Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 16:50:17 Player: Not_Jesus8 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (289) 289 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2829 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 400/400 Matter 273/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Mines Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Seismic Detector > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (8) ---- Cooling System Cooling System XL Autogun Array Missile Launcher Mace Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Cooling System Cooling System XL Autogun Array Missile Launcher Mace [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Particle Gun Energy Gun Particle Gun Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 16 | 7 2 . 3 2 2 . Power 2 | 1 . . 1 . . . Engine 2 | 1 . . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 2 2 . . Treads . | . . . . . . . Leg 6 | 2 . . 2 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 2 | 2 . . . . . . Device 1 | 1 . . . . . . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | 2 2 . . . 2 . Energy Gun 6 | 2 2 . . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 1 | . . . 1 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . 1 . . . To Critical Strikes . | . . . . . . . Average Backups 6 | . 6 7 7 7 6 5 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . 3 4 4 3 2 2 Weapon 2 | . 2 3 3 4 3 3 Tool/Special . | . . . . . . . Unused Backups 7 | . . . . 1 1 5 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . 1 1 2 Weapon 3 | . . . . . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 99 100 86 96 100 100 Engine 12 | . 14 14 11 11 11 11 Leg 33 | . 28 28 31 40 44 44 Device 12 | . 14 14 11 11 11 11 Storage 12 | . 14 14 11 11 11 11 Energy Gun 24 | . 27 28 22 22 22 22 Peak Build Rating 18 | 7 10 10 15 15 18 18 Average Rating 11 | 5 9 10 13 14 16 18 On Entrance 10 | . 7 10 10 14 15 18 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 17 | 12 15 15 17 17 17 17 Greatest Support 43 | 20 20 20 43 43 43 43 Greatest Overweight (x) 3 | 3 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | . 7 7 8 8 8 8 Average Carried 6 | . 6 7 7 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | . 7 7 8 7 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 327 | 264 26 . 27 10 . . Remotely . | . . . . . . . Salvage Created 411 | 53 238 . 120 . . . Parts 38 | 9 27 . 2 . . . Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 11 | . 8 . 3 . . . Guns 10 | . 8 . 2 . . . Classes Destroyed 5 | 1 3 . 1 . . . Tunneler 3 | 3 . . . . . . Hauler 2 | . 2 . . . . . Swarmer 6 | . 6 . . . . . Grunt 4 | . 2 . 2 . . . Sentry 1 | . . . 1 . . . Best Kill Streak 3 | 3 2 . 2 . . . Combat Bots Only 2 | . 2 . 2 . . . Max Kills in Single Turn 1 | 1 1 . 1 . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 43 | . 24 . 19 . . . Missed 9 | . 6 . 3 . . . Hits 34 | . 18 . 16 . . . Projectile 34 | . 18 . 16 . . . Damage Taken 366 | . 150 . 216 . . . Core 31 | . 31 . . . . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 87 . . . . Volleys Fired 38 | 6 18 . 14 . . . Largest 2 | 2 2 . 2 . . . Hottest 130 | 90 130 . 130 . . . Shots Fired 76 | 12 36 . 28 . . . Gun 76 | 12 36 . 28 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 76 | 12 36 . 28 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | 4 6 . 6 . . . Robot Miss Streak 5 | 3 2 . 5 . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 42 | 6 19 . 17 . . . Core Hits 19 | 3 10 . 6 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Burn 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 659 | 74 308 1 275 . . 1 Guns 643 | 74 308 . 261 . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 16 | . . 1 14 . . 1 Kinetic . | . . . . . . . Thermal 643 | 74 308 . 261 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 4 | . . 1 2 . . 1 Kicked 4 | . . 1 2 . . 1 Crushed . | . . . . . . . Highest Temperature 351 | 180 276 . 351 . . . Average Temperature 128 | 92 119 . 151 . . . Received Heat Transfer 117 | . 24 . 93 . . . Effects 1 | . . . 1 . . . Shutdowns 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 1604 | 198 703 . 703 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 131 | 10 131 12 45 . . . Initial 12 | . . 12 . . . . Average 36 | 1 63 6 14 . . . Influence Increases 404 | 15 279 . 110 . . . Destroy 0b10 Robot/C 220 | . 160 . 60 . . . Destroy 0b10 Robot/NC 25 | 15 10 . . . . . Destroy Leader 44 | . 24 . 20 . . . Successful Hack 39 | . 39 . . . . . Disable Machine 15 | . . . 15 . . . Destroy Structure 1 | . 1 . . . . . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 45 | . 45 . . . . . Influence Decreases 404 | 15 246 33 110 . . . Entered New Map 21 | . . 21 . . . . Time Decay 366 | 15 239 12 100 . . . Lost Part 10 | . . . 10 . . . Lost Ally 7 | . 7 . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 23 | . 15 . 6 2 . . Peak Tracking Total 4 | . 4 . 3 2 . . Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 6 | . 5 . . . 1 . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 18 . . . 1 . Successful 15 | . 14 . . . 1 . Failed 4 | . 4 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 19 | . 