Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 23:33:00 Player: Arcismati Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (429) 429 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1609 Bonus ------- None Cogmind --------- Core Integrity 346/400 Matter 274/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Heat Sink Large Storage Unit > --- WEAPON (3) ------- Small Laser Small Laser Rocket Launcher > --- INVENTORY (15) --- Ion Engine Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Improved Heat Sink Small Storage Unit Core Shielding Light Armor Plating Beam Rifle Datajack Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Core Shielding > --- WEAPON ----------- Small Laser Small Laser Beam Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Heat Sink Small Storage Unit Light Armor Plating Datajack [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Core Shielding Device Heat Sink Storage Large Storage Unit Protection Core Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 23 | 6 5 10 2 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 2 5 . Treads 2 | 2 . . . Leg 7 | . 2 5 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 . 1 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 6 | 2 . 3 1 Energy Gun 4 | 1 . 3 . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . 1 1 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . 1 1 . Highest Loss Streak 1 | . 1 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 97 89 100 Engine 12 | . 14 11 11 Treads 10 | . 23 . . Leg 20 | . 4 33 33 Storage 12 | . 14 11 11 Protection 11 | . 12 11 . Energy Gun 15 | . 12 16 27 Ballistic Gun 9 | . 14 6 . Peak Build Rating 12 | 6 7 12 12 Average Rating 8 | 5 6 10 11 On Entrance 6 | . 6 6 12 Naked Turns . | . . . . Heaviest Build 32 | 14 30 31 32 Greatest Support 40 | 40 40 33 33 Greatest Overweight (x) 1 | 1 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 6 13 15 15 Most Carried 15 | 5 9 15 15 Average Carried 7 | 2 5 11 13 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 3 9 13 14 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 516 | 290 111 115 . Remotely . | . . . . Salvage Created 645 | 111 329 205 . Parts 44 | 6 22 16 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 10 | . 6 4 . Guns 10 | . 6 4 . Classes Destroyed 7 | 2 3 2 . Worker 1 | . 1 . . Builder 1 | . 1 . . Tunneler 2 | 2 . . . Recycler 1 | 1 . . . Watcher 1 | . . 1 . Grunt 9 | . 6 3 . Sentry 1 | . . 1 . Best Kill Streak 4 | 2 4 3 . Combat Bots Only 3 | . 2 3 . Max Kills in Single Turn 2 | 1 2 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 76 | . 41 35 . Missed 17 | . 10 7 . Damage Taken 696 | . 351 345 . Core 103 | . 49 54 . Absorbed by Shields . | . . . . Redirected to Shielding 22 | . 11 11 . Core Remaining (%) 90 | 100 80 . . Volleys Fired 52 | 10 22 20 . Largest 3 | 2 2 3 . Hottest 136 | 60 60 136 . Shots Fired 93 | 20 37 36 . Gun 93 | 20 37 36 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 42 | 10 22 10 . Thermal 26 | . . 26 . Explosive . | . . . . Electromagnetic 25 | 10 15 . . Robot Hit Streak 11 | 11 5 8 . Robot Miss Streak 3 | 2 3 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 61 | 14 23 24 . Core Hits 29 | 4 15 10 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 815 | 180 310 325 . Guns 808 | 180 310 318 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 7 | . . 7 . Kinetic 372 | 91 176 105 . Thermal 213 | . . 213 . Explosive . | . . . . Electromagnetic 223 | 89 134 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 221 | . 45 221 . Average Temperature 67 | . 16 99 . Received Heat Transfer 378 | . 195 183 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | 3 . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 532 | . . 532 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 222 | 15 191 222 86 Initial 86 | . 9 80 86 Average 82 | 5 56 143 86 Maximum Alert Level 1 | . . 1 . Low Security (%) 89 | 100 100 76 100 Level 1 10 | . . 23 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 13 | . 7 6 . Peak Tracking Total 3 | . 2 3 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 3 | . 3 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Record 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 931 | 209 312 393 17 Spaces Moved 500 | 111 138 241 10 Core 18 | 18 . . . Treads 218 | 93 125 . . Legs 264 | . 13 241 10 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 137 | 147 162 120 120 Slowest Speed 190 | 160 190 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 6 26 28 4 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 647 | 135 186 311 15 Wait 47 | . 18 28 1 Move 497 | 110 137 240 10 Hop . | . . . . Pick Up 18 | 7 4 6 1 Fast Attach 8 | 4 1 3 . Attach 4 | 2 . 1 1 Detach 1 | . . . 1 Swap 11 | . 4 6 1 Drop 8 | 2 . 6 . Fire 52 | 10 22 20 . Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 210 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 5) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 887 | -9/Materials | Discovered new exit (range 16) 915 | -9/Materials | Entered Mines 922 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 931 | -9/Mines | Learned location of Storage (-7) 932 | -9/Mines | Self-destructed Last Messages --------------- 00911_ Dropped Aluminum Leg. LOCATION=UNKNOWN GOAL=ESCAPE 00916_ A derelict emerges from the shadows. 00917_ EP-E1U(g): "Some of my friends down here think you need a mining laser when you travel the depths." 00918_ EP-E1U(g): "They are crazy." 00919_ EP-E1U(g): "Everyone knows a good old rocket launcher goes a long way." 00920_ EP-E1U(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 00921_ EP-E1U(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" 00922_ EP-E1U(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 00922_ EP-E1U(g) slips back into the shadows. 00924_ Acquired Rocket Launcher. 00931_ Acquired derelict log, extracted data. World map updated: -7/Storage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????? #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #?????#??????????????????? | | ??????????????????????# #???? ???????????????????? | | ?????????????????????## #??? #???????????????????? | | ???????????????????### ### #???????????????????? | | ??????????????????## #???????????????????? | | ??????????????????# #???????????????????????? | | ?????????????????## ##???#???????????????????? | | ?????????????????# ### #???????????????????? | | ?????????????????# @ #???????????????????? | | ?????????????????## ####t #???????????????????? | | ??????????????????######????? #??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalFrostBank Manual? 0 Play Time 00:32:02 Cumulative 9.6 hours Start 2025.04.16 @ 14:58:34 End 2025.04.16 @ 23:33:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 16 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 28x22 Zoom Use 78% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 5010478a-61d9-4979-ac0d-8b123f7a7d52