Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.24 @ 13:20:43 Player: Footbal Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (2789) 2789 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-215) -215 TOTAL SCORE: 6689 Bonus ------- Friendly Fire -215 Cogmind --------- Core Integrity 477/850 Matter 282/300 Energy 85/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Sensor Array Cloaking Device Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Matter Filter > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Flail > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads High-capacity Storage Unit Improved Sensor Array Improved Targeting Computer Weapon Cycler Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Minigun Gauss Rifle Flak Cannon Heavy Missile Launcher [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fusion Compressor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 1 . 1 Utility 4 | . . . 1 . 1 2 . Weapon 1 | . . . 1 . . . . Parts Attached 72 | 8 3 . 20 2 17 10 12 Power 7 | 1 . . 2 . 3 . 1 Engine 5 | 1 . . 2 . 2 . . Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 19 | 2 . . 4 . 6 2 5 Treads 16 | 2 . . 4 . 6 2 2 Leg 2 | . . . . . . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 23 | 3 1 . 5 . 4 7 3 Device 10 | 2 . . 2 . 2 3 1 Storage 4 | 1 1 . 1 . . 1 . Processor 3 | . . . . . 1 2 . Hackware 1 | . . . . . 1 . . Protection 5 | . . . 2 . . 1 2 Artifact . | . . . . . . . . Weapon 23 | 2 2 . 9 2 4 1 3 Energy Gun 4 | . 1 . 3 . . . . Energy Cannon 3 | . . . 2 . . . 1 Ballistic Gun 9 | 2 . . 2 1 2 1 1 Ballistic Cannon 2 | . 1 . . . 1 . . Launcher 3 | . . . 1 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 19 | . 2 1 4 . . 1 11 Power 2 | . . 1 . . . . 1 Propulsion 5 | . . . 1 . . . 4 Utility 4 | . . . 1 . . 1 2 Weapon 8 | . 2 . 2 . . . 4 Highest Loss Streak 8 | . 2 1 2 . . 1 8 To Critical Strikes 1 | . . . . . . . 1 Average Backups 13 | 3 9 14 14 15 14 14 10 Power 1 | . 1 1 1 2 2 2 1 Propulsion 2 | 1 3 5 3 3 2 2 . Utility 5 | . 3 6 6 6 5 6 6 Weapon 3 | . 1 1 2 4 4 4 2 Tool/Special . | . . . . . . . . Unused Backups 31 | . 2 . 9 . 7 7 6 Power 4 | . 1 . 1 . . 1 1 Propulsion 9 | . . . 5 . 3 1 . Utility 12 | . 1 . 2 . 1 3 5 Weapon 6 | . . . 1 . 3 2 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 99 86 99 100 99 99 76 Engine 9 | . 14 1 10 11 9 7 8 Treads 24 | . 27 28 22 22 27 23 17 Device 17 | . 14 14 14 22 14 22 12 Storage 9 | . 14 14 11 11 9 7 4 Processor 7 | . . . . . 8 15 13 Protection 1 | . . . 6 . . . 1 Energy Gun 3 | . 4 14 12 . . . . Energy Cannon 2 | . . . 6 10 7 . . Ballistic Gun 14 | . 18 . 9 22 16 17 8 Ballistic Cannon 3 | . 4 14 4 . 2 2 . Impact Weapon 1 | . . . . . . 2 3 Peak Build Rating 51 | 9 8 8 21 19 41 50 51 Average Rating 28 | 6 7 7 15 18 31 47 39 On Entrance 18 | . 7 8 8 19 19 41 45 Naked Turns . | . . . . . . . . Heaviest Build 73 | 15 31 31 43 40 43 48 73 Greatest Support 84 | 40 40 40 46 46 60 60 84 Greatest Overweight (x) 3 | 3 . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 Average Capacity 14 | 7 13 15 15 15 15 15 14 Most Carried 16 | 5 13 15 15 15 15 16 14 Average Carried 13 | 3 9 14 14 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 5 13 15 15 15 15 15 4 Class Distribution -------------------- 29% | Skirmisher 25% | Mutant 16% | Assassin 11% | Scavenger-Gunner 6% | Tank 6% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 2863 | 294 543 24 533 144 479 544 302 Remotely . | . . . . . . . . Salvage Created 3701 | 108 787 93 1251 80 453 589 340 Parts 234 | 4 49 6 77 13 27 39 19 Haulers Intercepted 8 | . 2 . 3 . 1 2 . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 71 | . 18 2 24 6 8 10 3 Guns 51 | . 14 1 18 3 5 8 2 Cannons 14 | . 