Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 22:59:01

Player: BOTHUNTER

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (75)      375
Value Destroyed (1769)     1769
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (644)                644
              TOTAL SCORE: 6168

 Bonus
-------
Follower Combat Kills      188
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -44

 Cogmind 
---------
Core Integrity             0/700
Matter                     81/300
Energy                     31/100
System Corruption          12%
Temperature                Cool (6)
Movement                   Flying (35)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved VTOL Module
>          --- UTILITY (8) ------
           Force Booster
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Carbon-fiber Leg
           Firepult

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
                Cryofiber Web
       Improved Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Targeting Computer
       Improved Targeting Computer
                System Shield
                System Backup Module
>               --- WEAPON -----------
                Firepult
>               --- INVENTORY --------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
          Heavy Assault Rifle
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Chainsword
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               AWS/Thermal
  Energy Cannon            Firepult
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             69   | 6   13  .   6   1   17  19  2   3   2   
  Power                    6    | 1   1   .   .   .   1   3   .   .   .   
    Engine                 2    | 1   .   .   .   .   .   1   .   .   .   
    Core                   4    | .   1   .   .   .   1   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   3   .   .   .   8   3   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    16   | 2   3   .   .   .   8   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   
  Utility                  18   | 1   2   .   3   1   4   5   .   .   2   
    Device                 7    | .   .   .   1   1   1   2   .   .   2   
    Storage                4    | 1   1   .   2   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   1   2   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             2    | .   .   .   .   .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   7   .   3   .   4   8   2   2   .   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   2   .   3   1   .   .   .   
    Ballistic Gun          9    | 2   4   .   .   .   .   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   3   .   .   .   1   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   2   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   .   .   1   .   
Parts Lost                 18   | .   2   .   .   1   2   5   7   .   1   
  Power                    4    | .   1   .   .   1   .   2   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   1   .   .   
  Utility                  6    | .   .   .   .   .   1   2   3   .   .   
  Weapon                   5    | .   1   .   .   .   .   .   3   .   1   
  Highest Loss Streak      7    | .   2   .   .   1   2   4   7   .   1   
Average Slot Usage (%)     82   | .   95  94  78  76  69  78  88  10  15  
  Engine                   3    | .   9   .   .   .   .   2   6   .   .   
  Core                     7    | .   4   14  14  6   8   3   .   .   .   
  Leg                      22   | .   28  28  28  28  17  15  12  .   .   
  Device                   6    | .   .   .   .   13  15  13  20  .   1   
  Storage                  11   | .   14  14  14  14  9   7   6   .   .   
  Processor                10   | .   10  9   .   .   1   19  20  .   .   
  Protection               1    | .   .   .   .   .   9   2   .   .   .   
  Energy Cannon            2    | .   .   .   6   14  6   3   .   .   .   
  Ballistic Gun            8    | .   17  14  7   .   .   2   5   .   .   
  Launcher                 6    | .   10  14  7   .   .   2   6   .   .   
Naked Turns                45   | .   .   .   .   .   .   .   21  24  .   
Heaviest Build             67   | 12  44  44  59  60  64  67  52  5   7   
  Greatest Support         30   | 20  20  20  20  20  30  30  30  6   6   
  Greatest Overweight (x)  3    | .   2   2   2   2   3   2   1   1   1   
  Average Overweight (x)   1    | .   1   2   1   2   2   1   .   .   .   
Largest Inventory Capacity 20   | 6   14  12  20  12  12  12  12  4   4   
  Average Capacity         11   | 5   11  12  12  12  12  12  11  4   4   
  Most Carried             12   | 2   12  12  12  12  12  12  9   4   4   
  Average Carried          10   | .   8   11  12  12  11  9   8   4   3   
  Final Capacity           12   | 6   12  12  12  12  12  12  4   4   4   
  Final Carried            12   | 2   12  12  12  12  11  9   4   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory
 Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Was Fac Gar 
Matter Collected           1645 | 75  443 450 .   53  195 386 .   .   43  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2806 | .   486 220 .   36  542 989 490 .   43  
  Parts                    119  | .   37  1   .   3   28  43  2   .   5   
Haulers Intercepted        3    | .   2   .   .   .   1   .   .   .   .   
