 1 . . 3 . 2 . . . . . . 1 1 . . . 1 . . 1 . . . 2 . 1 1 3 4 . Worker 20 | . 2 . . . . . . . 2 . 3 . . . . 2 . . . . 2 . . . . . . 3 . . . 2 1 . . 2 1 . Builder 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 17 | . . . . . . . 2 3 . . 1 . . . . 1 . . . . 3 . . . . . . 1 . . 1 . 1 . 2 2 . . Recycler 6 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 2 . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 6 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 3 . . . . 1 . . . . Watcher 18 | . . . . . . . 2 . . . 1 . . . . . . . . . 3 . . . . . 2 1 1 . . 1 2 1 . 2 2 . Swarmer 84 | . . . . . . 4 4 5 . . 1 5 . . 5 2 6 . . . 9 . . 5 1 2 5 5 5 . 6 1 4 . . 7 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 145 | . 4 . 3 . . . 12 10 . . . 10 . . 4 5 2 . . 2 5 . 2 6 11 9 5 12 2 5 7 3 3 . 8 15 . . Brawler 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 1 3 . . . . . . . . . . Duelist 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 3 . . . 1 . 1 . . . Protector 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . 1 . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Sentry 47 | . . . . . . . 3 8 . . 5 1 . . . 1 1 . . 1 . . . 2 2 . 4 3 4 . 4 . 4 . 2 2 . . Hunter 34 | . . . . . . 1 1 . 1 . 1 . . . . . . . . . 1 . 2 2 2 2 2 2 . . . . 2 2 . 9 4 . Programmer 21 | . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . 2 . 1 3 . . 2 . . 1 7 1 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Behemoth 14 | . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 1 1 . . . . . 1 . 1 . . 5 2 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Master Thief 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . . . . . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 17 | . 3 2 2 . . 4 6 7 1 . 2 12 1 . 4 8 5 . . 3 14 . 4 11 12 9 12 11 6 5 6 7 5 4 5 17 3 3 Combat Bots Only 13 | . 2 2 2 . . 4 6 7 1 . 2 12 1 . 4 3 5 . . 3 9 . 4 11 12 9 5 10 6 5 6 6 5 4 4 13 3 3 Max Kills in Single Turn 5 | . 1 1 1 . . 4 1 1 1 . 1 3 1 . 1 1 2 . . 1 3 . 1 2 4 3 4 3 2 1 5 1 1 1 1 3 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 . . 4 . . . . . 3 . . . . 2 . . . 3 . . 2 4 3 4 2 2 . 5 . . 1 . 3 . . Melee 1 | . . . . . . 1 1 1 1 . 1 1 1 . 1 1 1 . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 3 A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 12820 | . 311 140 66 . . 70 560 716 . 28 480 788 364 . 249 65 137 . . 105 176 77 188 396 344 369 336 961 172 136 231 112 264 588 138 912 886 2455 Core 8836 | . 267 120 49 . . 39 350 473 . 18 323 571 259 . 166 39 92 . . 84 127 61 113 277 251 273 239 648 136 105 156 60 150 386 94 592 600 1718 Absorbed by Shields 8788 | . . . 26 . . 27 176 254 . 10 189 68 128 . 91 23 53 . . 39 65 26 68 147 123 137 239 984 183 139 241 117 277 598 140 959 870 2391 Redirected to Core 7214 | . 138 64 49 . . 39 257 365 . 18 235 485 236 . 129 39 79 . . 75 77 61 78 239 119 230 239 588 114 92 134 60 129 342 76 549 497 1382 Core Remaining (%) 90 | 100 . 77 . . . 93 . 100 . . . . . . 97 . . . . 90 . . . . . . 97 . . 92 . 99 . . 98 . . 51 Volleys Fired 204 | . 26 5 11 3 . 1 1 . . . . 13 . . . . 3 . . . 15 . . 8 7 12 17 34 5 . 5 . . 6 . 5 23 4 Largest 2 | . 2 2 2 2 . 1 1 . . . . 1 . . . . 1 . . . 1 . . 1 1 1 1 1 1 . 1 . . 1 . 1 1 1 Hottest 105 | . 105 105 85 85 . 33 63 . . . . 46 . . . . 46 . . . 46 . . 46 46 46 46 46 46 . 52 . . 52 . 52 52 30 Shots Fired 237 | . 52 10 14 6 . 1 1 . . . . 13 . . . . 3 . . . 15 . . 8 7 12 16 33 5 . 5 . . 6 . 5 21 4 Gun 82 | . 52 10 14 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 154 | . . . . . . 1 . . . . . 13 . . . . 3 . . . 15 . . 8 7 12 16 33 5 . 5 . . 6 . 5 21 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . 20 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 12 | . 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Explosive 37 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 . 5 20 4 Electromagnetic 167 | . 26 5 14 5 . . 1 . . . . 13 . . . . 3 . . . 15 . . 8 7 12 16 33 5 . 4 . . . . . . . Robot Hit Streak 12 | . 12 8 9 1 . . 1 . . . . 2 . . . . . . . . 6 . . 7 3 8 6 10 . . 5 . . 6 . 2 . . Robot Miss Streak 5 | . 3 2 2 3 . 4 . . . . . 2 . . . . 2 . . . 1 . . 2 2 1 5 2 5 . . . . 1 . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1089 | . 35 8 9 2 . 4 59 72 4 . 39 9 16 . 22 32 14 . . 7 28 1 15 23 28 15 37 42 27 34 36 49 36 43 35 118 58 132 Core Hits 745 | . 13 5 6 . . 5 24 29 2 . 16 26 4 . 9 12 11 . . 4 33 . 5 19 35 32 36 69 27 12 28 18 22 33 21 77 36 76 Critical Hits 188 | . . . . . . 1 4 1 . . 2 . 1 . . . 1 . . 1 1 . 3 4 6 6 10 7 5 9 7 8 9 9 10 36 18 29 Critical Kills 75 | . . . . . . . 1 . . . 1 . . . . . . . . 1 1 . 1 3 4 2 5 5 5 3 2 2 5 2 6 18 4 4 Critical Parts Destroyed 79 | . . . . . . 1 3 1 . . 1 . 1 . . . 1 . . . . . 1 1 2 4 5 2 . 5 4 6 3 1 4 15 6 12 Melee Attacks 1294 | . . . . . . 4 64 87 5 . 52 9 24 . 25 38 21 . . 8 26 1 19 23 34 17 48 30 47 46 38 60 55 60 54 162 96 141 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 583 | . . . . . . 4 64 87 5 . 52 9 24 . 25 38 21 . . 2 11 . 8 10 17 8 21 14 18 20 12 19 10 8 8 25 18 25 Piercing 711 | . . . . . . . . . . . . . . . . . . . . 6 15 1 11 13 17 9 27 16 29 26 26 41 45 52 46 137 78 116 Sneak Attacks 71 | . . . . . . . 7 4 2 . 6 2 . . . 5 . . . . 8 . . 2 1 . 4 5 . . 4 3 2 1 6 8 1 . Combat Hostiles 16 | . . . . . . . 2 1 . . . 1 . . . . . . . . 3 . . 2 1 . 3 . . . 2 . . . . 1 . . Follow-up Attacks 290 | . . . . . . . 5 4 . . 6 . 3 . 4 5 2 . . 1 6 . 4 7 8 6 11 7 4 14 14 23 10 13 13 38 18 64 Damage Inflicted 83219 | . 644 104 259 . . 348 3198 3650 397 . 2712 1850 795 . 1181 2367 841 . . 428 3128 48 888 2271 2735 2643 3136 5686 1990 2286 3342 3400 2517 3909 3217 9260 7147 6842 Guns 748 | . 503 101 144 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 22 | . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 19678 | . 141 . 115 . . 174 . . . . . 1353 . . . . 75 . . . 1062 . . 963 1161 2092 1183 4132 211 . 1103 . . 1123 . 1462 3328 . Melee 62768 | . . . . . . 174 3176 3650 397 . 2712 497 795 . 1181 2367 766 . . 428 2066 48 888 1308 1574 551 1953 1554 1779 2286 2239 3400 2517 2786 3217 7798 3819 6842 Ramming 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 148 | . 148 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 5758 | . 217 60 115 . . . . . . . . 187 . . . . . . . . 57 . . 191 219 357 . 779 . . 248 . . . . . 3328 . Explosive 3700 | . . . . . . 174 . . . . . . . . . . . . . . . . . . . . . 462 . . 479 . . 1123 . 1462 . . Electromagnetic 10842 | . 279 41 144 . . . 22 . . . . 1166 . . . . 75 . . . 1005 . . 772 942 1735 1183 2891 211 . 376 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 23236 | . . . . . . 174 3176 3650 397 . 2712 497 795 . 1181 2367 766 . . 59 560 . 185 472 316 238 578 491 160 724 525 639 135 167 142 838 446 846 Piercing 39532 | . . . . . . . . . . . . . . . . . . . . 369 1506 48 703 836 1258 313 1375 1063 1619 1562 1714 2761 2382 2619 3075 6960 3373 5996 Highest Corruption 13 | . . . . . . . . 9 . . 1 1 1 1 1 . . . . 2 . . . 1 1 2 2 2 2 4 . . . 7 2 10 13 13 Average Corruption 5 | . . . . . . . . 7 . . 1 1 1 1 1 . . . . 1 . . . 1 1 1 2 1 2 3 . . . 