Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 13:55:04 Player: Schmee Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (358) 1790 Value Destroyed (15457) 15457 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (7478) 7478 TOTAL SCORE: 33805 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3948 Follower Combat Kills 628 Aligned with FarCom 300 Win 3000 Friendly Fire -898 Cogmind --------- Core Integrity 783/1600 Matter 208/300 Energy 79/100 System Corruption 10% Temperature Cool (0) Movement Core (200) Ox3 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Medium Storage Unit Advanced Target Analyzer Advanced Target Analyzer Advanced Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Particle Reactor High-capacity Matter Pod (200) Long-range Tractor Beam Compact HERF Cannon Multirail Multirail Linear Accelerator Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Terrain Scan Processor Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Advanced Focal Shield Advanced Force Field Advanced Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Multirail Multirail Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Advanced Heavy Treads Advanced Heavy Treads Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Matter Pod ECM Suite Advanced Shield Generator Improved Dynamic Insulation System Mini Drone Bay Mini Drone Bay Linear Accelerator Linear Accelerator Heavy Shock Bomb Launcher Fusion Bomb Launcher CPS Tube Phasing Sabre [Rating: 196] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Ion Burst Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 4 . 2 2 2 2 Power 2 | . . . . . . . . . . . . . . . . 1 . 1 . Propulsion 5 | . . . 1 . . . . 1 . . . . . 2 . . . . 1 Utility 10 | . . . 1 . . . 1 1 . . . . . 2 . 1 2 1 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Attached 545 | . 14 6 38 5 . 11 35 29 . 17 16 1 6 35 55 83 35 50 109 Power 33 | . 2 . 5 . . . . 2 . 2 2 . . . 2 5 3 6 4 Engine 17 | . 2 . 5 . . . . 1 . 2 2 . . . 1 2 . 2 . Core 3 | . . . . . . . . 1 . . . . . . 1 1 . . . Reactor 13 | . . . . . . . . . . . . . . . . 2 3 4 4 Propulsion 83 | . 3 . 14 . . . 4 6 . 5 5 . . 2 16 7 8 4 9 Treads 40 | . 3 . 12 . . . 4 . . . 5 . . . . . 7 2 7 Leg 35 | . . . . . . . . 5 . 5 . . . 2 16 3 1 1 2 Wheel 7 | . . . 2 . . . . 1 . . . . . . . 4 . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 219 | . 2 2 14 4 . 1 13 5 . 3 2 . 6 17 12 41 17 24 56 Device 151 | . 1 2 4 3 . . 3 3 . 1 2 . 4 13 8 33 12 19 43 Storage 4 | . 1 . 2 . . . . . . . . . . . . . . . 1 Processor 7 | . . . . . . . . 1 . 1 . . . . 1 1 . 1 2 Hackware 7 | . . . 1 . . . 1 . . . . . . . 1 . 3 . 1 Protection 50 | . . . 7 1 . 1 9 1 . 1 . . 2 4 2 7 2 4 9 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 210 | . 7 4 5 1 . 10 18 16 . 7 7 1 . 16 25 30 7 16 40 Energy Gun 20 | . . . . . . . 4 1 . 3 2 . . 6 . 1 3 . . Energy Cannon 26 | . 1 . . . . 1 . 2 . 1 2 . . 2 . 8 1 3 5 Ballistic Gun 48 | . 3 . 1 1 . 4 8 4 . . 2 . . . 11 8 1 . 5 Ballistic Cannon 46 | . 1 2 3 . . . 2 . . . . . . 2 6 5 2 8 15 Launcher 47 | . 2 2 1 . . 4 3 4 . 2 . . . 2 7 4 . 4 12 Special Weapon 3 | . . . . . . 1 . . . . . . . . . . . . 2 Impact Weapon 6 | . . . . . . . 1 5 . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . . . . 1 1 1 . 4 1 4 . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 . . . . 2 . 4 3 . . 1 . 1 3 . 1 Corrupted Parts 2 | . . . . . . . . . . . 1 . . . . . . 1 . System Corruption 12 | . . . . . . . . . . . 8 . . . . . . 4 . Parts Lost 102 | . . 1 1 1 . 2 1 1 4 . . . . 4 8 22 . 17 40 Power 16 | . . . . . . . . . 1 . . . . . 1 3 . 5 6 Propulsion 28 | . . . 1 . . . 1 . . . . . . 1 5 8 . 3 9 Utility 40 | . . . . . . . . . . . . . . 3 2 7 . 8 20 Weapon 18 | . . 1 . 1 . 2 . 1 3 . . . . . . 4 . 1 5 Highest Loss Streak 16 | . . 1 1 1 . 2 1 1 4 . . . . 1 2 5 . 5 16 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 97 100 78 100 91 90 68 82 99 100 100 86 97 87 88 88 77 Engine 6 | . 14 14 11 11 11 11 9 7 5 6 7 7 7 5 1 6 . 1 . Reactor 1 | . . . . . . . . . . . . . . . . 1 8 6 10 Treads 18 | . 25 28 25 33 33 33 26 3 . . 14 30 30 22 4 . 18 21 11 Leg 6 | . 2 . . . . . . 16 9 14 15 . . 1 29 26 . . 4 Wheel 1 | . . . 7 . . . . 4 7 4 . . . . . 1 1 . . Device 11 | . 13 14 7 9 11 2 2 9 7 7 7 7 7 16 18 17 13 14 18 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 5 5 5 4 4 4 Processor 5 | . . . . . . . . 6 7 9 7 7 7 5 7 7 9 7 6 Hackware 5 | . . . 1 11 11 11 14 7 7 7 7 7 7 2 1 . 