Recyclers Shooed           5    | .   1   .   .   .   2   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Gar 
Combat Hostiles Destroyed  42   | .   10  1   .   2   13  13  2   .   1   
  Melee                    2    | .   .   .   .   .   .   1   .   .   1   
  Guns                     9    | .   7   1   .   .   .   .   1   .   .   
  Cannons                  2    | .   .   .   .   .   .   2   .   .   .   
  AOE                      27   | .   3   .   .   2   12  9   1   .   .   
Classes Destroyed          10   | .   7   .   .   .   .   2   1   .   .   
  Worker                   12   | .   1   1   .   .   5   5   .   .   .   
  Builder                  13   | .   1   .   .   .   3   9   .   .   .   
  Hauler                   3    | .   2   .   .   .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   .   3   .   .   .   
  Swarmer                  12   | .   3   1   .   2   6   .   .   .   .   
  Grunt                    24   | .   7   .   .   .   7   10  .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   .   1   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           12   | .   3   2   .   2   12  9   1   .   1   
  Combat Bots Only         8    | .   3   1   .   2   8   3   1   .   1   
Max Kills in Single Turn   5    | .   2   1   .   2   4   5   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   2   2   2   1   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  
Damage Taken               3005  | .    652  17   .    21   510  1091 394  .    320  
  Core                     980   | .    187  .    .    .    89   271  267  .    166  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69    | 100  .    .    .    25   83   .    .    .    .    
Volleys Fired              202   | .    77   58   .    1    12   44   10   .    .    
  Largest                  2     | .    2    1    .    1    1    2    2    .    .    
  Hottest                  250   | .    53   23   .    250  250  250  63   .    .    
Shots Fired                231   | .    94   58   .    1    12   49   17   .    .    
  Gun                      175   | .    89   58   .    .    .    23   5    .    .    
  Cannon                   29    | .    .    .    .    1    8    20   .    .    .    
  Launcher                 27    | .    5    .    .    .    4    6    12   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  175   | .    89   58   .    .    .    23   5    .    .    
  Thermal                  29    | .    .    .    .    1    8    20   .    .    .    
  Explosive                27    | .    5    .    .    .    4    6    12   .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    17   20   .    1    7    6    10   .    .    
  Robot Miss Streak        5     | .    5    3    .    1    2    2    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           176   | .    63   46   .    1    8    42   14   .    2    
  Core Hits                159   | .    28   27   .    3    38   54   8    .    1    
  Critical Hits            2     | .    .    .    .    .    .    1    1    .    .    
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    .    .    
Melee Attacks              15    | .    .    .    .    .    .    10   .    1    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 15    | .    .    .    .    .    .    10   .    1    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    2    .    .    .    
Damage Inflicted           7376  | .    964  715  .    101  1488 2335 1667 .    106  
  Guns                     1691  | .    712  715  .    .    .    195  69   .    .    
  Cannons                  353   | .    .    .    .    11   123  219  .    .    .    
  Explosions               4902  | .    252  .    .    90   1352 1610 1598 .    .    
  Melee                    409   | .    .    .    .    .    .    303  .    .    106  
  Ramming                  21    | .    .    .    .    .    13   8    .    .    .    
  Kinetic                  1691  | .    712  715  .    .    .    195  69   .    .    
  Thermal                  2518  | .    .    .    .    101  997  1420 .    .    .    
  Explosive                2737  | .    252  .    .    .    478  409  1598 .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 409   | .    .    .    .    .    .    303  .    .    106  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    3    3    3    3    3    3    13   12   12   
  Average Corruption       3     | .    1    3    3    3    1    2    9    12   12   
  Corruption Purged        1     | .    .    .    .    .    .    .    1    .    .    
  Effects                  86    | .    3    24   8    8    5    14   9    7    8    
    Message Errors         17    | .    .    7    2    1    1    3    .    1    2    
    Matter Fused           29    | .    2    9    2    5    1    2    3    5    .    
    Heat Flow Errors       9     | .    .    2    2    1    1    1    1    1    .    
