Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.17 @ 03:14:08 // Winter2019/RPGLIKE

Player: cptwinky

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (857)      857
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2177

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/600
Matter                     280/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (100) Ox1
Location                   -9/Materials

 Parts 
-------
>           --- POWER (1) --------
            Nuclear Core
>           --- PROPULSION (2) ---
    Armored Wheel
    Armored Wheel
>           --- UTILITY (4) ------
   Improved Terrain Scanner
      Heavy Armor Plating
>           --- WEAPON (2) -------
            Katana
  Makeshift Axe
>           --- INVENTORY (2) ----
            Particle Charger
            Mining Claw

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
>           --- PROPULSION -------
    Armored Wheel
    Armored Wheel
>           --- UTILITY ----------
   Improved Terrain Scanner
      Heavy Armor Plating
>           --- WEAPON -----------
            Katana
  Makeshift Axe
>           --- INVENTORY --------
            Particle Charger
            Mining Claw
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Tractor Beam
  Device                   Tractor Beam
  Protection               Heavy Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              5    | 3   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | 1   .   .   .   
  Utility                  3    | 1   .   2   .   
  Weapon                   1    | 1   .   .   .   
Parts Attached             16   | 8   1   5   2   
  Power                    2    | 1   .   1   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 3   1   .   2   
    Treads                 1    | 1   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   1   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 2   .   1   .   
    Device                 2    | 2   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   3   .   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        3    | .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   .   .   1   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
Average Slot Usage (%)     94   | .   100 93  79  
  Engine                   10   | .   14  8   .   
  Core                     3    | .   .   4   11  
  Treads                   12   | .   14  12  9   
  Wheel                    13   | .   14  12  13  
  Device                   24   | .   28  24  13  
  Protection               3    | .   .   5   11  
  Energy Gun               19   | .   28  13  .   
  Slashing Weapon          6    | .   .   11  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 11  11  29  29  
  Greatest Support         24   | 16  20  20  24  
  Greatest Overweight (x)  2    | 2   1   2   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 2    | .   1   2   2   
  Average Capacity         .    | .   .   1   2   
  Most Carried             2    | .   1   2   2   
  Average Carried          .    | .   .   1   2   
  Final Capacity           2    | .   1   2   2   
  Final Carried            2    | .   1   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           335  | 280 10  17  28  
  Remotely                 189  | 162 10  17  .   
Salvage Created            1217 | 208 668 115 226 
  Parts                    93   | 14  51  12  16  
Haulers Intercepted        2    | .   1   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  28   | .   16  5   7   
  Melee                    6    | .   .   .   6   
  Guns                     17   | .   13  4   .   
  AOE                      5    | .   3   1   1   
Classes Destroyed          9    | 2   6   .   1   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 8    | 7   .   1   .   
  Hauler                   2    | .   1   .   1   
  Recycler                 1    | 1   .   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  14   | .   6   3   5   
  Grunt                    12   | .   10  2   .   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           6    | 5   5   6   4   
  Combat Bots Only         5    | .   5   5   4   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1654 | .    797  149  708  
  Core                     1312 | .    624  113  575  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Core       1105 | .    555  102  448  
Core Remaining (%)         71   | 100  .    43   .    
Volleys Fired              116  | 20   87   9    .    
  Largest                  2    | 2    2    2    .    
  Hottest                  80   | 80   80   80   .    
Shots Fired                232  | 40   174  18   .    
  Gun                      232  | 40   174  18   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          232  | 40   174  18   .    
  Robot Hit Streak         9    | 4    8    9    .    
  Robot Miss Streak        5    | 5    4    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           127  | 20   76   16   15   
  Core Hits                56   | 9    32   8    7    
  Critical Hits            2    | .    .    .    2    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              28   | .    .    2    26   
  Impact                   .    | .    .    .    .    
  Slashing                 28   | .    .    2    26   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        1    | .    .    1    .    
Damage Inflicted           2698 | 302  1247 461  688  
  Guns                     1442 | 281  997  164  .    
  Cannons                  .    | .    .    .    .    
  Explosions               396  | 21   250  125  .    
  Melee                    860  | .    .    172  688  
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  396  | 21   250  125  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          1442 | 281  997  164  .    
  Impact                   .    | .    .    .    .    
  Slashing                 860  | .    .    172  688  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            64   | .    .    57   7    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    64   | .    .    57   7    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      220  | .    211  9    .    
  Shots                    7    | .    6    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        291  | 144  291  9    .    
  Average Temperature      65   | 57   71   6    .    
  Received Heat Transfer   303  | .    180  15   108  
  Effects                  1    | .    1    .    .    
    Interference           1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              11   | 2    9    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         600  | 50   350  200  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      7    | 1    4    2    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             345  | 40  345 264 226 