13 13 6 Protection 5 | . . . 11 1 . 8 5 1 2 4 7 7 6 5 4 7 2 5 4 Energy Gun 4 | . 11 . . . . . 5 7 3 10 9 7 7 6 . . 2 . . Energy Cannon 3 | . 3 14 5 . . 2 . 6 5 5 3 7 7 5 . 3 2 3 . Ballistic Gun 4 | . 8 . 1 16 1 18 16 4 . . 7 1 . . 11 4 . . 4 Ballistic Cannon 2 | . 3 12 14 5 . . . . . . . . . 1 2 . 5 5 2 Slashing Weapon 1 | . . . . . . . . . . . . 5 7 1 . 1 1 1 . Peak Build Rating 196 | . 8 8 21 21 19 26 51 49 47 54 53 49 50 76 86 108 143 152 196 Average Rating 63 | . 7 7 14 19 17 24 29 43 37 47 50 48 47 59 80 95 118 135 168 On Entrance 43 | 6 6 8 8 21 19 18 26 28 47 25 54 49 48 48 74 85 35 143 123 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 226 | 12 32 32 68 63 55 63 117 71 69 80 80 80 78 94 91 132 116 136 226 Greatest Support 233 | 20 40 40 63 63 63 63 63 60 28 67 88 88 88 88 97 107 186 202 233 Greatest Overweight (x) 8 | . 1 . 6 . . . 1 2 2 2 1 . . 1 2 7 8 1 3 Average Overweight (x) . | . . . 2 . . . . 1 1 1 . . . . . . 2 . . Largest Inventory Capacity 20 | . 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 14 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | . 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 11 14 17 19 19 17 19 19 20 19 19 19 19 19 19 19 19 18 15 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 Final Carried 20 | 6 15 14 20 19 20 18 20 20 20 20 20 20 20 19 20 19 20 17 8 Class Distribution -------------------- 32% | Mutant 13% | Scavenger-Tank 12% | Commander-Mutant 6% | Gunner 5% | Tank 5% | Scavenger-Mutant 5% | Scavenger-Skirmisher 4% | Hacker-Mutant 3% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Tank | -7/Factory Tank | -7/Storage Mutant | -7/Recycling Commander-Mutant | -7/Scraptown Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Tank | -4/Factory Hacker-Gunner | -3/Research Hacker-Mutant | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Matter Collected 11798 | 200 499 52 951 132 70 226 744 257 . 217 317 94 40 411 1519 1168 489 1117 3295 Remotely 3603 | . . . . . . . . . . . . . . . 204 339 281 725 2054 Salvage Created 14823 | . 541 34 1339 81 . 308 1065 477 . 237 553 155 . 764 1019 1645 599 1627 4379 Parts 717 | . 40 7 75 5 . 14 47 25 . 10 27 6 . 49 50 80 35 62 185 Haulers Intercepted 13 | . 1 . 4 . . . 2 . . 1 4 . . 1 . . . . . Recyclers Shooed 8 | . . . 1 . . . . . . . . 1 . . 1 . 1 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Combat Hostiles Destroyed 271 | . 13 6 29 2 . 7 17 8 . 3 4 2 . 19 27 34 8 28 64 Melee 2 | . . . . . . . . 1 . . . . . . . 1 . . . Guns 62 | . 7 . 1 2 . 2 8 . . 1 4 . . 5 7 4 1 . 20 Cannons 101 | . . 1 21 . . 1 5 2 . 1 . 2 . 5 5 16 7 19 16 AOE 88 | . 6 5 7 . . 4 3 3 . 1 . . . 9 15 10 . 5 20 Classes Destroyed 17 | . 5 . 5 . . 2 1 1 . . . . . . 1 1 . . 1 Worker 17 | . 2 . 1 . . . 1 3 . . . . . 1 1 3 1 . 4 Builder 23 | . 2 . 1 . . 1 . 2 . . 2 . . 5 . . 2 1 7 Tunneler 3 | . . . . . . . . . . . . . . . 2 . . . 1 Hauler 14 | . 1 . 4 . . . 2 . . 1 4 . . 2 . . . . . Recycler 20 | . . . 4 . . 2 2 1 . 1 2 1 . 1 2 1 1 . 2 Mechanic 4 | . . . 1 . . . . . . . . . . 1 . . . . 2 Operator 5 | . . . . . . . 2 1 . . 1 . . 1 . . . . . Watcher 8 | . . . 1 . . . 1 . . . . . . . 2 . . 1 3 Swarmer 58 | . 3 6 4 . . . . 4 . 1 . . . 11 16 8 . . 5 Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . Grunt 104 | . 10 . 14 2 . 4 13 1 . . 3 1 . . 7 7 3 10 29 Brawler 7 | . . . 2 . . 1 1 . . . . . . 1 . . . . 2 Duelist 3 | . . . . . . 1 . . . . . . . 1 . . . . 1 Sentry 23 | . . . 9 . . . 1 2 . . 1 1 . 1 4 . . 2 2 Hunter 30 | . . . . . . 1 2 . . 2 . . . . . 10 . 4 11 Programmer 44 | . . . . . . . . 1 . . . . . 5 . 8 5 12 13 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . . . . . 1 . . . . Guerrilla 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 25 | . 7 3 10 2 . 5 3 7 . 3 4 1 . 6 8 6 3 14 25 Combat Bots Only 14 | . 5 3 7 2 . 4 3 3 . 2 2 1 . 5 5 6 2 14 12 Max Kills in Single Turn 8 | . 3 3 3 1 . 1 2 3 . 1 2 1 . 4 5 2 2 3 8 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 3 2 . . 1 1 2 . 1 . . . 4 3 2 . 3 3 Melee 1 | . . . . . . . . 1 . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Hostile Shots Fired 2224 | . 45 19 134 5 . 36 40 91 4 29 33 9 . 78 151 386 34 270 860 Missed 640 | . 13 8 37 1 . 9 9 43 . 8 8 5 . 23 43 137 11 89 196 Damage Taken 27723 | . 397 105 1266 61 . 488 533 421 180 207 128 17 . 1334 1738 3923 486 3796 12643 Core 2429 | . 100 23 138 . . 78 27 61 37 32 1 . . 85 166 510 . 354 817 Absorbed by Shields 1918 | . . . . . . . . 51 . 