Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 18:56:09

Player: Epsilon 11

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (99)      495
Value Destroyed (4055)     4055
Prototype IDs (58)         1160
Alien Tech Used (1)        200
Bonus (5455)               5455
              TOTAL SCORE: 20665

 Bonus
-------
High Alert Combat Kills    51
Follower Combat Kills      804
Registered with UFD        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Win                        3000

 Cogmind 
---------
Core Integrity             1549/1600
Matter                     160/300
Energy                     475/480
System Corruption          0%
Temperature                Cool (10)
Movement                   Hovering (41)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
               Particle Reactor
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION (6) ---
      Improved Antigrav System
        Cooled Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (12) -----
  Experimental Cooling System
        Medium Storage Unit
               Machine Analyzer
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
  Experimental Armor Integrity Analyzer
               Nanoactuators
      Advanced Transmission Jammer
      Improved Cloaking Device
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON (4) -------
      Improved Plasma Cutter
               Power Maul
         Heavy Pick
               Lance
>              --- INVENTORY (10) ---
         Light Antimatter Reactor
      Improved Gyrokinetic Inverter
      Improved Linear Gravjet
      Improved Linear Gravjet
      Advanced Sensor Array
    Long-range Terrain Scanner
  Experimental Phase Shifter
      Hardened Medium Armor Plating
      Advanced Remote Datajack
               Vibroblade

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Antigrav System
        Cooled Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
  Experimental Cooling System
        Medium Storage Unit
               Machine Analyzer
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
  Experimental Armor Integrity Analyzer
               Nanoactuators
      Advanced Transmission Jammer
      Improved Cloaking Device
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
      Advanced Remote Datajack
               Power Maul
         Heavy Pick
               Lance
>              --- INVENTORY --------
         Light Antimatter Reactor
      Improved Gyrokinetic Inverter
      Improved Linear Gravjet
      Improved Linear Gravjet
      Advanced Sensor Array
      Improved Reaction Control System
  Experimental Phase Shifter
      Hardened Medium Armor Plating
      Improved Plasma Cutter
               Vibroblade
[Rating: 177]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              VTOL Module
Utility                    Machine Analyzer
  Device                   Advanced Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Advanced System Shield
  Protection               Medium Armor Plating
Weapon                     Power Sword
  Energy Gun               Wave Gun
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   2   2   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  10   | .   .   2   2   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             255  | 6   3   7   11  24  4   9   10  6   3   .   12  24  7   10  6   8   18  7   3   11  9   15  31  11  
  Power                    27   | 1   .   .   3   2   1   1   2   .   .   .   1   5   .   1   .   .   1   1   .   .   1   3   2   2   
    Engine                 11   | 1   .   .   2   2   1   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   1   .   .   .   .   .   .   .   1   3   .   1   .   .   1   1   .   .   1   2   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Propulsion               52   | 2   .   2   .   5   .   1   1   3   .   .   5   4   3   2   3   1   5   1   .   4   .   1   4   5   
    Treads                 8    | .   .   .   .   3   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   .   .   .   .   .   1   .   .   .   .   
    Wheel                  8    | 2   .   2   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   5   1   .   2   .   1   4   5   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  113  | 1   1   3   3   7   2   5   2   3   1   .   2   6   4   5   3   5   11  3   2   4   7   8   22  3   
    Device                 69   | .   .   2   .   3   .   3   2   1   1   .   2   1   1   4   2   2   8   2   .   3   7   6   16  3   
    Storage                4    | 1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              18   | .   .   1   2   .   2   1   .   2   .   .   .   2   2   .   .   .   .   1   1   1   .   .   3   .   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   
    Protection             17   | .   1   .   1   3   .   .   .   .   .   .   .   .   1   1   1   3   2   .   1   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 2   2   2   5   10  1   2   5   .   2   .   4   9   .   2   .   2   1   2   1   3   1   3   3   1   
    Energy Gun             7    | 2   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   2   3   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   .   1   1   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         8    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   1   1   1   
    Impact Weapon          11   | .   .   .   1   2   .   .   1   .   1   .   2   2   .   .   .   .   .   .   1   .   .   1   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   1   .   .   .   .   4   .   2   .   1   1   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   2   .   
    Special Melee Weapon   4    | .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   1   1   1   .   .   .   .   .   1   .   .   3   .   2   .   .   7   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 38   | .   1   .   2   2   .   .   .   .   .   .   8   6   1   2   .   1   6   5   .   .   1   1   1   1   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   .   .   3   2   .   2   .   1   2   1   .   .   .   .   .   .   
  Utility                  15   | .   .   .   1   1   .   .   .   .   .   .   2   2   1   .   .   .   1   3   .   .   1   1   1   1   
  Weapon                   8    | .   1   .   1   1   .   .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Highest Loss Streak      10   | .   1   .   2   1   .   .   .   .   .   .   6   3   1   2   .   1   6   10  .   .   1   1   1   1   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  95  98  95  100 100 85  82  80  80  66  80  98  97  94  99  97  89  92  99  100 99  97  99  
  Engine                   4    | .   14  11  2   8   9   9   6   6   6   6   2   .   5   4   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   6   .   .   .   .   .   .   .   2   4   .   .   5   5   4   4   5   5   5   4   .   .   
  Treads                   7    | .   .   .   .   4   18  18  15  16  13  13  5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   23  25  20  10  .   .   .   .   .   .   .   .   
