Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.05 @ 09:45:56 Player: Azken Zutik Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (192) 960 Value Destroyed (5929) 5929 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (839) 839 TOTAL SCORE: 11768 Bonus ------- High Alert Combat Kills 839 Cogmind --------- Core Integrity 0/1000 Matter 251/300 Energy 10/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (150) High-capacity Matter Pod (200) Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Transport Network Coupler Improved Targeting Computer Target Analyzer Improved Light Armor Plating Force Field Advanced System Shield > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Flak Gun Heavy Machine Gun > --- INVENTORY -------- Light Treads Large Matter Pod Compact Matter Pod Improved Signal Interpreter Improved Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Thermal Shield Advanced Shield Generator Hacking Suite Tractor Beam Improved Recalibrator Improved Field Recycling Unit Shock Rifle Heavy Assault Rifle Flak Gun Flak Gun Improved Proton Missile Launcher Rocket Launcher Remote Datajack [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Centrium Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Slots Evolved 10 | . . . . 4 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . Utility 5 | . . . . 1 1 2 1 Weapon 2 | . . . . 2 . . . Parts Attached 121 | 3 14 . 5 33 23 24 19 Power 15 | . 1 . . 5 3 3 3 Engine 7 | . 1 . . 2 2 . 2 Core 7 | . . . . 3 1 3 . Reactor 1 | . . . . . . . 1 Propulsion 28 | 2 4 . . 5 8 7 2 Treads 21 | 2 3 . . 5 4 5 2 Leg 6 | . . . . . 4 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . 1 . . . . . . Utility 36 | . 4 . 2 9 7 9 5 Device 14 | . . . 1 3 5 3 2 Storage 4 | . 2 . . . 1 . 1 Processor 6 | . . . 1 . 1 3 1 Hackware 2 | . . . . 1 . . 1 Protection 10 | . 2 . . 5 . 3 . Artifact . | . . . . . . . . Weapon 42 | 1 5 . 3 14 5 5 9 Energy Gun 3 | . . . . . . 2 1 Energy Cannon . | . . . . . . . . Ballistic Gun 29 | 1 1 . 2 12 5 3 5 Ballistic Cannon . | . . . . . . . . Launcher 6 | . 3 . 1 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 5 | . 1 . . 1 . . 3 Corrupted Parts 2 | . . . . . . 2 . System Corruption 4 | . . . . . . 4 . Parts Lost 52 | . . . . 12 10 7 23 Power 5 | . . . . 2 . 1 2 Propulsion 10 | . . . . 3 4 1 2 Utility 14 | . . . . 3 3 2 6 Weapon 23 | . . . . 4 3 3 13 Highest Loss Streak 21 | . . . . 11 2 4 21 To Critical Strikes 3 | . . . . . 1 . 2 Average Backups 14 | 6 11 15 14 14 15 17 18 Power . | 1 . . . . . . . Propulsion 2 | 2 3 4 4 2 1 1 . Utility 6 | 2 4 6 6 6 7 9 11 Weapon 4 | 1 2 4 4 5 4 5 5 Tool/Special . | . . . . . . . . Unused Backups 33 | 4 11 . . 4 . 2 12 Power . | . . . . . . . . Propulsion 7 | 4 2 . . . . 1 . Utility 18 | . 6 . . 2 . . 10 Weapon 7 | . 3 . . 2 . 1 1 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 99 100 99 95 97 95 93 Engine 7 | . 14 14 14 2 1 . 3 Core 3 | . . . . 5 5 5 4 Treads 25 | . 27 28 28 26 21 25 21 Leg 1 | . . . . . 8 . . Device 6 | . . . 1 6 16 13 11 Storage 10 | . 14 14 14 9 7 6 4 Processor 4 | . . . 3 . 3 13 15 Protection 7 | . 13 14 8 8 1 4 4 Ballistic Gun 26 | . 