Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 18:01:21 Player: Jiber Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (117) 585 Value Destroyed (4743) 4743 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3087) 3087 TOTAL SCORE: 14055 Bonus ------- Triggered High Security 500 High Alert Combat Kills 828 Follower Combat Kills 1911 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -852 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Hacking Suite Coil Gun Railgun Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Advanced Targeting Computer Quantum Capacitor Improved Medium Armor Plating Layered Light Armor Plating Damper Plating > --- WEAPON ----------- Quantum Rifle Heavy Gauss Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Antimatter Reactor Flexi-carbon Leg Improved Hacking Suite Long-range Proton Cannon Railgun [Rating: 116] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Active Sensor Suite Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Power Maul Energy Gun Quantum Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . . 2 . 2 . 2 2 2 2 . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 8 | . . . 1 . 1 . 2 . 2 2 . . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 148 | 7 . 5 3 22 18 3 12 27 16 8 6 21 Power 22 | 1 . 1 . 2 2 1 2 5 2 . 1 5 Engine 5 | 1 . . . 1 1 1 . 1 . . . . Core 11 | . . 1 . 1 1 . 2 4 2 . . . Reactor 6 | . . . . . . . . . . . 1 5 Propulsion 46 | 2 . 2 . 11 7 1 . 4 5 3 2 9 Treads 2 | . . . . . . . . . . . 2 . Leg 32 | . . 2 . 6 7 1 . 1 4 2 . 9 Wheel 2 | 2 . . . . . . . . . . . . Hover 8 | . . . . 4 . . . 2 1 1 . . Flight 2 | . . . . 1 . . . 1 . . . . Utility 42 | 2 . 1 1 2 4 1 7 9 5 5 2 3 Device 18 | 1 . 1 . . 1 1 3 3 3 3 1 1 Storage 1 | 1 . . . . . . . . . . . . Processor 10 | . . . . 1 1 . 3 3 1 1 . . Hackware 3 | . . . 1 . . . 1 1 . . . . Protection 10 | . . . . 1 2 . . 2 1 1 1 2 Artifact . | . . . . . . . . . . . . . Weapon 38 | 2 . 1 2 7 5 . 3 9 4 . 1 4 Energy Gun 7 | 1 . 1 1 1 . . . 1 1 . 1 . Energy Cannon 7 | . . . 1 2 1 . . 2 . . . 1 Ballistic Gun 7 | 1 . . . 1 1 . 1 2 . . . 1 Ballistic Cannon 5 | . . . . . . . . . 3 . . 2 Launcher 2 | . . . . 1 . . . 1 . . . . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon 5 | . . . . . 2 . 2 1 . . . . Slashing Weapon 3 | . . . . 1 1 . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 9 | . . 1 . 5 . 1 1 . 1 . . . Parts Lost 74 | . . 2 . 6 5 4 2 17 5 16 . 17 Power 14 | . . . . 1 . . . 4 2 2 . 5 Propulsion 24 | . . 1 . 2 3 . . 5 3 5 . 5 Utility 21 | . . . . 1 1 4 1 3 . 6 . 5 Weapon 15 | . . 1 . 2 1 . 1 5 . 3 . 2 Highest Loss Streak 14 | . . 2 . 5 4 3 1 8 3 14 . 7 To Critical Strikes 2 | . . . . 1 . . . . . 1 . . Average Backups 4 | . . 3 5 7 6 4 4 4 4 5 4 4 Power . | . . . 1 1 . . . . . . 1 1 Propulsion . | . . . . 1 . . . . . . . . Utility 1 | . . 1 1 1 2 1 2 1 1 1 . . Weapon 2 | . . . 2 2 2 2 2 1 3 4 2 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | . . . 2 5 4 . 1 1 1 . 2 6 Power 2 | . . . . 1 1 . . . . . . . Propulsion 3 | . . . . 2 . . . . . . . 1 Utility 6 | . . . . . 2 . 1 . . . 1 2 Weapon 11 | . . . 2 2 1 . . 1 1 . 1 3 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 99 96 95 97 81 78 59 68 51 66 70 Engine 3 | . 14 2 . 3 6 9 5 . 2 . 5 2 Core 3 | . . 11 11 6 2 . . 7 6 4 . . Reactor 1 | . . . . . . . . . . . 3 6 Treads 1 | . . . . . . . . . . . 8 2 Leg 17 | . . 20 22 12 34 36 29 12 10 10 1 12 Hover 2 | . . . . 17 . . . 2 1 . . . Device 11 | . 14 21 16 9 5 6 12 11 11 16 10 11 Storage 2 | . 