4 2 6 12 13 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Effects 249 | . . . . . . . . 23 . . 3 . 1 . . . . . . 3 . . . 1 4 1 5 2 3 3 . . . 11 1 29 117 42 Message Errors 49 | . . . . . . . . 4 . . 3 . 1 . . . . . . 1 . . . . 3 . 2 . . 1 . . . 2 . 6 21 5 Matter Fused 26 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 15 6 Heat Flow Errors 13 | . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 2 . 2 3 1 Energy Discharges 16 | . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 8 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 22 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . 2 1 . . . . . 2 . 3 9 2 Data Loss (major) 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 6 1 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Misdirections 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 39 4 Targeting Errors 56 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . 1 . . 1 2 . . . 2 1 7 10 22 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4888 | . 25 . . . . . 416 111 125 . 557 185 48 . 124 444 41 . . . 243 . 3 216 13 24 180 497 74 93 117 84 187 233 292 493 11 52 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 416 | . 25 . . . . . . . . . . 60 . . . . . . . . 18 . . 27 13 1 10 51 1 . 40 . . 2 . 168 . . Melee 4472 | . . . . . . . 416 111 125 . 557 125 48 . 124 444 41 . . . 225 . 3 189 . 23 170 446 73 93 77 84 187 231 292 325 11 52 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 651 | . 16 1 7 . . . . . . . . 61 . . . . 30 . . . . . . 2 19 16 . 182 . . . . . . . . 317 . Shots 24 | . 1 . 1 . . . . . . . . 5 . . . . 1 . . . . . . 1 2 1 . 7 . . . . . . . . 5 . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 257 | . . . . . . . . 208 . . . . . . . . . . . 257 . . . . . . . . 44 . . . . 199 . 181 194 81 Average Temperature 104 | . . . . . . . . 112 . . . . . . . . . . . 146 . . . . . . . . 44 . . . . 94 . 89 93 81 Received Heat Transfer 1774 | . 162 100 32 . . . 156 162 . . 96 174 63 . 84 24 6 . . 12 24 . 18 51 87 91 64 118 16 13 22 8 12 16 16 32 . 115 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 25 | . . . . . . . . . . . . 2 . . . . . . . . 1 . . 3 2 6 4 7 . . . . . . . . . . Combat Hostiles 24 | . . . . . . . . . . . . 2 . . . . . . . . 1 . . 3 2 6 4 6 . . . . . . . . . . Parts Fried 63 | . . . . . . . . . . . . 4 . . . . . . . . 5 . . 2 5 14 8 23 . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2813 | . 335 148 150 . . . . . . . . 200 . . . . . . . . 100 . . 300 200 400 . 750 . . 150 . . . . . 80 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 33 | . 2 . 2 . . . . . . . . 5 . . . . 1 . . . 3 . . 3 2 3 2 7 2 . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 3020 | . 162 63 77 30 . 143 342 616 347 168 1040 . . . . 395 . . . . 858 327 314 . . . . 1468 1611 . 758 731 937 927 915 2156 3020 . Initial 1379 | . . 63 . 30 . . 55 125 247 121 117 . . . . 113 . . . . 94 300 154 . . . . 116 718 . . 426 411 526 428 548 1379 . Average 581 | . 80 25 34 30 . 39 176 364 271 147 551 . . . . 262 . . . . 423 281 252 . . . . 570 1113 . 318 532 684 752 654 1345 2281 . Maximum Alert Level 5 | . . . . . . . 1 2 1 . 3 . . . . 1 . . . . 3 1 1 . . . . 4 5 . 3 3 3 3 3 5 5 . Low Security (%) 25 | 100 100 100 100 100 . 100 57 13 . 100 9 . . . . 30 . . . . 38 . 17 . . . . 15 . . 42 . . . . . . . Level 1 14 | . . . . . . . 42 39 100 . 18 . . . . 69 . . . . . 100 82 . . . . 18 . . 5 . . . . . . . Level 2 20 | . . . . . . . . 46 . . 40 . . . . . . . . . 45 . . . . . . 27 . . 46 93 49 31 68 12 . . Level 3 16 | . . . . . . . . . . . 31 . . . . . . . . . 15 . . . . . . 34 54 . 5 6 50 68 31 20 . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 38 . . . . . . 32 1 . Level 5 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . 19 98 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 72 | . 3 . 1 1 . . 4 2 . . 12 . . . 1 4 . . . . 1 . 2 . 1 . . 8 1 . 2 6 1 3 4 11 4 . Investigation 26 | . 2 . 1 1 . . 2 . . . 5 . . . 1 2 . . . . . . 1 . . . . 1 1 . 1 . 1 2 2 2 1 . Extermination 8 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . 1 . 1 . 2 1 . Reinforcement 17 | . 1 . . . . . 2 2 . . 3 . . . . 1 . . . . 1 . . . . . . 2 . . 1 2 . . 1 1 . . Assault 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . 1 2 2 . Garrison 7 | . . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 . . Construction Impeded 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 40 | . . 1 . . . . 1 2 1 . 2 . . . . . . . . . 1 . . . . . 1 1 2 . 1 2 1 . 1 1 22 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 579 | . 9 9 6 2 . 5 28 28 6 4 19 18 3 . 14 13 10 . . 5 28 6 6 17 25 23 22 45 23 7 24 19 20 10 16 58 24 27 Peak Tracking Total 13 | . 5 8 3 2 . 4 9 6 4 3 4 13 2 . 7 6 4 . . 3 5 4 3 10 12 13 5 12 5 5 9 8 10 4 5 11 5 4 Tactical Retreats 41 | . 4 1 . . . . 2 1 1 1 . 2 . . 2 2 1 . . . 1 2 . 2 3 . 1 1 . 1 . 2 4 . 1 4 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 28 | . 1 . . . . . 2 8 2 . 1 . . . . 1 . . . . 1 . . . . 1 . 5 . . 2 . 1 . 1 . 2 . Indirectly 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 5 . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 83 | . 1 . . . . . . 3 . . 2 3 . . 2 . . . . . 15 . . 3 . 2 3 11 3 2 1 3 . 5 2 5 14 3 Max in Single Turn 3 | . 1 . . . . . . 1 . . . 1 . . . . . . . . 1 . . 1 . 2 1 2 1 1 1 1 . 1 1 1 3 1 Garrison Access 5 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 76 | . 2 . 1 1 5 . 4 7 1 . 12 2 . 4 1 5 1 1 1 . 2 . 2 1 1 12 2 3 1 2 . . . . . 1 . 1 Terminals 31 | . 2 . 1 . . . 4 7 1 . 8 1 . . 1 4 1 . . . . . . . . . 1 . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Total Hacks 230 | . 4 . 1 1 32 . 9 14 4 . 33 6 . 28 5 11 4 5 7 . 10 . 6 1 1 19 4 12 1 3 . . . . . 2 . 7 Successful 178 | . 2 . 1 1 32 . 6 6 3 . 21 6 . 28 5 4 4 5 7 . 6 . 2 1 1 19 1 7 . 3 . . . . . . . 7 Failed 52 | . 2 . . . . . 3 8 1 . 12 . . . . 7 . . . . 4 . 4 . . . 3 5 1 . . . . . . 2 . . Catastrophic 13 | . . . . . . . 1 2 . . 3 . . . . 3 . . . . . . . . . . 1 1 . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 154 | . 3 . . . 1 . 2 6 1 . 4 . . . . 4 . . . . 26 . . . . 1 . 8 19 . 10 16 . 33 8 7 5 . Terminals 77 | . 4 . 1 . . . 9 14 4 . 20 5 . . 5 10 4 . . . . . . . . . 1 . . . . . . . . . . . Fabricators 20 | . . . . . . . . . . . 5 . . . . . . . . . 10 . 4 . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Scanalyzers 14 | . . . . . . . . . . . 5 . . . . 1 . . . . . . . . . . . 8 . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . 3 . . . . . . . . . . . 2 . . . . 1 . . . . . . . 2 . . Terminal Hacks 148 | . 2 . 1 1 32 . 6 5 3 . 9 6 . 28 5 2 4 5 7 . . . . 1 1 19 1 . . 3 . . . . . . . 7 Record 82 | . . . . . 31 . . . . . . 5 . 11 5 . 4 5 . . . . . . . 18 . . . 3 . . . . . . . . Part Schematic 18 | . . . . . . . . . . . 3 . . 8 . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . 1 . 1 . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 9 | . . . . 1 . . . 3 . . . 1 . . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . Branch Access Points 6 | . 1 . 1 . . . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-C 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 10 | . . . . . . . . . . . 