18 . . . 1 . Terminals 18 | . 18 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . . . 1 . Terminal Index 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 12 . . . . . Terminals 12 | . 12 . . . . . Assimilate 2 | . 2 . . . . . Botnet 4 | . 4 . . . . . Operators 1 | . 1 . . . . . Skim 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 5 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 2 | . 2 . . . . . Largest Group 1 | . 1 1 1 1 1 1 Highest-Rated Group 10 | . 10 10 10 10 10 10 Highest-Rated Ally 10 | . 10 10 10 10 10 10 Total Orders 4 | . . . 4 . . . STAY 2 | . . . 2 . . . FOLLOW 2 | . . . 2 . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) 1339 | 29 587 43 289 84 266 41 Seismic 1339 | 29 587 43 289 84 266 41 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 1429 | 119 587 43 289 84 266 41 Spaces Moved 807 | 76 227 34 179 40 218 33 Core 17 | 17 . . . . . . Treads . | . . . . . . . Legs 790 | 59 227 34 179 40 218 33 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 120 | 120 120 120 120 120 120 120 Slowest Speed 200 | 200 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 58 22 15 11 61 18 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . 2 . . . . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 1187 | 88 505 36 224 76 224 34 Wait 309 | . 250 2 25 32 . . Move 801 | 75 226 33 178 39 217 33 Hop . | . . . . . . . Pick Up 10 | . 7 . 1 1 1 . Fast Attach 13 | 7 2 . 3 1 . . Attach 2 | . . . . . 2 . Detach 1 | . . . . . 1 . Swap 1 | . . . . 1 . . Drop 8 | . 2 . 1 2 3 . Fire 38 | 6 18 . 14 . . . Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . 1 2 . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 17) 512 | -10/Materials | Discovered new exit (range 12) 541 | -10/Materials | Identified exit to Mines 609 | -10/Materials | Learned Storage stockpile data 627 | -10/Materials | Identified exit to Subcaves 627 | -10/Materials | Identified exit to Materials 635 | -10/Materials | Learned 2 Storage zone layouts 640 | -10/Materials | Learned location of 2 exits from Materials 654 | -10/Materials | Learned Storage security intel 707 | -10/Materials | Entered Mines 707 | -10/Mines | Accompanied by 1 ally 750 | -10/Mines | Entered Materials 750 | -9/Materials | Accompanied by 1 ally 750 | -9/Materials | Evolved 2 slots: Propulsion x2 750 | -9/Materials | Discovered new exit (range 8) 751 | -9/Materials | Identified exit to Materials 964 | -9/Materials | Met 8R-AWN 1039 | -9/Materials | Entered Mines 1039 | -9/Mines | Accompanied by 1 ally 1041 | -9/Mines | Followed 8R-AWN into the Mines 1078 | -9/Mines | Discovered new exit (range 5) 1123 | -9/Mines | Entered Exiles 1123 | -9/Exiles | Accompanied by 1 ally 1153 | -9/Exiles | Welcomed by 8R-AWN 1170 | -9/Exiles | Met EX-HEX 1213 | -9/Exiles | Met EX-BIN 1230 | -9/Exiles | Aligned with FarCom system 1231 | -9/Exiles | Given EX-Vault access code 1263 | -9/Exiles | Opened EX-Vault 1276 | -9/Exiles | Found XL Autogun Array 1300 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1334 | -9/Exiles | Met EX-DEC 1377 | -9/Exiles | Discovered new exit (range 10) 1389 | -9/Exiles | Left Exiles lab with XL Autogun Array 1389 | -9/Exiles | Entered Mines 1389 | -8/Mines | Accompanied by 1 ally 1430 | -8/Mines | Self-destructed Last Messages --------------- And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 01336_ EX-DEC: "Oops, I hope HEX didn't hear that..." 01377_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01389_ Receiving FarCom transmissions... 01417_ Kicked T-07 Excavator out of the way. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????s??????????????????????????????? | | ????????????????????????????????????? | | ?????s??????????????????????????????? | | ????????????????????????????????????? | | ?????s??????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????####??????????????????? | | ?????????###### ##?????????????????? | | ????????## ## #?????????????????? | | ????????# ##????????????????? | | ????????# ##???????????????? | | ?????????# @ #???????????????? | | ?????????## #???????????????? | | ??????????## ##???????????????? | | ???????????## #?????????###????? | | ????????????## ##???????# #????? | | ?????????????## ####?### ###### | | ??????????????## o ### | | ???????????????## | | ????????????????##### ###???? | | ????????????????????## ##?????? | | ?????????????????????## #??##### | | ????????????????####### #### | | ????????????????# ## | | ????????????????# | | ????????????????# ###### | | ????????????????#???????## | | ????????????????????????## # | | ????????????????????????# #### | | ????????????????????????# #??? | | ????????????????????# ### #??? | | ????????????????????# #??? | | ????????????????????###### ##?? | | ?????????????????????????# ##? | | ????????????????????????## #? | | ???????????????????????## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Follow The Leader Challenges ------------ None Game ------ Seed SupersonicTrapFragment Manual? 0 Play Time 00:14:49 Cumulative 32.2 hours Start 2025.11.04 @ 16:22:07 End 2025.11.04 @ 16:50:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 939f9b99-0e4e-4cb6-b1bd-6c0d9aee8315