63 84 16 . 72 144 . . . 1488 Reduced by Siege Mode 251 | . . . . . . . . . . . . . . . . . . 38 213 Redirected to Shielding 120 | . . . . . . . . . . . . . . . . . . 118 2 Ignored by Resistances 1852 | . . . . . . . . . . . . . . 43 280 535 63 441 490 Regen/Repaired (Parts) 266 | . . . 220 . . . . . . . 46 . . . . . . . . Core Remaining (%) 72 | 100 . 50 . . . 46 95 . . . . . 81 . 74 55 100 75 48 Volleys Fired 661 | . 41 7 94 5 . 23 42 17 . 15 20 2 . 41 68 62 32 55 137 Largest 3 | . 2 2 2 2 . 2 3 3 . 3 3 2 . 3 3 3 3 3 3 Hottest 265 | . 95 95 95 62 . 100 116 147 . 160 123 175 . 250 265 175 213 213 213 Shots Fired 1460 | . 75 12 183 10 . 37 118 43 . 21 46 8 . 83 159 134 61 135 335 Gun 617 | . 64 . 15 7 . 13 103 26 . 5 41 3 . 42 102 61 4 . 131 Cannon 699 | . 4 10 163 3 . 9 11 14 . 13 5 5 . 34 45 62 57 128 136 Launcher 142 | . 7 2 5 . . 14 4 3 . 3 . . . 7 12 11 . 7 67 Special 2 | . . . . . . 1 . . . . . . . . . . . . 1 Kinetic 913 | . 34 5 154 10 . 13 87 12 . . 13 . . 5 135 82 28 80 255 Thermal 357 | . 34 5 24 . . 10 27 14 . 18 33 8 . 71 12 14 33 48 6 Explosive 98 | . 7 2 5 . . 14 4 3 . 3 . . . 7 12 11 . . 30 Electromagnetic 91 | . . . . . . . . 14 . . . . . . . 27 . 7 43 Robot Hit Streak 26 | . 25 3 20 12 . 7 11 7 . 7 9 3 . 13 18 10 19 16 26 Robot Miss Streak 9 | . 4 6 2 1 . 2 3 9 . 4 7 5 . 7 9 4 2 3 8 Penetration Max 1 | . . . . . . 1 1 1 . . 1 . . . 1 . 1 . 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . . . Capacitor 24 | . . . . . . . . . . . . . . . . 24 . . . Autonomous 119 | . . . . . . . 11 . . . . . . . . 28 . 33 47 Shots Hit Robots 971 | . 52 3 128 7 . 20 79 33 . 12 30 7 . 68 93 91 34 86 228 Core Hits 680 | . 33 5 53 4 . 16 33 14 . 11 39 7 . 71 68 53 19 41 213 Critical Kills 9 | . . . . . . . . . . . 1 . . . 1 . . . 7 Critical Parts Destroyed 14 | . . . . . . 1 2 3 . . . . . . 1 . . . 7 Critical Strikes 53 | . . . 2 . . 1 5 3 . 1 1 . . 1 4 3 2 8 22 Burn 2 | . . . . . . . 2 . . . . . . . . . . . . Destroy 21 | . . . . . . 1 2 . . . 1 . . . 2 . . . 15 Blast 23 | . . . 2 . . . 1 . . . . . . 1 1 1 2 8 7 Corrupt 2 | . . . . . . . . . . . . . . . . 2 . . . Smash 3 | . . . . . . . . 3 . . . . . . . . . . . Sever 2 | . . . . . . . . . . 1 . . . . 1 . . . . Melee Attacks 96 | . . . . . . . 2 25 . 2 3 2 . 31 2 22 . 3 4 Impact 27 | . . . . . . . 2 25 . . . . . . . . . . . Slashing 69 | . . . . . . . . . . 2 3 2 . 31 2 22 . 3 4 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . . . 4 . 1 . . . 10 2 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51309 | . 1027 236 3053 108 . 1046 2221 1485 . 480 797 243 . 3752 5289 5968 1337 6453 17814 Guns 11530 | . 601 . 179 105 . 141 1057 217 . 79 702 50 . 817 1851 1293 118 . 4320 Cannons 20680 | . 34 41 2170 . . 123 887 170 . 217 86 146 . 978 1428 2801 1169 4865 5565 Explosions 16985 | . 365 193 686 . . 782 218 329 . 122 . . . 1266 1886 1760 27 1483 7868 Melee 1868 | . . . . . . . 51 759 . 62 . . . 661 124 106 . 105 . Ramming 246 | . 27 2 18 3 . . 8 10 . . 9 47 . 30 . 8 23 . 61 Kinetic 25028 | . 342 22 1978 105 . 141 1718 98 . . 230 . . 152 2810 3152 610 3992 9678 Thermal 6990 | . 293 19 371 . . 123 226 119 . 296 558 196 . 1678 491 328 704 1409 179 Explosive 13051 | . 365 193 686 . . 782 218 329 . 122 . . . 1231 1864 1671 . . 5590 Electromagnetic 4126 | . . . . . . . . 170 . . . . . . . 703 . 947 2306 Impact 810 | . . . . . . . 51 759 . . . . . . . . . . . Slashing 1058 | . . . . . . . . . . 62 . . . 661 124 106 . 105 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . 1 1 1 1 . 1 1 4 12 12 . 5 5 13 6 13 10 Average Corruption 4 | . . . 1 1 1 1 . 1 1 2 6 12 . 4 5 3 5 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 256 | . . . 4 3 3 3 . 1 . 5 19 45 . 21 52 22 21 18 39 Message Errors 74 | . . . 2 . . . . . . 1 6 18 . 4 13 13 4 3 10 Matter Fused 51 | . . . . 2 1 . . . . 2 6 6 . 3 15 . 5 4 7 Heat Flow Errors 31 | . . . 1 . 1 . . 1 . 1 . 6 . 4 7 1 2 1 6 Energy Discharges 26 | . . . . 1 1 1 . . . . . 3 . 2 5 1 4 2 6 Parts Rejected 4 | . . . . . . . . . . . . . . . 1 1 . . 2 Parts Fused 2 | . . . . . . . . . . . . 1 . . . . . . 1 Data Loss (minor) 26 | . . . . . . 2 . . . . 5 3 . 5 4 1 3 2 1 Data Loss (major) 20 | . . . 1 . . . . . . . 2 3 . 2 4 3 2 3 . Misfires 13 | . . . . . . . . . . 1 . 4 . . 3 1 1 1 2 Alerts 3 | . . . . . . . . . . . . . . . . 1 . 1 1 Misdirections 2 | . . . . . . . . . . . . 1 . . . . . 1 . Weapon Failures 4 | . . . . . . . . . . . . . . 1 . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2677 | . . 27 18 . . 20 155 400 . 24 . 2 . 237 90 719 50 579 356 Projectiles 1575 | . . 2 8 . . 16 144 . . . . . . 31 56 620 50 563 85 Explosions 502 | . . 25 10 . . 4 . . . 24 . . . 85 34 33 . 16 271 Melee 600 | . . . . . . . 11 400 . . . 2 . 121 . 66 . . . Knockbacks 78 | . . . 12 . . . 6 5 . . . . . . 5 11 3 22 14 Impact 5 | . . . . . . . 1 4 . . . . . . . . . . . Kinetic 71 | . . . 12 . . . 5 . . . . . . . 5 11 3 21 14 Secondary 2 | . . . . . . . . 1 . . . . . . . . . 1 . Self-Inflicted Damage 780 | . 24 15 62 . . 70 55 . . . . . . 102 34 60 . 70 288 Shots 28 | . 1 1 2 . . 3 1 . . . . . . 3 1 2 . 5 9 Rammed 16 | . 3 1 1 1 . . 1 . . . . 2 . 2 . . 3 . 2 Targets Rammed 24 | . 4 1 2 1 . . 1 2 . . 2 2 . 2 . 1 4 . 2 Kicked 6 | . 1 . . . . . . 2 . . 2 . . . . 1 . . . Crushed 2 | . . . 1 . . . . . . . . . . . . . 1 . . Highest Temperature 446 | . 3 165 446 9 96 225 251 149 . 202 185 275 . 197 238 298 411 144 391 Average Temperature 84 | . 1 85 71 6 50 71 96 34 . 48 59 84 . 87 75 95 154 44 111 Received Heat Transfer 3072 | . 171 . 441 36 . 234 234 75 . . 59 7 . 50 441 165 75 387 697 Effects 14 | . . . . . . . 3 . . . . . . . . 2 2 . 7 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 2 Interference 9 | . . . . . . . 3 . . . . . . . . 2 2 . 2 Siege Activations 8 | . . . . . . . . . . . . . . . . . . 1 7 Total Turns 208 | . . . . . . . . . . . . . . . . . . 32 176 Longest Duration 55 | . . . . . . . . . . . . . . . . . . 32 55 Robots Corrupted 19 | . . . . . . . 1 3 . . . . . . . 3 . 4 8 Combat Hostiles 18 | . . . . . . . 1 2 . . . . . . . 3 . 4 8 Parts Fried 28 | . . . . . . . . 4 . . . . . . . 8 . 1 15 Impact Corruptions 16 | . . . . . . . 1 13 . . . 1 . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . 1 . . . 1 . . . 1 . . 1 1 . . . . Heat Transferred 6639 | . 851 37 777 . . 259 703 259 . 405 693 215 . 1405 385 100 . 400 150 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . . 1 1 1 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Peak Influence 2149 | . 315 210 547 223 . 239 347 198 67 133 239 48 . 426 812 1070 564 731 2149 Initial 536 | . . 40 81 182 . . 15 157 67 4 36 46 . . 208 382 536 310 420 Average 302 | . 115 178 267 146 . 180 117 122 38 25 114 18 . 113 440 609 470 326 863 Maximum Alert Level 5 | . 1 1 2 1 . 1 1 . . . 1 . . 2 3 3 2 3 5 Low Security (%) 50 | . 86 42 43 78 . 40 81 100 100 100 87 100 . 78 . . . 52 . Level 1 19 | . 13 57 23 21 . 59 18 . . . 12 . . 19 50 21 10 16 14 Level 2 21 | . . . 33 . . . . . . . . . . 2 42 52 89 23 41 Level 3 4 | . . . . . . . . . . . . . . . 7 25 . 7 10 Level 4 1 | . . . . . . . . . . . . . . . . . . . 17 Level 5 1 | . . . . . . . . . . . . . . . . . . . 9 High Security . | . . . . . . . . . . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 79 | . 2 . 3 . . 1 3 6 . 3 3 . . 11 4 10 4 6 23 Investigation 8 | . 2 . 1 . . . 1 . . . . . . 2 . 1 . . 1 Extermination 22 | . . . . . . . . 1 . 1 . . . 3 . 5 3 3 6 Reinforcement 27 | . . . 1 . . 1 2 2 . 2 2 . . 2 3 3 . 3 6 Assault 11 | . . . 1 . . . . . . . . . . . 1 1 1 . 7 Garrison 11 | . . . . . . . . 3 . . 1 . . 4 . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . 1 . . . . . . . . 2 2 . 2 4 Haulers Reinforced 3 | . . . . . . . . 1 . 1 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Distress Signals 35 | . 1 1 10 . . . 2 1 . . . . . . 6 1 2 3 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 448 | . 22 6 55 2 . 7 25 16 5 6 13 4 . 24 49 63 19 48 84 Peak Tracking Total 9 | . 4 3 8 2 . 3 5 7 5 3 2 2 . 5 6 7 7 9 9 Tactical Retreats 37 | . 3 . 5 . . . 2 2 1 1 . . . . 2 10 2 6 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Traps Triggered 14 | . 2 . 1 . . . . 2 . 3 . . . . 1 . . 1 4 Indirectly 1 | . . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . 5 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Machines Disabled 36 | . . 1 1 . . . 1 1 . 2 2 . . 6 5 7 1 2 7 Max in Single Turn 4 | . . 1 1 . . . 1 1 . 1 1 . . 4 1 4 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Machines Accessed 51 | . 8 . 5 . 2 . 4 7 . 3 4 3 2 5 2 4 1 1 . Terminals 36 | . 8 . 4 . . . 4 5 . 2 3 3 . 2 2 1 1 1 . Fabricators 3 | . . . . . . . . 1 . . . . . 1 . 1 . . . Repair Stations 4 | . . . 1 . . . . . . 1 1 . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . 2 . 1 . . . Total Hacks 153 | . 21 . 20 . 24 . 12 16 . 8 7 4 12 12 3 8 3 3 . Successful 95 | . 11 . 11 . 24 . 5 7 . 4 5 2 12 7 1 3 1 2 . Failed 58 | . 