14 6 5 11 9 2 . . . . . . Processor 7 | . . . . 1 14 5 11 5 10 9 10 6 Hackware 1 | . . . 8 8 . . . 2 . . . . Protection 4 | . . . . . 6 3 . 1 4 3 8 12 Energy Gun 4 | . 14 24 16 2 . . . 1 4 1 13 5 Energy Cannon 1 | . . . 6 13 2 . . . . . . . Ballistic Gun 1 | . 14 3 . . 1 4 1 . . . . . Ballistic Cannon 2 | . . . . . . . . . 8 4 . 7 Impact Weapon 4 | . . . . . 3 14 13 5 . . . . Slashing Weapon 1 | . . . . 3 7 . . 1 . . . . Peak Build Rating 116 | 9 9 20 26 30 38 54 65 83 75 87 96 116 Average Rating 58 | 4 9 16 24 26 34 46 60 61 56 45 83 96 On Entrance 36 | . 9 9 20 25 30 38 51 65 26 75 25 96 Avg Prop Armor Cover (%) 6 | . . 3 2 4 . . . 8 2 13 7 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 124 | 11 11 15 20 26 27 25 24 54 50 54 82 124 Greatest Support 140 | 32 32 32 20 39 55 55 55 61 70 70 70 140 Greatest Overweight (x) 36 | . . 1 . 4 . . . 4 3 1 1 36 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 6 6 8 8 5 5 5 5 5 5 5 Most Carried 8 | 5 1 5 7 8 8 8 5 5 5 5 5 5 Average Carried 5 | . . 3 5 7 7 5 4 4 4 4 4 4 Final Capacity 8 | 8 8 5 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | . 1 5 7 8 8 5 5 5 5 5 5 4 Class Distribution -------------------- 21% | Scavenger-Tank 19% | Assassin 16% | Scavenger-Mutant 16% | Mutant 7% | Gladiator 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Assassin | -8/Garrison Assassin | -7/Factory Gladiator | -6/Factory Gunner | -5/Factory Infiltrator-Mutant | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Matter Collected 3332 | 272 5 76 50 353 210 106 146 243 514 203 224 930 Remotely . | . . . . . . . . . . . . . Salvage Created 4211 | 44 16 188 57 930 394 301 79 614 296 114 . 1178 Parts 175 | 8 2 9 3 46 17 11 1 13 10 2 . 53 Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 78 | . . 6 1 18 7 10 3 12 7 2 . 12 Melee 21 | . . . . 7 4 6 2 2 . . . . Guns 14 | . . 6 1 1 1 1 . 3 . . . 1 Cannons 27 | . . . . 10 . . . 1 7 1 . 8 AOE 7 | . . . . . . . . 3 . 1 . 3 Classes Destroyed 18 | 1 1 2 1 8 2 1 1 . . . . 1 Worker 8 | . . . . 1 . . . . . . . 7 Builder 2 | . . . . . . . . . . . . 2 Tunneler 8 | 3 . . . . . . . 1 . . . 4 Hauler 1 | . . . . 1 . . . . . . . . Recycler 3 | . . . . 1 . . . 1 . . . 1 Mechanic 2 | . . . . 1 1 . . . . . . . Operator 2 | . 1 . . . . . . . . . . 1 Watcher 10 | . . . . 1 1 . . 1 . . . 7 Swarmer 13 | . . 2 . 2 1 4 . 4 . . . . Grunt 35 | . . 4 . 8 3 4 . 5 3 2 . 6 Brawler 4 | . . . . 1 . 1 . . . . . 2 Duelist 3 | . . . . 3 . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . Sentry 7 | . . . 1 3 1 . . . 1 . . 1 Specialist 1 | . . . . . 1 . . . . . . . Hunter 5 | . . . . . . 1 . 1 1 . . 2 Programmer 8 | . . . . . . . 3 2 2 . . 1 Heavy 1 | . . . . . 1 . . . . . . . Thug 3 | . . . . . . . . . . . . 3 Best Kill Streak 10 | 2 1 2 1 4 3 3 1 5 3 1 . 10 Combat Bots Only 5 | . . 2 1 4 2 3 1 5 3 1 . 4 Max Kills in Single Turn 9 | 1 1 1 1 2 1 1 1 2 1 1 . 9 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 2 . 1 . 3 Melee 1 | . . . . 1 1 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Hostile Shots Fired 985 | . . 38 4 63 52 57 35 233 45 238 . 220 Missed 335 | . . 6 . 12 19 16 10 79 10 117 . 66 Hits 650 | . . 32 4 51 33 41 25 154 35 121 . 154 Melee 33 | . . . . 10 . 9 . . . . . 14 Projectile 617 | . . 32 4 41 33 32 25 154 35 121 . 140 AOE 3 | . . . . . 2 . 1 . . . . . Critical Strikes 35 | . . . . 3 3 3 2 6 3 7 . 8 Damage Taken 12554 | . . 404 61 831 837 693 466 2761 756 2090 . 3655 Core 2303 | . . 141 . 215 123 . 