    Energy Discharges      11    | .    .    2    1    .    2    5    1    .    .    
    Data Loss (minor)      5     | .    .    1    1    .    .    2    1    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    2    .    4    
    Targeting Errors       8     | .    1    3    .    1    .    1    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            33    | .    1    .    .    2    15   13   2    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               33    | .    1    .    .    2    15   13   2    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      182   | .    .    .    .    .    .    53   129  .    .    
  Shots                    10    | .    .    .    .    .    .    5    5    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    1    2    .    .    .    
  Kicked                   3     | .    .    .    .    .    1    2    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        358   | .    12   267  178  232  358  308  158  108  .    
  Average Temperature      103   | .    5    137  84   110  120  96   98   57   .    
  Received Heat Transfer   765   | .    318  .    .    .    144  243  .    .    60   
  Effects                  2     | .    .    .    .    .    .    2    .    .    .    
    Interference           2     | .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    2    6    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    1    .    .    .    
  Parts Melted             41    | .    .    .    .    1    13   27   .    .    .    
  Heat Transferred         14320 | .    .    .    .    720  6000 7600 .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Gar 
Peak Influence             291  | .   135 90  .   96  291 274 107 44  158 
  Initial                  132  | .   .   7   .   .   37  132 88  31  33  
  Average                  72   | .   46  12  .   50  78  161 88  37  133 
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   .   
  Low Security (%)         91   | 100 100 100 .   100 86  69  100 100 100 
  Level 1                  8    | .   .   .   .   .   13  30  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   .   .   5   8   .   1   .   
  Investigation            6    | .   1   .   .   .   1   3   .   1   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            5    | .   .   .   .   .   1   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Gar 
Distress Signals           3    | .   2   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   20  3   .   3   19  22  10  3   6   
  Peak Tracking Total      11   | .   4   3   .   3   11  4   5   3   5   
  Tactical Retreats        5    | .   .   .   .   .   4   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Gar 
Traps Triggered            8    | .   2   .   .   .   2   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Gar 
Machines Disabled          8    | .   2   .   .   1   2   3   .   .   .   
  Max in Single Turn       2    | .   1   .   .   1   2   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Gar 
Machines Accessed          19   | .   7   1   .   .   5   4   .   2   .   
  Terminals                13   | .   6   .   .   .   5   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Total Hacks                51   | .   21  1   .   .   13  10  .   6   .   
  Successful               24   | .   10  1   .   .   5   5   .   3   .   
  Failed                   25   | .   10  .   .   .   7   5   .   3   .   
    Catastrophic           5    | .   1   .   .   .   3   1   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   
  Manual                   25   | .   14  .   1   .   7   3   .   .   .   
  Terminals                37   | .   19  .   .   .   13  5   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   3   .   
Terminal Hacks             12   | .   5   1   .   .   4   2   .   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         4    | .   3   .   .   .   1   .   .   .   .   
  Terminals                4    | .   3   .   .   .   1   .   .   .   .   
    Botnet                 4    | .   3   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   7   .   .   .   4   3   .   2   .   
  Full Trace Events        7    | .   1   .   .   .   2   3   .   1   .   
  Feedback Events          3    | .   .   .   .   .   2   1   .   .   .   
    Corruption             3    | .   .   .   .   .   2   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   2   .   .   1   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   
    Matter                 146  | .   .   .   .   .   .   146 .   .   .   
    Time                   36   | .   .   .   .   .   .   36  .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   3   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   
  Time                     32   | .   32  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac Gar 
Total Allies               7    | .   .   2   .   3   .   1   1   .   .   
  Largest Group            3    | .   .   2   2   3   3   1   1   .   .   
  Highest-Rated Group      41   | .   .   41  41  40  40  12  12  .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  12  12  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               55   | .   .   13  .   1   17  .   24  .   .   
  Total Damage             728  | .   .   228 .   10  182 .   308 .   .   