25 28 27 32 27 21 18 Peak Build Rating 62 | 7 13 12 15 38 35 53 62 Average Rating 25 | 6 10 12 13 28 30 47 55 On Entrance 20 | 6 7 12 12 15 24 32 52 Naked Turns . | . . . . . . . . Heaviest Build 87 | 12 35 32 36 51 61 74 87 Greatest Support 98 | 40 46 46 46 69 83 90 98 Greatest Overweight (x) 3 | . . . . . 1 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 15 | 8 12 15 15 15 17 20 19 Most Carried 20 | 8 15 15 15 15 19 20 20 Average Carried 14 | 6 11 15 14 14 15 17 18 Final Capacity 20 | 8 15 15 15 15 20 20 5 Final Carried 20 | 8 15 15 14 15 18 20 3 Class Distribution -------------------- 47% | Mutant 30% | Scavenger-Gunner 15% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Matter Collected 6560 | 351 680 30 140 2219 1140 707 1293 Remotely . | . . . . . . . . Salvage Created 7023 | 160 666 . 116 2129 1298 1033 1621 Parts 366 | 14 51 . 10 111 67 53 60 Haulers Intercepted 9 | . 2 . . 3 1 . 3 Recyclers Shooed 5 | . 1 . . 2 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . 7 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Combat Hostiles Destroyed 125 | . 11 . 6 52 22 16 18 Melee 1 | . . . . . . . 1 Guns 78 | . . . 1 33 17 16 11 AOE 43 | . 11 . 5 16 5 . 6 Classes Destroyed 19 | 3 7 . 2 5 2 . . Worker 23 | 2 10 . . 3 4 2 2 Builder 5 | . 1 . . 1 . 2 1 Tunneler 4 | 2 . . . 1 . . 1 Hauler 9 | . 2 . . 3 1 . 3 Recycler 13 | 1 3 . . 1 3 1 4 Mechanic 5 | . 1 . . 1 2 . 1 Operator 1 | . 1 . . . . . . Turret 2 | . . . 2 . . . . Watcher 5 | . 3 . . 1 1 . . Swarmer 31 | . 8 . 5 14 . . 4 Grunt 54 | . 3 . . 24 14 8 5 Brawler 5 | . . . . 4 . 1 . Duelist 4 | . . . . 1 2 1 . Protector 1 | . . . . 1 . . . Sentry 9 | . . . . 4 2 2 1 Specialist 4 | . . . . 4 . . . Hunter 8 | . . . . . 1 2 5 Programmer 8 | . . . . . 3 2 3 Subdweller 1 | . . . 1 . . . . Best Kill Streak 12 | 2 6 . 6 12 9 6 8 Combat Bots Only 10 | . 3 . 4 10 5 4 6 Max Kills in Single Turn 4 | 1 3 . 2 3 4 3 3 Gunslinging 1 | . . . . 1 . . 1 Exploded 3 | . 3 . 2 3 2 . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Hostile Shots Fired 832 | . 18 . 37 199 170 92 316 Missed 246 | . 6 . 18 52 52 20 98 Hits 586 | . 12 . 19 147 118 72 218 Melee 28 | . . . . 7 14 6 1 Projectile 558 | . 12 . 19 140 104 66 217 Critical Strikes 25 | . . . . 10 3 5 7 Part Disruptions 2 | . . . . . . 2 . Damage Taken 9672 | . 122 . 167 2940 1528 1331 3584 Core 1415 | . 10 . 23 154 120 98 1010 Absorbed by Shields 837 | . . . . . 487 . 350 Regen/Repaired (Parts) 575 | . 23 . . 58 494 . . Core Remaining (%) 85 | 100 . . 86 72 82 88 . Volleys Fired 398 | 26 61 . 24 121 71 41 54 Largest 4 | 2 2 . 2 4 4 4 4 Hottest 158 | 40 66 . 53 100 96 158 126 Shots Fired 1127 | 52 114 . 35 402 241 118 165 Gun 1065 | 52 100 . 30 384 227 118 154 Cannon . | . . . . . . . . Launcher 62 | . 14 . 5 18 14 . 11 Special . | . . . . . . . . Kinetic 1035 | 52 100 . 30 384 227 100 142 Thermal 3 | . . . . . . . 3 Explosive 59 | . 14 . 5 18 14 . 8 Electromagnetic 30 | . . . . . . 18 12 Robot Hit Streak 31 | 4 11 . 5 24 13 10 31 Robot Miss Streak 5 | 2 4 . 4 4 3 4 5 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 11 | . . . . 3 3 1 4 Max Gunslinging Chain 2 | . . . . 2 1 1 1 Shots Hit Robots 752 | 32 69 . 13 253 164 91 130 Core Hits 495 | 12 58 . 12 119 92 80 122 Critical Kills 5 | . . . . . 1 2 2 Critical Parts Destroyed 7 | . . . . . 3 2 2 Critical Strikes 13 | . . . . . 4 4 5 Destroy 12 | . . . . . 