72 500 93 439 . 720 Absorbed by Shields 87 | . . . . . . . 20 67 . . . . Redirected to Shielding 6 | . . . . . . . . 6 . . . . Ignored by Resistances 37 | . . . . . . . . . . . . 37 Regen/Repaired (Parts) 668 | . . . . 55 . . 146 89 . . 206 172 Core Remaining (%) 69 | 100 . 43 . 46 . 77 89 41 90 . . . Volleys Fired 205 | 5 2 25 5 32 17 3 1 22 17 17 . 59 Largest 3 | 2 2 2 2 2 1 1 1 2 3 3 . 3 Hottest 201 | 60 60 105 110 120 60 28 28 124 145 145 . 201 Shots Fired 417 | 10 4 50 8 58 17 4 1 23 47 32 . 163 Gun 196 | 10 4 50 5 5 7 4 1 17 16 15 . 62 Cannon 216 | . . . 3 49 10 . . 5 31 17 . 101 Launcher 5 | . . . . 4 . . . 1 . . . . Special . | . . . . . . . . . . . . . Kinetic 212 | 5 2 19 . 1 7 4 1 10 31 18 . 114 Thermal 139 | 5 2 31 5 49 10 . . 7 . . . 30 Explosive 4 | . . . . 4 . . . . . . . . Electromagnetic 62 | . . . 3 4 . . . 6 16 14 . 19 Robot Hit Streak 12 | 2 6 12 3 5 2 2 . 6 8 6 . 9 Robot Miss Streak 6 | 2 . 2 1 5 3 2 1 3 4 3 . 6 Penetration Max 2 | . . . . . . . . . . . . 2 Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 357 | 5 4 37 2 56 23 26 21 42 28 17 . 96 Core Hits 166 | 4 2 11 1 30 11 5 1 29 11 8 . 53 Critical Kills 7 | . . . . . . 3 . . . . . 4 Critical Parts Destroyed 18 | . . 1 . . 2 6 1 2 . . . 6 Critical Strikes 47 | . . 1 . 3 3 10 1 2 4 4 . 19 Destroy 11 | . . 1 . . . . . . . . . 10 Blast 17 | . . . . . . . . . 4 4 . 9 Smash 15 | . . . . . 2 10 1 2 . . . . Sever 4 | . . . . 3 1 . . . . . . . Melee Attacks 171 | . . . . 42 22 43 29 35 . . . . Impact 106 | . . . . . 4 43 29 30 . . . . Slashing 65 | . . . . 42 18 . . 5 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 2 . . 1 2 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Follow-up Attacks 12 | . . . . . . 3 3 6 . . . . Damage Inflicted 14611 | 52 37 420 39 1564 625 1092 926 2444 986 476 . 5950 Guns 2234 | 52 37 398 15 44 68 62 . 270 174 154 . 960 Cannons 4158 | . . . 24 618 70 . . 147 714 296 . 2289 Explosions 3681 | . . . . 83 . . . 846 96 . . 2656 Melee 4432 | . . . . 808 487 1030 926 1181 . . . . Ramming 106 | . . 22 . 11 . . . . 2 26 . 45 Kinetic 3774 | 17 15 99 . 14 68 62 . 180 714 296 . 2309 Thermal 5057 | 35 22 299 24 618 70 . . 809 96 . . 3084 Explosive 83 | . . . . 83 . . . . . . . . Electromagnetic 1159 | . . . 15 30 . . . 274 174 154 . 512 Impact 3179 | . . . . . 158 1030 926 1065 . . . . Slashing 1253 | . . . . 808 329 . . 116 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . 9 . 9 3 2 . . . 12 Average Corruption 3 | . . . . 8 . 8 1 1 . . . 4 Corruption Purged 2 | . . . . . . . . 2 . . . . Corruption Blocked 8 | . . . . . . . . 1 7 . . . Effects 50 | . . . . 7 . 17 8 12 . . . 6 Message Errors 11 | . . . . 1 . 4 1 2 . . . 3 Matter Fused 13 | . . . . . . 4 1 7 . . . 1 Heat Flow Errors 6 | . . . . . . 4 1 1 . . . . Energy Discharges 7 | . . . . . . 2 3 1 . . . 1 Parts Rejected 1 | . . . . . . . 1 . . . . . Parts Fused 2 | . . . . 2 . . . . . . . . Data Loss (minor) 5 | . . . . 2 . 2 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 2 | . . . . 1 . 1 . . . . . . Weapon Failures 2 | . . . . 1 . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1770 | . . . . . 127 243 206 463 18 . . 713 Projectiles 44 | . . . . . . . . . 18 . . 26 Explosions 845 | . . . . . . . . 163 . . . 682 Melee 881 | . . . . . 127 243 206 300 . . . 5 Knockbacks 42 | . . . . . 3 1 3 8 8 5 . 14 Impact 14 | . . . . . 2 1 3 8 . . . . Kinetic 26 | . . . . . . . . . 8 4 . 14 Secondary 2 | . . . . . 1 . . . . 1 . . Self-Inflicted Damage 594 | . . . . 