Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.17 @ 15:41:55

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (148)     740
Value Destroyed (4822)     4822
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (882)                882
              TOTAL SCORE: 9904

 Bonus
-------
High Alert Combat Kills    882

 Cogmind 
---------
Core Integrity             562/850
Matter                     300/300
Energy                     290/290
System Corruption          12%
Temperature                Cool (0)
Movement                   Treading (237) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
        Armored Treads
       Advanced Treads
>               --- UTILITY (6) ------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
                Weapon Cycler
       Hardened Medium Armor Plating
>               --- WEAPON (4) -------
       Improved Heavy Laser
                Autogun
>               --- INVENTORY (20) ---
          Micro Fission Core
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                Reactive Plating
                Reactive Plating
                Graphene Brace
       Improved Heavy Laser
                Autogun
                Autogun
           Mini Grenade Launcher
                Axe

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Targeting Computer
                Weapon Cycler
        Layered Medium Armor Plating
                Graphene Brace
>               --- WEAPON -----------
       Improved Assault Rifle
                Gauss Rifle
                Gauss Rifle
          Heavy Machine Gun
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Treads
       Improved Treads
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                Reactive Plating
                Reactive Plating
                Assault Rifle
                Assault Rifle
                Autogun
                Autogun
                Rocket Launcher
           Mini Grenade Launcher
                Axe
[Rating: 63]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Improved Targeting Computer
  Device                   Graphene Brace
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Reactive Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved Heavy Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   
  Utility                  4    | .   .   1   .   .   1   2   
  Weapon                   2    | .   .   1   .   1   .   .   
Parts Attached             97   | .   11  14  .   16  15  41  
  Power                    9    | .   1   2   .   1   1   4   
    Engine                 8    | .   1   2   .   1   1   3   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               36   | .   2   4   .   9   9   12  
    Treads                 35   | .   2   4   .   9   9   11  
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | .   3   3   .   1   2   11  
    Device                 9    | .   1   .   .   .   1   7   
    Storage                2    | .   1   .   .   1   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             8    | .   .   3   .   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | .   5   5   .   5   3   14  
    Energy Gun             2    | .   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          28   | .   4   5   .   5   3   11  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   
Parts Lost                 9    | .   .   1   .   .   .   8   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   5    | .   .   .   .   .   .   5   
  Highest Loss Streak      4    | .   .   1   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  97  100 100 98  99  
  Engine                   8    | .   14  11  11  9   7   6   
  Treads                   22   | .   .   22  22  27  29  25  
  Leg                      3    | .   27  .   .   .   .   .   
  Device                   8    | .   11  .   .   .   7   18  
  Storage                  8    | .   14  11  11  9   7   6   
  Processor                6    | .   .   11  11  9   7   6   
  Protection               6    | .   .   9   11  9   7   6   
  Ballistic Gun            29   | .   27  32  33  36  29  24  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             90   | 11  18  36  36  69  72  90  
  Greatest Support         100  | 20  40  40  40  68  93  100 
  Greatest Overweight (x)  1    | .   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   10  10  10  20  20  20  
  Average Capacity         16   | .   8   10  10  18  20  20  
  Most Carried             20   | .   10  10  10  20  20  20  
  Average Carried          15   | .   8   9   10  14  19  19  
  Final Capacity           20   | 8   10  10  10  20  20  20  
  Final Carried            20   | 6   9   10  10  20  20  19  

 Class Distribution 
--------------------
 32% | Gunner
 28% | Scavenger-Gunner
 16% | Scavenger-Tank
 14% | Mutant
  8% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Matter Collected           4875 | 200  262  556  45   710  522  2580 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            7149 | .    398  974  223  1129 661  3764 
  Parts                    361  | .    24   72   11   65   38   151  
Haulers Intercepted        10   | .    2    2    .    3    1    2    
Recyclers Shooed           11   | .    1    1    .    .    .    9    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  118  | .   9   26  3   20  14  46  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     114  | .   6   26  3   20  14  45  
  AOE                      3    | .   3   .   .   .   .   .   
