Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 18:24:05 Player: Spitalier Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1435) 1435 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (704) 704 TOTAL SCORE: 5779 Bonus ------- Follower Combat Kills 153 Met Imprinter 300 Was Imprinted 300 Friendly Fire -49 Cogmind --------- Core Integrity 0/700 Matter 242/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit 0b10 Decoder Chip [Skirmisher] > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Improved Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor ECM Suite Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Kinecellerator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Nuclear Core Light Treads Improved Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor ECM Suite Improved Shield Generator Heavy EM Pulse Gun Heavy EM Pulse Gun EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Rocket Launcher Hammer [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 1 | . . 1 . . . . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 57 | 6 7 20 . 3 2 3 2 . 14 Power 13 | 1 2 4 . 1 1 1 1 . 2 Engine 11 | 1 2 4 . 1 1 1 . . 1 Core 2 | . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 15 | 2 1 8 . . . 1 1 . 2 Treads 11 | 2 . 6 . . . 1 1 . 1 Leg 2 | . . 1 . . . . . . 1 Wheel 1 | . 1 . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . 1 . . . . . . . Utility 11 | 1 1 5 . 1 . 1 . . 2 Device 3 | . 1 . . . . 1 . . 1 Storage 2 | 1 . 1 . . . . . . . Processor 3 | . . 1 . 1 . . . . 1 Hackware . | . . . . . . . . . . Protection 3 | . . 3 . . . . . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 3 3 . 1 1 . . . 8 Energy Gun 4 | 1 . . . . . . . . 3 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 10 | 1 3 3 . 1 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 3 | . . . . . . . . . 3 Parts Lost 36 | . 3 6 . 2 1 . . . 24 Power 8 | . 1 1 . 1 1 . . . 4 Propulsion 9 | . 1 2 . . . . . . 6 Utility 6 | . . 2 . 1 . . . . 3 Weapon 13 | . 1 1 . . . . . . 11 Highest Loss Streak 19 | . 1 3 . 2 1 . . . 19 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 2 7 7 9 8 11 13 15 15 9 Power 1 | . . 1 1 2 2 1 1 1 . Propulsion 1 | . 4 . 1 . . . 1 1 . Utility 3 | . . . 1 1 4 5 6 6 5 Weapon 5 | 1 2 5 6 5 4 6 7 7 3 Tool/Special . | . . . . . . . . . . Unused Backups 17 | 1 4 4 . . . 2 . 1 5 Power 1 | . 1 . . . . . . . . Propulsion 5 | 1 2 2 . . . . . . . Utility 8 | . . . . . . 2 . 1 5 Weapon 3 | . 1 2 . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 88 94 100 96 98 94 100 100 58 Engine 9 | . 13 9 11 6 14 9 7 7 3 Core 1 | . . . . . . . 6 7 2 Treads 27 | . 26 24 33 36 30 30 30 30 13 Device 3 | . 3 . . . . . 7 7 5 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 8 | . . 5 11 15 15 14 7 7 5 Protection 2 | . . 14 11 2 . . . . . Energy Gun 1 | . 9 . . . . . . . 2 Ballistic Gun 24 | . 18 22 22 26 29 30 30 30 10 Peak Build Rating 30 | 6 9 14 13 18 22 28 30 30 30 Average Rating 18 | 1 6 11 13 16 21 23 29 30 18 On Entrance 16 | . 6 7 13 13 18 21 28 30 30 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 11 13 32 32 35 38 44 46 46 46 Greatest Support 83 | 40 40 63 63 83 83 83 83 83 83 Greatest Overweight (x) 7 | . 1 4 . . . . . . 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 12 | 5 8 8 15 15 15 15 15 15 15 Most Carried 15 | 8 8 9 10 12 12 15 15 15 15 Average Carried 11 | 2 7 7 9 8 11 13 15 14 9 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 5 8 9 10 12 12 15 15 15 6 Class Distribution -------------------- 57% | Scavenger-Gunner 23% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 1269 | 98 296 301 51 93 50 31 176 . 173 Remotely . | . . . . . . . . . . Salvage Created 1693 | . 324 457 75 51 50 . 293 . 443 Parts 124 | . 26 39 9 5 2 . 16 . 27 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 14 . 28 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 50 | . 