66 . . . 166 55 . . 307 Shots 12 | . . . . 2 . . . 4 1 . . 5 Rammed 1 | . . . . 1 . . . . . . . . Targets Rammed 14 | . . 4 . 1 . . . . 1 3 . 5 Kicked 13 | . . 4 . . . . . . 1 3 . 5 Crushed . | . . . . . . . . . . . . . Highest Temperature 600 | 20 20 177 90 320 80 262 77 205 363 300 . 600 Average Temperature 113 | 15 15 79 34 92 27 111 42 57 127 136 . 169 Received Heat Transfer 1961 | . . 213 18 237 153 117 12 707 90 183 . 231 Effects 21 | . . . . . . . . . . 1 . 20 Shutdowns 7 | . . . . . . . . . . . . 7 Energy Bleed 2 | . . . . . . . . . . 1 . 1 Interference 5 | . . . . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . 2 3 1 4 . . . . Combat Hostiles 9 | . . . . . 2 3 1 3 . . . . Parts Fried 19 | . . . . . 1 5 . 10 . . . 3 Impact Corruptions 40 | . . . . . 4 8 13 14 . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . 1 . 3 . . . . . . . 2 Heat Transferred 5076 | 75 50 696 37 952 111 . . 800 150 . . 2205 Parts Sabotaged 1 | . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 1 1 . . 2 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Maximum Alert Level 5 | . . . . 1 . 1 . 1 . . . 5 Low Security (%) 70 | 100 100 100 100 61 100 33 100 65 100 100 100 17 Level 1 15 | . . . . 38 . 66 . 34 . . . 5 Level 2 3 | . . . . . . . . . . . . 21 Level 3 1 | . . . . . . . . . . . . 10 Level 4 . | . . . . . . . . . . . . 5 Level 5 6 | . . . . . . . . . . . . 33 High Security 1 | . . . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . . . Peak Influence 2311 | 5 8 105 33 279 166 350 188 355 179 45 8 2311 Initial 183 | . 3 . . . 45 64 183 37 165 24 8 . Average 287 | 1 2 41 4 159 103 242 67 162 93 16 . 1121 Influence Increases 6699 | 15 5 200 33 737 531 326 402 915 262 172 . 3101 Destroy 0b10 Robot/C 2600 | . . 120 20 460 300 200 60 240 140 40 . 1020 Destroy 0b10 Robot/NC 230 | 15 5 . . 30 10 . . 15 . . . 155 Destroy Leader 534 | . . 20 10 84 82 20 30 52 40 . . 196 Allied During Kill 1027 | . . . 3 26 58 . . . . . . 940 Successful Hack 109 | . . . . 21 18 . 37 . 14 5 . 14 Disable Machine 540 | . . . . 45 15 . 45 60 30 . . 345 Anti-Garrison Action 50 | . . . . . . 50 . . . . . . Destroy Structure 519 | . . . . 41 3 26 . 33 38 22 . 356 Partial Spotted 45 | . . . . . . . 15 30 . . . . Lose Combat Pursuer 645 | . . 60 . 30 45 30 15 285 . 105 . 75 Active Sensor Use 400 | . . . . . . . 200 200 . . . . Influence Decreases 4458 | 10 10 200 30 632 540 75 675 653 550 198 25 860 Entered New Map 528 | . 2 . . 3 63 35 167 40 174 27 17 . Time Decay 2574 | 10 8 180 30 339 262 . 488 343 326 120 8 460 Search Patrol Dispatched 100 | . . . . . . . . 100 . . . . Lost Part 631 | . . 20 . 60 50 40 20 170 50 51 . 170 Lost Ally 475 | . . . . 80 165 . . . . . . 230 Purge Threat 150 | . . . . 150 . . . . . . . . Squads Dispatched 44 | . 1 . 1 3 4 . 7 6 3 2 . 17 Investigation 11 | . . . . 1 1 . 4 4 . 1 . . Extermination 9 | . . . . . . . 3 2 1 . . 3 Reinforcement 13 | . 1 . 1 . 3 . . . 2 1 . 5 Assault 11 | . . . . 2 . . . . . . . 9 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . Construction Impeded 5 | . . . . . . . . . 1 1 . 3 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses 4 | . . . . . . . 2 2 . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Distress Signals 13 | . . . . 1 3 . . 1 . 1 . 7 Communications Jammed 5 | . . . . . . . . 5 . . . . Distress Signals 5 | . . . . . . . . 5 . . . . Times Spotted 201 | . 3 9 1 31 24 11 4 32 9 16 . 61 Peak Tracking Total 9 | . 3 3 2 9 4 5 1 6 4 8 . 