  Kills                    8    | .   .   4   .   1   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Gar 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  
Turns Passed               6622 | 58   1646 1442 456  398  600  1533 213  148  128  
Spaces Moved               3325 | 46   730  706  248  175  288  663  151  164  154  
  Core                     132  | 10   .    .    .    .    .    .    45   77   .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     2952 | 36   730  706  248  175  288  663  106  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   241  | .    .    .    .    .    .    .    .    87   154  
  Fastest Speed            35   | 50   120  180  150  180  150  150  50   35   35   
  Average Speed            158  | 104  171  180  179  180  180  162  120  52   35   
  Slowest Speed            210  | 120  180  180  180  180  210  180  150  100  105  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    93   99   62   49   27   13   85   4    29   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    .    6    .    1    .    
Terrain Destroyed          236  | .    13   .    .    11   54   102  55   1    .    
  Melee                    3    | .    .    .    .    .    .    2    .    1    .    
  Projectile               2    | .    .    .    .    1    1    .    .    .    .    
  AOE                      231  | .    13   .    .    10   53   100  55   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  
Total                      4441 | 53   1030 822  260  257  360  1054 164  223  218  
  Wait                     734  | .    198  48   .    81   29   303  1    52   22   
  Move                     3316 | 45   729  705  247  174  287  663  150  164  152  
  Hop                      1    | .    .    .    .    .    .    .    .    .    1    
  Pick Up                  18   | 2    9    3    .    .    1    2    .    1    .    
  Fast Attach              37   | 6    4    .    6    1    7    9    1    3    .    
  Attach                   14   | .    1    .    .    .    3    7    1    .    2    
  Detach                   4    | .    .    .    .    .    2    1    .    .    1    
  Swap                     18   | .    8    .    .    .    7    3    .    .    .    
  Drop                     35   | .    4    4    7    .    11   6    1    2    .    
  Fire                     202  | .    77   58   .    1    12   44   10   .    .    
  Melee                    13   | .    .    .    .    .    .    8    .    1    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    1    2    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    .    .    .    .    36   
  Rewire                   10   | .    .    4    .    .    .    6    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Waste
-7/Factory
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  546 | -10/Materials | Identified exit to Mines
  625 | -10/Materials | Discovered new exit (range 7)
  652 | -10/Materials | Central database locked down
 1000 | -10/Materials | Discovered new exit (range 5)
 1114 | -10/Materials | Core integrity fell below 50%
 1412 | -10/Materials | Repaired Rocket Launcher
 1469 | -10/Materials | Discovered new exit (range 16)
 1705 | -10/Materials | Entered Mines
 1816 | -10/Mines     | Discovered new exit (range 9)
 2008 | -10/Mines     | Assembled infested the area
 2184 | -10/Mines     | Learned Materials emergency access door positions
 2434 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2442 | -10/Mines     | Found Prototype Device
 2639 | -10/Mines     | Found the Drone Emporium
 2719 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2789 | -10/Mines     | Discovered new exit (range 10)
 3113 | -10/Mines     | Discovered new exit (range 5)
 3147 | -10/Mines     | Entered Exiles
 3147 | -10/Exiles    | Accompanied by 2 allies
 3177 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 3191 | -10/Exiles    | Met 8R-AWN
 3223 | -10/Exiles    | Met EX-HEX
 3277 | -10/Exiles    | Met EX-BIN
 3313 | -10/Exiles    | Aligned with FarCom system
 3317 | -10/Exiles    | Given EX-Vault access code
 3363 | -10/Exiles    | Opened EX-Vault
 3374 | -10/Exiles    | Found Prototype Energy Cannon
 3374 | -10/Exiles    | Identified Firepult
 3377 | -10/Exiles    | Found Prototype Energy Gun
 3377 | -10/Exiles    | Identified AWS/Thermal
 3382 | -10/Exiles    | Found Prototype Device
 3382 | -10/Exiles    | Identified Supersonic Drone Bay
 3426 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3480 | -10/Exiles    | Met EX-DEC
 3580 | -10/Exiles    | Discovered new exit (range 15)
 3603 | -10/Exiles    | Left Exiles lab with Firepult
 3603 | -10/Exiles    | Entered Mines