11 16 2 3 1 . 7 . 10 Melee 1 | . . . . . . . . . 1 Guns 47 | . 11 16 2 3 1 . 7 . 7 AOE 1 | . . . . . . . . . 1 Classes Destroyed 8 | . 4 1 2 . . . 1 . . Worker 2 | . 1 1 . . . . . . . Tunneler 1 | . . . 1 . . . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 27 | . 8 7 2 3 . . 3 . 4 Grunt 17 | . 3 6 . . 1 . 2 . 5 Sentry 5 | . . 3 . . . . 1 . 1 Hunter 1 | . . . . . . . 1 . . Zionite 1 | . . . 1 . . . . . . Best Kill Streak 6 | . 6 5 2 3 1 . 3 . 5 Combat Bots Only 6 | . 6 5 2 3 1 . 3 . 5 Max Kills in Single Turn 2 | . 2 2 2 2 1 . 2 . 1 Gunslinging 1 | . 1 1 . 1 . . 1 . . Exploded 1 | . . . . . . . . . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 500 | . 110 115 8 26 4 . 55 . 182 Missed 129 | . 27 36 2 5 1 . 11 . 47 Hits 371 | . 83 79 6 21 3 . 44 . 135 Projectile 371 | . 83 79 6 21 3 . 44 . 135 Critical Strikes 8 | . 3 . . . . . . . 5 Damage Taken 4987 | . 717 891 55 217 45 . 503 . 2559 Core 899 | . 78 85 8 23 . . 61 . 644 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 68 . 76 95 . . . . . Volleys Fired 151 | . 47 49 3 7 3 . 13 . 29 Largest 4 | . 2 2 2 3 4 . 4 . 4 Hottest 92 | . 60 46 46 69 92 . 92 . 92 Shots Fired 324 | . 89 98 6 21 12 . 52 . 46 Gun 319 | . 89 98 6 21 12 . 52 . 41 Cannon . | . . . . . . . . . . Launcher 5 | . . . . . . . . . 5 Special . | . . . . . . . . . . Kinetic 297 | . 72 98 6 21 12 . 52 . 36 Thermal 1 | . . . . . . . . . 1 Explosive 5 | . . . . . . . . . 5 Electromagnetic 21 | . 17 . . . . . . . 4 Robot Hit Streak 13 | . 6 11 3 4 5 . 9 . 13 Robot Miss Streak 6 | . 4 5 1 6 2 . 3 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 4 3 1 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . Shots Hit Robots 206 | . 46 60 4 9 9 . 31 . 47 Core Hits 97 | . 22 30 4 4 2 . 14 . 21 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . 2 Destroy 1 | . . . . . . . . . 1 Smash 1 | . . . . . . . . . 1 Melee Attacks 15 | . . . . . . . . . 15 Impact 15 | . . . . . . . . . 15 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3046 | . 504 634 105 138 131 . 490 . 1044 Guns 2465 | . 496 622 88 138 131 . 490 . 500 Cannons . | . . . . . . . . . . Explosions 221 | . . . . . . . . . 221 Melee 323 | . . . . . . . . . 323 Ramming 37 | . 8 12 17 . . . . . . Kinetic 2269 | . 347 622 88 138 131 . 490 . 453 Thermal . | . . . . . . . . . . Explosive 221 | . . . . . . . . . 221 Electromagnetic 196 | . 149 . . . . . . . 47 Impact 323 | . . . . . . . . . 323 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 3 . . . . . . . 3 Average Corruption 2 | . 2 . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . 1 . . . . . . . 4 Matter Fused 2 | . 1 . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 36 | . . . . . . . . . 36 Projectiles . | . . . . . . . . . . Explosions 6 | . . . . . . . . . 6 Melee 30 | . . . . . . . . . 30 Knockbacks 5 | . . . . . . . . . 5 Impact 5 | . . . . . . . . . 5 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 160 | . . . . . . . . . 160 Shots 4 | . . . . . . . . . 4 Rammed 7 | . 2 2 3 . . . . . . Targets Rammed 8 | . 2 3 3 . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 212 | . 76 22 . . 24 . 212 . 196 Average Temperature 49 | . 31 7 . . 13 . 74 . 93 Received Heat Transfer 1332 | . 36 261 . 36 27 . 72 . 900 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 114 | . 114 108 77 60 20 . . . . Initial 33 | . . 33 10 . 4 . . . . Average 28 | . 30 53 20 11 1 . . . . Influence Increases 1434 | . 294 396 82 109 35 . 160 . 358 Destroy 0b10 Robot/C 1100 | . 220 320 60 80 20 . 140 . 260 Destroy 0b10 Robot/NC 35 | . 15 5 5 10 . . . . . Destroy Leader 148 | . 44 50 10 14 . . 20 . 10 Allied During Kill 40 | . . . 7 5 . . . . 28 Successful Hack 20 | . 15 5 . . . . . . . Destroy Structure 1 | . . 1 . . . . . . . Lose Combat Pursuer 90 | . . 15 . . 15 . . . 60 Influence Decreases 1413 | . 214 448 110 98 26 20 160 . 337 Entered New Map 80 | . . 