4 3 5 Smash 1 | . . . . . . 1 . Melee Attacks 24 | . . . . 6 4 11 3 Impact 21 | . . . . 6 4 11 . Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 1 . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17852 | 251 1571 . 438 6114 3233 2121 4124 Guns 11354 | 251 508 . 193 3834 2424 1741 2403 Cannons . | . . . . . . . . Explosions 5889 | . 1063 . 245 2055 809 75 1642 Melee 594 | . . . . 218 . 305 71 Ramming 15 | . . . . 7 . . 8 Kinetic 10931 | 251 508 . 193 3834 2424 1525 2196 Thermal 57 | . . . . . . . 57 Explosive 5608 | . 1063 . 245 2055 809 75 1361 Electromagnetic 647 | . . . . . . 216 431 Impact 523 | . . . . 218 . 305 . Slashing 71 | . . . . . . . 71 Piercing . | . . . . . . . . Highest Corruption 8 | . 2 2 2 . 1 8 2 Average Corruption 2 | . 2 2 1 . 1 6 1 Corruption Purged 2 | . . . 2 . . . . Corruption Blocked . | . . . . . . . . Effects 48 | . 3 2 9 . 5 27 2 Message Errors 12 | . . 1 4 . 1 5 1 Matter Fused 9 | . 1 . 1 . 2 5 . Heat Flow Errors 6 | . 1 . . . 1 4 . Energy Discharges 9 | . . 1 2 . . 6 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . 1 . . 4 . Data Loss (major) 1 | . 1 . . . . . . Misfires 2 | . . . 1 . . 1 . Weapon Failures 3 | . . . . . 1 1 1 Overload Shots . | . . . . . . . . Overflow Damage 443 | . 6 . . 249 20 142 26 Projectiles 17 | . . . . 17 . . . Explosions 252 | . 6 . . 155 20 45 26 Melee 174 | . . . . 77 . 97 . Knockbacks 3 | . . . . 1 . 2 . Impact 3 | . . . . 1 . 2 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 545 | . . . 27 405 45 64 4 Shots 15 | . . . 1 11 2 1 . Rammed 3 | . . . . 1 . . 2 Targets Rammed 3 | . . . . 1 . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 372 | . 148 . 3 372 192 190 129 Average Temperature 60 | . 16 . 3 86 35 72 33 Received Heat Transfer 1788 | . 18 . 108 828 378 300 156 Effects 9 | . . . . 9 . . . Shutdowns 1 | . . . . 1 . . . Interference 6 | . . . . 6 . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . . 3 . 1 . Combat Hostiles 3 | . . . . 3 . . . Parts Fried 9 | . . . . 6 . 2 1 Impact Corruptions 10 | . . . . 6 . 4 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 55 | . . . . . . . 55 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Maximum Alert Level 3 | . 1 . . 3 3 2 1 Low Security (%) 43 | 100 89 100 . 41 . . 66 Level 1 18 | . 10 . . 28 . 38 33 Level 2 27 | . . . . 13 73 61 . Level 3 9 | . . . . 16 26 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . 1 . . . Peak Influence 1098 | 10 234 51 . 1098 739 510 309 Initial 494 | . . 51 . 57 494 336 195 Average 317 | 1 110 27 . 348 605 395 193 Influence Increases 4423 | 25 528 . 240 1700 816 573 541 Destroy 0b10 Robot/C 2500 | . 220 . 140 1020 440 320 360 Destroy 0b10 Robot/NC 330 | 25 105 . . 60 55 25 60 Destroy Leader 548 | . 60 . 10 198 134 90 56 Successful Hack 37 | . 8 . . 9 13 7 . Disable Machine 270 | . 75 . . 30 75 90 . Anti-Garrison Action 150 | . . . . 150 . . . Destroy Structure 243 | . 60 . . 83 39 11 50 Lose Combat Pursuer 345 | . . . 90 150 60 30 15 Influence Decreases 4251 | 25 397 130 131 723 1215 862 768 Entered New Map 1283 | . . 80 1 53 593 352 204 Time Decay 2448 | 25 397 50 130 550 522 440 334 Lost Part 520 | . . . . 120 100 70 230 Squads Dispatched 26 | . 1 . . 10 6 6 3 Investigation 6 | . . . . 