Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.15 @ 23:36:31 Player: hinoya Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (813) 813 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2548 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 0/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter ECM Suite > --- WEAPON (3) ------- Hammer > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Large Matter Pod Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Small Laser Beam Rifle Beam Rifle Hammer [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 28 | 6 1 11 10 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 1 | . . 1 . Leg 2 | . . 2 . Wheel 2 | 2 . . . Hover 1 | . . 1 . Flight . | . . . . Utility 7 | 1 1 1 4 Device 2 | . . . 2 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 13 | 2 . 5 6 Energy Gun 10 | 2 . 3 5 Energy Cannon . | . . . . Ballistic Gun 1 | . . 1 . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 20 | . 2 5 13 Power 2 | . . 1 1 Propulsion 4 | . 1 1 2 Utility 5 | . . 1 4 Weapon 9 | . 1 2 6 Highest Loss Streak 12 | . 2 2 12 To Critical Strikes . | . . . . Average Slot Usage (%) 81 | . 76 83 76 Engine 10 | . 14 11 7 Treads 4 | . . 6 . Leg 6 | . . 4 15 Wheel 8 | . 21 8 . Storage 20 | . 19 22 17 Protection 7 | . . 10 4 Energy Gun 12 | . 20 12 9 Ballistic Gun 1 | . . . 7 Ballistic Cannon 6 | . . 6 7 Naked Turns . | . . . . Heaviest Build 28 | 14 15 22 28 Greatest Support 32 | 32 32 20 20 Greatest Overweight (x) 7 | 1 . 7 4 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 7 Most Carried 5 | 2 1 4 5 Average Carried 1 | . . . 3 Final Capacity 8 | 8 8 8 5 Final Carried 4 | . . 4 . Class Distribution -------------------- 70% | Mutant 12% | Scavenger-Mutant 10% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 622 | 236 19 313 54 Remotely . | . . . . Salvage Created 874 | 28 191 483 172 Parts 48 | 2 8 25 13 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 24 | . 6 13 5 Melee 1 | . 1 . . Guns 14 | . 5 5 4 Cannons 8 | . . 7 1 Classes Destroyed 6 | 1 2 2 1 Tunneler 2 | 1 . 1 . Watcher 1 | . . . 1 Swarmer 6 | . 3 . 3 Grunt 13 | . 3 9 1 Brawler 1 | . . 1 . Sentry 4 | . . 3 1 Best Kill Streak 4 | 1 3 3 4 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2511 | 8 252 710 1541 Core 749 | 3 46 147 553 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . . 50 . Core Remaining (%) 80 | 98 80 63 . Volleys Fired 102 | 2 25 56 19 Largest 3 | 2 2 2 3 Hottest 125 | 100 100 90 125 Shots Fired 181 | 4 43 94 40 Gun 141 | 4 43 62 32 Cannon 40 | . . 32 8 Launcher . | . . . . Special . | . . . . Kinetic 58 | . . 37 21 Thermal 123 | 4 43 57 19 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | 4 4 9 6 Robot Miss Streak 8 | . 8 7 4 Penetration Max . | . . . . Secondary Targets 4 | . 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 103 | 4 16 59 24 Core Hits 46 | 3 10 22 11 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 9 | . 3 5 1 Burn 5 | . 3 2 . Destroy 1 | . . . 1 Blast 3 | . . 3 . Melee Attacks 2 | . . . 2 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1586 | 67 230 902 387 Guns 1078 | 50 222 484 322 Cannons 460 | . . 395 65 Explosions . | . . . . Melee . | . . . . Ramming 48 | 17 8 23 . Kinetic 642 | . . 443 199 Thermal 896 | 50 222 436 188 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . 2 . Projectiles 2 | . . 2 . Explosions . | . . . . Melee . | . . . . Knockbacks 8 | . . 6 2 Impact . | . . . . Kinetic 7 | . . 6 1 Secondary 1 | . . . 1 Self-Inflicted Damage 14 | 8 4 2 . Shots . | . . . . Rammed 17 | 8 1 8 . Targets Rammed 18 | 8 1 9 . Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 461 | 78 374 172 461 Average Temperature 112 | 43 170 41 184 Received Heat Transfer 1218 | . 93 297 828 Effects 7 | . 3 . 4 Shutdowns 1 | . 1 . . Energy Bleed 1 | . 1 . . Interference 3 | . 1 . 2 Matter Decay 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 9 | . 3 6 . Heat Transferred 2664 | 148 888 1195 433 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 211 | 5 148 206 211 Initial 86 | . 3 12 86 Average 84 | . 79 78 124 Maximum Alert Level 1 | . . 1 1 Low Security (%) 98 | 100 100 99 95 Level 1 1 | . . . 4 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 3 . Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 11 22 15 Peak Tracking Total 8 | . 5 3 8 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 1 2 1 Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 18 | . 