  Wheel                    2    | .   28  22  18  12  .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   17  24  25  26  25  26  23  21  24  
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   8   18  4   .   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   .   18  13  10  9   11  13  13  13  13  11  11  11  10  9   8   17  25  21  21  21  21  20  19  
  Storage                  4    | .   14  11  9   9   9   8   6   6   6   6   3   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Processor                22   | .   .   .   20  27  27  28  26  26  26  26  26  20  21  23  23  23  21  15  19  21  21  19  17  16  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   .   9   11  11  11  11  10  5   5   5   5   5   8   8   
  Protection               3    | .   12  11  9   5   9   6   .   .   .   .   .   .   .   .   .   2   2   .   .   5   5   3   .   .   
  Energy Gun               1    | .   28  20  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   2   9   9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   9   7   .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   1   .   .   7   7   3   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   3   1   .   6   6   .   6   2   2   .   .   .   .   .   .   .   5   5   4   4   4   
  Slashing Weapon          4    | .   .   .   .   .   .   .   2   6   6   6   1   5   11  15  17  16  14  5   5   5   5   4   3   .   
Peak Build Rating          177  | 6   10  16  30  34  34  43  55  57  48  48  48  74  74  78  86  88  112 102 105 124 124 141 153 177 
  Average Rating           65   | 4   8   15  25  30  33  36  52  52  48  48  35  59  72  73  73  85  104 97  100 113 121 136 144 170 
  On Entrance              64   | .   6   10  16  30  32  34  40  55  48  48  48  31  74  72  71  86  88  93  95  103 122 124 135 147 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 13  17  20  33  43  36  36  37  28  31  28  31  26  33  30  29  29  35  37  41  43  40  52  67  71  
  Greatest Support         81   | 26  26  26  24  42  42  54  68  80  40  40  40  30  75  75  65  44  72  60  59  59  69  63  59  81  
  Greatest Overweight (x)  9    | .   .   .   1   2   .   1   .   9   .   .   2   2   .   .   .   .   1   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   10  10  10  
  Average Capacity         7    | 7   8   8   8   8   8   7   8   8   8   8   6   5   5   5   5   5   5   5   5   5   5   5   10  10  
  Most Carried             10   | 2   8   8   8   8   8   8   8   8   8   7   7   5   5   5   5   5   5   5   5   5   5   8   10  10  
  Average Carried          6    | .   7   7   7   7   8   7   7   8   7   7   5   4   4   5   5   5   4   2   4   4   4   5   8   9   
  Final Capacity           10   | 8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   10  10  10  
  Final Carried            10   | 2   7   8   8   8   8   8   8   8   7   7   4   5   5   5   5   5   5   2   5   5   5   8   9   10  

 Class Distribution 
--------------------
 29% | Mutant
 19% | Assassin
 11% | Hacker-Ninja
  8% | Scavenger-Assassin
  7% | Derelict-Ninja
  7% | Skirmisher
  5% | Commander-Ninja
  3% | Hacker-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
         Skirmisher | -8/Materials
         Skirmisher | -8/Storage
             Mutant | -8/Recycling
             Mutant | -8/Scraptown
           Assassin | -6/Factory
           Assassin | -6/Lower Caves
           Assassin | -6/Lower Caves
           Assassin | -6/Data Miner
    Scavenger-Scout | -5/Proximity Caves
       Hacker-Ninja | -5/Factory
 Scavenger-Assassin | -5/Upper Caves
 Scavenger-Assassin | -5/Upper Caves
  Derelict-Assassin | -5/Zhirov
     Derelict-Ninja | -4/Proximity Caves
       Hacker-Ninja | -4/Factory
     Derelict-Ninja | -4/Upper Caves
     Derelict-Ninja | -4/Upper Caves
    Commander-Ninja | -4/Warlord
    Commander-Ninja | -3/Proximity Caves
              Ninja | -3/Research
    Hacker-Assassin | -2/Research
       Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Matter Collected           3220 | 152 39  101 242 579 75  .   .   228 93  .   148 259 82  80  .   155 155 77  42  .   256 112 320 25  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4815 | .   39  114 302 611 841 .   60  75  392 .   160 10  170 46  .   193 215 167 83  .   428 471 413 25  
  Parts                    242  | .   2   11  18  30  44  .   4   8   13  .   3   1   7   5   .   12  13  4   6   .   21  22  18  .   
Haulers Intercepted        4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      80   | .   .   .   .   .   .   .   .   4   2   .   4   .   24  8   .   10  .   3   7   .   18  .   .   .   
  Prevented                27   | .   .   .   .   .   .   .   .   .   9   .   2   .   .   .   .   3   .   .   .   .   13  .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  76   | .   1   5   8   14  8   .   1   2   8   .   3   .   1   2   .   4   3   3   1   .   5   3   4   .   
  Melee                    29   | .   .   .   1   .   .   .   1   2   .   .   1   .   1   2   .   4   3   3   1   .   3   3   4   .   
  Guns                     9    | .   1   2   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  11   | .   .   .   1   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      17   | .   .   3   2   .   6   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   1   2   2   5   3   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Worker                   6    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Builder                  3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Swarmer                  19   | .   .   3   4   2   1   .   .   .   4   .   .   .   .   2   .   2   .   1   .   .   .   .   .   .   
  Grunt                    20   | .   1   2   2   5   2   .   .   .   4   .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   2   5   3   .   1   1   .   .   .   .   .   .   .   1   .   1   .   .   .   2   1   .   
