Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 03:53:10 Player: deadnoob Result: Destroyed by as-18327 with Assembled Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1032) 1032 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1659) 1659 TOTAL SCORE: 4746 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 125 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/400 Matter 83/300 Energy 58/160 System Corruption 0% Temperature Cool (16) Movement Walking (120) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Reaction Control System > --- WEAPON (2) ------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (5) ---- Particle Charger Zionite Weapon Casing Self-destruct Interrupter (37) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Zionite Biocell Improved Reaction Control System Zionite Weapon Casing > --- WEAPON ----------- Light EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Particle Charger Phase Shifter Zionite Weapon Casing Improved EM Shotgun Self-destruct Interrupter [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Protection Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 80 | 1 16 4 20 5 3 31 Power 8 | . 1 . 3 1 . 3 Engine 5 | . 1 . 2 1 . 1 Core 3 | . . . 1 . . 2 Reactor . | . . . . . . . Propulsion 17 | . 10 2 3 . . 2 Treads 6 | . 6 . . . . . Leg 11 | . 4 2 3 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | . 3 1 3 . . 11 Device 8 | . . 1 2 . . 5 Storage 3 | . 2 . . . . 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 6 | . 1 . 1 . . 4 Artifact . | . . . . . . . Weapon 37 | 1 2 1 11 4 3 15 Energy Gun 10 | . . . 5 1 2 2 Energy Cannon 4 | . . . . . . 4 Ballistic Gun 10 | 1 1 . 3 2 . 3 Ballistic Cannon . | . . . . . . . Launcher 10 | . . . 3 1 . 6 Special Weapon 2 | . . 1 . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 3 Corrupted Parts 2 | . . 2 . . . . System Corruption 14 | . . 14 . . . . Parts Lost 11 | . . . 5 . . 6 Power 2 | . . . 2 . . . Propulsion 4 | . . . 2 . . 2 Utility 3 | . . . . . . 3 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 3 | . . . 3 . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 95 100 98 100 100 98 Engine 10 | . 14 14 10 11 11 5 Core 1 | . . . . . . 5 Treads 5 | . 11 28 . . . . Leg 25 | . 16 . 32 33 33 32 Device 14 | . . . 17 22 22 18 Storage 11 | . 14 14 11 11 11 9 Protection 4 | . 9 14 4 . . 4 Energy Gun 8 | . 5 . 12 6 16 7 Energy Cannon 1 | . . . . . . 7 Ballistic Gun 7 | . 21 14 6 7 . 3 Launcher 2 | . . . 1 8 3 3 Special Weapon 1 | . . 2 2 . 2 . Slashing Weapon 1 | . 1 11 . . . . Naked Turns . | . . . . . . . Heaviest Build 38 | 11 30 31 34 34 35 38 Greatest Support 40 | 20 40 40 40 30 30 30 Greatest Overweight (x) 2 | . . 2 1 1 1 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 8 10 15 15 15 15 10 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 13 | 6 10 14 13 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 15 15 13 15 15 3 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 1249 | 200 388 19 180 184 84 194 Remotely . | . . . . . . . Salvage Created 1450 | . 326 . 442 305 . 377 Parts 83 | . 20 . 48 13 . 2 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 3 | . 1 . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 55 | . 10 . 16 8 . 21 Guns 21 | . 10 . 9 2 . . AOE 33 | . . . 7 6 . 20 Classes Destroyed 12 | . 3 . 4 2 . 3 Worker 2 | . . . 2 . . . Builder 2 | . . . 2 . . . Hauler 3 | . 1 . 2 . . . Recycler 2 | . . . . 2 . . Watcher 2 | . . . 2 . . . Swarmer 24 | . 6 . 14 4 . . Grunt 5 | . 4 . . 1 . . Duelist 1 | . . . . 1 . . Sentry 4 | . . . 2 2 . . Z-Light 1 | . . . . . . 1 Assembled 19 | . . . . . . 19 Golem 1 | . . . . . . 1 Best Kill Streak 19 | . 4 . 12 4 . 19 Combat Bots Only 19 | . 4 . 6 4 . 19 Max Kills in Single Turn 11 | . 1 . 6 4 . 11 Gunslinging . | . . . . . . . Exploded 11 | . . . 4 4 . 11 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 1896 | . 257 18 696 214 . 711 Core 496 | . 92 . 141 35 . 228 Absorbed by Shields 111 | . . . 17 55 . 39 Redirected to Shielding 182 | . 13 . 30 . . 139 Core Remaining (%) 81 | 100 . 63 . . . . Volleys Fired 95 | . 26 . 36 20 2 11 Largest 2 | . 2 . 2 2 1 2 Hottest 119 | . 60 . 101 79 100 119 Shots Fired 168 | . 52 . 67 26 2 21 Gun 138 | . 52 . 62 22 . 2 Cannon 7 | . . . . . . 7 Launcher 21 | . . . 5 4 . 12 Special 2 | . . . . . 2 . Kinetic 69 | . 40 . 21 6 . 2 Thermal 42 | . 12 . 12 16 2 . Explosive 21 | . . . 5 4 . 12 Electromagnetic 36 | . . . 29 . . 7 Robot Hit Streak 10 | . 6 . 10 10 . 3 Robot Miss Streak 4 | . 3 . 4 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 98 | . 32 . 43 17 . 6 Core Hits 120 | . 