47 18 . 7 8 . . . Time Decay 979 | . 184 341 92 87 9 12 160 . 94 Lost Part 274 | . 30 60 . 11 10 . . . 163 Lost Ally 80 | . . . . . . . . . 80 Squads Dispatched 5 | . 2 1 . . 1 . . . 1 Investigation 4 | . 2 1 . . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 2 | . 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 73 | . 14 20 3 10 2 . 7 . 17 Peak Tracking Total 9 | . 5 6 3 4 1 . 3 . 9 Tactical Retreats 4 | . . 1 . . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . 3 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 3 | . . 2 . . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 9 | . 3 2 . 1 . 2 . . 1 Terminals 8 | . 3 2 . 1 . 1 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 21 | . 7 7 . 2 . 2 . . 3 Successful 13 | . 3 4 . 1 . 2 . . 3 Failed 8 | . 4 3 . 1 . . . . . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 20 | . 7 7 . 2 . 1 . . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 3 4 . 1 . 2 . . 3 Record 7 | . . 3 . . . 1 . . 3 Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 2 . 1 . . . . 1 Full Trace Events 4 | . 2 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 6 | . . . 2 . . . . 4 . Largest Group 4 | . . . 2 1 . . . 4 4 Highest-Rated Group 152 | . . . 49 31 . . . 152 152 Highest-Rated Ally 39 | . . . 31 31 . . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 22 | . . . 2 12 . . . . 8 Total Damage 650 | . . . 38 207 . . . . 405 Kills 7 | . . . 1 3 . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Active Infowar (turns) 2288 | . 293 . . 253 197 1368 . . 177 Optics 1818 | . . . . 253 197 1368 . . . Terrain 293 | . 293 . . . . . . . . Decoding 177 | . . . . . . . . . 177 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 1 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 6846 | 326 1095 807 284 366 197 1529 710 991 541 Spaces Moved 3293 | 92 306 389 163 209 115 816 409 599 195 Core 27 | 17 . 3 . . . . . . 7 Treads 3087 | 75 233 300 163 209 115 816 409 599 168 Legs 21 | . . 1 . . . . . . 20 Wheels 158 | . 73 85 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 110 160 160 160 160 162 162 160 Average Speed 160 | 139 144 149 160 160 160 160 162 162 205 Slowest Speed 400 | 160 160 250 160 160 160 162 162 162 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 8 41 27 46 20 4 98 61 80 30 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 . . 5 . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 15 | . . . . . . . . . 15 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 15 | . . . . . . . . . 15 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total 4582 | 291 885 534 179 225 121 1034 425 620 268 Wait 969 | 181 501 43 10 . . 206 . 17 11 Move 3284 | 91 305 388 162 208 114 815 408 598 195 Hop . | . . . . . . . . . . Pick Up 56 | 12 14 14 1 6 2 6 . 1 . Fast Attach 12 | . . 4 . . . 1 . . 7 Attach 36 | 6 4 9 . 4 2 1 . . 10 Detach 2 | . . . . . . 1 . . 1 Swap 15 | . 4 8 . . . 1 2 . . Drop 31 | 1 8 16 . . . 3 2 1 . Fire 151 | . 47 49 3 7 3 . 13 . 29 Melee 15 | . . . . . . . . . 15 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 8 | . 2 3 3 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 202 | -11/Scrapyard | Discovered new exit (range 14) 327 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 1216 | -10/Materials | Discovered new exit (range 16) 1349 | -10/Materials | Discovered new exit (range 16) 1422 | -10/Materials | Entered another Materials area 1422 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1632 | -9/Materials | Lost 3 parts (1n1u1w) 1905 | -9/Materials | Build established: Scavenger-Mutant 2052 | -9/Materials | Discovered new exit (range 16) 2229 | -9/Materials | Entered Mines 2379 | -9/Mines | Learned Materials emergency access door positions 2497 | -9/Mines | Discovered new exit (range 9) 2513 | -9/Mines | Entered Materials 2513 | -8/Materials | Accompanied by 