Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.18 @ 20:06:08

Player: MrProgressor

Result: Destroyed by as-03310 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (488)      488
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1053

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     282/300
Energy                     249/250
System Corruption          2%
Temperature                Warm (138)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Core Shielding
>               --- WEAPON (2) -------
                Particle Gun
          Light Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
          Light Deuterium Engine
          Light Nuclear Core
          Light Treads
          Light Treads
                Hover Unit
                Hover Unit
                Hover Unit
         Combat Airjet
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
                Cargo Storage Unit
                Sensor Array
       Improved Terrain Scanner
                EM Pulse Gun
                Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
    Combat Airjet
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
     Small Laser
>          --- INVENTORY --------
     Light Ion Engine
     Light Deuterium Engine
     Light Treads
           Wheel
           Wheel
           Wheel
           Wheel
           EM Pulse Gun
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             37   | 12  19  6   
  Power                    4    | 2   2   .   
    Engine                 4    | 2   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 4   6   4   
    Treads                 8    | 2   4   2   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  4    | .   2   2   
    Flight                 .    | .   .   .   
  Utility                  8    | 4   3   1   
    Device                 3    | 3   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               1    | .   1   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   8   1   
    Energy Gun             6    | 2   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   3   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | 2   .   1   
  Power                    .    | .   .   .   
  Propulsion               2    | 2   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | 1   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     100  | .   100 100 
  Engine                   14   | .   14  14  
  Treads                   25   | .   25  26  
  Hover                    2    | .   2   1   
  Storage                  14   | .   14  14  
  Hackware                 12   | .   13  5   
  Energy Gun               12   | .   13  1   
  Ballistic Gun            14   | .   13  26  
  Launcher                 1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 12  50  49  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  3    | 3   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         11   | 7   18  20  
  Most Carried             20   | 8   20  20  
  Average Carried          10   | 7   15  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 8   20  19  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           776  | 338 370 68  
  Remotely                 .    | .   .   .   
Salvage Created            751  | 120 558 73  
  Parts                    50   | 4   40  6   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  23   | 7   14  2   
  Guns                     21   | 7   12  2   
  AOE                      2    | .   2   .   
Classes Destroyed          8    | 2   6   .   
  Worker                   3    | .   3   .   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    10   | .   8   2   
  Assembled                7    | 7   .   .   
Best Kill Streak           5    | 4   5   2   
  Combat Bots Only         4    | 4   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               1131 | 428 481 222 
  Core                     252  | 112 109 31  
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  4    | .   .   4   
  Regen/Repaired (Parts)   54   | .   54  .   
Core Remaining (%)         55   | 55  .   .   
Volleys Fired              80   | 24  47  9   
  Largest                  2    | 2   2   2   
  Hottest                  90   | 90  90  85  
Shots Fired                154  | 48  88  18  
  Gun                      150  | 48  84  18  
  Cannon                   .    | .   .   .   
  Launcher                 4    | .   4   .   
  Special                  .    | .   .   .   
  Kinetic                  58   | .   45  13  
  Thermal                  87   | 48  34  5   
  Explosive                4    | .   4   .   
  Electromagnetic          5    | .   5   .   
  Robot Hit Streak         17   | 5   17  9   
  Robot Miss Streak        3    | 3   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | 1   1   1   
    Max Gunslinging Chain  1    | 1   1   1   
Shots Hit Robots           96   | 28  54  14  
  Core Hits                51   | 15  32  4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | 1   .   .   
    Burn                   1    | 1   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1499 | 347 996 156 
  Guns                     1132 | 347 629 156 
  Cannons                  .    | .   .   .   
  Explosions               367  | .   367 .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  400  | .   292 108 
  Thermal                  662  | 347 267 48  
  Explosive                367  | .   367 .   