18 . 27 15 . 60 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 1 3 . . Burn 4 | . . . 1 3 . . Melee Attacks 2 | . 2 . . . . . Impact . | . . . . . . . Slashing 2 | . 2 . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4597 | . 423 8 1299 583 . 2284 Guns 1233 | . 410 . 573 250 . . Cannons 102 | . . . . . . 102 Explosions 3224 | . . . 718 324 . 2182 Melee . | . . . . . . . Ramming 38 | . 13 8 8 9 . . Kinetic 646 | . 361 . 209 76 . . Thermal 324 | . 49 . 101 174 . . Explosive 3224 | . . . 718 324 . 2182 Electromagnetic 365 | . . . 263 . . 102 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . 14 . . . . Average Corruption 12 | . . 12 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 126 | . . . 31 4 . 91 Projectiles . | . . . . . . . Explosions 126 | . . . 31 4 . 91 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 194 | . . . 90 104 . . Shots 5 | . . . 2 3 . . Rammed 3 | . 1 2 . . . . Targets Rammed 10 | . 3 2 2 3 . . Kicked 7 | . 2 . 2 3 . . Crushed . | . . . . . . . Highest Temperature 204 | . 12 . . 16 . 204 Average Temperature 54 | . 8 . . 7 . 86 Received Heat Transfer 318 | . 69 . 108 43 . 98 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1099 | . 100 . 333 666 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 513 | . 292 120 478 513 . . Initial 186 | . . 113 . 186 . . Average 191 | . 152 70 237 363 . . Maximum Alert Level 2 | . 1 . 2 2 . . Low Security (%) 56 | 100 58 100 50 . . . Level 1 32 | . 41 . 20 75 . . Level 2 11 | . . . 29 24 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 3 . 4 . . . Investigation 4 | . 2 . 2 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 8 | . 3 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 23 . 24 4 . 57 Peak Tracking Total 36 | . 4 . 7 2 . 36 Tactical Retreats 5 | . 2 . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 4 | . . . . 3 . 1 Max in Single Turn 2 | . . . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 12 | . 7 2 3 . . . Terminals 10 | . 6 1 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 16 4 6 . . . Successful 15 | . 8 3 4 . . . Failed 11 | . 8 1 2 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 21 | . 10 2 4 . 5 . Terminals 24 | . 15 3 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 6 3 2 . . . Part Schematic 1 | . . 1 . . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Alert Level 1 | . . . 1 . . . Locate Traps 2 | . 2 . . . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . . Terminals 3 | . 1 . 2 . . . Track 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 6 1 3 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . 1 . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 7 | . . 1 . 3 2 1 Largest Group 6 | . . 1 1 3 5 6 Highest-Rated Group 351 | . . 31 31 40 232 351 Highest-Rated Ally 119 | . . 31 31 16 96 119 Total Orders . | . . . . . . . Ally Attacks 89 | . . 7 . . . 82 Total Damage 1944 | . . 42 . . . 1902 Kills 23 | . . 2 . . . 21 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 5584 | 2 764 810 580 583 1501 1344 Spaces Moved 3143 | 1 456 491 284 362 776 773 Core . | . . . . . . . Treads 636 | . 146 490 . . . . Legs 2507 | 1 310 1 284 362 776 773 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 120 120 190 120 Average Speed 158 | 120 132 160 146 141 190 154 Slowest Speed 260 | 120 160 260 190 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 2 62 96 32 51 81 73 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . 1 1 . 1 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 3 . Spaces Dug 1 | . 1 . . . . . Terrain Destroyed 109 | . 1 . 44 42 . 22 Melee 1 | . 1 . . . . . Projectile . | . . . . . . . AOE 108 | . . . 44 42 . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 3554 | 1 553 514 376 410 802 898 Wait 144 | . 35 11 18 13 6 61 Move 3137 | . 455 490 283 361 775 773 Hop . | . . . . . . . Pick Up 36 | . 11 3 8 3 7 4 Fast Attach 19 | . 2 1 4 1 1 10 Attach 10 | . . . 6 . 1 3 Detach 6 | . . . 2 1 1 2 Swap 51 | 1 14 3 10 4 1 18 Drop 44 | . 5 4 7 4 8 16 Fire 95 | . 26 . 36 20 2 11 Melee 2 | . 2 . . . . . Ram . | . . . . . . . Kick 7 | . 2 . 2 3 . . Crush 3 | . 