Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.17 @ 15:41:55 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (148) 740 Value Destroyed (4822) 4822 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 9904 Bonus ------- High Alert Combat Kills 882 Cogmind --------- Core Integrity 562/850 Matter 300/300 Energy 290/290 System Corruption 12% Temperature Cool (0) Movement Treading (237) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Advanced Treads > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Weapon Cycler Hardened Medium Armor Plating > --- WEAPON (4) ------- Improved Heavy Laser Autogun > --- INVENTORY (20) --- Micro Fission Core Advanced Treads Advanced Treads Advanced Treads Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Reactive Plating Reactive Plating Graphene Brace Improved Heavy Laser Autogun Autogun Mini Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Weapon Cycler Layered Medium Armor Plating Graphene Brace > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Light Treads Improved Treads Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Reactive Plating Reactive Plating Assault Rifle Assault Rifle Autogun Autogun Rocket Launcher Mini Grenade Launcher Axe [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Targeting Computer Device Graphene Brace Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Improved Heavy Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 4 | . . 1 . . 1 2 Weapon 2 | . . 1 . 1 . . Parts Attached 97 | . 11 14 . 16 15 41 Power 9 | . 1 2 . 1 1 4 Engine 8 | . 1 2 . 1 1 3 Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 36 | . 2 4 . 9 9 12 Treads 35 | . 2 4 . 9 9 11 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 20 | . 3 3 . 1 2 11 Device 9 | . 1 . . . 1 7 Storage 2 | . 1 . . 1 . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 8 | . . 3 . . 1 4 Artifact . | . . . . . . . Weapon 32 | . 5 5 . 5 3 14 Energy Gun 2 | . . . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 28 | . 4 5 . 5 3 11 Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 9 | . . 1 . . . 8 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 3 | . . . . . . 3 Weapon 5 | . . . . . . 5 Highest Loss Streak 4 | . . 1 . . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 97 100 100 98 99 Engine 8 | . 14 11 11 9 7 6 Treads 22 | . . 22 22 27 29 25 Leg 3 | . 27 . . . . . Device 8 | . 11 . . . 7 18 Storage 8 | . 14 11 11 9 7 6 Processor 6 | . . 11 11 9 7 6 Protection 6 | . . 9 11 9 7 6 Ballistic Gun 29 | . 27 32 33 36 29 24 Naked Turns . | . . . . . . . Heaviest Build 90 | 11 18 36 36 69 72 90 Greatest Support 100 | 20 40 40 40 68 93 100 Greatest Overweight (x) 1 | . . . . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | . 10 10 10 20 20 20 Average Capacity 16 | . 8 10 10 18 20 20 Most Carried 20 | . 10 10 10 20 20 20 Average Carried 15 | . 8 9 10 14 19 19 Final Capacity 20 | 8 10 10 10 20 20 20 Final Carried 20 | 6 9 10 10 20 20 19 Class Distribution -------------------- 32% | Gunner 28% | Scavenger-Gunner 16% | Scavenger-Tank 14% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 4875 | 200 262 556 45 710 522 2580 Remotely . | . . . . . . . Salvage Created 7149 | . 398 974 223 1129 661 3764 Parts 361 | . 24 72 11 65 38 151 Haulers Intercepted 10 | . 2 2 . 3 1 2 Recyclers Shooed 11 | . 1 1 . . . 9 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 118 | . 9 26 3 20 14 46 Melee 1 | . . . . . . 1 Guns 114 | . 6 26 3 20 14 45 AOE 3 | . 3 . . . . . Classes Destroyed 16 | . 4 2 1 5 . 4 Worker 9 | . . . . 3 2 4 Builder 3 | . . . . . . 3 Hauler 10 | . 2 2 . 3 1 2 Recycler 10 | . . . 1 1 . 8 Operator 1 | . . . . . . 1 Watcher 1 | . 1 . . . . . Swarmer 34 | . 