2 2 2 . Extermination 5 | . . . . . 2 2 1 Reinforcement 9 | . 1 . . 4 . 2 2 Assault 3 | . . . . 2 1 . . Garrison 3 | . . . . 2 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 1 Stealth | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Distress Signals 3 | . 1 . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 197 | . 26 . 10 74 40 18 29 Peak Tracking Total 11 | . 4 . 3 7 5 4 11 Tactical Retreats 16 | . . . 4 7 2 2 1 Traps | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Traps Triggered 4 | . 1 . . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Machines Disabled 22 | . 5 . 3 3 5 6 . Max in Single Turn 5 | . 2 . 3 1 2 5 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Machines Accessed 22 | . 8 . . 5 6 3 . Terminals 12 | . 7 . . 2 2 1 . Fabricators 2 | . . . . . 1 1 . Repair Stations 4 | . 1 . . 1 2 . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 2 | . . . . 1 1 . . Total Hacks 69 | . 22 . . 16 21 10 . Successful 33 | . 10 . . 7 11 5 . Failed 35 | . 11 . . 9 10 5 . Catastrophic 5 | . 2 . . 1 2 . . Database Lockouts 1 | . 1 . . . . . . Manual 15 | . 8 . . 7 . . . Terminals 31 | . 17 . . 7 4 3 . Fabricators 4 | . . . . . 2 2 . Repair Stations 21 | . 5 . . 3 13 . . Recycling Units 3 | . . . . 3 . . . Scanalyzers 5 | . . . . . . 5 . Garrison Access 5 | . . . . 3 2 . . Terminal Hacks 11 | . 6 . . 3 1 1 . Record 2 | . 1 . . 1 . . . Robot Analysis 3 | . 2 . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 2 | . . . . . 1 1 . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 16 | . 4 . . 2 10 . . Scan Component 8 | . 2 . . 1 5 . . Repair 8 | . 2 . . 1 5 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . . 4 . Insert Component 2 | . . . . . . 2 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . Terminals 1 | . . . . 1 . . . Track 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Monitor 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 8 . . 5 6 3 . Full Trace Events 4 | . . . . 1 1 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . 2 . . 1 5 . . Time 256 | . 64 . . 38 154 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Active Infowar (turns) 551 | . . . . . . . 551 T.N.C. 551 | . . . . . . . 551 Robot Analysis Total 3 | . 2 . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Turns Passed 8947 | 178 1813 112 1949 1612 1449 1094 740 Spaces Moved 4043 | 63 905 71 994 653 533 530 294 Core 11 | . . . . . . . 11 Treads 3930 | 63 905 71 994 653 431 530 283 Legs 102 | . . . . . 102 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 160 160 160 160 153 120 160 50 Average Speed 161 | 160 160 160 160 157 170 163 158 Slowest Speed 240 | 160 160 160 160 163 240 240 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 92 22 47 63 17 18 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 1 3 . . . . Spaces Dug 31 | . . . . 21 2 3 5 Terrain Destroyed 301 | . 63 . 26 106 56 13 37 Melee 6 | . . . . 1 2 3 . Projectile 3 | . . . . . . . 3 AOE 292 | . 63 . 26 105 54 10 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Total 5775 | 102 1177 70 1320 1056 925 669 456 Wait 952 | . 150 . 284 180 251 32 55 Move 4036 | 62 904 70 993 652 532 529 294 Hop . | . . . . . . . . Pick Up 83 | 5 21 . 2 19 15 13 8 Fast Attach 58 | . 3 . 4 17 15 12 7 Attach 44 | 3 2 . 