4 . . . . . . . . . 5 . 1 . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . 2 . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . Build 5 | . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . Insert Component 6 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . Analyze 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . . 1 . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Terminals 3 | . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 . . . . . 3 5 1 . 10 1 . . 1 4 1 . . . 2 . 2 . . . 1 2 . . . . . . . 1 . . Full Trace Events 15 | . 1 . . . . . . 1 . . 4 1 . . 1 2 1 . . . . . 1 . . . 1 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . . . 6 . . . . . . 5 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 87 | . . . . . . . . . . . 4 . . 8 . . . . 7 . 13 . . . . . . . . . . . . 40 15 . . . Parts Built 8 | . . . . . . . . . . . 3 . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Matter 950 | . . . . . . . . . . . 380 . . . . . . . . . 570 . . . . . . . . . . . . . . . . . Time 385 | . . . . . . . . . . . 148 . . . . . . . . . 237 . . . . . . . . . . . . . . . . . Total Part Build Rating 39 | . . . . . . . . . . . 14 . . . . . . . . . 25 . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 129 | . . 3 . 2 . . . . . 19 . . . . 1 . . . 4 . 3 19 . . . . . 6 10 . 3 . . . . 2 49 8 Largest Group 31 | . . 3 . 2 2 . . . . 18 13 . . . 1 . . . 4 4 5 19 . . . . . 6 10 5 3 2 . . . 2 31 8 Highest-Rated Group 2932 | . . 40 . 45 45 . . . . 456 383 . . . 94 . . . 148 148 280 696 . . . . . 362 481 246 288 192 . . . 140 2932 122 Highest-Rated Ally 268 | . . 16 . 31 31 . . . . 35 35 . . . 94 . . . 38 38 85 50 . . . . . 103 58 58 96 96 . . . 70 268 122 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . 1 . . . . 1 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 722 | . . 10 . . . . . . . 84 83 . . . 4 . . . . 10 17 131 . . . . . 24 9 . 25 2 . . . 9 308 6 Total Damage 38268 | . . 82 . . . . . . . 3923 1749 . . . 294 . . . . 155 1317 4364 . . . . . 1100 322 . 999 87 . . . 177 23496 203 Kills 143 | . . 1 . . . . . . . 11 15 . . . . . . . . . 10 8 . . . . . 3 2 . 6 1 . . . 1 84 1 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Allies Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . . . . . . 1 2 . . . . 1 1 1 . . . 2 3 . 3 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 28 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 5 . 2 4 . 9 2 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 15201 | 32 249 368 241 218 308 353 612 529 253 198 1035 258 230 32 159 316 154 94 544 322 594 225 94 292 466 400 552 722 430 159 247 360 316 584 306 669 1825 455 Spaces Moved 19311 | 28 161 239 203 196 338 372 421 591 402 277 1254 409 361 77 223 572 267 243 866 250 635 242 154 432 577 638 520 607 671 221 422 629 533 569 430 1036 2692 553 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1981 | 27 161 239 203 196 338 372 421 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17329 | . . . . . . . . 567 402 277 1254 409 361 77 223 572 267 243 866 250 635 242 154 432 577 638 520 607 671 221 422 629 533 569 430 1036 2692 553 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 21 | 50 90 90 90 90 90 90 90 42 42 42 40 40 40 40 40 38 38 38 38 38 38 42 50 50 50 40 40 21 21 40 40 40 40 40 40 40 38 40 Average Speed 49 | 89 90 90 90 90 90 90 93 44 42 42 62 41 45 40 40 39 38 38 38 38 39 55 50 50 50 44 71 76 38 40 40 40 40 40 40 40 39 40 Slowest Speed 175 | 100 90 90 90 90 90 90 100 175 42 42 102 100 100 40 40 40 38 38 38 38 48 102 50 50 50 96 90 100 40 40 40 40 40 40 44 48 40 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 48 | 4 28 46 23 44 64 75 40 75 16 91 40 52 58 68 37 15 52 48 85 56 17 93 7 55 80 71 47 21 45 99 15 78 20 53 22 34 75 36 Regions Visited 38 Branch Regions 24 Pre-discovered Areas 26 | . . 1 . . 1 . . . . . . 1 2 1 . . . 1 . . 6 . . 2 . 1 . . 3 . 2 3 . 2 . . . . Known Exits Taken 30 | . 1 . 1 . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . . 1 . 3 . . . . . 1 1 . 1 . 2 2 . 1 . . . 3 2 . . . . . . . . . . . . . Spaces Dug 275 | . . . . . . . . 1 . . 7 1 3 . 1 2 3 . . . 2 . . 1 . 3 . 1 4 1 . . 5 4 6 5 225 . Terrain Destroyed 1855 | . 9 . 3 . . 11 . 1 . . 7 12 3 . 1 2 6 . . . 6 . . 12 8 11 10 89 12 1 20 . 5 64 6 77 1397 82 Melee 53 | . . . . . . . . 1 . . 7 1 3 . 1 2 3 . . . 2 . . 1 . 3 . 1 4 1 . . 5 4 6 5 3 . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 1802 | . 9 . 3 . . 11 . . . . . 11 . . . . 3 . . . 4 . . 11 8 8 10 88 8 . 20 . . 60 . 72 1394 82 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 24159 | 32 212 381 246 231 341 383 582 773 480 360 1447 475 413 77 281 642 307 244 1080 474 955 331 167 493 741 737 670 825 834 280 483 727 624 907 548 1248 3407 721 Wait 2808 | . 8 137 18 19 . 2 75 33 65 68 115 14 16 1 20 19 17 2 209 214 231 83 3 5 112 45 64 104 104 6 12 42 32 261 38 46 562 6 Move 19273 | 27 160 238 202 195 337 371 420 590 402 276 1253 408 360 76 222 571 266 242 865 249 635 241 153 431 576 637 519 606 670 220 421 628 532 568 429 1034 2690 553 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 27 | . . . 1 . . . . . 1 4 3 . 1 . . . . . 1 . . 1 . . 1 2 . 2 3 1 1 . . 4 . 1 . . Fast Attach 171 | 5 4 . 4 4 2 2 6 8 6 1 6 1 3 . 1 3 . . 2 1 15 3 . 2 1 9 2 3 . 9 1 8 5 9 12 7 13 13 Attach 24 | . . . . . . . . 2 . 1 . 2 . . . . . . 1 1 1 1 . . 1 . 1 1 . 1 1 2 2 2 1 1 2 . Detach 44 | . . . . 3 1 . . 3 1 1 . 2 2 . . . . . 1 1 5 . . . 1 . 1 . . 1 . 4 4 3 3 1 3 3 Swap 83 | . . . . . . 2 1 . . . 2 4 . . . . 2 . . 1 5 . . 2 1 3 6 13 8 . 6 1 . 3 1 6 9 7 Drop 151 | . 3 . 2 2 1 1 6 6 1 4 8 . 3 . . 1 . . 1 1 13 1 . 1 1 11 1 10 9 5 1 7 3 10 9 9 12 8 Fire 204 | . 26 5 11 3 . 1 1 . . . . 13 . . . . 3 . . . 15 . . 8 7 12 17 34 5 . 5 . . 6 . 5 23 4 Melee 809 | . . . . . . 4 55 79 4 . 43 8 19 . 20 30 16 . . 6 15 1 11 13 17 9 27 16 29 26 18 30 32 37 30 87 58 69 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 557 | . 11 . 8 5 . . 18 52 . 5 17 23 9 . 18 18 3 . . . 20 . . 