Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 17:29:51 Player: PE-P51_RE Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3164) 3164 TOTAL SCORE: 9724 Bonus ------- Pacifist 1590 Follower Combat Kills 274 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (11) ------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Backup Laser III Backup Laser III Longsword +1 Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- (None) > --- WEAPON ----------- Backup Laser III > --- INVENTORY -------- Backup Laser III Longsword +1 [Rating: 4] Favorites ----------- Power None Propulsion None Utility None Weapon Backup Laser III Energy Gun Backup Laser III Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . . 2 . . . 4 2 . . . . . . Power 10 | . . . 2 . . . 2 . . . 4 2 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . Parts Lost . | . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 1 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 3 Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 1 | . . . . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) . | . . . . . . . . . . . . . . . . . . . Peak Build Rating 4 | . . . . . . . . . . . . . . . . . 4 1 Average Rating . | . . . . . . . . . . . . . . . . . . 1 On Entrance . | . . . . . . . . . . . . . . . . . . 1 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . Naked Turns 2495 | . 25 117 25 26 144 108 113 218 346 480 135 103 38 119 91 139 249 19 Heaviest Build 2 | . . . . . . . . . . . . . . . . . 2 . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 3 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 3 3 Average Carried 1 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 3 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 3 3 Class Distribution -------------------- 85% | Mutant 14% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Matter Collected 157 | . . 56 . . . 48 . 28 . 19 . . . . 6 . . . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Hostile Shots Fired 147 | . 18 8 11 . . 8 19 5 . . . 4 . . 21 13 19 21 Missed 60 | . 7 5 5 . . 4 10 1 . . . 2 . . 5 7 4 10 Hits 87 | . 11 3 6 . . 4 9 4 . . . 2 . . 16 6 15 11 Projectile 87 | . 11 3 6 . . 4 9 4 . . . 2 . . 16 6 15 11 Critical Strikes 3 | . . . . . . . . . . . . . . . . . 1 2 Damage Taken 1599 | . 93 62 78 16 . 63 166 112 1 . . 44 . 7 262 129 292 274 Core 1599 | . 93 62 78 16 . 63 166 112 1 . . 44 . 7 262 129 292 274 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 38 . . . 60 . . . 49 100 . . . . . . . Volleys Fired . | . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . Core Hits 1 | . . . . . . . . . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 149 | . 13 37 . 34 . 3 . 42 3 . . 3 . 14 . . . . Guns . | . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 149 | . 13 37 . 34 . 3 . 42 3 . . 3 . 14 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 2 2 2 3 . 8 9 9 9 9 1 Average Corruption 5 | . . . . . . . . 2 2 2 3 . 8 8 9 9 9 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . . . 3 3 . . . . 3 4 3 1 . Message Errors 6 | . . . . . . . . 2 . . . . . 2 . 1 1 . Matter Fused 4 | . . . . . . . . . 3 . . . . . 1 . . . Heat Flow Errors 2 | . . . . . . . . 1 . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . 1 2 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 3 | . . 1 . 1 . . . 1 . . . . . . . . . . Impact 3 | . . 1 . 1 . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 70 | . 6 18 . 16 . 1 . 20 1 . . 1 . 7 . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 26 | . 2 5 . 5 . 1 . 5 2 . . 1 . 4 . . 1 . Targets Rammed 26 | . 2 5 . 5 . 1 . 5 2 . . 1 . 4 . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 217 | . . . . . . . . 217 . . . . . 117 . . . . Average Temperature 101 | . . . . . . . . 110 . . . . . 77 . . . . Received Heat Transfer 348 | . . 24 42 . . 36 36 36 . . . . . . 