4 8 6 Successful 15 | . 3 6 6 Failed 3 | . 1 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 4 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 6 | . . . 6 Garrison Access . | . . . . Terminal Hacks 9 | . 3 6 . Record 3 | . . 3 . Alert Level 2 | . 1 1 . Unreport Threat 1 | . 1 . . Dispatch Records 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . . 6 Insert Component 3 | . . . 3 Analyze 3 | . . . 3 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . . 3 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1675 | 86 216 1012 361 Spaces Moved 779 | 65 146 419 149 Core 38 | 13 . 12 13 Treads 230 | . . 230 . Legs 221 | . . 85 136 Wheels 239 | 52 146 41 . Hover 51 | . . 51 . Flight . | . . . . Fastest Speed 50 | 50 100 100 100 Average Speed 168 | 93 100 195 190 Slowest Speed 400 | 100 100 400 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 4 22 28 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . 3 . Melee . | . . . . Projectile 3 | . . 3 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 960 | 86 173 513 188 Wait 3 | . . . 3 Move 776 | 64 145 418 149 Hop . | . . . . Pick Up 27 | 6 1 15 5 Fast Attach . | . . . . Attach 27 | 6 1 11 9 Detach . | . . . . Swap 1 | . . . 1 Drop 4 | . . 4 . Fire 102 | 2 25 56 19 Melee 2 | . . . 2 Ram 10 | 8 1 1 . Kick . | . . . . Crush 8 | . . 8 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 315 | -9/Materials | Build established: Mutant 1269 | -9/Materials | Discovered new exit (range 15) 1315 | -9/Materials | Entered another Materials area 1315 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1636 | -8/Materials | Core integrity fell below 50% 1664 | -8/Materials | Core integrity fell below 20% 1676 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01636_ Overheating: Matter decay (-47). 01636_ K-01 Serf collects debris. 01642_ Beam Rifle destroyed. 01643_ K-01 Serf collects debris. 01645_ R-06 Scavenger collects Lgt. Deuterium Engine. 01646_ Critical hit (Burn: +37). 01646_ K-01 Serf collects debris. 01660_ Sml. Storage Unit destroyed. 01660_ Critical hit (Burn: +37). 01660_ G-47 Trooper destroyed. 01665_ K-01 Serf collects debris. 01666_ G-47 Trooper destroyed. 01668_ K-01 Serf collects debris. 01668_ Lrg. Matter Pod destroyed. 01671_ K-01 Serf collects debris. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 01674_ K-01 Serf collects debris. 01676_ Sml. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????= #?????????????????????? | | ??????????????????# ? g !#?????????????????????? | | ??????????????????# """ #?????????????????????? | | ??????????????????# """"" #?????????????????????? | | ??????????????????# """"" #?????????????????????? | | ??????????????????# """"" #?????????????????????? | | ??????????????????#ku"""* #?????????????????????? | | ??????????????????# gg%% #?????????????????????? | | ??????????????????# kg @ #?????????????????????? | | ######################/#####?????????????????????? | | ##########/?????????????? | | ^ ?????????????? | | """ """ ^ ????????????? | | """"" """ ^^ ????????????? | | ### """"" " " ###+######+#????????????? | | ??# """"" #???????????????????????? | | ??# """ #???????????????????????? | | ??# ! #???????????????????????? | | ??# %= #???????????????????????? | | ### ##############=% #???????????????????????? | | #????????????#%% #???????????????????????? | | ####+####??????????#=%%= #???????????????????????? | | #??????????# = #???????????????????????? | | "" """ #??????????# #???????????????????????? | | "T """ #??????????# #???????????????????????? | | "" """ #??????????# #???????????????????????? | | #??????????# #???????????????????????? | | """ #??????????? ???????????????????????? | | = """ #??????????? ???????????????????????? | | ????#??????????? ????????????????????????? | | ! ???????????????? ??????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 17 Energy Capacity 415 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Sml. Laser | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Hammer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Fist Fight It's Just You Storm Trooper Challenges ------------ None Game ------ Seed GreatAntimissileRifle Manual? 0 Play Time 00:22:56 Cumulative 2.0 hours Start 2022.12.15 @ 23:14:40 End 2022.12.15 @ 23:36:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e823b4cb-0323-4c5f-8b24-b33a2fc4d9cb