3 10 . 4 6 11 Grunt 55 | . 6 10 3 4 6 26 Brawler 2 | . . . . 2 . . Duelist 3 | . . 1 . 2 . . Sentry 10 | . . 5 . 3 2 . Specialist 3 | . . . . 1 . 2 Hunter 4 | . . . . 3 . 1 Programmer 4 | . . . . . . 4 Heavy 2 | . . . . 1 . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 9 | . 3 9 3 4 6 8 Combat Bots Only 9 | . 3 9 3 4 6 5 Max Kills in Single Turn 6 | . 3 1 2 2 2 6 Gunslinging 1 | . . . 1 1 1 1 Exploded 3 | . 3 . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 6007 | . 269 480 63 1009 473 3713 Core 588 | . 42 54 . 173 31 288 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 468 | . . 141 . . 327 . Core Remaining (%) 86 | 100 83 . 86 68 95 . Volleys Fired 337 | . 34 54 5 51 27 166 Largest 4 | . 2 3 3 4 4 4 Hottest 176 | . 40 69 69 94 91 176 Shots Fired 1170 | . 67 162 15 204 108 614 Gun 1169 | . 66 162 15 204 108 614 Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special . | . . . . . . . Kinetic 1133 | . 66 162 15 204 108 578 Thermal 36 | . . . . . . 36 Explosive 1 | . 1 . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | . 9 10 10 19 17 24 Robot Miss Streak 6 | . 4 2 1 4 2 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 33 | . . 6 1 7 3 16 Max Gunslinging Chain 2 | . . 1 1 2 1 1 Shots Hit Robots 823 | . 42 109 12 141 77 442 Core Hits 326 | . 22 43 7 52 34 168 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 5 | . . 1 . 2 . 2 Critical Strikes 7 | . . 1 . 2 . 4 Burn 1 | . . . . . . 1 Destroy 6 | . . 1 . 2 . 3 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14899 | . 745 1545 185 2135 1376 8913 Guns 13689 | . 525 1440 185 2100 1254 8185 Cannons . | . . . . . . . Explosions 903 | . 165 101 . . . 637 Melee 36 | . . . . . . 36 Ramming 271 | . 55 4 . 35 122 55 Kinetic 13028 | . 525 1440 185 2100 1254 7524 Thermal 1300 | . . 101 . . . 1199 Explosive 165 | . 165 . . . . . Electromagnetic 99 | . . . . . . 99 Impact . | . . . . . . . Slashing 36 | . . . . . . 36 Piercing . | . . . . . . . Highest Corruption 12 | . . . . . . 12 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked 8 | . . . . . . 8 Effects 42 | . . . . . . 42 Message Errors 6 | . . . . . . 6 Matter Fused 9 | . . . . . . 9 Heat Flow Errors 6 | . . . . . . 6 Energy Discharges 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 11 | . . . . . . 11 Overload Shots . | . . . . . . . Overflow Damage 160 | . 21 31 . . . 108 Projectiles . | . . . . . . . Explosions 159 | . 21 31 . . . 107 Melee 1 | . . . . . . 1 Knockbacks 3 | . . . . . 1 2 Impact 3 | . . . . . 1 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 80 | . . 80 . . . . Shots 1 | . . 1 . . . . Rammed 23 | . . 1 . 3 7 12 Targets Rammed 37 | . 10 1 . 5 8 13 Kicked 10 | . 10 . . . . . Crushed 4 | . . . . 2 1 1 Highest Temperature 381 | . 2 120 84 220 193 381 Average Temperature 53 | . 2 41 31 60 56 57 Received Heat Transfer 1344 | . 114 96 36 126 123 849 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1536 | . . 50 . . . 1486 Parts Sabotaged 6 | . . . . . . 6 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 1096 | . 238 623 276 504 533 1096 Initial 201 | . . 16 201 107 191 153 Average 382 | . 121 316 259 259 341 626 Maximum Alert Level 3 | . 1 2 1 2 2 3 Low Security (%) 29 | . 94 19 . 49 15 6 Level 1 35 | . 5 46 100 40 51 27 Level 2 17 | . . 34 . 10 32 10 Level 3 17 | . . . . . . 54 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 2 2 . 6 4 14 Investigation 8 | . 1 2 . 1 2 2 Extermination 5 | . . . . . 1 4 Reinforcement 10 | . 1 . . 2 1 6 Assault 2 | . . . . . . 2 Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 3 | . . . . . 1 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 10 | . 2 4 . . 