12 45 72 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Maximum Alert Level 1 | . . . . . . . . 1 1 . . . . . . . . . Low Security (%) 88 | 100 100 100 100 100 . 100 100 50 84 . 100 100 100 100 . . . . Level 1 11 | . . . . . . . . 49 15 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 379 | . . 40 7 . . . 35 379 227 . . . . 30 . . . . Initial 147 | . . . 7 . . . . 14 147 . . . . . . . . . Average 68 | . . 15 5 . . . 4 169 159 . . . . 9 . . . . Influence Increases 915 | . . 60 . . . . 53 545 182 . . . . 30 . 45 . . Destroy 0b10 Robot/C 320 | . . . . . . . . 260 60 . . . . . . . . . Destroy 0b10 Robot/NC 10 | . . . . . . . . 10 . . . . . . . . . . Destroy Leader 72 | . . . . . . . . 72 . . . . . . . . . . Allied During Kill 190 | . . . . . . . . 188 2 . . . . . . . . . Successful Hack 8 | . . . . . . . 8 . . . . . . . . . . . Select Force Hacks 120 | . . . . . . . . . 120 . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . 30 . . . . Lose Combat Pursuer 165 | . . 60 . . . . 45 15 . . . . . . . 45 . . Influence Decreases 915 | . . 40 20 . . . 18 201 442 119 . . . 30 . 10 35 . Entered New Map 420 | . . . 13 . . . . 21 232 119 . . . . . . 35 . Time Decay 375 | . . 40 7 . . . 18 100 170 . . . . 30 . 10 . . Lost Ally 120 | . . . . . . . . 80 40 . . . . . . . . . Squads Dispatched 9 | . . . . . . . . 4 . . 2 1 . 2 . . . . Investigation 2 | . . . . . . . . . . . . . . 2 . . . . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 4 | . . . . . . . . 1 . . 2 1 . . . . . . Assault 2 | . . . . . . . . 2 . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Distress Signals 5 | . . . . . . . . 5 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 77 | . 3 6 7 . . 3 7 12 . . 2 1 5 1 3 8 12 7 Peak Tracking Total 12 | . 3 2 7 . . 3 6 5 . . 1 1 5 1 3 4 12 7 Tactical Retreats 7 | . . 2 . . . . 1 1 . . . . . . . 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Traps Triggered 6 | . . . . . . . . 1 . . 2 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Machines Disabled . | . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Machines Accessed 15 | . 1 . 1 . 1 . 2 1 4 . 1 . . 3 . . 1 . Terminals 9 | . 1 . 1 . . . 2 1 . . 1 . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 23 | . 1 . 1 . 1 . 4 1 5 . 2 . . 7 . . 1 . Successful 9 | . . . 1 . 1 . 1 . 4 . . . . 1 . . 1 . Failed 14 | . 1 . . . . . 3 1 1 . 2 . . 6 . . . . Catastrophic 4 | . 1 . . . . . 2 . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 17 | . 1 . 1 . 1 . 4 3 5 . 2 . . . . . . . Terminals 16 | . 1 . 1 . . . 4 1 . . 2 . . 7 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . 5 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 5 | . . . 1 . 1 . 1 . . . . . . 1 . . 1 . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . . 4 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 4 . . . . . . . . . Tunnel 4 | . . . . . . . . . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . . . 1 1 1 . 1 . . 3 . . . . Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Total Allies 12 | . . . . . . . . 12 . . . . . . . . . . Largest Group 12 | . . . . . . . . 12 5 3 3 . . . . . . . Highest-Rated Group 235 | . . . . . . . . 235 95 63 63 . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 31 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 118 | . . . . . . . . 94 21 . 3 . . . . . . . Total Damage 1601 | . . . . . . . . 1286 284 . 31 . . . . . . . Kills 20 | . . . . . . . . 17 3 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Active Infowar (turns) . | . . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Turns Passed 2516 | 10 25 117 25 26 144 108 113 218 346 480 135 103 38 119 91 139 260 19 Spaces Moved 3546 | 19 46 210 49 42 217 211 210 315 330 259 206 203 75 225 181 271 439 38 Core 3546 | 19 46 210 49 42 217 211 210 315 330 259 206 203 75 225 181 271 439 38 Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 18 62 9 14 60 44 28 39 75 26 8 6 71 7 41 46 54 13 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 7 | . . 