4 1 4 2 1 2 . AOE 5 | . . . 2 1 1 . 1 Classes Destroyed 11 | 2 6 1 1 . . 1 . Worker 6 | . . 1 1 1 . 1 2 Builder 5 | . 1 . 1 . . . 3 Tunneler 2 | 1 1 . . . . . . Hauler 8 | . 2 . 3 . 1 2 . Recycler 5 | 1 2 . 2 . . . . Operator 1 | . 1 . . . . . . Watcher 8 | . 2 . 5 . 1 . . Swarmer 21 | . 8 . 6 6 . . 1 Grunt 30 | . 10 2 10 . 5 2 1 Sentry 12 | . . . 8 . 3 1 . Programmer 8 | . . . . . . 7 1 Thug 1 | . . . . . . . 1 Best Kill Streak 5 | 1 4 2 5 5 3 2 2 Combat Bots Only 4 | . 3 1 4 4 3 2 1 Max Kills in Single Turn 3 | 1 1 2 3 2 2 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 1 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 558 | . 89 9 81 45 25 126 183 Missed 185 | . 24 1 20 13 3 40 84 Hits 373 | . 65 8 61 32 22 86 99 Melee 4 | . . . . . . . 4 Projectile 369 | . 65 8 61 32 22 86 95 AOE 4 | . . . . . . 1 3 Critical Strikes 14 | . . . 1 1 1 2 9 Part Disruptions 5 | . . . . . . . 5 Damage Taken 5223 | . 663 114 783 293 335 1130 1905 Core 727 | . 82 12 111 38 25 86 373 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 166 | . 112 . 43 . 11 . . Core Remaining (%) 81 | 100 . 62 . 62 95 87 . Volleys Fired 249 | 8 84 7 55 12 23 39 21 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 159 | 40 80 80 159 114 121 90 92 Shots Fired 581 | 16 165 14 161 28 66 88 43 Gun 461 | 16 142 7 118 18 40 82 38 Cannon 112 | . 23 7 42 7 24 6 3 Launcher 8 | . . . 1 3 2 . 2 Special . | . . . . . . . . Kinetic 429 | 16 142 7 69 18 48 88 41 Thermal 124 | . 23 7 71 7 16 . . Explosive 8 | . . . 1 3 2 . 2 Electromagnetic 20 | . . . 20 . . . . Robot Hit Streak 16 | 7 16 8 16 2 6 12 8 Robot Miss Streak 7 | 2 4 2 4 3 3 6 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . 2 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 346 | 10 103 9 104 9 29 58 24 Core Hits 176 | 3 41 5 55 6 19 27 20 Critical Kills 3 | . . . 1 . 1 1 . Critical Parts Destroyed 3 | . 1 . 2 . . . . Critical Strikes 13 | . 3 1 7 . 1 1 . Burn 5 | . . 1 4 . . . . Meltdown 1 | . . . . . 1 . . Destroy 5 | . 1 . 3 . . 1 . Blast 2 | . 2 . . . . . . Melee Attacks 27 | . . . 6 . 5 14 2 Impact 27 | . . . 6 . 5 14 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7042 | 123 1434 152 2121 317 614 1269 1012 Guns 4603 | 123 1155 64 1242 127 287 1164 441 Cannons 1278 | . 279 88 506 40 202 73 90 Explosions 951 | . . . 373 150 125 . 303 Melee 210 | . . . . . . 32 178 Ramming . | . . . . . . . . Kinetic 4472 | 123 1260 88 782 127 324 1237 531 Thermal 1666 | . 174 64 1127 40 165 . 96 Explosive 482 | . . . . 150 125 . 207 Electromagnetic 212 | . . . 212 . . . . Impact 210 | . . . . . . 32 178 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . 1 1 . . . 12 7 Average Corruption 3 | . 1 1 . . . 4 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 87 | . 12 3 . . . 62 10 Message Errors 21 | . 4 . . . . 15 2 Matter Fused 19 | . 2 . . . . 15 2 Heat Flow Errors 17 | . 3 2 . . . 10 2 Energy Discharges 9 | . 1 . . . . 8 . Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 10 | . . . . . . 9 1 Data Loss (major) 5 | . 2 . . . . 3 . Misfires 2 | . . . . . . 1 1 Alerts 2 | . . 1 . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 280 | . 22 . 20 41 . . 197 Projectiles 34 | . 22 . . 12 . . . Explosions 162 | . . . 20 29 . . 113 Melee 84 | . . . . . . . 84 Knockbacks 13 | . 2 2 4 . 1 2 2 Impact 1 | . . . . . . . 1 Kinetic 12 | . 2 2 4 . 1 2 1 Secondary . | . . . . . . . . Self-Inflicted Damage 225 | . . . 60 37 . . 128 Shots 5 | . . . 2 1 . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 326 | . 326 187 318 162 219 266 77 Average Temperature 79 | . 78 48 94 79 56 76 15 Received Heat Transfer 972 | . 228 63 231 . 171 120 159 Effects 8 | . 1 . 7 . . . . Energy Bleed 1 | . 