Classes Destroyed          16   | .   4   2   1   5   .   4   
  Worker                   9    | .   .   .   .   3   2   4   
  Builder                  3    | .   .   .   .   .   .   3   
  Hauler                   10   | .   2   2   .   3   1   2   
  Recycler                 10   | .   .   .   1   1   .   8   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  34   | .   3   10  .   4   6   11  
  Grunt                    55   | .   6   10  3   4   6   26  
  Brawler                  2    | .   .   .   .   2   .   .   
  Duelist                  3    | .   .   1   .   2   .   .   
  Sentry                   10   | .   .   5   .   3   2   .   
  Specialist               3    | .   .   .   .   1   .   2   
  Hunter                   4    | .   .   .   .   3   .   1   
  Programmer               4    | .   .   .   .   .   .   4   
  Heavy                    2    | .   .   .   .   1   .   1   
  Behemoth                 1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   3   9   3   4   6   8   
  Combat Bots Only         9    | .   3   9   3   4   6   5   
Max Kills in Single Turn   6    | .   3   1   2   2   2   6   
  Gunslinging              1    | .   .   .   1   1   1   1   
  Exploded                 3    | .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Damage Taken               6007  | .    269  480  63   1009 473  3713 
  Core                     588   | .    42   54   .    173  31   288  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   468   | .    .    141  .    .    327  .    
Core Remaining (%)         86    | 100  83   .    86   68   95   .    
Volleys Fired              337   | .    34   54   5    51   27   166  
  Largest                  4     | .    2    3    3    4    4    4    
  Hottest                  176   | .    40   69   69   94   91   176  
Shots Fired                1170  | .    67   162  15   204  108  614  
  Gun                      1169  | .    66   162  15   204  108  614  
  Cannon                   .     | .    .    .    .    .    .    .    
  Launcher                 1     | .    1    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  1133  | .    66   162  15   204  108  578  
  Thermal                  36    | .    .    .    .    .    .    36   
  Explosive                1     | .    1    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         24    | .    9    10   10   19   17   24   
  Robot Miss Streak        6     | .    4    2    1    4    2    6    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        33    | .    .    6    1    7    3    16   
    Max Gunslinging Chain  2     | .    .    1    1    2    1    1    
Shots Hit Robots           823   | .    42   109  12   141  77   442  
  Core Hits                326   | .    22   43   7    52   34   168  
  Critical Kills           1     | .    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    1    .    2    .    2    
  Critical Strikes         7     | .    .    1    .    2    .    4    
    Burn                   1     | .    .    .    .    .    .    1    
    Destroy                6     | .    .    1    .    2    .    3    
Melee Attacks              3     | .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    3    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           14899 | .    745  1545 185  2135 1376 8913 
  Guns                     13689 | .    525  1440 185  2100 1254 8185 
  Cannons                  .     | .    .    .    .    .    .    .    
  Explosions               903   | .    165  101  .    .    .    637  
  Melee                    36    | .    .    .    .    .    .    36   
  Ramming                  271   | .    55   4    .    35   122  55   
  Kinetic                  13028 | .    525  1440 185  2100 1254 7524 
  Thermal                  1300  | .    .    101  .    .    .    1199 
  Explosive                165   | .    165  .    .    .    .    .    
  Electromagnetic          99    | .    .    .    .    .    .    99   
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 36    | .    .    .    .    .    .    36   
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    12   
  Average Corruption       6     | .    .    .    .    .    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    8    
  Effects                  42    | .    .    .    .    .    .    42   
    Message Errors         6     | .    .    .    .    .    .    6    
    Matter Fused           9     | .    .    .    .    .    .    9    
    Heat Flow Errors       6     | .    .    .    .    .    .    6    
    Energy Discharges      4     | .    .    .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    3    
    Data Loss (major)      1     | .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    1    
    Weapon Failures        11    | .    .    .    .    .    .    11   
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            160   | .    21   31   .    .    .    108  
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               159   | .    21   31   .    .    .    107  
  Melee                    1     | .    .    .    .    .    .    1    
Knockbacks                 3     | .    .    .    .    .    1    2    
  Impact                   3     | .    .    .    .    .    1    2    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      80    | .    .    80   .    .    .    .    