1 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 6) 373 | -10/Materials | Build established: Mutant 632 | -10/Materials | Discovered new exit (range 5) 767 | -10/Materials | Entered Mines 852 | -10/Mines | Discovered new exit (range 4) 947 | -10/Mines | Discovered new exit (range 14) 970 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1378 | -10/Mines | Received a Mining Laser from a helpful Derelict 1573 | -10/Mines | System corruption reached 10% 1577 | -10/Mines | Entered Materials 1577 | -9/Materials | Accompanied by 1 ally 1577 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2010 | -9/Materials | Lost 3 parts (2p1n) 2118 | -9/Materials | Discovered new exit (range 11) 2157 | -9/Materials | Entered Mines 2186 | -9/Mines | Learned location of Zion (-7) 2235 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2317 | -9/Mines | Learned location of 1 exit from Materials 2547 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2740 | -9/Mines | Entered Zion 2740 | -7/Zion | Accompanied by 3 allies 2803 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2976 | -7/Zion | Discovered new exit (range 11) 3024 | -7/Zion | Given A8's code to call for help 3326 | -7/Zion | Given the Hacking Drone Bay 3512 | -7/Zion | Learned location of Warlord (-5) 4191 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4197 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4198 | -7/Zion | Opened final containment barrier to the Deep Caves 4227 | -7/Zion | Discovered new exit (range 3) 4227 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4241 | -7/Zion | Entered Deep Caves 4241 | -7/Deep Caves | Accompanied by 5 allies 4243 | -7/Deep Caves | Met 5H-AD0 4414 | -7/Deep Caves | Z-Facility disabled 4485 | -7/Deep Caves | Attacked by Z-Imprinter 4506 | -7/Deep Caves | Allies destroyed Z-Imprinter 4556 | -7/Deep Caves | Found Prototype Protection 4556 | -7/Deep Caves | Identified Zio. Weapon Casing 4629 | -7/Deep Caves | Core integrity fell below 50% 4981 | -7/Deep Caves | Discovered new exit (range 15) 5196 | -7/Deep Caves | Found Zio. Weapon Casing 5300 | -7/Deep Caves | Found Zio. Weapon Casing 5340 | -7/Deep Caves | Build established: Scavenger-Mutant 5462 | -7/Deep Caves | Spotted as-43941 5472 | -7/Deep Caves | Core integrity fell below 20% 5475 | -7/Deep Caves | Destroyed as-43941 5576 | -7/Deep Caves | Triggered Deep Caves wall 5582 | -7/Deep Caves | Spotted AS-10148 5585 | -7/Deep Caves | Destroyed by as-18327 with Assembled Rifle Last Messages --------------- 05580_ HV Slug penetrates as-49999. 05580_ as-49999 destroyed. 05581_ as-65278 destroyed. 05581_ Penetrated by Slug. 05581_ Shield Generator destroyed. 05581_ Phase Shifter destroyed. 05582_ as-51256 destroyed. 05582_ as-00258 destroyed. 05582_ as-14313 destroyed. 05582_ Destroyed Asb. Hover Unit. 05582_ as-55241 destroyed. 05582_ Destroyed Asb. Hover Unit. 05582_ as-44170 destroyed. 05582_ as-16949 destroyed. 05582_ as-92814 destroyed. 05583_ HV Slug penetrates as-01692. 05583_ as-01692 destroyed. 05583_ as-65861 destroyed. 05583_ Penetrated by Slug. 05585_ as-22661 destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????# # | | ?????????????????????????????# ##### | | ?????????????????????????????# ##???## | | ?????????????????????????????# #?????# | | ?????????????????????????????## #?????# | | ??????????????????????????????####?????## | | ????????????????????????????????????????### | | ??????????????????????????????????######??? | | ?????????????????????????????????## ##? | | ?????????????????? ?????????### ## | | ???????????????? g ???##????# | | ????????????? #?? #????# | | ??????????? * ### #????# | | ????????? * # ???## | | ??????? a ] ##?## | | ??????? ### | | ?????? |[ ?# | | ?????? * #?## | | ?????a a g ##?## ## | | ????? [ #??# ## ## | | ?????Aa #??# #?## # | | ??????" | g #??# ????## | | ????????# == #??# ??????# | | ?????????" l #??#???????#[ | | ?????????" g #??????????#[! | | ?????????" =* @ h #??????????#[! | | ?????????" g/ // ##?????????#[ ! | | ?????????" / #?????????# [ | | ????????# g #?????????## | | ????????" = #??????????# | | ????????" g ############ | | ????????" * = ] | | ????????""" * l = [ | | ????????" * | | ????????"" ###"######## | | ????????" #?###??????# | | ????????"" ##??????????### | | ????????" # # #?????????????? | | ????????" #### ;# ## ##?????????????? | | ????????""" ##???# ## ####??????????????? | | ??????????? ???????##?# ??????????????????? | | ???????????????????????#??????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 65 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 4 Item Schematics ----------------- Med. Storage Unit | -10/Mines | Hacked Force Field | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Great Axe | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsComponentReplicator Manual? 0 Play Time 00:39:07 Cumulative 84.4 hours Start 2022.09.19 @ 03:13:28 End 2022.09.19 @ 03:53:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 61 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b688dfe1-30f4-461f-bc6d-eb5ff454a7a1