31 23 9 32 36 6 11 17 5 14 4 20 50 34 58 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / Upp x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / Upp / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 Subspace History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 16 | -11/Scrapyard | Discovered new exit (range 15) 33 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Identified exit to Mines 282 | -10/Materials | Entered Mines 285 | -10/Mines | Discovered new exit (range 11) 288 | -10/Mines | Learned location of Zion (-6) 302 | -10/Mines | Build established: Mutant 317 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 393 | -10/Mines | Assembled infested the area 398 | -10/Mines | Assisted by a Guerilla fighting off Assembled 650 | -10/Mines | Entered Materials 652 | -9/Materials | Reached level 2 741 | -9/Materials | Met 8R-AWN 861 | -9/Materials | Identified exit to Mines 861 | -9/Materials | Reached level 3 891 | -9/Materials | Entered Mines 892 | -9/Mines | Followed 8R-AWN into the Mines 929 | -9/Mines | Met a Derelict shopkeep closing up shop 1092 | -9/Mines | Discovered new exit (range 5) 1109 | -9/Mines | Entered Exiles 1109 | -9/Exiles | Accompanied by 2 allies 1130 | -9/Exiles | Welcomed by 8R-AWN 1139 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1146 | -9/Exiles | Met EX-HEX 1182 | -9/Exiles | Met EX-DEC 1212 | -9/Exiles | Met EX-BIN 1292 | -9/Exiles | Aligned with FarCom system 1293 | -9/Exiles | Given EX-Vault access code 1318 | -9/Exiles | Opened EX-Vault 1325 | -9/Exiles | Found 0b10 Alert Chip 1329 | -9/Exiles | Found Longsword +1 1351 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1408 | -9/Exiles | Discovered new exit (range 10) 1417 | -9/Exiles | Stole two prototypes: Longsword +1, 0b10 Alert Chip 1417 | -9/Exiles | Entered Mines 1418 | -8/Mines | Upgraded with Utility slot (x1) 1592 | -8/Mines | Reached level 4 1734 | -8/Mines | Build established: Assassin 1760 | -8/Mines | Discovered new exit (range 8) 1769 | -8/Mines | Identified exit to Materials 1770 | -8/Mines | Entered Materials 1772 | -8/Materials | Reached level 5 1774 | -8/Materials | Upgraded with Propulsion slot (x1) 1774 | -8/Materials | Upgraded with Utility slot (x1) 1797 | -8/Materials | Identified exit to Storage 2002 | -8/Materials | Reached level 6 2338 | -8/Materials | Reached level 7 2382 | -8/Materials | Entered Storage 2465 | -8/Storage | Reached level 8 2536 | -8/Storage | Found Prototype Processor 2536 | -8/Storage | Identified Exp. Targeting Computer 2690 | -8/Storage | Reached level 9 2711 | -8/Storage | Build established: Scout 2711 | -8/Storage | Destroyed 7 combat bots 2833 | -8/Storage | Upgraded with Utility slot (x1) 2865 | -8/Storage | Discovered new exit (range 12) 2890 | -8/Storage | Reached level 10 2911 | -8/Storage | Identified exit to Factory 2911 | -8/Storage | Entered Factory 2913 | -7/Factory | FarCom data flow suspended 2913 | -7/Factory | Reached level 11 2913 | -7/Factory | Upgraded with Power slot (x1) 2913 | -7/Factory | Upgraded with Utility slot (x1) 3122 | -7/Factory | Discovered new exit (range 13) 3133 | -7/Factory | Identified exit to Lower Caves 3164 | -7/Factory | Sucked down chute 3164 | -7/Factory | Entered Waste 3165 | -7/Waste | Met a frightened Derelict 3174 | -7/Waste | Spotted C-40 Crusher 3175 | -7/Waste | Spotted C-40 Crusher 3181 | -7/Waste | Spotted C-40 Crusher 3181 | -7/Waste | Spotted C-40 Crusher 3194 | -7/Waste | Spotted C-40 Crusher 3209 | -7/Waste | Warlord forces began an assault 3231 | -7/Waste | Allies destroyed C-40 Crusher 3237 | -7/Waste | Allies destroyed C-40 Crusher 3261 | -7/Waste | Allies destroyed C-40 Crusher 3278 | -7/Waste | Allies destroyed C-40 Crusher 3314 | -7/Waste | Discovered new exit (range 18) 3322 | -7/Waste | Identified exit to Factory 3362 | -7/Waste | Entered Factory 3362 | -7/Factory | Accompanied by 13 allies 3510 | -7/Factory | Reached level 12 3560 | -7/Factory | Garrison activated, responded to threat 3633 | -7/Factory | Fabricated Hvy. Shock Bomb Launcher (x1) 3670 | -7/Factory | Reached level 13 3676 | -7/Factory | Fabricated Microactuators (x2) 3677 | -7/Factory | Upgraded with Utility slot (x1) 3721 | -7/Factory | Upgraded with Weapon slot (x1) 3758 | -7/Factory | Discovered new exit (range 16) 3772 | -7/Factory | Identified exit to Factory 4040 | -7/Factory | Build established: Gladiator 4066 | -7/Factory | Local fabrication network quarantined 4182 | -7/Factory | Reached level 14 4190 | -7/Factory | Upgraded with Propulsion slot (x1) 4376 | -7/Factory | Discovered exit to Lower Caves (range 20) 4397 | -7/Factory | Entered Lower Caves 4414 | -7/Lower Caves | Attracted the attention of an 0b10 base 4436 | -7/Lower Caves | Reached level 15 4439 | -7/Lower Caves | Core integrity fell below 50% 4462 | -7/Lower Caves | Destroyed 12 combat bots 4466 | -7/Lower Caves | Identified exit to Lower Caves 4570 | -7/Lower Caves | Found Alien Artifact 4570 | -7/Lower Caves | Identified Core Expander 4570 | -7/Lower Caves | Installed Core Expander, added new Utility slot 4655 | -7/Lower Caves | Entered another Lower Caves area 4663 | -7/Lower Caves | Spotted B-75 Beast 4698 | -7/Lower Caves | Destroyed B-75 Beast 4749 | -7/Lower Caves | Encountered a Warlord checkpoint 4753 | -7/Lower Caves | Learned location of Extension (-4) 4815 | -7/Lower Caves | Spotted 7A-JQR(f) 4816 | -7/Lower Caves | Encountered a Master Thief 4863 | -7/Lower Caves | Spotted HM-FDW(f) 4864 | -7/Lower Caves | Discovered new exit (range 22) 4864 | -7/Lower Caves | Encountered a Master Thief 4868 | -7/Lower Caves | Destroyed HM-FDW(f) 4884 | -7/Lower Caves | Identified exit to Data Miner 4885 | -7/Lower Caves | Entered Data Miner 4886 | -7/Data Miner | Identified exit to Proximity Caves 4894 | -7/Data Miner | Met Data Miner 4904 | -7/Data Miner | Learned location of Section 7 (-2) 4904 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4908 | -7/Data Miner | Received God Mode back door access code from Data Miner 4917 | -7/Data Miner | Entered Proximity Caves 4919 | -6/Proximity Caves | Reached level 16 4961 | -6/Proximity Caves | Escorted by Enhanced Grunt 4961 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 4961 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 4961 | -6/Proximity Caves | Learned Research terminal intel 4978 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5069 | -6/Proximity Caves | Reached level 17 5076 | -6/Proximity Caves | Entered Factory 5077 | -6/Factory | Identified exit to Factory 5077 | -6/Factory | Identified exit to Lower Caves 5082 | -6/Factory | Upgraded with Utility slot (x1) 5160 | -6/Factory | Build established: Scavenger-Scout 5204 | -6/Factory | Incoming investigation squad redirected 5207 | -6/Factory | Reached level 18 5251 | -6/Factory | Upgraded with Propulsion slot (x1) 5392 | -6/Factory | Entered Lower Caves 5393 | -6/Lower Caves | Identified exit to Lower Caves 5406 | -6/Lower Caves | Encountered a Warlord checkpoint 5449 | -6/Lower Caves | Learned Research garrison access intel 5449 | -6/Lower Caves | Learned Armory terminal intel 5449 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5449 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 5500 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5546 | -6/Lower Caves | Entered another Lower Caves area 5547 | -6/Lower Caves | Encountered a Warlord checkpoint 5549 | -6/Lower Caves | Learned Factory trap positions 5632 | -6/Lower Caves | Learned Factory emergency access door positions 5632 | -6/Lower Caves | Learned Factory terminal intel 5637 | -6/Lower Caves | Discovered new exit (range 9) 5640 | -6/Lower Caves | Identified exit to Zion 5640 | -6/Lower Caves | Entered Zion 5649 | -6/Zion | Found CR-A16's Pointy Stick 5665 | -6/Zion | Learned Factory trap positions 5676 | -6/Zion | Discovered new exit (range 15) 5760 | -6/Zion | Discovered new exit (range 18) 5807 | -6/Zion | Found Relay Coupler [Programmer] 5809 | -6/Zion | Found Relay Coupler [Programmer] 5879 | -6/Zion | Imprinted 5881 | -6/Zion | Declared Zion's savior 5974 | -6/Zion | Identified