  Average Influence        145  | 24  154 228 92  
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         57   | 100 53  20  96  
  Level 1                  42   | .   46  79  3   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   5   .   1   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   23  5   15  
  Peak Tracking Total      5    | .   5   3   5   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          6    | .   6   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          8    | .   7   1   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   17  1   .   
  Successful               9    | .   8   1   .   
  Failed                   9    | .   9   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   14  .   .   
  Terminals                12   | .   12  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   1   .   
  Robot Analysis           2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             1    | .   1   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   .   .   
  Highest-Rated Group      8    | .   8   .   .   
  Highest-Rated Ally       8    | .   8   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               1    | .   1   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1685 | 262 771 432 220 
Spaces Moved               957  | 88  474 263 132 
  Core                     8    | 8   .   .   .   
  Treads                   189  | .   24  165 .   
  Legs                     .    | .   .   .   .   
  Wheels                   760  | 80  450 98  132 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  100 
  Average Speed            106  | 81  93  142 100 
  Slowest Speed            180  | 150 160 180 110 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       43   | 6   86  61  22  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .   2   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 2    | .   .   .   2   
Terrain Destroyed          95   | 5   73  15  2   
  Melee                    2    | .   .   .   2   
  Projectile               .    | .   .   .   .   
  AOE                      93   | 5   73  15  .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1354 | 234 628 298 194 
  Wait                     195  | 118 50  8   19  
  Move                     954  | 87  473 262 132 
  Hop                      .    | .   .   .   .   
  Pick Up                  3    | .   1   2   .   
  Fast Attach              13   | 8   .   3   2   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   1   2   .   
  Drop                     7    | 1   1   3   2   
  Fire                     116  | 20  87  9   .   
  Melee                    26   | .   .   1   25  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   5    | .   5   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            32   | .   10  8   14  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    2 | -11/Scrapyard | Upgraded with Utility slot (x1)
    2 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   24 | -11/Scrapyard | Discovered new exit (range 14)
  263 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Identified exit to Mines
  451 | -10/Materials | Discovered new exit (range 15)
  523 | -10/Materials | Discovered new exit (range 15)
  760 | -10/Materials | Discovered new exit (range 9)
  821 | -10/Materials | Reached level 2
  920 | -10/Materials | Core integrity fell below 50%
 1034 | -10/Materials | Entered Mines
 1036 | -10/Mines     | Reached level 3
 1093 | -10/Mines     | Core integrity fell below 20%
 1160 | -10/Mines     | Learned Materials trap positions
 1233 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1239 | -10/Mines     | Upgraded with Utility slot (x2)
 1450 | -10/Mines     | Discovered new exit (range 12)
 1456 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1466 | -10/Mines     | Entered Materials
 1467 | -9/Materials  | Loaded intel: 15 trap records
 1467 | -9/Materials  | Core integrity fell below 50%
 1468 | -9/Materials  | Reached level 4
 1601 | -9/Materials  | Core integrity fell below 20%
 1669 | -9/Materials  | Reached level 5
 1686 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01649_ Dropped Lgt. Treads.
01649_ Acquired Arm. Wheel.
01654_ K-01 Serf cleans the Terminal.
01656_ Sneak attack on A-02 Transporter.
01656_ Lgt. Treads severed.
01656_ R-06 Scavenger collects Wheel.
01659_ R-06 Scavenger collects Lgt. Treads.
01663_ A-02 Transporter suffers critical hit.
01663_ Destroyed Weight Redist. System.
01666_ R-06 Scavenger collects Lgt. Treads.
01669_ Reached level 5.
01669_ A-02 Transporter destroyed.
01670_ R-06 Scavenger collects Imp. Hover Unit. <x2>
01676_ S-10 Pest destroyed.
01676_ R-06 Scavenger collects Imp. Hover Unit.
01678_ S-10 Pest suffers critical hit.
01678_ S-10 Pest destroyed.
01679_ R-06 Scavenger collects Transport Network Coupler.
01683_ R-06 Scavenger collects Imp. Hover Unit.
01684_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       410
Armor Coverage             600
Resistance: KI             10
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Levels Raised              4    | .    1    1    2    
  XP Earned                9320 | 3000 2885 1100 2335 
  XP Spent                 5990 | 2320 370  3300 .    
Upgrades                   18   | 9    3    6    .    
  Propulsion Slot          1    | 1    .    .    .    
  Utility Slot             3    | 1    .    2    .    
  Weapon Slot              1    | 1    .    .    .    
  Heat Dissipation         2    | .    2    .    .    
  Inventory Capacity       2    | .    1    1    .    
  Terrain Scan Density     4    | 4    .    .    .    
  Melee Accuracy           3    | .    .    3    .    
  KI Resistance %          2    | 2    .    .    .    
Protomatter Created        330  | .    201  76   53   
  Integrity Restored       708  | .    228  168  312  
    Core                   708  | .    228  168  312  
Protomatter Decayed        .    | .    .    .    .    

 Game 
------
Seed              FusionSmallExtractor
  Manual?         0
Play Time         00:12:07
  Cumulative      424.3 hours
  Start           2019.12.17 @ 03:03:45
  End             2019.12.17 @ 03:14:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          318
  Rogue           314
  Adventurer      4
  Explorer        0
Win Type          -
  Total           35
  Types           28/3/1/1/2/0/0
Lore%             93
Gallery%          94
Achievement%      89
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b1c178ae-9759-42ef-a937-55a03ab3703b