1 . . . . . . 4 . . . . . 1 . . 1 Known Exits Taken 2 | . . . 1 . . . 1 . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 . 1 1 1 1 . . 1 1 1 1 . Scrap Searched 6 | . . 1 . . . 1 . . . 1 . . . . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp War Pro Total 4268 | 18 47 221 48 46 251 212 217 374 510 608 237 204 74 230 180 273 480 38 Wait 710 | . . 7 . . 34 1 8 55 179 350 32 . . 2 . 3 39 . Move 3530 | 18 45 209 48 41 216 210 209 314 329 258 205 203 74 224 180 270 439 38 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 1 | . . . . . 1 . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . Detach 2 | . . . . . . . . . . . . . . . . . 2 . Swap . | . . . . . . . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . . . . . . . Fire . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ram 25 | . 2 5 . 5 . 1 . 5 2 . . 1 . 4 . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -8/Scraptown -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 12) 11 | -11/Scrapyard | Entered Materials 32 | -10/Materials | Discovered new exit (range 10) 36 | -10/Materials | Entered Mines 82 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 98 | -10/Mines | Learned location of Mines (-8) 145 | -10/Mines | Discovered new exit (range 14) 151 | -10/Mines | Core integrity fell below 50% 153 | -10/Mines | Entered Materials 153 | -9/Materials | Evolved 2 slots: Power x2 164 | -9/Materials | Identified exit to Mines 178 | -9/Materials | Entered Mines 202 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 202 | -9/Mines | Discovered new exit (range 5) 204 | -9/Mines | Entered Exiles 211 | -9/Exiles | Discovered new exit (range 15) 217 | -9/Exiles | Met 8R-AWN 226 | -9/Exiles | Met EX-HEX 239 | -9/Exiles | Met EX-BIN 245 | -9/Exiles | Aligned with FarCom system 246 | -9/Exiles | Given EX-Vault access code 261 | -9/Exiles | Opened EX-Vault 264 | -9/Exiles | Found Longsword +1 276 | -9/Exiles | Warned to stay clear of 0b10 Research branches 283 | -9/Exiles | Exiles lab attacked by MAIN.C 305 | -9/Exiles | Build established: Mutant 309 | -9/Exiles | Discovered new exit (range 10) 348 | -9/Exiles | Left Exiles lab with Longsword +1 348 | -9/Exiles | Entered Mines 454 | -8/Mines | Discovered new exit (range 4) 456 | -8/Mines | Entered Materials 456 | -8/Materials | Evolved 2 slots: Power x2 496 | -8/Materials | Identified exit to Storage 551 | -8/Materials | Discovered new exit (range 15) 569 | -8/Materials | Entered Storage 577 | -8/Storage | Met a pair of Derelict thieves 645 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 741 | -8/Storage | Core integrity fell below 50% 742 | -8/Storage | Garrison activated, responded to threat 773 | -8/Storage | Used back door to open Recycling access 773 | -8/Storage | Discovered new exit (range 4) 787 | -8/Storage | Entered Recycling 787 | -8/Recycling | Accompanied by 5 allies 789 | -8/Recycling | Lost 3 allies 932 | -8/Recycling | Build established: Commander-Mutant 965 | -8/Recycling | Scanned before Scraplab entrance 1097 | -8/Recycling | Entered Scraplab 1101 | -8/Recycling | Discovered new exit (range 4) 1133 | -8/Recycling | Entered Scraptown 1133 | -8/Scraptown | Accompanied by 3 allies 1135 | -8/Scraptown | System corruption cleaned by C-Scrubber 1203 | -8/Scraptown | Turned away by UFD registrar 1228 | -8/Scraptown | Visited IN-MT5's Study 1293 | -8/Scraptown | Build established: Mutant 1568 | -8/Scraptown | Discovered new exit (range 5) 1613 | -8/Scraptown | Entered Factory 1613 | -6/Factory | Accompanied by 3 allies 1613 | -6/Factory | Evolved 4 slots: Power x4 1738 | -6/Factory | Discovered new exit (range 16) 1748 | -6/Factory | Entered another Factory area 1748 | -5/Factory | Evolved 2 slots: Power x2 1851 | -5/Factory | Sucked down chute 1851 | -5/Factory | Entered Waste 1866 | -5/Waste | EMP discharged 1866 | -5/Waste | Spotted C-40 Crusher 1867 | -5/Waste | Spotted C-40 Crusher 1868 | -5/Waste | Spotted C-40 Crusher 1871 | -5/Waste | Spotted C-40 Crusher 1871 | -5/Waste | Spotted C-40 Crusher 1873 | -5/Waste | Spotted C-40 Crusher 1884 | -5/Waste | Discovered new exit (range 10) 1889 | -5/Waste | Entered Factory 2002 | -5/Factory | Discovered new exit (range 9) 2008 | -5/Factory | Entered Upper Caves 2048 | -5/Upper Caves | Spotted B-75 Beast 2093 | -5/Upper Caves | Discovered new exit (range 11) 2099 | -5/Upper Caves | Entered another Upper Caves area 2106 | -5/Upper Caves | Ambushed by wild Derelicts 2225 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2236 | -5/Upper Caves | Discovered new exit (range 5) 2238 | -5/Upper Caves | Entered Warlord 2262 | -5/Warlord | System corruption cleaned by Quarantine Array 2316 | -5/Warlord | Met Warlord 2341 | -5/Warlord | Warlord's base attacked by MAIN.C 2428 | -5/Warlord | Opened side exit 2491 | -5/Warlord | Discovered new exit (range 14) 2493 | -5/Warlord | Core integrity fell below 50% 2498 | -5/Warlord | Entered Proximity Caves 2502 | -4/Proximity Caves | Core integrity fell below 20% 2506 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2513 | -4/Proximity Caves | Spotted B-86 Titan 2517 | -4/Proximity Caves | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 02416_ The tunnel wall slides away. 02419_ Connecting with WAR.Sys... 02419_ Current location identified: Warlord >>Open Door Sealed Heavy Doors opened. 02428_ The tunnel wall slides away. 02431_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 02441_ ANNOUNCEMENT: Detected 1 Programmer squad, 2 Grunt squads, 1 Mixed squad. 02491_ EXIT=FOUND 02498_ Slammed into M-28 Smith. LOCATION=UNKNOWN GOAL=ESCAPE 02502_ Acquired derelict log, extracted data. World map updated: -2/Research. 02505_ Critical hit (Burn: +37). 02505_ Penetrated by Slug. 02506_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 02514_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ????????????????????????## ##???????????????????? | | ?????????????####???????# #####???????????????? | | ????????#??### #??????# ##??????????????? | | ???????? ## #????## ##?????????????? | | ???????? ???## BB ### ?????????? | | ???????? ??## BB ????????? | | ???????? #?# #?????????? | | ?????????? ### @ #???????????????? | | ????????????# ### ##???????????????? | | ????????????# ### % ?????????? | | ???????????????# ## ## #?????????? | | ????????????????# #? ##?????????? | | ????????????????## ##??## #??????????? | | ?????????????????# ;###?????# ##??????????? | | ?????????????????# ###???????? ####???????????? | | ??????????## ????# ##??????????? #??????????????? | | ??????????# ### #?###????????? #??????????????? | | ???????### ### ###???????? ??????????????? | | ??????# ### ##???????? ?????????????? | | ?????# ???????# ####???????????????????? | | ??????? ???????#### ###?????????????????? | | ??????? ????????## ####??????????????? | | ???????# #?######## #??????????????? | | ???????# ## #?????????????? | | ???????# ## ### #?????????????? | | ???????# ## ######### ##?????????????? | | ??????## ## ## #### ##??????????????? | | ?????## ## ## ##???????????????? | | ?????# ### ##????????????????? | | ?????# ### # #?????????????????? | | ?????## #?# ## #?????????????????? | | ??????# #### ## #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearDeflectorPenetrator Manual? 0 Play Time 00:17:50 Cumulative 329.8 hours Start 2026.01.24 @ 17:12:21 End 2026.01.24 @ 17:29:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 398 Rogue 396 Adventurer 2 Explorer 0 Win Type - Total 4 Types 2/0/0/1/1/0/0/0/0/0 Lore% 80 Gallery% 70 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce4d018b-0a91-4d27-92fa-4cdaac9ba2c0