exit to Proximity Caves 6184 | -6/Zion | Entered Proximity Caves 6184 | -5/Proximity Caves | Accompanied by 4 allies 6184 | -5/Proximity Caves | Spotted B-75 Beast 6186 | -5/Proximity Caves | Reached level 19 6186 | -5/Proximity Caves | Upgraded with Weapon slot (x1) 6190 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 6192 | -5/Proximity Caves | Destroyed B-75 Beast 6198 | -5/Proximity Caves | Learned Factory terminal intel 6218 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6372 | -5/Proximity Caves | Reached level 20 6479 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6506 | -5/Proximity Caves | Entered Factory 6506 | -5/Factory | Accompanied by 3 allies 6507 | -5/Factory | Identified exit to Factory 6507 | -5/Factory | Identified exit to Upper Caves 6508 | -5/Factory | Loaded intel: 75 trap records 6510 | -5/Factory | Loaded intel: 20 terminal locations 6611 | -5/Factory | Fabricated Imp. Actuator Array (x1) 6667 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6668 | -5/Factory | Zion Heavy squad teleported in 6734 | -5/Factory | Reached level 21 6756 | -5/Factory | P-70 Sage assimilated allied JV-9I1(Z) 6792 | -5/Factory | Found Prototype Protection 6792 | -5/Factory | Identified Zio. Weapon Casing 6888 | -5/Factory | Fabricated Imp. Gravmag System (x2) 6935 | -5/Factory | Fabricated Imp. Gravmag System (x2) 6958 | -5/Factory | Zion Hover Resupply teleported in 6993 | -5/Factory | Reached level 22 7056 | -5/Factory | Retrieved Zion intel report: Component Schematics 7075 | -5/Factory | Destroyed 9 combat bots 7076 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 7091 | -5/Factory | Retrieved Zion intel report: Emergency Access 7100 | -5/Factory | Manually triggered Chute Trap 7100 | -5/Factory | Sucked down chute 7100 | -5/Factory | Entered Waste 7105 | -5/Waste | Spotted C-40 Crusher 7106 | -5/Waste | Spotted C-40 Crusher 7113 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7116 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7142 | -5/Waste | Spotted C-40 Crusher 7176 | -5/Waste | Spotted C-40 Crusher 7230 | -5/Waste | Spotted C-40 Crusher 7235 | -5/Waste | Warlord forces began an assault 7264 | -5/Waste | Allies destroyed C-40 Crusher 7269 | -5/Waste | Allies destroyed C-40 Crusher 7289 | -5/Waste | Allies destroyed C-40 Crusher 7291 | -5/Waste | Spotted C-40 Crusher 7298 | -5/Waste | Allies destroyed C-40 Crusher 7318 | -5/Waste | Discovered new exit (range 11) 7323 | -5/Waste | Identified exit to Factory 7325 | -5/Waste | Entered Factory 7326 | -5/Factory | Loaded intel: 112 trap records 7327 | -5/Factory | Loaded intel: 20 terminal locations 7340 | -5/Factory | Garrison activated, responded to threat 7375 | -5/Factory | Discovered exit to Upper Caves (range 24) 7380 | -5/Factory | Spotted B-75 Beast 7381 | -5/Factory | Destroyed B-75 Beast 7419 | -5/Factory | Entered Upper Caves 7420 | -5/Upper Caves | Identified exit to Upper Caves 7434 | -5/Upper Caves | Spotted B-75 Beast 7437 | -5/Upper Caves | Destroyed B-75 Beast 7511 | -5/Upper Caves | Learned location of Armory (-4) 7574 | -5/Upper Caves | Destroyed 11 combat bots 7592 | -5/Upper Caves | Upgraded with Utility slot (x1) 7711 | -5/Upper Caves | Entered another Upper Caves area 7713 | -5/Upper Caves | Reached level 23 7718 | -5/Upper Caves | Learned Factory garrison access intel 7720 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7769 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7769 | -5/Upper Caves | Destroyed 12 combat bots 7777 | -5/Upper Caves | Spotted B-75 Beast 7789 | -5/Upper Caves | Destroyed B-75 Beast 7794 | -5/Upper Caves | Learned 4 Factory zone layouts 7839 | -5/Upper Caves | Identified exit to Warlord 8116 | -5/Upper Caves | Spotted SQ-DLK(f) 8117 | -5/Upper Caves | Encountered a Master Thief 8120 | -5/Upper Caves | Destroyed SQ-DLK(f) 8177 | -5/Upper Caves | Entered Warlord 8188 | -5/Warlord | Discovered new exit (range 18) 8197 | -5/Warlord | System corruption cleaned by Quarantine Array 8306 | -5/Warlord | Visited the Vortex Lab 8315 | -5/Warlord | Warlord's base attacked by MAIN.C 8342 | -5/Warlord | Learned Armory stockpile data 8342 | -5/Warlord | Learned 4 Access zone layouts 8343 | -5/Warlord | Learned Armory repair station intel 8346 | -5/Warlord | Rebuked by Warlord 8353 | -5/Warlord | Opened Warlord's prototype stash 8355 | -5/Warlord | Found Prototype Reactor 8355 | -5/Warlord | Identified Vortex Chain Reactor 8369 | -5/Warlord | Found Prototype Device 8369 | -5/Warlord | Identified Exp. Focal Shield 8372 | -5/Warlord | Found Prototype Processor 8372 | -5/Warlord | Identified Exp. Target Analyzer 8376 | -5/Warlord | Found Prototype Hackware 8451 | -5/Warlord | Found Prototype Device 8451 | -5/Warlord | Identified Minesniffer Drone Bay 8525 | -5/Warlord | Warlord forces counterattacked 8539 | -5/Warlord | Destroyed 8 combat bots 8577 | -5/Warlord | Identified exit to Proximity Caves 8577 | -5/Warlord | Entered Proximity Caves 8579 | -4/Proximity Caves | Reached level 24 8579 | -4/Proximity Caves | Upgraded with Utility slot (x1) 8590 | -4/Proximity Caves | Destroyed 9 combat bots 8642 | -4/Proximity Caves | Learned 8 Research zone layouts 8644 | -4/Proximity Caves | Learned 4 Research zone layouts 8658 | -4/Proximity Caves | Learned location of 1 exit from Research 8667 | -4/Proximity Caves | Spotted G6-NYT(f) 8668 | -4/Proximity Caves | Encountered a Master Thief 8669 | -4/Proximity Caves | Destroyed G6-NYT(f) 8671 | -4/Proximity Caves | Spotted VW-KZO(f) 8672 | -4/Proximity Caves | Encountered a Master Thief 8676 | -4/Proximity Caves | Destroyed VW-KZO(f) 8722 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 8977 | -4/Proximity Caves | Reached level 25 8980 | -4/Proximity Caves | Upgraded with Propulsion slot (x1) 9107 | -4/Proximity Caves | Build established: Scavenger-Assassin 9129 | -4/Proximity Caves | Entered Factory 9130 | -4/Factory | Identified exit to Research 9130 | -4/Factory | Identified exit to Upper Caves 9131 | -4/Factory | Loaded intel: 4 garrison access locations 9314 | -4/Factory | Retrieved Zion intel report: Active Terminals 9315 | -4/Factory | Zion Heavy squad teleported in 9324 | -4/Factory | Zion Fire squad teleported in 9341 | -4/Factory | Identified Ghost Barrier 9349 | -4/Factory | Discovered new exit (range 17) 9434 | -4/Factory | Reached level 26 9455 | -4/Factory | Destroyed 10 combat bots 9558 | -4/Factory | Discovered exit to Research (range 24) 9607 | -4/Factory | Build established: Assassin 9629 | -4/Factory | First assault squad dispatched 9652 | -4/Factory | Garrison activated, responded to threat 9851 | -4/Factory | Identified exit to Armory 9851 | -4/Factory | Entered Armory 9853 | -4/Armory | Loaded intel: 15 terminal locations 9854 | -4/Armory | Loaded intel: 2 repair station locations 9868 | -4/Armory | Found Fusion Bomb Launcher 10053 | -4/Armory | Retrieved Zion intel report: Depthwide Sectors/-1 10125 | -4/Armory | Retrieved Zion intel report: Prototype Stockpiles 10134 | -4/Armory | Retrieved Zion intel report: Active