1 . . . . . . Interference 7 | . . . 7 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 3 | . . . . . . . 3 Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 3669 | . 518 259 2472 74 296 . 50 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 92 | 100 96 100 57 100 100 100 100 Level 1 7 | . 3 . 42 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 264 | 5 206 76 264 173 99 117 118 Initial 100 | . . 76 . 100 3 42 53 Average 55 | . 98 12 133 85 24 21 31 Influence Increases 2948 | 10 736 70 832 203 356 413 328 Destroy 0b10 Robot/C 1420 | . 360 40 480 120 160 200 60 Destroy 0b10 Robot/NC 180 | 10 45 5 60 5 10 15 30 Destroy Leader 410 | . 78 10 166 10 54 92 . Successful Hack 274 | . 56 . 47 . 35 65 71 Disable Machine 165 | . 30 . 15 15 60 30 15 Destroy Structure 139 | . 2 . 49 23 22 11 32 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 345 | . 165 15 15 30 . . 120 Influence Decreases 2897 | 10 539 267 574 452 272 397 386 Entered New Map 392 | . . 121 . 158 6 51 56 Time Decay 2342 | 10 519 136 534 294 266 340 243 Lost Part 163 | . 20 10 40 . . 6 87 Squads Dispatched 34 | . 3 . 4 . 8 12 7 Investigation 11 | . 1 . 2 . 3 4 1 Extermination 10 | . . . . . . 7 3 Reinforcement 10 | . 2 . 2 . 2 1 3 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 17 | . 6 . 3 . 3 3 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 144 | . 34 3 35 8 11 13 40 Peak Tracking Total 11 | . 9 2 5 4 3 3 11 Tactical Retreats 12 | . 5 1 1 1 . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 9 | . 1 . 2 . 2 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 11 | . 2 . 1 1 4 2 1 Max in Single Turn 1 | . 1 . 1 1 1 1 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 49 | . 9 . 9 1 11 11 8 Terminals 30 | . 6 . 6 1 7 5 5 Fabricators 3 | . . . . . . 3 . Repair Stations 5 | . 1 . 1 . 1 . 2 Recycling Units 5 | . 2 . 2 . 1 . . Scanalyzers 5 | . . . . . 2 2 1 Garrison Access 1 | . . . . . . 1 . Total Hacks 140 | . 31 . 23 3 38 26 19 Successful 82 | . 20 . 15 2 25 14 6 Failed 58 | . 11 . 8 1 13 12 13 Catastrophic 12 | . 3 . 3 . . 2 4 Database Lockouts . | . . . . . . . . Manual 38 | . 10 . 6 3 13 4 2 Terminals 86 | . 23 . 16 3 24 10 10 Fabricators 6 | . . . . . . 6 . Repair Stations 17 | . 6 . 4 . 2 . 5 Recycling Units 8 | . 2 . 3 . 3 . . Scanalyzers 22 | . . . . . 9 9 4 Garrison Access 1 | . . . . . . 1 . Terminal Hacks 38 | . 12 . 7 1 11 4 3 Record 3 | . . . . . 1 . 2 Part Schematic 2 | . . . . . 2 . . Prototype ID Bank 5 | . 3 . 1 . 1 . . Branch Access Points 2 | . . . 1 . 1 . . Emergency Access Points 6 | . 2 . . . 2 1 1 Locate Traps 8 | . 2 . 2 1 2 1 . Dispatch Records 1 | . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . Transport Status 1 | . . . . . . 1 . Hauler Manifests 3 | . 1 . 1 . 1 . . Zone Layout 6 | . 3 . 1 . 1 1 . Fabricator Hacks 3 | . . . . . . 3 . Load Schematic 1 | . . . . . . 1 . Build 2 | . . . . . . 2 . Repair Station Hacks 10 | . 4 . 4 . 2 . . Scan Component 5 | . 2 . 2 . 1 . . Repair 5 | . 2 . 2 . 1 . . Recycling Unit Hacks 6 | . 2 . 3 . 1 . . Report Inventory 3 | . 1 . 2 . . . . Retrieve Components 3 | . 1 . 1 . 1 . . Scanalyzer 17 | . . . . . 8 6 3 Insert Component 9 | . . . . . 3 4 2 Analyze 8 | . . . . . 5 2 1 Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 7 | . 2 . 1 1 3 . . Terminals 7 | . 2 . 1 1 3 . . Track 7 | . 2 . 1 1 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 41 | . 7 . 7 1 8 10 8 Full Trace Events 6 | . 1 . . . . 4 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . . . . 4 2 1 Parts Built 4 | . . . . . . 4 . Authchips . | . . . . . . . . Time 89 | . . . . . . 89 . Total Part Build Rating 18 | . . . . . . 18 . Parts Repaired 5 | . 2 . 2 . 1 . . Time 252 | . 