1 12 10 7 9 Detach 8 | 3 1 . . 2 1 1 . Swap 77 | . 17 . 6 20 12 10 12 Drop 92 | 3 18 . 6 26 14 13 12 Fire 398 | 26 61 . 24 121 71 41 54 Melee 24 | . . . . 6 4 11 3 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: [*Fac x2]) -5/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 3) 179 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 6) 510 | -10/Materials | Discovered new exit (range 15) 764 | -10/Materials | Central database locked down 863 | -10/Materials | Discovered new exit (range 15) 1292 | -10/Materials | Discovered new exit (range 9) 1809 | -10/Materials | Repaired Rocket Launcher 1843 | -10/Materials | Repaired Rocket Launcher 1992 | -10/Materials | Entered Mines 2098 | -10/Mines | Discovered new exit (range 5) 2104 | -10/Mines | Entered Subcaves 2142 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2244 | -10/Subcaves | Learned Materials stockpile data 2403 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2405 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 3227 | -10/Subcaves | Discovered new exit (range 7) 3279 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3577 | -10/Subcaves | Discovered new exit (range 10) 3601 | -10/Subcaves | Identified exit to Recycling 3665 | -10/Subcaves | Identified exit to Materials 4053 | -10/Subcaves | Entered Materials 4053 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4446 | -8/Materials | Build established: Tank 4864 | -8/Materials | Discovered new exit (range 15) 5016 | -8/Materials | Repaired Adv. Treads 5116 | -8/Materials | Garrison activated, responded to threat 5280 | -8/Materials | Garrison activated, responded to threat 5407 | -8/Materials | Discovered new exit (range 11) 5537 | -8/Materials | Destroyed 10 combat bots 5591 | -8/Materials | Lost 11 parts (1p3n3u4w) 5602 | -8/Materials | Sterilization system engaged 5602 | -8/Materials | Non-combat units ordered to evacuate 5665 | -8/Materials | Entered Factory 5665 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5969 | -7/Factory | Build established: Scavenger-Tank 5990 | -7/Factory | Repaired Lgt. Treads 6018 | -7/Factory | Repaired Lgt. Treads 6059 | -7/Factory | Garrison activated, responded to threat 6338 | -7/Factory | Build established: Scavenger-Gunner 6606 | -7/Factory | Repaired Shield Generator 6645 | -7/Factory | Repaired Hrd. Medium Armor Plating 6678 | -7/Factory | Repaired Rocket Launcher 6865 | -7/Factory | First assault squad dispatched 7071 | -7/Factory | Discovered new exit (range 8) 7114 | -7/Factory | Entered another Factory area 7114 | -6/Factory | Evolved 2 slots: Utility x2 7317 | -6/Factory | Lost 4 parts (1u3w) 7601 | -6/Factory | Discovered new exit (range 15) 8041 | -6/Factory | Discovered new exit (range 14) 8160 | -6/Factory | Cargo convoy interrupted 8208 | -6/Factory | Entered another Factory area 8208 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8884 | -5/Factory | Cargo convoy interrupted 8922 | -5/Factory | Core integrity fell below 50% 8943 | -5/Factory | Core integrity fell below 20% 8948 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08938_ Penetrated by Slug. 08941_ U-05 Engineer builds a Wall. 08941_ H-66 Slayer IFF system glitched. 08941_ Slug penetrates H-66 Slayer. 