Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 16:26:23

Player: Elias

Result: Destroyed by Z3-QNW(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (245)      245
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1190

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     277/300
Energy                     92/140
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (300) Ox5
Location                   -8/Recycling

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
           Beamcaster
     Heavy Assault Rifle
>          --- INVENTORY (8) ----
           Scrap Engine
           Scrap Suit
  Improved Signal Interpreter
           Field Laser
           Mining Laser

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
     Makeshift Leg
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Shock Rifle
               Minigun
>              --- INVENTORY --------
         Light Angular Momentum Engine
     Makeshift Leg
               Scrap Suit
        Medium Laser
               Beamcaster
               Mining Laser
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 8   .   2   5   6   
  Power                    3    | 1   .   .   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 3   .   .   2   .   
    Treads                 1    | 1   .   .   .   .   
    Leg                    4    | 2   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   .   1   .   1   
    Device                 1    | .   .   1   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 3   .   1   2   4   
    Energy Gun             3    | 1   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   .   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 11   | .   .   .   6   5   
  Power                    2    | .   .   .   1   1   
  Propulsion               4    | .   .   .   2   2   
  Utility                  2    | .   .   .   1   1   
  Weapon                   3    | .   .   .   2   1   
  Highest Loss Streak      6    | .   .   .   6   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            6    | 4   5   6   6   5   
  Power                    .    | .   1   1   1   .   
  Propulsion               1    | 1   2   1   .   .   
  Utility                  .    | .   .   .   1   1   
  Weapon                   3    | 1   2   3   4   4   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             7    | .   .   3   .   4   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   3    | .   .   1   .   2   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   85  94  86  91  
  Engine                   13   | .   14  14  11  13  
  Leg                      26   | .   28  28  20  26  
  Device                   5    | .   .   9   11  .   
  Storage                  14   | .   14  14  14  14  
  Protection               2    | .   .   .   .   7   
  Energy Gun               5    | .   .   .   2   13  
  Ballistic Gun            22   | .   28  28  22  14  
Peak Build Rating          24   | 6   6   19  24  23  
  Average Rating           15   | 4   6   12  17  21  
  On Entrance              10   | .   6   6   19  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 13  13  16  20  23  
  Greatest Support         40   | 20  20  20  40  40  
  Greatest Overweight (x)  7    | .   .   .   3   7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 6   6   8   8   8   
  Average Carried          6    | 4   5   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 5   6   8   5   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           599  | 334 .   22  58  185 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            470  | 142 .   27  41  260 
  Parts                    31   | 9   .   5   6   11  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   16  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  7    | .   .   .   5   2   
  Guns                     3    | .   .   .   1   2   
  AOE                      4    | .   .   .   4   .   
Classes Destroyed          7    | 3   .   .   2   2   
  Worker                   2    | 2   .   .   .   .   
  Tunneler                 3    | 2   .   1   .   .   
  Recycler                 3    | 1   .   .   .   2   
  Turret                   2    | .   .   .   2   .   
  Swarmer                  5    | .   .   .   5   .   
  Sentry                   1    | .   .   .   .   1   
  Scrapper                 1    | .   .   .   .   1   
Best Kill Streak           4    | 3   .   1   4   2   
  Combat Bots Only         4    | .   .   .   4   1   
Max Kills in Single Turn   4    | 1   .   1   4   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Rec 
Hostile Shots Fired        193  | .   .   .   158 35  
  Missed                   62   | .   .   .   55  7   
  Hits                     131  | .   .   .   103 28  
    Projectile             131  | .   .   .   103 28  
  Critical Strikes         7    | .   .   .   .   7   
Damage Taken               1387 | .   .   7   787 593 
  Core                     255  | .   .   .   138 117 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              38   | 11  .   1   19  7   
  Largest                  2    | 2   .   2   2   2   
  Hottest                  98   | 40  .   40  75  98  
Shots Fired                74   | 22  .   2   36  14  