  Hunter                   6    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Programmer               9    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   .   3   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | .   1   3   5   4   9   .   1   1   4   .   2   1   1   2   .   3   2   3   1   .   2   3   2   1   
  Combat Bots Only         7    | .   1   3   5   3   7   .   1   1   4   .   2   .   1   2   .   3   2   3   1   .   2   1   2   .   
Max Kills in Single Turn   4    | .   1   2   2   2   4   .   1   1   3   .   1   1   1   1   .   1   1   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   2   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   1   1   .   .   1   .   1   1   .   1   1   1   1   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Hostile Shots Fired        661   | .    13   10   47   116  14   .    35   32   33   .    75   25   10   33   .    33   107  24   7    .    3    20   10   14   
  Missed                   225   | .    1    1    9    23   7    .    18   15   16   .    19   12   5    11   .    8    51   5    3    .    2    10   4    5    
Damage Taken               7386  | .    164  88   490  1328 111  .    235  96   224  .    1140 326  137  364  .    489  927  396  57   .    36   307  244  227  
  Core                     1434  | .    35   9    65   236  13   .    28   5    .    .    247  47   .    46   .    98   289  156  31   .    .    30   48   51   
  Absorbed by Shields      58    | .    .    .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  177   | .    7    2    12   .    .    .    .    .    .    .    .    .    .    .    .    .    156  .    .    .    .    .    .    .    
  Ignored by Resistances   72    | .    .    .    .    72   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   773   | .    .    .    .    111  .    270  .    18   .    .    10   .    .    .    .    .    118  .    .    72   .    .    174  .    
Core Remaining (%)         81    | 100  86   97   .    .    .    42   .    .    .    .    67   .    .    .    .    80   .    .    .    .    58   97   96   96   
Volleys Fired              110   | .    9    8    16   43   6    .    .    .    6    .    5    .    3    .    .    1    .    .    1    8    .    1    2    1    
  Largest                  2     | .    2    2    2    2    2    .    .    .    1    .    1    .    1    .    .    1    .    .    1    1    .    1    1    1    
  Hottest                  136   | .    101  101  101  128  136  .    .    .    36   .    36   .    33   .    .    .    .    .    81   7    .    7    10   10   
Shots Fired                182   | .    18   14   32   81   8    .    .    .    6    .    5    .    3    .    .    1    .    1    1    8    .    1    2    1    
  Gun                      99    | .    18   12   26   38   .    .    .    .    .    .    .    .    3    .    .    .    .    1    1    .    .    .    .    .    
  Cannon                   52    | .    .    .    6    43   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 18    | .    .    2    .    .    5    .    .    .    6    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    8    .    1    2    1    
  Kinetic                  90    | .    .    .    21   66   .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  36    | .    9    6    1    15   3    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Explosive                2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          41    | .    9    6    10   .    5    .    .    .    6    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10    | .    3    4    6    10   5    .    .    .    5    .    2    .    2    .    .    2    .    .    .    4    .    5    7    8    
  Robot Miss Streak        4     | .    2    1    4    3    3    .    .    .    1    .    1    .    1    .    .    .    .    .    .    2    .    .    .    .    
  Penetration Max          1     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           240   | .    10   10   25   63   4    1    3    4    5    .    14   3    6    4    .    13   15   7    2    6    9    21   13   2    
  Core Hits                122   | .    3    7    13   21   19   .    1    2    11   .    3    1    3    2    .    6    4    3    2    .    4    10   7    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
  Critical Strikes         23    | .    .    .    1    4    .    .    2    1    .    .    1    .    .    .    .    .    4    1    .    .    3    3    2    1    
    Burn                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  5     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    1    
    Sever                  12    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    4    1    .    .    1    2    1    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Melee Attacks              248   | .    .    .    5    16   .    1    4    7    .    .    18   16   5    12   .    23   44   11   4    .    10   37   25   10   
  Impact                   67    | .    .    .    5    15   .    .    .    .    .    .    18   9    .    .    .    .    .    .    .    .    2    6    4    8    
  Slashing                 166   | .    .    .    .    .    .    .    4    7    .    .    .    6    5    12   .    23   44   11   3    .    6    29   16   .    
  Piercing                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    5    2    
  Sneak Attacks            20    | .    .    .    1    4    .    1    .    .    .    .    .    .    1    .    .    .    2    .    .    .    5    2    3    1    
    Combat Hostiles        8     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    
  Follow-up Attacks        22    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    6    5    .    .    .    3    3    3    .    
Damage Inflicted           11002 | .    139  345  659  2185 1196 .    147  211  542  .    666  123  224  157  .    477  820  375  101  .    679  1211 635  110  
  Guns                     1104  | .    139  125  290  505  .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1392  | .    .    .    132  1133 127  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1971  | .    .    220  56   .    1052 .    .    .    542  .    101  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    6518  | .    .    .    181  547  .    .    147  211  .    .    565  123  179  157  .    477  820  375  101  .    679  1211 635  110  
  Ramming                  17    | .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1433  | .    .    .    312  1076 .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1334  | .    101  28   71   562  572  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                220   | .    .    220  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1480  | .    38   97   95   .    607  .    .    .    542  .    101  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1610  | .    .    .    181  547  .    .    .    .    .    .    565  .    .    .    .    .    .    .    .    .    147  60   .    110  
  Slashing                 4686  | .    .    .    .    .    .    .    147  211  .    .    .    123  179  157  .    477  820  375  101  .    480  1089 527  .    
  Piercing                 222   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   62   108  .    
Highest Corruption         7     | .    .    1    .    .    .    .    1    1    1    1    7    .    .    .    .    3    1    1    1    .    .    1    1    .    