Terminals 10153 | -4/Armory | Retrieved Zion intel report: Guard Positions 10156 | -4/Armory | Build established: Hacker-Scout 10158 | -4/Armory | Retrieved Zion intel report: Unaware Analyses 10176 | -4/Armory | Discovered new exit (range 11) 10182 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 10198 | -4/Armory | Identified exit to Lab 10239 | -4/Armory | Discovered exit to Research (range 4) 10281 | -4/Armory | Entered Lab 10281 | -4/Lab | Accompanied by 5 allies 10282 | -4/Lab | Discovered exit to Research (range 9) 10283 | -4/Lab | Reached level 27 10287 | -4/Lab | Unable to decrypt terminal 10297 | -4/Lab | Detected for breach 10303 | -4/Lab | Confronted by A5 10321 | -4/Lab | Destroyed A5 10339 | -4/Lab | Gained access to the hidden lab's interior 10355 | -4/Lab | Unable to decrypt terminal 10363 | -4/Lab | Found Prototype Protection 10363 | -4/Lab | Identified Exp. Powered Armor 10372 | -4/Lab | Found Prototype Hackware 10372 | -4/Lab | Identified Deep Network Scanner 10390 | -4/Lab | Found Core Expander 10390 | -4/Lab | Installed Core Expander, added new Utility slot 10410 | -4/Lab | Found Alien Artifact 10410 | -4/Lab | Identified Integrated Dissipator 10410 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 10415 | -4/Lab | Found Alien Artifact 10415 | -4/Lab | Identified Transdimensional Reconstructor 10415 | -4/Lab | Warped through subspace 10435 | -4/Lab | Unable to decrypt terminal 10440 | -4/Lab | Entered Research 10441 | -3/Research | Identified exit to Testing 10442 | -3/Research | Identified exit to Research 10442 | -3/Research | Reached level 28 10444 | -3/Research | Loaded intel: 19 terminal locations 10445 | -3/Research | Loaded intel: 3 garrison access locations 10509 | -3/Research | Found Enh. Force Lance 10526 | -3/Research | Upgraded with Utility slot (x1) 10544 | -3/Research | Zion Light squad teleported in 10585 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 10597 | -3/Research | Spotted B-86 Titan 10602 | -3/Research | Destroyed B-86 Titan 10629 | -3/Research | Retrieved Zion intel report: Emergency Access 10670 | -3/Research | Reached level 29 10687 | -3/Research | Entered Testing 10687 | -3/Testing | Accompanied by 2 allies 10732 | -3/Testing | Found Prototype Energy Cannon 10732 | -3/Testing | Identified Cld. Nova Cannon 10767 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 10789 | -3/Testing | Retrieved Zion intel report: Active Terminals 10793 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 10797 | -3/Testing | Spotted Striker 10801 | -3/Testing | Spotted Striker 10806 | -3/Testing | Destroyed Striker 10807 | -3/Testing | Spotted Alpha 7 10824 | -3/Testing | Destroyed Alpha 7 10885 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 10953 | -3/Testing | Discovered exit to Research (range 24) 11037 | -3/Testing | Intercept squad dispatched 11045 | -3/Testing | Spotted PD-L4UP4VNU8H 11046 | -3/Testing | Spotted Tracker 11047 | -3/Testing | Spotted Tracker 11047 | -3/Testing | Entered Research 11048 | -2/Research | Identified exit to Access 11049 | -2/Research | Reached level 30 11083 | -2/Research | Spotted B-90 Cyclops 11087 | -2/Research | Destroyed B-90 Cyclops 11139 | -2/Research | Discovered exit to Access (range 14) 11292 | -2/Research | Reached level 31 11355 | -2/Research | Discovered new exit (range 9) 11362 | -2/Research | Identified exit to Quarantine 11363 | -2/Research | Entered Quarantine 11380 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 11401 | -2/Quarantine | Build established: Scavenger-Scout 11405 | -2/Quarantine | Found Alien Artifact 11405 | -2/Quarantine | Identified Core Reset Matrix 11405 | -2/Quarantine | Used Core Reset Matrix 11409 | -2/Quarantine | Detected hypermatrix surge 11409 | -2/Quarantine | Sensed 4 artifacts in vicinity 11416 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 11421 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 11428 | -2/Quarantine | Met incapacitated Sigix Warrior 11428 | -2/Quarantine | Lockdown squad dispatched 11428 | -2/Quarantine | Reached level 32 11429 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 11430 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 11521 | -2/Quarantine | Cryocooling Duct disabled 11527 | -2/Quarantine | Spotted Alpha 7 11530 | -2/Quarantine | Destroyed Alpha 7 11535 | -2/Quarantine | Found Prototype Processor 11535 | -2/Quarantine | Identified Exp. Targeting Computer 11536 | -2/Quarantine | Ambient heat levels rising (+20) 11536 | -2/Quarantine | Non-combat units ordered to evacuate 11538 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 11550 | -2/Quarantine | Found Sigix Terminator 11553 | -2/Quarantine | Spotted Lightning 11553 | -2/Quarantine | Spotted Lightning 11553 | -2/Quarantine | Spotted Lightning 11564 | -2/Quarantine | Destroyed Lightning 11566 | -2/Quarantine | Destroyed Lightning 11575 | -2/Quarantine | Destroyed Lightning 11588 | -2/Quarantine | Retrieved Zion intel report: Branch Access 11606 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 11719 | -2/Quarantine | Build established: Alien-Scout 11859 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 11880 | -2/Quarantine | Spotted Fortress 11901 | -2/Quarantine | Destroyed Fortress 11905 | -2/Quarantine | Found Prototype Device 11905 | -2/Quarantine | Identified Exp. Force Field 11911 | -2/Quarantine | Found Unknown Device 11911 | -2/Quarantine | Identified Antimissile System 11913 | -2/Quarantine | Found Prototype Device 11913 | -2/Quarantine | Identified EM Dispersion Field 11944 | -2/Quarantine | Discovered new exit (range 6) 11945 | -2/Quarantine | Identified exit to Section 7 11947 | -2/Quarantine | Entered Section 7 11948 | -2/Section 7 | Sensed 19 artifacts in vicinity 11981 | -2/Section 7 | Found Integrated Reactor 11981 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12011 | -2/Section 7 | Found Prototype Processor 12011 | -2/Section 7 | Identified Exp. Core Analyzer 12012 | -2/Section 7 | Scanned by Researcher 12053 | -2/Section 7 | Found Integrated Reactor 12053 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12089 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 12148 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 12197 | -2/Section 7 | First assault squad dispatched 12220 | -2/Section 7 | Discovered exit to Access (range 22) 12253 | -2/Section 7 | Entered Access 12255 | -1/Access | Reached level 33 12263 | -1/Access | Spotted B-99 Colossus 12263 | -1/Access | Destroyed B-99 Colossus 12319 | -1/Access | Reached level 34 12375 | -1/Access | Incoming investigation squad redirected 12473 | -1/Access | Spotted B-99 Colossus 12475 | -1/Access | Destroyed B-99 Colossus 12504 | -1/Access | Destroyed 10 combat bots 12513 | -1/Access | Retrieved Zion intel report: Branch Access 12513 | -1/Access | Identified exit to Command 12514 | -1/Access | Zion Hacker squad teleported in 12532 | -1/Access | Spotted B-99 Colossus 12538 | -1/Access | Destroyed B-99 Colossus 12542 | -1/Access | Garrison activated, responded to threat 12630 | -1/Access | Intercept