08942_ Penetrated by Slug. 08942_ Centrium Greatsword destroyed. 08943_ The unstable cave ceiling collapses. 08943_ Penetrated by Slug. 08945_ U-05 Engineer lays Concrete. 08946_ R-10 Processor collects Gauss Rifle. 08946_ Penetrated by Slug. 08946_ Critical hit (Destroy). 08946_ Autogun destroyed. 08946_ Adv. Shield Generator destroyed. 08946_ U-05 Engineer lays Concrete. 08947_ Slammed into H-66 Slayer. 08948_ Acquired 68 matter. 08948_ Penetrated by Slug. 08948_ Slammed into H-66 Slayer. 08948_ Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###########??????????????? | | ????????????????????????# !#??????????????? | | ????????????????????????# = #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #???? #???????? | | ????????????????????????# ! #???" ????????? | | ????????????????????????# !*!! #?? ??????????? | | ???????????????##???#######!!+!!####"#######?????? | | ???????????????"" ??# %%==!! ????? | | ??????????????""" ?# ==![ ????? | | ???????????# """ # !! =&%%% """ """ ?????? | | ???????????# + ! ![ [=""" """ ?????????? | | ???????????# h[ %/=""" """ ""???????? | | ???????????# | =h! !u [! H ????? | | ???????????????#### u=!= [#!=!!""" """ ""???????? | | ??????# ????###### # R[!!@h# = """ """ """??????? | | ??????# ###!#==### %%*%| # """ """ """??????? | | ??????# [! =%=% ! # ???? | | ??????# ! u # """ """ """ "????? | | ??????# == # """ """ """ ""???? | | ??????#### ## # """ """ """ """ | | ????????### # # # ] | | ????????# ## ######### | | ????????#### # #???????######## | | ???????????### #??????????????# ############ | | ?????????????# #??????????????# #??????????? | | ?????????????# #??????????????# #?"""??????? | | ?????????????# #??????????????# #?"""??????? | | ?????????????# #??????????????# #? ??????? | | ?????????????# #??????????????# +? ??????? | | ?????????????# #??????????????# #? ??????? | | ?????????????# #??????????????# #? | ??????? | | ?????????????# #??????????????# #? ??????? | | ?????????????? #??????????????# #?#/#??????? | | ?????????????? ???????????????# #?# #??####? | | ??????????????????????????????????# #?# #? ? | | ?????????????????????????????????## ### #?"""" ? | | ?????????????????????????????????# ## # """" ? | | ?????????????????????????????????# ## # """" # | | ?????????????????????????????????# " / """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Resistance: EX 25 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 7 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 11 Item Schematics ----------------- Imp. Medium Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rocket Launcher | 80% | -10/Materials Rocket Launcher | 87% | -10/Materials Adv. Treads | 65% | -8/Materials Lgt. Treads | 1% | -7/Factory Lgt. Treads | 25% | -7/Factory Shield Generator | 20% | -7/Factory Hrd. Medium Armor Plating | 32% | -7/Factory Rocket Launcher | 8% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AmuletKineticBoregun Manual? 0 Play Time 01:42:51 Cumulative 440.9 hours Start 2025.09.05 @ 08:01:55 End 2025.09.05 @ 09:45:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 196 Adventurer 0 Explorer 0 Win Type - Total 9 Types 5/1/0/1/2/0/0/0/0/0 Lore% 40 Gallery% 66 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d1df41a-62c3-48e9-ab78-789cbf952a1d