10 . 9 . . . 7 9 . 4 2 2 . 5 2 5 2 1 . Catastrophic 10 | . 3 . . . . . 1 1 . . . 2 . 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 46 | . 15 . 3 . 1 . 9 6 . 1 1 2 . 3 1 1 . 3 . Terminals 85 | . 21 . 13 . . . 12 13 . 3 5 4 . 4 3 1 3 3 . Fabricators 7 | . . . . . . . . 1 . . . . . 3 . 3 . . . Repair Stations 16 | . . . 7 . . . . . . 5 2 . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 2 . . . . . 5 . 2 . . . Terminal Hacks 67 | . 8 . 4 . 24 . 3 5 . 1 2 2 12 2 1 . 1 2 . Record 36 | . . . . . 23 . . . . . . 1 12 . . . . . . Part Schematic 4 | . 3 . . . . . . . . . . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . 1 . . . . . Level Access Points 3 | . . . . . . . 1 . . . . . . . . . 1 1 . Branch Access Points 7 | . . . 1 . . . 2 1 . 1 1 . . 1 . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . . . . . . Alert Level 3 | . 1 . 2 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . . . . . . . . . 1 . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 1 . . . . . 3 . 2 . . . Network Status 2 | . . . . . . . . 1 . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . . . . 1 . 1 . . . Build 2 | . . . . . . . . . . . . . . 1 . 1 . . . Repair Station Hacks 10 | . . . 5 . . . . . . 2 2 . . . . 1 . . . Scan Component 6 | . . . 3 . . . . . . 1 1 . . . . 1 . . . Repair 4 | . . . 2 . . . . . . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 11 | . 3 . 2 . . . 2 1 . 1 1 . . 1 . . . . . Terminals 11 | . 3 . 2 . . . 2 1 . 1 1 . . 1 . . . . . Botnet 11 | . 3 . 2 . . . 2 1 . 1 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 1 1 . . 1 . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 7 . 4 . . . 4 7 . 2 3 3 . 4 2 4 1 1 . Full Trace Events 5 | . 1 . . . . . 1 . . . . . . 2 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 3 . . . . . . . . . . 1 . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . 1 . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 157 | . . . . . . . . . . . . . . 106 . 51 . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . 6 . 2 . . . Parts Repaired 3 | . . . 2 . . . . . . . 1 . . . . . . . . Time 131 | . . . 52 . . . . . . 44 35 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . . . . . 7 . . 10 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Total Allies 20 | . . . . . . . . . 1 . . 7 . . 12 . . . . Largest Group 7 | . . . . . . . . . 1 . . 7 7 7 7 . . . . Highest-Rated Group 167 | . . . . . . . . . 31 . . 141 141 141 167 . . . . Highest-Rated Ally 39 | . . . . . . . . . 31 . . 32 32 32 39 . . . . Total Orders 40 | . . . . . . . . . . . . . 6 3 . 11 4 4 12 STAY 5 | . . . . . . . . . . . . . 3 2 . . . . . FOLLOW 4 | . . . . . . . . . . . . . 2 1 . . . . 1 DROP 1 | . . . . . . . . . . . . . 1 . . . . . . EXPLORE 18 | . . . . . . . . . . . . . . . . 7 2 2 7 RETURN 12 | . . . . . . . . . . . . . . . . 4 2 2 4 Ally Attacks 131 | . . . . . . . . . 3 . . 4 . 12 112 . . . . Total Damage 2294 | . . . . . . . . . 20 . . 60 . 237 1977 . . . . Kills 21 | . . . . . . . . . . . . . . 1 20 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . 2 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . 6 2 2 8 Drone Recoveries 13 | . . . . . . . . . . . . . . . . 5 1 2 5 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Turns Passed 22860 | . 1587 364 1699 551 832 490 1153 1104 83 769 770 1259 2334 2298 1663 1850 1031 983 2040 Spaces Moved 11662 | 1 902 207 795 329 518 257 488 608 69 478 321 751 1435 1132 863 967 479 389 673 Core 4 | . . . . . . . . . . . . . . . . . . . 4 Treads 7871 | . 770 207 339 329 518 257 488 102 . . 173 751 1435 1132 36 . 327 389 618 Legs 2223 | 1 132 . . . . . . 108 . 99 148 . . . 827 857 . . 51 Wheels 1564 | . . . 456 . . . . 398 69 379 . . . . . 110 152 . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 110 | 120 120 160 125 160 160 160 160 130 115 115 160 160 160 160 120 110 140 157 145 Average Speed 158 | 120 154 160 148 160 160 160 185 145 121 140 192 160 160 162 143 137 165 165 195 Slowest Speed 330 | 120 190 160 240 160 160 160 240 240 130 195 240 160 160 240 260 330 200 241 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 47 | 1 94 51 67 86 90 37 38 17 74 17 33 98 57 20 84 27 16 14 29 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 4 | . . 3 . . 1 . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . . 1 . . 1 1 . . 1 . . 1 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 . . . . . 1 1 . 1 1 . . . Scrap Searched 4 | . . 1 . 