  Average Corruption       1     | .    .    1    .    .    .    .    1    1    1    1    4    .    .    .    .    1    1    1    1    .    .    1    1    .    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    .    .    .    .    7    3    .    9    .    .    .    .    1    1    2    1    .    .    .    4    .    
    Message Errors         7     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Matter Fused           11    | .    .    .    .    .    .    .    .    1    3    .    3    .    .    .    .    1    1    .    1    .    .    .    1    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1288  | .    .    34   40   322  99   .    .    10   .    .    72   46   .    11   .    26   147  65   .    .    147  93   66   110  
  Projectiles              17    | .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               151   | .    .    34   18   .    99   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1120  | .    .    .    22   305  .    .    .    10   .    .    72   46   .    11   .    26   147  65   .    .    147  93   66   110  
Knockbacks                 15    | .    .    .    2    9    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   10    | .    .    .    2    4    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      92    | .    .    .    38   .    14   .    .    .    21   .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    1    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        352   | .    352  36   54   329  46   .    .    .    .    .    208  .    .    .    .    .    .    64   64   .    .    109  266  306  
  Average Temperature      84    | .    199  21   23   128  23   .    .    .    .    .    97   .    .    .    .    .    .    37   20   .    .    47   47   158  
  Received Heat Transfer   1077  | .    99   36   144  396  27   .    30   24   39   .    .    54   18   12   .    18   63   45   .    .    9    45   .    18   
  Effects                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    .    .    1    4    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          9     | .    .    .    1    3    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Parts Fried              21    | .    .    .    .    10   .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    5    1    .    2    
  Impact Corruptions       23    | .    .    .    1    10   .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    3    .    .    3    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    2    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2019  | .    259  74   211  675  800  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    1    .    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Peak Influence             768  | .   39  164 228 454 412 .   54  .   .   .   .   768 .   .   .   .   374 .   .   .   .   450 143 90  
  Initial                  290  | .   .   16  68  61  173 .   .   .   .   .   .   .   .   .   .   .   59  .   .   .   .   290 103 7   
  Average                  151  | .   5   109 93  335 184 .   20  .   .   .   .   243 .   .   .   .   93  .   .   .   .   332 72  32  
Maximum Alert Level        3    | .   .   .   1   2   2   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   
  Low Security (%)         71   | 100 100 100 89  11  61  .   100 .   .   .   .   63  .   .   .   .   97  .   .   .   .   6   100 100 
  Level 1                  20   | .   .   .   10  60  34  .   .   .   .   .   .   9   .   .   .   .   2   .   .   .   .   81  .   .   
  Level 2                  6    | .   .   .   .   27  4   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   12  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   2   .   3   6   .   .   1   .   .   .   .   5   .   .   .   .   3   .   .   .   .   2   7   .   
  Investigation            12   | .   1   .   2   2   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   2   .   
  Extermination            5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
  Reinforcement            6    | .   1   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Assault                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Distress Signals           7    | .   1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
Communications Jammed      20   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   14  
  Distress Signals         20   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   14  
Times Spotted              185  | .   4   7   11  20  7   .   7   5   9   .   12  21  8   4   .   5   28  4   8   .   6   10  5   4   
  Peak Tracking Total      21   | .   2   3   4   4   6   .   2   3   4   .   5   6   4   3   .   2   21  3   3   .   2   5   1   4   
  Tactical Retreats        13   | .   1   .   .   .   .   .   .   1   .   .   1   3   .   .   .   1   4   .   .   .   .   2   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            9    | .   .   .   .   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   7   1   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          16   | .   .   .   2   6   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          91   | .   3   1   3   8   11  2   3   1   .   4   .   14  .   1   4   .   12  .   .   7   .   4   10  3   
  Terminals                44   | .   3   1   2   5   6   .   1   .   .   .   .   6   .   .   .   .   10  .   .   .   .   2   6   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Recycling Units          12   | .   .   .   .   2   5   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   
  Scanalyzers              7    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                299  | .   13  3   10  25  29  9   9   1   .   25  .   43  .   1   17  .   43  .   .   17  .   13  36  5   
  Successful               188  | .   4   .   6   17  18  9   4   1   .   25  .   21  .   1   17  .   22  .   .   17  .   3   23  .   
  Failed                   111  | .   9   3   4   8   11  .   5   .   .   .   .   22  .   .   .   .   21  .   .   .   .   10  13  5   
    Catastrophic           22   | .   .   1   .   .   1   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   3   5   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   116  | .   13  2   3   9   18  .   2   .   .   .   .   23  .   .   .   .   29  .   .   1   .   7   7   2   
  Terminals                154  | .   13  3   6   18  23  .   3   .   .   .   .   26  .   .   .   .   36  .   .   .   .   8   15  3   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   
  Repair Stations          17   | .   .   .   .   5   .   .   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   
  Recycling Units          17   | .   .   .   .   2   6   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   2   2   
  Scanalyzers              30   | .   .   .   4   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   17  .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             109  | .   .   .   .   9   9   9   1   1   .   25  .   6   .   1   17  .   10  .   .   17  .   .   4   .   
  Record                   30   | .   .   .   .   .   .   8   .   .   .   7   .   .   .   .   5   .   .   .   .   9   .   .   1   .   
  Part Schematic           15   | .   .   .   .   .   1   .   .   .   .   8   .   .   .   .   4   .   2   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        15   | .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   4   .   .   .   .   6   .   .   .   .   