1 ally 2513 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2518 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2850 | -8/Materials | Discovered new exit (range 18) 2879 | -8/Materials | Entered Factory 2879 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2920 | -7/Factory | Build established: Scavenger-Gunner 3029 | -7/Factory | Discovered new exit (range 17) 3062 | -7/Factory | Garrison activated, responded to threat 3076 | -7/Factory | Entered Lower Caves 3563 | -7/Lower Caves | Learned Factory security intel 4469 | -7/Lower Caves | Discovered new exit (range 14) 4546 | -7/Lower Caves | Encountered a Warlord checkpoint 4605 | -7/Lower Caves | Entered another Lower Caves area 4607 | -7/Lower Caves | Discovered new exit (range 12) 4980 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5166 | -7/Lower Caves | Discovered new exit (range 16) 5273 | -7/Lower Caves | Learned Factory trap positions 5315 | -7/Lower Caves | Entered Zion 5511 | -7/Zion | Learned Factory stockpile data 5535 | -7/Zion | Learned Factory trap positions 5815 | -7/Zion | Met Imprinter 5845 | -7/Zion | Imprinted 5848 | -7/Zion | Declared Zion's savior 6276 | -7/Zion | Discovered new exit (range 10) 6306 | -7/Zion | Entered Proximity Caves 6306 | -6/Proximity Caves | Accompanied by 4 allies 6460 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6499 | -6/Proximity Caves | Lost 4 allies 6551 | -6/Proximity Caves | Core integrity fell below 50% 6586 | -6/Proximity Caves | Lost 19 parts (3p5n2u9w) 6834 | -6/Proximity Caves | Core integrity fell below 20% 6847 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06819_ Carbon-fiber Leg fries itself beyond repair. 06820_ G-50 Soldier knocked back. 06821_ Critical hit (Burn: +37). 06823_ Heat Sink destroyed. 06829_ Critical hit (Burn: +37). 06831_ Angular Momentum Engine destroyed. 06831_ Destroyed Adv. Heat Sink. 06831_ G-50 Soldier system corrupted by crushing effect. 06831_ G-50 Soldier IFF system glitched. 06835_ System corrupted: Matter fused (-8). 06835_ Hammer destroyed. 06835_ G-50 Soldier IFF system glitched. 06838_ Arm. Treads destroyed. 06838_ Destroyed Arm. Treads. 06839_ G-50 Soldier misfires. 06840_ G-50 Soldier destroyed. 06846_ Rocket Launcher destroyed. 06846_ Destroyed Rocket Launcher. Map ----- +----------------------------------------------------+ | ??### ##? ##???????## | | ?## ####### #?? #???#### # | | ?# ##?????# ### #??# ##?? # | | ## ####???# #?# ##??# #?? # | | ##??# #### #???# #?? #? | | ##?## #### ##### ### #?? | | " " " ##?# # % ### | | """""" #?## ## % *%% | | """"""" ######??# ## ####"""""/###### % | | #??????? ## #""" % T"""# | | " " ##?????? # %% %""# | | """ #?###??## # "# | | """ #? ##??###### ####""" "# | | ## #???????# # % "# | | # #???????# + "# | | ######## #???????# + " # ### | | ##??## ##???????# # "" +! ##?? | | ##??## ###???# ##### " +%%##??? | | #???# #??# # # "" %# ## | | ##### #?# # " #% % | | ## # """# # | | ##### ## ## [# "??# ## | | ###?# #??# # "??# ##? | | ### #??# ###++######?# #?? | | #### #????## ####?? | | ##??# # #?????# g @ #????? | | #??## ###????# % ## #????? | | #??# #?????# #?? #????? | | ??# #?????## ## ### #????? | | ??# #?????## ## #?## ???? | | ??# ## #??????## ##### #?### ???? | | ??###?## #???????## #???## #???## ????? | | ???????### #????????### #?????# ##?????##????? | | ??????????##??????????#####??????####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- Imp. Particle Charger | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Gravmag System | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive System Guard | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed BurstPitchforkClaws Manual? 0 Play Time 01:06:02 Cumulative 16.9 hours Start 2025.09.24 @ 00:54:04 End 2025.09.25 @ 18:24:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e5fd280-2d6f-4a5b-a47b-3aa027b7e746