1 . . . . . . . . 2 . . . . . . Spaces Dug 108 | . . . . . . 1 . 9 . 1 2 2 . 25 . 22 9 22 15 Terrain Destroyed 1171 | . 44 10 44 1 . 127 47 28 . 13 2 2 . 156 181 177 24 48 267 Melee 57 | . . . . . . . . 9 . 1 2 2 . 18 . 21 . 2 2 Projectile 214 | . . . 3 1 . 3 1 . . 1 . . . 8 52 42 22 43 38 AOE 895 | . 44 10 41 . . 124 46 19 . 11 . . . 130 129 114 2 3 222 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Ext Fac Res Res Acc Total 14653 | . 1019 225 1140 341 524 293 653 734 68 556 428 800 1472 1463 1156 1375 653 624 1129 Wait 1168 | . 43 3 153 2 1 1 46 30 . 22 53 17 26 207 49 182 84 105 144 Move 11643 | . 901 206 794 328 517 256 487 608 68 477 320 750 1434 1131 862 966 478 388 672 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 149 | . 9 1 26 . 1 2 10 6 . 9 6 2 2 8 9 21 6 4 27 Fast Attach 117 | . 2 . 3 . . . 9 7 . 6 1 . 2 5 11 15 17 12 27 Attach 109 | . 2 1 3 1 . 4 12 1 . 5 . . . 4 3 26 4 20 23 Detach 66 | . 2 . . . 1 . 12 1 . 2 . . . . 2 14 4 16 12 Swap 319 | . 10 5 32 4 . 7 14 21 . 6 15 1 4 26 41 42 14 18 59 Drop 176 | . 5 1 33 . 4 . 18 12 . 6 8 2 4 8 17 24 10 3 21 Fire 661 | . 41 7 94 5 . 23 42 17 . 15 20 2 . 41 68 62 32 55 137 Melee 96 | . . . . . . . 2 25 . 2 3 2 . 31 2 22 . 3 4 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick 6 | . 1 . . . . . . 2 . . 2 . . . . 1 . . . Crush 18 | . 3 1 2 1 . . 1 . . . . 2 . 2 . . 4 . 2 Escape Stasis 15 | . . . . . . . . 4 . 6 . . . . 5 . . . . Rewire 109 | . . . . . . . . . . . . 22 . . 87 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / Low x2) -7/Waste -7/Factory (discovered 4 exits: [*Fac] / *Sto / Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 14) 282 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 9) 482 | -10/Materials | Discovered new exit (range 16) 693 | -10/Materials | Discovered new exit (range 16) 1588 | -10/Materials | Entered Mines 1696 | -10/Mines | Learned location of Zion (-6) 1804 | -10/Mines | Learned location of Storage (-7) 1915 | -10/Mines | Discovered new exit (range 14) 1925 | -10/Mines | Assembled infested the area 1952 | -10/Mines | Entered Materials 1952 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2315 | -9/Materials | Repaired Hcp. Storage Unit 2341 | -9/Materials | Repaired Lgt. Treads 2753 | -9/Materials | Discovered new exit (range 15) 2952 | -9/Materials | Destroyed 7 combat bots 3153 | -9/Materials | Identified exit to Mines 3552 | -9/Materials | First assault squad dispatched 3651 | -9/Materials | Entered Mines 3821 | -9/Mines | Learned Materials security intel 4139 | -9/Mines | Discovered new exit (range 15) 4183 | -9/Mines | Learned location of 1 exit from Lower Caves 4194 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4195 | -9/Mines | Discovered new exit (range 5) 4202 | -9/Mines | Entered Exiles 4241 | -9/Exiles | Met 8R-AWN 4271 | -9/Exiles | Met EX-HEX 4317 | -9/Exiles | Met EX-BIN 4339 | -9/Exiles | Aligned with FarCom system 4341 | -9/Exiles | Given EX-Vault access code 4383 | -9/Exiles | Opened EX-Vault 4392 | -9/Exiles | Found AWS/Autocannon 4425 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4469 | -9/Exiles | Met EX-DEC 4685 | -9/Exiles | Visited The Gauntlet 5017 | -9/Exiles | Discovered new exit (range 10) 5034 | -9/Exiles | Left Exiles lab with AWS/Autocannon 5034 | -9/Exiles | Entered Mines 5137 | -8/Mines | Core integrity fell below 50% 5487 | -8/Mines | Discovered new exit (range 11) 5524 | -8/Mines | Entered Materials 5524 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6160 | -8/Materials | Build established: Scavenger-Skirmisher 6500 | -8/Materials | Identified exit to Factory 6677 | -8/Materials | Entered Factory 6677 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7338 | -7/Factory | Identified exit to Storage 7338 | -7/Factory | Identified exit to Lower Caves 7369 | -7/Factory | Build established: Skirmisher 7478 | -7/Factory | Garrison activated, responded to threat 7781 | -7/Factory | Sucked down chute 7781 | -7/Factory | Entered Waste 7782 | -7/Waste | Met a frightened Derelict 7802 | -7/Waste | Spotted C-40 Crusher 7804 | -7/Waste | Spotted C-40 Crusher 7804 | -7/Waste | Spotted C-40 Crusher 7810 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7813 | -7/Waste | Spotted C-40 Crusher 7821 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7825 | -7/Waste | Spotted C-40 Crusher 7831 | -7/Waste | Spotted C-40 Crusher 7842 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7847 | -7/Waste | Discovered new exit (range 16) 7864 | -7/Waste | Entered Factory 7873 | -7/Factory | Lost 4 parts (1p3w) 8032 | -7/Factory | Build established: Mutant 8418 | -7/Factory | Build established: Tank 8498 | -7/Factory | Discovered new exit (range 11) 8633 | -7/Factory | Entered Storage 8773 | -7/Storage | Identified exit to Recycling 8859 | -7/Storage | Garrison activated, responded to threat 9093 | -7/Storage | Met 01-MTF 9181 | -7/Storage | System corruption reached 10% 9226 | -7/Storage | Repaired Imp. Spread Laser 9403 | -7/Storage | Entered Recycling 9403 | -7/Recycling | Accompanied by 1 ally (01-MTF) 9548 | -7/Recycling | Build established: Scavenger-Tank 9631 | -7/Recycling | Scanned before Scraplab entrance 9853 | -7/Recycling | Entered Scraplab 9866 | -7/Recycling | Discovered new exit (range 2) 10009 | -7/Recycling | Build established: Mutant 10315 | -7/Recycling | Discovered new exit (range 15) 10516 | -7/Recycling | Build established: Commander-Mutant 10662 | -7/Recycling | Entered Scraptown 10662 | -7/Scraptown | Accompanied by 7 allies 10662 | -7/Scraptown | System corruption cleaned by C-Scrubber 11038 | -7/Scraptown | Visited CPS Storage 11097 | -7/Scraptown | Visited Symbiants 11113 | -7/Scraptown | Visited Cave Peace 11483 | -7/Scraptown | Visited The Evicted 11589 | -7/Scraptown | Discovered new exit (range 7) 11819 | -7/Scraptown | Turned away by UFD registrar 12332 | -7/Scraptown | Visited TADAMA 12996 | -7/Scraptown | Entered Factory 12996 | -5/Factory | Accompanied by 7 allies 12996 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 13065 | -5/Factory | Identified exit to Upper Caves 13065 | -5/Factory | Identified exit to Extension 13101 | -5/Factory | Lost 5 allies 13314 | -5/Factory | Garrison activated, responded to threat 13604 | -5/Factory | Build established: Gunner 13808 | -5/Factory | Discovered new exit (range 12) 14310 | -5/Factory | Crushed by falling debris 14633 | -5/Factory | Fabricated Mni. Drone Bay? 15294 | -5/Factory | Entered Extension 15741 | -5/Extension | Build established: Scavenger-Tank 15785 | -5/Extension | Energy Cycler disabled 15785 | -5/Extension | Rescued a captive Derelict 15785 | -5/Extension | Rescued a captive Derelict 15785 | -5/Extension | Rescued a captive Derelict 15785 | -5/Extension | Rescued a captive Derelict 15787 | -5/Extension | Rescued a captive Derelict 15787 | -5/Extension | Rescued a captive Derelict 15787 | -5/Extension | Rescued a captive Derelict 15789 | -5/Extension | Rescued a captive Derelict 15789 | -5/Extension | Rescued a captive Derelict 16412 | -5/Extension | Spotted B-75 Beast 16427 | -5/Extension | Spotted B-75 Beast 16434 | -5/Extension | Discovered new exit (range 15) 16438 | -5/Extension | Allies destroyed B-75 Beast 16444 | -5/Extension | Disrupted transfer network 16451 | -5/Extension | Allies destroyed B-75 Beast 16485 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 16486 | -5/Extension | Lost 5 allies 16745 | -5/Extension | Build established: Scavenger-Gunner 16794 | -5/Extension | First assault squad dispatched 16943 | -5/Extension | Discovered new exit (range 10) 16944 | -5/Extension | Discovered new exit (range 6) 16951 | -5/Extension | Disrupted transfer network 16957 | -5/Extension | Entered Factory 16957 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17103 | -4/Factory | Fabricated ECM Suite (x2) 17297 | -4/Factory | Found Quantum Capacitor 17318 | -4/Factory | Build established: Scavenger-Mutant 17969 | -4/Factory | Discovered new exit (range 12) 18107 | -4/Factory | Build established: Scavenger-Tank 18199 | -4/Factory | Found Prototype Hackware 18501 | -4/Factory | First assault squad dispatched 18580 | -4/Factory | System corruption reached 10% 18606 | -4/Factory | Lost 5 parts (1n3u1w) 18684 | -4/Factory | Lost 4 parts (1p3n) 18807 | -4/Factory | Entered Research 18807 | -3/Research | Evolved 2 slots: Utility x2 18822 | -3/Research | Lost 5 parts (1p1n1u2w) 18832 | -3/Research | Identified Exp. Hacking Suite 18834 | -3/Research | Identified exit to Research 19122 | -3/Research | Build established: Hacker-Mutant 19432 | -3/Research | Build established: Hacker-Gunner 19593 | -3/Research | First assault squad dispatched 19838 | -3/Research | Entered another Research area 19838 | -2/Research | Evolved 2 slots: Power x1, Utility x1 19866 | -2/Research | Identified exit to Access 20421 | -2/Research | Lost 