  Shots                    1     | .    .    1    .    .    .    .    
  Rammed                   23    | .    .    1    .    3    7    12   
Targets Rammed             37    | .    10   1    .    5    8    13   
  Kicked                   10    | .    10   .    .    .    .    .    
  Crushed                  4     | .    .    .    .    2    1    1    
Highest Temperature        381   | .    2    120  84   220  193  381  
  Average Temperature      53    | .    2    41   31   60   56   57   
  Received Heat Transfer   1344  | .    114  96   36   126  123  849  
  Effects                  1     | .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    2    
  Heat Transferred         1536  | .    .    50   .    .    .    1486 
Parts Sabotaged            6     | .    .    .    .    .    .    6    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Peak Influence             1096 | .    238  623  276  504  533  1096 
  Initial                  201  | .    .    16   201  107  191  153  
  Average                  382  | .    121  316  259  259  341  626  
Maximum Alert Level        3    | .    1    2    1    2    2    3    
  Low Security (%)         29   | .    94   19   .    49   15   6    
  Level 1                  35   | .    5    46   100  40   51   27   
  Level 2                  17   | .    .    34   .    10   32   10   
  Level 3                  17   | .    .    .    .    .    .    54   
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          28   | .    2    2    .    6    4    14   
  Investigation            8    | .    1    2    .    1    2    2    
  Extermination            5    | .    .    .    .    .    1    4    
  Reinforcement            10   | .    1    .    .    2    1    6    
  Assault                  2    | .    .    .    .    .    .    2    
  Garrison                 3    | .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         3    | .    .    .    .    .    1    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac 
Distress Signals           10   | .   2   4   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              155  | .   17  29  3   24  18  64  
  Peak Tracking Total      9    | .   3   6   3   3   4   9   
  Tactical Retreats        6    | .   1   2   .   1   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Traps Triggered            9    | .   2   2   .   1   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   4   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac 
Machines Disabled          16   | .   3   1   .   2   .   10  
  Max in Single Turn       4    | .   1   1   .   1   .   4   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac 
Machines Accessed          16   | .   3   4   .   2   5   2   
  Terminals                10   | .   3   2   .   2   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   2   .   .   2   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                48   | .   12  13  .   6   14  3   
  Successful               27   | .   6   6   .   4   11  .   
  Failed                   21   | .   6   7   .   2   3   3   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   17   | .   6   2   .   3   4   2   
  Terminals                30   | .   12  5   .   6   5   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   8   .   .   7   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             12   | .   4   1   .   4   3   .   
  Robot Analysis           4    | .   2   .   .   2   .   .   
  Prototype ID Bank        6    | .   2   1   .   2   1   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   5   .   .   6   .   
  Scan Component           6    | .   .   3   .   .   3   .   
  Repair                   5    | .   .   2   .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   2   .   
  Terminals                3    | .   2   .   .   .   1   .   
    Botnet                 3    | .   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   4   .   2   4   2   
  Full Trace Events        3    | .   1   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   2   .   .   3   .   
  Time                     185  | .   .   45  .   .   140 .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Robot Analysis Total       4    | .   2   .   .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               5790 | .    835  895  89   942  1177 1852 
Spaces Moved               2718 | 1    567  402  46   340  567  795  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   2156 | .    6    402  46   340  567  795  
  Legs                     562  | 1    561  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  155  158  151  
  Average Speed            157  | 120  120  160  160  213  158  159  
  Slowest Speed            238  | 120  160  160  160  238  158  233  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 2    75   48   14   37   17   31   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    
Terrain Destroyed          55   | .    3    29   .    .    .    23   
  Melee                    1    | .    .    .    .    .    .    1    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      54   | .    3    29   .    .    .    22   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Total                      3559 | .    652  545  50   424  789  1099 
  Wait                     261  | .    13   56   .    2    145  45   
  Move                     2712 | .    566  401  45   339  566  795  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  46   | .    9    7    .    6    11   13   
  Fast Attach              20   | .    1    5    .    1    3    10   
  Attach                   25   | .    3    3    .    4    3    12   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     52   | .    7    6    .    11   9    19   
  Drop                     66   | .    9    12   .    5    17   23   
  Fire                     337  | .    34   54   5    51   27   166  
  Melee                    3    | .    .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     10   | .    10   .    .    .    .    .    