52 . 64 . 136 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 20 | . 9 . 2 . 9 . . Parts Scanalyzed 7 | . . . . . 3 3 1 Part Schematics Acquired 5 | . . . . . 2 2 1 Parts Damaged 2 | . . . . . 1 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 12290 | 74 1879 841 2029 650 2175 3967 675 Sensors 5950 | . . . . . 1363 3964 623 Terrain 6725 | 57 . . 154 . 1904 3961 649 Seismic 5625 | 17 1879 841 1966 650 272 . . Cloaking 26 | . . . . . . . 26 Jamming 6 | . . . . . . 6 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 12757 | 147 1879 841 2155 650 2175 3967 943 Spaces Moved 6742 | 69 915 499 962 370 1013 1948 966 Core 39 | 5 . . . . . . 34 Treads 6097 | 64 915 499 962 370 1013 1948 326 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 606 | . . . . . . . 606 Fastest Speed 35 | 50 160 160 160 160 160 170 35 Average Speed 153 | 155 160 160 163 160 165 170 84 Slowest Speed 250 | 200 160 160 240 160 170 170 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 62 | 5 98 95 80 65 81 42 30 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 33 | . . . 10 . 13 10 . Terrain Destroyed 163 | . . . 48 35 22 12 46 Melee 17 | . . . 3 . 4 10 . Projectile 4 | . . . 1 . . 2 1 AOE 142 | . . . 44 35 18 . 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 8631 | 90 1165 528 1413 406 1460 2513 1056 Wait 1358 | . 149 21 321 20 347 462 38 Move 6735 | 68 914 498 961 369 1012 1947 966 Hop . | . . . . . . . . Pick Up 78 | 5 11 2 22 1 17 16 4 Fast Attach 17 | 7 2 . 3 . . . 5 Attach 27 | 1 2 . 9 . 3 3 9 Detach 3 | 1 . . 1 . 1 . . Swap 70 | . 1 . 16 3 30 17 3 Drop 67 | . 2 . 19 1 22 15 8 Fire 249 | 8 84 7 55 12 23 39 21 Melee 27 | . . . 6 . 5 14 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 6) 557 | -10/Materials | Repaired Lgt. Treads 596 | -10/Materials | Repaired Lgt. Treads 1211 | -10/Materials | Discovered new exit (range 8) 1299 | -10/Materials | Discovered new exit (range 13) 1387 | -10/Materials | Discovered new exit (range 10) 1611 | -10/Materials | Discovered new exit (range 6) 2027 | -10/Materials | Entered Mines 2160 | -10/Mines | Discovered new exit (range 9) 2572 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2576 | -10/Mines | Found Prototype Device 2756 | -10/Mines | Discovered new exit (range 8) 2868 | -10/Mines | Entered Materials 2868 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3079 | -9/Materials | Identified exit to Mines 3132 | -9/Materials | Discovered new exit (range 9) 3494 | -9/Materials | Build established: Scavenger-Tank 3838 | -9/Materials | Build established: Tank 4145 | -9/Materials | Discovered new exit (range 15) 4591 | -9/Materials | Repaired Lgt. Armor Plating 4639 | -9/Materials | Build established: Scavenger-Gunner 4640 | -9/Materials | Repaired Imp. Terrain Scanner 5023 | -9/Materials | Entered Mines 5034 | -9/Mines | Met a Derelict bent on vengeance 5046 | -9/Mines | Discovered new exit (range 15) 5131 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5161 | -9/Mines | Learned location of 1 exit from Materials 5324 | -9/Mines | Learned location of Zion (-7) 5365 | -9/Mines | Assembled infested the area 5673 | -9/Mines | Entered Materials 5673 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5674 | -8/Materials | Identified exit to Storage 5678 | -8/Materials | Discovered exit to Storage (range 8) 5686 | -8/Materials | Identified Exp. Sensor Array 5743 | -8/Materials | Garrison activated, responded to threat 6369 | -8/Materials | Build established: Scavenger-Skirmisher 6703 | -8/Materials | Repaired Broken Exp. Sensor Array 6884 | -8/Materials | Build established: Skirmisher 6978 | -8/Materials | Discovered new exit (range 11) 7715 | -8/Materials | Discovered new exit (range 10) 7795 | -8/Materials | Met 7R-MNS 7848 | -8/Materials | Entered Factory 7848 | -7/Factory | Evolved 2 slots: Utility x2 7849 | -7/Factory | Caught up to 7R-MNS 8406 | -7/Factory | Discovered new exit (range 16) 8853 | -7/Factory | Discovered new exit (range 15) 9375 | -7/Factory | Fabricated Lgt. Fission Core (x2) 9418 | -7/Factory | Build established: Assassin 9525 | -7/Factory | Discovered new exit (range 9) 9889 | -7/Factory | Build established: Skirmisher 10162 | -7/Factory | Fabricated Imp. Medium Armor Plating? 