8 Tactical Retreats 29 | . . 3 . 1 3 1 1 9 . 6 . 5 ECM-based Alert Blocks 3 | . . . . . . . . . . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Traps Triggered 12 | . . . . . . 1 3 3 . 2 . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Machines Disabled 37 | . . . . 3 1 1 3 4 2 . . 23 Max in Single Turn 11 | . . . . 1 1 1 1 2 1 . . 11 Garrison Relay 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Machines Accessed 36 | . . . . 6 3 1 9 6 4 2 . 5 Terminals 21 | . . . . 5 2 1 6 1 2 2 . 2 Fabricators 3 | . . . . . . . 1 2 . . . . Repair Stations 4 | . . . . 1 . . 1 1 . . . 1 Recycling Units 5 | . . . . . . . . 2 2 . . 1 Scanalyzers 2 | . . . . . . . 1 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 84 | . . . . 18 6 2 22 15 7 6 . 8 Successful 47 | . . . . 15 4 . 15 5 3 1 . 4 Failed 37 | . . . . 3 2 2 7 10 4 5 . 4 Catastrophic 4 | . . . . . . . 1 1 1 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . . . . . 1 . . 4 . . Terminals 47 | . . . . 13 5 2 13 1 4 6 . 3 Fabricators 9 | . . . . . . . 3 6 . . . . Repair Stations 15 | . . . . 5 . . 4 3 . . . 3 Recycling Units 9 | . . . . . . . . 5 3 . . 1 Scanalyzers 3 | . . . . . . . 2 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 27 | . . . . 10 3 . 8 . 3 1 . 2 Record 4 | . . . . . . . 2 . 1 . . 1 Robot Analysis 1 | . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . Open Door 2 | . . . . 2 . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . 1 Emergency Access Points 1 | . . . . . . . 1 . . . . . Alert Level 3 | . . . . 2 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Locate Traps 5 | . . . . 1 . . 3 . 1 . . . Dispatch Records 2 | . . . . 1 1 . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . Zone Layout 4 | . . . . 1 1 . 1 . 1 . . . Fabricator Hacks 3 | . . . . . . . 2 1 . . . . Network Status 2 | . . . . . . . 1 1 . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 12 | . . . . 5 . . 4 2 . . . 1 Scan Component 7 | . . . . 3 . . 2 1 . . . 1 Repair 5 | . . . . 2 . . 2 1 . . . . Recycling Unit Hacks 3 | . . . . . . . . 2 . . . 1 Report Inventory 1 | . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . Retrieve Study 1 | . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . . . . 2 2 1 6 6 3 2 . 3 Full Trace Events 7 | . . . . 1 1 . 2 2 . 1 . . Feedback Events 2 | . . . . . . . 1 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 134 | . . . . . . . 134 . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . . . Parts Repaired 5 | . . . . 2 . . 2 1 . . . . Time 159 | . . . . 64 . . 82 13 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter 61 | . . . . . . . . . . . . 61 Retrieved Components 3 | . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . . . . Machine Destruction 5 | . . . . . . 5 . . . . . . Attached 1 | . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . 6 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Total Allies 35 | . . 3 . 12 . . . . . . 20 . Largest Group 20 | . . 3 3 10 10 . . . . . 20 20 Highest-Rated Group 788 | . . 40 40 88 88 . . . . . 788 787 Highest-Rated Ally 50 | . . 16 16 31 16 . . . . . 50 50 Total Orders 4 | . . . 1 . 2 . . . 1 . . . ROAM 1 | . . . . . 1 . . . . . . . AID 1 | . . . 1 . . . . . . . . . EXPLORE 2 | . . . . . 1 . . . 1 . . . Ally Attacks 401 | . . . 9 46 68 . . . . . . 278 Total Damage 8406 | . . . 42 486 540 . . . . . . 7338 Kills 63 | . . . . 6 8 . . . . . . 49 Allies Corrupted 3 | . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Active Infowar (turns) 6394 | 6 35 432 214 853 205 535 1525 965 34 212 785 593 Sensors 1512 | . . 240 214 853 205 . . . . . . . A.S.S. 3025 | . . . . . . 535 1525 965 . . . . Terrain 574 | 6 35 431 102 . . . . . . . . . Triangulation 1483 | . . . . . . . . . . 105 785 593 Jamming 354 | . . . . . . . 23 331 . . . . ECM 717 | . . . . . . . . . 34 109 36 538 Robot Analysis Total 1 | . . . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 5 | . . . . . 3 . . . 2 . . . Drone Recoveries 3 | . . . . . 1 . . . 1 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Turns Passed 9463 | 72 35 432 214 991 576 803 1525 1261 733 338 785 1698 Spaces Moved 5548 | 53 29 267 126 515 343 557 1112 800 400 271 386 689 Core 254 | 16 . . . . . . . 114 . 102 . 22 Treads 411 | . . . . . . . . . . . 254 157 Legs 4122 | . . 243 126 228 343 557 1112 424 338 114 127 510 Wheels 90 | 37 29 24 . . . . . . . . . . Hover 535 | . . . . 286 . . . 127 62 55 5 . Flight 136 | . . . . 1 . . . 135 . . . . Fastest Speed 40 | 50 100 100 120 52 112 112 105 40 120 50 120 50 Average Speed 133 | 84 100 121 120 115 116 112 111 115 154 98 199 207 Slowest Speed 1850 | 100 100 190 120 340 120 112 112 330 260 120 240 1850 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 10 34 15 58 27 43 27 17 10 11 97 23 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 6 | . . . . . . 6 . . . . . . Terrain Destroyed 256 | . . . . 46 5 6 . 34 15 11 . 139 Melee 6 | . . . . . . 6 . . . . . . Projectile 72 | . . . . 3 5 . . . 9 11 . 44 AOE 178 | . . . . 43 . . . 34 6 . . 95 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Fac Fac Fac Was Fac Total 6946 | 71 31 327 182 791 470 653 1339 1071 470 312 401 828 Wait 603 | . . 17 32 127 37 30 169 135 30 9 . 17 Move 5537 | 52 28 266 125 514 343 555 1111 799 399 271 385 689 Hop . | . . . . . . . . . . . . . Pick Up 119 | 7 1 7 8 25 14 10 5 21 4 . 4 13 Fast Attach 63 | . . . 3 2 3 1 13 7 14 8 4 8 Attach 63 | 7 . 2 1 9 5 1 1 22 2 1 1 11 Detach 6 | . . . . . . . . 3 . 1 . 2 Swap 55 | . . 5 1 20 13 4 3 1 . 1 1 6 Drop 105 | . . 1 7 19 17 8 10 15 3 1 6 18 Fire 205 | 5 2 25 5 32 17 3 1 22 17 17 . 59 Melee 154 | . . . . 42 21 40 26 25 . . . . Ram 1 | . . . . 1 . . . . . . . . Kick 13 | . . 4 . . . . . . 1 3 . 5 Crush . | . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . 1 . 21 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 16) 108 | -10/Materials | Entered Mines 222 | -10/Mines | Core integrity fell below 50% 296 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 299 | -10/Mines | Found Prototype Device 300 | -10/Mines | Identified Exp. Sensor Array 434 | -10/Mines | Discovered new exit (range 4) 440 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 488 | -10/Mines | Build established: Scavenger-Mutant 540 | -10/Mines | Entered Materials 540 | -9/Materials | Accompanied by 3 allies 540 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 742 | -9/Materials | Discovered new exit (range 4) 754 | -9/Materials | Entered Storage 754 | -9/Storage | Accompanied by 2 allies 800 | -9/Storage | Repaired Aluminum Leg 840 | -9/Storage | Repaired Lgt. Nuclear Core 1308 | -9/Storage | Build established: Mutant 1352 | -9/Storage | Met a pair of Derelict thieves 1526 | -9/Storage | Core integrity fell below 50% 1556 | -9/Storage | Lost 5 parts (1p2n1u1w) 1666 | -9/Storage | Discovered new exit (range 16) 1674 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1745 | -9/Storage | Entered Materials 1745 | -8/Materials | Accompanied