  Electromagnetic          70   | .   70  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | 1   2   2   
  Average Corruption       1    | 1   1   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  23   | 9   12  2   
    Message Errors         8    | 5   3   .   
    Matter Fused           5    | 2   3   .   
    Energy Discharges      4    | 1   2   1   
    Data Loss (minor)      3    | .   2   1   
    Misfires               1    | .   1   .   
    Alerts                 1    | 1   .   .   
    Weapon Failures        1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        280  | 280 60  138 
  Average Temperature      97   | 129 18  72  
  Received Heat Transfer   357  | 180 129 48  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         1690 | 955 624 111 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             281  | 15  281 92  
  Initial                  42   | .   .   42  
  Average                  38   | 1   113 64  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         97   | 100 91  100 
  Level 1                  2    | .   8   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | 8   21  5   
  Peak Tracking Total      4    | 3   4   3   
  Tactical Retreats        2    | 1   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   23  .   
  Successful               17   | .   17  .   
  Failed                   6    | .   6   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   11  .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   9   .   
  Robot Analysis           3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     2    | .   2   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Botnet                 4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     76   | .   76  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               4338 | 2853 1367 118  
Spaces Moved               1978 | 1352 592  34   
  Core                     21   | 21   .    .    
  Treads                   1306 | 847  425  34   
  Legs                     .    | .    .    .    
  Wheels                   484  | 484  .    .    
  Hover                    167  | .    167  .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   66   240  
  Average Speed            155  | 137  191  240  
  Slowest Speed            240  | 200  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       61   | 91   83   9    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          26   | .    26   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      26   | .    26   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Jun  Mat  Min  
Total                      3100 | 2306 740  54   
  Wait                     942  | 897  45   .    
  Move                     1976 | 1351 591  34   
  Hop                      .    | .    .    .    
  Pick Up                  40   | 15   22   3    
  Fast Attach              8    | 6    2    .    
  Attach                   4    | 3    .    1    
  Detach                   .    | .    .    .    
  Swap                     25   | 3    17   5    
  Drop                     25   | 7    16   2    
  Fire                     80   | 24   47   9    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
    3 | -11/Junkyard  | Discovered new exit (range 15)
 1087 | -11/Junkyard  | Assembled infested the area
 2854 | -11/Junkyard  | Entered Materials
 2855 | -10/Materials | Build established: Mutant
 2980 | -10/Materials | Identified exit to Mines
 3060 | -10/Materials | Repaired Cmb. Airjet
 3131 | -10/Materials | Repaired Heat Sink
 3256 | -10/Materials | Core integrity fell below 50%
 3400 | -10/Materials | Discovered new exit (range 5)
 3528 | -10/Materials | Discovered new exit (range 15)
 3550 | -10/Materials | Core integrity fell below 20%
 3952 | -10/Materials | Discovered new exit (range 5)
 4221 | -10/Materials | Entered Mines
 4229 | -10/Mines     | Met a Derelict bent on vengeance
 4233 | -10/Mines     | Learned 8 Materials zone layouts
 4256 | -10/Mines     | Assembled infested the area
 4261 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 4339 | -10/Mines     | Destroyed by as-03310 with Assembled Rifle

 Last Messages 
---------------
04261_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
04264_ HV Slug penetrates G-47 Trooper. <x2>
04266_ Acquired derelict log, extracted data.
Data stored: Storage entrances (x1).
04268_ HV Slug penetrates Wall. <x2>
04276_ System corrupted: Energy discharge (-67).
04282_ G-47 Trooper destroyed.
04282_ Switching to secondary target: G-34 Mercenary.
04285_ G-34 Mercenary destroyed.
04290_ Acquired Lgt. Nuclear Core.
04291_ Dropped Heat Sink.
04294_ Acquired Imp. Heat Sink.
04295_ Acquired 41 matter.
04297_ Dropped Sml. Laser.
04300_ Acquired Particle Gun.
04303_ Acquired 27 matter.
04325_ Assault Rifle destroyed.
04329_ System corrupted: Component data lost.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                51
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Curiosity Killed The Cat

 Challenges 
------------
None

 Game 
------
Seed              ImprovedPhasingCycler
  Manual?         0
Play Time         00:39:55
  Cumulative      163.0 hours
  Start           2023.04.18 @ 19:23:24
  End             2023.04.18 @ 20:06:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          62
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98c183e6-04b7-40c5-b09f-5e7aac47ad7c