  Gun                      68   | 22  .   2   30  14  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 6    | .   .   .   6   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  57   | 22  .   2   26  7   
  Thermal                  1    | .   .   .   .   1   
  Explosive                6    | .   .   .   6   .   
  Electromagnetic          10   | .   .   .   4   6   
  Robot Hit Streak         15   | 13  .   15  7   9   
  Robot Miss Streak        5    | 2   .   .   5   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           42   | 16  .   2   14  10  
  Core Hits                28   | 7   .   1   14  6   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   1   
  Critical Strikes         1    | .   .   .   .   1   
    Destroy                1    | .   .   .   .   1   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           937  | 182 .   30  551 174 
  Guns                     619  | 182 .   19  244 174 
  Cannons                  .    | .   .   .   .   .   
  Explosions               307  | .   .   .   307 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  11   | .   .   11  .   .   
  Kinetic                  488  | 182 .   19  199 88  
  Thermal                  21   | .   .   .   .   21  
  Explosive                307  | .   .   .   307 .   
  Electromagnetic          110  | .   .   .   45  65  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             3    | .   .   3   .   .   
  Kicked                   3    | .   .   3   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        96   | .   .   .   16  96  
  Average Temperature      42   | .   .   .   8   45  
  Received Heat Transfer   1018 | .   .   .   534 484 
Siege Activations          .    | .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   1   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   1   
  Heat Transferred         25   | .   .   .   .   25  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             38   | 10  .   5   .   38  
  Initial                  38   | .   .   .   .   38  
  Average                  2    | 2   .   .   .   4   
Influence Increases        296  | 25  .   5   215 51  
  Destroy 0b10 Robot/C     160  | .   .   .   140 20  
  Destroy 0b10 Robot/NC    40   | 25  .   5   .   10  
  Successful Hack          19   | .   .   .   .   19  
  Destroy Structure        2    | .   .   .   .   2   
  Lose Combat Pursuer      75   | .   .   .   75  .   
Influence Decreases        296  | 25  .   5   135 131 
  Entered New Map          42   | .   .   .   .   42  
  Time Decay               189  | 25  .   5   70  89  
  Lost Part                60   | .   .   .   60  .   
  Lost Ally                5    | .   .   .   5   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              15   | .   .   .   10  5   
  Peak Tracking Total      6    | .   .   .   6   5   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          4    | .   .   .   4   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          7    | .   .   1   .   6   
  Terminals                3    | .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   .   1   .   33  
  Successful               31   | .   .   1   .   30  
  Failed                   3    | .   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                6    | .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             30   | .   .   1   .   29  
  Record                   24   | .   .   .   .   24  
  Prototype ID Bank        1    | .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
  Release Object           2    | .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   1   .   
  Highest-Rated Group      41   | .   .   41  10  .   
  Highest-Rated Ally       31   | .   .   31  10  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Active Infowar (turns)     652  | .   .   502 150 .   
  Sensors                  652  | .   .   502 150 .   
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -8  
-------------              Run  | Yrd Mat Min Sub Rec 
Turns Passed               1774 | 151 65  748 180 630 
Spaces Moved               1031 | 89  54  394 89  405 
  Core                     26   | 10  .   .   10  6   
  Treads                   .    | .   .   .   .   .   
  Legs                     1005 | 79  54  394 79  399 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 140 
  Average Speed            129  | 112 120 120 133 142 
  Slowest Speed            400  | 120 120 120 200 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 4   12  70  10  56  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          11   | .   .   .   11  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      11   | .   .   .   11  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      1404 | 119 54  671 116 444 
  Wait                     277  | .   .   261 .   16  
  Move                     1027 | 88  53  393 88  405 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 11  1   6   1   6   
  Fast Attach              1    | .   .   .   1   .   
  Attach                   15   | 6   .   1   5   3   
  Detach                   1    | .   .   .   1   .   
  Swap                     8    | 3   .   1   1   3   
  Drop                     9    | .   .   5   .   4   
  Fire                     38   | 11  .   1   19  7   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   .   3   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-8/Recycling