by 10 allies 1745 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1812 | -8/Materials | Lost 6 allies 1934 | -8/Materials | Lost 3 allies 1984 | -8/Materials | Lost 4 parts (2n1u1w) 2010 | -8/Materials | Found Prototype Device 2289 | -8/Materials | Discovered new exit (range 7) 2321 | -8/Materials | Identified exit to Garrison 2321 | -8/Materials | Entered Garrison 2496 | -8/Garrison | Garrison Relay disabled 2589 | -8/Garrison | Identified Active Sensor Suite 2617 | -8/Garrison | Lost 3 parts (3u) 2759 | -8/Garrison | Triggered checkpoint 2804 | -8/Garrison | Discovered new exit (range 15) 2824 | -8/Garrison | Installed Relay Interface Framework 2832 | -8/Garrison | Identified exit to Factory 2980 | -8/Garrison | Build established: Assassin 3124 | -8/Garrison | Entered Factory 3124 | -7/Factory | Evolved 2 slots: Utility x2 3239 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3278 | -7/Factory | Repaired Deuterium Engine 3487 | -7/Factory | System Shield fried by hacking feedback 3988 | -7/Factory | Fabricated Cld. Airjet (x1) 4604 | -7/Factory | Discovered new exit (range 13) 4648 | -7/Factory | Identified exit to Factory 4649 | -7/Factory | Entered another Factory area 4649 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4734 | -6/Factory | Build established: Gladiator 4973 | -6/Factory | Repaired Aluminum Leg 5218 | -6/Factory | Lost 8 parts (1p3n4w) 5647 | -6/Factory | Lost 5 parts (2p2n1u) 5699 | -6/Factory | Search patrols dispatched 5782 | -6/Factory | Core integrity fell below 50% 5870 | -6/Factory | Discovered new exit (range 13) 5910 | -6/Factory | Entered another Factory area 5910 | -5/Factory | Evolved 2 slots: Utility x2 5948 | -5/Factory | Build established: Mutant 6306 | -5/Factory | Lost 3 parts (2p1n) 6486 | -5/Factory | Discovered new exit (range 40) 6643 | -5/Factory | Entered another Factory area 6643 | -4/Factory | Accompanied by 1 ally 6643 | -4/Factory | Evolved 2 slots: Utility x2 6726 | -4/Factory | Build established: Scavenger-Gunner 6835 | -4/Factory | Lost 14 parts (2p4n5u3w) 6981 | -4/Factory | Sucked down chute 6981 | -4/Factory | Entered Waste 6982 | -4/Waste | Joined by Warlord forces that had cleared the area 7150 | -4/Waste | Found Damper Plating 7411 | -4/Waste | Discovered new exit (range 13) 7437 | -4/Waste | Build established: Scavenger-Tank 7766 | -4/Waste | Entered Factory 7766 | -4/Factory | Accompanied by 20 allies 8136 | -4/Factory | P-70 Sage assimilated allied OG-HBM(g) 8151 | -4/Factory | P-70 Sage assimilated allied 3L-KVH(g) 8171 | -4/Factory | Lost 4 allies 8359 | -4/Factory | Found Quantum Capacitor 8516 | -4/Factory | First assault squad dispatched 8693 | -4/Factory | P-70 Sage assimilated allied HT-7UX(b) 8708 | -4/Factory | Lost 3 allies 9099 | -4/Factory | Lost 3 allies 9170 | -4/Factory | Core integrity fell below 50% 9348 | -4/Factory | High security lockdown imminent 9367 | -4/Factory | Core integrity fell below 20% 9417 | -4/Factory | Lost 7 parts (1p3n3u) 9428 | -4/Factory | High security lockdown engaged 9439 | -4/Factory | System corruption reached 10% 9464 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09425_ Lrn. Proton Cannon destroyed. 09428_ ALERT: Lockdown in effect, collecting threat data. 09428_ Acquired 1 matter. 09435_ System corrupted: Substantial component data lost. 09441_ Chain reaction triggered in Lgt. Antimatter Reactor. 09443_ P-70 Sage resets L-61 Swordsman, system corruption cleaned. 