  Open Door                6    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Recycling Unit Index     2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   4   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   
  Scan Component           7    | .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Repair                   4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 23   | .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   14  .   
  Insert Component         11   | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   6   .   
  Analyze                  12   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         42   | .   4   .   2   4   9   .   1   .   .   .   .   11  .   .   .   .   8   .   .   .   .   .   3   .   
  Terminals                28   | .   4   .   2   2   4   .   1   .   .   .   .   5   .   .   .   .   8   .   .   .   .   .   2   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 19   | .   3   .   1   1   4   .   1   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   1   .   
    Operators              6    | .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          11   | .   .   .   .   2   5   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         62   | .   3   1   3   5   6   .   3   .   .   .   .   13  .   .   .   .   11  .   .   .   .   4   10  3   
  Full Trace Events        8    | .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   1   .   1   .   .   .   .   8   .   .   .   .   4   .   2   .   .   .   .   .   5   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   111  | .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   58  .   .   .   .   .   .   .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   14  .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Time                     133  | .   .   .   .   70  .   .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   19  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   6   .   
  Part Schematics Acquired 6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Parts Damaged            4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   2   1   
  Non-combat               8    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   2   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        8    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   2   1   
  parse_system             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  no_distress              5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total Allies               21   | .    .    .    .    2    .    .    .    .    .    .    .    5    .    .    .    .    1    .    3    5    .    .    5    .    
  Largest Group            5    | .    .    .    .    2    .    .    .    .    .    .    .    5    4    1    .    .    1    .    3    5    5    2    5    .    
  Highest-Rated Group      323  | .    .    .    .    62   .    .    .    .    .    .    .    238  188  47   .    .    10   .    87   265  265  95   323  .    
  Highest-Rated Ally       68   | .    .    .    .    31   .    .    .    .    .    .    .    50   47   47   .    .    10   .    29   68   68   49   67   .    
Total Orders               5    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               186  | .    .    .    .    24   .    .    .    .    .    .    .    53   44   4    .    .    .    .    16   .    24   6    15   .    
  Total Damage             4334 | .    .    .    .    442  .    .    .    .    .    .    .    1075 944  28   .    .    .    .    437  .    471  213  724  .    
  Kills                    30   | .    .    .    .    5    .    .    .    .    .    .    .    7    8    .    .    .    .    .    6    .    3    .    1    .    
Allies Corrupted           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   2   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               14244 | 39   369  164  589  933  587  2981 577  886  428  131  478  490  564  546  165  309  707  233  517  725  336  427  842  221  
Spaces Moved               12778 | 32   111  126  434  461  359  1712 310  474  247  80   641  1136 443  421  148  277  1078 306  575  912  494  730  1056 215  
  Core                     68    | 1    .    .    .    .    .    .    .    2    .    .    65   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3388  | .    .    .    .    100  359  1712 310  472  247  80   108  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     972   | .    .    .    .    .    .    .    .    .    .    .    .    10   443  421  98   .    .    .    .    .    .    .    .    .    
  Wheels                   1105  | 31   111  126  434  361  .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5693  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   277  1078 306  575  912  494  730  1056 215  
  Flight                   1552  | .    .    .    .    .    .    .    .    .    .    .    468  1084 .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            24    | 50   90   85   90   90   157  155  155  156  165  165  29   27   120  120  62   50   24   48   46   40   30   35   36   33   
  Average Speed            86    | 90   90   89   92   116  157  158  155  172  165  165  54   32   120  120  101  60   40   63   64   48   43   40   60   37   
  Slowest Speed            500   | 100  90   90   105  170  157  250  156  500  165  165  250  120  120  122  123  62   121  66   65   53   45   42   98   41   
  Overloaded Moves         80    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    .    .    3    7    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 3    22   20   28   77   80   92   7    72   44   69   77   35   50   59   61   51   25   57   69   96   65   19   30   9    
  Regions Visited          24
    Branch Regions         15
  Pre-discovered Areas     13    | .    .    .    .    2    5    .    .    .    .    1    .    .    .    .    3    1    .    .    1    .    .    .    .    .    
  Known Exits Taken        21    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    .    .    .    .    3    .    4    .    .    1    .    2    2    .    2    .    2    1    .    2    .    .    .    
Spaces Dug                 57    | .    .    .    2    2    .    .    1    .    .    .    2    5    .    2    .    1    16   .    1    .    .    8    11   6    
Terrain Destroyed          117   | .    .    21   6    13   18   .    1    .    6    .    2    5    .    2    .    1    16   .    1    .    .    8    11   6    
  Melee                    57    | .    .    .    2    2    .    .    1    .    .    .    2    5    .    2    .    1    16   .    1    .    .    8    11   6    
  Projectile               12    | .    .    .    1    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      48    | .    .    21   3    .    18   .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      15400 | 39   361  161  581  722  371  1987 396  528  261  79   728  1235 466  446  161  389  1300 328  715  1194 602  815  1220 315  
  Wait                     1764  | .    231  15   101  142  .    245  66   39   4    .    46   45   1    .    .    87   161  4    90   238  94   12   98   45   
  Move                     12742 | 31   110  125  433  460  358  1711 309  473  246  79   640  1124 442  420  147  276  1077 305  574  911  493  729  1055 214  
  Hop                      5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  94    | 2    7    3    7    4    .    9    4    1    .    .    1    12   3    1    1    .    4    .    3    4    .    15   7    6    
  Fast Attach              109   | 6    1    3    5    14   .    2    4    2    .    .    7    13   4    4    7    3    10   4    3    9    .    4    .    4    
  Attach                   37    | .    2    1    2    2    .    1    3    .    .    .    4    6    .    .    .    .    2    3    .    .    1    3    5    2    
  Detach                   8     | .    .    .    .    2    .    1    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    2    .    