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  152 | -11/Scrapyard | Entered Materials
  152 | -10/Materials | Discovered new exit (range 14)
  217 | -10/Materials | Entered Mines
  305 | -10/Mines     | Build established: Mutant
  460 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  462 | -10/Mines     | Found Prototype Device
  463 | -10/Mines     | Identified Exp. Sensor Array
  505 | -10/Mines     | Found a Scrap Suit stashed away for nefarious purposes
  507 | -10/Mines     | Found Scrap Suit
  530 | -10/Mines     | Discovered new exit (range 5)
  782 | -10/Mines     | Learned Materials interactive machine intel
  815 | -10/Mines     | Learned Materials stockpile data
  838 | -10/Mines     | Discovered new exit (range 10)
  885 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  934 | -10/Mines     | Discovered new exit (range 13)
  965 | -10/Mines     | Entered Subcaves
  965 | -10/Subcaves  | Accompanied by 1 ally
  966 | -10/Subcaves  | Approached by a straggling Scientist
 1065 | -10/Subcaves  | Discovered new exit (range 16)
 1101 | -10/Subcaves  | Core integrity fell below 50%
 1145 | -10/Subcaves  | Entered Recycling
 1146 | -8/Recycling  | Lost 6 parts (1p2n1u2w)
 1634 | -8/Recycling  | Scanned before Scraplab entrance
 1654 | -8/Recycling  | Entered Scraplab
 1686 | -8/Recycling  | Discovered new exit (range 3)
 1741 | -8/Recycling  | Angered Scraplab inhabitants
 1745 | -8/Recycling  | Found Prototype Device
 1770 | -8/Recycling  | Core integrity fell below 20%
 1775 | -8/Recycling  | Destroyed by Z3-QNW(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
01748_ Critical hit (Burn: +50).
01749_ Mak. Leg destroyed.
01749_ Critical hit (Burn: +50).
Prototype Device integrity failing.
01753_ Minigun destroyed.
01755_ Critical hit (Burn: +50).
01756_ Lgt. Armor Plating destroyed.
01757_ Z3-QNW(j) heat short circuits Scrap Suit.
01757_ AD-1E6(j) heat spikes uncontrollably.
01759_ Critical hit (Burn: +50).
Prototype Device integrity failing.
01761_ Critical hit (Burn: +50).
01762_ AD-1E6(j) heat spikes uncontrollably.
01762_ AD-1E6(j) overheating.
01766_ Lgt. Angular Momentum Engine destroyed.
01767_ Mak. Microdissipator Network melted.
01767_ AD-1E6(j) destroyed.
Prototype Device integrity failing.
01773_ Acquired Lgt. Deuterium Engine.
01773_ Critical hit (Burn: +50).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????                       |
| ????????????????????????????                       |
| ????????????????????????????                       |
| ????????????????????????????                       |
| ????????????????????????????                       |
| ????????????????????????????                       |
| ????????????######??????????                       |
| ????????????#    #??????????                       |
| ????????????#    #??###?????                       |
| #############    #### ##????                       |
| !!      +   +    #     #????                       |
|  !      #####    ##### #????                       |
| !!   !!!#???#    #???# #????                       |
|         #???#    #???# #????                       |
|         #???######???# #????                       |
|     !  !#????????#####/####?                       |
|       ! #????????#""     "#?                       |
|         #????????#"&    ""#?                       |
| ##+######????????#"      "#?                       |
| ?# #?????????????#""   [X"#?                       |
| ?# #?????????????#"&   [ "#?                       |
| ## #######???????#"     ""#?                       |
|          #???????#"X     "#?                       |
| #####    #???????#"     ###?                       |
|   #?#    #???????# ""  =#[#?                       |
| " #?#    #???????# """ jj@#?                       |
| " #?#    #???????##########?                       |
| " #?#    #??????????????????                       |
|   #?#    #??????????????????                       |
| " #?#    #??????????????????                       |
| " ###    #??????????????????                       |
| " +      #??????????????????                       |
|   #      #??????????????????                       |
| ###      #??????????????????                       |
|          #??????????????????                       |
|       ####??????????????????                       |
|       #?????????????????????                       |
|       #??######?????????????                       |
| ##+## #??#    #?????????????                       |
|     # #??#   [#?????????????                       |
|     # #??#  ! #?????????????                       |
| !  !# #??#*   #?????????????                       |
|   [ # ####%[! #?????????????                       |
|     +    "!!  #?????????????                       |
|     ######    #?????????????                       |
| !   #????#    #?????????????                       |
| [   #????#    #?????????????                       |
| [*  #????#    #?????????????                       |
| #####????#     #????????????                       |
| ?????????#    ##????????????                       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GunMultinovaCharger
  Manual?         0
Play Time         00:20:39
  Cumulative      35.8 hours
  Start           2025.05.31 @ 16:01:56
  End             2025.05.31 @ 16:26:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          34
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2a7f866-e664-448c-81b0-e24f039ed155