squad dispatched 12632 | -1/Access | Reached level 35 12644 | -1/Access | Spotted Tracker 12646 | -1/Access | Spotted Tracker 12653 | -1/Access | Destroyed Tracker 12693 | -1/Access | Spotted Combat Programmer 12699 | -1/Access | Destroyed Combat Programmer 12710 | -1/Access | Spotted Combat Programmer 12712 | -1/Access | System corruption reached 10% 12713 | -1/Access | Destroyed Combat Programmer 12734 | -1/Access | Destroyed 13 combat bots 12738 | -1/Access | Found Prototype Device 12738 | -1/Access | Identified Adv. Kinecellerator 12753 | -1/Access | First assault squad dispatched 12770 | -1/Access | Incoming assault squad redirected 12823 | -1/Access | High security lockdown imminent 12844 | -1/Access | Destroyed 11 combat bots 12855 | -1/Access | Spotted B-99 Colossus 12886 | -1/Access | Spotted B-99 Colossus 12889 | -1/Access | Destroyed B-99 Colossus 12902 | -1/Access | Destroyed B-99 Colossus 12903 | -1/Access | High security lockdown engaged 12922 | -1/Access | Entered Command 12924 | -1/Command | Reached level 36 12941 | -1/Command | Phase Generator disabled 12997 | -1/Command | Disengaged cave seal 12997 | -1/Command | Zionites emerged from the dark tunnel 13012 | -1/Command | Disengaged cave seal 13012 | -1/Command | Zionites emerged from the dark tunnel 13058 | -1/Command | Spotted B-99 Colossus 13059 | -1/Command | Destroyed B-99 Colossus 13197 | -1/Command | First assault squad dispatched 13216 | -1/Command | Incoming assault squad redirected 13231 | -1/Command | Spotted M Guard 13231 | -1/Command | Spotted M Guard 13231 | -1/Command | Spotted Combat Programmer 13232 | -1/Command | Spotted Combat Programmer 13239 | -1/Command | Allies destroyed M Guard 13254 | -1/Command | Destroyed M Guard 13256 | -1/Command | Destroyed Combat Programmer 13258 | -1/Command | Destroyed Combat Programmer 13258 | -1/Command | All MAIN.C guards destroyed 13270 | -1/Command | Found Prototype Launcher 13270 | -1/Command | Identified Adv. Micro-nuke Launcher 13277 | -1/Command | Found Prototype Device 13277 | -1/Command | Identified AEGIS Remote Shield 13280 | -1/Command | Found Prototype Device 13280 | -1/Command | Identified Thermal Barrier 13282 | -1/Command | Incoming assault squad redirected 13284 | -1/Command | Reached level 37 13291 | -1/Command | Found Prototype Protection 13291 | -1/Command | Identified Hvy. Regenerative Plating 13312 | -1/Command | Build established: Commander-Scout 13405 | -1/Command | Met MAIN.C 13413 | -1/Command | Destroyed MAIN.C Shell 13413 | -1/Command | 0b10 Conduit disabled 13414 | -1/Command | MAIN.C activated Command garrisons 13424 | -1/Command | Allies destroyed MAIN.C 13461 | -1/Command | Reached level 38 13534 | -1/Command | Discovered new exit (range 18) 13558 | -1/Command | Spotted B-99 Colossus 13562 | -1/Command | Destroyed B-99 Colossus 13653 | -1/Command | Fired Sigix Terminator 13830 | -1/Command | Identified exit to Surface 13899 | -1/Command | Spotted Executioner 13906 | -1/Command | Destroyed Executioner 13913 | -1/Command | Spotted Alpha 7 13921 | -1/Command | Destroyed Alpha 7 13938 | -1/Command | Build established: Alien-Scout 13982 | -1/Command | Discovered exit to Surface (range 15) 14721 | -1/Command | Discovered new exit (range 13) 14725 | -1/Command | Crushed by falling debris 14727 | -1/Command | Identified exit to Access_0 14747 | -1/Command | Entered Access_0 14747 | -1/Access_0 | Accompanied by 1 ally 14748 | -1/Access_0 | Sensed 4 artifacts in vicinity 14748 | -1/Access_0 | Met Architect 14749 | -1/Access_0 | Architect warped through subspace 14760 | -1/Access_0 | Destroyed A8 14792 | -1/Access_0 | Architect warped through subspace 14829 | -1/Access_0 | Found Prototype Processor 14829 | -1/Access_0 | Identified Exp. Core Analyzer 14847 | -1/Access_0 | Architect warped through subspace 14884 | -1/Access_0 | A6 warped into view 14903 | -1/Access_0 | Destroyed A6 14906 | -1/Access_0 | Architect warped through subspace 14923 | -1/Access_0 | Found Enh. Force Lance 14926 | -1/Access_0 | Found Enh. Force Lance 14935 | -1/Access_0 | Found Prototype Device 14935 | -1/Access_0 | Identified Exp. Actuator Array 14943 | -1/Access_0 | Found Prototype Processor 14943 | -1/Access_0 | Identified Exp. Melee Analysis Suite 14970 | -1/Access_0 | Architect warped through subspace 14989 | -1/Access_0 | Subspace Access Node disabled 14999 | -1/Access_0 | Architect warped through subspace 15009 | -1/Access_0 | Subspace Access Node disabled 15018 | -1/Access_0 | Architect warped through subspace 15052 | -1/Access_0 | Architect warped through subspace 15092 | -1/Access_0 | Core integrity fell below 50% 15107 | -1/Access_0 | Destroyed A2 15111 | -1/Access_0 | Architect warped through subspace 15111 | -1/Access_0 | Emitted hypermatrix ping 15116 | -1/Access_0 | Assembled emerged from beneath the floor 15123 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 15155 | -1/Access_0 | Started Test 138-B, establishing a local singularity 15166 | -1/Access_0 | Architect warped through subspace 15202 | -1/Access_0 | Started Test 138-B, establishing a local singularity 15202 | -1/Access_0 | Started Test 138-C, cascade imminent 15202 | *** | Destroyed Tau Ceti IV! Last Messages --------------- Architect warps through subspace. 15171_ CR-A16's Behemoth Slayer follow-up attack on Enhanced Grunt. 15171_ Enhanced Grunt destroyed. 15174_ Acquired 55 matter. 15176_ CR-A16's Behemoth Slayer follow-up attack on Enhanced Grunt. 15178_ Enhanced Grunt destroyed. 15178_ Longsword +1 follow-up attack on Enhanced Grunt. 15178_ Enh. Force Lance follow-up attack on Enhanced Grunt. 15178_ Enhanced Grunt destroyed. 15190_ Used Protomatter to restore core integrity (+234, depleted) 15200_ System corrupted: Component data lost. 15202_ Connecting with Gate Controls... >>Gate Test 138-B Preparing Singularity Gate activation... Stable singularity established. >>Gate Test 138-C Initiating Test 138-C... Applying incomplete calculations.... INSTABILITY DETECTED, CASCADE IMMINENT. [Achievement: Stardust] Map ----- +----------------------------------------------------+ | ?????????????????????????????? ???????????? | | ?????????????????????####????? ????????????? | | ?????????????????????# ????? #?????????????? | | ?????????????????????# ##### #??????#??????? | | ?????????????????????# """# ##???? ??##???? | | ?????????????????????# #" "# ##?? #???? | | ???????????????###???# # "# ## #???? | | ???????????????# #??# #" "# #?????? | | ???????????????# #?# ## # ????????? | | ???????????????# ## #????????????? | | ????????????????# ### #?????????????? | | ????????????????# #?????????????? | | ???????????###### ######## #?????????????? | | ???????????#""""" """""#?# #?????????????? | | ???????????##"""" """"##?# #?###?????????? | | ???????????##" "##?# ## ##????????? | | ???????????#"" ""### ## #??? | | ???????????#"" ""## #???? | | ???????????##" "## #### ##???? | | ????????????#" "## #????? #????? | | ????????????#" "## #??????? #???? | | ????????????#" "## ####???????#???? | | ???????????##" "## #???????????? | | ???????????