  Swap                     110   | .    .    3    4    8    4    6    3    4    3    .    1    5    3    6    .    5    6    .    .    2    8    8    26   5    
  Drop                     130   | .    1    3    8    12   1    11   3    2    1    .    4    13   6    5    6    2    10   1    1    13   .    14   5    8    
  Fire                     110   | .    9    8    16   43   6    .    .    .    6    .    5    .    3    .    .    1    .    .    1    8    .    1    2    1    
  Melee                    197   | .    .    .    5    16   .    1    4    7    .    .    18   11   4    10   .    15   29   11   3    .    6    29   20   8    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   9    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            31    | .    .    .    .    8    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    22   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    25 | -11/Scrapyard      | Discovered new exit (range 15)
    40 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   399 | -10/Materials      | Discovered new exit (range 8)
   409 | -10/Materials      | Entered another Materials area
   409 | -9/Materials       | Evolved 2 slots: Utility x2
   511 | -9/Materials       | Discovered new exit (range 9)
   556 | -9/Materials       | Discovered new exit (range 16)
   573 | -9/Materials       | Entered another Materials area
   573 | -8/Materials       | Evolved 2 slots: Utility x2
   910 | -8/Materials       | Build established: Skirmisher
  1133 | -8/Materials       | Discovered new exit (range 7)
  1161 | -8/Materials       | Identified exit to Storage
  1162 | -8/Materials       | Entered Storage
  1307 | -8/Storage         | Met a pair of Derelict thieves
  1382 | -8/Storage         | Repaired Imp. Sensor Array
  1416 | -8/Storage         | Repaired Arm. Wheel
  1652 | -8/Storage         | Discovered new exit (range 16)
  1695 | -8/Storage         | Core integrity fell below 50%
  2008 | -8/Storage         | Discovered new exit (range 14)
  2008 | -8/Storage         | Identified exit to Recycling
  2020 | -8/Storage         | Garrison activated, responded to threat
  2091 | -8/Storage         | Used back door to open Recycling access
  2095 | -8/Storage         | Entered Recycling
  2242 | -8/Recycling       | Destroyed 7 combat bots
  2309 | -8/Recycling       | Build established: Mutant
  2569 | -8/Recycling       | Discovered new exit (range 6)
  2646 | -8/Recycling       | Scanned before Scraplab entrance
  2668 | -8/Recycling       | Entered Scraplab
  2681 | -8/Recycling       | Discovered new exit (range 2)
  2681 | -8/Recycling       | Identified exit to Scraptown
  2682 | -8/Recycling       | Entered Scraptown
  3095 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  3251 | -8/Scraptown       | Discovered new exit (range 5)
  3405 | -8/Scraptown       | Visited CR-KLE's Repair Center
  3431 | -8/Scraptown       | Visited IN-MT5's Study
  3469 | -8/Scraptown       | Visited Observation Area
  3513 | -8/Scraptown       | Visited Red Mages
  3577 | -8/Scraptown       | Visited Cave Peace
  3678 | -8/Scraptown       | Visited The Evicted
  3966 | -8/Scraptown       | Visited UFD Registry
  3966 | -8/Scraptown       | Registered with UFD as "Gaussbucket"
  4001 | -8/Scraptown       | Visited Abandonware Association
  4012 | -8/Scraptown       | Learned abandonware demo "OVRCLOCK.EXE"
  4048 | -8/Scraptown       | Visited Chapter 10
  4076 | -8/Scraptown       | Visited Science Guys
  4301 | -8/Scraptown       | Visited Derelict Rescue Squad
  4395 | -8/Scraptown       | Visited Research Penetration Think Tank
  4428 | -8/Scraptown       | Visited Junk Repository
  4472 | -8/Scraptown       | Visited Scrapoid Research Area
  4522 | -8/Scraptown       | Visited Science Testing Area
  4547 | -8/Scraptown       | Visited Curators Association
  4632 | -8/Scraptown       | Discovered new exit (range 5)
  4829 | -8/Scraptown       | Found DRS Beacon
  5186 | -8/Scraptown       | CR-KLE repaired 6 parts
  5629 | -8/Scraptown       | Found Scrap Suit
  5661 | -8/Scraptown       | Identified exit to Factory
  5663 | -8/Scraptown       | Entered Factory
  5663 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  6018 | -6/Factory         | Build established: Assassin
  6187 | -6/Factory         | Discovered new exit (range 16)
  6238 | -6/Factory         | Identified exit to Lower Caves
  6240 | -6/Factory         | Entered Lower Caves
  6241 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6726 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6916 | -6/Lower Caves     | Discovered new exit (range 13)
  7124 | -6/Lower Caves     | Identified exit to Lower Caves
  7126 | -6/Lower Caves     | Entered another Lower Caves area
  7135 | -6/Lower Caves     | Discovered new exit (range 8)
  7147 | -6/Lower Caves     | Identified exit to Factory
  7465 | -6/Lower Caves     | Spotted B-75 Beast
  7536 | -6/Lower Caves     | Discovered new exit (range 4)
  7540 | -6/Lower Caves     | Identified exit to Data Miner
  7554 | -6/Lower Caves     | Entered Data Miner
  7554 | -6/Data Miner      | Discovered new exit (range 6)
  7586 | -6/Data Miner      | Met Data Miner
  7614 | -6/Data Miner      | Learned location of Section 7 (-2)
  7614 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7642 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7683 | -6/Data Miner      | Identified exit to Proximity Caves
  7685 | -6/Data Miner      | Entered Proximity Caves
  7687 | -5/Proximity Caves | Learned 12 Factory zone layouts
  7871 | -5/Proximity Caves | Activated DRS Beacon
  7948 | -5/Proximity Caves | Lost 6 parts (1p2n2u1w)
  8161 | -5/Proximity Caves | Discovered exit to Factory (range 5)
  8163 | -5/Proximity Caves | Entered Factory
  8163 | -5/Factory         | Evolved 2 slots: Propulsion x2
  8164 | -5/Factory         | Identified exit to Factory
  8212 | -5/Factory         | Discovered new exit (range 5)
  8213 | -5/Factory         | Identified exit to Upper Caves
  8287 | -5/Factory         | Discovered exit to Factory (range 16)
  8320 | -5/Factory         | Spotted B-75 Beast
  8516 | -5/Factory         | Lost 3 parts (1n2u)
  8525 | -5/Factory         | Incoming investigation squad redirected
  8557 | -5/Factory         | Scrapoids reinforcements arrived?