3 parts (2p1u) 20423 | -2/Research | Build established: Hacker-Skirmisher 20554 | -2/Research | Lost 4 parts (1p3u) 20571 | -2/Research | Destroyed 14 combat bots 20634 | -2/Research | System corruption reached 10% 20654 | -2/Research | Lost 5 parts (1p3n1u) 20688 | -2/Research | Destroyed 7 combat bots 20821 | -2/Research | Entered Access 20821 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 21071 | -1/Access | First assault squad dispatched 21193 | -1/Access | Build established: Hacker-Assassin 21302 | -1/Access | Lost 3 parts (1p2n) 21324 | -1/Access | Spotted B-99 Colossus 21419 | -1/Access | Destroyed B-99 Colossus 21449 | -1/Access | Lost 8 parts (2p1n3u2w) 21474 | -1/Access | Found Prototype Ballistic Gun 21474 | -1/Access | Identified Multirail 21483 | -1/Access | Found Multirail 21704 | -1/Access | Found Fusion Bomb Launcher 21787 | -1/Access | Build established: Scavenger-Tank 22125 | -1/Access | Garrison activated, responded to threat 22197 | -1/Access | Destroyed 12 combat bots 22729 | -1/Access | System corruption reached 10% 22734 | -1/Access | High security lockdown imminent 22779 | -1/Access | Lost 4 parts (4u) 22813 | -1/Access | Spotted B-99 Colossus 22814 | -1/Access | High security lockdown engaged 22816 | -1/Access | Spotted B-99 Colossus 22838 | -1/Access | Discovered new exit (range 16) 22859 | -1/Access | Core integrity fell below 50% 22861 | *** | Escaped! Last Messages --------------- 22845_ Com. HERF Cannon destroyed. 22845_ Slug penetrates B-99 Colossus. 22846_ B-99 Colossus exits siege mode. 22848_ Adv. Heavy Treads destroyed. 22848_ Adv. Cooling System destroyed. 22848_ Penetrated by Slug. 22848_ Slug penetrates Sealed Heavy Doors. 22849_ Penetrated by Slug. 22849_ Slug penetrates Main Access Shell. 22851_ Penetrated by Slug. 22851_ Slug penetrates Sealed Heavy Doors. 22851_ Adv. Cooling System destroyed. 22851_ Slug penetrates Sealed Heavy Doors. 22852_ Penetrated by Slug. 22852_ Slug penetrates Reinforced Barrier. 22853_ B-99 Colossus activates siege mode. 22854_ System corrupted: Matter fused (-10). 22855_ Adv. Heavy Treads destroyed. 22855_ Penetrated by Slug. 22855_ Slug penetrates Main Access Shell. Map ----- +----------------------------------------------------+ | ??###????# # "?????????????????????? | | ?????????# # #?????????????????????? | | ??######## [ # ###########???????????? | | ?# + " ???????????? | | ??######## #% ??????????? | | ?#########]! %"%% ??????????? | | ?# +]! %%+ % ??????????? | | ?######### ! #% % "####?????????????????? | | ?????????# # %% #?????????????????????? | | ?????????###### ####### ####??????????????????? | | ??????????????###??# % #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# B BB #??????????????????? | | ???????????????????# B * %BB #??????????????????? | | ???????????????????#% %% #??????????????????? | | ???????????????????#""" ""#??????????????????? | | ??????????????????????" """????????????????????? | | ??????????????????????" "??????????????????????? | | ???????????????????#""" """"#??????????????????? | | ???????????????????# % #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# " % " #??????????????????? | | ???????????????????# " "" #??????????????????? | | ???????????????????# " %@ " #??????????????????? | | ???????????????????# ?" " #??????????????????? | | ????????Y??????????# ?"""" "? #??????????????????? | | ????????YY?????????# ???? ? #??????????????????? | | ????????Y??????????#????? ?#????????w?????????? | | ?????????????????????????"""""???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????C???????????????????????? | | ????????????????????????????????????w????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Coolant Potential 80 Energy Generation 65 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 3600 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 7 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked ECM Suite | -10/Materials | Hacked Mni. Drone Bay | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Mni. Drone Bay | x1 | -5/Factory ECM Suite | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteAntimissileReplicator Manual? 0 Play Time 05:16:44 Cumulative 153.2 hours Start 2024.08.18 @ 17:29:25 End 2024.08.24 @ 13:55:04 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 74 Adventurer 0 Explorer 2 Win Type 0 Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88c0e4dd-007d-4e90-a396-c1b06d30fd60