#"" ""## ## #???????????? | | ???????????#"" ""### ## #???????????? | | ???????????##" @ "##?#### #????????###? | | ???????????##"""" A""##??## #??????###"## | | ???????????#""""" """""#??# ##?????#"" "" | | ???????????###### ######??## #######" | | ????????????????# #????????## | | ????????????????# #?????????# | | ????????????????# #?????????# ###" | | ????????????????# #?????????## #?#"" "" | | ????????????????# a #??????????# ####"## | | ???????????????## a ############ #??###? | | ??????????????##; #?????? | | ??????????????# ; a #?????? | | ??????????????### ########### ####?????? | | ???????????????#; a #?????????# #????????? | | ???????????????## a #?????????# #????????? | | ????????????????# ;######????????# #????????? | | ????????????????# #### #????????# ##???????? | | ????????????????##a#?# #????? ##??????? | | ????????????????#;%### * ### #??????? | | ???????????????##!!aa == #???????? | | ???????????????# ] !%* #???????? | | ???????????????# ## ! ## #??????? | | ???????????????# ###### #?### #?????? | | ???????????????## ?????? #???### ???????? | | ????????????????# ?????? #?????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 100 Energy Generation 105 Energy Capacity 2900 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 28 Terrain Scan Range 24 Terrain Scan Density 610 Power Amplification 30 Armor Coverage 600 Resistance: KI 30 Resistance: TH 20 Resistance: EM 75 Thermal Conversion 90 Melee Speed Boost 50 Evasion (%) 72 Melee Accuracy 20 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 50 Kinecelleration 50 Offensive Hacking 25 Defensive Hacking 20 Item Schematics ----------------- Exp. Biometal Leg | -2/Quarantine | Z-intel Imp. Lightning Gun | -2/Quarantine | Z-intel Com. Linear Accelerator | -2/Quarantine | Z-intel Exp. Q-thruster | -2/Quarantine | Z-intel Imp. Fusion Compressor | -2/Quarantine | Z-intel Cld. Field Propulsion Drive | -2/Quarantine | Z-intel Imp. Energy Well | -2/Quarantine | Z-intel Cld. Gravmag System | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Adv. System Shield | -2/Quarantine | Z-intel Imp. Heat Shielding | -2/Quarantine | Z-intel Imp. Shock Absorption System | -2/Quarantine | Z-intel Imp. Stasis Canceller | -2/Quarantine | Z-intel Imp. Launcher Guidance Computer | -2/Quarantine | Z-intel Adv. Datajack | -2/Quarantine | Z-intel Spear | -2/Quarantine | Z-intel Adv. Recalibrator | -2/Quarantine | Z-intel Lance | -2/Quarantine | Z-intel Hvy. Disruptor Cannon | -2/Quarantine | Z-intel Antimatter Reactor | -2/Quarantine | Z-intel Imp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Linear Gravjet | -2/Quarantine | Z-intel Stasis Canceller | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Imp. Arc Projector | -2/Quarantine | Z-intel Gravmag Array | -2/Quarantine | Z-intel Imp. Remote Datajack | -2/Quarantine | Z-intel Power Amplifier | -2/Quarantine | Z-intel Imp. Focal Shield | -2/Quarantine | Z-intel Imp. Linear Gravjet | -2/Quarantine | Z-intel Imp. Plasma Cutter | -2/Quarantine | Z-intel Imp. Maneuvering Thrusters | -2/Quarantine | Z-intel Hpw. Shock Rifle | -2/Quarantine | Z-intel Quantum Reactor | -2/Quarantine | Z-intel Hvy. Shock Bomb Launcher | -2/Quarantine | Z-intel Adv. Trap Extractor | -2/Quarantine | Z-intel Adv. Core Analyzer | -2/Quarantine | Z-intel Biometal Heavy Treads | -2/Quarantine | Z-intel Hvy. Neutron Cannon | -2/Quarantine | Z-intel Antigrav Array | -2/Quarantine | Z-intel Com. Wheel | -2/Section 7 | Z-intel Force Lance | -2/Section 7 | Z-intel Adv. Targeting Computer | -2/Section 7 | Z-intel Q-thruster | -2/Section 7 | Z-intel Adv. Component Analysis Suite | -2/Section 7 | Z-intel Gyrokinetic Inverter | -2/Section 7 | Z-intel Energy Filter | -2/Section 7 | Z-intel Imp. Thermal Converter | -2/Section 7 | Z-intel Imp. Core Analyzer | -2/Section 7 | Z-intel Dispersion Rifle | -2/Section 7 | Z-intel System Shield | -2/Section 7 | Z-intel Enh. Nova Cannon | -2/Section 7 | Z-intel Chainsword | -2/Section 7 | Z-intel Adv. Medium Treads | -2/Section 7 | Z-intel Adv. Force Field | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hvy. Shock Bomb Launcher | x1 | -7/Factory Microactuators | x2 | -7/Factory Imp. Actuator Array | x1 | -5/Factory Imp. Gravmag System | x2 | -5/Factory Imp. Gravmag System | x2 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Sigix Terminator Achievements -------------- Assassin Behind The Curtain Gladiator Stardust Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Levels Raised 37 | . . . 2 . . 1 3 3 1 . 3 1 . . 2 1 . . . 2 2 . . . 1 . 2 1 . 1 2 . 2 1 . 3 3 . XP Earned 59777 | 3000 635 500 1885 500 350 1100 4115 4436 1725 290 4522 1404 326 316 1900 1660 702 244 388 1691 3195 87 216 738 694 834 1587 1906 1050 970 2142 744 2356 1723 1012 4112 3839 883 XP Spent 57130 | 2900 . . 1500 . . 1600 6000 2990 2900 . 4200 . 1800 . . 4000 . . . 2410 . . . 2900 . . 4900 440 . . 6350 . 1345 2250 . 3745 4900 . Upgrades 107 | 10 . . 3 . . 6 24 7 3 . 3 . 3 . . 2 . . . 7 . . . 1 . . 2 2 . . 8 . 4 2 . 13 7 . Power Slot 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Utility Slot 11 | 2 . . . . . 1 1 1 1 . 1 . . . . 1 . . . . . . . 1 . . 1 . . . 1 . . . . . . . Weapon Slot 3 | 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Core Integrity 23 | . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 11 . . Heat Dissipation 10 | 6 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . . . . . . . Energy Generation 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Storage 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Sight Range 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Sensor Range 14 | . . . . . . 5 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 6 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Melee Accuracy 7 | . . . . . . . 2 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . KI Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . TH Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Protomatter Created 7246 | . 83 . 42 . . . 136 504 . . 120 276 71 . 133 144 28 . . . 402 . 40 404 366 301 388 408 201 173 313 281 287 84 146 989 435 491 Integrity Restored 11340 | . 249 . 164 112 . . 300 1015 . 102 352 507 213 . 396 363 62 . . . 415 . . 644 473 186 595 778 123 236 300 85 233 41 438 1000 706 1252 Core 8071 | . 249 . 164 23 . . 168 694 . 18 280 507 213 . 291 67 62 . . . 173 . . 519 251 47 437 652 86 179 247 51 159 29 438 605 338 1124 Parts 3269 | . . . . 89 . . 132 321 . 84 72 . . . 105 296 . . . . 242 . . 125 222 139 158 126 37 57 53 34 74 12 . 395 368 128 Protomatter Decayed 10242 | . . 92 37 37 . . 38 142 . 59 241 20 . . . 20 7 . . . 363 134 40 82 161 218 98 86 196 92 167 293 205 47 . 610 6691 66 Game ------ Seed GammaMagneticBoregun Manual? 0 Play Time 04:16:38 Cumulative 87.8 hours Start 2020.10.22 @ 02:12:40 End 2020.10.22 @ 09:27:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 70 Rogue 69 Adventurer 1 Explorer 0 Win Type 5 Total 6 Types 3/1/0/1/0/1/0/0/0 Lore% 56 Gallery% 69 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9608713-1b34-4477-a4fa-40cfabd56e32