09448_ ALERT: Assault forces dispatched. 09448_ Imp. Medium Armor Plating destroyed. 09449_ Myomer Leg destroyed. 09452_ Antimatter Reactor destroyed. 09453_ System corrupted: Matter fused (-5). 09453_ Imp. Cooling System destroyed. 09455_ Acquired 141 matter. 09456_ Flexi-carbon Leg destroyed. 09462_ Door malfunctions. 09463_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????#"##???????????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ?????# ???????????????????????????????????????? | | ?????# ???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ????## ????????????????????????????????????????? | | ????# ????????????????????????????????????????? | | ????# ????????????????????????????????????????? | | ????/ ?????????##############?????????????????? | | ?????%%" ?????????# ### ??????????????? | | ????? "%%?????????# + ???????????????? | | ??????"%#?????????# % ##????????????????? | | ??????"["?????????# % ###???????????????? | | ?????##=##??####### # #???????????????? | | ?????#" "#??# + % # ##??????????????? | | ????##=##??# # # #??????????????? | | ####! ##### # # #??????????????? | | %%% g # #??????????????? | | ##%############" # #??????????????? | | ???# #??????????# #??????????????? | | ???#[#??????????# g " ##??????????????? | | ???# #??????????#########@### ""############?????? | | ???"%#??????????## # % + #?????? | | ???#%#??????????## # % # """ """ #?????? | | ???#*#??? # #% %# """"" """"" =#?????? | | ???#!#???????" # # + """"" """"" #?????? | | ???#%#??????"" ?# / # #?????? | | ???# ##?????"" ??# # # !#?????? | | ???# "?????? ???# #l ################?????? | | ???# "??????""???# # #??#########?????????? | | ???# #???????????# # # ??????????? | | ???# #???????????###### + " " " "????????????? | | ???# #????????????????# # " " " "????????????? | | ???# #????????????????# # " " " ?????????????? | | ???# #????????????????# p #?" " " ?????????????? | | ####/####?????????????# #?" " " ?????????????? | | #?????????????# gg#?? " "??????????????? | | #?????????????# #?? " "??????????????? | | #?????????????# #?? " ???????????????? | | #?????????????# #?? " ???????????????? | | #?????????????# #?? ????????????????? | | #?????????????# #?? ????????????????? | | ##########+############ ###+####?????????????? | | ^ #?????????????? | | ^ #?????????????? | | ^ #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 41 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 1 Jamming Range 12 Corruption Block 8 Armor Coverage 1975 Resistance: KI 20 Resistance: EX 25 Resistance: EM 90 Propulsion Shielding 33 Point Defense Rating 160 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Airjet | x1 | -7/Factory | Preloaded Repaired ---------- Aluminum Leg | 66% | -9/Storage Lgt. Nuclear Core | 50% | -9/Storage Imp. Carbon-fiber Leg | 23% | -7/Factory Deuterium Engine | 33% | -7/Factory Aluminum Leg | 1% | -6/Factory Studied --------- Power Maul | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Batter Up Bumper Bots Construction Begets Destruction DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Item+ Join The Dark Side Organ Harvest Overwhelming Some Acronyms Are Better Than Others Suspicious There's More Where That Came From We Are Legion Well Done Challenges ------------ None Game ------ Seed DataDiametricDerivative Manual? 0 Play Time 02:13:16 Cumulative 34.0 hours Start 2025.11.07 @ 10:26:38 End 2025.11.19 @ 18:01:21 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 445abca8-a737-4fe1-b09d-479cc1d6ce88