11170 | -7/Factory | Build established: Assassin 11615 | -7/Factory | Discovered new exit (range 14) 11626 | -7/Factory | System corruption reached 10% 11698 | -7/Factory | Identified exit to Factory 11815 | -7/Factory | Entered another Factory area 11815 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 11816 | -6/Factory | Caught up to 7R-MNS 12159 | -6/Factory | Allied Derelicts emerged from ambush trap array 12315 | -6/Factory | Discovered new exit (range 12) 12349 | -6/Factory | Identified exit to Lower Caves 12430 | -6/Factory | Cargo convoy interrupted 12494 | -6/Factory | Lost 8 parts (1p3n1u3w) 12727 | -6/Factory | Build established: Mutant 12758 | -6/Factory | Self-destructed Last Messages --------------- 12750_ Cesium-ion Thruster destroyed. 12750_ K-01 Serf destroyed. 12750_ K-01 Serf knocked back. 12750_ Knocked back. 12750_ Triggered Heavy Explosive Trap. 12750_ Knocked back. 12750_ An explosion rips through the floor. 12750_ K-01 Serf destroyed. 12750_ U-05 Engineer builds a Wall. 12751_ K-01 Serf collects debris. 12751_ Knocked back. 12751_ Acquired 2 matter. 12754_ U-05 Engineer lays Concrete. 12754_ K-01 Serf collects debris. 12754_ U-05 Engineer lays Concrete. 12757_ U-05 Engineer builds a Wall. 12757_ Fusion Compressor severed. 12757_ U-05 Engineer lays Concrete. 12758_ K-01 Serf collects debris. 12758_ Phase Cannon severed. 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"?"??""""?+ | | ???????????????"???"""?# | | ???????????????"" ?""? # | | ????????????????"?"??" # %% | | ???????????????????? ? ## ################% % | | ???????????????????? ???# #?########?##### | | ??????????????? ??? ??# ##?#?########### % | | ?????????????????? ????## #???########??## | | ??????????????????Y??? ## #??#?###########% | | ?????????????????"??"??## #?##?# ? # | | ???????????????????????## ###?#? ? #*% % | | ???????????????????#???## #?#### # | | ???????????????????? ???# ##???#? ??? + | | ????????????????????????# #?#?##? ? # %%% | | ????????????????????????? ?#####? # | | ??????????????????????????? ???#?? # | | ???????????????????????????????????? ? # | | ????????????????????????????????????#?###+#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 375 Evasion (%) 63 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Hacked Adv. Treads | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Gauss Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Fission Core | x2 | -7/Factory | Preloaded Imp. Medium Armor Plating | x2 | -7/Factory Repaired ---------- Lgt. Treads | 57% | -10/Materials Lgt. Treads | 62% | -10/Materials Lgt. Armor Plating | 62% | -9/Materials Imp. Terrain Scanner | 59% | -9/Materials Exp. Sensor Array | 62% | -8/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- Backstab Just What I Needed Omniscient Cartographer Slippery One Challenges ------------ None Game ------ Seed BiomechanicalCobblerAirjet Manual? 0 Play Time 03:23:42 Cumulative 24.1 hours Start 2025.08.20 @ 13:37:57 End 2025.08.24 @ 13:20:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 13 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05f48053-dfae-46bd-984e-c8871f7dcd6a