  8562 | -5/Factory         | Lost 3 parts (1p1n1w)
  8595 | -5/Factory         | Fabricated Imp. Remote Datajack (x2)
  8653 | -5/Factory         | Entered Upper Caves
  8653 | -5/Upper Caves     | Accompanied by 4 allies
  8922 | -5/Upper Caves     | Build established: Scavenger-Assassin
  9160 | -5/Upper Caves     | Discovered new exit (range 24)
  9214 | -5/Upper Caves     | Identified exit to Upper Caves
  9217 | -5/Upper Caves     | Entered another Upper Caves area
  9217 | -5/Upper Caves     | Accompanied by 1 ally
  9363 | -5/Upper Caves     | Learned Factory stockpile data
  9744 | -5/Upper Caves     | Found DCF Scrap (10 items)
  9758 | -5/Upper Caves     | Discovered new exit (range 3)
  9762 | -5/Upper Caves     | Identified exit to Zhirov
  9763 | -5/Upper Caves     | Entered Zhirov
  9763 | -5/Zhirov          | Discovered new exit (range 3)
  9818 | -5/Zhirov          | Learned location of Testing (-3)
  9849 | -5/Zhirov          | Found Alien Artifact
  9849 | -5/Zhirov          | Identified Integrated Reactor
  9849 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  9927 | -5/Zhirov          | Identified exit to Proximity Caves
  9928 | -5/Zhirov          | Entered Proximity Caves
 10013 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10148 | -4/Proximity Caves | Learned location of Armory (-4)
 10213 | -4/Proximity Caves | P-70 Sage assimilated allied B9-Q79(S)
 10233 | -4/Proximity Caves | Discovered exit to Factory (range 9)
 10237 | -4/Proximity Caves | Entered Factory
 10237 | -4/Factory         | Evolved 2 slots: Utility x2
 10255 | -4/Factory         | Identified exit to Upper Caves
 10255 | -4/Factory         | Identified exit to Armory
 10277 | -4/Factory         | Discovered new exit (range 12)
 10282 | -4/Factory         | Identified exit to Research
 10429 | -4/Factory         | Fabricated Imp. Linear Gravjet?
 10454 | -4/Factory         | Repaired Cld. Gravmag System?
 10525 | -4/Factory         | Found Prototype Hackware
 10525 | -4/Factory         | Identified Exp. Hacking Suite
 10551 | -4/Factory         | Build established: Hacker-Ninja
 10944 | -4/Factory         | Entered Upper Caves
 10946 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10998 | -4/Upper Caves     | Lost 10 parts (2p3n3u2w)
 11135 | -4/Upper Caves     | Discovered new exit (range 19)
 11177 | -4/Upper Caves     | Identified exit to Upper Caves
 11177 | -4/Upper Caves     | Entered another Upper Caves area
 11229 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 11316 | -4/Upper Caves     | Discovered exit to Research (range 6)
 11340 | -4/Upper Caves     | Build established: Derelict-Ninja
 11431 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11465 | -4/Upper Caves     | Learned Research stockpile data
 11681 | -4/Upper Caves     | Discovered new exit (range 13)
 11692 | -4/Upper Caves     | Lost 3 allies
 11694 | -4/Upper Caves     | Identified exit to Warlord
 11694 | -4/Upper Caves     | Entered Warlord
 11713 | -4/Warlord         | System corruption cleaned by Quarantine Array
 11836 | -4/Warlord         | Visited the Vortex Lab
 11844 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12006 | -4/Warlord         | Found Prototype Special Weapon
 12006 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 12049 | -4/Warlord         | Build established: Commander-Ninja
 12063 | -4/Warlord         | Learned Quarantine emergency access door positions
 12064 | -4/Warlord         | Learned 4 Access zone layouts
 12064 | -4/Warlord         | Learned 4 Testing zone layouts
 12064 | -4/Warlord         | Learned 4 Command zone layouts
 12064 | -4/Warlord         | Learned Armory security intel
 12064 | -4/Warlord         | Learned Factory fabricator intel
 12064 | -4/Warlord         | Learned Factory garrison access intel
 12064 | -4/Warlord         | Learned Research terminal intel
 12073 | -4/Warlord         | Rebuked by Warlord
 12079 | -4/Warlord         | Opened Warlord's prototype stash
 12082 | -4/Warlord         | Found Prototype Device
 12082 | -4/Warlord         | Identified Exp. Phase Shifter
 12086 | -4/Warlord         | Found Prototype Device
 12086 | -4/Warlord         | Identified System Purifier
 12089 | -4/Warlord         | Found Prototype Processor
 12089 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 12194 | -4/Warlord         | Warlord forces counterattacked
 12375 | -4/Warlord         | Opened side exit
 12391 | -4/Warlord         | Discovered new exit (range 9)
 12393 | -4/Warlord         | Identified exit to Proximity Caves
 12419 | -4/Warlord         | Entered Proximity Caves
 12419 | -3/Proximity Caves | Accompanied by 5 allies
 12530 | -3/Proximity Caves | Spotter reported a threat