  Crush                    27   | .    .    1    .    5    8    13   
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  161 | -10/Materials | Discovered new exit (range 15)
  204 | -10/Materials | Discovered new exit (range 5)
  316 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 6)
  483 | -10/Materials | Discovered new exit (range 3)
  836 | -10/Materials | Entered another Materials area
  836 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1000 | -9/Materials  | Repaired Assault Rifle
 1136 | -9/Materials  | Discovered new exit (range 9)
 1285 | -9/Materials  | Discovered new exit (range 15)
 1297 | -9/Materials  | Build established: Gunner
 1454 | -9/Materials  | Destroyed 9 combat bots
 1510 | -9/Materials  | Discovered new exit (range 9)
 1590 | -9/Materials  | Repaired Reactive Plating
 1655 | -9/Materials  | Discovered new exit (range 14)
 1731 | -9/Materials  | Entered Mines
 1739 | -9/Mines      | Met a Derelict bent on vengeance
 1802 | -9/Mines      | Discovered new exit (range 12)
 1820 | -9/Mines      | Entered Materials
 1820 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2273 | -8/Materials  | Garrison activated, responded to threat
 2715 | -8/Materials  | Discovered new exit (range 8)
 2762 | -8/Materials  | Entered Factory
 2762 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2892 | -7/Factory    | Identified exit to DSF
 3020 | -7/Factory    | Repaired Imp. Assault Rifle
 3072 | -7/Factory    | Repaired Imp. Assault Rifle
 3256 | -7/Factory    | Build established: Scavenger-Tank
 3281 | -7/Factory    | Repaired Adv. Treads
 3901 | -7/Factory    | Discovered new exit (range 12)
 3939 | -7/Factory    | Entered another Factory area
 3939 | -6/Factory    | Evolved 2 slots: Utility x2
 4361 | -6/Factory    | Spotted B-75 Beast
 4398 | -6/Factory    | Destroyed B-75 Beast
 4989 | -6/Factory    | First assault squad dispatched
 5007 | -6/Factory    | Build established: Scavenger-Gunner
 5165 | -6/Factory    | Cargo convoy interrupted
 5312 | -6/Factory    | Lost 4 parts (2u2w)
 5496 | -6/Factory    | System corruption reached 10%
 5791 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05746_ K-01 Serf collects debris. <x6>
05758_ Acquired Autogun.
05759_ Acquired 25 matter. <x2>
05760_ K-01 Serf collects debris.
05762_ Acquired 6 matter.
05763_ K-01 Serf collects debris.
05769_ W-25 Informer sends out distress signal.
05773_ ALERT: Rogue bot located, Programmers report to Factory Zone 5V.
05782_ R-10 Processor collects Lgt. Nuclear Core.
05784_ /HA#,JOGHANPGVKR7BJT#2BQP9SPZ,=4Y L
05789_ C-30 ARC bursts open, deploying its payload.
05789_ G-67 Veteran unfolds itself.
05789_ B-48 Gladiator unfolds itself.
05789_ G-50 Soldier unfolds itself. <x2>
05789_ E-15 Imp unfolds itself.
05790_ K-01 Serf collects debris.
05790_ Imp. Heavy Laser blown off.
05790_ Adv. Treads blown off. <x2>
05790_ Autogun blown off.
05790_ E-15 Imp destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????#      b           R      k          |
| ??????????????#    g uk=[%=w                       |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Core Shielding             20
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionMissileFalx
  Manual?         0
Play Time         00:32:31
  Cumulative      747.6 hours
  Start           2022.07.17 @ 15:13:35
  End             2022.07.17 @ 15:41:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1144
  Rogue           1144
  Adventurer      0
  Explorer        0
Win Type          -
  Total           72
  Types           43/1/11/12/4/0/0/1/0
Lore%             92
Gallery%          91
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 233629c2-ea21-476e-ab18-8021829b73c6