 3725 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3980 | -9/Mines      | Discovered new exit (range 14)
 4001 | -9/Mines      | Entered Materials
 4001 | -8/Materials  | Accompanied by 3 allies
 4001 | -8/Materials  | Evolved 4 slots: Utility x4
 4002 | -8/Materials  | Identified exit to Storage
 4105 | -8/Materials  | Central database locked down
 4257 | -8/Materials  | Garrison activated, responded to threat
 4387 | -8/Materials  | Discovered new exit (range 9)
 4601 | -8/Materials  | Entered Factory
 4601 | -7/Factory    | Evolved 2 slots: Utility x2
 4602 | -7/Factory    | Destroyed 8 combat bots
 4908 | -7/Factory    | Lost 4 parts (1p1n2u)
 5199 | -7/Factory    | Fabricated Cryofiber Web (x1)
 6134 | -7/Factory    | Sucked down chute
 6134 | -7/Factory    | Entered Waste
 6134 | -7/Waste      | Met up with 1 ally sucked down the chute earlier
 6149 | -7/Waste      | EMP discharged
 6152 | -7/Waste      | Spotted C-40 Crusher
 6158 | -7/Waste      | Spotted C-40 Crusher
 6169 | -7/Waste      | Spotted C-40 Crusher
 6208 | -7/Waste      | Spotted C-40 Crusher
 6238 | -7/Waste      | Spotted C-40 Crusher
 6238 | -7/Waste      | Spotted C-40 Crusher
 6244 | -7/Waste      | Destroyed C-40 Crusher
 6249 | -7/Waste      | EMP discharged
 6249 | -7/Waste      | System corruption reached 10%
 6313 | -7/Waste      | Destroyed C-40 Crusher
 6315 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6318 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6321 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6322 | -7/Waste      | Core integrity fell below 50%
 6323 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6324 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6326 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6342 | -7/Waste      | Discovered new exit (range 11)
 6347 | -7/Waste      | Entered Factory
 6357 | -7/Factory    | Lost 7 parts (1n3u3w)
 6495 | -7/Factory    | Identified exit to Garrison
 6495 | -7/Factory    | Entered Garrison
 6594 | -7/Garrison   | Triggered checkpoint
 6596 | -7/Garrison   | Triggered checkpoint
 6597 | -7/Garrison   | Core integrity fell below 20%
 6621 | -7/Garrison   | Discovered new exit (range 14)
 6623 | -7/Garrison   | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
06577_ Field strength at 35.
06578_ Field strength at 30.
06579_ Field strength at 25.
06580_ Field strength at 20.
06581_ Field strength at 15.
06582_ Field strength at 10.
06583_ Field strength at 5.
06584_ Stasis field depleted.
06594_ Beams of light sweep through the air. An alarm sounds.
06594_ Slug penetrates Reinforced Barrier. <x2>
06596_ H-55 Commando destroyed.
06596_ Penetrated by Slug.
06596_ Beams of light sweep through the air. An alarm sounds.
06599_ Acquired 43 matter.
06603_ System corrupted: Greatsword targeting data glitched.
06605_ Penetrated by Slug.
06606_ System corrupted: Greatsword targeting data glitched.
06608_ Penetrated by Slug.
06608_ Greatsword destroyed.
06621_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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|      ????????############ ############### ######## |
|      ????????#            Y                        |
|      ????????#           @                         |
|      ????????#                                     |
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|      ???????????????????????????????????# #????#   |
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|      ???????????????????????????????????# ######   |
|      ???????????????????????????????????#          |
|      ??????????????????????????Y????????########   |
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|      ??????????????????????????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Base Temperature (-)       100
Heat Shielding             75
Armor Coverage             300
Evasion (%)                63
Targeting Accuracy         12
Force Boost                3
Defensive Hacking          10

 Item Schematics 
-----------------
  Cryofiber Web | -8/Materials | Hacked
 Cooling System | -8/Materials | Hacked
  Force Booster | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cryofiber Web | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningDefenseLog
  Manual?         0
Play Time         00:41:02
  Cumulative      101.9 hours
  Start           2020.10.04 @ 22:08:15
  End             2020.10.04 @ 22:59:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           127
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          52
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9736953-edf4-4b65-890f-7e7240a336e8