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 155 | . 17 29 3 24 18 64 Peak Tracking Total 9 | . 3 6 3 3 4 9 Tactical Retreats 6 | . 1 2 . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 9 | . 2 2 . 1 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . . 4 Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 16 | . 3 1 . 2 . 10 Max in Single Turn 4 | . 1 1 . 1 . 4 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 16 | . 3 4 . 2 5 2 Terminals 10 | . 3 2 . 2 2 1 Fabricators . | . . . . . . . Repair Stations 5 | . . 2 . . 2 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 48 | . 12 13 . 6 14 3 Successful 27 | . 6 6 . 4 11 . Failed 21 | . 6 7 . 2 3 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 17 | . 6 2 . 3 4 2 Terminals 30 | . 12 5 . 6 5 2 Fabricators . | . . . . . . . Repair Stations 16 | . . 8 . . 7 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 12 | . 4 1 . 4 3 . Robot Analysis 4 | . 2 . . 2 . . Prototype ID Bank 6 | . 2 1 . 2 1 . Open DSF 1 | . . . . . 1 . Unreport Threat 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . . 5 . . 6 . Scan Component 6 | . . 3 . . 3 . Repair 5 | . . 2 . . 3 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . . . 2 . Terminals 3 | . 2 . . . 1 . Botnet 3 | . 2 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Jam 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 3 4 . 2 4 2 Full Trace Events 3 | . 1 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . 2 . . 3 . Time 185 | . . 45 . . 140 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total 4 | . 2 . . 2 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 5790 | . 835 895 89 942 1177 1852 Spaces Moved 2718 | 1 567 402 46 340 567 795 Core . | . . . . . . . Treads 2156 | . 6 402 46 340 567 795 Legs 562 | 1 561 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 155 158 151 Average Speed 157 | 120 120 160 160 213 158 159 Slowest Speed 238 | 120 160 160 160 238 158 233 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 2 75 48 14 37 17 31 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 55 | . 3 29 . . . 23 Melee 1 | . . . . . . 1 Projectile . | . . . . . . . AOE 54 | . 3 29 . . . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 3559 | . 652 545 50 424 789 1099 Wait 261 | . 13 56 . 2 145 45 Move 2712 | . 566 401 45 339 566 795 Hop . | . . . . . . . Pick Up 46 | . 9 7 . 6 11 13 Fast Attach 20 | . 1 5 . 1 3 10 Attach 25 | . 3 3 . 4 3 12 Detach . | . . . . . . . Swap 52 | . 7 6 . 11 9 19 Drop 66 | . 9 12 . 5 17 23 Fire 337 | . 34 54 5 51 27 166 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick 10 | . 10 . . . . . Crush 27 | . . 1 . 5 8 13 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 15) 204 | -10/Materials | Discovered new exit (range 5) 316 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 6) 483 | -10/Materials | Discovered new exit (range 3) 836 | -10/Materials | Entered another Materials area 836 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1000 | -9/Materials | Repaired Assault Rifle 1136 | -9/Materials | Discovered new exit (range 9) 1285 | -9/Materials | Discovered new exit (range 15) 1297 | -9/Materials | Build established: Gunner 1454 | -9/Materials | Destroyed 9 combat bots 1510 | -9/Materials | Discovered new exit (range 9) 1590 | -9/Materials | Repaired Reactive Plating 1655 | -9/Materials | Discovered new exit (range 14) 1731 | -9/Materials | Entered Mines 1739 | -9/Mines | Met a Derelict bent on vengeance 1802 | -9/Mines | Discovered new exit (range 12) 1820 | -9/Mines | Entered Materials 1820 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2273 | -8/Materials | Garrison activated, responded to threat 2715 | -8/Materials | Discovered