 12615 | -3/Proximity Caves | Lost 3 allies
 12618 | -3/Proximity Caves | Spotted B-86 Titan
 12623 | -3/Proximity Caves | Destroyed B-86 Titan
 12663 | -3/Proximity Caves | Discovered exit to Research (range 14)
 12755 | -3/Proximity Caves | Entered Research
 12755 | -3/Research        | Accompanied by 2 allies
 12755 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 12757 | -3/Research        | Loaded intel: 24 terminal locations
 13005 | -3/Research        | Search patrols dispatched
 13144 | -3/Research        | Discovered new exit (range 23)
 13182 | -3/Research        | Identified exit to Research
 13182 | -3/Research        | Entered another Research area
 13182 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 13317 | -2/Research        | Repaired Hrd. Medium Armor Plating
 13359 | -2/Research        | Build established: Hacker-Ninja
 13368 | -2/Research        | Scrapoids reinforcements arrived?
 13375 | -2/Research        | Garrison activated, responded to threat
 13616 | -2/Research        | Found Prototype Device
 13710 | -2/Research        | Identified Exp. Focal Shield
 13824 | -2/Research        | Build established: Hacker-Assassin
 13990 | -2/Research        | Discovered new exit (range 19)
 14014 | -2/Research        | Identified exit to Access
 14024 | -2/Research        | Entered Access
 14024 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 14169 | -1/Access          | Discovered new exit (range 19)
 14244 | -1/Access          | Identified exit to Surface
 14245 | ***                | Escaped!

 Last Messages 
---------------
14226_ Dismantling Sealed Barrier with Imp. Plasma Cutter.
14227_ W-44 Eye distress signal jammed. <x2>
14228_ Dismantling Sealed Barrier with Imp. Plasma Cutter.
14228_ Sealed Barrier dismantled.
14229_ W-44 Eye distress signal jammed.
14229_ Penetrated by Slug.
14229_ Imp. Reaction Control System destroyed.
14229_ Slug penetrates Main Access Shell.
14232_ Dismantling Main Access Shell with Imp. Plasma Cutter.
14232_ Penetrated by Slug.
14234_ Dismantling Main Access Shell with Imp. Plasma Cutter. <x2>
14237_ Penetrated by Slug.
14237_ Slug penetrates Main Access Shell.
14238_ Dismantling Main Access Shell with Imp. Plasma Cutter. <x2>
14240_ Penetrated by Slug.
14242_ Dismantling Main Access Shell with Imp. Plasma Cutter.
14242_ Main Access Shell dismantled.
14243_ Penetrated by Slug.
14243_ Slug penetrates Main Access Shell.
14244_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          67
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             3
Additional Mass Support    12
Corruption Containment     8
Armor Coverage             225
Resistance: KI             20
Core Shielding             20
Utility Shielding          90
Melee Speed Boost          30
Phase Shifting             20
Evasion (%)                77
Targeting Accuracy         8
Armor Integrity Analysis   50
Recoil Reduction           3
Salvage Targeting          4
Offensive Hacking          24
Defensive Hacking          14

 Item Schematics 
-----------------
               Hacking Suite | -8/Materials  | Scanalyzed
                     VSS Leg | -8/Recycling  | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
          Prc. Energy Filter | -6/Data Miner | Free
          Imp. KE Penetrator | -6/Data Miner | Free
   Imp. Gyrokinetic Inverter | -6/Data Miner | Free
    Adv. Transmission Jammer | -6/Data Miner | Free
           Hvy. Gauss Cannon | -6/Data Miner | Free
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free
         Imp. Linear Gravjet | -4/Factory    | Hacked
         Adv. Actuator Array | -4/Factory    | Hacked
          Exp. Phase Shifter | -2/Research   | Scanalyzed
               Nanoactuators | -2/Research   | Scanalyzed
   Hrd. Medium Armor Plating | -2/Research   | Scanalyzed
          Imp. Plasma Cutter | -2/Research   | Scanalyzed
                  Vibroblade | -2/Research   | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
       W-44 Eye | -6/Data Miner | Free
    X-77 Beamer | -6/Data Miner | Free
  O-32 Director | -6/Data Miner | Free

 Fabricated
------------
 Imp. Remote Datajack | x2 | -5/Factory | Preloaded
  Imp. Linear Gravjet | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupBladeMask
  Manual?         0
Play Time         05:11:29
  Cumulative      191.7 hours
  Start           2025.05.04 @ 10:48:34
  End             2025.05.04 @ 18:56:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           45
  Adventurer      43
  Explorer        0
Win Type          0
  Total           6
  Types           4/0/1/0/0/0/0/1/0
Lore%             63
Gallery%          69
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24a60c0d-658c-4bae-be86-76ed791010ca