new exit (range 8) 2762 | -8/Materials | Entered Factory 2762 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2892 | -7/Factory | Identified exit to DSF 3020 | -7/Factory | Repaired Imp. Assault Rifle 3072 | -7/Factory | Repaired Imp. Assault Rifle 3256 | -7/Factory | Build established: Scavenger-Tank 3281 | -7/Factory | Repaired Adv. Treads 3901 | -7/Factory | Discovered new exit (range 12) 3939 | -7/Factory | Entered another Factory area 3939 | -6/Factory | Evolved 2 slots: Utility x2 4361 | -6/Factory | Spotted B-75 Beast 4398 | -6/Factory | Destroyed B-75 Beast 4989 | -6/Factory | First assault squad dispatched 5007 | -6/Factory | Build established: Scavenger-Gunner 5165 | -6/Factory | Cargo convoy interrupted 5312 | -6/Factory | Lost 4 parts (2u2w) 5496 | -6/Factory | System corruption reached 10% 5791 | -6/Factory | Self-destructed Last Messages --------------- 05746_ K-01 Serf collects debris. 05758_ Acquired Autogun. 05759_ Acquired 25 matter. 05760_ K-01 Serf collects debris. 05762_ Acquired 6 matter. 05763_ K-01 Serf collects debris. 05769_ W-25 Informer sends out distress signal. 05773_ ALERT: Rogue bot located, Programmers report to Factory Zone 5V. 05782_ R-10 Processor collects Lgt. Nuclear Core. 05784_ /HA#,JOGHANPGVKR7BJT#2BQP9SPZ,=4Y L 05789_ C-30 ARC bursts open, deploying its payload. 05789_ G-67 Veteran unfolds itself. 05789_ B-48 Gladiator unfolds itself. 05789_ G-50 Soldier unfolds itself. 05789_ E-15 Imp unfolds itself. 05790_ K-01 Serf collects debris. 05790_ Imp. Heavy Laser blown off. 05790_ Adv. Treads blown off. 05790_ Autogun blown off. 05790_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ???????????#"T """ #????????????????? | | ???????????#"" #????????????????? % | | ???????????#"" """ #????????????????? | | ???????????# """ #????????????????? | | ???????????? * """ #??????????????????^ | | ???????????? ? ???????????????????+######### | | ?????????????""" ""????????????????????????????# | | ?????????????""" ""????????????????????????????# | | ?????????????""" "?????????????????????????????# | | ???????????????? ?????????????????????????????# | | ????????????????##?????????????????????????????# | | ???????????????????????????????????????? ??????# | | ???????????????????????????????????????? ??????# " | | ???????????????????????????????????????? ??#???# " | | ???????????????????????????????????????? ? #???# | | ?????????????????????????????????????? ? #???### | | ??????????????????????????????????????"" #?????? | | ??????????????????????????????????????"" #?????? | | ??????????????????????????????????????"" ??????? | | ?????????????????????????????????????? ???????? | | ??????????????####+####################+########## | | ??????????????# kR k | | ??????????????# k | | ??????????????# b R k | | ??????????????# g uk=[%=w | | ??????????????# k%gwg=@%* = | | ??????????????# ###################+########## | | ??????????????# ?????????????????? ???????? | | ???????????? ????????????????? ?????? | | ?????????? ??????????????????# #????? | | ????????? ???????????????????# #????? | | ????????? ????????????????????# """"""" #????? | | ?????????? ??????????????????????# """"""" #????? | | ??????????#???????????????????????# """"""" #????? | | ??????????????????????????????????# """"""" #????? | | ??????????????????????????????????#?????????#????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionMissileFalx Manual? 0 Play Time 00:32:31 Cumulative 747.6 hours Start 2022.07.17 @ 15:13:35 End 2022.07.17 @ 15:41:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1144 Rogue 1144 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 233629c2-ea21-476e-ab18-8021829b73c6